Game interaction method and device based on live broadcast, storage medium and electronic equipment
By displaying the interactive logo of the virtual game on the live broadcast interface, the audience can directly enter the virtual game and send out props, solving the problem of the separation of live broadcast and game interaction, real-time information transmission and improving interaction efficiency.
Patent Information
- Application Number
- CN202510617635.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-05-13
- Publication Date
- 2025-08-19
AI Technical Summary
In the live broadcast-based game interaction scenario, the interaction channels between the audience and the anchor are divided into two independent scenes: live broadcast room and virtual game, resulting in low interaction efficiency.
By displaying the interactive identifiers of virtual games on the live broadcast interface, the audience account is allowed to enter the virtual game and send virtual game props to the anchor account, and render prompt information on the live broadcast interface in real time to realize the preliminary connection between the live broadcast room and the virtual game scene.
It enhances the real-time and coherence of game interactions and improves the efficiency of game interactions based on live broadcasts.
Smart Images

Figure CN120508227A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of computers, and more specifically, to a game interaction method, device, storage medium, and electronic device based on live broadcast. Background Art
[0002] In live-streaming game interaction scenarios, for example, a host can live-stream a virtual game and offer simultaneous explanations. While viewers have the opportunity to participate in the game alongside the host, the current interaction method creates a distinct disconnect.
[0003] Specifically, the interaction channels between viewers and anchors are divided into two independent scenes: the live broadcast room and the virtual game. Information between these two scenes is not interoperable, which leads to low efficiency in game interaction based on live broadcasts. Therefore, there is a problem of low efficiency in game interaction based on live broadcasts.
[0004] To address the above-mentioned problems, no effective solutions have been proposed so far. Summary of the Invention
[0005] The embodiments of the present application provide a game interaction method, device, storage medium and electronic device based on live broadcast, so as to at least solve the technical problem of low efficiency of game interaction based on live broadcast.
[0006] According to one aspect of an embodiment of the present application, a game interaction method based on live broadcast is provided, comprising: displaying a live broadcast interface of an anchor account; displaying an interaction identifier of the virtual game on the live broadcast interface in response to an interaction request of the virtual game; and displaying a prompt message on the live broadcast interface indicating that a first account sends a virtual game prop to a second account, wherein the first account is a game account used by a viewer account to enter the virtual game through the interaction identifier, and the second account is a game account used by the anchor account in the virtual game.
[0007] According to another aspect of an embodiment of the present application, another game interaction method based on live broadcast is provided, including: displaying a live broadcast interface of an anchor account; displaying an interaction identifier of a virtual game on the above-mentioned live broadcast interface; in response to an interaction instruction triggered by an audience account to the above-mentioned interaction identifier, displaying the first account of the above-mentioned audience account in the above-mentioned virtual game in the above-mentioned virtual game; displaying a prompt message on the above-mentioned live broadcast interface that the above-mentioned first account sends virtual game props to the second account, wherein the above-mentioned second account is the game account used by the above-mentioned anchor account in the above-mentioned virtual game.
[0008] According to another aspect of an embodiment of the present application, a game interaction device based on live broadcast is also provided, including: a first display unit, used to display a live broadcast interface of an anchor account; a second display unit, used to display an interaction identifier of the virtual game on the above-mentioned live broadcast interface in response to an interaction request of the virtual game; a third display unit, used to display a prompt message on the above-mentioned live broadcast interface that the first account sends virtual game props to the second account, wherein the above-mentioned first account is the game account used by the audience account to enter the above-mentioned virtual game through the above-mentioned interaction identifier, and the above-mentioned second account is the game account used by the above-mentioned anchor account in the above-mentioned virtual game.
[0009] As an optional solution, the above-mentioned third display unit includes: a first display module, used to display a game information card on the above-mentioned live broadcast interface, wherein the above-mentioned game information card displays the acquisition status of the above-mentioned second account for at least one game prop, and the source information of the game prop obtained by the above-mentioned second account, the above-mentioned at least one game prop includes the above-mentioned virtual game prop, and the above-mentioned source information includes the above-mentioned prompt information.
[0010] As an optional solution, the above-mentioned device also includes: a second display module, which is used to display the game account information of the above-mentioned first account in response to a first viewing instruction triggered by the prop source identifier in the above-mentioned game information card after the above-mentioned game information card is displayed, wherein the above-mentioned prop source identifier is used to indicate that the above-mentioned virtual game props obtained by the above-mentioned second account originated from the above-mentioned first account.
[0011] As an optional solution, the above-mentioned device also includes: a fourth display unit, which is used to display the notification information of the above-mentioned audience account sending the above-mentioned virtual game props to the above-mentioned anchor account on the above-mentioned live broadcast interface after displaying the above-mentioned interactive logo of the above-mentioned virtual game on the above-mentioned live broadcast interface in response to the interactive request of the virtual game.
[0012] As an optional solution, the above-mentioned device also includes: a fifth display unit, which is used to display the live broadcast account information of the above-mentioned viewer account and the game account information of the above-mentioned first account in response to a second viewing instruction triggered by the above-mentioned notification information after the above-mentioned notification information of the above-mentioned viewer account sending the above-mentioned virtual game props to the above-mentioned anchor account is displayed.
[0013] As an optional solution, the above-mentioned second display unit includes at least one of the following: a third display module, used to respond to the promotion request of the above-mentioned virtual game, and display the registration mark of the above-mentioned virtual game on the above-mentioned live broadcast interface, wherein the above-mentioned promotion request is used to request the promotion of the above-mentioned virtual game through the above-mentioned live broadcast interface, the above-mentioned interaction request includes the above-mentioned promotion request, and the above-mentioned interaction mark includes the above-mentioned registration mark; a fourth display module, used to respond to the assistance request of the above-mentioned virtual game, and display the assistance mark of the above-mentioned virtual game on the above-mentioned live broadcast interface, wherein the above-mentioned assistance request is used to request to obtain assistance for the above-mentioned anchor account to complete a preset task through the above-mentioned live broadcast interface, the above-mentioned interaction request includes the above-mentioned assistance request, and the above-mentioned interaction mark includes the above-mentioned assistance mark.
[0014] As an optional solution, the above-mentioned device also includes: a fifth display module, which is used to display the attribute improvement of the above-mentioned second account in the above-mentioned virtual game when the above-mentioned preset task includes the first interactive task of the above-mentioned live broadcast interface, after the above-mentioned assistance logo of the above-mentioned virtual game is displayed on the above-mentioned live broadcast interface in response to the assistance request of the above-mentioned virtual game, and when the interactive behavior performed by at least one third account on the above-mentioned live broadcast account meets the completion conditions of the above-mentioned first interactive task, wherein the above-mentioned third account is an account watching the live broadcast of the above-mentioned anchor account, and the above-mentioned at least one third account includes the above-mentioned audience account.
[0015] As an optional solution, the above-mentioned device also includes: a sixth display module, which is used to display the attribute improvement of the above-mentioned second account in the above-mentioned virtual game when the above-mentioned preset task includes the second interactive task of the above-mentioned virtual game, after the above-mentioned assistance logo of the above-mentioned virtual game is displayed on the above-mentioned live broadcast interface in response to the assistance request of the above-mentioned virtual game, and when the interactive behavior performed by at least one fourth account on the above-mentioned second account meets the completion conditions of the above-mentioned second interactive task, wherein the above-mentioned fourth account is a game account used to enter the above-mentioned virtual game through the above-mentioned assistance logo, and the above-mentioned at least one fourth account includes the above-mentioned first account.
[0016] As an optional solution, the above-mentioned device also includes: a seventh display module, which is used to display the progress prompt information of the above-mentioned preset task when the above-mentioned preset task includes a task of obtaining at least one virtual prop and the above-mentioned at least one virtual prop includes the above-mentioned virtual game prop, after the above-mentioned virtual game assistance logo is displayed on the above-mentioned live broadcast interface in response to the above-mentioned virtual game assistance request, and when the above-mentioned first account sends the above-mentioned virtual game prop to the above-mentioned second account, wherein the above-mentioned progress prompt information is used to prompt the increase in the progress of the above-mentioned preset task.
[0017] As an optional solution, the above-mentioned device also includes: a sixth display unit, which is used to display the attribute improvement of the above-mentioned viewer account on the above-mentioned live broadcast interface after displaying the interaction logo of the above-mentioned virtual game on the above-mentioned live broadcast interface in response to the interaction request of the virtual game, and when the above-mentioned first account sends the above-mentioned virtual game props to the above-mentioned second account.
[0018] As an optional solution, the above-mentioned sixth display unit includes at least one of the following: an eighth display module, used to display the improvement of the relationship attribute between the above-mentioned viewer account and the above-mentioned anchor account; a ninth display module, used to display the improvement of the contribution attribute of the above-mentioned viewer account to the above-mentioned first account; and a tenth display module, used to display the improvement of the interaction attribute of the above-mentioned viewer account.
[0019] As an optional solution, the above-mentioned device also includes: a seventh display unit, which is used to display information on the above-mentioned live broadcast interface that the above-mentioned audience account has sent a first live broadcast gift to the above-mentioned anchor account after the interaction logo of the above-mentioned virtual game is displayed on the above-mentioned live broadcast interface in response to the interaction request of the virtual game; an eighth display unit, which is used to display the attribute improvement of the above-mentioned second account related to the above-mentioned first live broadcast gift in the above-mentioned virtual game after the interaction logo of the above-mentioned virtual game is displayed on the above-mentioned live broadcast interface in response to the interaction request of the virtual game.
[0020] As an optional solution, the above-mentioned device also includes: a ninth display unit, used to display at least one barrage sent by at least one account watching the live broadcast of the above-mentioned anchor account on the above-mentioned live broadcast interface during the process of displaying the live broadcast interface of the above-mentioned anchor account; an analysis unit, used to analyze the game barrage in the above-mentioned at least one barrage during the process of displaying the live broadcast interface of the above-mentioned anchor account to obtain an analysis result, wherein the above-mentioned game barrage is a barrage related to the above-mentioned virtual game, and the above-mentioned analysis result is used to indicate the user recognition of the above-mentioned game barrage for the above-mentioned virtual game.
[0021] According to another aspect of an embodiment of the present application, a game interaction device based on live broadcast is also provided, including: a tenth display unit, used to display a live broadcast interface of an anchor account; an eleventh display unit, used to display an interaction identifier of a virtual game on the above-mentioned live broadcast interface; a twelfth display unit, used to display the first account of the above-mentioned audience account in the above-mentioned virtual game in response to an interaction instruction triggered by the audience account for the above-mentioned interaction identifier; a thirteenth display unit, used to display a prompt message on the above-mentioned live broadcast interface that the above-mentioned first account sends virtual game props to the second account, wherein the above-mentioned second account is a game account used by the above-mentioned anchor account in the above-mentioned virtual game.
[0022] As an optional solution, the above-mentioned eleventh display unit includes at least one of the following: an eleventh display module, used to display the registration mark of the above-mentioned virtual game on the above-mentioned live broadcast interface, wherein the above-mentioned interaction mark includes the above-mentioned registration mark; a twelfth display module, used to display the support mark of the above-mentioned virtual game on the above-mentioned live broadcast interface, wherein the above-mentioned interaction mark includes the above-mentioned support mark.
[0023] As an optional solution, the above-mentioned device also includes: a thirteenth display module, which is used to display the above-mentioned first account in the above-mentioned virtual game after the assistance logo of the above-mentioned virtual game is displayed on the above-mentioned live broadcast interface, in response to the assistance instruction triggered by the above-mentioned assistance logo, wherein the above-mentioned interaction instruction includes the above-mentioned assistance instruction; a fourteenth display module, which is used to display the above-mentioned first account in the above-mentioned virtual game after the assistance logo of the above-mentioned virtual game is displayed on the above-mentioned live broadcast interface, and when the above-mentioned first account assists the above-mentioned second account to complete the preset task, display that the above-mentioned first account obtains the first reward prop of the above-mentioned virtual game in the above-mentioned virtual game.
[0024] As an optional solution, the above-mentioned device also includes: a fifteenth display module, which is used to display the registration mark of the above-mentioned virtual game on the above-mentioned live broadcast interface, and in the case that the above-mentioned audience account has downloaded the above-mentioned virtual game, in response to the registration instruction triggered by the above-mentioned registration mark, display the game screen of the above-mentioned virtual game, wherein the above-mentioned interactive instruction includes the above-mentioned registration instruction; a sixteenth display module, which is used to display the registration mark of the above-mentioned virtual game on the above-mentioned live broadcast interface, and in the case that the above-mentioned audience account has not downloaded the above-mentioned virtual game, in response to the above-mentioned registration instruction, display the download prompt information of the above-mentioned virtual game.
[0025] As an optional solution, the above-mentioned device also includes: a fourteenth display unit, which is used to display a sending prompt information of the above-mentioned virtual game props in the case that the above-mentioned first account obtains the above-mentioned virtual game props after the above-mentioned first account of the above-mentioned audience account in the above-mentioned virtual game is displayed, wherein the above-mentioned sending prompt information is used to prompt that the above-mentioned virtual game props can be sent to the above-mentioned second account; a fifteenth display unit, which is used to display the above-mentioned first account sending the above-mentioned virtual game props to the above-mentioned second account in the above-mentioned virtual game in response to a sending instruction triggered for the above-mentioned virtual game props after the above-mentioned first account of the above-mentioned audience account in the above-mentioned virtual game is displayed.
[0026] As an optional solution, the above-mentioned device also includes at least one of the following: a sixteenth display unit, used to display the first reward information corresponding to the above-mentioned virtual game props after the above-mentioned first account sends the above-mentioned virtual game props to the above-mentioned second account in response to the sending instruction triggered by the above-mentioned virtual game props, wherein the above-mentioned first reward information is the teaching information of the above-mentioned virtual game; a seventeenth display unit, used to display the second reward information corresponding to the above-mentioned virtual game props after the above-mentioned first account sends the above-mentioned virtual game props to the above-mentioned second account in response to the sending instruction triggered by the above-mentioned virtual game props, wherein the above-mentioned second reward information is the friend information of the above-mentioned anchor account.
[0027] As an optional solution, the above-mentioned device also includes: an eighteenth display unit, which is used to display information that the above-mentioned audience account has sent a second live broadcast gift to the above-mentioned anchor account on the above-mentioned live broadcast interface after the above-mentioned display of the first account of the above-mentioned audience account in the above-mentioned virtual game; a nineteenth display unit, which is used to display the attribute improvement related to the above-mentioned first account and the above-mentioned second live broadcast gift in the above-mentioned virtual game after the above-mentioned display of the first account of the above-mentioned audience account in the above-mentioned virtual game.
[0028] As an optional solution, the above-mentioned device also includes: a twentieth display unit, used to display the barrage sent by the above-mentioned audience account on the above-mentioned live broadcast interface during the process of displaying the live broadcast interface of the anchor account; a twenty-first display unit, used to display the information that the above-mentioned first account obtains the second reward prop of the above-mentioned virtual game when the barrage sent by the above-mentioned audience account is related to the above-mentioned virtual game and meets the recommended adoption conditions during the process of displaying the live broadcast interface of the anchor account.
[0029] According to another aspect of the embodiments of the present application, a computer program product or computer program is provided, the computer program product or computer program including computer instructions stored in a computer-readable storage medium. A processor of an electronic device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the electronic device to perform the above-described live-streaming-based game interaction method.
[0030] According to another aspect of an embodiment of the present application, an electronic device is also provided, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the live broadcast-based game interaction method through the computer program.
[0031] In the embodiment of the present application, by directly presenting the interactive logo of the virtual game on the live broadcast interface, a preliminary connection between the live broadcast room and the virtual game scene is technically achieved. The audience does not need to leave the live broadcast interface and can trigger the operation of entering the virtual game simply by using the interactive logo.
[0032] Furthermore, when a viewer sends a virtual game item to the host's second account via their first account in a virtual game, this embodiment can transmit this event information to the live broadcast side in real time, which then quickly renders and displays the prompt information on the live broadcast interface. The viewer's key operations in the virtual game can be displayed in real time on the live broadcast interface, allowing the host and other viewers to obtain information immediately, thereby achieving the goal of enhancing the real-time and consistency of live-based game interactions, thereby achieving the technical effect of improving the efficiency of live-based game interactions, and further solving the technical problem of low live-based game interaction efficiency. BRIEF DESCRIPTION OF THE DRAWINGS
[0033] The drawings described herein are used to provide a further understanding of the present application and constitute a part of the present application. The illustrative embodiments of the present application and their descriptions are used to explain the present application and do not constitute an improper limitation on the present application. In the drawings:
[0034] Figure 1 is a schematic diagram of an application environment of an optional live broadcast-based game interaction method according to an embodiment of the present application;
[0035] Figure 2 is a schematic diagram of a process of an optional live broadcast-based game interaction method according to an embodiment of the present application;
[0036] Figure 3 is a schematic diagram of an optional live broadcast-based game interaction method according to an embodiment of the present application;
[0037] Figure 4 is a schematic diagram of the process of another optional live broadcast-based game interaction method according to an embodiment of the present application;
[0038] Figure 5 is a schematic diagram of another optional live broadcast-based game interaction method according to an embodiment of the present application;
[0039] Figure 6 is a schematic diagram of another optional live broadcast-based game interaction method according to an embodiment of the present application;
[0040] Figure 7 is a schematic diagram of another optional live broadcast-based game interaction method according to an embodiment of the present application;
[0041] Figure 8is a schematic diagram of another optional live broadcast-based game interaction method according to an embodiment of the present application;
[0042] Figure 9 is a schematic diagram of another optional live broadcast-based game interaction method according to an embodiment of the present application;
[0043] Figure 10 is a schematic diagram of another optional live broadcast-based game interaction method according to an embodiment of the present application;
[0044] Figure 11 is a schematic diagram of another optional live broadcast-based game interaction method according to an embodiment of the present application;
[0045] Figure 12 is a schematic diagram of another optional live broadcast-based game interaction method according to an embodiment of the present application;
[0046] Figure 13 is a schematic diagram of another optional live broadcast-based game interaction method according to an embodiment of the present application;
[0047] Figure 14 is a schematic diagram of another optional live broadcast-based game interaction method according to an embodiment of the present application;
[0048] Figure 15 is a schematic diagram of another optional live broadcast-based game interaction method according to an embodiment of the present application;
[0049] Figure 16 is a schematic diagram of another optional live broadcast-based game interaction method according to an embodiment of the present application;
[0050] Figure 17 is a schematic diagram of an optional live broadcast-based game interaction device according to an embodiment of the present application;
[0051] Figure 18 is a schematic diagram of another optional live broadcast-based game interaction device according to an embodiment of the present application;
[0052] Figure 19 It is a schematic structural diagram of an optional electronic device according to an embodiment of the present application. DETAILED DESCRIPTION
[0053] In order to enable those skilled in the art to better understand the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments in the present invention, all other embodiments obtained by ordinary technicians in this field without making creative efforts should fall within the scope of protection of this application.
[0054] It should be noted that the terms "first", "second", etc. in the specification and claims of the present application and the above-mentioned drawings are used to distinguish similar objects and are not necessarily used to describe a specific order or sequential order. It should be understood that the data used in this way can be interchangeable where appropriate, so that the embodiments of the present application described herein can be implemented in a sequence other than those illustrated or described herein. In addition, the terms "including" and "having" and any of their variations are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device comprising a series of steps or units is not necessarily limited to those steps or units clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.
[0055] According to one aspect of the embodiment of the present application, a game interaction method based on live broadcast is provided. Optionally, as an optional implementation, the game interaction method based on live broadcast can be applied to, but is not limited to, Figure 1 In the environment shown, the environment may include, but is not limited to, a user device 102 and a server 112 . The user device 102 may include, but is not limited to, a display 104 , a processor 106 , and a memory 108 . The server 112 includes a database 114 and a processing engine 116 .
[0056] The specific process can be as follows:
[0057] Step S102 , the user device 102 obtains an interaction request for the virtual game, and in response to the interaction request, displays an interaction identifier for the virtual game on the display 104 ;
[0058] Step S104, sending the interaction request to the server 112 via the network 110;
[0059] In step S106, the server 112 responds to the interaction request and, through the processing engine 116, determines each account that enters the virtual game through the interaction identifier of the virtual game, and further obtains the interaction data between each account and the host account. For example, if account A in the virtual game sends a virtual game item to the host account in the virtual game,
[0060] In step S108 , the interaction data is sent to the user device 102 via the network 110 . The user device 102 displays the prompt information corresponding to the interaction data (such as “Account A sends virtual game props”) on the display 104 through the processor 106 , and stores the above interaction data in the memory 108 .
[0061] remove Figure 1 In addition to the examples shown, the above-mentioned user equipment can be a terminal device configured with a target client, which can include but is not limited to at least one of the following: a mobile phone (such as an Android phone, an iOS phone, etc.), a laptop, a tablet computer, a PDA, an MID (Mobile Internet Devices), a PAD, a desktop computer, a smart TV, etc. The target client can be a video client, an instant messaging client, a browser client, an education client, etc. The above-mentioned network can include but is not limited to: a wired network, a wireless network, wherein the wired network includes: a local area network, a metropolitan area network and a wide area network, and the wireless network includes: Bluetooth, WIFI and other networks that realize wireless communication. The above-mentioned server can be a single server, or it can be a server cluster composed of multiple servers, or a cloud server. The above is only an example, and no limitation is made to this in this embodiment.
[0062] As an example, terminal devices may include, but are not limited to, mobile phones, computers, intelligent voice interaction devices, smart home appliances, vehicle-mounted terminals, aircraft, etc. This embodiment can be applied to various scenarios, including but not limited to digital humans, virtual humans, games, virtual reality, and extended reality (XR).
[0063] For example, the server can also be a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN, as well as big data and artificial intelligence platforms.
[0064] Alternatively, as an optional implementation, Figure 2 As shown, the live broadcast-based game interaction method can be executed by an electronic device, which can be, for example, Figure 1 The user device or server shown in the figure includes the following steps:
[0065] S202, displaying the live broadcast interface of the anchor account;
[0066] In an optional embodiment, the live broadcast interface can be a visual presentation area where the host conducts a live trial of a virtual game and explains it, which includes multiple elements such as video, audio, and barrage, and is the main window for viewers to obtain live broadcast content.
[0067] In an optional embodiment, the anchor account can be a unique identity identifier registered by the anchor on the live broadcast platform, which is used to distinguish different anchors and carry the anchor's personal information, live broadcast records, etc.
[0068] Specifically, the live broadcast platform server obtains the live broadcast data stream of the anchor, including video encoding data, audio encoding data, etc., and transmits it to the audience's device (such as mobile phone, computer, etc.) through the network.
[0069] After receiving the data, the live broadcast application on the audience's device decodes, renders, and processes it, and finally presents the live broadcast interface of the anchor account on the screen, allowing the audience to watch the anchor's trial play and explanation of the virtual game in real time.
[0070] S204, in response to the interaction request of the virtual game, displaying an interaction logo of the virtual game on the live broadcast interface;
[0071] In an optional embodiment, the virtual game interaction request may be a request signal triggered by a specific operation when the viewer expresses a desire to participate in the virtual game on the live interface, such as clicking on a certain area on the live interface or entering a specific command.
[0072] In an optional embodiment, the virtual game interaction request may also be a request signal triggered by a specific operation when the host wants to promote or invite the virtual game, such as clicking a certain area on the live broadcast interface or entering a specific command.
[0073] In an optional embodiment, the interactive identifier can be a visual element displayed on the live broadcast interface to guide the audience into the virtual game, such as presented in the form of a button, icon, text link, etc., which has a clear instructive function.
[0074] Specifically, an interactive detection module is provided on the live broadcast interface to continuously detect the audience's operating behavior.
[0075] When it is detected that the audience has triggered an interactive request for the virtual game (such as clicking a preset "enter game" button), the interactive detection module transmits the request information to the background server.
[0076] After receiving the request, the backend server sends an instruction to the viewer's device, requesting that the interactive logo of the virtual game be displayed on the live broadcast interface.
[0077] After receiving the instruction, the viewer's device renders and displays the interactive logo at the designated location of the live broadcast interface for the viewer to perform the next operation.
[0078] S206, on the live broadcast interface, displaying a prompt message that the first account sends virtual game props to the second account, wherein the first account is the game account used by the viewer account to enter the virtual game through the interactive identifier, and the second account is the game account used by the anchor account in the virtual game.
[0079] In an optional embodiment, the first account may be a game identity identifier used in a virtual game scene after the viewer account enters the virtual game through an interactive identifier on the live broadcast interface, and is used to represent the viewer's role and behavior in the game.
[0080] In an optional embodiment, the second account may be a game identity identifier used by the anchor account in a virtual game, which is a representative of the anchor's role in the game and is associated with the anchor's live broadcast image.
[0081] In an optional embodiment, virtual game props can be items with specific functions and values in the virtual game, such as attack props, equipment, decorations, etc. The audience can interact with the anchor in the virtual game by giving props to express their support or love.
[0082] In an optional embodiment, the prompt information can be a message displayed on the live broadcast interface to inform the anchor and other viewers that the first account has sent a virtual game prop to the second account, and may include information such as the prop name, the donor (first account) and the recipient (second account).
[0083] Specifically, when a viewer uses a first account to send a virtual game item to the host's second account in a virtual game, the virtual game server records this event and packages the relevant information (including the first account, the second account, the item name, the gift time, etc.) into a data packet.
[0084] The virtual game server sends the data packet to the live broadcast server, and the live broadcast server parses and processes the data after receiving it.
[0085] The live broadcast server fills the parsed data into the preset prompt information template according to the preset prompt information template to generate the final prompt information content.
[0086] The live broadcast server sends the generated prompt information to the viewer-end device. After receiving the information, the viewer-end device renders and displays the prompt information in a designated location on the live broadcast interface (such as the bullet screen area, a special prompt bar, etc.) for the host and other viewers to view.
[0087] In an optional embodiment, the above-mentioned live broadcast-based game interaction method can be applied to, but is not limited to, multiple scenarios, such as game promotion scenarios, game support scenarios, game teaching scenarios, etc.
[0088] For example, a game developer or operator wants to promote a new virtual game through a live streaming platform to attract more players to watch and participate. The anchor starts a live broadcast on the live streaming platform to show the graphics and gameplay of the new game.
[0089] To attract audience participation, the host can set up some reward mechanisms. For example, when a viewer enters the game through an interactive identifier and creates a first account (i.e., the viewer's game account), the host can use the second account (i.e., the host's in-game account) to send virtual game props (such as gold coins, equipment, etc.) to the viewer and display this prompt information on the live broadcast interface to encourage more audience participation.
[0090] Through the intuitive display and interactive reward mechanism of live broadcast, it is possible to effectively attract the audience's attention and participation in new games, thereby achieving the purpose of game promotion.
[0091] For example, at a critical moment in the game (such as challenging a difficult level or participating in a competitive match), the anchor needs the support and help of the audience to achieve better results. The anchor broadcasts the game live on the live broadcast platform to show the game progress.
[0092] When a streamer needs support from the audience, an interactive icon (such as "Support the streamer" or "Send props") will pop up on the live broadcast interface. After the audience enters the game and creates a primary account using the interactive icon, they can choose to send virtual game props to the streamer's secondary account as support. The props sent by the audience and prompt information will be displayed in real time on the live broadcast interface, increasing interactivity and participation.
[0093] With the help of the audience, the anchor can obtain more game resources and support, improve game performance and audience satisfaction.
[0094] For example, a live streamer wants to teach viewers gaming skills and strategies during a live stream to help them improve their gaming skills. The live streamer can broadcast a game tutorial on the live streaming platform, demonstrating game operations and techniques. To increase interactivity, the live streamer can set interactive indicators (such as "Ask a Question" or "Challenge a Task") on the live streaming interface to encourage audience participation in the tutorial.
[0095] When viewers participate in the teaching interaction through interactive tags (such as completing a challenge or asking a valuable question), the host can send virtual game props to the viewers through the second account as a reward. This prompt will be displayed on the live broadcast interface to encourage viewers to actively participate in the teaching interaction.
[0096] Optionally, in this embodiment, the host starts the live broadcast software or platform and logs in to his / her own host account. The host selects and turns on the live broadcast function of the virtual game to ensure that the live broadcast image and sound can be transmitted normally to the audience.
[0097] The live broadcast interface displays the virtual game screen that the anchor is currently playing, as well as possible game-related information (such as game name, anchor nickname, number of viewers, etc.).
[0098] During the game, the host triggers interactive requests for the virtual game based on the game settings or platform functions. These can include specific in-game events (such as reaching a certain level or achieving a specific achievement) or interactive features provided by the platform (such as audience voting and challenge tasks).
[0099] After receiving the interaction request, the host (or live broadcast platform) displays the corresponding interaction mark on the live broadcast interface. These marks can include buttons, icons, text prompts, etc., to guide the audience to participate in the game interaction.
[0100] During the game, the host monitors the audience's interactions with the game. When a viewer (using the first account) decides to send a virtual game item to the host (using the second account), this action will be recorded by the game system or the live streaming platform.
[0101] After receiving this information, the host (or live broadcast platform) will immediately display the corresponding prompt information on the live broadcast interface. The prompt information may include the nickname of the viewer who sent the props, the name of the props, the quantity, and the confirmation information received by the host.
[0102] To illustrate further, the optional Figure 3 As shown, a live broadcast interface 304 of the anchor account 302 is displayed; in response to an interactive request of the virtual game, an interactive logo 306 of the virtual game is displayed on the live broadcast interface 304; the audience can enter the virtual game through the interactive logo 304. If the audience account enters the virtual game through the interactive logo 304, the game screen 310 of the virtual game is displayed, wherein the account of the audience account in the virtual game is account A (first account), and the account of the anchor account 302 in the virtual game is account B (second account).
[0103] Furthermore, when account A gives virtual game props to account B, a prompt message 308 indicating that the first account (account A) sends virtual game props to the second account (account B) is displayed on the live broadcast interface 304, such as "Account A sends virtual game props!".
[0104] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0105] Through the embodiments provided in this application, the interactive logo of the virtual game is directly presented on the live broadcast interface, technically achieving a preliminary connection between the live broadcast room and the virtual game scene. The audience does not need to leave the live broadcast interface, and can trigger the operation of entering the virtual game simply by using the interactive logo.
[0106] Furthermore, when a viewer sends a virtual game item to the host's second account via their first account in a virtual game, this embodiment can transmit this event information to the live broadcast side in real time, which then quickly renders and displays the prompt information on the live broadcast interface. The viewer's key actions in the virtual game can be displayed in real time on the live broadcast interface, allowing the host and other viewers to obtain information immediately, thereby enhancing the real-time and consistency of live-based game interactions and achieving the technical effect of improving the efficiency of live-based game interactions.
[0107] As an optional solution, a prompt message indicating that the first account has sent a virtual game item to the second account is displayed on the live broadcast interface, including:
[0108] On the live broadcast interface, a game information card is displayed, wherein the game information card displays the second account's acquisition of at least one game prop and source information of the game prop obtained by the second account, at least one game prop includes a virtual game prop, and the source information includes prompt information.
[0109] In an optional embodiment, the game information card can be a visual element that presents specific game-related information on the live broadcast interface, and is used to centrally display data related to game accounts and props.
[0110] In an optional embodiment, the at least one game prop may include various props owned by the second account in the virtual game, including but not limited to virtual game props sent by the first account.
[0111] In an optional embodiment, the obtained situation may be the specific status of the second account obtaining each game prop, such as whether the second account already owns the game prop, the time of acquisition, etc.
[0112] In an optional embodiment, the obtained game props may be a collection of game props that the second account has obtained in the virtual game, including the virtual game props sent by the first account.
[0113] In an optional embodiment, the source information may be a detailed description of the way and method of obtaining the game props obtained by the second account, including prompt information that the first account sends the virtual game props to the second account.
[0114] It should be noted that this embodiment is aimed at the scenario in which, in the live broadcast interface, the audience enters the virtual game through the interactive identifier and uses the first account to send virtual game props to the second account used by the anchor in the virtual game. By displaying the game information card to present relevant information, the experience of interaction between the live broadcast and the virtual game and the richness of information are enhanced.
[0115] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0116] Through the embodiments provided in this application, a game profile card containing the second account's acquisition of at least one game item and the source of the acquired game item is displayed on the live broadcast interface. This allows viewers and the host to have a more comprehensive understanding of the second account's item ownership and acquisition methods in the virtual game. For viewers, this allows them to better understand the host's game progress and item collection, increasing the fun and sense of participation in watching the live broadcast. For hosts, this allows them to better interact with the audience, showcase their in-game achievements and item sources, and increase the appeal and interactivity of the live broadcast. At the same time, this display method also helps promote communication between viewers and hosts, as well as the dissemination and interaction of virtual game items in live broadcast scenarios.
[0117] As an optional solution, after displaying the game information card, the method further includes:
[0118] In response to a first viewing instruction triggered by an item source identifier in a game information card, game account information of the first account is displayed, wherein the item source identifier is used to indicate that the virtual game item obtained by the second account comes from the first account.
[0119] In an optional embodiment, the item source identifier may be a specific identifier in the game data card used to indicate that the virtual game item obtained by the second account originated from the first account, and may be an icon, a text link, or other visual element.
[0120] In an optional embodiment, the first viewing instruction may be an instruction generated after the user operates the item source identifier in the game information card, and is used to instruct the system to display the game account information of the first account.
[0121] In an optional embodiment, the game account information of the first account may include various information of the account in the virtual game, such as account name, level, character image, game achievements, item ownership, etc.
[0122] It should be noted that this embodiment focuses on live streaming scenarios, where after displaying the game information card, the user can further view the first account's game information through user operation. This is intended to enhance the depth of interaction between live streaming and virtual games, allowing users to more conveniently obtain account information related to item donations, and enriching the live streaming interactive experience and information display dimension.
[0123] Optionally, in this embodiment, when presenting the game account profile information corresponding to the first account, the live broadcast room user terminal can trigger virtual game social interaction operations based on the acquired and displayed profile interface, such as adding friends or starting a virtual game.
[0124] To further illustrate, the user can optionally call the social function interface provided by the virtual game client through the displayed profile interface to initiate a request instruction to add the first account as a friend. After the instruction is processed by the game server, a friend addition notification is sent to the first account; at the same time, the user can also use the team invitation control in the profile page to send a team invitation message to the first account. The information is forwarded to the first account via the server. After confirmation, the two parties can jointly start a virtual game through the matching and startup mechanism of the game server.
[0125] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0126] The embodiments provided herein allow users to view the game account information of a first account, satisfying their curiosity and desire for exploration, increasing their time spent and interaction frequency during live broadcasts, and enhancing their engagement with live broadcasts. This facilitates social interaction among users, allowing them to learn about other players' gaming situations and establish social relationships by viewing their profiles, further enriching the social nature of live broadcasts. This provides users with more comprehensive game-related information, enabling them to gain a deeper understanding of the virtual game props and account information involved in the live broadcast, optimizing information presentation, and enhancing the user experience.
[0127] As an optional solution, after displaying the interaction logo of the virtual game on the live broadcast interface in response to the interaction request of the virtual game, the method further includes:
[0128] On the live broadcast interface, a notification message is displayed indicating that the viewer account has sent virtual game props to the host account.
[0129] In an optional embodiment, the notification information can be a form of information displayed on the live broadcast interface, used to convey specific messages to the anchor and other viewers, specifically referring to the information about the event that the viewer account sends virtual game props to the anchor account.
[0130] It should be noted that this embodiment, in a live broadcast scenario, further displays a notification message on the live broadcast interface indicating that the viewer account has sent virtual game props to the host account after responding to a virtual game interaction request and displaying an interaction indicator. This is intended to enhance the transparency and fun of the interaction between live broadcasts and virtual games, increasing viewer engagement and the appeal of live broadcasts.
[0131] To illustrate further, let's assume that during a live game broadcast, the host is playing a popular virtual game. While watching the live broadcast, viewer Xiao Li clicks the "Enter Game" icon displayed on the live broadcast interface and enters the virtual game. During the game, Xiao Li is impressed by the host's performance and uses his own game account (corresponding to the viewer account) to send a virtual game item called "Super Magic Shield" to the host's game account (corresponding to the host account). At this point, a notification message pops up on the live broadcast interface, stating "Viewer Xiao Li sent a Super Magic Shield item to host [host's nickname]!", allowing the host and other viewers to see this interactive behavior.
[0132] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0133] Through the embodiments provided in this application, viewers can see notification information after sending virtual game props, and will feel that their behavior has been noticed and recognized, thereby more actively participating in the live broadcast interaction, enhancing the audience's sense of participation and loyalty. The display of notification information adds fun and surprise to the live broadcast. Other viewers can also see these interactive behaviors, which increases the viewing experience and topic value of the live broadcast. After seeing the notification information, the anchor can express gratitude to the audience who sent the props, further narrowing the distance between the anchor and the audience and promoting interaction and communication between the anchor and the audience.
[0134] As an optional solution, after displaying the notification information that the viewer account has sent the virtual game props to the anchor account, the method further includes:
[0135] In response to the second viewing instruction triggered by the notification information, the live broadcast account information of the viewer account and the game account information of the first account are displayed.
[0136] In an optional embodiment, the second viewing instruction can be a command triggered by a specific operation by the user after viewing the notification information, which instructs the system to display the live broadcast account information of the viewer account and the game account information of the first account. This operation can be clicking on the notification information, long pressing on the notification information to display the pop-up option and selecting View, etc.
[0137] In an optional embodiment, the live broadcast account information may include various types of information about the viewer on the live broadcast platform, such as the viewer account's avatar, nickname, level, number of fans, followed anchors, historical live broadcast viewing records, records of participation in interactive activities, etc. This information can reflect the viewer's behavior and influence on the live broadcast platform.
[0138] In an optional embodiment, the first account may be a game account used by the audience account in the virtual game, and its game account information may include the character name, level, equipment status, game achievements, a list of props owned (including virtual game props given away), etc. in the game. This information can demonstrate the audience's strength and game history in the virtual game.
[0139] It should be noted that this embodiment, in a live broadcast scenario, displays a notification message indicating that a viewer account has sent a virtual game item to a host account. This allows the user to access the viewer's live broadcast account information and the corresponding first account's game account information. This is intended to deepen the interactive information display dimension of live broadcasts, allowing the host and other viewers to more comprehensively understand the information of the viewer who sent the item, thereby enhancing the social interactivity and information transparency of the live broadcast room.
[0140] To illustrate, consider the scenario where streamer Xiao Zhang is playing in a game and livestreaming the action. Attracted by the exciting match, viewer Xiao Wang enters the game through the interactive icon on the livestream interface. He then uses his primary account to send a valuable "God-level Attack Item" to streamer Xiao Zhang's game account. A notification pops up on the livestream interface: "Viewer Xiao Wang has sent a God-level Attack Item to streamer Xiao Zhang!" Subsequently, streamer Xiao Zhang or another viewer clicks on this notification, triggering a second view command. The system responds, and a window pops up on the livestream interface. The left side of the window displays Xiao Wang's livestream account information, including his avatar, nickname "Xiao Wang Loves Games," level 25, and 500 followers. The right side of the window displays Xiao Wang's primary account information in the virtual game, including his character name "Sword Shadow Knight," level 60, multiple high-level equipment, and detailed attributes of the "God-level Attack Item."
[0141] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0142] Through the embodiments provided by this application, the live broadcast account information of the viewer account and the game account information of the first account are displayed, allowing the host and other viewers to have a more comprehensive understanding of the audience who gave props, increasing the transparency of information in live broadcast interactions and reducing information asymmetry. It provides more interactive topics and opportunities between viewers and hosts, and between viewers and viewers. Users can communicate based on the displayed information, further promoting social interaction in the live broadcast room, and improving user stickiness and activity. It enriches the information display format of live broadcasts, making live broadcasts no longer just a one-way performance by the host, but increasing the dimensions of audience participation and information exchange, and improving the experience and fun of the entire live broadcast.
[0143] As an optional solution, in response to the interaction request of the virtual game, displaying the interaction logo of the virtual game on the live broadcast interface includes at least one of the following:
[0144] In response to a promotion request for the virtual game, displaying a registration mark for the virtual game on the live broadcast interface, wherein the promotion request is used to request promotion of the virtual game through the live broadcast interface, the interaction request includes the promotion request, and the interaction mark includes the registration mark;
[0145] In response to the assistance request of the virtual game, the assistance logo of the virtual game is displayed on the live broadcast interface, wherein the assistance request is used to request assistance for the anchor account to complete a preset task through the live broadcast interface, the interaction request includes the assistance request, and the interaction logo includes the assistance logo.
[0146] In an optional embodiment, the promotion request may be initiated by the virtual game party, hoping to promote the virtual game through the live broadcast interface. Its purpose is to attract more live broadcast viewers to understand and participate in the game, thereby expanding the game's user base.
[0147] In an optional embodiment, the registration mark can be a specific element on the live broadcast interface used to guide viewers to sign up to participate in virtual game related activities (such as game tests, competitions, etc.), which can be a button, icon or text link, etc.
[0148] In an alternative embodiment, a request for assistance can be initiated by a virtual gamer, seeking assistance for a streamer's account to complete a pre-set task through the live streaming interface. Pre-set tasks can be in-game challenges, upgrade goals, and so on. Assistance can help the streamer complete tasks faster, improving the gaming experience and live streaming quality.
[0149] In an optional embodiment, the support logo can be a specific element on the live broadcast interface used to guide the audience to provide support to the anchor account, such as a button with the word "support". After clicking it, the audience can contribute to the anchor completing the game task.
[0150] It should be noted that this embodiment displays different types of interactive icons on the live broadcast interface in response to different types of requests from the virtual game. This aims to promote the use of virtual games in live broadcasts, assist streamers in completing game tasks, enrich the interaction between live broadcasts and virtual games, and enhance the fun and appeal of live broadcasts through diverse interactive icons.
[0151] To illustrate, let's assume a new virtual game wants to be promoted on a live streaming platform. The game sends a promotion request to the live streaming platform. Upon receiving the request, the live streaming platform system displays a prominent sign-up button on the live stream interface of the streamer currently broadcasting the relevant game content. The sign reads, "Sign up to test this virtual game and win generous rewards." If viewers see the sign and are interested, they can click it to enter the registration page.
[0152] Meanwhile, in another livestream, the streamer was playing a game that required completing specific levels. To help the streamer complete the challenge, the game's developers requested assistance from the livestream platform. The platform responded by displaying a flashing "Assist streamer" button on the livestream interface. By clicking this button, viewers could provide the streamer with in-game items, stamina, and other assistance, helping them complete the level faster.
[0153] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0154] Through the embodiments provided by this application, displaying a registration logo on the live broadcast interface can directly attract the attention of live broadcast viewers, guide them to participate in game promotion activities, and effectively expand the game's user base and popularity. The display of the support logo establishes a new interactive bridge between the anchor and the audience. The audience can support the anchor to complete the task through support behavior, which increases the audience's stickiness and sense of participation in the anchor, and also enhances the fun and interactivity of the live broadcast. The diverse interactive logos add new elements and gameplay to the live broadcast, so that the live broadcast is no longer limited to the one-way performance of the anchor, but increases the multi-directional interaction between the audience and the virtual game and the anchor, enriching the content form and viewing experience of the live broadcast.
[0155] As an optional solution, when the preset tasks include a first interactive task on the live broadcast interface, after displaying a virtual game assistance mark on the live broadcast interface in response to the virtual game assistance request, the method further includes:
[0156] When the interactive behavior performed by at least one third account on the live broadcast account meets the completion conditions of the first interactive task, the attribute improvement of the second account in the virtual game is displayed, wherein the third account is an account watching the live broadcast of the anchor account, and the at least one third account includes a viewer account.
[0157] In an optional embodiment, the preset task can be a pre-set task that the anchor needs to complete. In this solution, the preset task includes the first interactive task of the live broadcast interface, and the first interactive task is related to the audience interactive behavior on the live broadcast interface.
[0158] In an optional embodiment, the first interactive task may be an interactive task that needs to be completed on the live broadcast interface in a preset task, such as the audience sending a specific barrage, the number of likes reaching a certain value, sending a designated gift, etc.
[0159] In an optional embodiment, the third account may be an account for watching the live broadcast of the anchor account, and at least one third account includes a viewer account, that is, all viewers watching the live broadcast can become a third account to participate in the interaction.
[0160] In an optional embodiment, the interactive behavior may be an operation performed by a third account on the live broadcast interface, such as sending barrages, liking, sending gifts, etc. These behaviors may affect the completion progress of the first interactive task.
[0161] In an optional embodiment, the completion condition may be a standard for determining whether the first interactive task is completed, such as the number of specific barrages sent reaches 100, the number of likes reaches 1,000, the total value of designated gifts reaches 100 yuan, etc.
[0162] In an optional embodiment, attribute enhancement may refer to the enhancement of certain attributes of the second account in the virtual game, such as increased attack power, increased defense power, increased health, acquisition of special skills, etc. Attribute enhancement can improve the strength and competitiveness of the anchor in the virtual game.
[0163] It should be noted that this embodiment is targeted at virtual game support requests. After the support icon is displayed on the live broadcast interface, the host's secondary account's attribute enhancements in the virtual game are displayed based on the completion of preset tasks (including the first interactive task on the live broadcast interface). This interactive mechanism aims to stimulate audience participation in the host's live broadcast, enhance the linkage between live broadcast and virtual game, and make live broadcast more interesting and attractive.
[0164] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0165] Through the embodiments provided in this application, attribute enhancements are demonstrated, allowing viewers to see that their interactive behaviors can directly bring practical results to the anchor, thereby stimulating audience participation and increasing the frequency and depth of audience interaction during live broadcasts. Combining live broadcast interaction with attribute enhancements in virtual games strengthens the connection between live broadcasts and games, enhancing the fun and appeal of live broadcasts while also bringing more exposure and users to virtual games. Attribute enhancements can help anchors achieve better performance in virtual games, making live broadcast content more exciting and attracting more viewers, forming a virtuous cycle and enhancing the anchor's live broadcast effect and influence.
[0166] As an optional solution, when the preset task includes a second interactive task of a virtual game, after displaying a virtual game assistance mark on the live broadcast interface in response to the virtual game assistance request, the method further includes:
[0167] When the interactive behavior performed by at least one fourth account on the second account satisfies the completion condition of the second interactive task, the attribute improvement of the second account in the virtual game is displayed, wherein the fourth account is a game account used to enter the virtual game via the booster identifier, and the at least one fourth account includes the first account.
[0168] In an optional embodiment, the second interactive task can be an interactive task that needs to be completed in the virtual game in a preset task, such as the fourth account and the second account team up to complete a specific copy, the fourth account provides specific props to the second account, the fourth account assists the second account in defeating a specific monster, etc.
[0169] In an optional embodiment, the fourth account can be a game account used to enter the virtual game through the support identifier, and at least one fourth account includes the first account, that is, all audience game accounts that enter the game through the support identifier can become the fourth account to participate in the interaction.
[0170] In an optional embodiment, the interactive behavior may be an operation performed by the fourth account on the second account in the virtual game, such as forming a team, giving props, assisting in battle, etc. These behaviors will affect the completion progress of the second interactive task.
[0171] In an optional embodiment, the completion condition can be a standard for determining whether the second interactive task is completed, such as completing a specific copy as a team three times, providing five specific props, assisting in defeating a specific monster ten times, etc.
[0172] In an optional embodiment, attribute enhancement may refer to the enhancement of certain attributes of the second account in the virtual game, such as increased attack power, increased defense power, increased health, acquisition of special skills, etc. Attribute enhancement can improve the strength and competitiveness of the anchor in the virtual game.
[0173] It should be noted that this embodiment is developed for virtual game assistance requests. After the assistance logo is displayed on the live broadcast interface, if the preset task includes the second interactive task of the virtual game, when the fourth account (including the first account) that enters the virtual game through the assistance logo interacts with the host's second account in the game and the second interactive task completion conditions are met, the second account's attribute improvement in the virtual game will be displayed. This embodiment aims to strengthen the linkage between live broadcast and virtual games, motivate audience participation in assistance through in-game interaction, and enhance the fun of live broadcast and audience stickiness.
[0174] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0175] Through the embodiments provided in this application, by showing attribute enhancements and allowing viewers to see that their in-game interactive behaviors can directly bring actual results to the anchor, it can stimulate the audience's enthusiasm for participation and increase the audience's willingness to enter the game and participate in the interaction through the booster logo. Combining live broadcast interaction with interaction within the virtual game makes the connection between live broadcast and game closer, improves the fun and attractiveness of live broadcast, and also brings more active users to the virtual game. Attribute enhancement can help anchors achieve better performance in virtual games, make live broadcast content more exciting, attract more viewers to watch, form a virtuous circle, and enhance the anchor's gaming experience and live broadcast effect.
[0176] As an optional solution, when the preset tasks include tasks for obtaining at least one virtual prop, and the at least one virtual prop includes a virtual game prop, after displaying a virtual game support indicator on the live broadcast interface in response to a virtual game support request, the method further includes:
[0177] When the first account sends the virtual game props to the second account, progress prompt information of the preset task is displayed, wherein the progress prompt information is used to prompt the increase of the progress of the preset task.
[0178] In an optional embodiment, virtual props can be virtual items with certain functions and values in a virtual environment (including live broadcasts and games), such as attack props, equipment, potions in games, virtual gifts in live broadcasts, etc.
[0179] In an optional embodiment, the progress prompt information can be information used to inform the host and the audience of the increase in the progress of the preset task, such as being displayed on the live broadcast interface in the form of text, icons or progress bars, so that the host and the audience can understand the completion status of the task.
[0180] It should be noted that this embodiment is designed for virtual game assistance requests. When a pre-set task includes obtaining at least one virtual item (including virtual game items), after the assistance indicator is displayed on the live broadcast interface, if the first account sends a virtual game item to the second account, the system will display a progress message for the pre-set task to inform the user of the increased task progress. This embodiment aims to enhance the interaction between viewers and anchors during live broadcasts and games by linking item donations with task progress, thereby increasing the fun of live broadcasts and enhancing audience engagement.
[0181] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0182] Through the embodiments provided in this application, progress prompt information is displayed, allowing the audience to intuitively see the positive impact of their prop-giving behavior on the progress of the task, thereby stimulating the audience's enthusiasm for participation and increasing the audience's willingness to give virtual game props. Progress prompt information provides instant interactive feedback for the audience and the anchor, allowing the audience to feel that their support behavior has been recognized and responded to, thereby enhancing the interaction and stickiness between the audience and the anchor. The mechanism of prop-giving and task progress prompts makes the live broadcast content richer and more interesting, attracts more audience attention and participation, increases the traffic and influence of the live broadcast, and also provides strong support for the development of anchors in virtual games.
[0183] As an optional solution, after displaying the interaction logo of the virtual game on the live broadcast interface in response to the interaction request of the virtual game, the method further includes:
[0184] When the first account sends virtual game props to the second account, the attribute improvement of the viewer account is displayed on the live broadcast interface.
[0185] In an optional embodiment, attribute enhancement may refer to the enhancement of certain attributes of the viewer account in the live broadcast ecosystem, such as improving the viewer level, obtaining special titles, unlocking exclusive permissions (such as priority entry into the live broadcast room, participating in special lotteries, etc.). Attribute enhancement can improve the viewer's status and experience in the live broadcast platform.
[0186] It should be noted that this embodiment is aimed at the interaction between live broadcast scenes and virtual games. In response to the interaction request of the virtual game, after the interaction logo is displayed on the live broadcast interface, if the first account (audience account) sends virtual game props to the second account (host game account), the system will display the attribute improvement information of the audience account on the live broadcast interface. This embodiment aims to enhance the interaction between the audience and the host in the live broadcast and game through the prop gifting mechanism, motivate the audience to participate and help, and at the same time enhance the audience's experience and sense of accomplishment in the live broadcast ecosystem.
[0187] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0188] Through the embodiments provided in this application, the attribute enhancement information of the viewer's account is displayed, allowing the viewer to intuitively see that their prop-giving behavior can bring actual rewards, thereby stimulating the audience's enthusiasm for participation, increasing the audience's willingness to give virtual game props, and improving the frequency of audience interaction with live broadcasts and games. The attribute enhancement mechanism enables the audience to obtain more rights and experiences on the live broadcast platform, increases the audience's dependence and stickiness on the live broadcast platform, and prompts the audience to log in to the platform more frequently to watch live broadcasts and participate in interactions. The mechanism of prop giving and attribute enhancement enriches the interactive form of live broadcasts, attracts more audience attention and participation, creates an active live broadcast atmosphere, enhances the vitality and competitiveness of the live broadcast ecosystem, and also brings more traffic and revenue to anchors and game parties.
[0189] As an optional solution, displaying the attribute enhancement of the viewer account includes at least one of the following:
[0190] Improved display of the relationship between the viewer account and the host account;
[0191] Display the audience account, and improve the contribution attribute of the first account;
[0192] Displays the interactive attribute improvement of the audience account.
[0193] In an optional embodiment, the relationship attribute may be an attribute that describes the degree of association and intimacy between the viewer account and the anchor account, such as fan level, intimacy value, etc.
[0194] In an optional embodiment, the contribution attribute may be an attribute that reflects the degree of contribution made by the viewer account to the first account in the process of assisting, such as contribution value, assisting points, etc.
[0195] In an optional embodiment, the interactive attribute may be an attribute that reflects the interactive activity and participation of the viewer account on the live broadcast platform, such as the number of interactions, speaking frequency, number of shares, etc.
[0196] It should be noted that this embodiment targets live streaming scenarios. When viewers support a streamer by donating virtual game props, for example, a mechanism is displayed on the live streaming interface to enhance their account attributes. These attribute enhancements encompass multiple dimensions, including the viewer's relationship with the streamer, contributions to specific accounts, and their own interactive attributes. This diverse display aims to enhance viewers' sense of engagement and achievement, fostering a positive interaction between the live streaming and gaming ecosystems.
[0197] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0198] Through the embodiments provided in this application, the diversified attribute enhancement display allows the audience to intuitively see the positive impact of their support behavior, feel their importance and value in the live broadcast ecosystem, and thus more actively participate in live broadcast interactions and support activities. The enhancement of relationship attributes and contribution attributes helps to deepen the connection between the audience and the anchor, enhance the audience's sense of belonging and loyalty, and form a closer fan base. The enhancement of interactive attributes encourages the audience to participate in live broadcast interactions more actively, bringing more traffic and activity to the live broadcast platform, while also helping to promote the deep integration of virtual games and live broadcasts, enriching the content and form of the entire live broadcast ecosystem.
[0199] As an optional solution, after displaying the interaction logo of the virtual game on the live broadcast interface in response to the interaction request of the virtual game, the method further includes:
[0200] S1-1, on the live broadcast interface, displaying information that the viewer account has sent the first live broadcast gift to the host account;
[0201] S1-2, in the virtual game, displays the attribute improvement of the second account related to the first live broadcast gift.
[0202] In an optional embodiment, the attribute improvement may be an ability enhancement or status change related to the first live gift obtained by the second account in the virtual game, such as an increase in character attack power, an increase in defense power, or acquisition of special skills.
[0203] It should be noted that this embodiment targets scenarios where live streaming is linked to virtual games. After responding to the virtual game's interaction request and displaying the interaction indicator, when a viewer sends a first live gift on the live streaming interface, not only will the gift information be displayed on the live streaming interface, but the host's corresponding second account in the virtual game will also receive attribute enhancements related to the gift. This embodiment aims to enhance the interaction between viewers and hosts during live streaming and gaming through the live gift-giving mechanism, provide support for hosts in gaming, and increase the fun and engagement of live streaming and gaming.
[0204] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0205] Through the embodiments provided by this application, gift-giving information is displayed on the live broadcast interface and attribute improvements are displayed in the virtual game, allowing the audience to intuitively see the positive impact of their gift-giving behavior on the host in the game, thereby stimulating the audience's enthusiasm for participation and increasing the audience's willingness and frequency of gift-giving. This linkage mechanism establishes a closer connection between the host and the audience. The audience helps the host develop in the game by giving gifts, and the host can also share the joy in the live broadcast after being promoted in the game, further enhancing the interaction and stickiness between the two parties. The organic combination of live broadcast and virtual games provides more live broadcast content and topics for the host, while also bringing more user traffic and exposure to virtual games, promoting the common development of the two ecosystems.
[0206] As an optional solution, during the process of displaying the live broadcast interface of the anchor account, the method further includes:
[0207] S2-1, displaying on the live broadcast interface at least one bullet comment sent by at least one account watching the live broadcast of the anchor account;
[0208] S2-2, analyzing the game barrage in at least one barrage to obtain an analysis result, wherein the game barrage is a barrage related to the virtual game, and the analysis result is used to indicate the user recognition of the game barrage for the virtual game.
[0209] In an optional embodiment, the accounts used to watch the live broadcast of the anchor account can be understood as audience accounts, and the audience logs in to the live broadcast platform through these accounts to watch the live broadcast of the anchor.
[0210] In an optional embodiment, the barrage can be text messages sent by viewers in real time on the live broadcast interface, which are displayed in a scrolling form on the live broadcast screen to express the audience's thoughts, feelings or conduct interactive communication.
[0211] In an optional embodiment, the game barrage can be barrage related to a virtual game, that is, barrage sent by viewers while watching a live broadcast, with content centered around a virtual game, such as evaluation of game operations, discussion of game mechanisms, opinions on game characters, etc.
[0212] In an optional embodiment, the analysis result can be a conclusion obtained after analyzing the game barrage, which is used to indicate the user recognition of the game barrage for the virtual game. The recognition can be measured by a variety of indicators, such as the proportion of positive comments in the barrage, the number of game advantages mentioned in the barrage, etc.
[0213] It should be noted that this embodiment, while focusing on the live broadcast interface display process, not only displays the live broadcast content normally, but also adds the additional steps of displaying barrage and analyzing game barrage. By analyzing the game barrage related to virtual games, the user's recognition of virtual games is determined. This aims to provide a basis for broadcasters and game developers to understand audience feedback on games, and promote the optimization and development of the live broadcast and virtual game ecosystem.
[0214] To illustrate, the system might select comments from a large number of comments, such as "This game has a great pace," "The graphics are stunning," and "The new hero's skill design is a bit boring." Through semantic analysis, it can identify comments like "This game has a great pace," "The graphics are stunning," as positive, and "The new hero's skill design is a bit boring" as negative. For example, if there are 10 comments, and 7 of them are positive, then the proportion of positive comments is 70%. This percentage can be used as an analysis result, indicating high user approval of this virtual game.
[0215] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0216] Through the embodiments provided in this application, game comments are analyzed to determine user recognition. Live streamers can understand audience feedback on the game content they are broadcasting, thereby adjusting their live streaming style and gameplay to improve the quality and appeal of their live streams. Game developers can use the analysis results to understand users' true thoughts and needs for the game, and conduct targeted game optimization and updates to enhance game quality and user reputation. Knowing that their comments will be analyzed and used to assess game recognition, viewers will be more motivated to send comments to express their opinions, thereby enhancing their interaction and participation in the live broadcast and game.
[0217] Alternatively, as an optional implementation, Figure 4 As shown, the live broadcast-based game interaction method can be executed by an electronic device, which can be, for example, Figure 1 The user device or server shown in the figure includes the following steps:
[0218] S402, displaying the live broadcast interface of the anchor account;
[0219] S404, displaying an interactive logo of the virtual game on the live broadcast interface;
[0220] S406, in response to the interaction instruction triggered by the viewer account to the interaction identifier, displaying the first account of the viewer account in the virtual game in the virtual game;
[0221] S408, on the live broadcast interface, displaying a prompt message that the first account sends virtual game props to the second account, wherein the second account is a game account used by the anchor account in the virtual game.
[0222] In an optional embodiment, an interactive instruction may refer to an instruction sent by the audience to the live broadcast platform or game system to express their willingness to participate in the game interaction by clicking, touching or other means to trigger the interactive logo displayed on the live broadcast interface when watching the host live broadcast a virtual game.
[0223] Optionally, in this embodiment, the viewer first enters the live broadcast platform and searches for or locates the live broadcast room of the target anchor. At this time, the live broadcast interface loads and displays the real-time screen of the virtual game being played by the anchor. While watching the live broadcast, the viewer will notice the interactive icons that appear in the live broadcast screen (such as a "enter game" button floating on the screen, an interactive icon above the character's head, etc.), which prompt the viewer to perform further operations.
[0224] The viewer then clicks or taps the interactive logo to trigger an interactive instruction with the virtual game. After receiving the instruction, the system automatically generates a dedicated game character (i.e., the first account) for the viewer's account in the virtual game.
[0225] Next, the item selection panel pops up on the game interface, displaying a list of virtual items available for gifting. Based on personal preferences or the event rules, viewers select the items they wish to gift from the list and confirm the gift in-game.
[0226] After a prop gift is successfully made, a prompt will appear on the live stream, indicating that the viewer's first account has sent the prop to the host's second account (i.e., the host's in-game character) in the virtual game. This prompt can appear as an animation, text, or a combination of both, covering a portion of the live stream or the entire screen to attract the attention of both the viewer and the host. The host can also express their gratitude for the gift through voice, text, or in-game actions.
[0227] To illustrate further, the optional Figure 3 As shown, a live broadcast interface 304 of the anchor account is displayed; an interactive identifier 306 of the virtual game is displayed on the live broadcast interface 304; in response to the interactive instruction triggered by the audience account to the interactive identifier 306, the first account (account A) of the audience account in the virtual game is displayed in the game screen 310 of the virtual game; on the live broadcast interface 304, a prompt message 308 (such as "Account A sends virtual game props!") is displayed, indicating that the first account sends virtual game props to the second account, wherein the second account is the game account (account B) used by the anchor account in the virtual game.
[0228] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0229] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0230] Through the embodiments provided in this application, the interactive logo of the virtual game is directly presented on the live broadcast interface, technically achieving a preliminary connection between the live broadcast room and the virtual game scene. The audience does not need to leave the live broadcast interface, and can trigger the operation of entering the virtual game simply by using the interactive logo.
[0231] Furthermore, when a viewer sends a virtual game item to the host's second account via their first account in a virtual game, this embodiment can transmit this event information to the live broadcast side in real time, which then quickly renders and displays the prompt information on the live broadcast interface. The viewer's key actions in the virtual game can be displayed in real time on the live broadcast interface, allowing the host and other viewers to obtain information immediately, thereby enhancing the real-time and consistency of live-based game interactions and achieving the technical effect of improving the efficiency of live-based game interactions.
[0232] As an optional solution, displaying the interactive logo of the virtual game on the live broadcast interface includes at least one of the following:
[0233] Displaying a registration mark for the virtual game on the live broadcast interface, wherein the interactive mark includes the registration mark;
[0234] The support logo of the virtual game is displayed on the live broadcast interface, wherein the interactive logo includes the support logo.
[0235] It should be noted that this embodiment integrates live streaming with virtual games. When displaying the live streaming interface of the host account, interactive symbols for the virtual game are displayed to encourage viewers to interact with the virtual game. These symbols include various types, such as registration symbols and support symbols. These symbols aim to enrich the interactive forms between live streaming and games, increase viewer engagement and game activity, and generate more traffic and value for both the host and the game.
[0236] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0237] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0238] Through the embodiments provided by this application, a variety of interactive logos are displayed on the live broadcast interface to guide the audience to participate in activities related to the virtual game, thereby increasing the audience's interactive opportunities and participation, and allowing the audience to participate more deeply in the live broadcast and game ecosystem. The display of interactive logos such as registration logos and support logos can attract more audiences to pay attention to and participate in virtual games, expand the influence and user base of the game, and bring more traffic and revenue to the game. The use of support logos allows the audience to directly provide help to the anchor, enhances the interaction and connection between the anchor and the audience, improves the audience's loyalty and stickiness, and also provides support for the anchor to achieve better results in the game.
[0239] As an optional solution, after displaying the virtual game support logo on the live broadcast interface, the method further includes:
[0240] S3-1, in response to a power-assistance instruction triggered by a power-assistance indicator, displaying a first account in a virtual game, wherein the interaction instruction includes a power-assistance instruction;
[0241] S3-2, when the first account helps the second account complete a preset task, in the virtual game, it is displayed that the first account obtains a first reward item of the virtual game.
[0242] In an optional embodiment, the preset task can be a task set in advance in the virtual game, which requires the first account to help the second account to complete, such as jointly defeating a powerful monster, completing a specific copy challenge, achieving certain game achievements, etc.
[0243] In an optional embodiment, the first reward item can be a reward item given to the first account by the virtual game after the first account helps the second account complete a preset task. The item can have the functions of improving character abilities, increasing game resources, etc.
[0244] It should be noted that this embodiment targets scenarios where live streaming and virtual games are linked. After the virtual game's support logo is displayed on the live streaming interface, when a viewer triggers a support command, their corresponding first account will be displayed in the virtual game. If the first account helps the host's corresponding second account complete a preset task, the first account will receive the first reward item of the virtual game. This embodiment aims to enhance the interactivity between live streaming and virtual games, increase audience participation, provide a better experience for both hosts and viewers, and promote the activity of virtual games.
[0245] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0246] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0247] Through the embodiments provided in this application, the mechanism of assisting identification and reward props has attracted more viewers to participate in the interaction between live broadcast and virtual games. In order to obtain reward props, the audience will pay more attention to the live broadcast, trigger assisting instructions and complete tasks, thereby increasing the audience's participation and activity. The assisting behavior allows the audience to directly help the anchor complete the game tasks, enhancing the interaction and connection between the anchor and the audience. The anchor can thank the audience for assisting him, and the audience can also feel that their support has been responded to, further improving the audience's loyalty and stickiness. It can attract more viewers to enter the virtual game, increasing the user traffic and activity of the game. At the same time, the setting of reward props also stimulates the players' desire to consume and explore in the game, which is conducive to the long-term development of virtual games.
[0248] As an optional solution, after displaying the registration logo for the virtual game on the live broadcast interface, the method further includes:
[0249] S4-1, in a case where the viewer account has downloaded the virtual game, in response to a registration instruction triggered by the registration identifier, displaying a game screen of the virtual game, wherein the interaction instruction includes a registration instruction;
[0250] S4-2: If the viewer account has not downloaded the virtual game, in response to the registration instruction, a download prompt for the virtual game is displayed.
[0251] In an optional embodiment, the download prompt information can be information displayed by the system to the audience to guide the audience to download the game when the audience account has not downloaded the virtual game, usually including game download link, download method instructions, game introduction and other content.
[0252] It should be noted that this embodiment targets live streaming and virtual game registration scenarios. After the virtual game registration icon is displayed on the live streaming interface, different subsequent processing methods are adopted depending on whether the viewer's account has downloaded the virtual game. If the virtual game has been downloaded, the game screen is directly displayed to allow the viewer to participate in the registration-related activities; if the virtual game has not been downloaded, a download prompt is displayed to guide the viewer to download the game. This embodiment aims to improve the convenience of viewer participation in virtual game activities, attract more viewers to play the game, and promote the deep integration of live streaming and virtual games.
[0253] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0254] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0255] Through the embodiments provided by this application, the game screen is directly displayed to viewers who have downloaded the game, making it convenient for them to quickly participate in the registration activity, reducing the number of operation steps and increasing participation. For viewers who have not downloaded the game, clear download prompts are used to guide them to download the game, thereby expanding the potential audience group participating in the activity. The registration logo and subsequent download guidance on the live broadcast interface can attract more viewers to pay attention to and download virtual games, bringing new user traffic to the game and promoting the promotion and popularization of the game. The connection between live broadcast and virtual games is strengthened, allowing viewers to participate in the game more conveniently while watching the live broadcast, improving the overall effect of the linkage between live broadcast and game, and bringing more value to both the anchor and the game party.
[0256] As an optional solution, after displaying the first account of the viewer account in the virtual game, the method further includes:
[0257] S5-1, when the first account obtains the virtual game prop, displaying a sending prompt message for the virtual game prop, wherein the sending prompt message is used to prompt that the virtual game prop can be sent to the second account;
[0258] S5-2: In response to a sending instruction triggered for a virtual game item, the first account is displayed sending the virtual game item to the second account in the virtual game.
[0259] In an optional embodiment, the prompt information sent can be the prompt content displayed by the system when the first account obtains a virtual game prop, which is used to inform the audience that the prop can be given to the second account corresponding to the anchor, usually presented in the form of a pop-up window, prompt box, icon flashing, etc.
[0260] In an optional embodiment, the sending instruction can be an instruction triggered by the viewer performing an operation on the virtual game prop (such as clicking a "Give" button on the prop) after seeing the sending prompt message, indicating that the viewer is willing to give the prop to the second account.
[0261] It should be noted that this embodiment addresses the interactive process of gifting props after viewers obtain props in a virtual game, in scenarios where live streaming and virtual games are deeply integrated. After displaying the viewer's first account in the virtual game, when the first account obtains a virtual game prop, the system displays a prop-giving prompt, guiding the viewer to give the prop to the host's corresponding second account. After the viewer triggers the send command, a screen appears in the virtual game showing the first account sending the prop to the second account, enhancing the interaction between the viewer and the host in the virtual game and increasing the fun and engagement of the live streaming and game.
[0262] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0263] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0264] Through the embodiments provided in this application, viewers can directly provide help or express support to the anchor, which enhances the interaction and connection between viewers and anchors and improves audience participation and loyalty. The anchor can also feel the support of the audience, thereby interacting with the audience more actively and creating a good live broadcast atmosphere. The prompt information and animation effects during the prop donation process increase the fun and viewing experience of the live broadcast and game, allowing viewers to experience more fun while watching the live broadcast. At the same time, personalized messages and donation activities also add more variety and surprises to the interaction. It can attract more viewers to participate in virtual games and live broadcasts, increase user activity in the game and traffic of the live broadcast. In order to obtain more props to be donated, the audience can participate in game activities more actively, thereby promoting the development of virtual games. The active interactive atmosphere also helps to improve the quality and attractiveness of the live broadcast, bringing more benefits to the anchor and the live broadcast platform.
[0265] As an optional solution, after displaying the first account sending the virtual game item to the second account in response to the sending instruction triggered for the virtual game item, the method further includes at least one of the following:
[0266] Displaying first reward information corresponding to the virtual game props, wherein the first reward information is teaching information of the virtual game;
[0267] The second reward information corresponding to the virtual game props is displayed, wherein the second reward information is the friend information of the anchor account.
[0268] In an optional embodiment, the first reward information may be reward feedback information displayed by the system after the first account sends a virtual game item to the second account, specifically teaching information of the virtual game.
[0269] In an optional embodiment, the virtual game teaching information can be knowledge and skills related to the virtual game, which is intended to help viewers better master the gameplay and improve their gaming skills, such as how to use the skills of game characters, strategies for passing dungeons, and equipment matching suggestions.
[0270] In an optional embodiment, the second reward information may be another type of reward feedback information displayed by the system after the first account sends virtual game props to the second account, specifically the friend information of the anchor account.
[0271] In an optional embodiment, the friend information of the anchor account can be a private message sent by the anchor through his account to the audience who gave props. The content can be to express gratitude, interact and communicate, provide game suggestions, etc., to enhance the emotional connection between the anchor and the audience.
[0272] It should be noted that this embodiment is directed to the reward feedback link after live broadcasts and virtual game props are given. After the viewer's first account sends virtual game props to the host's second account, at least one reward feedback mechanism will be triggered, including displaying the teaching information corresponding to the virtual game props (first reward information) or the host's account's friend information (second reward information). This embodiment aims to enrich the viewer's experience after giving props. On the one hand, it helps the viewer better understand the virtual game, and on the other hand, it enhances the emotional connection between the viewer and the host, improving the interactivity and user stickiness of the live broadcast and virtual game.
[0273] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0274] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0275] Through the embodiments provided in this application, by displaying teaching information corresponding to virtual game props, viewers can learn more about game knowledge and skills, thereby improving their own game level and increasing their sense of accomplishment and fun in the game. The friend messages sent by the anchor can make the audience feel the anchor's attention and gratitude, and enhance the audience's favorability and loyalty to the anchor. At the same time, the audience can also communicate more deeply with the anchor by replying to messages, creating a good interactive atmosphere. It enriches the interactive content and reward mechanism of live broadcasts and virtual games, attracts more viewers to participate in games and watch live broadcasts, improves user activity and retention, and brings more revenue and development opportunities to anchors, game developers and live broadcast platforms.
[0276] As an optional solution, after displaying the first account of the viewer account in the virtual game, the method further includes:
[0277] S6-1, on the live broadcast interface, displaying information that the viewer account has sent a second live broadcast gift to the host account;
[0278] S6-2, in the virtual game, displays the attribute improvement related to the first account and the second live gift.
[0279] In an optional embodiment, the second live broadcast gift can be a virtual gift that the audience selects and sends to the anchor through the gift system provided by the live broadcast platform during the live broadcast, and has different appearances, special effects and values.
[0280] In an optional embodiment, the attribute enhancement can be an ability enhancement or status improvement related to the second live broadcast gift obtained by the first account in the virtual game, such as increased attack power, increased defense power, faster movement speed, acquisition of special skills, etc.
[0281] It should be noted that this embodiment is aimed at the scenario where live broadcast and virtual games are linked. After displaying the first account of the viewer account in the virtual game, it realizes in-depth interaction between live broadcast and virtual game by displaying the information that the viewer sends the second live broadcast gift to the anchor on the live broadcast interface, and allowing the first account to obtain attribute enhancement related to the gift in the virtual game, thereby enhancing the interactive experience between the viewer and the anchor, and at the same time improving the viewer's sense of participation and accomplishment in the virtual game.
[0282] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0283] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0284] Through the embodiments provided in this application, gifting information is displayed on the live broadcast interface and attribute enhancements are given in the virtual game, making the interaction between the audience and the anchor closer and more interesting. The audience can obtain actual game benefits by giving gifts, which makes them more motivated to participate in the interaction; the anchor can also feel the support of the audience and communicate with them more actively. The attribute enhancement mechanism enhances the audience's performance in the virtual game, increasing the fun and challenge of the game. The audience can more easily complete game tasks and defeat enemies, gaining a greater sense of accomplishment and satisfaction, thereby increasing their participation and loyalty to the virtual game. The organic combination of live broadcast and virtual games attracts more viewers to watch live broadcasts and participate in games, increasing the traffic of the live broadcast platform and the user activity of the virtual game. At the same time, it also brings more income and development opportunities to anchors and game developers, achieving a mutually beneficial and win-win situation for live broadcast and virtual games.
[0285] As an optional solution, during the process of displaying the live broadcast interface of the anchor account, the method further includes:
[0286] S7-1, on the live broadcast interface, display the barrage sent by the viewer account;
[0287] S7-2, when the barrage sent by the viewer account is related to the virtual game and meets the recommended adoption conditions, display information that the first account obtains the second reward prop of the virtual game.
[0288] In an optional embodiment, the recommended adoption conditions may be pre-set criteria for determining whether the barrage content is worthy of a reward, such as whether the barrage content is relevant to the virtual game, is constructive, has a positive impact on gameplay or strategy, etc.
[0289] It should be noted that this embodiment, targeting scenarios where live streaming is linked to virtual games, not only displays the live streaming interface of the host's account, but also rewards the viewer's first account with a virtual game secondary reward item for any relevant comments related to the virtual game that meet the recommended adoption criteria. This embodiment aims to enhance the interactivity between live streaming and virtual games, encourage viewers to actively participate in the comment interaction, and bring more vitality and value to both the game and live streaming.
[0290] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0291] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0292] Through the embodiments provided in this application, viewers are rewarded for sending valuable comments, encouraging them to participate more actively in live broadcast interactions, put forward their own suggestions and ideas, and make the live broadcast atmosphere more lively. Viewers' suggestions may be adopted and rewarded with props. This not only makes viewers feel that their opinions are valued, but also allows them to enhance their experience in the virtual game through the props they receive, increasing their investment in and love for the game. This can attract more viewers to watch live broadcasts and participate in games, increasing the traffic of live broadcast platforms and the user activity of virtual games. At the same time, the valuable suggestions from viewers may also provide game developers with ideas for improving games, promoting the joint development of live broadcasts and games.
[0293] As an optional solution, for ease of understanding, the above-mentioned live broadcast-based game interaction method is applied to a scenario where a live broadcast host promotes a new game. The purpose of this embodiment is to provide a gameplay solution based on live broadcast room interaction and game promotion. Through real-time interaction between the host and the audience, interesting challenges are designed in combination with game content to increase audience participation, thereby improving the promotion effect of the new game and increasing the interaction between users and the host. This is manifested in the following three ways:
[0294] During the live broadcast of the game, the cooperating anchor releases interactive tasks related to the game, and users sign up and download the game, thereby increasing the download volume of the new game; then users play the game and receive free game props, which can be given to the anchor or friends, thereby increasing the stickiness between users and the anchor.
[0295] The anchor invites users to help the anchor's combat power. Users can help the anchor through simple live broadcast room behaviors, such as giving gifts or sending barrages, to obtain a 10% combat power bonus. If they enter the same game and help in friend mode, they can get a 20% bonus, which stimulates more users to add the anchor as game friends. Users who successfully help can also get game props as rewards.
[0296] After the new gameplay is released on the game side, the anchor will broadcast a trial play and explanation to allow users to get in touch with the new game faster. Users can post barrages, and the background will adjust the user recognition of the gameplay by analyzing the keywords of the barrages.
[0297] In an optional embodiment, during the live broadcast of the game, the live broadcast side can initiate a registration task, and users can register. If the user has not downloaded the game, they will be prompted to download the game. Figure 5 As shown, through the prompt message 502, the user is prompted "The system detects that you have not downloaded the game yet, go download it?", and then synchronizes the game data to the live broadcast side. Users who complete the corresponding tasks will receive props as rewards, which can be skins or equipment.
[0298] Optional, e.g. Figure 6 As shown, the task details page 602 can display the current task completion status in real time and display the corresponding player information. Further, when player 2 obtains a rare item, the anchor can send a message to the player, such as Figure 7 In the information page 702 shown, player 2 chooses whether to agree to the gift. If the gift is successful, player 2 can obtain other rewards from the anchor, such as game tutorials or friend information, and can also obtain additional rewards from the platform's user anchor relationship chain.
[0299] Optional, e.g. Figure 8 As shown, after the anchor receives the game props from the user, when the anchor is playing the game, the game information card 802 can show that the props come from player 2, which is equivalent to highlighting player 2. Click to view player 2's information card and get more friend invitation exposure.
[0300] In an optional embodiment, the anchor invites users to help the anchor's combat power. Users can help the anchor through simple live broadcast room behaviors, such as giving gifts or sending barrages, to obtain a 10% combat power bonus. If they enter the same game and help in friend mode, the bonus is 20%, which stimulates more users to add the anchor as game friends. Users who successfully help can also obtain game props as rewards.
[0301] Specifically, for example Figure 9 As shown, the anchor initiates a game support task on the streaming side, and the user receives a notification on the live streaming side and clicks to participate in the support application;
[0302] Further example Figure 10 The support task panel 1002 shown includes three tasks: "Send 5 backpack gifts", "Add the host as a game friend", and "Send barrage". To this end, the user clicks on "Send backpack gifts", pulls up the gift panel, completes the corresponding task, and notifies the game side, which then adds a combat power bonus to the host.
[0303] Furthermore, the user clicks to add a game anchor friend, launches the game, and sends a friend request to the anchor. After the anchor receives it, the anchor can invite the user in the game, and the user can go to the game to provide assistance, which will improve the anchor's combat power.
[0304] For the anchor, Figure 11 The assisting anchor interface 1102 shown is used to understand who is assisting, how much the combat power is improved, and the enemy characters and enemy assist status.
[0305] Optionally, in this embodiment, users can help through backpack gifts and barrage in the live broadcast room; they can also actively help in the new game by adding friends to increase the stickiness between users and the anchor, stimulate more users to add the anchor as game friends, and users who successfully help can also receive game props as rewards.
[0306] In an optional embodiment, after the new gameplay is released on the game side, the anchor will broadcast a trial play explanation to allow users to get in touch with the new game faster, such as Figure 12 As shown, users can post comments, and the backend will analyze the keywords of the comments and adjust the user recognition of the gameplay. Figure 13 As shown, a prompt message 1302 "Thank you for your suggestion, we have adopted it, and you will get game experience props in the subsequent version update." is sent to the user who is the source of the barrage. The user can choose to download the game and can also choose to give the experience props to the anchor.
[0307] It should be noted that the contracted streamer's game screen is streamed to the cloud for users to view. The host configures game tasks in the livestream room, and users can register by linking their accounts on both platforms or registering with a single click. Once the user completes the task, the game server synchronizes the information to the livestream platform, and the user receives a rare item. The host guides users to gift the item to the streamer, and both parties can add each other as friends, allowing the streamer to teach users. The streamer uses the items to enhance their combat power and enrich their animations. Displaying the item's source increases user exposure, allowing users to expand their social network. This process can increase downloads of new games, strengthen user engagement and social interaction with the streamer, and enhance platform and game activity and retention.
[0308] Further examples are given, and the optional process of this embodiment is as follows Figure 14 The specific steps are as follows:
[0309] The contracted anchor plays the game on the game side, and then the picture is pushed to the cloud, and the viewing end users watch the game screen.
[0310] The room manager configures and initiates game tasks in the game live broadcast room, and then users click on the tasks to sign up. During the registration process, they can bind their game account and live broadcast platform account. The live broadcast side and game side login systems can also be directly connected here, so that users can sign up with one click and improve the user operation experience.
[0311] After successful registration, the corresponding user enters the game to complete the corresponding task and reports the task completion point. If user A completes the corresponding task, the task update system is sent to the live broadcast platform, indicating that the user has completed the task and obtained the corresponding rare props;
[0312] When the room manager sees that the corresponding task is completed, he will ask the user to give the prop to the anchor through the message friend. After entering the message page, the user can give the rare prop to the anchor to improve the anchor's favorability. The user can add the anchor as a game friend and a live broadcast platform message friend. The anchor can provide hands-on teaching to the user, so that the user can quickly master advanced game skills.
[0313] When playing games, the anchor uses the props to improve the game's combat power and enrich the game's battle animation effects. The game shows that the props come from player user A, which is equivalent to increasing user A's exposure, obtaining more advanced game friend applications, joining the same team battle, and participating in more team battle gameplay.
[0314] Through the above tasks, the cooperating anchor will release interactive tasks related to the game during the live broadcast of the game, and users will sign up, download the game, and increase the download volume of new games; then users will get free game props by playing the game, which can be given to the anchor or friends, thereby increasing the stickiness of users and anchors.
[0315] In an alternative embodiment, for example Figure 15 As shown, during the live broadcast of a new game, the anchor can initiate a support invitation on the streaming side, and then the user receives the invitation notification. By clicking the sign-up button, the system records his / her identity and binds him / her to the anchor; the user sends barrages and gives virtual gifts to complete tasks. The live broadcast platform and the game server synchronize interactive data in real time through the API, record user interaction data for subsequent analysis and reward distribution, and can also add game friends through greater support bonuses, enter the game, and enter the support page in the game;
[0316] User interaction triggers temporary gains, such as increased attack power, experience, or rare skin displays; helping users obtain rewards such as virtual items and support titles increases the game stickiness of users and anchors. Users can reward anchors, which can not only help the anchor's popularity, but also help improve game combat power. The entire process can also continuously collect user and anchor opinions, continuously improve the interaction mechanism, and ensure that the system complies with platform and game regulations.
[0317] In an alternative embodiment, for example Figure 16As shown, after a new gameplay is released on the game side, the anchor will broadcast a trial play and explanation, allowing users to get in touch with the new game faster. Users can post comments, and the backend will adjust the user recognition of the gameplay by analyzing the keywords of the comments. For new games that are launched online, the cooperating anchor will try out the new game and explain the gameplay;
[0318] Users can speak in the comments and ask questions to the room manager, answer user feedback and confusion about gameplay, and increase participation in game promotion. The comments can also be filtered and analyzed by keywords, such as bugs and suggestions. Problems can be automatically submitted to the development team, such as the lack of guidance for new players. For meaningful suggestions, the platform will issue user rewards through the anchor, and this reward can also be spent in the game later.
[0319] Optionally, the content of this embodiment is applicable to other embodiments mentioned above, or combined with other embodiments mentioned above.
[0320] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0321] Through the embodiments provided in this application, the live broadcast mode of the host and the task gameplay in the live broadcast room can increase game downloads. Users can use backpack gifts and barrage in the live broadcast room to help and obtain game props; they can also actively help in the new game by adding friends, thereby improving the stickiness between users and hosts. The host explains the new game, and users make new game suggestions in the barrage, allowing the product side to adjust certain gameplay earlier, improving the user experience.
[0322] Specifically, through interactive tasks and streamer support, we can enhance user engagement in livestreams and increase livestream activity. By allowing viewers to participate in games and complete tasks, we can encourage them to download and experience the game, thereby increasing conversion rates. Through real-time interactive gameplay, streamers and viewers can become close friends, and streamers can introduce new game mechanics to users, accelerating new users' onboarding. Through new game livestreaming models, data statistics, and analysis, we can help streamers and game developers optimize their promotional strategies and improve the effectiveness of their marketing efforts.
[0323] It is understandable that in the specific implementation of this application, related data such as user information is involved. When the above embodiments of this application are applied to specific products or technologies, user permission or consent is required, and the collection, use and processing of relevant data must comply with relevant laws, regulations and standards of relevant countries and regions.
[0324] It should be noted that for the aforementioned method embodiments, for the sake of simplicity, they are all expressed as a series of action combinations, but those skilled in the art should be aware that this application is not limited by the order of the actions described, because according to this application, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also be aware that the embodiments described in the specification are all preferred embodiments, and the actions and modules involved are not necessarily required by this application.
[0325] According to another aspect of the embodiment of the present application, a live-based game interaction device for implementing the above-mentioned live-based game interaction method is also provided. Figure 17 As shown, the device includes:
[0326] The first display unit 1702 is used to display the live broadcast interface of the anchor account;
[0327] The second display unit 1704 is configured to display an interaction identifier of the virtual game on the live broadcast interface in response to an interaction request of the virtual game;
[0328] The third display unit 1706 is used to display a prompt message on the live broadcast interface indicating that the first account sends virtual game props to the second account, wherein the first account is the game account used by the viewer account to enter the virtual game through the interactive identifier, and the second account is the game account used by the anchor account in the virtual game.
[0329] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0330] As an optional solution, the third display unit 1706 includes:
[0331] The first display module is used to display a game information card on the live broadcast interface, wherein the game information card displays the second account's acquisition status of at least one game prop and source information of the game prop obtained by the second account, at least one game prop includes a virtual game prop, and the source information includes prompt information.
[0332] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0333] As an optional solution, the device further includes:
[0334] The second display module is configured to display the game account information of the first account in response to a first viewing instruction triggered by an item source identifier in the game information card after displaying the game information card, wherein the item source identifier is used to indicate that the virtual game item obtained by the second account originated from the first account.
[0335] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0336] As an optional solution, the device further includes:
[0337] The fourth display unit is used to display the notification information of the viewer account sending the virtual game props to the anchor account on the live broadcast interface after displaying the interaction logo of the virtual game on the live broadcast interface in response to the interaction request of the virtual game.
[0338] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0339] As an optional solution, the device further includes:
[0340] The fifth display unit is used to display the live broadcast account information of the viewer account and the game account information of the first account in response to the second viewing instruction triggered by the notification information after displaying the notification information that the viewer account sends virtual game props to the anchor account.
[0341] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0342] As an optional solution, the second display unit 1704 includes at least one of the following:
[0343] a third display module, configured to display a registration mark for the virtual game on the live broadcast interface in response to a promotion request for the virtual game, wherein the promotion request is used to request promotion of the virtual game through the live broadcast interface, the interaction request includes the promotion request, and the interaction mark includes the registration mark;
[0344] The fourth display module is used to respond to the virtual game's assistance request and display the virtual game's assistance logo on the live broadcast interface, wherein the assistance request is used to request assistance for the anchor account to complete a preset task through the live broadcast interface, the interaction request includes the assistance request, and the interaction logo includes the assistance logo.
[0345] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0346] As an optional solution, the device further includes:
[0347] The fifth display module is used to display the attribute improvement of the second account in the virtual game after displaying the virtual game assistance logo on the live broadcast interface in response to the virtual game assistance request when the preset task includes the first interactive task of the live broadcast interface, and when the interactive behavior performed by at least one third account on the live broadcast account meets the completion condition of the first interactive task, wherein the third account is an account watching the live broadcast of the anchor account, and at least one third account includes a viewer account.
[0348] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0349] As an optional solution, the device further includes:
[0350] The sixth display module is used to display the attribute improvement of the second account in the virtual game after displaying the assistance logo of the virtual game on the live broadcast interface in response to the assistance request of the virtual game, when the interactive behavior performed by at least one fourth account on the second account meets the completion condition of the second interactive task, wherein the fourth account is a game account used to enter the virtual game through the assistance logo, and at least one fourth account includes the first account.
[0351] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0352] As an optional solution, the device further includes:
[0353] The seventh display module is used to display progress prompt information of the preset task when the preset task includes a task of obtaining at least one virtual prop and the at least one virtual prop includes a virtual game prop. After the virtual game assistance logo is displayed on the live broadcast interface in response to a request for assistance from the virtual game, when the first account sends the virtual game prop to the second account, the progress prompt information is displayed, wherein the progress prompt information is used to prompt the increase in the progress of the preset task.
[0354] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0355] As an optional solution, the device further includes:
[0356] The sixth display unit is used to display the attribute improvement of the viewer account on the live broadcast interface after displaying the interaction logo of the virtual game on the live broadcast interface in response to the interaction request of the virtual game, and when the first account sends virtual game props to the second account.
[0357] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0358] As an optional solution, the sixth display unit includes at least one of the following:
[0359] An eighth display module, for displaying the relationship attribute improvement between the viewer account and the anchor account;
[0360] A ninth display module is used to display the viewer account and the contribution attribute improvement to the first account;
[0361] The tenth display module is used to display the interactive attribute improvement of the viewer account.
[0362] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0363] As an optional solution, the device further includes:
[0364] a seventh display unit, configured to, after displaying an interaction identifier of the virtual game on the live broadcast interface in response to the interaction request of the virtual game, display information on the live broadcast interface that the viewer account has sent a first live broadcast gift to the host account;
[0365] The eighth display unit is used to display the attribute improvement related to the second account and the first live broadcast gift in the virtual game after displaying the interaction logo of the virtual game on the live broadcast interface in response to the interaction request of the virtual game.
[0366] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0367] As an optional solution, the device further includes:
[0368] a ninth display unit, configured to display, on the live broadcast interface, at least one bullet comment sent by at least one account watching the live broadcast of the anchor account, during the process of displaying the live broadcast interface of the anchor account;
[0369] The analysis unit is used to analyze the game barrage in at least one barrage during the display of the live broadcast interface of the anchor account to obtain an analysis result, wherein the game barrage is a barrage related to a virtual game, and the analysis result is used to indicate the user recognition of the game barrage for the virtual game.
[0370] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0371] According to another aspect of the embodiment of the present application, a live-based game interaction device for implementing the above-mentioned live-based game interaction method is also provided. Figure 18 As shown, the device includes:
[0372] The tenth display unit 1802 is used to display the live broadcast interface of the anchor account;
[0373] An eleventh display unit 1804 is used to display an interactive identifier of the virtual game on the live broadcast interface;
[0374] The twelfth display unit 1806 is configured to display the first account of the viewer account in the virtual game in response to the interaction instruction triggered by the viewer account to the interaction identifier;
[0375] The thirteenth display unit 1808 is used to display, on the live broadcast interface, a prompt message indicating that the first account sends virtual game props to the second account, wherein the second account is a game account used by the anchor account in the virtual game.
[0376] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0377] As an optional solution, the eleventh display unit 1804 includes at least one of the following:
[0378] An eleventh display module is used to display a registration mark of the virtual game on the live broadcast interface, wherein the interactive mark includes the registration mark;
[0379] The twelfth display module is used to display the support logo of the virtual game on the live broadcast interface, wherein the interactive logo includes the support logo.
[0380] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0381] As an optional solution, the device further includes:
[0382] A thirteenth display module is configured to display the first account in the virtual game after displaying the support indicator of the virtual game on the live broadcast interface and, in response to a support instruction triggered by the support indicator, display the first account in the virtual game, wherein the interaction instruction includes the support instruction;
[0383] The fourteenth display module is used to display the virtual game assistance logo on the live broadcast interface, and when the first account assists the second account to complete the preset task, in the virtual game, display that the first account obtains the first reward prop of the virtual game.
[0384] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0385] As an optional solution, the device further includes:
[0386] A fifteenth display module is configured to, after displaying a registration mark for the virtual game on the live broadcast interface, display a game screen of the virtual game in response to a registration instruction triggered by the registration mark if the viewer account has downloaded the virtual game, wherein the interactive instruction includes the registration instruction;
[0387] The sixteenth display module is used to display the registration logo of the virtual game on the live broadcast interface, and then, in response to the registration instruction, display the download prompt information of the virtual game if the viewer account has not downloaded the virtual game.
[0388] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0389] As an optional solution, the device further includes:
[0390] A fourteenth display unit is configured to, after displaying the first account of the viewer account in the virtual game, display a sending prompt message of the virtual game props when the first account obtains the virtual game props, wherein the sending prompt message is used to prompt that the virtual game props can be sent to the second account;
[0391] The fifteenth display unit is configured to, after displaying the first account of the viewer account in the virtual game, respond to a sending instruction triggered for the virtual game item and display the first account sending the virtual game item to the second account in the virtual game.
[0392] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0393] As an optional solution, the device further includes at least one of the following:
[0394] a sixteenth display unit, configured to display, in response to a sending instruction triggered for the virtual game item, first reward information corresponding to the virtual game item after the first account sends the virtual game item to the second account, wherein the first reward information is instructional information for the virtual game;
[0395] The seventeenth display unit is used to display second reward information corresponding to the virtual game props after the first account sends the virtual game props to the second account in response to the sending instruction triggered for the virtual game props, wherein the second reward information is the friend information of the anchor account.
[0396] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0397] As an optional solution, the device further includes:
[0398] An eighteenth display unit is used to display information that the viewer account has sent a second live broadcast gift to the host account on the live broadcast interface after displaying the first account of the viewer account in the virtual game;
[0399] The nineteenth display unit is used to display the attribute improvement related to the second live broadcast gift of the first account in the virtual game after displaying the first account of the viewer account in the virtual game.
[0400] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0401] As an optional solution, the device further includes:
[0402] The twentieth display unit is used to display the bullet comments sent by the viewer account on the live broadcast interface during the display of the live broadcast interface of the anchor account;
[0403] The twenty-first display unit is used to display information that the first account obtains the second reward prop of the virtual game when the barrage sent by the audience account is related to the virtual game and meets the recommended adoption conditions during the process of displaying the live broadcast interface of the anchor account.
[0404] For specific embodiments, reference can be made to the examples shown in the above-mentioned live broadcast-based game interaction method, which will not be repeated here in this example.
[0405] According to another aspect of the embodiment of the present application, an electronic device for implementing the above-mentioned live broadcast-based game interaction method is also provided. The electronic device can be, but is not limited to, Figure 1 The user device 102 or server 112 shown in FIG. 1 is used as an example to illustrate the embodiment. Figure 19 As shown, the electronic device includes a memory 1902 and a processor 1904. The memory 1902 stores a computer program, and the processor 1904 is configured to execute the steps in any of the above method embodiments through the computer program.
[0406] In an optional embodiment, the electronic device may be located in at least one network device among a plurality of network devices of a computer network.
[0407] In an optional embodiment, the processor may be configured to execute the following steps via a computer program:
[0408] S7-1, displaying the live broadcast interface of the anchor account;
[0409] S7-2, in response to the interaction request of the virtual game, displaying the interaction logo of the virtual game on the live broadcast interface;
[0410] S7-3, on the live broadcast interface, display a prompt message for the first account to send virtual game props to the second account, wherein the first account is the game account used by the viewer account to enter the virtual game through the interactive identifier, and the second account is the game account used by the anchor account in the virtual game. Or,
[0411] S8-1, displaying the live broadcast interface of the anchor account;
[0412] S8-2, displaying an interactive logo of the virtual game on the live broadcast interface;
[0413] S8-3, in response to the interaction instruction triggered by the viewer account to the interaction identifier, displaying the first account of the viewer account in the virtual game in the virtual game;
[0414] S8-4, on the live broadcast interface, displaying a prompt message that the first account sends virtual game props to the second account, wherein the second account is a game account used by the anchor account in the virtual game.
[0415] Alternatively, those skilled in the art will appreciate that Figure 19 The structure shown is for illustration only. Figure 19 It does not limit the structure of the above electronic device. For example, the electronic device may also include Figure 19 More or fewer components (such as network interfaces, etc.) as shown in, or with Figure 19 Different configurations shown.
[0416] Among them, the memory 1902 can be used to store software programs and modules, such as the program instructions / modules corresponding to the live broadcast-based game interaction method and device in the embodiment of the present application. The processor 1904 executes various functional applications and data processing by running the software programs and modules stored in the memory 1902, that is, realizing the above-mentioned live broadcast-based game interaction method. The memory 1902 may include a high-speed random access memory, and may also include a non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some instances, the memory 1902 may further include a memory remotely located relative to the processor 1904, and these remote memories may be connected to the electronic device via a network. Examples of the above-mentioned networks include but are not limited to the Internet, corporate intranets, local area networks, mobile communication networks, and combinations thereof. Among them, the memory 1902 can be used specifically, but not limited to, to store information such as interaction identifiers and prompt information. As an example, if Figure 19As shown, the memory 1902 may include, but is not limited to, the first display unit 1702, the second display unit 1704, and the third display unit 1706 in the live broadcast-based game interaction device, or the tenth display unit 1802 (not shown in the figure), the eleventh display unit 1804 (not shown in the figure), the twelfth display unit 1806 (not shown in the figure), and the thirteenth display unit 1808 (not shown in the figure). In addition, it may also include, but is not limited to, other module units in the live broadcast-based game interaction device, which will not be repeated in this example.
[0417] Optionally, the transmission device 1906 is used to receive or send data via a network. Specific examples of the network may include a wired network and a wireless network. In one embodiment, the transmission device 1906 includes a network interface controller (NIC), which can be connected to other network devices and a router via a network cable to communicate with the Internet or a local area network. In one embodiment, the transmission device 1906 is a radio frequency (RF) module, which is used to communicate with the Internet wirelessly.
[0418] In addition, the electronic device further includes: a display 1908 for displaying the interaction identifier and prompt information; and a connection bus 1910 for connecting various module components in the electronic device.
[0419] In other embodiments, the user device or server may be a node in a distributed system, wherein the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting multiple nodes via network communication. The nodes may form a peer-to-peer network, and any computing device, such as a server, user device, or other electronic device, may become a node in the blockchain system by joining the peer-to-peer network.
[0420] According to one aspect of the present application, a computer program product is provided, comprising a computer program / instructions containing program code for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from a network via a communication component and / or installed from a removable medium. When the computer program is executed by a central processing unit, the various functions provided in the embodiments of the present application are performed.
[0421] The serial numbers of the above embodiments of the present application are for description only and do not represent the advantages or disadvantages of the embodiments.
[0422] It should be noted that the computer system of the electronic device is only an example and should not bring any limitation to the functions and scope of use of the embodiments of the present application.
[0423] A computer system includes a central processing unit (CPU), which can perform various appropriate actions and processes based on programs stored in read-only memory (ROM) or programs loaded from the storage unit into random access memory (RAM). The RAM also stores various programs and data required for system operation. The CPU, the read-only memory, and the RAM are connected to each other via a bus. Input / output interfaces (I / O interfaces) are also connected to the bus.
[0424] The following components are connected to the input / output interface: an input section including a keyboard, mouse, etc.; an output section including a cathode ray tube (CRT), a liquid crystal display (LCD), and a speaker; a storage section including a hard disk; and a communication section including a network interface card such as a local area network card and a modem. The communication section performs communication processing via a network such as the Internet. A drive is also connected to the input / output interface as needed. Removable media such as magnetic disks, optical disks, magneto-optical disks, semiconductor memories, etc. are installed in the drive as needed so that computer programs read from them can be installed into the storage section as needed.
[0425] In particular, according to an embodiment of the present application, the processes described in the various method flow charts can be implemented as computer software programs. For example, an embodiment of the present application includes a computer program product comprising a computer program carried on a computer-readable medium, the computer program containing program code for executing the methods shown in the flow charts. In such an embodiment, the computer program can be downloaded and installed from a network via a communication portion, and / or installed from a removable medium. When the computer program is executed by a central processing unit, the various functions defined in the system of the present application are performed.
[0426] According to one aspect of the present application, a computer-readable storage medium is provided, and a processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the methods provided in the various optional implementations described above.
[0427] In an optional embodiment, the computer-readable storage medium may be configured to store a computer program for performing the following steps:
[0428] S7-1, displaying the live broadcast interface of the anchor account;
[0429] S7-2, in response to the interaction request of the virtual game, displaying the interaction logo of the virtual game on the live broadcast interface;
[0430] S7-3, on the live broadcast interface, display a prompt message for the first account to send virtual game props to the second account, wherein the first account is the game account used by the viewer account to enter the virtual game through the interactive identifier, and the second account is the game account used by the anchor account in the virtual game. Or,
[0431] S8-1, displaying the live broadcast interface of the anchor account;
[0432] S8-2, displaying an interactive logo of the virtual game on the live broadcast interface;
[0433] S8-3, in response to the interaction instruction triggered by the viewer account to the interaction identifier, displaying the first account of the viewer account in the virtual game in the virtual game;
[0434] S8-4, on the live broadcast interface, displaying a prompt message that the first account sends virtual game props to the second account, wherein the second account is a game account used by the anchor account in the virtual game.
[0435] Alternatively, in the embodiments of the present application, the term "module" or "unit" refers to a computer program or a part of a computer program that has a predetermined function and works together with other related parts to achieve a predetermined goal, and can be implemented in whole or in part by using software, hardware (such as processing circuits or memories), or a combination thereof. Similarly, a processor (or multiple processors or memories) can be used to implement one or more modules or units. In addition, each module or unit can be part of an overall module or unit that includes the function of the module or unit.
[0436] In an optional embodiment, a person of ordinary skill in the art may understand that all or part of the steps in the various methods of the above embodiments may be completed by instructing hardware related to the electronic device through a program, and the program may be stored in a computer-readable storage medium, which may include: a flash drive, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0437] The serial numbers of the above embodiments of the present application are for description only and do not represent the advantages or disadvantages of the embodiments.
[0438] If the integrated units in the above embodiments are implemented in the form of software functional units and sold or used as independent products, they can be stored in the above-mentioned computer-readable storage medium. Based on this understanding, the technical solution of the present application, or the part that contributes to the prior art, or all or part of the technical solution can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for enabling one or more computer devices (which can be personal computers, servers, or network devices, etc.) to execute all or part of the steps of the methods of each embodiment of the present application.
[0439] In the above embodiments of the present application, the description of each embodiment has its own focus. For parts that are not described in detail in a certain embodiment, please refer to the relevant description of other embodiments.
[0440] In the several embodiments provided in this application, it should be understood that the disclosed user equipment can be implemented in other ways. Among them, the device embodiments described above are merely illustrative. For example, the division of units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. In addition, the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of units or modules, and can be electrical or other forms.
[0441] Units described as separate components may or may not be physically separate, and components shown as units may or may not be physical units, that is, they may be located in one place or distributed across multiple network units. Some or all of these units may be selected to achieve the purpose of this embodiment according to actual needs.
[0442] In addition, the functional units in the various embodiments of the present application may be integrated into a single processing unit, or each unit may exist physically separately, or two or more units may be integrated into a single unit. The aforementioned integrated units may be implemented in the form of hardware or software functional units.
[0443] The above is only a preferred embodiment of the present application. It should be pointed out that for ordinary technicians in this technical field, several improvements and modifications can be made without departing from the principles of the present application. These improvements and modifications should also be regarded as the scope of protection of the present application.
Claims
1. A game interaction method based on live broadcast, characterized in that: include: Display the live broadcast interface of the anchor account; In response to an interaction request of the virtual game, displaying an interaction identifier of the virtual game on the live broadcast interface; On the live broadcast interface, a prompt message is displayed that the first account sends virtual game props to the second account, wherein the first account is the game account used by the audience account to enter the virtual game through the interactive identifier, and the second account is the game account used by the anchor account in the virtual game.
2. The method according to claim 1, characterized in that The prompt information displayed on the live broadcast interface indicating that the first account sends the virtual game props to the second account includes: A game information card is displayed on the live broadcast interface, wherein the game information card displays the acquisition status of the second account of at least one game prop and the source information of the game prop obtained by the second account, the at least one game prop includes the virtual game prop, and the source information includes the prompt information.
3. The method according to claim 2, characterized in that After displaying the game data card, the method further includes: In response to a first viewing instruction triggered by the item source identifier in the game information card, the game account information of the first account is displayed, wherein the item source identifier is used to indicate that the virtual game item obtained by the second account comes from the first account.
4. The method according to claim 1, wherein After displaying the interaction identifier of the virtual game on the live broadcast interface in response to the interaction request of the virtual game, the method further includes: On the live broadcast interface, notification information that the viewer account sends the virtual game props to the anchor account is displayed.
5. The method according to claim 4, characterized in that After displaying the notification information that the viewer account sends the virtual game prop to the anchor account, the method further includes: In response to a second viewing instruction triggered by the notification information, the live broadcast account information of the viewer account and the game account information of the first account are displayed.
6. The method according to claim 1, characterized in that The step of displaying the interaction identifier of the virtual game on the live broadcast interface in response to the interaction request of the virtual game includes at least one of the following: In response to a promotion request for the virtual game, displaying a registration mark for the virtual game on the live broadcast interface, wherein the promotion request is used to request promotion of the virtual game through the live broadcast interface, the interaction request includes the promotion request, and the interaction mark includes the registration mark; In response to the assistance request of the virtual game, the assistance logo of the virtual game is displayed on the live broadcast interface, wherein the assistance request is used to request assistance for the anchor account to complete a preset task through the live broadcast interface, the interaction request includes the assistance request, and the interaction logo includes the assistance logo.
7. The method according to claim 6, characterized in that In a case where the preset task includes the first interactive task of the live broadcast interface, after displaying the assistance mark of the virtual game on the live broadcast interface in response to the assistance request of the virtual game, the method further includes: When the interactive behavior performed by at least one third account on the live broadcast account meets the completion condition of the first interactive task, the attribute improvement of the second account in the virtual game is displayed, wherein the third account is an account watching the live broadcast of the anchor account, and the at least one third account includes the viewer account.
8. The method according to claim 6, characterized in that In a case where the preset task includes the second interactive task of the virtual game, after displaying the assistance mark of the virtual game on the live broadcast interface in response to the assistance request of the virtual game, the method further includes: When the interactive behavior performed by at least one fourth account on the second account satisfies the completion condition of the second interactive task, attribute enhancement of the second account in the virtual game is displayed, wherein the fourth account is a game account used to enter the virtual game through the boosting identifier, and the at least one fourth account includes the first account.
9. The method according to claim 6, characterized in that In a case where the preset task includes a task of obtaining at least one virtual prop, and the at least one virtual prop includes the virtual game prop, after displaying the virtual game prop support mark on the live broadcast interface in response to the virtual game prop support request, the method further includes: When the first account sends the virtual game props to the second account, progress prompt information of the preset task is displayed, wherein the progress prompt information is used to prompt the increase of the progress of the preset task.
10. The method according to claim 1, characterized in that After displaying the interaction identifier of the virtual game on the live broadcast interface in response to the interaction request of the virtual game, the method further includes: When the first account sends the virtual game props to the second account, the attribute improvement of the viewer account is displayed on the live broadcast interface.
11. The method according to claim 10, characterized in that The display of the attribute enhancement of the viewer account includes at least one of the following: Display the relationship attribute improvement between the viewer account and the anchor account; Display the audience account and the contribution attribute of the first account; Displays the interactive attribute improvement of the viewer account.
12. The method according to any one of claims 1 to 11, characterized in that After displaying the interaction identifier of the virtual game on the live broadcast interface in response to the interaction request of the virtual game, the method further includes: On the live broadcast interface, information indicating that the viewer account has sent the first live broadcast gift to the host account is displayed; In the virtual game, the attribute improvement of the second account related to the first live broadcast gift is displayed.
13. The method according to any one of claims 1 to 11, characterized in that During the process of displaying the live broadcast interface of the anchor account, the method further includes: On the live broadcast interface, at least one barrage sent by at least one account watching the live broadcast of the anchor account is displayed; The game barrage in the at least one barrage is analyzed to obtain an analysis result, wherein the game barrage is a barrage related to the virtual game, and the analysis result is used to represent the user recognition of the game barrage for the virtual game.
14. A game interaction method based on live broadcast, characterized in that: include: Display the live broadcast interface of the anchor account; Displaying an interactive logo of the virtual game on the live broadcast interface; In response to an interaction instruction triggered by the audience account to the interaction identifier, in the virtual game, displaying a first account of the audience account in the virtual game; On the live broadcast interface, a prompt message is displayed indicating that the first account sends virtual game props to a second account, wherein the second account is a game account used by the anchor account in the virtual game.
15. The method according to claim 14, characterized in that The displaying of the interactive identifier of the virtual game on the live broadcast interface includes at least one of the following: Displaying a registration mark for the virtual game on the live broadcast interface, wherein the interaction mark includes the registration mark; The support mark of the virtual game is displayed on the live broadcast interface, wherein the interactive mark includes the support mark.
16. The method according to claim 15, characterized in that After displaying the support mark of the virtual game on the live broadcast interface, the method further includes: In response to a power-assistance instruction triggered by the power-assistance identifier, displaying the first account in the virtual game, wherein the interaction instruction includes the power-assistance instruction; When the first account helps the second account complete a preset task, in the virtual game, it is displayed that the first account obtains a first reward item of the virtual game.
17. The method according to claim 15, characterized in that After displaying the registration mark of the virtual game on the live broadcast interface, the method further includes: In a case where the audience account has downloaded the virtual game, in response to a registration instruction triggered by the registration identifier, displaying a game screen of the virtual game, wherein the interaction instruction includes the registration instruction; In a case where the audience account has not downloaded the virtual game, download prompt information of the virtual game is displayed in response to the registration instruction.
18. The method according to claim 14, characterized in that After displaying the first account of the audience account in the virtual game, the method further includes: When the first account obtains the virtual game item, displaying a sending prompt message for the virtual game item, wherein the sending prompt message is used to prompt that the virtual game item can be sent to the second account; In response to a sending instruction triggered for the virtual game item, the first account is displayed in the virtual game as sending the virtual game item to the second account.
19. The method according to claim 18, characterized in that After displaying that the first account sends the virtual game item to the second account in response to the sending instruction triggered for the virtual game item, the method further includes at least one of the following: Displaying first reward information corresponding to the virtual game prop, wherein the first reward information is teaching information of the virtual game; The second reward information corresponding to the virtual game props is displayed, wherein the second reward information is the friend information of the anchor account.
20. The method according to any one of claims 14 to 19, characterized in that After displaying the first account of the audience account in the virtual game, the method further includes: On the live broadcast interface, information indicating that the viewer account has sent a second live broadcast gift to the host account is displayed; In the virtual game, attribute enhancements of the first account related to the second live gift are displayed.
21. The method according to any one of claims 14 to 19, characterized in that During the process of displaying the live broadcast interface of the anchor account, the method further includes: On the live broadcast interface, display the barrage sent by the viewer account; When the bullet comment sent by the audience account is related to the virtual game and meets the recommendation adoption conditions, information is displayed indicating that the first account has obtained a second reward item of the virtual game.
22. A game interaction device based on live broadcast, characterized in that: include: The first display unit is used to display the live broadcast interface of the anchor account; a second display unit, configured to display an interaction identifier of the virtual game on the live broadcast interface in response to an interaction request of the virtual game; The third display unit is used to display, on the live broadcast interface, a prompt message indicating that the first account sends virtual game props to the second account, wherein the first account is a game account used by the viewer account to enter the virtual game through the interactive identifier, and the second account is a game account used by the host account in the virtual game.
23. A computer-readable storage medium, characterized in that The computer-readable storage medium includes a stored program, wherein the program is executed by an electronic device to perform the method according to any one of claims 1 to 13, or 14 to 21.
24. A computer program product comprising a computer program / instructions, characterized in that When the computer program / instructions are executed by a processor, the steps of the method described in any one of claims 1 to 13, or 14 to 21 are implemented.
25. An electronic device comprising a memory and a processor, characterized in that: A computer program is stored in the memory, and the processor is configured to execute the method according to any one of claims 1 to 13, or 14 to 21 through the computer program.