Game type rehabilitation platform for children

By designing a children's game-style rehabilitation platform, using OAuth certification, VR/AR technology and machine learning, the problem of lack of fun and personalization of traditional rehabilitation methods has been solved, personalized rehabilitation plans and real-time feedback have been achieved, and the effect and experience of children's rehabilitation have been improved.

CN120452679AInactive Publication Date: 2025-08-08THE WEST CHINA SECOND UNIV HOSPITAL OF SICHUAN
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Patent Information

Application Number
CN202510563072.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-04-30
Publication Date
2025-08-08
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Traditional rehabilitation methods lack interest and are difficult to attract children's attention and active participation. The evaluation methods are highly subjective, lack quantitative indicators, and the training methods are lacking personalized, which cannot meet the rehabilitation needs of different children.

Method used

Design a children's game-style rehabilitation platform, including user registration and login module, rehabilitation assessment module, cloud storage module, rehabilitation training module, data visualization module, message push module and suggestion feedback module, and adopts OAuth certification, VR/AR technology, motion capture technology, machine learning and data mining to provide personalized rehabilitation solutions and real-time feedback.

Benefits of technology

It improves the fun and participation of children's rehabilitation, provides personalized rehabilitation training plans, enhances user motivation, realizes real-time monitoring and data-driven optimization, and improves user experience and rehabilitation effects.

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Abstract

The invention relates to the technical field of rehabilitation systems, in particular to a game type rehabilitation platform for children, which comprises a user registration and login module for a user to perform account registration and login operation; the rehabilitation evaluation module is used for comprehensively testing rehabilitation conditions of children, including data comparison before and after rehabilitation, and providing user data and reference standards for the training module; the rehabilitation training module is used for establishing a virtual environment and providing rehabilitation training for children in combination with virtual equipment; and the data visualization module is used for displaying the training data and the evaluation result in the forms of charts and reports. According to the whole technical scheme, through a personalized rehabilitation scheme, the beneficial effects of improving user motivation and participation degree, real-time feedback and guidance, data-driven rehabilitation monitoring and optimization, user feedback and technical improvement and the like are achieved, the rehabilitation effect and experience of children can be improved, and more comprehensive and personalized rehabilitation services are provided.
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Description

Technical Field

[0001] The present invention relates to the technical field of rehabilitation systems, and in particular to a children's game-type rehabilitation platform. Background Art

[0002] Traditional rehabilitation methods often lack interest and are difficult to attract children's attention and active participation. Furthermore, traditional rehabilitation assessment and training methods can be subjective and lack quantitative indicators. Therefore, to improve the effectiveness and experience of children's rehabilitation, an innovative pediatric rehabilitation platform is needed.

[0003] Traditional rehabilitation methods are monotonous and lack interest. For children, participating in the rehabilitation process can be boring and tedious, which may reduce their enthusiasm and persistence.

[0004] Traditional rehabilitation assessment methods are highly subjective and lack objective indicators. Some traditional rehabilitation assessment tools may struggle to accurately assess a child's recovery and progress, and also lack comprehensive data analysis and visualization capabilities.

[0005] Traditional rehabilitation training methods lack personalization and cannot meet the rehabilitation needs of different children. Each child's rehabilitation needs and progress may be different, and traditional methods often cannot provide personalized training plans.

[0006] Therefore, the children's game-based rehabilitation platform still needs further research and improvement to improve the accuracy of prediction and the feasibility of application. Summary of the Invention

[0007] (1) Technical problems solved

[0008] In view of the fact that there are still some challenges and shortcomings in the existing children's game-style rehabilitation platform, the present invention provides a children's game-style rehabilitation platform.

[0009] (2) Technical solution

[0010] To achieve the above objectives, the present invention provides the following technical solutions: a children's game-style rehabilitation platform, comprising:

[0011] User registration and login module: used for user account registration and login operations;

[0012] Rehabilitation Assessment Module: The assessment module conducts a comprehensive test of the child's rehabilitation status, including comparison of data before and after rehabilitation, and also provides user data and reference standards for the training module;

[0013] Cloud storage module: used to store user data, including user information and various physiological data information after user evaluation;

[0014] Rehabilitation training module: Establish a virtual environment and combine virtual equipment to provide rehabilitation training for children;

[0015] Data visualization module: displays training data and evaluation results in the form of charts and reports;

[0016] Message push module: push rehabilitation training plans and progress to children and their parents;

[0017] Suggestion feedback module: used for users to feedback issues and help technical personnel improve the platform.

[0018] As a preferred technical solution of the present invention: the user registration and login module specifically adopts OAuth or OpenID authentication technology to provide registration and login services for users.

[0019] As a preferred technical solution of the present invention: the rehabilitation assessment module is specifically:

[0020] Selection of assessment tools: Select rehabilitation assessment tools based on needs. Assessment tools include questionnaires, test questions, or specific test movements;

[0021] Data collection: Collect relevant data of patients or users according to the requirements of the assessment tool;

[0022] Data analysis: Process and analyze the collected data using machine learning and data mining methods;

[0023] Result presentation: Use visual charts or reports to present the results;

[0024] Provide advice and guidance: Based on the assessment results, provide appropriate advice and guidance to medical staff or patients, including rehabilitation training programs, treatment methods, and drug recommendations.

[0025] As a preferred technical solution of the present invention: the rehabilitation training module is specifically:

[0026] Virtual environment: Use virtual reality (VR) or augmented reality (AR) technology to create a virtual rehabilitation training environment;

[0027] Motion capture technology: Combined with a physical controller or AR headset, motion capture technology can convert the user's movements into the movements of characters or objects in the virtual environment in real time. By monitoring and analyzing the user's movements, the user's rehabilitation progress can be assessed;

[0028] Abnormal detection and guidance: In a virtual environment, the system uses algorithms to detect abnormal user movements. Based on the detection results, the system provides real-time guidance and corrections to help users correctly complete rehabilitation training movements.

[0029] Data recording and analysis: The system records the user's behavior and rehabilitation data in the virtual environment, including the accuracy, timing, and frequency of movements;

[0030] Personalized training plan: The system provides personalized training plans based on the user's rehabilitation needs and progress.

[0031] As a preferred technical solution of the present invention: the data visualization module is specifically:

[0032] Data processing and analysis: Process and analyze the data collected using the user registration module and rehabilitation assessment module, calculate the average value of indicators, analyze trends, and analyze data correlation. Data processing and analysis methods include statistical methods and machine learning algorithms;

[0033] Visual chart design: Choose a chart type suitable for displaying rehabilitation training data and evaluation results, and use bar charts, line charts, or radar charts to show data changes and trends;

[0034] Data report design: Design data reports to provide detailed rehabilitation training and evaluation results. The reports include the rehabilitation training process, completion status, and progress evaluation;

[0035] Interactive interface design: Design the operation interface to provide users with information display and condition selection interface, select a specific date range, and switch between different chart types;

[0036] Mobile adaptation: Children and parents use mobile devices to view;

[0037] As a preferred technical solution of the present invention: the message push module is specifically:

[0038] Registration and binding: Users bind to the corresponding mobile terminal or application when registering;

[0039] Plan setting: Users set rehabilitation training plans in the system and store them on the server. When the system detects that a user needs rehabilitation training, it will push a plan reminder to the bound device. Notification push: The system sends push notifications to children and parents via mobile devices and applications to remind them to start rehabilitation training or inform them of the real-time progress of training. Notifications can be set to be pushed regularly or based on user dynamics.

[0040] Email: In addition to push notifications, the system can send email notifications to children and parents, which can include detailed rehabilitation training plans and progress;

[0041] SMS: The system sends them reminders of rehabilitation training plans and progress via SMS;

[0042] Personalized push notifications: The system provides personalized push notifications on the progress and plan of rehabilitation training based on the user’s specific needs and progress.

[0043] (3) Beneficial effects

[0044] Compared with existing technologies, this children's game-style rehabilitation platform has the following beneficial effects:

[0045] 1. Personalized rehabilitation plan: Through comprehensive evaluation and data analysis of the rehabilitation assessment module, the platform can provide personalized rehabilitation training plans and suggestions based on the user's rehabilitation needs and progress, to better meet the specific rehabilitation needs of each child.

[0046] 2. Enhance user motivation and engagement: The message push module can remind and motivate children and their parents to actively participate in rehabilitation training by regularly pushing rehabilitation training plans and progress reminders, as well as personalized push notifications, thereby enhancing their motivation and persistence.

[0047] 3. Real-time feedback and guidance: The rehabilitation training module uses virtual environment and motion capture technology to monitor and analyze the user's rehabilitation movements in real time. Through abnormality detection and guidance, it corrects incorrect movements, helps users complete rehabilitation training correctly, and provides instant feedback and guidance.

[0048] 4. Data-driven rehabilitation monitoring and optimization: The cloud storage module stores the user's rehabilitation data, and the data visualization module can display the user's rehabilitation progress and trends through data processing, analysis and visualization, helping medical staff and patients better monitor rehabilitation effects and adjust rehabilitation plans and training programs in a timely manner.

[0049] 5. User feedback and technical improvement: The feedback module provides a user feedback channel to help technical personnel understand user needs and problems, improve the platform's functions and user experience in a timely manner, and continuously optimize and upgrade the entire rehabilitation platform.

[0050] In summary, the entire technical solution can improve the effectiveness and experience of children's rehabilitation and provide more comprehensive and personalized rehabilitation services through the beneficial effects of personalized rehabilitation plans, enhanced user motivation and participation, real-time feedback and guidance, data-driven rehabilitation monitoring and optimization, user feedback and technical improvements. DETAILED DESCRIPTION

[0051] The following will be combined with the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the embodiments described are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without making creative efforts are within the scope of protection of the present invention.

[0052] Children's game-based rehabilitation platform, including

[0053] ① User registration and login module: used for users to register and log in to their accounts; the user registration and login module specifically adopts OAuth or OpenID authentication technology to provide registration and login services for users.

[0054] ②Cloud storage module: used to store user data;

[0055] ③ Rehabilitation Assessment Module: This module comprehensively assesses the child's recovery, including pre- and post-rehabilitation data comparisons. It also provides user data and reference standards for the training module. The module specifically includes: Assessment Tool Selection: Appropriate rehabilitation assessment tools are selected based on needs, such as motor function assessment, language ability assessment, and cognitive ability assessment. These assessment tools can be standardized questionnaires, test questions, or specific rehabilitation tasks.

[0056] Data collection: Collect relevant patient or user data based on the requirements of the assessment tool. This can be a questionnaire, physiological signal monitoring (such as movement trajectory, heart rate, muscle activity, etc.), or voice and video recording.

[0057] Data analysis: Process and analyze collected data to obtain objective evaluation results and indicators. Machine learning, data mining, and other methods can be used to process data and identify patterns, thereby drawing objective evaluation conclusions.

[0058] Results presentation: Clearly present the assessment results to medical staff or patients. Use visual charts, reports, or simple, easy-to-understand interfaces to better understand the results.

[0059] Provide advice and guidance: Based on the assessment results, provide corresponding advice and guidance to medical staff or patients, including rehabilitation training programs, treatment methods, drug recommendations, etc.

[0060] Data management and privacy protection: Ensure that the assessment module manages and protects user data securely. Proper data storage, encryption, and access control measures, as well as privacy protection policies that comply with relevant laws and regulations, are essential.

[0061] ④ Rehabilitation Training Module: This module provides rehabilitation training for children by establishing a virtual environment and integrating virtual devices. This module is the core of the entire platform. A variety of rehabilitation training programs should be designed, catering to diverse rehabilitation needs and offering a variety of approaches. For example, for children with visual impairments, various eye exercises can be offered, while for children with limb dysfunction, targeted physical exercises can be designed. Furthermore, gamification can be introduced to encourage children to participate in training, such as designing a variety of fun mini-games.

[0062] Virtual environment: Use virtual reality (VR) or augmented reality (AR) technology to create a virtual rehabilitation training environment. This virtual environment can simulate real scenes while providing more interactive and personalized training experiences.

[0063] Motion capture technology: Incorporating motion capture technology, the user's movements are translated into the movements of characters or objects in the virtual environment in real time. By monitoring and analyzing the user's movements, the system can accurately assess the user's rehabilitation progress.

[0064] Abnormality detection and guidance: In a virtual environment, the system uses algorithms to detect abnormal user movements, such as incorrect posture or uncoordinated movements. Based on the detection results, the system can provide real-time guidance and corrections to help users complete rehabilitation training movements correctly.

[0065] Data Recording and Analysis: The system records the user's behavior and rehabilitation data in the virtual environment, including the accuracy, timing, and frequency of movements. This data can be used to analyze the user's training progress and provide progress reports to medical staff.

[0066] Personalized training plan: Based on the user's rehabilitation needs and progress, the system can provide a personalized training plan. By analyzing the user's data and evaluation results, the system can intelligently adjust the training content and difficulty to suit the user's progress.

[0067] ⑤ Data Visualization Module: This module displays training data and evaluation results in the form of charts and reports. Specifically, the data visualization module includes: Data Collection and Storage: First, it is necessary to ensure that rehabilitation training data and evaluation results are correctly collected and stored. This allows the system to automatically record various data indicators of the user's rehabilitation training process, such as completion time, accuracy rate, and progress.

[0068] Data processing and analysis: Collected data is processed and analyzed to extract meaningful information. This may involve calculating averages, trend analysis, and data correlations. Data processing and analysis methods may include the use of statistical methods and machine learning algorithms.

[0069] Visualization chart design: Choose a chart type suitable for displaying rehabilitation training data and assessment results. For example, you can use bar charts, line charts, radar charts, etc. to show data changes and trends. Consider the simplicity and readability of the visualization chart so that children and parents can clearly understand the meaning of the data.

[0070] Data report design: Design data reports to provide detailed rehabilitation training and assessment results. Reports can include information about the rehabilitation training process, completion status, and progress evaluation. Reports should be concise and clear, while providing sufficient information for children and parents to fully understand the rehabilitation process and results.

[0071] Interactive interface design: Design a user-friendly interface that allows children and parents to easily view, filter, and customize the data they care about. Provide easy-to-understand operations, such as selecting a specific date range and switching between different chart types.

[0072] Mobile adaptation: Considering that children and parents may use mobile devices to view data, ensure that the data visualization module can be well displayed and operated on mobile devices.

[0073] ⑥ Message push module: push rehabilitation training plans and progress to children and their parents; the message push module specifically includes:

[0074] Registration and binding: Users bind to the corresponding mobile terminal or application when registering;

[0075] Plan setting: The user sets a rehabilitation training plan in the system and stores it in the server. When the system detects that the user needs rehabilitation training, the system will push a plan reminder to the bound device;

[0076] Push notifications: The system sends push notifications to children and parents via mobile devices and apps, reminding them to start rehabilitation training or informing them of the real-time progress of training. Notifications can be set to be pushed regularly or based on user activity.

[0077] Email: In addition to push notifications, the system can send email notifications to children and parents, which can include detailed rehabilitation training plans and progress;

[0078] SMS: The system sends them reminders of rehabilitation training plans and progress via SMS;

[0079] Personalized push notifications: The system provides personalized push notifications on the progress and plan of rehabilitation training based on the user’s specific needs and progress.

[0080] ⑦ Feedback module: used for users to report problems and help technical staff improve the platform.

[0081] While embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions, and variations may be made to these embodiments without departing from the principles and spirit of the invention, and that the scope of the invention is defined by the appended claims and their equivalents.

Claims

1. Children's game-style rehabilitation platform, characterized by: include User registration and login module: used for user account registration and login operations; Rehabilitation Assessment Module: The assessment module conducts a comprehensive test of the child's rehabilitation status, including comparison of data before and after rehabilitation, and also provides user data and reference standards for the training module; Cloud storage module: used to store user data, including user information and various physiological data information after user evaluation; Rehabilitation training module: Establish a virtual environment and combine virtual equipment to provide rehabilitation training for children; Data visualization module: displays training data and evaluation results in the form of charts and reports; Message push module: push rehabilitation training plans and progress to children and their parents; Suggestion feedback module: used for users to feedback issues and help technical personnel improve the platform.

2. The children's game-style rehabilitation platform according to claim 1, characterized in that: The user registration and login module specifically adopts OAuth or OpenID authentication technology to provide registration and login services for users.

3. The children's game-style rehabilitation platform according to claim 1, characterized in that: The rehabilitation assessment module is specifically: Selection of assessment tools: Select rehabilitation assessment tools based on needs. Assessment tools include questionnaires, test questions, or specific test movements; Data collection: Collect relevant data of patients or users according to the requirements of the assessment tool; Data analysis: Process and analyze the collected data using machine learning and data mining methods; Result presentation: Use visual charts or reports to present the results; Provide advice and guidance: Based on the assessment results, provide appropriate advice and guidance to medical staff or patients, including rehabilitation training programs, treatment methods, and drug recommendations.

4. The children's game-style rehabilitation platform according to claim 1, characterized in that: The rehabilitation training module specifically includes: Virtual environment: Use virtual reality technology or augmented reality technology to create a virtual rehabilitation training environment; Motion capture technology: Combined with a physical controller or AR headset, motion capture technology can convert the user's movements into the movements of characters or objects in the virtual environment in real time. By monitoring and analyzing the user's movements, the user's rehabilitation progress can be assessed; Abnormal detection and guidance: In a virtual environment, the system uses algorithms to detect abnormal user movements. Based on the detection results, the system provides real-time guidance and corrections to help users correctly complete rehabilitation training movements. Data recording and analysis: The system records the user's behavior and rehabilitation data in the virtual environment, including the accuracy, timing, and frequency of movements; Personalized training plan: The system provides personalized training plans based on the user's rehabilitation needs and progress.

5. The children's game-style rehabilitation platform according to claim 1, characterized in that: The data visualization module is specifically: Data processing and analysis: Process and analyze the data collected using the user registration module and rehabilitation assessment module, calculate the average value of indicators, analyze trends, and analyze data correlation. Data processing and analysis methods include statistical methods and machine learning algorithms; Visual chart design: Choose a chart type suitable for displaying rehabilitation training data and evaluation results, and use bar charts, line charts, or radar charts to show data changes and trends; Data report design: Design data reports to provide detailed rehabilitation training and evaluation results. The reports include the rehabilitation training process, completion status, and progress evaluation; Interactive interface design: Design the operation interface to provide users with information display and condition selection interface, select a specific date range, and switch between different chart types; Mobile adaptation: Children and parents use mobile devices to view.

6. The children's game-style rehabilitation platform according to claim 1, characterized in that: The message push module is specifically: Registration and binding: Users bind to the corresponding mobile terminal or application when registering; Plan setting: The user sets a rehabilitation training plan in the system and stores it in the server. When the system detects that the user needs rehabilitation training, the system will push a plan reminder to the bound device; Push notifications: The system sends push notifications to children and parents via mobile devices and apps, reminding them to start rehabilitation training or informing them of the real-time progress of training. Notifications can be set to be pushed regularly or based on user activity. Email: In addition to push notifications, the system can send email notifications to children and parents, which can include detailed rehabilitation training plans and progress; SMS: The system sends them reminders of rehabilitation training plans and progress via SMS; Personalized push notifications: The system provides personalized push notifications on the progress and plan of rehabilitation training based on the user’s specific needs and progress.