Virtual interactive jump track
By setting up marble slabs and magma stones on the trail, and equipped with energy recovery and self-powering systems, combined with AR projection equipment, the problems of single trail function, low compatibility between leisure and popular science devices and high power consumption are solved, and interesting interactive experience and environmentally friendly and energy-saving self-powering are achieved.
Patent Information
- Application Number
- CN202510458599.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-04-14
- Publication Date
- 2025-07-11
AI Technical Summary
The existing trail functions are single, low compatibility with leisure and popular science devices, lack of interaction and high power consumption.
通过在步道上设置大理石板和岩浆石,附着发声和发光装置,并配备能量回收和自供电系统,结合AR投影设备,提供互动性和环保节能供电。
It realizes user's interesting interactive experience and environmentally friendly and energy-saving self-power supply, improving the compatibility between leisure and popular science devices.
Smart Images

Figure CN120285580A_ABST
Abstract
Description
Technical Field
[0001] This application relates to the technical field of virtual reality, and particularly to a virtual interactive fun path. Background Art
[0002] With the rapid development of technology and the continuous improvement of people's requirements for leisure and entertainment experiences, traditional outdoor walking paths can no longer meet the public's pursuit of interactivity and fun. In urban public spaces and scenic spots, people are eager for a walking facility that can break the routine and bring a brand-new experience. The virtual interactive fun path came into being, aiming to create an immersive and interactive walking experience for users. Traditional walking paths only serve as passageways and lack entertainment elements. The virtual interactive fun path greatly enriches the user's sense of participation by adding sound-emitting and light-emitting devices to path materials such as marble slabs and magma stones, and setting up viewing and interactive devices. At the same time, the introduction of an energy recovery and self-power supply system not only conforms to the concept of environmental protection but also solves the problem of device power supply.
[0003] Therefore, in the current related technologies, there are technical problems such as single function of the walking path, low compatibility between leisure and popular science devices, lack of interactivity, and high power consumption. Summary of the Invention
[0004] This application provides a virtual interactive fun path, which solves the technical problems of the existing walking path such as single function, low compatibility between leisure and popular science devices, lack of interactivity, and high power consumption, realizes providing a fun interactive experience and environmentally friendly and energy-saving self-power supply for users, and achieves the technical effect of improving the compatibility between leisure and popular science devices.
[0005] A virtual interactive fun path provided by an embodiment of this application includes: a walking path, which is used to guide the walking direction of users and provide a moving space. Among them, the walking path includes marble slabs and magma stones; viewing and interactive devices, which are used to provide interactive services for the users. Among them, the viewing and interactive devices include a first viewing and interactive sub-device, a second viewing and interactive sub-device, and a third viewing and interactive sub-device. The first viewing and interactive sub-device and the third viewing and interactive sub-device are arranged on one side of the walking path at a first preset interval, the second viewing and interactive sub-device is arranged on the other side of the walking path, and the distance from the second viewing and interactive sub-device to the first viewing and interactive sub-device and the third viewing and interactive sub-device is the same.
[0006] Preferably, the marble slab has digital patterns, and a finished product sound-emitting device and a gravity sensor are attached below the marble slab.
[0007] Preferably, a finished product light-emitting device and a gravity sensor are attached below the magma stone.
[0008] Preferably, the walkway further includes an energy recovery and self-power supply system, and AR projection devices are installed around the walkway at a second preset interval. Among them, the energy recovery and self-power supply system is used to provide electrical energy for the finished product sound device and the finished product lighting device.
[0009] Preferably, when the gravity sensor senses gravity, an acquisition device start instruction is obtained, and the finished product sound device and the finished product lighting device are started based on the device start instruction. After the finished product sound device and the finished product lighting device are started, the marble slab is in the first state and the magma stone is in the second state.
[0010] Preferably, the first state is that when the marble slab is touched by a user, it will make a sound.
[0011] Preferably, the second state is that when the magma stone is touched by a user, it will emit light.
[0012] Preferably, any one of the viewing and interactive devices includes a main shaft, at least three movable blades and a movable insertion structure.
[0013] Preferably, the viewing and interactive device further includes a radar sensing system, and cable routing is arranged inside the viewing and interactive device. Among them, the radar sensing system is used to detect the distance between the user and the viewing and interactive device.
[0014] Preferably, when the radar sensing system detects that the distance between the user and the viewing and interactive device is less than or equal to a preset distance, the movable insertion structure drives the movable blades to change the shape.
[0015] One or more technical solutions provided in the embodiments of the present application have at least the following technical effects or advantages:
[0016] It is intended to provide a virtual interactive jumping track through the embodiments of the present application, including a walkway for guiding the walking direction of users and providing a moving space. Among them, the walkway includes marble slabs and magma stones; a viewing and interactive device for providing interactive services for users. Among them, the viewing and interactive device includes a first viewing and interactive sub-device, a second viewing and interactive sub-device and a third viewing and interactive sub-device. The first viewing and interactive sub-device and the third viewing and interactive sub-device are arranged on one side of the walkway at a first preset interval, and the second viewing and interactive sub-device is arranged on the other side of the walkway, and the distance from the second viewing and interactive sub-device to the first viewing and interactive sub-device and the third viewing and interactive sub-device is the same. It solves the technical problems of the existing walkway with single function, low compatibility between leisure and popular science devices, lack of interactivity and high power consumption, realizes providing a fun interactive experience and environmental protection and energy-saving self-power supply for users, and achieves the technical effect of improving the compatibility between leisure and popular science devices.
[0017] The above description is only an overview of the technical solution of the present application. In order to better understand the technical means of the present application, it can be implemented according to the content of the specification. Moreover, in order to make the above and other purposes, features and advantages of the present application more obvious and understandable, the specific embodiments of the present application are hereinafter specifically exemplified. Brief Description of the Drawings
[0018] In order to more clearly illustrate the technical solutions in the present application or the prior art, the following will briefly introduce the drawings required for use in the description of the embodiments or the prior art. Obviously, the drawings in the following description are some embodiments of the present application. For those of ordinary skill in the art, without creative efforts, other drawings can also be obtained based on these drawings.
[0019] Figure 1 It is a schematic diagram of the overall structure of a virtual interactive jumping track provided by an embodiment of the present application.
[0020] Explanation of the reference numerals in the drawings: walking path 1, viewing and interactive device 2, marble slab 3, magma stone 4, main shaft 5, movable blade 6, movable insertion structure 7. Detailed Description of the Embodiments
[0021] In order to make the above objects, features and advantages of the present application more obvious and understandable, the technical solutions in the embodiments of the present application will be clearly and completely described with reference to the drawings. Obviously, the described embodiments are only some embodiments of the present application, rather than all embodiments of the present application. It should be understood that the present application is not limited by the exemplary embodiments described herein. Based on the embodiments of the present application, all other embodiments obtained by those of ordinary skill in the art without creative efforts fall within the scope of protection of the present application. Additionally, it should be noted that for the convenience of description, only the parts related to the present application rather than all are shown in the drawings.
[0022] The terms "first" and "second" in the description and claims of the present application may explicitly or implicitly include one or more of such features. In the description of the present application, unless otherwise specified, the meaning of "a plurality" is two or more. In addition, "and / or" in the description and claims means at least one of the connected objects. The character " / " generally indicates an "or" relationship between the related objects before and after.
[0023] In the description of the present application, it should be understood that the orientation or positional relationship indicated by the terms "vertical", "horizontal", "perpendicular", "parallel", "clockwise", "counterclockwise", etc. is based on the orientation or positional relationship shown in the drawings. It is only for the convenience of describing the present application and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be construed as a limitation to the present application.
[0024] In the description of this application, it should be noted that, unless otherwise clearly specified and limited, the terms "installed", "connected" and "connected" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection, or it can be indirectly connected through an intermediate medium, or it can be the internal communication of two components. For ordinary technicians in this field, the specific meanings of the above terms in this application can be understood according to specific circumstances.
[0025] This application provides a virtual interactive fun channel, including:
[0026] Preferably, the virtual interactive fun trail is a special trail that integrates a variety of advanced technologies and aims to provide users with a unique interactive experience. It combines the traffic function of traditional trails with virtual interactive elements. By setting various devices on the material and surroundings of the trail 1, using sensors, sound and light devices, projection technology, etc., users can interact with the trail 1 and the surrounding environment during walking, thereby obtaining an interesting and immersive experience. For example, when a user walks on a trail 1 composed of a marble slab 3 and a lava stone 4, stepping on the marble slab 3 with a digital pattern will trigger the sound device to make a sound, and stepping on the lava stone 4 will make the lava stone 4 glow. At the same time, AR projection equipment may be arranged around the trail 1, which can project virtual scenes or characters to interact with the user's walking movements. In addition, the viewing interactive devices 2 are arranged at certain intervals on one side of the trail 1. When the user approaches, the distance change is detected by the radar sensing system, and the movable blades 6 of the driving device change their shape, further enhancing the richness and fun of the interaction.
[0027] The walkway 1 is used to guide the walking direction of the user and provide a moving space, wherein the walkway 1 includes a marble slab 3 and a lava stone 4.
[0028] Furthermore, the marble slab 3 has a digital pattern, and a finished sound-generating device and a gravity sensor are attached below the marble slab 3 .
[0029] Furthermore, a finished light emitting device and a gravity sensor are attached below the magma stone 4 .
[0030] Preferably, the virtual interactive leap fun path includes a walking path 1, which is used to guide the walking direction of users, plan the walking route for people, and at the same time provide a moving space for users to meet the needs of people walking and moving on it; the walking path 1 is composed of marble slabs 3 and magma stones 4. It not only serves as an ordinary road paving material but also plays the role of realizing the interactive function. Specifically, digital patterns are designed on the marble slabs 3, and these digital patterns may play a role in the interaction process, such as being used in a certain digital game or task guidance; moreover, a finished product sound device and a gravity sensor are attached under the marble slabs 3. Among them, the gravity sensor is used to sense whether a user steps on the marble slabs 3. Once the gravity change is sensed, that is, a user steps on, it will trigger the finished product sound device to emit sound, and the content of the sound can be set diversely according to the design, such as emitting a crisp sound of footsteps, specific notes, digital-related prompt sounds, etc., so as to bring an auditory interactive experience to users. A finished product lighting device and a gravity sensor are attached under the magma stones 4. When the gravity sensor detects that a user steps on the magma stones 4, it will start the finished product lighting device to make the magma stones 4 emit light. Among them, the color, brightness, and flashing mode of the light can all be adjusted according to the design requirements to create a unique visual effect as if the user is really walking near the magma, enhancing the fun and immersion of the entire fun path.
[0031] The viewing interactive device 2 is used to provide interactive services for the users. Among them, the viewing interactive device 2 includes a first viewing interactive sub-device, a second viewing interactive sub-device, and a third viewing interactive sub-device. The first viewing interactive sub-device and the third viewing interactive sub-device are arranged on one side of the walking path 1 at a first preset interval, and the second viewing interactive sub-device is arranged on the other side of the walking path 1, and the distance from the second viewing interactive sub-device to the first viewing interactive sub-device and the third viewing interactive sub-device is the same.
[0032] Preferably, the viewing interactive device 2 is another important component of the virtual interactive fun trail, and its main function is to provide interactive services for users. That is to say, when using this fun trail, users can not only interact with the trail 1 itself, but also interact with the viewing interactive device 2, thereby enriching the overall interactive experience and increasing the fun. Specifically, the viewing interactive device 2 is composed of three parts, namely the first viewing interactive sub-device, the second viewing interactive sub-device and the third viewing interactive sub-device. Each sub-device may have different structures and functions, but they work together to bring users a variety of interactive experiences; wherein, the first viewing interactive sub-device and the third viewing interactive sub-device are arranged on one side of the trail 1 according to the first preset interval, ensuring that when users walk on this side of the trail 1, they can contact these sub-devices more evenly, and maintain a certain sense of rhythm and regularity in the visual and interactive experience. The second viewing and interactive sub-device is arranged on the other side of the trail 1, and the distance from the second viewing and interactive sub-device to the first viewing and interactive sub-device and the third viewing and interactive sub-device is the same. This layout makes the distribution of viewing and interactive devices 2 on both sides of the trail 1 relatively symmetrical, which is more beautiful and balanced overall. At the same time, it also allows users to have similar interaction opportunities and experiences no matter which side of the trail 1 they walk on, ensuring the fairness and consistency of the interactive service. The viewing and interactive device 2 will respond accordingly to the user's approach or other actions, such as changing shape, making sounds, etc., to achieve interaction with the user.
[0033] Furthermore, the trail 1 also includes an energy recovery and self-power supply system, and AR projection devices are installed around the trail 1 at second preset intervals, wherein the energy recovery and self-power supply system is used to provide power for the finished sound-emitting device and the finished light-emitting device.
[0034] Preferably, the energy recovery and self-power supply system is the energy supply core of the virtual interactive Yuequ Road. Its main function is to provide electrical energy for the finished sound-generating device and the finished light-emitting device on the trail 1, so that the entire Yuequ Road does not need to rely on external conventional power sources and can achieve self-sufficient energy supply, which not only improves the energy utilization efficiency, but also embodies the concept of environmental protection and energy saving. Usually, the energy recovery and self-power supply system is powered by collecting and converting energy. For example, the mechanical energy generated by the user when walking may be used, and it may be converted into electrical energy and stored through the energy collection device installed under the trail 1; or solar panels may be used to collect solar energy, convert it into electrical energy, and power the sound and light-emitting devices.
[0035] Preferably, the AR projection devices are installed around the trail 1 at a second preset interval, which can ensure that users can have a good AR experience at various positions on the trail 1, guaranteeing the continuity and integrity of the virtual scene projection. Herein, the second preset interval refers to the installation distance preset for several viewing and interactive sub-devices. Specifically, the AR projection devices can project virtual images, scenes or information into the real environment, combining with the real trail scene. When a user walks on the trail 1, the virtual content projected by the AR projection devices will change accordingly according to the user's position and actions, creating an immersive interactive experience for the user. For example, when the user walks to a specific position, the AR projection may present a virtual character interacting with the user, or display relevant virtual scenes, such as a fantasy forest, a mysterious treasure map, etc., making the user feel as if they are in a virtual world full of fantasy colors, further enhancing the fun and attractiveness of the virtual interactive leap path.
[0036] Further, when the gravity sensor senses gravity, an acquisition device activation instruction is obtained, and based on the device activation instruction, a finished product sound generating device and a finished product light emitting device are activated. After the finished product sound generating device and the finished product light emitting device are activated, the marble slab 3 is in a first state, and the magma stone 4 is in a second state.
[0037] Further, the first state is that the marble slab 3 makes a sound when touched by the user.
[0038] Further, the second state is that the magma stone 4 emits light when touched by the user.
[0039] Preferably, through gravity sensors, finished product sound - producing devices, and finished product light - emitting devices, the interactive effects between the marble slabs 3 and magma stones 4 on the trail 1 of the virtual interactive leap - fun trail are realized. Specifically, on the trail 1 of the virtual interactive leap - fun trail, gravity sensors are installed under both the marble slabs 3 and the magma stones 4. When a user steps on a marble slab 3 or a magma stone 4, the gravity sensor will sense the change in gravity, that is, it detects that an object (the user) has exerted pressure on it, and then obtains a device start - up instruction for controlling the start - up of the finished product sound - producing device and the finished product light - emitting device. When the finished product sound - producing device starts after receiving the device start - up instruction, the marble slab 3 enters the first state. As long as the user touches (steps on) the marble slab 3, since the sound - producing device below is already in the working state, the marble slab 3 will emit sounds. For example, when the user steps on a marble slab 3 with a digital pattern, it may emit a sound effect related to that number, or different notes, reminder sounds, etc., bringing an auditory feedback and interactive experience to the user; similarly, when the finished product light - emitting device starts after receiving the device start - up instruction, the magma stone 4 enters the second state. Once the user touches (steps on) the magma stone 4, since the light - emitting device below has been started, the magma stone 4 will emit light. The form of light emission can be various, such as emitting red light to simulate the color of magma, or different lighting effects such as flashing and gradual change, creating a realistic scene of walking on "magma" and bringing a unique interactive feeling to the user visually. Through the gravity - sensing and start - up mechanism, as well as the performance of the marble slabs 3 and magma stones 4 in different states, the virtual interactive leap - fun trail can achieve effective interaction with users, increasing the fun and sense of participation of users during the walking process.
[0040] Furthermore, any one of the ornamental interactive sub - devices in the ornamental interactive device 2 includes a main shaft 5, at least three movable blades 6, and a movable insertion structure 7.
[0041] Preferably, the specific structural composition of each ornamental interaction sub-device in the ornamental interaction device 2 includes a main shaft 5, at least three movable blades 6, and a movable interpenetrating structure 7. Specifically, the main shaft 5 is the core support structure of the ornamental interaction sub-device, used to fix and connect other components. Just like the bones of the human body, it provides a stable framework for the entire device, ensuring the overall stability of the device in various movements and states. Each ornamental interaction sub-device has at least three movable blades 6, which are the key components for the device to achieve interaction and display functions. They can rotate, swing, or perform other forms of movement around the main shaft 5. The number of movable blades 6 is set to at least three, probably to create a rich variety of shapes and dynamic effects through the combined movements of different blades. For example, these blades can simulate various forms such as flower blooming and animal wing flapping through movement to attract the user's attention and interact with the user. The movable interpenetrating structure 7 is a structure that connects the main shaft 5 and the movable blades 6 or plays a connecting and driving role between the movable blades 6, enabling the movable blades 6 to move in a certain pattern and manner under the drive of the main shaft 5. The movable interpenetrating structure 7 may include some mechanical transmission components such as gears, connecting rods, and rotating shafts. Through the coordinated work of these components, the power is transmitted from the main shaft 5 to the movable blades 6 to achieve various movements of the blades. At the same time, the movable interpenetrating structure 7 may also have a certain degree of flexibility and adjustability to adjust parameters such as the movement amplitude, speed, and angle of the movable blades 6 according to different interaction requirements and display effects. Through the coordinated work of the main shaft 5, the movable blades 6, and the movable interpenetrating structure 7, the ornamental interaction sub-device can present various dynamic shapes and effects, providing users with a rich visual experience and interactive fun.
[0042] Further, the ornamental interaction device 2 further includes a radar sensing system, and cable routing is arranged inside the ornamental interaction device 2. Among them, the radar sensing system is used to detect the distance between the user and the ornamental interaction device 2.
[0043] Further, when the radar sensing system detects that the distance between the user and the ornamental interaction device 2 is less than or equal to a preset distance, the movable interpenetrating structure 7 drives the movable blades 6 to change their shapes.
[0044] Preferably, the ornamental interactive device 2 is also equipped with a radar sensing system for detecting the distance between the user and the ornamental interactive device 2, that is, monitoring the user's position in real time, providing a trigger condition for the interactive function of the device. Specifically, the radar sensing system calculates the distance information between the user and the device by emitting radar waves and receiving the reflected signals. Inside the ornamental interactive device 2, there is a cable routing for transmitting power and control signals. Among them, power is supplied to each component of the device (such as the radar sensing system, the driving device of the movable interpenetrating structure 7, etc.) through the cable to ensure their normal operation. The control signal is transmitted through the cable, enabling the device to perform corresponding actions according to the received instructions. When the radar sensing system detects that the distance between the user and the ornamental interactive device 2 is less than or equal to a preset distance, an action instruction is triggered. Here, the preset distance is a pre-set threshold value. When the user approaches within this distance range, the ornamental interactive device 2 considers that the user has entered the interactive area. Once the trigger condition is met (that is, the distance between the user and the device is less than or equal to the preset distance), the movable interpenetrating structure 7 drives the movable blades 6 to change their shapes according to the received driving instructions, that is, makes various actions to make the ornamental interactive device 2 present different shapes. For example, the originally closed blades may unfold, or the blades may form new patterns, etc., so as to attract the user's attention and interact with the user, increasing the user's experience and interest on the virtual interactive fun path.
[0045] A virtual interactive fun path provided by an embodiment of the present application has at least the following technical effects or advantages:
[0046] A virtual interactive fun path provided by an embodiment of the present application includes: a walkway 1 for guiding the walking direction of the user and providing a moving space. Among them, the walkway 1 includes marble slabs 3 and magma stones 4; an ornamental interactive device 2 for providing interactive services to the user. Among them, the ornamental interactive device 2 includes a first ornamental interactive sub-device, a second ornamental interactive sub-device, and a third ornamental interactive sub-device. The first ornamental interactive sub-device and the third ornamental interactive sub-device are arranged on one side of the walkway 1 at a first preset interval, and the second ornamental interactive sub-device is arranged on the other side of the walkway 1, and the distance from the second ornamental interactive sub-device to the first ornamental interactive sub-device and the third ornamental interactive sub-device is the same. It solves the technical problems of the existing walkway having a single function, low compatibility between leisure and popular science devices, lack of interactivity, and high power consumption, realizes providing a fun interactive experience for the user and self-power supply with environmental protection and energy saving, and achieves the technical effect of improving the compatibility between leisure and popular science devices.
[0047] Although the preferred embodiments of the present application have been described, additional changes and modifications can be made to these embodiments by those skilled in the art once they learn the basic creative concept. Therefore, the appended claims are intended to be interpreted as including the preferred embodiments as well as all changes and modifications that fall within the scope of the present application.
[0048] Obviously, those skilled in the art can make various changes and modifications to the present application without departing from the spirit and scope of the embodiments of the present application. Thus, if these modifications and variations of the present application fall within the scope of the claims of the present application and their equivalent technologies, the present application is also intended to include these modifications and variations.
Claims
1. A virtual interactive fun path, characterized in that Including: A walking path for guiding the walking direction of users and providing a moving space, wherein the walking path includes marble slabs and magma stones; An ornamental interaction device for providing interactive services for the users, wherein the ornamental interaction device includes a first ornamental interaction sub-device, a second ornamental interaction sub-device and a third ornamental interaction sub-device. The first ornamental interaction sub-device and the third ornamental interaction sub-device are arranged on one side of the walking path at a first preset interval, and the second ornamental interaction sub-device is arranged on the other side of the walking path, and the distances from the second ornamental interaction sub-device to the first ornamental interaction sub-device and the third ornamental interaction sub-device are the same.
2. The virtual interactive jumping track according to claim 1, wherein The marble slab has digital patterns, and a finished product sound generating device and a gravity sensor are attached below the marble slab.
3. A virtual interactive jumping track according to claim 1, characterized in that, A finished product light emitting device and a gravity sensor are attached below the magma stone.
4. A virtual interactive jumping track according to claim 2 or 3, characterized in that The walking path further includes an energy recovery and self-power supply system, and AR projection devices are installed around the walking path at a second preset interval, wherein the energy recovery and self-power supply system is used to provide electric energy for the finished product sound generating device and the finished product light emitting device.
5. A virtual interactive jumping track according to claim 4, characterized in that, When the gravity sensor senses gravity, a device start instruction is obtained, and the finished product sound generating device and the finished product light emitting device are started based on the device start instruction. After the finished product sound generating device and the finished product light emitting device are started, the marble slab is in a first state and the magma stone is in a second state.
6. A virtual interactive jumping track as claimed in claim 5, wherein, The first state is that the marble slab makes a sound when touched by a user.
7. The virtual interactive leap and fun path according to claim 5, characterized in that, The second state is that the magma stone emits light when touched by a user.
8. A virtual interactive jumping track according to claim 1, characterized in that, Any one of the ornamental interaction sub-devices in the ornamental interaction device includes a main shaft, at least three movable blades and a movable interpenetrating structure.
9. A virtual interactive jumping track as claimed in claim 8, wherein, The ornamental interaction device further includes a radar sensing system, and cable routing is arranged inside the ornamental interaction device, wherein the radar sensing system is used to detect the distance between the user and the ornamental interaction device.
10. A virtual interactive jumping track according to claim 9, characterized in that, When the radar sensing system detects that the distance between the user and the ornamental interaction device is less than or equal to a preset distance, the movable interpenetrating structure drives the movable blades to change their shapes.