Blind script killing game system

By combining terminal devices and styluses, tactile and voice interaction are provided, solving the problem of script recognition confusion for blind people in murder mystery games and improving the gaming experience.

CN120459617BActive Publication Date: 2026-01-16WENZHOU TONGXINYU ROAD TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202510892964.X
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2025-06-30
Publication Date
2026-01-16
Estimated Expiration
2045-06-30

AI Technical Summary

Technical Problem

When blind people play murder mystery games, the OCR function on their phones makes the script content confusing, leading to difficulty in understanding the characters' backgrounds and a poor gaming experience.

Method used

It employs terminal devices, styluses, and a back-end service system. The terminal devices include a writing tablet, speaker, haptic feedback components, and voiceprint recognition components. The stylus is compatible with the writing tablet, providing haptic navigation and voice interaction. The back-end service system manages the game process.

Benefits of technology

By using tactile, auditory, and voice interactions, the game experience for blind players is improved, the problem of confusing script recognition is solved, and blind players' understanding of the characters' backgrounds is enhanced.

✦ Generated by Eureka AI based on patent content.

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Abstract

Embodiments of the present disclosure disclose a blind murder mystery game system. A specific embodiment of the system includes a terminal device, a stylus and a background service system; the terminal device includes a handwriting board, a speaker, a tactile feedback component and a voiceprint recognition component, the speaker can play the content of the murder mystery; the stylus is in communication connection with the terminal device, and the stylus is adapted to the handwriting board; the tactile feedback component includes a reading key and a vibration device, the reading key can provide tactile navigation for the blind people through the protrusions and recesses of the pressing rod of the reading key, and the vibration device can provide tactile navigation for the blind people through vibration; the voiceprint recognition component can record and identify the voiceprint features of the players; the background service system is in communication connection with the terminal device, and can store the content of the murder mystery, manage the information of the players and control the interactive process. The embodiment realizes the game through the terminal device, the stylus and the background service system, and improves the game experience of the blind people through tactile, auditory and voice interaction.
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Description

TECHNICAL FIELD

[0001] Embodiments of the present disclosure relate to the technical field of assistive technology for the blind, in particular to a blind script killing game system. BACKGROUND

[0002] Script killing is a role-playing game, and players solve puzzles and achieve game purposes by playing the roles in the script. When playing, the blind mainly use a mobile phone to shoot the script, and convert it into text through the general OCR function of the mobile phone, and then convert the text into speech through the speech synthesis function to understand the content in the script.

[0003] However, when playing in the above-mentioned way, there is a technical problem that the script recognition is chaotic, and the blind person has difficulty understanding the role background, resulting in poor game experience of the blind person.

[0004] The above information disclosed in the background section of this document is only intended to enhance the understanding of the background of the present inventive concept, and therefore, it can include information that does not form the prior art known to those of ordinary skill in the art in the country. SUMMARY

[0005] The summary section of the present disclosure is used to introduce the concepts in a brief form, which will be described in detail in the specific embodiments section. The summary section of the present disclosure is not intended to identify key or essential features of the claimed technical solutions, nor is it intended to limit the scope of the claimed technical solutions.

[0006] Some embodiments of the present disclosure propose a blind script killing game system to solve one or more of the technical problems mentioned in the background section.

[0007] Some embodiments of the present disclosure provide a blind script killing game system, which comprises a terminal device, a stylus and a background service system; the terminal device comprises a handwriting board, a loudspeaker, a tactile feedback component and a voiceprint recognition component, the loudspeaker is configured to play the content of the script killing; the stylus is in communication connection with the terminal device, and the stylus is adapted to the handwriting board; the tactile feedback component comprises at least one reading key and a vibration device, the at least one reading key comprises a pressing rod, the at least one reading key is configured to provide tactile navigation for the blind through the protrusions and recesses of the pressing rod, and the vibration device is configured to provide tactile navigation for the blind through vibration; the voiceprint recognition component is configured to record and identify the voiceprint features of the players; the background service system is in communication connection with the terminal device, and the background service system is configured to store the content of the script killing, manage the information of the players and control the interactive process.

[0008] Optionally, the terminal device further comprises a charging interface, a power switch and an earphone interface.

[0009] Optionally, the stylus is provided with a key assembly and a top assembly; the key assembly is arranged along the axial direction of the stylus; and the top assembly is located at one end of the stylus.

[0010] Optionally, the terminal device further comprises a function key assembly; and the function key assembly is distributed on one side of the handwriting board.

[0011] Optionally, the blind script killing game system further comprises a protective shell; the protective shell is provided with a terminal device slot and a stylus slot; the terminal device slot is configured to be capable of placing the terminal device; the stylus slot is configured to be capable of placing the stylus; and the bottom of the protective shell is provided with a support plate.

[0012] Optionally, the pressing rod is provided with a protective sleeve, and the protective sleeve is nested above the pressing rod.

[0013] Optionally, the reading key in the at least one reading key further comprises a motor, a rotating nut, a support structure, a bottom tray and a pressure sensor; the rotating nut and the bottom tray are embedded in the support structure; the motor is threadedly connected with the rotating nut, and the motor is configured to drive the rotating nut to move linearly; the bottom tray is fixedly connected with the rotating nut; the pressure sensor is arranged on the bottom tray; and the pressing rod is arranged on the pressure sensor.

[0014] The above various embodiments of the present disclosure have the following beneficial effects: some embodiments of the present disclosure provide a blind script killing game system, which can improve the game experience of the blind. Specifically, the reason why the game experience of the blind is poor is that the content of the script is converted into text using the OCR function of the mobile phone, which may cause confusion in script recognition, and the blind may have difficulty understanding the role background, resulting in poor game experience of the blind. Based on this, some embodiments of the present disclosure provide a blind script killing game system. The above blind script killing game system comprises a terminal device, a stylus and a background service system; the terminal device comprises a handwriting board, a loudspeaker, a tactile feedback component and a voiceprint recognition component, the loudspeaker is configured to play the content of the script killing; the stylus is in communication connection with the terminal device, and the stylus is adapted to the handwriting board; the tactile feedback component comprises at least one reading key and a vibration device, the at least one reading key comprises a pressing rod, the at least one reading key is configured to provide tactile navigation for the blind through the protrusions and recesses of the pressing rod, and the vibration device is configured to provide tactile navigation for the blind through vibration; the voiceprint recognition component is configured to record and identify the voiceprint features of the players; the background service system is in communication connection with the terminal device, and the background service system is configured to store the script killing content, manage the player information and control the interactive process. The above blind script killing game system uses the terminal device, the stylus and the background service system to realize the game, and improves the game experience of the blind through tactile, auditory and voice interaction. BRIEF DESCRIPTION OF DRAWINGS

[0015] The above and other features, advantages and aspects of the embodiments of the present disclosure will become more apparent by describing in detail some embodiments thereof with reference to the attached drawings in which:

[0016] Figure 1 is a structural schematic diagram of a blind script killing game system of some embodiments of the present disclosure;

[0017] Figure 2 is a structural schematic diagram of a stylus of a blind script killing game system of some embodiments of the present disclosure;

[0018] Figure 3 is a structural schematic diagram of a reading key of a blind script killing game system of some embodiments of the present disclosure;

[0019] Figure 4 is an interactive flowchart of a blind script killing game system of some embodiments of the present disclosure. DETAILED DESCRIPTION

[0020] Embodiments of the present disclosure will be described below in greater detail with reference to the accompanying drawings. While certain embodiments of the present disclosure are shown in the drawings, it is understood that the present disclosure can be embodied in various forms and should not be construed as being limited to the embodiments set forth herein. Rather, these embodiments are provided so that the present disclosure will be thoroughly and completely understood. It should be understood that the drawings and embodiments of the present disclosure are only for illustrative purposes and are not intended to limit the scope of protection of the present disclosure.

[0021] In addition, it should be further noted that only parts related to the present application are shown in the drawings for ease of description. The embodiments in the present disclosure and the features in the embodiments can be combined with each other without conflict.

[0022] It should be noted that the concepts of "first", "second", etc. mentioned in the present disclosure are only used to distinguish different devices, modules or units, and are not used to limit the order or interdependence of the functions performed by these devices, modules or units.

[0023] It should be noted that the adjectives "one" and "multiple" mentioned in the present disclosure are illustrative and not limiting, and those skilled in the art should understand that unless the context clearly indicates otherwise, "one" or "multiple" should be understood as "one or more".

[0024] The names of the messages or information exchanged between the devices in the embodiments of the present disclosure are only for illustrative purposes and are not used to limit the scope of the messages or information.

[0025] The present disclosure will be described in detail below with reference to the accompanying drawings and in conjunction with the embodiments.

[0026] Figure 1 is a structural schematic diagram of a blind script killing game system of some embodiments of the present disclosure. Figure 1 It includes a handwriting board 1, a loudspeaker 2, a touch pen 3, a reading key 4, a function key 51, a back key 52, a confirmation key 53, a selection key 54, a charging interface 6, a earphone interface 7, a power switch 8.

[0027] Figure 2 is a structural schematic diagram of a touch pen of a blind script killing game system of some embodiments of the present disclosure. Figure 2 It includes a pen tip 31, a first key 32, a second key 33, a third key 34, a fourth key 35, a top assembly 36.

[0028] Figure 3 is a structural schematic diagram of a reading key of a blind script killing game system of some embodiments of the present disclosure. Figure 3 It includes a motor 41, a support structure 42, a rotating nut 43, a pressing rod 44.

[0029] In some embodiments, the above-mentioned blind script killing game system comprises a terminal device, a touch pen 3 and a background service system. The terminal device can be a device for receiving scripts sent by the background service system. The terminal device comprises a handwriting board 1, a loudspeaker 2, a tactile feedback component and a voiceprint recognition component. The loudspeaker 2 is configured to play the content of the script killing game. The script description, character lines and task prompts can be played through the loudspeaker 2. The handwriting board 1 is used to record the content written by the blind player through the touch pen 3. The touch pen 3 is in communication connection with the terminal device. The touch pen 3 is adapted to the handwriting board 1, which can write more smoothly on the handwriting board 1, preventing non-adapted touch pens from breaking the writing and causing writing errors.

[0030] In some embodiments, the tactile feedback component comprises at least one reading key and a vibration device. The at least one reading key is vertically distributed on one side of the handwriting board 1, which facilitates the blind player to find the position of the reading key 4. The at least one reading key comprises a pressing rod 44, which can be convex and concave. The at least one reading key is configured to provide tactile navigation for the blind by the convexity and concavity of the pressing rod 44. Specifically, each reading key 4 in the at least one reading key corresponds to a line of text of the script killing game content. When the loudspeaker 2 plays the content of the script killing game, the pressing rod 44 of the corresponding reading key 4 will be convex, and the pressing rods 44 of the remaining reading keys 4 will be in a concave state, which can provide tactile navigation through the convexity and concavity of the pressing rod 44. The vibration device can be a linear motor, which can be arranged inside the terminal device below the handwriting board 1. The vibration device is configured to provide tactile navigation for the blind by vibration. The vibration device can transmit information through vibrations of different frequencies or intensities. For example, when "danger is approaching", high-frequency vibration can be used to create a tense atmosphere. When "the game is completed", low-frequency vibration can be used to remind the blind player that the game is over. The vibration device can bring a better game experience to the blind player.

[0031] In some embodiments, the voiceprint recognition component is configured to record and identify the voiceprint features of the player. Specifically, before the game, the blind player needs to speak a passage of text to record the voiceprint information. The voiceprint information is converted into voiceprint features by the background service system, which are used as a voiceprint comparison template to identify the identity of the blind player.

[0032] In some embodiments, the above-mentioned background service system is in communication connection with the above-mentioned terminal device, and the above-mentioned background service system is configured to store the murder mystery content, manage the player information and control the interactive process. Before the game, the blind player can use the stylus 3 to input the nickname on the handwriting board 1 as the nickname in the game. Each nickname can only have one, if the nickname set by the blind player already exists in the background service system, the blind player will be prompted to change the nickname. Specifically, the above-mentioned speaker 2 can play the prompt "this nickname already exists" to remind the blind player to change the nickname. The nickname set by the blind player and the recorded voiceprint information will be stored in the background service system as player information. During the game, the above-mentioned background service system can control the progress of the game until the game is over. After the game, the above-mentioned terminal device can record the game process for the blind player to familiarize with the interactive process.

[0033] Optionally, the above-mentioned terminal device further comprises a charging interface 6, a power switch 8 and a earphone interface 7. The above-mentioned charging interface 6 includes but is not limited to Type-A, Type-C, which is used to charge the above-mentioned terminal device. Long press the above-mentioned power switch 8 can realize the on-off of the above-mentioned terminal device, when the above-mentioned terminal device is in the state of turning on, it will automatically search and connect the stylus 3. The above-mentioned earphone interface 7 can connect the earphone, which can realize the earphone playing.

[0034] Optionally, the stylus 3 is provided with a key assembly and a top assembly 36. The key assembly includes a first key 32, a second key 33, a third key 34 and a fourth key 35. The key assembly can realize mode switching of the terminal device. The modes of the terminal device include, but are not limited to, a voiceprint recording mode, a speech speed setting mode, a script mode, a voting mode, a memo mode, a volume mode and a vibration amplitude mode. Specifically, long pressing the first key 32 can realize switching on and off of the stylus 3, and in the on state, the stylus 3 can be in communication connection with the terminal device. Short pressing the first key 32 can realize mode switching. It should be noted that the speaker will emit a prompt sound each time the mode is switched. For example, when entering the "volume mode", the speaker will emit a prompt sound of "volume mode". In the voiceprint recording mode, single-point pressing of the second key 33 realizes starting and ending of voiceprint recording. In the speech speed setting mode, single-point pressing of the third key 34 realizes a function of slowing down the speech speed played by the speaker 2, and single-point pressing of the fourth key 35 realizes a function of speeding up the speech speed played by the speaker 2. In the script mode, single-point pressing of the second key 33 realizes pausing or playing of the speaker 2, long pressing of the third key 34 realizes fast rewinding of playing, double-point pressing of the third key 34 realizes page up, long pressing of the fourth key 35 realizes fast forwarding of playing, and double-point pressing of the fourth key 35 realizes page down. In the voting mode, single-point pressing of the second key 33 realizes a confirmation function, single-point pressing of the third key 34 realizes left shifting of a selection box index by one bit, and single-point pressing of the fourth key 35 realizes right shifting of the selection box index by one bit. In the memo mode, double-point pressing of the second key 33 realizes direct jumping of the memo mode to the script mode, single-point pressing of the third key 34 realizes up shifting of an index by one bit, and single-point pressing of the fourth key 35 realizes down shifting of the index by one bit. In the volume mode, single-point pressing of the third key 34 realizes volume reduction, and single-point pressing of the fourth key 35 realizes volume increase. In the vibration amplitude mode, single-point pressing of the third key 34 realizes vibration amplitude reduction, and single-point pressing of the fourth key 35 realizes vibration amplitude increase. The key assembly is vertically arranged along the axial direction of the stylus 3, so as to facilitate a blind user to find the positions of the keys. The top assembly 36 is located at one end of the stylus 3. The top assembly 36 can be a button, and single-point pressing of the top assembly 36 can enter the memo mode, and in cooperation with the stylus tip 31, the input of text can be completed. In the script mode, single-point pressing of the top assembly 36 can enter the memo mode and pause the current playing. In the memo mode, single-point pressing of the second key 33 realizes an input confirmation function.

[0035] Optionally, the terminal device further comprises a function key assembly 5. The function key assembly 5 comprises a function key 51, a selection key 54, a confirmation key 53 and a return key 52. The function key assembly 5 is distributed on one side of the handwriting board 1. In order to facilitate the operation of blind players, the function key assembly 5 can be located below the handwriting board 1. The function key 51 can realize the mode switching of the terminal device. The modes of the terminal device include but are not limited to game mode selection mode, stylus connection mode, nickname editing mode, voiceprint recording mode, speech speed setting mode, script mode, voting mode, memo mode, volume mode and vibration amplitude mode. The selection key 54 can include up, down, left and right keys, and the selection key 54 can realize the indexing of up, down, left and right directions. The confirmation key 53 can realize index confirmation. The return key 52 can realize returning to the previous operation. The game mode selection mode includes online mode and offline mode. The stylus connection mode can be communicatively connected with the stylus 3. The nickname editing mode can edit the nickname of the player on the handwriting board 1 through the stylus 3, and the text can be deleted through the return key 52, and the nickname can be confirmed through the confirmation key 53. In the memo mode, the memo index can be realized through the selection key 54, and the single-point confirmation key 53 can make the speaker 2 read the corresponding memo. The double-point confirmation key can realize jumping to the script reading of the corresponding line of the memo during the memo reading process, that is, automatically jumping to the script mode. In the voiceprint recording mode, the speech speed setting mode, the script mode, the voting mode, the volume mode and the vibration amplitude mode, the use of the function key assembly 5 is similar to the key assembly of the stylus 3. The increase and decrease operations can be realized through the selection key 54, the confirmation operation can be realized through the confirmation key 53, and the return operation can be realized through the return key 52. Among them, long-pressing the confirmation key 53 can start the voiceprint recording mode, and when the voiceprint recording mode is started, the operation of other modes is suspended, and after the voiceprint recognition is completed, the related operation of other modes is continued, that is, the voiceprint recording mode has the highest priority. In the game mode selection mode, the online mode or the offline mode can be selected through the selection key 54, and the confirmation can be realized through the confirmation key 53. The online mode can include single-person matching and friend teaming two game modes. The offline mode can be used for players to gather together to play the game. Specifically, reference can be made to Figure 4 , Figure 4is an interactive flowchart of a blind murder mystery game system of some embodiments of the present disclosure. In the offline mode, the players can first set a unique nickname for themselves through the stylus 3 in the nickname editing mode, and after completing the nickname confirmation, record their voiceprint in the voiceprint input mode. Then, the host can use the murder mystery APP to issue the murder mystery content and start the game. The host mentioned above can be a person familiar with the interactive process of the murder mystery, responsible for hosting the game, and does not participate in the game. The murder mystery APP mentioned above can be a software suitable for terminal devices, used to store and issue murder mystery content. The terminal devices of the players participating in the game can be connected through the murder mystery APP, and the murder mystery content can be issued. When the game starts, the terminal device enters the script mode, and the terminal device can play the sound through the speaker 2 or the earphone. At the same time, the reading button 4 will protrude the pressing rod 44 according to the reading progress. The players can realize the reading of the corresponding line by pressing the recessed pressing rod 44, and at the same time, the recessed pressing rod 44 that is pressed will protrude, and the originally protruding pressing rod 44 will be recessed. During the reading process, mode switching can be performed through the function key 51 to realize the adjustment of the sound size and the speed of the speech, and fast forward, fast backward, page up, page down, and play / pause operations can also be performed through the key assembly of the stylus 3 or the function key assembly 5 of the terminal device. When the mode is switched, the script mode will be automatically archived, and when it returns to the script mode, it can continue to play. In the script mode, if the players want to make marks or record information, they can enter the memo mode through the reading button 4 corresponding to the protruding line or the top assembly 36 of the stylus 3. After starting the memo mode in the script mode, the players can directly jump to the corresponding line in the script mode through the second key 33 of the double-point stylus 3 or the double-point confirmation key 53 in the memo mode to read. In the discussion section of the game, the host leads the development of the plot offline, and in the discussion process, the players can identify the identity of the speaker through the voiceprint recognition assembly of the terminal device. In the voting section, the players can vote through the voting mode of the terminal device, and the host can count the votes and issue incremental clues. Finally, under the leadership of the host, the game is circularly promoted until it ends. The play of the online mode is similar to that of the offline mode, and the difference between the play of the online mode and that of the offline mode is that the host is replaced by the background system, and in the discussion section, a time-limited rotation system is adopted. For example, each person can have five minutes to speak.

[0036] Optionally, the above-mentioned blind script killing game system further comprises a protective shell. The protective shell is provided with a terminal device card slot and a stylus 3 card slot for placing the terminal device and the stylus 3, preventing them from being bumped and facilitating integrated carrying. The terminal device card slot is configured to be able to place the terminal device, and the terminal device card slot is provided with holes at the corresponding positions of the charging interface 6 and the earphone interface 7 of the terminal device, so that the terminal device can be charged and connected to the earphone when placed in the terminal device card slot. The stylus 3 card slot is configured to be able to place the stylus 3, and the stylus 3 card slot can be provided with a groove, and the stylus 3 can be taken out through the groove. The bottom of the protective shell is provided with a support plate for increasing the strength of the protective shell.

[0037] Optionally, the pressing rod 44 is provided with a protective sleeve nested above the pressing rod 44. The protective sleeve can be provided with a hemispherical shell, and the surface of the shell can be provided with a convex point for increasing the touch feeling. The hemispherical shell is internally provided with a connecting column, and the connecting column is provided with a groove, and the pressing rod 44 can be embedded in the groove. The groove and the pressing rod 44 can be connected by interference fit to prevent the protective sleeve from falling off.

[0038] Optionally, the reading button 4 in the at least one reading button further comprises a motor 41, a rotating nut 43, a support structure 42, a bottom tray and a pressure sensor. It should be noted that the bottom tray and the pressure sensor are not shown in the figure. The motor 41 can be a stepper motor, which is used to control the protrusion and depression of the pressing rod 44. The rotating nut 43 and the bottom tray are embedded in the support structure 42. The support structure 42 can be a square structure for easy fixation. The support structure 42 has an embedded groove in the inside, which is used to embed the rotating nut 43 and the bottom tray, so that the rotating nut 43 and the bottom tray can move linearly along the inner wall of the embedded groove. The motor 41 is connected with the rotating nut 43 through threads, and the motor 41 is configured to drive the rotating nut 43 to move linearly. The output shaft of the motor 41 is provided with threads. The outer surface of the rotating nut 43 is provided with threads. The output shaft of the motor 41 is perpendicular to the rotating nut 43 and connected through threads, so that the linear movement of the rotating nut 43 can be realized through the rotary movement of the output shaft of the motor 41. One end of the bottom tray is fixedly connected with the rotating nut 43, so that the bottom tray can move synchronously with the rotating nut 43. The pressure sensor can be a piezoresistive pressure sensor, which is used to detect the pressure transmitted by the pressing rod 44. The pressure sensor is arranged on the bottom tray. The pressing rod 44 is arranged on the pressure sensor, and the support structure 42 is provided with a vertical hole corresponding to the pressure sensor. The pressing rod 44 can be placed on the pressure sensor through the vertical hole. The vertical hole is provided with a vertical groove, and the pressing rod 44 is provided with a protrusion, which moves in the vertical groove. In practice, the linear movement of the rotating nut 43 can be realized through the rotary movement of the motor 41, and the bottom tray is driven to move linearly by the rotating nut 43, and then the pressing rod 44 is driven to realize the protrusion and depression. Whether a player presses can be identified through the pressure sensor, and the terminal device performs corresponding processing. For example, in the script mode, the reading button 4 with the protrusion is pressed, the pressure sensor detects that the pressing rod 44 with the protrusion is pressed, and the terminal device pauses the playing and starts the memo mode. The reading button 4 with the depression is pressed, the pressure sensor detects that the pressing rod 44 with the depression is pressed, the pressed pressing rod 44 with the depression is protruded, and the originally protruded pressing rod 44 is depressed.

[0039] Further, in the process of solving the technical problems mentioned in the background by the technical solutions, the following problems often occur: the stylus is easy to drop, and the blind person has difficulty finding the dropped stylus. In view of the problem that the blind person has difficulty finding the dropped stylus, the conventional solution is generally to use a lanyard to connect the stylus and the terminal device together. However, the above conventional solution still has the following problems: the lanyard will affect the blind person using the stylus, the length of the lanyard is too long, which will cause the lanyard to be wound on the stylus, and even cause the lanyard to be knotted; the length of the lanyard is too short, which will affect the blind person writing on the handwriting board.

[0040] In view of the problems of the above conventional solution, in the face of the above technical problems: the stylus is easy to drop, and the blind person has difficulty finding the dropped stylus. The inventor considers the disadvantage that the lanyard will affect the blind person using the stylus, and combines the technology owned by the unit where the inventor is located, and decides to adopt the following solution.

[0041] Optionally, the stylus 3 is provided with an alarm device, a processor and a detection device. The alarm device includes a vibration device and a buzzer. The vibration device can be a linear motor, which can generate vibration to remind the blind player of the position of the stylus 3. The buzzer can emit an alarm sound to remind the blind player of the position of the stylus 3. For example, emit the sound of "drop, drop, drop". The detection device includes an acceleration sensor. The acceleration sensor can be a three-axis acceleration sensor, which is used to detect the acceleration when the stylus 3 falls. The acceleration sensor is configured to detect acceleration data, wherein the acceleration data includes three direction values and a timestamp. The three direction values can include the instantaneous acceleration values of X axis (the length direction of the stylus body), Y axis (the width direction of the stylus body) and Z axis (the height direction of the stylus body). The alarm device and the detection device are in communication connection with the processor.

[0042] The processor is configured to perform the following steps:

[0043] First, obtain the acceleration data collected by the acceleration sensor.

[0044] Second, perform vector module calculation on the acceleration data to obtain synthetic data. In practice, the influence of direction can be eliminated by performing vector module calculation on the three direction values in the acceleration data to obtain synthetic data containing one value and a timestamp.

[0045] In the third step, the synthetic data in the first preset time is obtained to obtain a first synthetic data set. The first preset time can be the time when the stylus 3 falls from the desktop to the ground. For example, the first preset time can be 300 ms, which can cover a 0.44 m free fall distance, facilitating detection of whether the stylus 3 is a free fall. In practice, each synthetic data in the first preset time can be taken as the first synthetic data set.

[0046] In the fourth step, each synthetic data in the first synthetic data set is compared with a first preset threshold to obtain a free fall detection result. In practice, in response to each synthetic data in the first synthetic data set being less than the first preset threshold, information indicating passing can be determined as the free fall detection result. In response to any synthetic data in the first synthetic data set being greater than or equal to the first preset threshold, information indicating failing can be determined as the free fall detection result. The first preset threshold can be 0.2g (g represents the acceleration of gravity), which represents a value of 0.2 times the acceleration of gravity. For example, the free fall detection result indicating failing can be “F”. The free fall detection result indicating passing can be “T”.

[0047] In the fifth step, in response to the free fall detection result indicating passing, synthetic data in a second preset time is obtained to obtain a second synthetic data set. The second preset time can be the time when the stylus 3 contacts the ground and collides with the ground. For example, the second preset time can be 300 ms, which is used to detect whether there is an acceleration value mutation after free fall. In practice, each synthetic data in the second preset time can be taken as the second synthetic data set.

[0048] In the sixth step, each synthetic data in the second synthetic data set is compared with a second preset threshold to obtain an impact detection result. In practice, in response to any synthetic data in the second synthetic data set being greater than or equal to the second preset threshold, information indicating passing can be determined as the impact detection result. In response to each synthetic data in the second synthetic data set being less than the second preset threshold, information indicating failing can be determined as the impact detection result. The second preset threshold can be 2g (g represents the acceleration of gravity), which represents a value of twice the acceleration of gravity. For example, the impact detection result indicating failing can be “F”. The impact detection result indicating passing can be “T”.

[0049] In the seventh step, in response to the impact detection result indicating passing, drop confirmation information is generated. In practice, in response to the impact detection result indicating passing, a Boolean value (True) can be taken as the drop confirmation information, indicating that the stylus has a free fall and collides with the ground.

[0050] In the eighth step, based on the above-mentioned drop confirmation information, the alarm device is controlled to perform a preset alarm operation. In practice, a PWM signal can be sent to the vibration device to control the vibration device to generate vibration. An audio signal can be sent to the buzzer to control the buzzer to emit a buzzing sound. The preset alarm operation can be continuous low-frequency vibration of the vibration device. For example, a vibration with a frequency of 100 Hz and a duration of 10 s is generated. The buzzer generates continuous and repeated buzzing. For example, a "drop" sound is emitted every second. Finally, the preset alarm operation performed by the alarm device can be canceled by any key component of the stylus 3.

[0051] Optionally, the stylus 3 is provided with a positioning module. The positioning module is used to determine the position of the stylus 3. The positioning module includes a Bluetooth low-power module. The stylus 3 can be connected to the terminal device through Bluetooth communication. After the stylus 3 is connected to the terminal device, it enters an unconnectable broadcast mode. The unconnectable broadcast mode means that the stylus can send broadcast signals but cannot establish a connection, i.e., the stylus 3 can only be connected to the terminal device for communication, which is used to prevent signal interference from other devices. For example, the Bluetooth signal of a mobile phone will interfere with the broadcast signal sent by the stylus 3. The processor is further configured to perform the following steps:

[0052] In the first step, in response to the fact that the impact detection result is passed, a broadcast parameter is obtained. The broadcast parameter can be a parameter set at the factory, and the broadcast parameter can be stored in the storage of the stylus 3. The broadcast parameter can include an identifier and a preset signal strength value. The identifier can be the ID of the stylus 3, such as a UUID or a MAC address. The preset signal strength value can be the signal strength value measured by the stylus 3 at a standard distance, which is not limited here. The standard distance can be 1 m. In practice, the broadcast parameter can be obtained from the storage when the impact detection result is passed.

[0053] Secondly, a broadcast signal is sent based on the broadcast parameters, wherein the broadcast signal can be composed of an AD structure including an identifier and a preset signal strength value. The AD structure includes length, AD Type and AD Data. The length represents the total number of bytes of AD Type and AD Data. The AD Type represents the data type (for example, 0xFF is the identifier, and 0x0A is the preset signal strength value). The AD Data represents the specific value. In practice, the broadcast signal can be sent by the Bluetooth Low Energy module. The broadcast signal can be sent every 100 ms within 30 s after the impact detection result is characterized by passing, and the broadcast signal can be sent every 1000 ms after 30 s, which can reduce the power consumption of the stylus 3. The broadcast signal can be canceled by any key component of the single-point stylus 3.

[0054] The terminal device is provided with a processing chip that can receive and process the broadcast signal. The processing chip can trigger the continuous scanning function by the function key 51 of the terminal device to scan the surrounding broadcast signal. The processing chip is configured to perform the following steps:

[0055] Firstly, the broadcast signal is obtained, and the preset signal strength value included in the broadcast signal is extracted. In practice, the processing chip can obtain the surrounding broadcast signal through the scanning function, analyze the AD structure in the broadcast signal, extract the data type of AD Type 0x0A, and obtain the preset signal strength value.

[0056] Secondly, the signal strength value of the broadcast signal is recorded to obtain the current value. In practice, the processing chip records the signal strength value of the obtained broadcast signal when obtaining the broadcast signal, and takes the recorded signal strength value as the current value.

[0057] Thirdly, the current value and the preset signal strength value are input into a distance calculation model to obtain a distance value. In practice, the current value and the preset signal strength value can be input into the distance calculation model to obtain the distance value. The distance value can represent the distance between the stylus 3 and the terminal device. The distance calculation model can be a mathematical model that takes the current value and the preset signal strength value as input and takes the distance value as output. For example, the distance calculation model can be a logarithmic distance path loss model for calculating the distance value from the current value and the signal strength value.

[0058] Fourthly, the loudspeaker 2 is driven to play the distance value. In practice, the distance value can be converted into an audio signal, and the loudspeaker 2 is driven to play the distance value corresponding to the audio signal. For example, the distance value can be 1.5 m, and the loudspeaker 2 plays "one point five meters".

[0059] The optional embodiment above solves the technical problem of "difficulty for the blind player to find the stylus after the stylus falls" as one of the inventive points of the embodiments of the present disclosure. The factors that cause the blind player to have difficulty in finding the stylus after the stylus falls are often as follows: the blind player cannot observe through the eyes, and it is difficult for the blind player to find the stylus once the stylus falls. If the above factors are solved, the effect of facilitating the blind player to find the stylus can be achieved. In order to achieve this effect, the present disclosure is provided with an alarm device and a detection device inside the stylus, and the alarm device is triggered to issue an alarm when the stylus is detected to fall, reminding the blind player of the position of the stylus. At the same time, the stylus is also provided with a positioning module, and the terminal device can communicate with the stylus and obtain the positioning of the stylus, and the distance between the terminal device and the stylus is played through the loudspeaker, which is more conducive to the blind player to find the fallen stylus.

[0060] The above various embodiments of the present disclosure have the following beneficial effects: some embodiments of the present disclosure provide a blind script killing game system, which can improve the game experience of the blind person. Specifically, the reason why the game experience of the blind person is poor is that the content of the script is converted into text using the OCR function of the mobile phone, which may cause confusion in script recognition, and the blind person may have difficulty in understanding the role background, resulting in poor game experience of the blind person. Based on this, some embodiments of the present disclosure provide a blind script killing game system. The above blind script killing game system includes a terminal device, a stylus and a background service system; the terminal device includes a handwriting board, a loudspeaker, a tactile feedback component and a voiceprint recognition component, the loudspeaker is configured to play the content of the script killing; the stylus is in communication connection with the terminal device, and the stylus is adapted to the handwriting board; the tactile feedback component includes at least one reading key and a vibration device, the at least one reading key includes a pressing rod, the at least one reading key is configured to provide tactile navigation for the blind person through the protrusions and recesses of the pressing rod, and the vibration device is configured to provide tactile navigation for the blind person through vibration; the voiceprint recognition component is configured to record and identify the voiceprint features of the player; the background service system is in communication connection with the terminal device, and the background service system is configured to store the script killing content, manage the player information and control the interactive process. The above blind script killing game system uses the terminal device, the stylus and the background service system to realize the game, and improves the game experience of the blind person through tactile, auditory and voice interaction.

[0061] The above description is merely exemplary of some of the many possible embodiments of the present disclosure and of the principles thereof. It is to be understood that those skilled in the art will be able to devise various embodiments of the present disclosure without departing from the scope of the present disclosure as disclosed in the above description and attached claims, and that the scope of the present disclosure is not limited to the specific technical features described above. For example, the technical features described above can be replaced with other technical features with similar functions disclosed in the embodiments of the present disclosure (but not limited to) to form other technical solutions.

Claims

1. A blind murder mystery game system, characterized in that, The blind script killing game system comprises a terminal device, a touch pen and a background service system; The terminal device comprises a handwriting board, a loudspeaker, a tactile feedback component and a voiceprint recognition component, and the loudspeaker is configured to play the content of the script killing; The touch pen is in communication connection with the terminal device, and the touch pen is adapted to the handwriting board; The tactile feedback component comprises a vibration device and at least one reading key, the at least one reading key comprises a pressing rod, the at least one reading key is configured to provide tactile navigation for the blind people through the protrusions and recesses of the pressing rod, each reading key in the at least one reading key corresponds to a line of text of the content of the script killing, and when the loudspeaker plays the content of the script killing, the pressing rod of the corresponding reading key is protruded, and the pressing rods of the remaining reading keys are in recessed state; The vibration device is configured to provide tactile navigation for the blind people through vibration; The voiceprint recognition component is configured to record and identify the voiceprint features of the players; The background service system is in communication connection with the terminal device, and the background service system is configured to store the content of the script killing, manage the information of the players and control the interactive process. 2.The blind script killing game system according to claim 1, characterized in that, The terminal device further comprises a charging interface, a power switch and a earphone interface. 3.The blind script killing game system according to claim 2, characterized in that, The touch pen is provided with a key component and a top component; The key component is arranged along the axial direction of the touch pen; The top component is located at one end of the touch pen.

4. The blind script killing game system according to claim 3, characterized in that, The terminal device further comprises a function key component; The function key component is distributed on one side of the handwriting board. 5.The blind script killing game system according to claim 3, characterized in that, The blind script killing game system further comprises a protective shell; The protective shell is provided with a terminal device card slot and a touch pen card slot; The terminal device card slot is configured to place the terminal device; The touch pen card slot is configured to place the touch pen; The bottom of the protective shell is provided with a support plate. 6.The blind script killing game system according to claim 1, characterized in that, The pressing rod is provided with a protective sleeve, and the protective sleeve is nested above the pressing rod.

7. The blind script killing game system according to claim 6, characterized in that, The reading key in the at least one reading key further comprises a motor, a rotating nut, a support structure, a bottom tray and a pressure sensor; The rotating nut and the bottom tray are embedded in the support structure; The motor is in thread connection with the rotating nut, and the motor is configured to drive the rotating nut to move linearly; The bottom tray is fixedly connected with the rotating nut; The pressure sensor is arranged on the bottom tray; The pressing rod is arranged on the pressure sensor.

Citation Information

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