Game information processing method and device, program product and electronic equipment

By jumping between game interfaces and displaying task prompt information, the problem of players lacking guidance outside the game task interface is solved, the operation process is simplified, and the completion efficiency and experience of game tasks are improved.

CN120324894APending Publication Date: 2025-07-18NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510725118.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-05-30
Publication Date
2025-07-18

AI Technical Summary

Technical Problem

Players cannot view task information outside the game task interface, resulting in a lack of reference and guidance when executing game tasks, and the interface needs to be switched repeatedly, resulting in cumbersome process and poor game experience.

Method used

The task information is displayed on the first game interface, and jumps to the associated second game interface in response to the jump command, and the task prompt information is displayed until the display time threshold is reached.

Benefits of technology

It provides reference and guidance for game tasks, simplifies player operation process, improves the efficiency of game tasks, and avoids the long-term use of interface space for prompt information, and improves the game experience.

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Abstract

The invention provides a game information processing method and device, a program product and electronic equipment, and relates to the technical field of games. The method comprises the following steps: displaying task information of one or more game tasks in a first game interface; in response to a first jump instruction, jumping from the first game interface to a second game interface associated with the first game task; the one or more game tasks comprise the first game task; displaying task prompt information of the first game task; and in response to the fact that the displayed duration of the task prompt information reaches a display duration threshold value, removing the task prompt information. According to the method, the game task finishing process of players is simplified, and the operation efficiency is improved.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technologies, and in particular, to a game information processing method, a game information processing device, a program product, and an electronic device. Background Art

[0002] In a game, a game task interface is usually set up, such as a daily task interface, etc. Players can view task information in this interface and then go to corresponding game modules such as dungeons to complete game tasks.

[0003] However, players cannot view task information after leaving the game task interface. In this way, there is a lack of reference and guidance during the execution of game tasks, and players often need to repeatedly return to the game task interface to view task information, resulting in a cumbersome process and a poor player experience. Summary of the Invention

[0004] The present disclosure provides a game information processing method, a game information processing device, a program product, and an electronic device to at least to some extent improve the problem that the process of players completing game tasks is cumbersome.

[0005] According to a first aspect of the present disclosure, a game information processing method is provided. The method includes: displaying task information of one or more game tasks in a first game interface; in response to a first jump instruction, jumping from the first game interface to a second game interface associated with a first game task; the one or more game tasks include the first game task; displaying task prompt information of the first game task; and removing the task prompt information in response to the displayed duration of the task prompt information reaching a display duration threshold.

[0006] According to a second aspect of the present disclosure, a game information processing device is provided. The device includes: a first display control module configured to display task information of one or more game tasks in a first game interface; a jump control module configured to jump from the first game interface to a second game interface associated with a first game task in response to a first jump instruction; the one or more game tasks include the first game task; a second display control module configured to display task prompt information of the first game task; and an information removal control module configured to remove the task prompt information in response to the display duration of the task prompt information reaching a preset duration.

[0007] According to a third aspect of the present disclosure, a computer program product is provided, including a computer program which, when executed by a processor, implements the method according to the first aspect and its possible implementation manners.

[0008] According to a fourth aspect of the present disclosure, there is provided an electronic device, including: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute the method according to the first aspect and its possible implementations by executing the executable instructions.

[0009] The technical solution of the present disclosure has the following beneficial effects:

[0010] On the one hand, when jumping from the first game interface to the second game interface associated with the first game task, the task prompt information of the first game task is displayed, providing reference and guidance for the player to complete the first game task. The player does not need to return to the first game interface to view the task information, simplifying the process for the player to complete the game task, improving the operation efficiency, and enhancing the game experience. On the other hand, when the displayed duration of the task prompt information reaches the display duration threshold, the task prompt information is no longer displayed. In this way, on the premise of ensuring that the task prompt information provides effective guidance for the player, it is possible to avoid the task prompt information occupying the interface space for a long time and reducing its adverse impact on the player's viewing of the interface content and operation. BRIEF DESCRIPTION OF THE DRAWINGS

[0011] Figure 1 A schematic diagram showing a system architecture in an embodiment of the present disclosure;

[0012] Figure 2 A flowchart showing a game information processing method in an embodiment of the present disclosure;

[0013] Figure 3 A schematic diagram showing a first game interface in an embodiment of the present disclosure;

[0014] Figure 4 A schematic diagram showing a second game interface in an embodiment of the present disclosure;

[0015] Figure 5 A flowchart showing jumping to a third game interface in an embodiment of the present disclosure;

[0016] Figure 6 A schematic diagram showing displaying a second jump control and a task completion prompt information in an embodiment of the present disclosure;

[0017] Figure 7 A schematic diagram showing the structure of a game information processing device in an embodiment of the present disclosure;

[0018] Figure 8 A schematic diagram showing the structure of an electronic device in an embodiment of the present disclosure. DETAILED DESCRIPTION OF THE EMBODIMENTS

[0019] The exemplary embodiments of the present disclosure will be described more fully hereinafter with reference to the accompanying drawings.

[0020] The accompanying drawings are schematic illustrations of the present disclosure and are not necessarily drawn to scale. Some of the block diagrams shown in the drawings may be functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities may be implemented in software, or in a hardware module or integrated circuit, or in a network, processor, or microcontroller. The embodiments can be implemented in various forms and should not be construed as limited to the examples set forth herein. The features, structures, or characteristics described in the present disclosure can be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of the embodiments of the present disclosure. However, those skilled in the art will realize that one or more of the specific details may be omitted in implementing the technical solutions of the present disclosure, or other methods, components, devices, steps, etc. may be used to replace one or more of the specific details.

[0021] In a game, a game task interface is usually set up, such as a daily task interface, etc. Players can view task information in this interface and then go to corresponding game modules such as dungeons to complete game tasks. However, players cannot see the task information after leaving the game task interface. In this way, there is a lack of reference and guidance during the execution of game tasks, and players often need to repeatedly return to the game task interface to view the task information, resulting in a cumbersome process and a poor game experience.

[0022] For example, in a certain game, players can view multiple task information in the teaching task interface and then jump to the task-related scene. At this time, the task information disappears, and there is no task prompt or other information in the interface. Players need to rely on memory to complete the game task and may need to repeatedly switch to the teaching task interface to confirm the specific requirements of the task, which is very inconvenient.

[0023] In view of the above one or more problems, the exemplary embodiments of the present disclosure provide a game information processing method, aiming to improve the problem that the process of players completing game tasks is cumbersome and enhance the game experience.

[0024] Figure 1The system architecture diagram of the operating environment of the embodiments of the present disclosure is shown. The system architecture may include a terminal device 110 and a server 120. Among them, the terminal device 110 may be a device such as a mobile phone, a tablet computer, a personal computer, a smart wearable device, a game console, etc., which has a display function and can display a graphical user interface. The graphical user interface may include an interface of an operating system or an interface of an application program, etc. A game program, such as a client program of an online game, is installed on the terminal device 110. When the terminal device 110 runs the game program, a game interface, such as a first game interface, a second game interface, etc., is displayed through the graphical user interface. The server 120 generally refers to the background system that provides the game services in the embodiments of the present disclosure, and may be a single server or a cluster of multiple servers. A game server program is deployed on the server 120 for performing game data processing on the server side. The terminal device 110 and the server 120 may be connected through a wired or wireless communication link for data transmission. The game information processing method in the embodiments of the present disclosure may be executed by any one or more of the terminal device 110 and the server 120.

[0025] In one embodiment, the above method may be implemented and executed based on a cloud interaction system. The cloud interaction system may be the above system architecture. Various cloud applications, such as cloud games, may run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operating mode of cloud games, the running entity of the game program and the presenting entity of the game screen are separated. The storage and running of the control and interaction methods in the game are completed on a cloud game server (such as the above server 120), and the functions of the cloud game client (such as the above terminal device 110) include receiving and sending data and presenting the game screen. For example, the cloud game client may be a display device with a data transmission function close to the user side, such as a mobile terminal, a television, a computer, a palm computer, etc.; and the cloud game server in the cloud performs information processing. When playing a game, a player operates the cloud game client to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses data such as the game screen, returns it to the cloud game client through the network, and finally, the game screen is decoded and output through the cloud game client.

[0026] In one embodiment, the above method may be implemented independently by the terminal device 110. For example, without deploying the server 120, the terminal device 110 may run the game program in a single-machine environment and execute the above method.

[0027] Figure 2 An exemplary process of the game information processing method is shown, which may include the following steps S210 to S240:

[0028] Step S210, display the task information of one or more game tasks in the first game interface;

[0029] Step S220, in response to the first jump instruction, jump from the first game interface to the second game interface associated with the first game task; the above one or more game tasks include the first game task;

[0030] Step S230, display the task prompt information of the first game task;

[0031] Step S240, in response to the elapsed display time of the task prompt information reaching the display time threshold, remove the task prompt information.

[0032] Based on Figure 2 's method, on the one hand, when jumping from the first game interface to the second game interface associated with the first game task, display the task prompt information of the first game task, providing reference and guidance for the player to complete the first game task. The player does not need to return to the first game interface to view the task information, simplifying the process for the player to complete the game task, improving the operation efficiency, and enhancing the game experience. On the other hand, when the elapsed display time of the task prompt information reaches the display time threshold, no longer display the task prompt information. In this way, on the premise of ensuring that the task prompt information has provided effective guidance to the player, avoid the task prompt information occupying the interface space for a long time and reducing its adverse impact on the player's viewing of the interface content and operation.

[0033] Next, make a specific description of Figure 2 each step in

[0034] Refer to Figure 2 , in step S210, display the task information of one or more game tasks in the first game interface.

[0035] Among them, the first game interface is used to view game tasks and can be a game task summary interface, a game task receiving interface, etc. In the game, game tasks may be classified, and each type of game task is displayed in the corresponding game interface. For example, the daily task interface displays the information of daily game tasks, the limited-time task interface displays the information of limited-time game tasks, the game achievement interface displays the information of game achievement tasks, or different chapters in the game have corresponding game task interfaces to display the game tasks in this chapter. The first game interface can be any one or more of these interfaces.

[0036] The task information in the first game interface includes, but is not limited to, one or more of the following types of information: task requirements, which are used to inform the requirements for completing game tasks, such as asking players to defeat a certain game character, reach a specific level, obtain specific items, etc.; task background, such as the story plot information related to the task and the information of the NPC (Non-Player Character) that issues the game task; task guidance, such as which game dungeons are suitable for completing the game task and suggesting how players can complete the game task; reward information, that is, what rewards can be obtained for completing the game task. In addition, the task information can include information in the form of text, icons, images, voice, etc.

[0037] Figure 3 A schematic diagram of the first game interface is shown, and the interface displays the task information of multiple game tasks in the form of a list. Players can view the task information in the first game interface and then execute specific game tasks.

[0038] Continue to refer to Figure 2 , in step S220, in response to the first jump instruction, jump from the first game interface to the second game interface associated with the first game task; the above one or more game tasks include the first game task.

[0039] Among them, the first game task can be any one or more game tasks in the first game interface. The second game interface is a game interface associated with the first game task. Exemplarily, a first preset game instruction for executing the first game task can be triggered in the second game interface. For example, if the first game task requires defeating virtual object A, the second game interface is a game dungeon interface including virtual object A, and players can trigger an instruction to fight virtual object A in the second game interface, or if the first game task requires equipping a specific weapon, the second game interface can be an equipment bar interface, and players can trigger an instruction to equip a specific weapon in the second game interface.

[0040] The first jump instruction for jumping from the first game interface to the second game interface can be a direct jump instruction or an indirect jump instruction.

[0041] In one implementation, the game information processing method further includes the following steps:

[0042] Provide a first jump control corresponding to the first game task in the first game interface.

[0043] The above-mentioned jumping from the first game interface to the second game interface associated with the first game task in response to the first jump instruction includes: jumping from the first game interface to the second game interface in response to the first trigger instruction for the first jump control.

[0044] Refer to the aboveFigure 3 As shown, the first game interface provides a first jump control 301. The first jump control 301 can be associated with the task information of the first game task and displayed in the graphical user interface, such as being in the same row or the same box. In this way, players can clearly see that the first jump control 301 is the jump control corresponding to the first game task, avoiding confusion with the jump controls corresponding to different game tasks. When the player clicks the first jump control 301, a first trigger instruction is generated, triggering the jump from the first game interface to the second game interface. Thus, convenient game interface jumps are achieved, improving the operation efficiency of players.

[0045] It should be understood that the first game interface can also provide jump controls corresponding to other game tasks for jumping to the game interfaces associated with other game tasks. For example, the first game interface displays the task information of N game tasks and provides N jump controls corresponding one by one to the N game tasks. Each jump control is used to jump to the game interface associated with the corresponding game task, so that players can conveniently execute each game task.

[0046] Of course, in addition to the first jump control, players can also jump to the second game interface in other ways. For example, players can close the first game interface to return to the game main interface and click the icon of the second game interface in the main interface to trigger the opening of the second game interface.

[0047] Continue to refer to Figure 2 , in step S230, the task prompt information of the first game task is displayed.

[0048] Among them, the task prompt information is used to prompt players on how to complete the first game task, such as it can include task requirements, etc. The task prompt information can be the same as or different from the task information displayed in the first game interface. For example, the information on task requirements can be extracted from the task information of the first game task to form the task prompt information, or the information on task requirements can be abbreviated, such as retaining the most critical content, to form the task prompt information. The task prompt information can include information in forms such as text, icons, images, and voices.

[0049] In one implementation, the task prompt information can also include the task completion progress. For example, if the first game task requires defeating 10 virtual objects A and currently 1 virtual object A has been defeated, the task prompt information can include information such as "Defeat virtual object A, current progress 1 / 10".

[0050] When jumping to the second game interface, the task prompt information of the first game task can be displayed, which provides reference and guidance for players to execute the first game task in the second game interface, solves the cognitive disconnection problem across interfaces, and reduces the path loss rate. Players do not need to return to the first game interface to view the task information, thus simplifying the process for players to complete game tasks and improving the operation efficiency.

[0051] In one implementation, the above-mentioned display of the task prompt information of the first game task may include the following steps:

[0052] In response to jumping to the second game interface and the jump method to the second game interface meeting the preset requirements, display the task prompt information of the first game task.

[0053] That is, when jumping to the second game interface in a specific jump method that meets the preset requirements, display the task prompt information. If the jump method to the second game interface does not meet the preset requirements, the task prompt information of the first game task is not displayed. The preset requirements can be set by game developers or players. For example, the preset requirement can be: a jump triggered by the first jump control. Then, in response to jumping to the second game interface, detect whether this jump is triggered by the first jump control, such as detecting whether the game event triggering this jump includes operation information for the first jump control. If so, the jump method of this jump meets the preset requirements, and display the task prompt information of the first game task. If not, it means that the player triggered this jump through a jump method other than the first jump control, and the task prompt information of the first game task is not displayed.

[0054] It should be noted that if the jump method is triggered by the first jump control, it means that the player jumps from the first game interface to the second game interface through the task direct access method. At this time, the player's game goal is to execute the first game task, so displaying the task prompt information of the first game task can meet the player's needs. If the player jumps to the second game interface through other methods, their game goal may not be to execute the first game task, so displaying the task prompt information of the first game task may not meet the player's needs. Therefore, in this case, the task prompt information is not displayed.

[0055] Continue to refer to Figure 2 In step S240, in response to the displayed duration of the task prompt information reaching the display duration threshold, remove the task prompt information.

[0056] Among them, the display duration threshold represents the maximum display duration of the task prompt information, which can be set by game developers or players according to experience or specific requirements, and the game program can also automatically adjust the display duration threshold. For example, the display duration threshold is 10 seconds. After the player jumps from the first game interface to the second game interface through the first jump control, the task prompt information of the first game task is displayed, and the timer is used to time the displayed duration. When the timing reaches 10 seconds, the task prompt information is removed and no longer displayed. Since players can usually obtain sufficient information guidance within 10 seconds, removing the task prompt information has little impact on the player's subsequent execution of the first game task, and avoids the task prompt information occupying the interface space for a long time, reducing its adverse impact on the player's viewing of the interface content and operations.

[0057] Reference Figure 4 As shown, when the player clicks Figure 3 the first jump control 301 in Figure 4 it jumps to the second game interface shown, and the task prompt information 401 is displayed. After 10 seconds, the task prompt information 401 is removed, so that the player can see a relatively complete second game interface.

[0058] In one implementation, when the task prompt information of the first game task is displayed, the game information processing method further includes the following steps:

[0059] In response to detecting a first preset game instruction for executing the first game task, increase the display duration threshold and / or reset the displayed duration of the task prompt information.

[0060] Among them, the first preset game instruction is a game instruction related to executing the first game task. For example, if the first game task requires defeating the virtual object A, the first preset game instruction may include an instruction to trigger a battle with the virtual object A, an instruction to attack the virtual object A, etc. When the first preset game instruction is detected, it means that the player is currently trying to complete the first game task. The display duration threshold can be increased, or the displayed duration of the task prompt information can be reset, so that the task prompt information can be maintained for a longer time to provide sufficient guidance for the player.

[0061] In one embodiment, after removing the task prompt information, in response to detecting a second preset game instruction that is not for executing the first game task, the task prompt information is displayed again. Here, the second preset game instruction is a game instruction unrelated to executing the first game task and can be other game instructions other than the above-mentioned first preset game instruction. For example, if the player is currently in the second game interface and the first game task is in an unfinished state, in response to detecting the second preset game instruction, it indicates that the player may have performed an incorrect operation due to forgetting the task requirements of the first game task. By displaying the task prompt information again, it provides reference and guidance for the player, enabling the player to successfully complete the first game task.

[0062] In one embodiment, referring to Figure 5 as shown, the game information processing method further includes the following steps S510 and S520:

[0063] Step S510, in response to completing the first game task, provide a second jump control;

[0064] Step S520, in response to a second trigger instruction for the second jump control, jump to the third game interface, and display the reward information of the first game task in the third game interface.

[0065] Among them, the third game interface is the reward interface of the first game task, which can be a separate reward interface for the first game task or a reward interface for multiple game tasks. The second jump control is used to jump to the third game interface, and the operation of the player on the second jump control (such as clicking or long-pressing) triggers the generation of the second trigger instruction. That is to say, in the case of completing the first game task, a reward jump function is provided, and the player can quickly jump to the third game interface through the second jump control to view the reward information. This simplifies the interaction process of the player after completing the game task and further improves the operation efficiency.

[0066] The game program can automatically claim the reward of the first game task for the player. For example, after completing the first game task, it automatically adds game resources such as gold and wood in the game, which are the rewards of the first game task, to the player's game account, or claims the corresponding game rewards such as experience points and game props for the target game character controlled by the player. In this case, the player does not need to perform the operation of claiming the reward and can see the reward information in the third game interface. For example, the third game interface can display information such as "XX reward has been issued".

[0067] In one embodiment, the player can actively claim the game reward of the first game task. Specifically, the game information processing method further includes the following steps:

[0068] In response to a reward collection instruction in the third game interface, control the target game character to obtain the corresponding game reward according to the reward information.

[0069] For example, a reward collection control for the first game task is provided in the third game interface. When the player clicks on this control, a reward collection instruction is triggered, and the game program controls the target game character to obtain the corresponding game reward according to the reward information. This provides strong feedback on the game task for the player.

[0070] In one implementation, the third game interface and the first game interface are the same interface. That is, the first game interface displays the task information of the game task. The player can jump from the first game interface to other game interfaces to complete the game task. After completing the game task, the player can return to the first game interface to view the reward information, or collect the game reward through the reward collection instruction in the first game interface.

[0071] In one implementation, the above-mentioned providing a second jump control in response to completing the first game task may include the following steps:

[0072] When currently in any game interface, in response to completing the first game task, provide a second jump control.

[0073] That is, completing the first game task in any game interface can trigger the provision of a second jump control, without requiring the first game task to be completed in the second game interface or other specific game interfaces. This facilitates the player to use the reward jump function to quickly jump to the third game interface when completing the first game task.

[0074] In one implementation, when currently in the second game interface, in response to completing the first game task, provide a second jump control. When not currently in the second game interface, in response to completing the first game task, do not provide a second jump control.

[0075] In one implementation, in response to completing the first game task in any way, provide a second jump control. That is to say, completing the first game task can trigger the provision of a second jump control, and there is no restriction on the way to complete the first game task. For example, after the player jumps from the first game interface to the second game interface through the first jump control and completes the first game task in the second game interface without switching to other game interfaces midway, in response to completing the first game task, provide a second challenge control. After the player jumps from the first game interface to the second game interface through the first jump control and does not stay in the second game interface all the time, and even switches to other game interfaces midway to perform other game tasks, in this case, in response to completing the first game task, also provide a second jump control.

[0076] In one implementation, in response to completing the first game task in a preset manner, a second jump control is provided. If the first game task is completed in a non-preset manner, the second jump control is not provided. For example, the preset manner includes completing the first game task without leaving the second game interface. If the player has left the second game interface during the execution of the first game task, when the first game task is completed, the game program does not provide the second jump control.

[0077] In one implementation, in response to completing the first game task, if currently in a preset game event, at the end of the preset game event, a second jump control is provided. Among them, the preset game event can be an event that cannot be interrupted, such as a game battle event, etc. When the first game task is completed, if currently in a preset game event, it is impossible to jump to the third game interface. Therefore, the second jump control is not provided immediately, and the second jump control is provided at the end of the preset game event (such as when the game battle ends or exits the game dungeon, etc.). This facilitates the player to use the second jump control to jump to the third game interface at an appropriate time.

[0078] In one implementation, the game information processing method further includes the following steps:

[0079] In response to completing the first game task, display the task completion prompt information of the first game task; the task completion prompt information and the second jump control are associated and displayed in the graphical user interface.

[0080] Among them, the task completion prompt information is used to prompt the player that the first game task has been completed, and it can include information in the form of text, icons, images, voices, etc. When the first game task is completed, the task completion prompt information is displayed, so that the player can clearly know that the first game task has been completed, and avoid the player from repeating or over-executing the first game task.

[0081] The task completion prompt information and the second jump control are associated and displayed in the graphical user interface. For example, the two can be displayed on the same line or in the same box, or the second jump control can be located within the task completion prompt information. In this way, the player can clearly see the relationship between the second jump control and the task completion prompt information, and know that the second jump control is the jump control corresponding to the first game task.

[0082] Figure 6 A schematic diagram of completing the first game task is shown. The task completion prompt information 601 of the first game task is displayed in the graphical user interface, and a second jump control 602 is provided. The user can click the second jump control 602 to jump to the first game interface and receive the game reward of the first game task within the first game interface. For example, after jumping back to the first game interface, the original first jump control 301 in the first game interface is replaced by a reward collection control, and the user clicks the reward collection control to trigger the acquisition of the corresponding game reward.

[0083] In one embodiment, the above one or more game tasks include a second game task, which can be any other game task other than the first game task. The game information processing method may further include the following steps:

[0084] In response to completing the second game task, provide a third jump control;

[0085] In response to a third trigger instruction for the third jump control, jump to a fourth game interface, and display the reward information of the second game task in the fourth game interface.

[0086] Wherein, the fourth game interface is the reward interface of the second game task, which can be the separate reward interface of the second game task or the reward interface of multiple game tasks. For example, the fourth game interface is the same as the third game interface. The third jump control is used to jump to the fourth game interface. The operation of the player on the third jump control (such as clicking or long pressing) triggers the generation of a third trigger instruction, which can quickly jump to the fourth game interface to view the reward information of the second game task. Of course, the player can also trigger a reward collection instruction in the fourth game interface, and the game program controls the target game character to obtain the game reward corresponding to the second game task according to the reward information of the second game task.

[0087] In one embodiment, the above step of providing the third jump control may be executed without triggering the display of the task prompt information of the second game task. That is, when any game task is completed, the corresponding jump control can be triggered for quickly jumping to view the reward information.

[0088] In one embodiment, it may also be set that in the case of triggering the display of the task prompt information, in response to completing the game task, a jump control for viewing the reward information is provided. Specifically, in response to completing the second game task, if the task prompt information of the second game task has been displayed, provide a third jump control. If the task prompt information of the second game task has not been displayed, do not provide a third jump control. Among them, if the player has ever triggered a jump from the first game interface to the game interface associated with the second game task, the task prompt information of the second game task will be displayed after jumping to this game interface. This indicates that the second game task is a game task directly executed by the player, and the player is more eager to complete the second game task. In this case, when the second game task is completed, the player usually also urgently wants to view the reward information. Providing a third jump control can meet the player's needs.

[0089] In one implementation, the completion status of the to-be-completed game tasks in the game can be controlled through a monitoring mechanism. Among them, the to-be-completed game tasks need to meet one or more of the following conditions: game tasks received by the player; game tasks automatically issued by the game program; game tasks whose task time limit has not expired; game tasks with the status of being in execution.

[0090] For any to-be-completed game task in the game, the monitoring component (such as a monitoring process) in the game program can be used to monitor game events related to the to-be-completed game task. When a game event that can change the status of the to-be-completed game task (such as a game event generated when the player executes the game task requirements) is monitored, the status of the to-be-completed game task is changed according to the information of the game event, such as increasing the progress, or changing the status from being in execution to being completed. When the status of the to-be-completed game task reaches completed, the above-mentioned logic of providing the second or third jump control and displaying the task completion prompt information is executed. This enables the player to quickly jump to view the reward information or claim the reward, realizing the closed-loop management of the game tasks.

[0091] The embodiments of the present disclosure also provide a game information processing device. Refer to Figure 7 As shown, the game information processing device 700 includes the following modules:

[0092] The first display control module 710 is configured to display the task information of one or more game tasks in the first game interface;

[0093] The jump control module 720 is configured to jump from the first game interface to the second game interface associated with the first game task in response to a first jump instruction; the one or more game tasks include the first game task;

[0094] The second display control module 730 is configured to display the task prompt information of the first game task;

[0095] The information removal control module 740 is configured to remove the task prompt information in response to the display duration of the task prompt information reaching a preset duration.

[0096] In one implementation, the device is further configured to:

[0097] Provide a first jump control corresponding to the first game task in the first game interface;

[0098] The step of jumping from the first game interface to the second game interface associated with the first game task in response to a first jump instruction includes:

[0099] Jumping from the first game interface to the second game interface in response to a first trigger instruction for the first jump control.

[0100] In one embodiment, the device is further configured to:

[0101] In response to completing the first game task, provide a second jump control;

[0102] In response to a second trigger instruction for the second jump control, jump to a third game interface, and display the reward information of the first game task in the third game interface.

[0103] In one embodiment, the providing the second jump control in response to completing the first game task includes:

[0104] When currently in any game interface, in response to completing the first game task, provide the second jump control.

[0105] In one embodiment, the device is further configured to:

[0106] In response to a reward collection instruction in the third game interface, control a target game character to obtain a corresponding game reward according to the reward information.

[0107] In one embodiment, the device is further configured to:

[0108] In response to completing the first game task, display a task completion prompt message of the first game task; the task completion prompt message and the second jump control are associated and displayed in the graphical user interface.

[0109] In one embodiment, the one or more game tasks include a second game task; the device is further configured to:

[0110] In response to completing the second game task, provide a third jump control;

[0111] In response to a third trigger instruction for the third jump control, jump to a fourth game interface, and display the reward information of the second game task in the fourth game interface.

[0112] In one embodiment, the displaying the task prompt message of the first game task includes:

[0113] In response to jumping to the second game interface and the jump method to the second game interface meeting a preset requirement, display the task prompt message of the first game task.

[0114] In one embodiment, when displaying the task prompt message of the first game task, the device is further configured to:

[0115] In response to detecting a first preset game instruction for executing the first game task, increase the display duration threshold and / or reset the displayed duration of the task prompt information.

[0116] The specific details of each part of the above device have been described in detail in the implementation manner of the method part. For the details not disclosed, reference can be made to the implementation manner content of the method part, so they will not be elaborated here.

[0117] It should be noted that although several modules or units of a device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the exemplary embodiments of the present disclosure, the features and functions of the two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided and embodied by multiple modules or units.

[0118] The exemplary embodiments of the present disclosure also provide a computer program product. The computer program product includes a computer program, and when the computer program is executed by a processor, the above method is implemented.

[0119] In one embodiment, the computer program product can be a tangible product, such as a computer-readable storage medium storing a computer program. The readable storage medium can be based on signals such as electricity, magnetism, light, electromagnetic, infrared, etc., including but not limited to: random access memory (RAM), read-only memory (ROM), magnetic tape, floppy disk, flash memory (Flash), hard disk drive (HDD), solid state drive (SSD), and so on. Exemplarily, the computer program product can be a non-volatile storage medium storing a computer program, such as read-only memory, Nand Flash, etc.

[0120] In one embodiment, the computer program product can be an intangible product. For example, the computer program product can be a virtual digital product, such as an executable file or an installation package containing a computer program.

[0121] The code of the computer program can be written in one or more programming languages. Programming languages such as C language, Java, C++, etc. The program code can be executed entirely on the user's computing device, or partially on the user's computing device, or executed as an independent software package, or partially on the user's computing device and partially on a remote computing device, or entirely on a remote computing device or server. In the case of a remote computing device, the remote computing device can be connected to the user's computing device through any type of network, such as a local area network (LAN), a wide area network (WAN), etc., or can be connected to an external computing device (for example, through an Internet connection provided by an operator).

[0122] A computer program can be carried or transmitted by signals such as electricity, magnetism, light, electromagnetic, infrared, etc. An electronic device can convert the signal carrying the computer program into a digital signal and then run the computer program. When the computer program runs on the electronic device, its code is used to cause the electronic device to execute (more specifically, to cause the processor of the electronic device to execute) the method steps of various embodiments of the present disclosure. For example: Step S210, display task information of one or more game tasks in a first game interface; Step S220, in response to a first jump instruction, jump from the first game interface to a second game interface associated with the first game task; the above one or more game tasks include the first game task; Step S230, display task prompt information of the first game task; Step S240, in response to the displayed duration of the task prompt information reaching a display duration threshold, remove the task prompt information.

[0123] Implementing the above method steps through a computer program, on the one hand, in the case of jumping from the first game interface to the second game interface associated with the first game task, display the task prompt information of the first game task, providing reference and guidance for the player to complete the first game task. The player does not need to return to the first game interface to view the task information, simplifying the process for the player to complete the game task, improving the operation efficiency, and enhancing the game experience. On the other hand, when the displayed duration of the task prompt information reaches the display duration threshold, the task prompt information is no longer displayed. In this way, on the premise of ensuring that the task prompt information has provided effective guidance to the player, it avoids the task prompt information occupying the interface space for a long time and reduces its adverse impact on the player's viewing of the interface content and operation.

[0124] An exemplary embodiment of the present disclosure also provides an electronic device. The electronic device may include a processor and a memory. The memory stores executable instructions of the processor, which may be a computer program. The processor executes the executable instructions to execute the method steps of various exemplary embodiments of the present disclosure.

[0125] The following refers to Figure 8 , and an electronic device is exemplarily described in the form of a general computing device. It should be understood that Figure 8 the electronic device 800 shown is merely an example and should not impose limitations on the functions and usage scope of the embodiments of the present disclosure.

[0126] As Figure 8 shown, the electronic device 800 may include: a processor 810, a memory 820, a bus 830, an I / O (input / output) interface 840, and a network adapter 850.

[0127] The memory 820 may include volatile memory, such as the RAM 821 and the cache unit 822, and may also include non-volatile memory, such as the ROM 823. The memory 820 may further include one or more program modules 824. Such program modules 824 include, but are not limited to: an operating system, one or more application programs, other program modules, and program data. Each or some combination of these examples may include the implementation of a network environment. For example, the program module 824 may include each module in the above device.

[0128] The processor 810 may include one or more processing units. For example, the processor 810 may include an AP (Application Processor), a modem processor, a GPU (Graphics Processing Unit), an ISP (Image Signal Processor), a controller, an encoder, a decoder, a DSP (Digital Signal Processor), a baseband processor, and / or an NPU (Neural-Network Processing Unit), etc.

[0129] The processor 810 can be used to execute the executable instructions stored in the memory 820 to perform the method steps of various embodiments of the present disclosure. For example: step S210, display the task information of one or more game tasks in the first game interface; step S220, in response to the first jump instruction, jump from the first game interface to the second game interface associated with the first game task; the above one or more game tasks include the first game task; step S230, display the task prompt information of the first game task; step S240, in response to the elapsed display time of the task prompt information reaching the display time threshold, remove the task prompt information.

[0130] By the processor 810 executing the above method steps, on the one hand, when jumping from the first game interface to the second game interface associated with the first game task, display the task prompt information of the first game task, providing reference and guidance for the player to complete the first game task. The player does not need to return to the first game interface to view the task information, simplifying the process for the player to complete the game task, improving the operation efficiency, and enhancing the game experience. On the other hand, when the elapsed display time of the task prompt information reaches the display time threshold, the task prompt information is no longer displayed. In this way, on the premise of ensuring that the task prompt information has effectively guided the player, it is possible to avoid the task prompt information occupying the interface space for a long time and reduce its adverse impact on the player's viewing of the interface content and operation.

[0131] The bus 830 is used to implement connections between different components of the electronic device 800 and may include a data bus, an address bus, and a control bus.

[0132] The electronic device 800 can communicate with one or more external devices 900 (such as a keyboard, a mouse, an external controller, etc.) through the I / O interface 840.

[0133] The electronic device 800 can communicate with one or more networks through the network adapter 850. For example, the network adapter 850 can provide mobile communication solutions such as 3G / 4G / 5G, or provide wireless communication solutions such as wireless local area network, Bluetooth, near field communication, etc. The network adapter 850 can communicate with other modules of the electronic device 800 through the bus 830.

[0134] Although Figure 8 not shown in the figure, other hardware and / or software modules can also be provided in the electronic device 800, including but not limited to: a display, microcode, device drivers, redundant processors, external disk drive arrays, RAID (Redundant Arrays of Independent Disks) systems, tape drives, and data backup storage systems, etc.

[0135] As can be seen from the above, the technical solution of the present disclosure can be implemented as a method, a device, a system, a computer program product, a storage medium, an electronic device, etc. Those skilled in the art can understand that various aspects of the present disclosure can be specifically implemented in the following forms, namely: a complete hardware implementation manner, a complete software implementation manner (including firmware, microcode, etc.), or an implementation manner combining hardware and software aspects, such as can be respectively referred to as "circuit", "module", or "system".

[0136] It should be understood that the present disclosure is not limited to the specific method steps or structures already described and shown in the figures, and various modifications and changes can be made without departing from its scope. Based on the specific implementation manners provided by the present disclosure, those skilled in the art will easily think of other implementation manners. Therefore, the specific implementation manners provided by the present disclosure are only exemplary, and the scope and spirit of the present disclosure are pointed out by the claims, and should cover any variations, uses, or adaptive changes of the present disclosure, and these variations, uses, or adaptive changes follow the general principles of the present disclosure and include well-known common general knowledge or conventional technical means in the technical field not disclosed by the present disclosure.

Claims

1. A game information processing method, characterized in that The method includes: Displaying task information of one or more game tasks in a first game interface; Responding to a first jump instruction, jumping from the first game interface to a second game interface associated with a first game task; the one or more game tasks include the first game task; Displaying task prompt information of the first game task; Removing the task prompt information in response to the displayed duration of the task prompt information reaching a display duration threshold.

2. The method according to claim 1, characterized in that, The method further includes: Providing a first jump control for the first game task in the first game interface; The responding to a first jump instruction and jumping from the first game interface to a second game interface associated with a first game task includes: Responding to a first trigger instruction for the first jump control and jumping from the first game interface to the second game interface.

3. The method according to claim 1, wherein The method further includes: Providing a second jump control in response to completing the first game task; Responding to a second trigger instruction for the second jump control and jumping to a third game interface, and displaying reward information of the first game task in the third game interface.

4. The method according to claim 3, characterized in that, The providing a second jump control in response to completing the first game task includes: In the case of being in any game interface currently, providing the second jump control in response to completing the first game task.

5. The method according to claim 3, characterized in that The method further includes: Controlling a target game character to obtain corresponding game rewards according to the reward information in response to a reward collection instruction in the third game interface.

6. The method according to claim 3, characterized in that, The method further includes: Displaying a task completion prompt information of the first game task in response to completing the first game task; the task completion prompt information and the second jump control are associated and displayed in a graphical user interface.

7. The method according to claim 1, wherein The one or more game tasks include a second game task; the method further includes: Providing a third jump control in response to completing the second game task; Responding to a third trigger instruction for the third jump control and jumping to a fourth game interface, and displaying reward information of the second game task in the fourth game interface.

8. The method according to any one of claims 1 to 7, characterized in that, The displaying the task prompt information of the first game task includes: Displaying the task prompt information of the first game task in response to jumping to the second game interface and the jump method to the second game interface meeting a preset requirement.

9. The method according to any one of claims 1 to 7, characterized in that In the case of displaying the task prompt information of the first game task, the method further includes: In response to detecting a first preset game instruction for executing the first game task, increasing the display duration threshold and / or resetting the displayed duration of the task prompt information.

10. A game information processing device, characterized in that, The device includes: A first display control module configured to display task information of one or more game tasks in a first game interface; A jump control module configured to respond to a first jump instruction and jump from the first game interface to a second game interface associated with a first game task; the one or more game tasks include the first game task; A second display control module configured to display the task prompt information of the first game task; An information removal control module, configured to remove the task prompt information in response to that the display duration of the task prompt information reaches a preset duration.

11. A computer program product, comprising a computer program, characterized in that, When the computer program is executed by a processor, the method according to any one of claims 1 to 9 is implemented.

12. An electronic device, characterized in that, Comprising: A processor; A memory for storing executable instructions of the processor; Wherein, the processor is configured to execute the method according to any one of claims 1 to 9 by executing the executable instructions.