Virtual resource synthesis method in game and related device

By configuring the start conditions of the automatic synthesis task, the game object does not need to frequently detect synthesis requirements, automatically detects synthesis status and starts tasks, solving the problem of low efficiency in synthesis of virtual resources and achieving efficient synthesis and simplified operations.

CN120393420APending Publication Date: 2025-08-01SHENZHEN TENCENT NETWORK INFORMATION TECH CO LTD
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Patent Information

Application Number
CN202510661869.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-05-21
Publication Date
2025-08-01

AI Technical Summary

Technical Problem

In the prior art, game objects continuously detect the virtual resource synthesis requirements and manually perform synthesis operations, resulting in high energy consumption, cumbersome operations, and low synthesis efficiency.

Method used

The game object configures the automatic synthesis task startup conditions for virtual resources, automatically detects whether the synthesis status data meets the conditions, and automatically starts the synthesis task to reduce manual operations.

Benefits of technology

It improves the synthesis efficiency of virtual resources, reduces operation complexity, optimizes game progress, reduces repetitive operations, and improves game experience.

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Abstract

The embodiment of the invention provides a virtual resource synthesis method in a game and a related device. The method comprises the following steps: when a game object executes configuration operation for an automatic synthesis task of virtual resources, namely, the game object configures a precondition capable of triggering the automatic synthesis task of the virtual resources according to a synthesis demand of the virtual resources so as to obtain a starting condition of the automatic synthesis task of the virtual resources, the starting condition is used for determining a necessary requirement for automatically starting an automatic synthesis task of the virtual resources; when the synthesis state data of the virtual resources meet the starting condition, it is shown that the synthesis state data of the virtual resources meet the precondition capable of triggering the automatic synthesis task of the virtual resources, namely, the necessary requirement for automatically starting the automatic synthesis task of the virtual resources is met, and the automatic synthesis task of the virtual resources is automatically started; the virtual resources are automatically synthesized, the situation that the synthesis efficiency of the virtual resources is reduced due to the fact that the synthesis of the virtual resources is not timely enough is avoided, and the synthesis efficiency of the virtual resources is improved.
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Description

Technical Field

[0001] This application relates to the technical field of game data processing, and particularly to a method for synthesizing virtual resources in a game and related devices. Background Art

[0002] At present, a game may have a function of synthesizing virtual resources. By using the synthesis function of virtual resources, a game object can synthesize virtual resources through virtual materials required for the virtual resources, so as to enable the game object to obtain virtual resources.

[0003] In related technologies, the method for synthesizing virtual resources in a game refers to: a game object continuously and frequently detects the synthesis requirements of virtual resources and manually performs synthesis operations on the virtual resources to synthesize the virtual resources.

[0004] However, in the above method, the game object continuously and frequently detects the synthesis requirements of virtual resources and manually performs synthesis operations on the virtual resources, which consumes a lot of energy, the synthesis operations are cumbersome, it is difficult to synthesize virtual resources in a timely manner, resulting in low synthesis efficiency of virtual resources. Summary of the Invention

[0005] To solve the above technical problems, an embodiment of this application provides a method for synthesizing virtual resources in a game. On the basis of configuring the start condition of the automatic synthesis task of virtual resources for a game object, it is not necessary for the game object to continuously and frequently detect the synthesis requirements of virtual resources. It can automatically detect whether the synthesis status data of the virtual resources meets the start condition. If so, it is not necessary for the game object to manually perform the synthesis operation on the virtual resources, and the automatic synthesis task of the virtual resources can be automatically started; that is, this method can synthesize virtual resources in a timely manner while reducing energy consumption and simplifying the synthesis operation, thereby improving the synthesis efficiency of virtual resources.

[0006] The embodiments of this application disclose the following technical solutions:

[0007] On the one hand, an embodiment of this application provides a method for synthesizing virtual resources in a game, and the method includes:

[0008] Responding to a configuration operation of a game object for an automatic synthesis task of virtual resources, obtaining the start condition of the automatic synthesis task of the virtual resources; the start condition is a precondition for triggering the automatic synthesis task of the virtual resources;

[0009] Responding to the synthesis status data of the virtual resources meeting the start condition, starting the automatic synthesis task of the virtual resources.

[0010] On the other hand, an embodiment of this application provides a device for synthesizing virtual resources in a game, and the device includes: an obtaining unit and a starting unit;

[0011] The obtaining unit is configured to obtain the start condition of the automatic synthesis task of the virtual resource in response to a configuration operation of the game object for the automatic synthesis task of the virtual resource; the start condition is a precondition for triggering the automatic synthesis task of the virtual resource.

[0012] The starting unit is configured to start the automatic synthesis task of the virtual resource in response to the synthesis status data of the virtual resource meeting the start condition.

[0013] On the other hand, an embodiment of the present application provides a computer device, which includes a processor and a memory:

[0014] The memory is configured to store a computer program and transmit the computer program to the processor;

[0015] The processor is configured to execute the method described in the above aspect according to the instructions in the computer program.

[0016] On the other hand, an embodiment of the present application provides a computer-readable storage medium, which is configured to store a computer program. When the computer program runs on a computer device, the computer device is caused to execute the method described in the above aspect.

[0017] On the other hand, an embodiment of the present application provides a computer program product, which includes a computer program. When the computer program runs on a computer device, the computer device is caused to execute the method described in the above aspect.

[0018] As can be seen from the above technical solution, when a game object performs a configuration operation for the automatic synthesis task of virtual resources, that is, the game object configures the preconditions that can trigger the automatic synthesis task of virtual resources according to the synthesis requirements of virtual resources, so as to obtain the start conditions of the automatic synthesis task of virtual resources, and the start conditions are used to determine the necessary requirements for automatically starting the automatic synthesis task of virtual resources; when the synthesis status data of virtual resources meets the start conditions, it means that the synthesis status data of virtual resources meets the preconditions for triggering the automatic synthesis task of virtual resources, that is, it meets the necessary requirements for automatically starting the automatic synthesis task of virtual resources, and the automatic synthesis task of virtual resources is automatically started to automatically synthesize virtual resources, avoiding the situation where the synthesis of virtual resources is not timely enough to reduce the synthesis efficiency of virtual resources. Based on this, on the basis of the game object configuring the start conditions of the automatic synthesis task of virtual resources, this method does not require the game object to continuously and frequently detect the synthesis requirements of virtual resources, and can automatically detect whether the synthesis status data of virtual resources meets the start conditions. If so, without the game object manually performing the synthesis operation for virtual resources, the automatic synthesis task of virtual resources can be automatically started; that is, this method can synthesize virtual resources in a timely manner while reducing energy consumption and simplifying the synthesis operation, thereby improving the synthesis efficiency of virtual resources. BRIEF DESCRIPTION OF THE DRAWINGS

[0019] In order to more clearly illustrate the technical solutions in the embodiments of the present application or the prior art, the following will briefly introduce the drawings required for the description of the embodiments or the prior art. Obviously, the drawings in the following description are only some embodiments of the present application. For those of ordinary skill in the art, without creative efforts, other drawings can be obtained according to these drawings.

[0020] Figure 1 System schematic diagram of a method for synthesizing virtual resources in a game provided by an embodiment of the present application;

[0021] Figure 2 Flow schematic diagram of a method for synthesizing virtual resources in a game provided by an embodiment of the present application;

[0022] Figure 3 Schematic diagram of a configuration operation of a game object for an automatic synthesis task of virtual resources provided by an embodiment of the present application;

[0023] Figure 4 Schematic diagram of the synthesis status data of virtual resources meeting the start conditions provided by an embodiment of the present application;

[0024] Figure 5 Schematic diagram of the synthesis requirement data of virtual resources meeting the synthesis conditions provided by an embodiment of the present application;

[0025] Figure 6A schematic diagram of the failure reasons for an automatic synthesis task of virtual resources provided by an embodiment of this application and the corresponding solutions for the failure reasons;

[0026] Figure 7 A schematic diagram of displaying task prompt information in response to a selection operation of a game object for virtual resources based on an automatic synthesis task provided by an embodiment of this application;

[0027] Figure 8 A schematic diagram of displaying execution data of an automatic synthesis task of virtual resources in a task management page provided by an embodiment of this application;

[0028] Figure 9 A schematic diagram of the synthesis steps of virtual resources in a game provided by an embodiment of this application;

[0029] Figure 10 A schematic diagram of the structure of a virtual resource synthesis device in a game provided by an embodiment of this application;

[0030] Figure 11 A structural diagram of a terminal provided by an embodiment of this application;

[0031] Figure 12 A structural diagram of a server provided by an embodiment of this application. Detailed implementation manners

[0032] The embodiments of this application will be described below with reference to the accompanying drawings.

[0033] Currently, for the synthesis function of virtual resources in a game, the game object continuously and frequently detects the synthesis requirements of virtual resources and manually executes the synthesis operation for virtual resources, synthesizing virtual resources through virtual materials required for virtual resources to enable the game object to obtain virtual resources. However, the game object continuously and frequently detecting the synthesis requirements of virtual resources and manually executing the synthesis operation for virtual resources consumes a lot of energy, the synthesis operation is cumbersome, it is difficult to synthesize virtual resources in a timely manner, resulting in low synthesis efficiency of virtual resources.

[0034] To solve the above technical problems, the embodiments of this application provide a method for synthesizing virtual resources in a game. On the basis of configuring the start condition of the automatic synthesis task of virtual resources for the game object, there is no need for the game object to continuously and frequently detect the synthesis requirements of virtual resources, and it can automatically detect whether the synthesis status data of virtual resources meets the start condition. If so, there is no need for the game object to manually execute the synthesis operation for virtual resources, and the automatic synthesis task of virtual resources can be automatically started; that is, this method can synthesize virtual resources in a timely manner while reducing energy consumption and simplifying the synthesis operation, thereby improving the synthesis efficiency of virtual resources.

[0035] To facilitate the understanding of the technical solution provided by the embodiments of the present application, next, refer to Figure 1 , which Figure 1 is a schematic system diagram of a method for synthesizing virtual resources in a game provided by an embodiment of the present application. The system includes a computer device 100, and the computer device 100 is used to execute the method for synthesizing virtual resources in the game.

[0036] From the visualization angle of the computer device 100:

[0037] The computer device 100 responds to the configuration operation of the automatic synthesis task of the virtual resources by the game object, and obtains the start condition of the automatic synthesis task of the virtual resources; the start condition is the precondition for triggering the automatic synthesis task of the virtual resources. Among them, the game object is a participating object in the game, for example, a game player; the virtual resource is a non-physical resource used by the game object in the game, for example, a virtual item; the automatic synthesis task of the virtual resources is a task for automatically synthesizing virtual resources, and the configuration operation is an operation for setting the start condition.

[0038] As an example, the game object is a game player and the virtual resource is a virtual item; when the game player performs the configuration operation for the automatic synthesis task of the virtual item, the computer device 100 obtains the start condition of the automatic synthesis task of the virtual item.

[0039] The computer device 100 responds to the synthesis status data of the virtual resources meeting the start condition, and starts the automatic synthesis task of the virtual resources. Among them, the synthesis status data of the virtual resources is the start condition corresponding to the automatic synthesis task of the virtual resources and represents the data of the synthesis status of the virtual resources.

[0040] As an example, on the basis of the above example, when the synthesis status data of the virtual item meets the start condition, the computer device 100 automatically starts the automatic synthesis task of the virtual item.

[0041] That is to say, when a game object performs a configuration operation for the automatic synthesis task of virtual resources, that is, the game object configures the preconditions for triggering the automatic synthesis task of virtual resources according to the synthesis requirements of virtual resources, so as to obtain the start condition of the automatic synthesis task of virtual resources, and this start condition is used to determine the necessary requirements for automatically starting the automatic synthesis task of virtual resources; when the synthesis status data of virtual resources meets the start condition, it means that the synthesis status data of virtual resources meets the preconditions for triggering the automatic synthesis task of virtual resources, that is, meets the necessary requirements for automatically starting the automatic synthesis task of virtual resources, and automatically starts the automatic synthesis task of virtual resources to automatically synthesize virtual resources, avoiding the reduction of the synthesis efficiency of virtual resources due to untimely synthesis of virtual resources. Based on this, on the basis of the game object configuring the start condition of the automatic synthesis task of virtual resources, this method does not require the game object to continuously and frequently detect the synthesis requirements of virtual resources, and can automatically detect whether the synthesis status data of virtual resources meets the start condition. If so, without the game object manually performing the synthesis operation for virtual resources, it can automatically start the automatic synthesis task of virtual resources; that is, this method can synthesize virtual resources in a timely manner while reducing energy consumption and simplifying the synthesis operation, thereby improving the synthesis efficiency of virtual resources.

[0042] In response to the configuration operation of the game object for the automatic synthesis task of virtual resources, from the technical perspective of computer device 100:

[0043] Computer device 100 obtains a configuration request of the game object for the automatic synthesis task of virtual resources, and the configuration request carries the resource identifier of the virtual resources and the configuration data of the start condition. Among them, the configuration request is a setting request for the start condition; the resource identifier of the virtual resources is an identifier for identifying the virtual resources; the configuration data of the start condition is the setting data of the preconditions for triggering the automatic synthesis task of virtual resources.

[0044] As an example, the game object is a game player, the virtual resources are virtual items, and the resource identifier is an item identifier; then computer device 100 obtains a configuration request of the game player for the automatic synthesis task of virtual items, and this configuration request carries the item identifier of the virtual items and the configuration data of the start condition.

[0045] Computer device 100 determines that the automatic synthesis task of the virtual resources corresponding to the resource identifier has the start condition corresponding to the configuration data.

[0046] As an example, on the basis of the above example, computer device 100 determines that the automatic synthesis task of virtual items has a start condition through the item identifier and the configuration data.

[0047] That is to say, when a game object performs a configuration operation for the automatic synthesis task of virtual resources, that is, the game object configures the preconditions for triggering the automatic synthesis task of virtual resources according to the synthesis requirements of virtual resources, a configuration request for the automatic synthesis task of virtual resources by the game object can be obtained. The configuration request carries the resource identifier of the virtual resources and the configuration data of the start condition, and the start condition is used to determine the necessary requirements for automatically starting the automatic synthesis task of virtual resources; through the resource identifier and the configuration data, it can be determined that the automatic synthesis task of virtual resources has a start condition, so as to subsequently obtain the start condition of the automatic synthesis task of virtual resources. When the synthesis status data of the virtual resources meets the start condition, it means that the synthesis status data of the virtual resources meets the preconditions for triggering the automatic synthesis task of virtual resources, that is, it meets the necessary requirements for automatically starting the automatic synthesis task of virtual resources, and the automatic synthesis task of virtual resources is automatically started to automatically synthesize the virtual resources, avoiding the reduction of the synthesis efficiency of the virtual resources due to untimely synthesis of the virtual resources.

[0048] The computer device can be a terminal or a server. The method provided in the embodiments of the present application can be executed independently by the terminal or the server, or can be executed in cooperation by the terminal and the server. Among them, when the method provided in the embodiments of the present application is executed independently by the terminal or the server, the execution method is similar to ​ the corresponding embodiment, mainly replacing the computer device with a terminal or a server. In addition, when the method provided in the embodiments of the present application is executed in cooperation by the terminal and the server, the steps that need to be reflected on the front-end interface can be executed by the terminal, while some steps that require background calculation and do not need to be reflected on the front-end interface can be executed by the server.

[0049] Among them, the terminal can be a smart phone, a tablet computer, a notebook computer, a desktop computer, a game device, a smart voice interaction device, a vehicle-mounted terminal, a smart TV, an extended reality device or an aircraft, etc., but is not limited thereto. The server can be an independent physical server, or a server cluster or a distributed system composed of multiple physical servers, or a cloud server providing cloud computing services, but is not limited thereto. The terminal and the server can be directly or indirectly connected through wired or wireless communication methods, and the present application does not make any restrictions here. For example, the terminal and the server can be connected through a network, and the network can be a wired or wireless network.

[0050] Next, from the perspective of the visualization of the computer device, a method for synthesizing virtual resources in a game provided in the embodiments of the present application will be introduced in detail with reference to the accompanying drawings.

[0051] See ​ This ​ is a schematic flowchart of a method for synthesizing virtual resources in a game provided in the embodiments of the present application. The method includes:

[0052] S201: In response to a configuration operation of a game object for an automatic synthesis task of virtual resources, obtain the start condition of the automatic synthesis task of virtual resources; the start condition is the precondition for triggering the automatic synthesis task of virtual resources.

[0053] In the related art, the game object continuously and frequently detects the synthesis requirements of virtual resources and manually performs the synthesis operation for virtual resources, synthesizing virtual resources from virtual materials required for virtual resources to enable the game object to obtain virtual resources. However, the game object continuously and frequently detecting the synthesis requirements of virtual resources and manually performing the synthesis operation for virtual resources consumes a great deal of energy, the synthesis operation is cumbersome, it is difficult to synthesize virtual resources in a timely manner, resulting in low synthesis efficiency of virtual resources.

[0054] Therefore, in the embodiments of the present application, to solve the above problems and avoid the game object continuously and frequently detecting the synthesis requirements of virtual resources and avoiding manually performing the synthesis operation for virtual resources, the game object can configure the precondition for triggering the automatic synthesis task of virtual resources according to the synthesis requirements of virtual resources, that is, the game object configures the start condition for the automatic synthesis task of virtual resources, so that when the synthesis status data of virtual resources meets the start condition, the automatic synthesis task of virtual resources is automatically started to automatically synthesize virtual resources. Based on this, first, the game object configures the start condition for the automatic synthesis task of virtual resources. In fact, when the game object performs a configuration operation for the automatic synthesis task of virtual resources, it obtains the precondition for triggering the automatic synthesis task of virtual resources as the start condition of the automatic synthesis task of virtual resources.

[0055] Among them, the game object is a participating object in the game, for example, a game player; virtual resources are non-physical resources used by game objects in the game, for example, virtual items; the automatic synthesis task is a task for automatically synthesizing virtual resources, and the configuration operation is an operation for setting the start condition.

[0056] When the game object performs a configuration operation for the automatic synthesis task of virtual resources in S201, that is, the game object configures the precondition for triggering the automatic synthesis task of virtual resources according to the synthesis requirements of virtual resources to obtain the start condition of the automatic synthesis task of virtual resources. This start condition is used to determine the necessary requirements for automatically starting the automatic synthesis task of virtual resources; this start condition indicates that when the synthesis status data of virtual resources is automatically detected to meet the start condition, the automatic synthesis task of virtual resources can be automatically started, laying a foundation for subsequent non-requirement of the game object to continuously and frequently detect the synthesis requirements of virtual resources and non-requirement of the game object to manually perform the synthesis operation for virtual resources, and enabling the automatic start of the automatic synthesis task of virtual resources.

[0057] As an example of S201, the game object is a game player and the virtual resource is a virtual item. When the game player performs a configuration operation for the automatic synthesis task of the virtual item, the computer device obtains the start condition of the automatic synthesis task of the virtual item.

[0058] See ​ , the ​ is a schematic diagram of a configuration operation for the automatic synthesis task of a virtual resource by a game object provided in an embodiment of the present application. Based on the above example of S201, ​ represents the configuration operation of the game player for the automatic synthesis task of the virtual item in the task management page; for example, the setting operation of the start condition A for the automatic synthesis task of the virtual item A in the task management page by the game player, etc.

[0059] S202: In response to the synthesis status data of the virtual resource meeting the start condition, start the automatic synthesis task of the virtual resource.

[0060] In the embodiments of the present application, to solve the above problems, avoid the game object continuously and frequently detecting the synthesis requirement of the virtual resource, and avoid manually performing the synthesis operation for the virtual resource. After obtaining the start condition of the automatic synthesis task of the virtual resource when performing the above S201 and the game object performs a configuration operation for the automatic synthesis task of the virtual resource, for the start condition being a precondition for triggering the automatic synthesis task of the virtual resource, the automatic synthesis task of the virtual resource can be automatically started when it is automatically detected that the synthesis status data of the virtual resource meets the start condition of the automatic synthesis task of the virtual resource, so as to automatically synthesize the virtual resource. Based on this, after the game object configures the start condition for the automatic synthesis task of the virtual resource, when it is automatically detected that the synthesis status data of the virtual resource meets the start condition, the automatic synthesis task of the virtual resource is automatically started. In fact, when the synthesis status data of the virtual resource meets the start condition, it means that the synthesis status data of the virtual resource meets the precondition for triggering the automatic synthesis task of the virtual resource, and the automatic synthesis task of the virtual resource can be automatically started.

[0061] Among them, the synthesis status data of the virtual resource is data corresponding to the start condition of the automatic synthesis task of the virtual resource and representing the synthesis status of the virtual resource.

[0062] S202 does not require the game object to continuously and frequently detect the synthesis requirements of virtual resources, nor does it require the game object to manually execute the synthesis operation for virtual resources. When the synthesis status data of virtual resources meets the start condition of the automatic synthesis task of virtual resources, it means that the synthesis status data of virtual resources meets the precondition for triggering the automatic synthesis task of virtual resources, that is, it meets the necessary requirements for automatically starting the automatic synthesis task of virtual resources, and automatically starts the automatic synthesis task of virtual resources to automatically synthesize virtual resources, avoiding the reduction of the synthesis efficiency of virtual resources due to untimely synthesis of virtual resources; in the case of reducing energy consumption and simplifying the synthesis operation, virtual resources can be synthesized in a timely manner, improving the synthesis efficiency of virtual resources.

[0063] As an example of S202, based on the example of the above S201, when the synthesis status data of virtual items meets the start condition, the computer device automatically starts the automatic synthesis task of virtual items.

[0064] See ​ , the ​ is a schematic diagram showing that the synthesis status data of a virtual resource provided by an embodiment of the present application meets the start condition. Based on the example of the above S202, ​ indicates that the synthesis status data of virtual items meets the start condition. For example, the synthesis status data of virtual item A on the game main page meets the start condition A of the automatic synthesis task of virtual item A in the above ​ .

[0065] In the method for synthesizing virtual resources in the game provided by the embodiments of the present application, when the game object performs a configuration operation on the automatic synthesis task of virtual resources, that is, the game object configures the precondition for triggering the automatic synthesis task of virtual resources according to the synthesis requirements of virtual resources to obtain the start condition of the automatic synthesis task of virtual resources, and this start condition is used to determine the necessary requirements for automatically starting the automatic synthesis task of virtual resources; when the synthesis status data of virtual resources meets the start condition, it means that the synthesis status data of virtual resources meets the precondition for triggering the automatic synthesis task of virtual resources, that is, it meets the necessary requirements for automatically starting the automatic synthesis task of virtual resources, and the automatic synthesis task of virtual resources can be automatically started to automatically synthesize virtual resources, avoiding the reduction of the synthesis efficiency of virtual resources due to untimely synthesis of virtual resources. Based on this, on the basis of the game object configuring the start condition of the automatic synthesis task of virtual resources, this method does not require the game object to continuously and frequently detect the synthesis requirements of virtual resources, can automatically detect whether the synthesis status data of virtual resources meets the start condition, and if so, without the game object manually executing the synthesis operation for virtual resources, the automatic synthesis task of virtual resources can be automatically started; that is, this method can synthesize virtual resources in a timely manner under the condition of reducing energy consumption and simplifying the synthesis operation, thereby improving the synthesis efficiency of virtual resources.

[0066] In the embodiments of the present application, considering the start-up conditions of the automatic synthesis task of virtual resources, in fact, the game object can configure the preconditions for triggering the automatic synthesis task of virtual resources according to the synthesis requirements of virtual resources; for example, when the resource holding quantity of virtual resources is small, it is necessary to trigger the automatic synthesis task of virtual resources to synthesize virtual resources; when the synthesis interval time of virtual resources is fixed, it is necessary to trigger the automatic synthesis task of virtual resources to synthesize virtual resources; therefore, the start-up condition of the automatic synthesis task of virtual resources can be that the resource holding quantity of virtual resources is less than the preset resource quantity. Based on the synthesis status data of virtual resources being the start-up condition of the automatic synthesis task of the corresponding virtual resources and the data representing the synthesis status of virtual resources, the synthesis status data of virtual resources is the resource holding quantity of virtual resources; the start-up condition of the automatic synthesis task of virtual resources can also be that the synthesis interval time of virtual resources reaches the preset interval time. Based on the synthesis status data of virtual resources being the start-up condition of the automatic synthesis task of the corresponding virtual resources and the data representing the synthesis status of virtual resources, the synthesis status data of virtual resources is the synthesis interval time of virtual resources; the start-up condition of the automatic synthesis task of virtual resources can also be that the resource holding quantity of virtual resources is less than the preset resource quantity and the synthesis interval time of virtual resources reaches the preset interval time. Based on the synthesis status data of virtual resources being the start-up condition of the automatic synthesis task of the corresponding virtual resources and the data representing the synthesis status of virtual resources, the synthesis status data of virtual resources is the resource holding quantity and the synthesis interval time of virtual resources.

[0067] Based on this, the present application provides a possible implementation manner. The start-up conditions include at least one of the resource holding quantity of virtual resources being less than the preset resource quantity and the synthesis interval time of virtual resources reaching the preset interval time; the start-up condition includes the resource holding quantity being less than the preset resource quantity, and the synthesis status data includes the resource holding quantity; the start-up condition includes the synthesis interval time reaching the preset interval time; the synthesis status data includes the synthesis interval time.

[0068] Among them, the resource holding quantity of virtual resources is the quantity of virtual resources held; the preset resource quantity is the lower limit of resources for triggering the automatic synthesis task of virtual resources; the synthesis interval time of virtual resources is the time since the last start of the automatic synthesis task of virtual resources; the preset interval time is the fixed interval time for triggering the automatic synthesis task of virtual resources.

[0069] When the start condition of the automatic synthesis task of virtual resources is that the resource holding quantity of virtual resources is less than the preset resource quantity, the synthesis status data of virtual resources is the resource holding quantity of virtual resources. Automatically detecting that the resource holding quantity of virtual resources is less than the preset resource quantity indicates that the resource holding quantity of virtual resources is small, and the automatic synthesis task of virtual resources is automatically started to automatically synthesize virtual resources, which can realize the timely automatic synthesis of virtual resources when the resource holding quantity of virtual resources is small, thereby avoiding the situation where the synthesis of virtual resources is not timely enough when the virtual resources are insufficient, reducing the synthesis efficiency of virtual resources.

[0070] When the start condition of the automatic synthesis task of virtual resources is that the synthesis interval time of virtual resources reaches the preset interval time, the synthesis status data of virtual resources is the synthesis interval time of virtual resources. Automatically detecting that the synthesis interval time of virtual resources reaches the preset interval time indicates that the synthesis interval time of virtual resources is certain, and the automatic synthesis task of virtual resources is automatically started to automatically synthesize virtual resources, which can realize the timely automatic synthesis of virtual resources when the synthesis interval time of virtual resources is certain, thereby avoiding the situation where the synthesis of virtual resources is not timely enough after a certain interval time, reducing the synthesis efficiency of virtual resources.

[0071] When the start condition of the automatic synthesis task of virtual resources is that the resource holding quantity of virtual resources is less than the preset resource quantity and the synthesis interval time of virtual resources reaches the preset interval time, the synthesis status data of virtual resources is the resource holding quantity and the synthesis interval time of virtual resources. Automatically detecting that the resource holding quantity of virtual resources is less than the preset resource quantity and the synthesis interval time of virtual resources reaches the preset interval time indicates that the resource holding quantity of virtual resources is small and the synthesis interval time is certain, and the automatic synthesis task of virtual resources is automatically started to automatically synthesize virtual resources, which can realize the timely automatic synthesis of virtual resources when the resource holding quantity of virtual resources is small and the synthesis interval time is certain, thereby avoiding the situation where the virtual resources are insufficient and the synthesis of virtual resources is not timely enough after a certain interval time, reducing the synthesis efficiency of virtual resources.

[0072] As an example, based on the examples of the above S201 and the above S202, the resource holding quantity is the item holding quantity, the preset resource quantity is 5, and the start condition of the automatic synthesis task of virtual items is that the item holding quantity of virtual items is less than 5. For example, the above ​ represents the setting operation of the start condition A of the automatic synthesis task of virtual item A for the game player on the task management page, where the item holding quantity of virtual item A is less than 5; the synthesis status data of virtual items is the item holding quantity of virtual items. For example, the above ​It indicates that the synthesis status data of virtual item A on the game main page is the item holding quantity 4 of virtual item A, meeting the activation condition A of the automatic synthesis task of virtual item A, that is, the item holding quantity of virtual item A is less than 5.

[0073] As another example, based on the examples of S201 and S202 above, the preset interval time is 30 minutes, and the activation condition A of the automatic synthesis task of the virtual item is that the synthesis interval time of the virtual item reaches 30 minutes. For example, the above ​ It represents the setting operation by the game player for the activation condition of the automatic synthesis task of virtual item A on the task management page, which is that the synthesis interval time of virtual item A reaches 30 minutes; the synthesis status data of the virtual item is the synthesis interval time of the virtual item. For example, the above ​ It indicates that the synthesis status data of virtual item A on the game main page is the synthesis interval time of 30 minutes of virtual item A, meeting the activation condition A of the automatic synthesis task of virtual item A, that is, the synthesis interval time of virtual item A reaches 30 minutes.

[0074] As yet another example, based on the examples of S201 and S202 above, the resource holding quantity is the item holding quantity, the preset resource quantity is 5, the preset interval time is 30 minutes, and the activation conditions of the automatic synthesis task of the virtual item include that the item holding quantity of the virtual item is less than 5 and the synthesis interval time of the virtual item reaches 30 minutes. For example, the above ​ It represents the setting operation by the game player for the activation condition A of the automatic synthesis task of virtual item A on the task management page, which is that the item holding quantity of virtual item A is less than 5 and the synthesis interval time of virtual item A reaches 30 minutes; the synthesis status data of the virtual item includes the item holding quantity and the synthesis interval time of the virtual item. For example, the above ​ It indicates that the synthesis status data of virtual item A on the game main page is the item holding quantity 4 and the synthesis interval time of 30 minutes of virtual item A, meeting the activation condition A of the automatic synthesis task of virtual item A, that is, the item holding quantity of virtual item A is less than 5 and the synthesis interval time of virtual item A reaches 30 minutes.

[0075] In addition, in the embodiments of the present application, when the start condition of the automatic synthesis task of virtual resources includes that the resource holding quantity of the virtual resources is less than the preset resource quantity, and the synthesis status data of the virtual resources includes the resource holding quantity of the virtual resources, when the resource holding quantity of the virtual resources meets the condition that the resource holding quantity of the virtual resources is less than the preset resource quantity, the automatic synthesis task of the virtual resources is automatically started to synthesize the virtual resources, and then the resource holding quantity of the virtual resources is continuously automatically detected. When the resource holding quantity of the virtual resources reaches the preset resource quantity, there is no need to synthesize the virtual resources any more, and the automatic synthesis task of the virtual resources can be stopped. Based on this, the present application provides a possible implementation manner. The start condition includes that the resource holding quantity is less than the preset resource quantity. After starting the automatic synthesis task of the virtual resources, the method may further include the following S1 (not shown in the figure): in response to the resource holding quantity reaching the preset resource quantity, stop the automatic synthesis task of the virtual resources.

[0076] When the start condition of the automatic synthesis task of the virtual resources in the above S1 includes that the resource holding quantity of the virtual resources is less than the preset resource quantity, the synthesis status data of the virtual resources includes the resource holding quantity of the virtual resources. When it is automatically detected that the resource holding quantity of the virtual resources is less than the preset resource quantity, it means that the resource holding quantity of the virtual resources is small, and the automatic synthesis task of the virtual resources is automatically started to automatically synthesize the virtual resources; in this case, the resource holding quantity of the virtual resources is continuously automatically detected. When the resource holding quantity of the virtual resources reaches the preset resource quantity, it means that the resource holding quantity of the virtual resources is sufficient, and there is no need to continue synthesizing the virtual resources, and the automatic synthesis task of the virtual resources is stopped, thereby avoiding wasting synthesis resources by continuously synthesizing the virtual resources.

[0077] As an example of S1, on the basis of the above example, the start condition of the automatic synthesis task of virtual items includes that the item holding quantity of the virtual items is less than 5, and the synthesis status data of the virtual items includes the item holding quantity of the virtual items. When the item holding quantity of the virtual items reaches 5, the computer device stops the automatic synthesis task of the virtual items.

[0078] In addition, in the embodiments of the present application, when the synthesis status data of virtual resources meets the start condition of the automatic synthesis task of virtual resources, after the automatic synthesis task of virtual resources is automatically started, the automatic synthesis task of virtual resources may be executed successfully or may fail. For the constraint conditions for successfully executing the automatic synthesis task of virtual resources, that is, the synthesis conditions of the automatic synthesis task of virtual resources, when it is automatically detected that the synthesis requirement data of virtual resources meets the synthesis conditions of the automatic synthesis task of virtual resources, the automatic synthesis task of virtual resources is successfully executed to successfully synthesize virtual resources, and the resource holding quantity of virtual resources can be increased. Based on this, the present application provides a possible implementation manner. For example, the method may further include the following S2 (not shown in the figure): in response to the synthesis requirement data of virtual resources meeting the synthesis conditions of the automatic synthesis task of virtual resources, increasing the resource holding quantity of virtual resources; the synthesis conditions are the constraint conditions for successfully executing the automatic synthesis task of virtual resources.

[0079] Among them, the synthesis requirement data of virtual resources is the data representing the synthesis requirements of virtual resources corresponding to the synthesis conditions of the automatic synthesis task of virtual resources; the resource holding quantity of virtual resources is the quantity of virtual resources.

[0080] After the above S2 automatically starts the automatic synthesis task of virtual resources, when the synthesis requirement data of virtual resources meets the synthesis conditions of the automatic synthesis task of virtual resources, it means that the synthesis requirement data of virtual resources meets the constraint conditions for successfully executing the automatic synthesis task of virtual resources, that is, meets the necessary requirements for successfully synthesizing virtual resources. The automatic synthesis task of virtual resources is successfully executed to successfully synthesize virtual resources, thereby increasing the resource holding quantity of virtual resources and realizing the successful synthesis of virtual resources by game objects.

[0081] As an example of S2, on the basis of the examples of the above S201 and the above S202, the resource holding quantity is the item holding quantity; when the synthesis requirement data of virtual items meets the synthesis conditions of the automatic synthesis task of virtual items, that is, meets the constraint conditions for successfully executing the automatic synthesis task of virtual items, the computer device increases the item holding quantity in the synthesis status data of virtual items.

[0082] See ​ , which ​ is a schematic diagram showing that the synthesis requirement data of virtual resources in the embodiments of the present application meets the synthesis conditions. On the basis of the example of the above S2, ​ it means that the synthesis requirement data of virtual items meets the synthesis conditions of the automatic synthesis task of virtual items. For example, the synthesis requirement data of virtual item A on the game main page meets the synthesis condition A of the automatic synthesis task of virtual item A.

[0083] In addition, in the embodiments of the present application, when the synthesis status data of virtual resources meets the start condition of the automatic synthesis task of virtual resources, after the automatic synthesis task of virtual resources is automatically started, the automatic synthesis task of virtual resources may be executed successfully or may fail. Regarding the constraint conditions for successfully executing the automatic synthesis task of virtual resources, that is, the synthesis conditions of the automatic synthesis task of virtual resources, when it is automatically detected that the synthesis requirement data of virtual resources does not meet the synthesis conditions of the automatic synthesis task of virtual resources, the automatic synthesis task of virtual resources cannot be successfully executed, so the virtual resources cannot be successfully synthesized, and the failure reason of the automatic synthesis task of virtual resources can be prompted. Based on this, the present application provides a possible implementation manner. The method may further include the following S3 (not shown in the figure): in response to the synthesis requirement data of virtual resources not meeting the synthesis conditions of the automatic synthesis task of virtual resources, prompt the failure reason of the automatic synthesis task of virtual resources; the synthesis conditions are the constraint conditions for successfully executing the automatic synthesis task of virtual resources.

[0084] Among them, the synthesis requirement data of virtual resources is the data representing the synthesis requirements of virtual resources corresponding to the synthesis conditions of the automatic synthesis task of virtual resources; the failure reason of the automatic synthesis task of virtual resources is the reason why the synthesis requirement data of virtual resources does not meet the synthesis conditions of the automatic synthesis task of virtual resources and the automatic synthesis task of virtual resources fails to execute.

[0085] After the above S3 automatically starts the automatic synthesis task of virtual resources, when the synthesis requirement data of virtual resources does not meet the synthesis conditions of the automatic synthesis task of virtual resources, it means that the synthesis requirement data of virtual resources does not meet the constraint conditions for successfully executing the automatic synthesis task of virtual resources, that is, it does not meet the necessary requirements for successfully synthesizing virtual resources. The automatic synthesis task of virtual resources cannot be successfully executed, so the virtual resources cannot be successfully synthesized, and the failure reason of the automatic synthesis task of virtual resources is prompted, so that the game object can clearly know the reason why the virtual resources cannot be successfully synthesized, laying a foundation for successfully synthesizing virtual resources subsequently.

[0086] As an example of S3, based on the examples of the above S201 and the above S202, when the synthesis requirement data of virtual items does not meet the synthesis conditions of the automatic synthesis task of virtual items, that is, it does not meet the constraint conditions for successfully executing the automatic synthesis task of virtual items, the computer device prompts the failure reason of the automatic synthesis task of virtual items.

[0087] In the embodiments of the present application, considering that the synthesis conditions for the automatic synthesis task of virtual resources are actually the constraint conditions for successfully executing the automatic synthesis task of virtual items; for example, when the available capacity of the resource storage container is sufficient, the quantity of the virtual materials required for the virtual resources is sufficient, and the remaining available energy of the game object in the game is sufficient, the automatic synthesis task of virtual items can be successfully executed; therefore, the synthesis conditions for the automatic synthesis task of virtual resources can be that the available capacity of the resource storage container is greater than or equal to the preset available capacity, the quantity of the virtual materials required for the virtual resources is greater than or equal to the preset material quantity, and the remaining available energy of the game object in the game is greater than or equal to the preset synthesis energy. Based on the synthesis demand data of virtual resources being the synthesis conditions for the automatic synthesis task of the corresponding virtual resources and representing the data of the synthesis demand of virtual resources, the synthesis demand data of virtual resources includes the available capacity of the resource storage container, the quantity of the virtual materials required for the virtual resources, and the remaining available energy of the game object in the game.

[0088] Based on this, the present application provides a possible implementation manner. The synthesis conditions include that the available capacity of the resource storage container is greater than or equal to the preset available capacity, the quantity of the virtual materials required for the virtual resources is greater than or equal to the preset material quantity, and the remaining available energy of the game object in the game is greater than or equal to the preset synthesis energy; the synthesis demand data includes the available capacity of the container, the quantity of the materials held, and the remaining available energy.

[0089] Among them, the available capacity of the resource storage container is the remaining capacity of the resource storage container; the preset available capacity is the lower limit of the available capacity of the resource storage container for successfully synthesizing the required virtual resources; the quantity of the virtual materials required for the virtual resources is the quantity of the virtual materials with virtual resource requirements; the preset material quantity is the lower limit of the quantity of the materials required for successfully synthesizing the virtual materials with virtual resource requirements; the remaining available energy of the game object in the game is the remaining available energy of the game object in the game; the preset synthesis energy is the lower limit of the available energy for successfully synthesizing the required virtual resources.

[0090] The synthesis conditions for the automatic synthesis task of virtual resources in this method are that the available capacity of the resource storage container is greater than or equal to the preset available capacity, the quantity of the virtual materials required for the virtual resources is greater than or equal to the preset material quantity, and the remaining available energy of the game object in the game is greater than or equal to the preset synthesis energy; automatically detecting that the available capacity of the resource storage container is greater than or equal to the preset available capacity, the quantity of the virtual materials required for the virtual resources is greater than or equal to the preset material quantity, and the remaining available energy of the game object in the game is greater than or equal to the preset synthesis energy indicates that the available capacity of the resource storage container is sufficient, the quantity of the virtual materials required for the virtual resources is sufficient, and the remaining available energy of the game object in the game is sufficient, and the automatic synthesis task of virtual resources is successfully executed to successfully synthesize virtual resources, which can realize the timely and successful synthesis of virtual resources when the available capacity of the resource storage container is sufficient, the virtual materials required for the virtual resources are sufficient, and the remaining available energy of the game object in the game is sufficient.

[0091] Automatically detecting that the available capacity of the resource storage container is less than the preset available capacity indicates that the available capacity of the resource storage container is insufficient, or automatically detecting that the quantity of the virtual materials required for the virtual resources is less than the preset material quantity indicates that the quantity of the virtual materials required for the virtual resources is insufficient, or automatically detecting that the remaining available energy of the game object in the game is less than the preset synthesis energy indicates that the remaining available energy of the game object in the game is insufficient, and the automatic synthesis task of virtual resources cannot be successfully executed, so virtual resources cannot be successfully synthesized, which can realize the timely prompting of the failure reason of the automatic synthesis task of virtual resources when the available capacity of the resource storage container is insufficient, the virtual materials required for the virtual resources are insufficient, or the remaining available energy of the game object in the game is insufficient, laying a foundation for the subsequent successful synthesis of virtual resources.

[0092] In addition, in the embodiments of the present application, on the basis of executing the above S3 to prompt the failure reason of the automatic synthesis task of virtual resources, in order for the game object to adjust the synthesis requirement data to meet the synthesis conditions and successfully execute the automatic synthesis task of virtual resources and successfully synthesize virtual resources, the implementation method of adjusting the synthesis requirement data to meet the synthesis conditions can also be prompted, that is, the solution corresponding to the failure reason is prompted. Based on this, the present application provides a possible implementation method, and the method may further include the following S4 (not shown in the figure): prompting the solution corresponding to the failure reason for the failure reason; the solution is the implementation method of adjusting the synthesis requirement data to meet the synthesis conditions.

[0093] When the synthesis requirement data of the virtual resource does not meet the synthesis conditions of the automatic synthesis task of the virtual resource and the failure reason of the automatic synthesis task of the virtual resource is prompted, the implementation method of adjusting the synthesis requirement data corresponding to the failure reason to meet the synthesis conditions is further prompted as the solution method, so that the game object can intuitively and clearly understand the implementation method of adjusting the synthesis requirement data to meet the synthesis conditions, providing an implementation method for successfully synthesizing the virtual resource subsequently.

[0094] See ​ , the ​ is a schematic diagram of the failure reason of an automatic synthesis task of a virtual resource and the corresponding solution method provided by an embodiment of the present application. On the basis of the example in S3 above, ​ represents the failure reason of the automatic synthesis task of the virtual item, that is, the synthesis requirement data of the virtual item does not meet the synthesis conditions of the automatic synthesis task of the virtual item, ​ also represents the solution method corresponding to the failure reason, that is, the implementation method of adjusting the synthesis requirement data to meet the synthesis conditions.

[0095] As an example of S4, on the basis of the above example, the computer device prompts the solution method corresponding to the failure reason of the automatic synthesis task of the virtual item, that is, the implementation method of adjusting the synthesis requirement data to meet the synthesis conditions.

[0096] In the embodiment of the present application, on the basis that the synthesis conditions of the automatic synthesis task of the virtual resource are that the remaining capacity of the resource storage container is greater than or equal to the preset remaining capacity, the quantity of the virtual material required for the virtual resource is greater than or equal to the preset material quantity, and the remaining available energy of the game object in the game is greater than or equal to the preset synthesis energy, since the failure reason of the automatic synthesis task of the virtual resource is that the synthesis requirement data of the virtual resource does not meet the synthesis conditions of the automatic synthesis task of the virtual resource, which is the reason for the failure of the automatic synthesis task of the virtual resource; therefore, the failure reason of the automatic synthesis task of the virtual resource can include that the remaining capacity of the resource storage container is less than the preset remaining capacity. On the basis that the solution method is to adjust the synthesis requirement data to meet the synthesis conditions, the solution method includes increasing the remaining capacity of the resource storage container; the failure reason of the automatic synthesis task of the virtual resource can also include that the quantity of the virtual material required for the virtual resource is less than the preset material quantity. On the basis that the solution method is to adjust the synthesis requirement data to meet the synthesis conditions, the solution method includes increasing the quantity of the virtual material required for the virtual resource; the failure reason of the automatic synthesis task of the virtual resource can also include that the remaining available energy of the game object in the game is less than the preset synthesis energy. On the basis that the solution method is to adjust the synthesis requirement data to meet the synthesis conditions, the solution method includes increasing the remaining available energy of the game object in the game.

[0097] Based on this, the present application provides a possible implementation. The reasons for failure include that the free capacity of the container is less than the preset free capacity, and the solution includes increasing the free capacity of the container; the reasons for failure include that the quantity of materials held is less than the preset quantity of materials, and the solution includes increasing the quantity of materials held; the reasons for failure include that the remaining available energy is less than the preset synthesis energy, and the solution includes increasing the remaining available energy.

[0098] When the reason for the failure of the automatic synthesis task of virtual resources includes that the free capacity of the resource storage container is less than the preset free capacity, the solution includes increasing the free capacity of the resource storage container, so that the game object clearly knows that it can increase the free capacity of the resource storage container to solve the problem that the insufficient free capacity of the resource storage container cannot successfully execute the automatic synthesis task of virtual resources, and provides an accurate implementation method for successfully executing the automatic synthesis task of virtual resources and successfully synthesizing virtual resources when the free capacity of the resource storage container is sufficient subsequently.

[0099] When the reason for the failure of the automatic synthesis task of virtual resources includes that the quantity of materials held of the virtual materials required by the virtual resources is less than the preset quantity of materials, the solution includes increasing the quantity of materials held of the virtual materials required by the virtual resources, so that the game object clearly knows that it can increase the quantity of materials held of the virtual materials required by the virtual resources to solve the problem that the insufficient quantity of materials held of the virtual materials required by the virtual resources cannot successfully execute the automatic synthesis task of virtual resources, and provides an accurate implementation method for successfully executing the automatic synthesis task of virtual resources and successfully synthesizing virtual resources when the virtual materials required by the virtual resources are sufficient subsequently.

[0100] When the reason for the failure of the automatic synthesis task of virtual resources includes that the remaining available energy of the game object in the game is less than the preset synthesis energy, the solution includes increasing the remaining available energy of the game object in the game, so that the game object clearly knows that it can increase the remaining available energy of the game object in the game to solve the problem that the insufficient remaining available energy of the game object in the game cannot successfully execute the automatic synthesis task of virtual resources, and provides an accurate implementation method for successfully executing the automatic synthesis task of virtual resources and successfully synthesizing virtual resources when the virtual materials required by the virtual resources are sufficient subsequently.

[0101] As an example, in the above ​ the reasons for the failure of the automatic synthesis task of virtual items include that the free capacity of the resource storage container is less than the preset free capacity, and in the above ​ the solution corresponding to the reason for failure includes increasing the free capacity of the container. As another example, in the above ​ the reasons for the failure of the automatic synthesis task of virtual items include that the quantity of materials held of the virtual materials required by the virtual resources is less than the preset quantity of materials, and in the above ​The solutions corresponding to the failure reasons include increasing the material holding quantity of the virtual material with increased virtual resource requirements. As another example, in the above ​ the failure reasons for the automatic synthesis task of virtual items include that the remaining available energy of the game object in the game is less than the preset synthesis energy. In the above ​ the solutions corresponding to the failure reasons include increasing the remaining available energy of the game object in the game.

[0102] In addition, in the embodiments of the present application, before the game object performs the configuration operation for the automatic synthesis task of virtual resources in the above S201, the game object needs to touch the task management control of the automatic synthesis task to open the task management page for configuring the start condition of the automatic synthesis task of configurable virtual resources. The automatic synthesis task of virtual resources is displayed on the task management page so that the game object can configure the start condition for the automatic synthesis task of virtual resources. Therefore, when the game object performs a touch operation on the task management control of the automatic synthesis task, the automatic synthesis task of virtual resources is displayed on the task management page for configuring the start condition of the automatic synthesis task of configurable virtual resources. Based on this, the present application provides a possible implementation manner. For example, the method may further include the following S5 (not shown in the figure): in response to the touch operation of the game object on the task management control of the automatic synthesis task, the automatic synthesis task of virtual resources is displayed on the task management page; the task management page is used to configure the start condition.

[0103] Among them, the task management control of the automatic synthesis task is a control that can open the task management page of the automatic synthesis task, and the touch operation is an interactive operation based on touch. For example, a click operation or a long press operation, etc.; the task management page is a page for managing the automatic synthesis task.

[0104] In the above S5, when the game object performs a touch operation on the task management control of the automatic synthesis task, that is, when the game object opens the task management page of the automatic synthesis task, the automatic synthesis task of virtual resources is directly displayed on the task management page for configuring the start condition of the automatic synthesis task of configurable virtual resources, laying a foundation for the subsequent game object to configure the start condition for the automatic synthesis task of virtual resources.

[0105] As an example of S5, based on the examples of the above S201 and the above 202, the touch operation is a click operation; when the game object performs a click operation on the task management control of the automatic synthesis task, the computer device displays the automatic synthesis task of virtual items on the task management page.

[0106] In the embodiments of the present application, when the game object performs a touch operation on the task management control for the automatic synthesis task, when specifically implementing the automatic synthesis task of the virtual resource in the task management page, first, the game object can perform a selection operation on the virtual resource based on the automatic synthesis task, that is, the game object performs a selection operation on the virtual resource with the automatic synthesis task, and displays a task prompt message on the task management control to prompt that the virtual resource has an automatic synthesis task; then, the game object can perform a touch operation on the task management control that displays the task prompt message, and in the task management page where the start condition of the automatic synthesis task of the configurable virtual resource can be set, display the automatic synthesis task of the virtual resource. Based on this, the present application provides a possible implementation manner, and the above S5 includes, for example, the following S5a - S5b (not shown in the figure).

[0107] S5a: In response to the selection operation of the game object on the virtual resource based on the automatic synthesis task, display a task prompt message on the task management control.

[0108] S5b: In response to the touch operation of the game object on the task management control that displays the task prompt message, display the automatic synthesis task of the virtual resource in the task management page.

[0109] Among them, the selection operation based on the automatic synthesis task is a selection operation in which the virtual resource has an automatic synthesis task; the task prompt message is information that prompts that the virtual resource has an automatic synthesis task; the touch operation is an interactive operation based on touch, for example, a click operation or a long - press operation, etc.

[0110] When the above S5a - S5b are executed and the game object performs a selection operation on the virtual resource based on the automatic synthesis task, first display a task prompt message on the task management control, and this task prompt message is used to prompt that the virtual resource has an automatic synthesis task, so that the game object clearly knows that the virtual resource has an automatic synthesis task; when the game object performs a touch operation on the task management control that displays the task prompt message, then display the automatic synthesis task of the virtual resource in the task management page where the start condition of the automatic synthesis task of the configurable virtual resource can be set, laying a foundation for configuring the start condition for the subsequent automatic synthesis task of the game object on the virtual resource.

[0111] As an example of S5a - S5b, on the basis of the above example, the touch operation is a click operation; when the game object performs a selection operation on the virtual item based on the automatic synthesis task, the computer device displays a task prompt message on the task management control; when the game object performs a click operation on the task management control that displays the task prompt message, display the automatic synthesis task of the virtual item in the task management page.

[0112] See ​ , the​ This is a schematic diagram for a task prompt message to be displayed in response to a selection operation of a game object for virtual resources based on an automatic synthesis task provided by an embodiment of the present application. Based on the example of S5 above, in the virtual item management page, when a game player performs a selection operation for a virtual item based on an automatic synthesis task, a task prompt message is displayed on the task management control; for example, when the game player performs a selection operation for virtual item A based on an automatic synthesis task, a task prompt message is displayed on the task management control to indicate that virtual item A has an automatic synthesis task.

[0113] Of course, when the game object performs a trigger operation on the task management control for the automatic synthesis task during the execution of the above S5, when specifically implementing the automatic synthesis task of the virtual resource to be displayed in the task management page, it can also be that when the game object performs a touch operation on the task management control for the automatic synthesis task, directly in the task management page where the start condition of the automatic synthesis task of the configurable virtual resource can be configured, the automatic synthesis tasks of the virtual resources included in the automatic synthesis task set are displayed. The automatic synthesis task set is a task set of the automatic synthesis tasks of the virtual resources pre-configured.

[0114] In addition, in an embodiment of the present application, based on the display of the automatic synthesis task of the virtual resource in the task management page, in order for the game object to understand the execution situation of the automatic synthesis task of the virtual resource, data that can describe the execution situation of the automatic synthesis task of the virtual resource can also be displayed in the task management page, that is, the execution data of the automatic synthesis task of the virtual resource is displayed in the task management page. Based on this, the present application provides a possible implementation manner. The method may further include the following S6 (not shown in the figure): Display the execution data of the automatic synthesis task of the virtual resource in the task management page; the execution data is data that describes the execution situation of the automatic synthesis task of the virtual resource.

[0115] In the above S6, for the automatic synthesis task of the virtual resource in the task management page, the execution data of the automatic synthesis task of the virtual resource is further displayed. This execution data represents the execution situation of the automatic synthesis task of the virtual resource, enabling the game object to intuitively see the execution data of the automatic synthesis task of the virtual resource, so that the game object can understand the execution situation of the automatic synthesis task of the virtual resource.

[0116] As an example of S6, based on the example of S5 above, the computer device displays the execution data of the automatic synthesis task of the virtual item in the task management page.

[0117] See ​ , the ​A schematic diagram showing the execution data of the automatic synthesis task of virtual resources on the task management page provided by the embodiment of the present application. Based on the example in S6 above, the execution data of the automatic synthesis task of virtual items is displayed on the task management page; for example, the execution data A of the automatic synthesis task of virtual item A is displayed on the task management page, etc.

[0118] In the embodiment of the present application, since the execution data is the data describing the execution situation of the automatic synthesis task of virtual resources, the execution data can represent the execution priority of the automatic synthesis task of virtual resources, can also represent the execution quantity of the automatic synthesis task of virtual resources, and can also represent the execution status of the automatic synthesis task of virtual resources, etc. Based on this, the present application provides a possible implementation manner, and the execution data includes at least one of execution priority, execution quantity, and execution status.

[0119] Among them, the execution priority represents the execution sequence; the execution quantity is the cumulative quantity of the execution result; the execution status is the representation status of the execution process.

[0120] In this way, the execution data includes the execution priority. For the automatic synthesis task of virtual resources on the task management page, the execution priority of the automatic synthesis task of virtual resources is further displayed. This execution priority represents the execution sequence, enabling the game object to intuitively see the execution priority of the automatic synthesis task of virtual resources and understand the execution sequence of the automatic synthesis task of virtual resources.

[0121] The execution data includes the execution quantity. For the automatic synthesis task of virtual resources on the task management page, the execution quantity of the automatic synthesis task of virtual resources is further displayed. This execution quantity is the cumulative quantity of the execution result, enabling the game object to intuitively see the execution quantity of the automatic synthesis task of virtual resources and understand the cumulative quantity of the execution result of the automatic synthesis task of virtual resources.

[0122] The execution data includes the execution status. For the automatic synthesis task of virtual resources on the task management page, the execution status of the automatic synthesis task of virtual resources is further displayed. This execution status represents the execution process, enabling the game object to intuitively see the execution status of the automatic synthesis task of virtual resources and understand the execution process of the automatic synthesis task of virtual resources.

[0123] The above ​ The execution data includes at least one of execution priority, execution quantity, and execution status; for example, the execution data A of the automatic synthesis task of virtual item A includes at least one of the execution priority, execution quantity, and execution status of the automatic synthesis task of virtual item A.

[0124] In addition, in the embodiments of the present application, based on the execution data including the execution priority, considering that the execution priority of the automatic synthesis task of virtual resources can be adjusted, when the game object performs an adjustment operation on the execution priority of the automatic synthesis task of virtual resources, the execution priority is adjusted to the new execution priority, and the new execution priority of the automatic synthesis task of virtual resources is displayed. Based on this, the present application provides a possible implementation manner, where the execution data includes the execution priority; the method may further include the following S7 (not shown in the figure): in response to the adjustment operation of the game object on the execution priority, display the new execution priority of the automatic synthesis task of virtual resources.

[0125] Wherein, the adjustment operation is based on the modified interaction operation; the new execution priority is the adjusted execution priority.

[0126] Based on the above S7, when the execution data of the automatic synthesis task of virtual items displayed on the task management page includes the execution priority, and when the game object performs an adjustment operation on the execution priority, the game object can adjust the execution priority of the automatic synthesis task of virtual resources, adjust the execution priority to the new execution priority, and display the new execution priority of the automatic synthesis task of virtual resources. This new execution priority represents the adjusted execution order, enabling the game object to intuitively see the new execution priority of the automatic synthesis task of virtual resources and understand the adjusted execution order of the automatic synthesis task of virtual resources.

[0127] As an example of S7, based on the above example, when the execution data of the automatic synthesis task of virtual items displayed on the task management page includes the execution priority, and when the game object performs an adjustment operation on the execution priority, the computer device displays the new execution priority of the automatic synthesis task of virtual items.

[0128] In addition, in the embodiments of the present application, based on the execution data including the execution quantity, since the execution quantity is the cumulative quantity of execution results, and the execution results include execution success and execution failure, therefore, the execution quantity includes the success quantity and the failure quantity; in order for the game object to understand the failure reason of the execution failure, when the game object performs a touch operation on the failure quantity, prompt the failure reason of the automatic synthesis task of virtual resources. Based on this, the present application provides a possible implementation manner, where the execution data includes the execution quantity, and the execution quantity includes the success quantity and the failure quantity; the method may further include the following S8 (not shown in the figure): in response to the touch operation of the game object on the failure quantity, prompt the failure reason of the automatic synthesis task of virtual resources.

[0129] Among them, the touch operation is an interactive operation based on touch. For example, it can be a click operation, a long-press operation, etc.; the reason for the failure of the automatic synthesis task of virtual resources is that the synthesis requirement data of virtual resources does not meet the synthesis conditions of the automatic synthesis task of virtual resources, and the reason for the failure of the automatic synthesis task of virtual resources to execute.

[0130] Based on the above, the execution data of the automatic synthesis task of virtual items displayed on the task management page in S8 includes the execution quantity, and the execution quantity includes the successful quantity and the failed quantity. When the game object performs a touch operation on the failed quantity, the synthesis requirement data of virtual resources that does not meet the synthesis conditions of the automatic synthesis task of virtual resources and the reason for the failure of the automatic synthesis task of virtual resources to execute can be obtained, that is, the reason for the failure of the automatic synthesis task of virtual resources. By prompting the reason for the failure of the automatic synthesis task of virtual resources, the game object can clearly understand the reason why the virtual resources cannot be successfully synthesized, laying a foundation for the subsequent successful synthesis of virtual resources.

[0131] As an example of S8, based on the above example, the touch operation is a click operation; the execution data of the automatic synthesis task of virtual items displayed on the task management page includes the execution quantity, and the execution quantity includes the successful quantity and the failed quantity. When the game object performs a click operation on the failed quantity, the computer device displays the reason for the failure of the automatic synthesis task of virtual items.

[0132] In addition, in the embodiments of the present application, when the game object performs a touch operation on the task management control of the automatic synthesis task, that is, when the game object confirms that the virtual resources have an automatic synthesis task, an automatic synthesis identifier can also be displayed on the virtual resources, indicating that the virtual resources have an automatic synthesis task; therefore, when the game object performs a selection operation on the virtual resources based on the automatic synthesis task, an identifier indicating that the virtual resources have an automatic synthesis task is displayed on the virtual resources, that is, an automatic synthesis identifier is displayed on the virtual resources. Based on this, the present application provides a possible implementation method. For example, the method may further include the following S9 (not shown in the figure): in response to the selection operation of the game object on the virtual resources based on the automatic synthesis task, an automatic synthesis identifier is displayed on the virtual resources; the automatic synthesis identifier is an identifier indicating that the virtual resources have an automatic synthesis task.

[0133] In the above S9, when the game object performs a selection operation on the virtual resources based on the automatic synthesis task, an identifier indicating that the virtual resources have an automatic synthesis task is displayed on the virtual resources, that is, an automatic synthesis identifier is displayed on the virtual resources. The game object can intuitively see the automatic synthesis identifier, making the game object clearly understand that the virtual resources have an automatic synthesis task.

[0134] As an example of S9, based on the examples of the above S201 and the above 202, when a game object performs a confirmation operation for an automatic synthesis task on a virtual item, the computer device displays an automatic synthesis identifier on the virtual item, and the automatic synthesis identifier indicates that the virtual item has an automatic synthesis task.

[0135] The above ​ Display an automatic synthesis identifier on virtual item A, the above ​ Display an automatic synthesis identifier on virtual item A, and the automatic synthesis identifier is a semi-filled black diamond; display an automatic synthesis identifier on virtual item A on the game main page to prompt the game player that virtual item A can be automatically synthesized, so as to prompt the game player to use more automatically synthesizable virtual items during the game. The above ​ Display an automatic synthesis identifier etc. on virtual item A, and the automatic synthesis identifier is a semi-filled black diamond. Display an automatic synthesis identifier on virtual item A on the virtual item management page to prompt the game player that virtual item A can be automatically synthesized, so that the game player can distinguish the automatically synthesizable virtual items and non-automatically synthesizable virtual items among multiple virtual items on the virtual item management page.

[0136] In addition, in the embodiments of the present application, the automatic synthesis task of the virtual resource can also be paused, closed or deleted, that is, when the game object performs a pause operation on the automatic synthesis task of the virtual resource, the automatic synthesis task of the virtual resource is paused; or, when the game object performs a close operation on the automatic synthesis task of the virtual resource, the automatic synthesis task of the virtual resource is closed; or, when the game object performs a delete operation on the automatic synthesis task of the virtual resource, the automatic synthesis task of the virtual resource is deleted. Based on this, the present application provides a possible implementation manner, and the method may further include the following S10, S11 or S12 (not shown in the figure).

[0137] S10: In response to a pause operation of the game object on the automatic synthesis task of the virtual resource, pause the automatic synthesis task of the virtual resource.

[0138] S11: In response to a close operation of the game object on the automatic synthesis task of the virtual resource, close the automatic synthesis task of the virtual resource.

[0139] S12: In response to a delete operation of the game object on the automatic synthesis task of the virtual resource, delete the automatic synthesis task of the virtual resource.

[0140] When the game object performs a pause operation on the automatic synthesis task of the virtual resource, it indicates that the automatic synthesis task of the virtual resource needs to be paused. Pausing the automatic synthesis task of the virtual resource can avoid continuing to execute the automatic synthesis task of the virtual resource. When the game object performs a close operation on the automatic synthesis task of the virtual resource, it indicates that the automatic synthesis task of the virtual resource needs to be closed. Closing the automatic synthesis task of the virtual resource can avoid accidentally starting the automatic synthesis task of the virtual resource. When the game object performs a deletion operation on the automatic synthesis task of the virtual resource, it indicates that the virtual resource does not need to have an automatic synthesis task. Deleting the automatic synthesis task of the virtual resource can avoid the virtual resource having an automatic synthesis task. This method can flexibly handle the automatic synthesis task of the virtual resource.

[0141] Next, from the technical perspective of the computer device, a method for synthesizing virtual resources in a game provided by an embodiment of the present application will be introduced in detail.

[0142] In addition, in the embodiment of the present application, for the configuration operation performed by the game object on the automatic synthesis task of the virtual resource in S201 above, a configuration request for the automatic synthesis task of the virtual resource by the game object can be obtained, and the resource identifier of the virtual resource and the configuration data of the start condition are carried in the configuration request, so as to determine that the automatic synthesis task of the virtual resource has a start condition based on the resource identifier of the virtual resource and the configuration data of the start condition, thereby implementing the acquisition of the start condition of the automatic synthesis task of the virtual resource in S201 above. Based on this, the present application provides a possible implementation method, and the method may further include the following S13-S14 (not shown in the figure).

[0143] S13: Obtain a configuration request for the automatic synthesis task of the virtual resource by the game object, and the configuration request carries the resource identifier of the virtual resource and the configuration data of the start condition.

[0144] S14: Determine that the automatic synthesis task of the virtual resource corresponding to the resource identifier has the start condition corresponding to the configuration data.

[0145] Among them, the configuration request is a setting request for the start condition; the resource identifier of the virtual resource is an identifier for identifying the virtual resource; the configuration data of the start condition is setting data for the precondition for triggering the automatic synthesis task of the virtual resource.

[0146] When the above S13 - S14 perform configuration operations for the automatic synthesis task of virtual resources by the game object, that is, the game object configures the pre - conditions that can trigger the automatic synthesis task of virtual resources according to the synthesis requirements of virtual resources, a configuration request for the automatic synthesis task of virtual resources by the game object can be obtained. This configuration request carries the resource identifier of the virtual resource and the configuration data of the start condition. The start condition is used to determine the necessary requirements for automatically starting the automatic synthesis task of virtual resources; through the resource identifier and the configuration data, it can be determined that the automatic synthesis task of virtual resources has a start condition, so as to subsequently obtain the start condition of the automatic synthesis task of virtual resources. When the synthesis status data of the virtual resource meets the start condition, it means that the synthesis status data of the virtual resource meets the pre - conditions for triggering the automatic synthesis task of virtual resources, that is, it meets the necessary requirements for automatically starting the automatic synthesis task of virtual resources, and the automatic synthesis task of virtual resources is automatically started to automatically synthesize virtual resources, avoiding the situation where the synthesis of virtual resources is not timely enough to reduce the synthesis efficiency of virtual resources.

[0147] In addition, in the embodiments of the present application, the process of determining the synthesis conditions for the automatic synthesis task of virtual resources in the above S2 or S3 may be: first, obtain the condition data for successfully executing the automatic synthesis task of virtual resources, and then, based on the condition data for successfully executing the automatic synthesis task of virtual resources, determine that the automatic synthesis task of virtual resources has synthesis conditions. Based on this, the present application provides a possible implementation method, and the method may further include the following S15 - S16 (not shown in the figure).

[0148] S15: Obtain the condition data for successfully executing the automatic synthesis task of virtual resources.

[0149] S16: Determine that the automatic synthesis task of virtual resources has the synthesis conditions corresponding to the condition data.

[0150] Among them, the condition data of the automatic synthesis task is the relevant data of the constraint conditions for successfully executing the automatic synthesis task of virtual resources.

[0151] The above S15 - S16 can obtain the conditional data for successfully executing the automatic synthesis task of virtual resources. Through the conditional data, it can be determined that the automatic synthesis task of virtual resources has synthesis conditions. So that subsequently, when the synthesis requirement data of virtual resources meets the synthesis conditions of the automatic synthesis task of virtual resources, it means that the synthesis requirement data of virtual resources meets the constraint conditions for successfully executing the automatic synthesis task of virtual resources, that is, it meets the necessary requirements for successfully synthesizing virtual resources, and successfully executes the automatic synthesis task of virtual resources to successfully synthesize virtual resources, thereby increasing the resource holding quantity of virtual resources and realizing the successful synthesis of virtual resources by game objects; when the synthesis requirement data of virtual resources does not meet the synthesis conditions of the automatic synthesis task of virtual resources, it means that the synthesis requirement data of virtual resources does not meet the constraint conditions for successfully executing the automatic synthesis task of virtual resources, that is, it does not meet the necessary requirements for successfully synthesizing virtual resources, and the automatic synthesis task of virtual resources cannot be successfully executed, then virtual resources cannot be successfully synthesized, and the failure reason of the automatic synthesis task of virtual resources is prompted, so that the game object can clarify the reason for the failure to successfully synthesize virtual resources, laying a foundation for successfully synthesizing virtual resources subsequently.

[0152] In addition, in the embodiments of the present application, for the selection operation of the game object for virtual resources based on the automatic synthesis task in the above S5a, the selection request of the game object for virtual resources based on the automatic synthesis task can be obtained, and the resource identifier of the virtual resource is carried in the selection request, so as to store the automatic synthesis task of the virtual resource in the task set of the automatic synthesis tasks, that is, the automatic synthesis task set, displayed on the task management page based on the resource identifier of the virtual resource, thereby realizing the display of the automatic synthesis task of the virtual resource on the task management page in the above S5b. Based on this, the present application provides a possible implementation manner. The method may further include the following S17 - S18 (not shown in the figure).

[0153] S17: Obtain the selection request of the game object for virtual resources based on the automatic synthesis task, and the selection request carries the resource identifier of the virtual resource.

[0154] S18: Store the automatic synthesis task of the virtual resource corresponding to the resource identifier into the automatic synthesis task set; the automatic synthesis task set is the task set of the automatic synthesis tasks displayed on the task management page.

[0155] Among them, the confirmation request based on the automatic synthesis task is the setting request for the virtual resource to have the dynamic synthesis task; the resource identifier of the virtual resource is the identifier for identifying the virtual resource.

[0156] When the game object executes a selection request for virtual resources based on an automatic synthesis task, that is, when the game object confirms that the virtual resources have an automatic synthesis task, it can obtain the selection request of the game object for the virtual resources based on the automatic synthesis task. The selection request carries the resource identifier of the virtual resources. Through the resource identifier, it can be determined that the virtual resources have an automatic synthesis task, and the automatic synthesis task of the virtual resources is stored in the automatic synthesis task set, so as to display the automatic synthesis task of the virtual resources on the task management page that can configure the start condition of the automatic synthesis task of the virtual resources, laying a foundation for the subsequent configuration of the start condition of the automatic synthesis task of the virtual resources by the game object.

[0157] In addition, in the embodiment of the present application, when an adjustment operation is performed on the execution priority of the automatic synthesis task of the virtual resources by the game object in the above S7, it can obtain the adjustment request of the game object for the execution priority. The adjustment request carries the resource identifier of the virtual resources and the new execution priority, so as to update the execution priority of the automatic synthesis task of the virtual resources to the new execution priority based on the resource identifier of the virtual resources and the new execution priority, thereby realizing the new execution priority of the automatic synthesis task of the virtual resources displayed in the above S7. Based on this, the present application provides a possible implementation manner. The method may further include the following S19-S20 (not shown in the figure).

[0158] S19: Obtain the adjustment request of the game object for the execution priority; the adjustment request carries the resource identifier of the virtual resources and the new execution priority.

[0159] S20: Update the automatic synthesis task of the virtual resources corresponding to the resource identifier to have the new execution priority.

[0160] Wherein, the adjustment request is a request to update the execution priority to the new execution priority.

[0161] Based on the execution data of the automatic synthesis task of the virtual items displayed on the task management page including the execution priority, when the game object performs an adjustment operation on the execution priority, it can obtain the adjustment request of the game object for the execution priority. The adjustment request carries the resource identifier of the virtual resources and the new execution priority. Through the resource identifier and the new execution priority, the automatic synthesis task of the virtual resources can be updated to have the new execution priority, so as to display the new execution priority of the automatic synthesis task of the virtual resources subsequently. The new execution priority represents the adjusted execution sequence, enabling the game object to intuitively see the new execution priority of the automatic synthesis task of the virtual resources and understand the adjusted execution sequence of the automatic synthesis task of the virtual resources.

[0162] In addition, in the embodiments of the present application, for the confirmation operation performed by the game object on the virtual resource for the automatic synthesis task in S9 above, a confirmation request of the game object for the virtual resource based on the automatic synthesis task can be obtained, and the resource identifier of the virtual resource is carried in the confirmation request, so as to determine that the virtual resource has an automatic synthesis identifier based on the resource identifier of the virtual resource, thereby implementing the display of the automatic synthesis identifier on the virtual resource in S9 above. Based on this, the present application provides a possible implementation manner. The method may further include the following S21-S22 (not shown in the figure).

[0163] S21: Obtain a confirmation request of the game object for the virtual resource based on the automatic synthesis task, and the confirmation request carries the resource identifier of the virtual resource.

[0164] S22: Determine that the virtual resource corresponding to the resource identifier has an automatic synthesis identifier.

[0165] Among them, the confirmation request based on the automatic synthesis task is a setting request for the virtual resource to have a dynamic synthesis task; the resource identifier of the virtual resource is an identifier for identifying the virtual resource.

[0166] When the game object performs a confirmation request for the virtual resource based on the automatic synthesis task in the above S21-S22, that is, when the game object confirms that the virtual resource has an automatic synthesis task, a confirmation request of the game object for the virtual resource based on the automatic synthesis task can be obtained, and the confirmation request carries the resource identifier of the virtual resource; through the resource identifier, it can be determined that the virtual resource has an automatic synthesis task, and it is determined that the virtual resource has an automatic synthesis identifier, so as to display the automatic synthesis identifier on the virtual resource subsequently, and the game object can intuitively see the automatic synthesis identifier, so that the game object can clearly know that the virtual resource has an automatic synthesis task.

[0167] In summary, see ​ , the ​A schematic diagram of the steps for synthesizing virtual resources in a game provided by an embodiment of the present application. The steps include: a game object performs a selection operation based on an automatic synthesis task for virtual resources and displays task prompt information; the game object performs a trigger operation on the task prompt information and displays the automatic synthesis task of the virtual resources on a task management page; the game object performs a configuration operation on the automatic synthesis task of the virtual resources to determine that the automatic synthesis task of the virtual resources has a start condition, and the start condition includes that the resource holding quantity of the virtual resources is less than a preset resource quantity; determine whether the resource holding quantity of the virtual resources is less than the preset resource quantity; if so (the resource holding quantity is less than the preset resource quantity), start the automatic synthesis task of the virtual resources; when the synthesis conditions of the automatic synthesis task of the virtual resources include that the remaining available capacity of the resource storage container is greater than or equal to a preset remaining capacity, the material holding quantity of the virtual materials required by the virtual resources is greater than or equal to a preset material quantity, and the remaining available energy of the game object in the game is greater than or equal to a preset synthesis energy, determine whether the remaining available capacity of the resource storage container is greater than or equal to the preset remaining capacity; if so (the remaining available capacity is greater than or equal to the preset remaining capacity), determine whether the material holding quantity of the virtual materials required by the virtual resources is greater than or equal to the preset material quantity; if so (the material holding quantity is greater than or equal to the preset material quantity), determine whether the remaining available energy of the game object in the game is greater than or equal to the preset synthesis energy, and if so (the remaining available energy is greater than or equal to the preset synthesis energy), increase the resource holding quantity of the virtual resources. In addition, for determining whether the remaining available capacity of the resource storage container is greater than or equal to the preset remaining capacity, if not (the remaining available capacity is less than the preset remaining capacity), prompt that the failure reason for the automatic synthesis task of the virtual resources is that the remaining available capacity of the container is less than the preset remaining capacity; in addition, for determining whether the material holding quantity of the virtual materials required by the virtual resources is greater than or equal to the preset material quantity, if not (the material holding quantity is less than the preset material quantity), prompt that the failure reason for the automatic synthesis task of the virtual resources is that the material holding quantity is less than the preset material quantity; in addition, for determining whether the remaining available energy of the game object in the game is greater than or equal to the preset synthesis energy, if not (the remaining available energy is less than the preset synthesis energy), prompt that the failure reason for the automatic synthesis task of the virtual resources is that the remaining available energy is less than the preset synthesis energy.

[0168] It should be noted that, based on the implementation manners provided in the above aspects of the present application, further combinations can be made to provide more implementation manners.

[0169] The virtual resource synthesis method in the game provided by this application allows the game object to configure the preconditions for triggering the automatic synthesis task of virtual resources according to the synthesis requirements of virtual resources, so as to obtain the start conditions for the automatic synthesis task of virtual resources; there is no need for the game object to continuously and frequently detect the synthesis requirements of virtual resources, and it can automatically detect whether the synthesis status data of virtual resources meets the start conditions. If so, without the game object manually performing the synthesis operation for virtual resources, it can automatically start the automatic synthesis task of virtual resources to automatically synthesize virtual resources, and has the following advantages:

[0170] First, it improves the synthesis efficiency of virtual resources. Automatic detection and automatic start can reduce manual operations and ensure the efficient execution of the synthesis task of virtual resources.

[0171] Second, it reduces the operation complexity. The game object only needs to configure the simple start conditions for the automatic synthesis task, reducing the operation burden of the game object and improving the operation convenience.

[0172] Third, it optimizes the overall game process. Automatically synthesizing virtual resources effectively avoids the delay of the game progress caused by untimely synthesis of virtual resources. The game object can focus more on other game contents, optimizing the overall game process.

[0173] Fourth, it reduces repetitive operations. The game object does not need to manually perform repetitive synthesis operations for virtual resources, avoiding the decline in experience caused by operation fatigue.

[0174] Fifth, it improves the adaptability of the method. The start conditions for the automatic synthesis task can be adaptively set according to the synthesis requirements of different virtual resources, enhancing the flexibility of the method to be applicable to different types of games.

[0175] Based on the virtual resource synthesis method in the game provided in the above embodiment, the embodiment of this application also provides a virtual resource synthesis device in the game. Refer to ​ This ​ is a schematic structural diagram of another virtual resource synthesis device 1000 provided by the embodiment of this application. The device 1000 includes: an acquisition unit 1001 and a start unit 1002;

[0176] The acquisition unit 1001 is used to obtain the start conditions for the automatic synthesis task of virtual resources in response to the configuration operation of the game object for the automatic synthesis task of virtual resources; the start conditions are the preconditions for triggering the automatic synthesis task of virtual resources;

[0177] The start unit 1002 is used to start the automatic synthesis task of virtual resources in response to the synthesis status data of virtual resources meeting the start conditions.

[0178] In a possible implementation, the start condition includes at least one of the resource holding quantity of the virtual resource being less than a preset resource quantity and the synthesis interval time of the virtual resource reaching a preset interval time; the start condition includes the resource holding quantity being less than the preset resource quantity, and the synthesis status data includes the resource holding quantity; the start condition includes the synthesis interval time reaching the preset interval time; and the synthesis status data includes the synthesis interval time.

[0179] In a possible implementation, the start condition includes the resource holding quantity being less than the preset resource quantity. After the start unit 1002, the apparatus 1000 further includes: a stop unit;

[0180] The stop unit is configured to stop the automatic synthesis task of the virtual resource in response to the resource holding quantity reaching the preset resource quantity.

[0181] In a possible implementation, the apparatus 1000 further includes: an increase unit;

[0182] The increase unit is configured to increase the resource holding quantity of the virtual resource in response to the synthesis requirement data of the virtual resource conforming to the synthesis condition of the automatic synthesis task of the virtual resource; the synthesis condition is the constraint condition for successfully executing the automatic synthesis task of the virtual resource.

[0183] In a possible implementation, the apparatus 1000 further includes: a first prompting unit;

[0184] The first prompting unit is configured to prompt the failure reason of the automatic synthesis task of the virtual resource in response to the synthesis requirement data of the virtual resource not conforming to the synthesis condition of the automatic synthesis task of the virtual resource; the synthesis condition is the constraint condition for successfully executing the automatic synthesis task of the virtual resource.

[0185] In a possible implementation, the synthesis condition includes that the remaining capacity of the resource storage container is greater than or equal to a preset remaining capacity, the material holding quantity of the virtual material required by the virtual resource is greater than or equal to a preset material quantity, and the remaining available energy of the game object in the game is greater than or equal to a preset synthesis energy; the synthesis requirement data includes the remaining capacity of the container, the material holding quantity, and the remaining available energy.

[0186] In a possible implementation, the first prompting unit is further configured to:

[0187] Prompt the solution corresponding to the failure reason for the failure reason; the solution is the implementation method of adjusting the synthesis requirement data to conform to the synthesis condition.

[0188] In a possible implementation, the failure reasons include that the remaining capacity of the container is less than the preset remaining capacity, and the solution includes increasing the remaining capacity of the container; the failure reasons include that the quantity of the material held is less than the preset material quantity, and the solution includes increasing the quantity of the material held; the failure reasons include that the remaining available energy is less than the preset synthesis energy, and the solution includes increasing the remaining available energy.

[0189] In a possible implementation, the device 1000 further includes: a display unit;

[0190] The display unit is configured to display an automatic synthesis task of virtual resources on a task management page in response to a touch operation of a game object on a task management control for the automatic synthesis task; the task management page is used to configure a start condition.

[0191] In a possible implementation, the display unit is configured to:

[0192] Display task prompt information on the task management control in response to a selection operation of the game object on the virtual resources based on the automatic synthesis task;

[0193] Display an automatic synthesis task of virtual resources on the task management page in response to a touch operation of the game object on the task management control that displays the task prompt information.

[0194] In a possible implementation, the display unit is further configured to:

[0195] Display execution data of the automatic synthesis task of virtual resources on the task management page; the execution data is data describing the execution situation of the automatic synthesis task of virtual resources.

[0196] In a possible implementation, the execution data includes at least one of an execution priority, an execution quantity, and an execution status.

[0197] In a possible implementation, the execution data includes an execution priority; the display unit is further configured to:

[0198] Display a new execution priority of the automatic synthesis task of virtual resources in response to an adjustment operation of the game object on the execution priority.

[0199] In a possible implementation, the execution data includes an execution quantity, and the execution quantity includes a successful quantity and a failed quantity; the device 1000 further includes: a second prompt unit;

[0200] The second prompt unit is configured to prompt the failure reasons of the automatic synthesis task of virtual resources in response to a touch operation of the game object on the failed quantity.

[0201] In a possible implementation, the display unit is further configured to:

[0202] In response to a selection operation of a game object on a virtual resource based on an automatic synthesis task, an automatic synthesis identifier is displayed on the virtual resource; the automatic synthesis identifier is an identifier indicating that the virtual resource has an automatic synthesis task.

[0203] In a possible implementation, the apparatus 1000 further includes: a pause unit, a close unit, or a delete unit;

[0204] The pause unit is configured to pause the automatic synthesis task of the virtual resource in response to a pause operation of the game object on the automatic synthesis task of the virtual resource;

[0205] The close unit is configured to close the automatic synthesis task of the virtual resource in response to a close operation of the game object on the automatic synthesis task of the virtual resource; or,

[0206] The delete unit is configured to delete the automatic synthesis task of the virtual resource in response to a delete operation of the game object on the automatic synthesis task of the virtual resource.

[0207] In a possible implementation, the apparatus 1000 further includes: a first determination unit;

[0208] The obtaining unit 1001 is further configured to obtain a configuration request of the game object for the automatic synthesis task of the virtual resource, where the configuration request carries a resource identifier of the virtual resource and configuration data of a start condition;

[0209] The first determination unit is configured to determine that the automatic synthesis task of the virtual resource corresponding to the resource identifier has a start condition corresponding to the configuration data.

[0210] In a possible implementation, the apparatus 1000 further includes: a second determination unit;

[0211] The obtaining unit 1001 is further configured to obtain condition data for successfully executing the automatic synthesis task of the virtual resource;

[0212] The second determination unit is configured to determine that the automatic synthesis task of the virtual resource has a synthesis condition corresponding to the condition data.

[0213] In a possible implementation, the apparatus 1000 further includes: a storage unit;

[0214] The obtaining unit 1001 is further configured to obtain a selection request of the game object for the virtual resource based on the automatic synthesis task, where the selection request carries a resource identifier of the virtual resource;

[0215] The storage unit is configured to store the automatic synthesis task of the virtual resource corresponding to the resource identifier into an automatic synthesis task set; the automatic synthesis task set is a task set of the automatic synthesis tasks displayed on a task management page.

[0216] In a possible implementation, the apparatus 1000 further includes: an update unit;

[0217] The obtaining unit 1001 is further configured to obtain an adjustment request of a game object for an execution priority; the adjustment request carries a resource identifier of a virtual resource and a new execution priority;

[0218] The update unit is configured to update that an automatic synthesis task of the virtual resource corresponding to the resource identifier has a new execution priority.

[0219] In a possible implementation, the apparatus 1000 further includes: a storage unit;

[0220] The obtaining unit 1001 is further configured to obtain a confirmation request of a game object for a virtual resource based on an automatic synthesis task, and the confirmation request carries a resource identifier of the virtual resource;

[0221] The third determination unit is configured to determine that the virtual resource corresponding to the resource identifier has an automatic synthesis identifier.

[0222] The virtual resource synthesis apparatus in the embodiments of the present application includes an obtaining unit and a starting unit. The obtaining unit is configured to, when a game object performs a configuration operation on an automatic synthesis task of a virtual resource, that is, the game object configures a precondition for triggering the automatic synthesis task of the virtual resource according to the synthesis requirement of the virtual resource, so as to obtain a starting condition for the automatic synthesis task of the virtual resource, and the starting condition is used to determine the necessary requirements for automatically starting the automatic synthesis task of the virtual resource; the starting unit is configured to, when the synthesis state data of the virtual resource meets the starting condition, indicate that the synthesis state data of the virtual resource meets the precondition for triggering the automatic synthesis task of the virtual resource, that is, meets the necessary requirements for automatically starting the automatic synthesis task of the virtual resource, and automatically start the automatic synthesis task of the virtual resource to automatically synthesize the virtual resource, so as to avoid insufficient timeliness of synthesizing the virtual resource and reduce the synthesis efficiency of the virtual resource. Based on this, on the basis that the game object configures the starting condition of the automatic synthesis task of the virtual resource, the apparatus can automatically detect whether the synthesis state data of the virtual resource meets the starting condition without the game object continuously and frequently detecting the synthesis requirement of the virtual resource. If so, the apparatus can automatically start the automatic synthesis task of the virtual resource without the game object manually performing the synthesis operation on the virtual resource; that is, the apparatus can synthesize the virtual resource in time while reducing energy consumption and simplifying the synthesis operation, thereby improving the synthesis efficiency of the virtual resource.

[0223] The embodiments of the present application further provide a computer device, and the computer device may be a terminal, see ​ ,the ​A structural diagram of a terminal provided by an embodiment of the present application. Taking the terminal as a smart phone as an example, the smart phone includes components such as a Radio Frequency (RF) circuit 1110, a memory 1120, an input unit 1130, a display unit 1140, a sensor 1150, an audio circuit 1160, a WiFi module 1170, a processor 1180, and a power supply 1190. The input unit 1130 may include a touch panel 1131 and other input devices 1132. The display unit 1140 may include a display panel 1141. The audio circuit 1160 may include a speaker 1161 and a microphone 1162. Those skilled in the art can understand that ​ the smart phone structure shown in

[0224] does not limit the smart phone, and may include more or fewer components than shown in the figure, or combine certain components, or have different component arrangements. The memory 1120 can be used to store software programs and modules. The processor 1180 executes various functional applications and data processing of the smart phone by running the software programs and modules stored in the memory 1120. The memory 1120 may mainly include a program storage area and a data storage area. Among them, the program storage area can store an operating system, application programs required for at least one function (such as a sound playback function, an image playback function, etc.); the data storage area can store data created according to the use of the smart phone (such as audio data, phone book, etc.). In addition, the memory 1120 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, or other non-volatile solid-state storage devices.

[0225] The processor 1180 is the control center of the smart phone, connecting various parts of the entire smart phone through various interfaces and lines. By running or executing the software programs and / or modules stored in the memory 1120, and calling the data stored in the memory 1120, it executes various functions of the smart phone and processes data. Optionally, the processor 1180 may include one or more processing units; preferably, the processor 1180 may integrate an application processor and a modulation and demodulation processor. Among them, the application processor mainly processes the operating system, user interface, and application programs, etc., and the modulation and demodulation processor mainly processes wireless communication. It can be understood that the above modulation and demodulation processor may not be integrated into the processor 1180.

[0226] In this embodiment, the processor 1180 in the smart phone can execute the methods provided by various possible implementation manners in the above embodiments.

[0227] The computer device provided by the embodiment of the present application may also be a server. See ​ this ​This is a structural diagram of a server provided by an embodiment of the present application. The server 1200 may vary significantly due to configuration or performance differences, and may include one or more processors, such as a Central Processing Unit (CPU) 1222, and a memory 1232, and one or more storage media 1230 (such as one or more mass storage devices) for storing application programs 1242 or data 1244. Among them, the memory 1232 and the storage media 1230 may be transient storage or persistent storage. The programs stored in the storage media 1230 may include one or more modules (not shown in the figure), and each module may include a series of instruction operations on the server. Further, the central processor 1222 may be configured to communicate with the storage media 1230 and execute a series of instruction operations in the storage media 1230 on the server 1200.

[0228] The server 1200 may further include one or more power supplies 1226, one or more wired or wireless network interfaces 1250, one or more input / output interfaces 1258, and / or one or more operating systems 1241, such as Windows ServerTM, Mac OS XTM, UnixTM, LinuxTM, FreeBSDTM, and so on.

[0229] In this embodiment, the method provided by various possible implementation manners in the above embodiment may be executed by the central processor 1222 in the server 1200.

[0230] The embodiment of the present application further provides a computer-readable storage medium, which is used to store a computer program. When the computer program runs on a computer device, the computer device is enabled to execute the method provided by various optional implementation manners in the above embodiment.

[0231] The embodiment of the present application further provides a computer program product, which includes a computer program stored in a computer-readable storage medium. The processor of the computer device reads the computer program from the computer-readable storage medium, and the processor executes the computer program, enabling the computer device to execute the method provided by various optional implementation manners in the above embodiment.

[0232] The descriptions of the processes or structures corresponding to the above respective drawings have their own focuses. For parts not detailed in a certain process or structure, reference may be made to the relevant descriptions of other processes or structures.

[0233] In the description of the present application and the above-mentioned drawings, terms such as "first" and "second" are used to distinguish similar objects, and do not necessarily describe a specific order or sequence. It should be understood that the data used in this way can be interchanged under appropriate circumstances, so that the embodiments of the present application described herein can be implemented in an order other than those illustrated or described herein. In addition, the terms "comprising" and "having" and any variations thereof are intended to cover non-exclusive inclusion. For example, a process, method, system, product or device that includes a series of steps or units does not necessarily have to be limited to those steps or units clearly listed, but may include other steps or units not clearly listed or inherent to these processes, methods, products or devices.

[0234] In several embodiments provided by the present application, it should be understood that the disclosed systems, devices and methods can be implemented in other ways. For example, the device embodiments described above are merely illustrative. For example, the division of units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the displayed or discussed coupling or direct coupling or communication connection between each other can be through some interfaces, and the indirect coupling or communication connection of devices or units can be in electrical, mechanical or other forms.

[0235] The units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they can be located in one place, or can be distributed to multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.

[0236] In addition, each functional unit in various embodiments of the present application can be integrated in a processing unit, or each unit can exist physically alone, or two or more units can be integrated in one unit. The above-mentioned integrated units can be implemented in the form of hardware or in the form of software functional units.

[0237] When an integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this application, in essence, or the part that contributes to the prior art, or all or part of this technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions for causing a computer device to execute all or part of the steps of the methods of the various embodiments of this application. The aforementioned storage medium includes: various media such as USB flash drives, mobile hard disks, read-only memories (ROMs), random access memories (RAMs), magnetic disks, or optical discs that can store computer programs.

[0238] In the embodiments of this application, the term "module" or "unit" refers to a computer program with a predetermined function or a part of a computer program, which works together with other related parts to achieve a predetermined goal, and can be fully or partially implemented by using software, hardware (such as a processing circuit or a memory), or a combination thereof. Similarly, a processor (or multiple processors or memories) can be used to implement one or more modules or units. In addition, each module or unit can be a part of the overall module or unit that includes the function of that module or unit.

[0239] In summary, the above embodiments are only used to illustrate the technical solutions of this application, rather than to limit them; although this application has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that they can still modify the technical solutions described in the foregoing embodiments, or perform equivalent replacements for some of the technical features; and these modifications or replacements do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the various embodiments of this application.

Claims

1. A method for synthesizing virtual resources in a game, characterized in that, The method includes: In response to a configuration operation of a game object for an automatic synthesis task of virtual resources, obtaining a start condition for the automatic synthesis task of the virtual resources; the start condition is a precondition for triggering the automatic synthesis task of the virtual resources. In response to the synthesis status data of the virtual resources meeting the start condition, starting the automatic synthesis task of the virtual resources.

2. The method according to claim 1, wherein The start condition includes at least one of the resource holding quantity of the virtual resources being less than a preset resource quantity and the synthesis interval time of the virtual resources reaching a preset interval time; the start condition includes the resource holding quantity being less than the preset resource quantity, and the synthesis status data includes the resource holding quantity; the start condition includes the synthesis interval time reaching the preset interval time; the synthesis status data includes the synthesis interval time.

3. The method according to claim 2, characterized in that, The start condition includes the resource holding quantity being less than the preset resource quantity. After starting the automatic synthesis task of the virtual resources, the method further includes: In response to the resource holding quantity reaching the preset resource quantity, stopping the automatic synthesis task of the virtual resources.

4. The method according to claim 1, wherein The method further includes: In response to the synthesis demand data of the virtual resources meeting the synthesis condition of the automatic synthesis task of the virtual resources, increasing the resource holding quantity of the virtual resources; the synthesis condition is a constraint condition for successfully executing the automatic synthesis task of the virtual resources.

5. The method according to claim 1, characterized in that, The method further includes: In response to the synthesis demand data of the virtual resources not meeting the synthesis condition of the automatic synthesis task of the virtual resources, prompting the reason for the failure of the automatic synthesis task of the virtual resources; the synthesis condition is a constraint condition for successfully executing the automatic synthesis task of the virtual resources.

6. The method according to claim 4 or 5, characterized in that, The synthesis condition includes that the free capacity of the resource storage container is greater than or equal to a preset free capacity, the material holding quantity of the virtual materials required for the virtual resources is greater than or equal to a preset material quantity, and the remaining available energy of the game object in the game is greater than or equal to a preset synthesis energy; the synthesis demand data includes the free capacity of the container, the material holding quantity, and the remaining available energy.

7. The method according to claim 6, wherein The method further includes: Prompting a solution corresponding to the failure reason for the failure reason; the solution is a way to adjust the synthesis demand data to meet the synthesis condition.

8. The method according to claim 7, wherein The failure reason includes that the free capacity of the container is less than the preset free capacity, and the solution includes increasing the free capacity of the container; the failure reason includes that the material holding quantity is less than the preset material quantity, and the solution includes increasing the material holding quantity; the failure reason includes that the remaining available energy is less than the preset synthesis energy, and the solution includes increasing the remaining available energy.

9. The method according to claim 1, characterized in that, The method further includes: In response to a touch operation of the game object on a task management control for the automatic synthesis task, displaying the automatic synthesis task of the virtual resources on a task management page; the task management page is used to configure the start condition.

10. The method according to claim 9, characterized in that, In response to a touch operation of the game object on the task management control for the automatic synthesis task of the virtual resource, displaying the automatic synthesis task of the virtual resource in the task management page, including: In response to a selection operation of the game object on the virtual resource based on the automatic synthesis task, displaying task prompt information on the task management control; In response to a touch operation of the game object on the task management control that displays the task prompt information, displaying the automatic synthesis task of the virtual resource in the task management page.

11. The method according to claim 9, wherein The method further includes: Displaying execution data of the automatic synthesis task of the virtual resource in the task management page; the execution data is data describing the execution situation of the automatic synthesis task of the virtual resource.

12. The method according to claim 11, wherein The execution data includes at least one of execution priority, execution quantity, and execution status.

13. The method according to claim 12, wherein The execution data includes the execution priority; the method further includes: In response to an adjustment operation of the game object on the execution priority, displaying a new execution priority of the automatic synthesis task of the virtual resource.

14. The method according to claim 12, characterized in that, The execution data includes the execution quantity, and the execution quantity includes the successful quantity and the failed quantity; the method further includes: In response to a touch operation of the game object on the failed quantity, prompting the reason for the failure of the automatic synthesis task of the virtual resource.

15. The method according to claim 10, wherein The method further includes: In response to a selection operation of the game object on the virtual resource based on the automatic synthesis task, displaying an automatic synthesis identifier on the virtual resource; the automatic synthesis identifier is an identifier indicating that the virtual resource has an automatic synthesis task.

16. The method according to claim 1, characterized in that, The method further includes: In response to a pause operation of the game object on the automatic synthesis task of the virtual resource, pausing the automatic synthesis task of the virtual resource; or, In response to a close operation of the game object on the automatic synthesis task of the virtual resource, closing the automatic synthesis task of the virtual resource; or, In response to a deletion operation of the game object on the automatic synthesis task of the virtual resource, deleting the automatic synthesis task of the virtual resource.

17. The method according to claim 1, wherein The method further includes: Obtaining a configuration request of the game object for the automatic synthesis task of the virtual resource, where the configuration request carries the resource identifier of the virtual resource and the configuration data of the start condition; Determining that the automatic synthesis task of the virtual resource corresponding to the resource identifier has the start condition corresponding to the configuration data.

18. The method according to claim 4, wherein The method further includes: Obtaining condition data for successfully executing the automatic synthesis task of the virtual resource; Determining that the automatic synthesis task of the virtual resource has the synthesis condition corresponding to the condition data.

19. The method according to claim 10, wherein The method further includes: Obtaining a selection request of the game object on the virtual resource based on the automatic synthesis task, where the selection request carries the resource identifier of the virtual resource; Storing the automatic synthesis task of the virtual resource corresponding to the resource identifier into an automatic synthesis task set; the automatic synthesis task set is a task set of the automatic synthesis tasks displayed in the task management page.

20. The method according to claim 13, characterized in that, The method further includes: Obtain an adjustment request of the game object for the execution priority; the adjustment request carries the resource identifier of the virtual resource and the new execution priority; Update the automatic synthesis task of the virtual resource corresponding to the resource identifier to have the new execution priority.

21. The method according to claim 15, characterized in that The method further includes: Obtain a confirmation request of the game object for the virtual resource based on the automatic synthesis task, where the confirmation request carries the resource identifier of the virtual resource; Determine that the virtual resource corresponding to the resource identifier has the automatic synthesis identifier.

22. A virtual resource synthesis device in a game, characterized in that, The device includes: an acquisition unit and a start unit; The acquisition unit is configured to obtain the start condition of the automatic synthesis task of the virtual resource in response to a configuration operation of the game object for the automatic synthesis task of the virtual resource; the start condition is a precondition for triggering the automatic synthesis task of the virtual resource; The start unit is configured to start the automatic synthesis task of the virtual resource in response to the synthesis status data of the virtual resource meeting the start condition.

23. A computer device, characterized in that, The computer device includes a processor and a memory: The memory is used to store a computer program and transmit the computer program to the processor; The processor is configured to execute the method according to any one of claims 1-21 based on the instructions in the computer program.

24. A computer-readable storage medium, characterized in that, The computer-readable storage medium is used to store a computer program, and when the computer program runs on a computer device, the computer device is caused to execute the method according to any one of claims 1-21.

25. A computer program product, comprising a computer program, characterized in that, When the computer program runs on a computer device, the computer device is caused to execute the method according to any one of claims 1-21.