Man-machine interaction method, system and platform applied to all-sided light-emitting bulb lamp
By generating data and models of lamps and building digital twin lighting scenes, the problem of lamp control complexity is solved, and convenient human-computer interaction and real-time control of lamps are achieved.
Patent Information
- Application Number
- CN202510636333.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-05-16
- Publication Date
- 2025-09-19
AI Technical Summary
The existing lighting control operations are complex, and it is impossible to map the physical scene system to the information system digital model through digital twin technology. It lacks real-time virtual three-dimensional model simulation and control functions.
By generating data and models corresponding to lamps, digital twin lighting scenes are constructed to achieve human-machine three-dimensional model interaction, including generating scene data, light brightness data and three-dimensional space data, creating a virtual lighting environment, and remote control through cross-platform interoperability protocols.
It realizes convenient human-computer interaction of lamps, can control the working status and performance of lamps in real time, and improves the convenience and intelligence of operation.
Smart Images

Figure CN120669562A_ABST
Abstract
Description
Technical Field
[0001] The present invention belongs to the technical field of lamp human-computer interaction processing, and particularly relates to a human-computer interaction method, system and platform applied to a full-luminous bulb lamp. Background Art
[0002] At present, the operation of the working status of lamps is complicated and generally requires manual mechanical control, which makes daily control operations cumbersome and inconvenient. For information system integration services based on digital home smart terminal devices, smart home systems, etc., it is also limited to remote control of lamps on or off; but it does not use digital twin technology to map the physical scene system of lamps to the digital model of the information system, and simulate and control the working status and performance of physical objects by building real-time virtual three-dimensional models.
[0003] Therefore, in view of the above technical problems and defects, there is currently no way to map the physical scene system of lamps to the digital model of the information system through digital twin technology, and to simulate and control the working status and performance of physical objects by building real-time virtual three-dimensional models. It is urgent to design and develop a human-computer interaction method, system and platform for full-luminous bulbs. Summary of the Invention
[0004] In order to overcome the shortcomings and difficulties of the above-mentioned existing technologies, the purpose of the present invention is to provide a human-computer interaction method, system, platform and storage medium for full-luminous bulbs, so as to realize the mapping of the physical scene system of the lamp to the digital model of the information system through digital twin technology, and to simulate and control the working status and performance of the physical object by constructing a real-time virtual three-dimensional model, that is, to realize convenient interaction between human-computer three-dimensional models.
[0005] The first purpose of the present invention is to provide a human-computer interaction method for a full-luminous bulb; the second purpose of the present invention is to provide a human-computer interaction system for a full-luminous bulb; the third purpose of the present invention is to provide a human-computer interaction platform for a full-luminous bulb; the fourth purpose of the present invention is to provide a computer-readable storage medium.
[0006] The first object of the present invention is achieved in that the method comprises the steps of:
[0007] Generate and obtain first data corresponding to the full-light bulb to be adjusted, and generate corresponding second data based on the first data; wherein the first data is scene data of the real-time application of the full-light bulb; and the second data is control parameter data corresponding to the scene data;
[0008] Based on the second data, a first model corresponding to the full-light bulb to be adjusted is constructed; wherein the first model is a three-dimensional model of an application scenario of the full-light bulb to be adjusted;
[0009] According to the first model, third data corresponding to the full-luminous bulb to be adjusted is generated, and the scene linkage working state of the full-luminous bulb is controlled in real-time human-computer interaction based on the third data; wherein, the third data is the control data of the scene linkage working state of the full-luminous bulb.
[0010] Furthermore, the generating and acquiring of first data corresponding to the full-light bulb to be adjusted, and generating corresponding second data based on the first data, further includes:
[0011] Generate and obtain fourth data and fifth data corresponding to the fully luminous bulb to be adjusted, respectively; wherein the fourth data is light brightness data of the scene where the fully luminous bulb to be adjusted is located; and the fifth data is three-dimensional spatial data of the scene where the fully luminous bulb to be adjusted is located;
[0012] Generate corresponding sixth data according to the fourth data; wherein the sixth data is light brightness control parameter data;
[0013] According to the fifth data, corresponding seventh data is generated; wherein the seventh data is three-dimensional space control parameter data.
[0014] Furthermore, the constructing of a first model corresponding to the full-light bulb to be adjusted based on the second data further includes:
[0015] Creating a digital twin lighting scene corresponding to the full-illuminated bulb to be adjusted based on the first model and in combination with the second data;
[0016] Based on the digital twin lighting scene and in combination with the first data, a virtual lighting environment corresponding to the full-illuminated bulb to be adjusted is constructed.
[0017] Furthermore, the constructing of a first model corresponding to the full-light bulb to be adjusted based on the second data further includes:
[0018] Based on the first model, and in combination with the first data and the second data, at least one eighth data is created; wherein the eighth data is cross-platform interconnection protocol data;
[0019] Based on the eighth data, ninth data corresponding to the full-illuminated bulb to be adjusted is generated; wherein, the ninth data is prompt information data indicating whether the cross-platform interoperability protocol data is successfully matched.
[0020] Furthermore, the method of generating third data corresponding to the fully luminous bulb to be adjusted according to the first model, and controlling the scene linkage working state of the fully luminous bulb in real-time human-computer interaction based on the third data, further includes:
[0021] Acquire at least one touch screen activation signal, and generate corresponding first instruction data in real time according to the touch screen activation signal;
[0022] According to the first instruction data, a virtual lighting environment scene corresponding to the full-length luminous bulb to be adjusted is retrieved and displayed in real time;
[0023] Through the virtual lighting environment scene and in combination with the corresponding function keys, corresponding third data for controlling the fully luminous bulb to be adjusted is generated in real time.
[0024] Furthermore, the method of generating third data corresponding to the fully luminous bulb to be adjusted according to the first model, and controlling the scene linkage working state of the fully luminous bulb in real-time human-computer interaction based on the third data, further includes:
[0025] Generate and obtain first control data corresponding to the full-light bulb to be adjusted in the virtual lighting environment scene, and control the full-light bulb to be turned on or off in real time according to the first control data;
[0026] Generate and obtain second control data corresponding to the full-light bulb to be adjusted in the virtual lighting environment scene, and control and adjust the lighting brightness of the full-light bulb in real time according to the second control data;
[0027] Generate and obtain third control data corresponding to the full-luminous bulb lamp to be adjusted in the virtual lighting environment scene, and control and adjust the musical rhythm of the full-luminous bulb lamp in real time according to the third control data.
[0028] The second object of the present invention is achieved as follows: the system is used to implement the human-computer interaction method applied to a full-illuminated bulb; the system includes:
[0029] a data acquisition and generation unit, configured to generate and acquire first data corresponding to the full-light bulb to be adjusted, and generate corresponding second data based on the first data; wherein the first data is scene data of the full-light bulb in real-time application; and the second data is control parameter data corresponding to the scene data;
[0030] a three-dimensional model construction unit, configured to construct a first model corresponding to the full-light bulb to be adjusted based on the second data; wherein the first model is a three-dimensional model of an application scenario of the full-light bulb to be adjusted;
[0031] A data generation control unit is used to generate third data corresponding to the full-luminous bulb to be adjusted according to the first model, and to control the scene-linked working state of the full-luminous bulb in real-time human-computer interaction based on the third data; wherein the third data is the control data of the scene-linked working state of the full-luminous bulb.
[0032] Furthermore, the data acquisition and generation unit further includes:
[0033] A first generating module is configured to respectively generate and obtain fourth data and fifth data corresponding to the fully luminous bulb to be adjusted; wherein the fourth data is light brightness data of a scene where the fully luminous bulb to be adjusted is located; and the fifth data is three-dimensional spatial data of the scene where the fully luminous bulb to be adjusted is located;
[0034] a second generating module, configured to generate corresponding sixth data according to the fourth data; wherein the sixth data is light brightness control parameter data;
[0035] a third generating module, configured to generate corresponding seventh data according to the fifth data; wherein the seventh data is three-dimensional space control parameter data;
[0036] And / or, the three-dimensional model building unit further includes:
[0037] a first creation module, configured to create a digital twin lighting scene corresponding to the full-length luminous bulb to be adjusted based on the first model and in combination with the second data;
[0038] A second creation module is configured to construct a virtual lighting environment corresponding to the full-length luminous bulb to be adjusted based on the digital twin lighting scene and in combination with the first data;
[0039] a third creation module, configured to create at least one eighth data based on the first model and in combination with the first data and the second data; wherein the eighth data is cross-platform interconnection protocol data;
[0040] a fourth generating module, configured to generate, based on the eighth data, ninth data corresponding to the full-illuminated bulb to be adjusted; wherein the ninth data is prompt information data indicating whether the cross-platform interconnection protocol data is successfully matched;
[0041] And / or, the data generation control unit further includes:
[0042] a fifth generating module, configured to obtain at least one touch screen activation signal and generate corresponding first instruction data in real time according to the touch screen activation signal;
[0043] a calling and displaying module, configured to call and display in real time a virtual lighting environment scene corresponding to the full-length luminous bulb to be adjusted according to the first instruction data;
[0044] a sixth generating module, configured to generate corresponding third data for controlling the fully luminous bulb to be adjusted in real time based on the virtual lighting environment scene and in combination with corresponding function keys;
[0045] a seventh generating module, configured to generate and obtain first control data corresponding to the full-light bulb to be adjusted in the virtual lighting environment scene, and to control the full-light bulb to be turned on or off in real time according to the first control data;
[0046] an eighth generating module, configured to generate and obtain second control data corresponding to the full-light bulb to be adjusted in the virtual lighting environment scene, and to control and adjust the lighting brightness of the full-light bulb in real time according to the second control data;
[0047] The ninth generating module is used to generate and obtain third control data corresponding to the full-luminous bulb to be adjusted in the virtual lighting environment scene, and to control and adjust the musical rhythm of the full-luminous bulb in real time according to the third control data.
[0048] The third object of the present invention is achieved as follows: it includes a processor, a memory, and a human-computer interaction platform control program applied to a full-luminous bulb; wherein the human-computer interaction platform control program applied to the full-luminous bulb is executed by the processor, the human-computer interaction platform control program applied to the full-luminous bulb is stored in the memory, and the human-computer interaction platform control program applied to the full-luminous bulb implements the human-computer interaction method applied to the full-luminous bulb.
[0049] The fourth object of the present invention is achieved as follows: the computer-readable storage medium stores a human-computer interaction platform control program applied to the full-luminous bulb, and the human-computer interaction platform control program applied to the full-luminous bulb implements the human-computer interaction method applied to the full-luminous bulb.
[0050] The present invention generates and obtains first data corresponding to a full-luminous bulb to be adjusted through a method, and generates corresponding second data based on the first data; wherein, the first data is scene data of real-time application of the full-luminous bulb; the second data is control parameter data corresponding to the scene data; based on the second data, a first model corresponding to the full-luminous bulb to be adjusted is constructed; wherein, the first model is a three-dimensional model of the application scene of the full-luminous bulb to be adjusted; according to the first model, third data corresponding to the full-luminous bulb to be adjusted is generated, and the scene linkage working state of the full-luminous bulb is controlled in real-time human-computer interaction based on the third data; wherein, the third data is control data of the scene linkage working state of the full-luminous bulb, as well as the system, platform and storage medium corresponding to the method, which can realize the mapping of the physical scene system of the lamp to the digital model of the information system through digital twin technology, and simulate and control the working state and performance of the physical object by constructing a real-time virtual three-dimensional model, that is, realize convenient interaction between human-computer three-dimensional models. BRIEF DESCRIPTION OF THE DRAWINGS
[0051] In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work.
[0052] Figure 1 This is a flow chart of a human-computer interaction method for a full-luminous bulb according to the present invention;
[0053] Figure 2 This is a schematic diagram of the human-computer interaction system architecture for a full-illuminated bulb according to the present invention;
[0054] Figure 3 This is a schematic diagram of the human-computer interaction platform architecture for a full-illuminated bulb according to the present invention;
[0055] Figure 4 A schematic diagram of a computer-readable storage medium architecture in one embodiment of the present invention;
[0056] The purpose, features and advantages of the present invention will be further described with reference to the accompanying drawings and in conjunction with the embodiments. DETAILED DESCRIPTION
[0057] In order to better understand the purpose, technical solutions and advantages of the present invention, the present invention is further described below with reference to the accompanying drawings and specific embodiments. Those skilled in the art can easily understand other advantages and effects of the present invention from the contents disclosed in this specification.
[0058] The present invention may also be implemented or applied through other different specific examples, and the details in this specification may also be modified and changed in various ways based on different viewpoints and applications without departing from the spirit of the present invention.
[0059] It should be noted that if the embodiments of the present invention involve directional indications (such as up, down, left, right, front, back, etc.), the directional indications are only used to explain the relative position relationship, movement status, etc. between the various components under a certain specific posture (as shown in the accompanying drawings). If the specific posture changes, the directional indications will also change accordingly.
[0060] In addition, if there are descriptions involving "first", "second", etc. in the embodiments of the present invention, the descriptions of "first", "second", etc. are only for descriptive purposes and cannot be understood as indicating or implying their relative importance or implicitly indicating the number of the indicated technical features. Therefore, the features defined as "first" and "second" may explicitly or implicitly include at least one of such features. Secondly, the technical solutions between the various embodiments can be combined with each other, but this must be based on the fact that ordinary technicians in this field can implement them. When the combination of technical solutions is contradictory or cannot be implemented, it should be deemed that such a combination of technical solutions does not exist and is not within the scope of protection required by the present invention.
[0061] Preferably, the human-computer interaction method for a full-illuminated bulb of the present invention is applied to one or more terminals or servers. The terminal is a device that can automatically perform numerical calculations and / or information processing according to pre-set or stored instructions, and its hardware includes but is not limited to a microprocessor, an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), a digital signal processor (DSP), an embedded device, etc.
[0062] The terminal can be a computing device such as a desktop computer, notebook, PDA, cloud server, etc. The terminal can interact with the client through a keyboard, mouse, remote control, touchpad, or voice control device.
[0063] The present invention is to realize a human-computer interaction method, system, platform and storage medium applied to a full-luminous bulb.
[0064] like Figure 1 , which is a flow chart of a human-computer interaction method applied to a full-illuminated bulb provided by an embodiment of the present invention.
[0065] In this embodiment, the human-computer interaction method applied to the full-luminous bulb can be applied to a terminal with a display function or a fixed terminal. The terminal is not limited to a personal computer, a smart phone, a tablet computer, a desktop computer or an all-in-one computer equipped with a camera, etc.
[0066] The human-computer interaction method for a fully luminous bulb can also be applied to a hardware environment consisting of a terminal and a server connected to the terminal via a network. The network includes, but is not limited to, a wide area network, a metropolitan area network, or a local area network. The human-computer interaction method for a fully luminous bulb according to the present invention can be executed by a server, a terminal, or both.
[0067] For example, for a human-computer interaction terminal that needs to be applied to a full-illuminated bulb, the human-computer interaction function applied to a full-illuminated bulb provided by the method of the present invention can be directly integrated on the terminal, or a client for implementing the method of the present invention can be installed. For another example, the method provided by the present invention can also be run on a server or other device in the form of a software development kit (SDK), and an interface for the human-computer interaction function applied to a full-illuminated bulb is provided in the form of the SDK. The terminal or other device can implement the human-computer interaction function applied to the full-illuminated bulb through the provided interface. The present invention is further explained below with reference to the accompanying drawings.
[0068] like Figure 1 As shown, the present invention provides a human-computer interaction method for a full-illuminated bulb, the method comprising the following steps:
[0069] S1. Generate and obtain first data corresponding to the full-light bulb to be adjusted, and generate corresponding second data based on the first data; wherein the first data is scene data of the full-light bulb in real time application; and the second data is control parameter data corresponding to the scene data;
[0070] S2. Constructing a first model corresponding to the full-light bulb to be adjusted based on the second data; wherein the first model is a three-dimensional model of an application scenario of the full-light bulb to be adjusted;
[0071] S3. Generate third data corresponding to the full-luminous bulb to be adjusted according to the first model, and control the scene linkage working state of the full-luminous bulb in real-time human-computer interaction based on the third data; wherein the third data is control data of the scene linkage working state of the full-luminous bulb.
[0072] The generating and acquiring first data corresponding to the full-light bulb to be adjusted, and generating corresponding second data based on the first data, further includes:
[0073] S11. Generate and obtain fourth data and fifth data corresponding to the fully luminous bulb to be adjusted, respectively; wherein the fourth data is light brightness data of the scene where the fully luminous bulb to be adjusted is located; and the fifth data is three-dimensional spatial data of the scene where the fully luminous bulb to be adjusted is located;
[0074] S12. Generate corresponding sixth data based on the fourth data; wherein the sixth data is light brightness control parameter data;
[0075] S13. Generate corresponding seventh data based on the fifth data; wherein the seventh data is three-dimensional space control parameter data.
[0076] The step of constructing a first model corresponding to the full-length luminous bulb to be adjusted based on the second data further includes:
[0077] S21. Creating a digital twin lighting scene corresponding to the full-light bulb to be adjusted based on the first model and in combination with the second data;
[0078] S22. Based on the digital twin lighting scene and in combination with the first data, construct a virtual lighting environment corresponding to the full-illuminated bulb to be adjusted.
[0079] The step of constructing a first model corresponding to the full-length luminous bulb to be adjusted based on the second data further includes:
[0080] S23. Based on the first model and in combination with the first data and the second data, create at least one eighth data; wherein the eighth data is cross-platform interconnection protocol data;
[0081] S24. Based on the eighth data, generate ninth data corresponding to the full-illuminated bulb to be adjusted; wherein the ninth data is prompt information data indicating whether the cross-platform interoperability protocol data is successfully matched.
[0082] The method further includes generating third data corresponding to the full-light bulb to be adjusted according to the first model, and controlling the scene linkage working state of the full-light bulb in real-time human-computer interaction based on the third data, and further includes:
[0083] S31, obtaining at least one touch screen activation signal, and generating corresponding first instruction data in real time according to the touch screen activation signal;
[0084] S32. Retrieving and displaying in real time a virtual lighting environment scene corresponding to the full-length luminous bulb to be adjusted according to the first instruction data;
[0085] S33. Using the virtual lighting environment scene and in combination with corresponding function keys, corresponding third data for controlling the fully luminous bulb to be adjusted is generated in real time.
[0086] The method further includes generating third data corresponding to the full-light bulb to be adjusted according to the first model, and controlling the scene linkage working state of the full-light bulb in real-time human-computer interaction based on the third data, and further includes:
[0087] S34, generating and acquiring first control data corresponding to the full-light bulb to be adjusted in the virtual lighting environment scene, and controlling the full-light bulb to be turned on or off in real time according to the first control data;
[0088] S35, generating and acquiring second control data corresponding to the fully luminous bulb to be adjusted in the virtual lighting environment scene, and controlling and adjusting the lighting brightness of the fully luminous bulb in real time according to the second control data;
[0089] S36 , generating and acquiring third control data corresponding to the full-luminous bulb lamp to be adjusted in the virtual lighting environment scene, and controlling and adjusting the music rhythm of the full-luminous bulb lamp in real time according to the third control data.
[0090] Specifically, in an embodiment of the present invention, first, parameter data of the scene in which the full-luminous bulb is located is obtained, including light brightness data of the scene and three-dimensional space data of the scene; corresponding light brightness control parameter data and three-dimensional space control parameter data are generated based on the above scene parameter data; then, based on the light brightness control parameter data and the three-dimensional space control parameter data; a three-dimensional model of the application scene corresponding to the full-luminous bulb is constructed; at the same time, based on the three-dimensional model of the application scene, a digital twin lighting scene corresponding to the full-luminous bulb is created, and then, based on the digital twin lighting scene, and in combination with the light brightness control parameter data and the three-dimensional space control parameter data, a virtual lighting environment corresponding to the full-luminous bulb to be adjusted is constructed, that is, through the remote mobile client, combined with the constructed virtual lighting environment and the corresponding three-dimensional model, the full-luminous bulb is remotely controlled to adjust the corresponding light brightness or adjust the musical rhythm of the full-luminous bulb.
[0091] Preferably, after obtaining the scene data of the real-time application of the full-luminous bulb, and combining it with the control parameter data corresponding to the scene data and the three-dimensional model of the corresponding application scenario, multiple cross-platform interconnection protocol data are created. Through the cross-platform interconnection protocol data, cross-platform interconnection can be achieved, and then cross-platform human-computer interaction of the full-luminous bulb can be achieved; and, when the cross-platform interconnection protocol data ratio is determined, corresponding success prompt information data will be generated; that is, if it matches, it will prompt that the match is successful, and then the next remote control operation will be performed; otherwise, unsuccessful matching prompt data will be generated, and the cross-platform interconnection protocol data will be regenerated until cross-platform interconnection protocol data that can be successfully matched is generated.
[0092] To achieve the above object, the present invention further provides a human-computer interaction system for a full-illuminated bulb, wherein the system is used to implement the human-computer interaction method for a full-illuminated bulb; Figure 2 As shown, the system specifically includes:
[0093] a data acquisition and generation unit, configured to generate and acquire first data corresponding to the full-light bulb to be adjusted, and generate corresponding second data based on the first data; wherein the first data is scene data of the full-light bulb in real-time application; and the second data is control parameter data corresponding to the scene data;
[0094] a three-dimensional model construction unit, configured to construct a first model corresponding to the full-light bulb to be adjusted based on the second data; wherein the first model is a three-dimensional model of an application scenario of the full-light bulb to be adjusted;
[0095] A data generation control unit is used to generate third data corresponding to the full-luminous bulb to be adjusted according to the first model, and to control the scene-linked working state of the full-luminous bulb in real-time human-computer interaction based on the third data; wherein the third data is the control data of the scene-linked working state of the full-luminous bulb.
[0096] The data acquisition and generation unit further includes:
[0097] A first generating module is configured to respectively generate and obtain fourth data and fifth data corresponding to the fully luminous bulb to be adjusted; wherein the fourth data is light brightness data of a scene where the fully luminous bulb to be adjusted is located; and the fifth data is three-dimensional spatial data of the scene where the fully luminous bulb to be adjusted is located;
[0098] a second generating module, configured to generate corresponding sixth data according to the fourth data; wherein the sixth data is light brightness control parameter data;
[0099] a third generating module, configured to generate corresponding seventh data according to the fifth data; wherein the seventh data is three-dimensional space control parameter data;
[0100] And / or, the three-dimensional model building unit further includes:
[0101] A first creation module is configured to create a digital twin lighting scene corresponding to the full-length luminous bulb to be adjusted based on the first model and in combination with the second data;
[0102] A second creation module is configured to construct a virtual lighting environment corresponding to the full-length luminous bulb to be adjusted based on the digital twin lighting scene and in combination with the first data;
[0103] a third creation module, configured to create at least one eighth data based on the first model and in combination with the first data and the second data; wherein the eighth data is cross-platform interconnection protocol data;
[0104] a fourth generating module, configured to generate, based on the eighth data, ninth data corresponding to the full-illuminated bulb to be adjusted; wherein the ninth data is prompt information data indicating whether the cross-platform interconnection protocol data is successfully matched;
[0105] And / or, the data generation control unit further includes:
[0106] a fifth generating module, configured to obtain at least one touch screen activation signal and generate corresponding first instruction data in real time according to the touch screen activation signal;
[0107] a calling and displaying module, configured to call and display in real time a virtual lighting environment scene corresponding to the full-length luminous bulb to be adjusted according to the first instruction data;
[0108] a sixth generating module, configured to generate corresponding third data for controlling the fully luminous bulb to be adjusted in real time based on the virtual lighting environment scene and in combination with corresponding function keys;
[0109] a seventh generating module, configured to generate and obtain first control data corresponding to the full-light bulb to be adjusted in the virtual lighting environment scene, and to control the full-light bulb to be turned on or off in real time according to the first control data;
[0110] an eighth generating module, configured to generate and obtain second control data corresponding to the full-light bulb to be adjusted in the virtual lighting environment scene, and to control and adjust the lighting brightness of the full-light bulb in real time according to the second control data;
[0111] The ninth generating module is used to generate and obtain third control data corresponding to the full-luminous bulb to be adjusted in the virtual lighting environment scene, and to control and adjust the musical rhythm of the full-luminous bulb in real time according to the third control data.
[0112] In the system solution embodiment of the present invention, the method steps involved in the human-computer interaction applied to the full-luminous bulb have been described above in detail. That is to say, the functional modules in the system are used to implement the steps or sub-steps in the above method embodiment, which will not be repeated here.
[0113] To achieve the above objectives, the present invention also provides a human-computer interaction platform for full-luminous bulbs, such as Figure 3 As shown, it includes a processor, a memory, and a human-computer interaction platform control program for a fully luminous bulb; wherein, the processor executes the human-computer interaction platform control program for a fully luminous bulb, the human-computer interaction platform control program for a fully luminous bulb is stored in the memory, and the human-computer interaction platform control program for a fully luminous bulb implements the steps of the human-computer interaction method for a fully luminous bulb. For example:
[0114] S1. Generate and obtain first data corresponding to the full-light bulb to be adjusted, and generate corresponding second data based on the first data; wherein the first data is scene data of the full-light bulb in real time application; and the second data is control parameter data corresponding to the scene data;
[0115] S2. Constructing a first model corresponding to the full-light bulb to be adjusted based on the second data; wherein the first model is a three-dimensional model of an application scenario of the full-light bulb to be adjusted;
[0116] S3. Generate third data corresponding to the full-luminous bulb to be adjusted according to the first model, and control the scene linkage working state of the full-luminous bulb in real-time human-computer interaction based on the third data; wherein the third data is control data of the scene linkage working state of the full-luminous bulb.
[0117] The specific details of the steps have been explained above and will not be repeated here.
[0118] In an embodiment of the present invention, the built-in processor of the human-computer interaction platform for the full-illuminated bulb can be composed of an integrated circuit, such as a single packaged integrated circuit or a plurality of packaged integrated circuits with the same or different functions, including a combination of one or more central processing units (CPUs), microprocessors, digital processing chips, graphics processors, and various control chips. The processor utilizes various interfaces and circuits to connect various components, and executes or runs programs or units stored in memory, as well as calls data stored in memory, to perform various human-computer interaction functions and process data for the full-illuminated bulb.
[0119] The memory is used to store program codes and various data. It is installed in the human-computer interaction platform used for the full-luminous bulb and can automatically access the program or data at high speed during operation.
[0120] The memory includes read-only memory (ROM), random access memory (RAM), programmable read-only memory (PROM), erasable programmable read-only memory (EPROM), one-time programmable read-only memory (OTPROM), electronically erasable programmable read-only memory (EEPROM), compact disc read-only memory (CD-ROM) or other optical disc storage, magnetic disk storage, magnetic tape storage, or any other computer-readable medium that can be used to carry or store data.
[0121] To achieve the above object, the present invention also provides a computer readable storage medium, such as Figure 4 As shown, the computer-readable storage medium stores a human-computer interaction platform control program applied to a full-light bulb. The human-computer interaction platform control program applied to a full-light bulb implements the steps of the human-computer interaction method applied to a full-light bulb, for example:
[0122] S1. Generate and obtain first data corresponding to the full-light bulb to be adjusted, and generate corresponding second data based on the first data; wherein the first data is scene data of the full-light bulb in real time application; and the second data is control parameter data corresponding to the scene data;
[0123] S2. Constructing a first model corresponding to the full-light bulb to be adjusted based on the second data; wherein the first model is a three-dimensional model of an application scenario of the full-light bulb to be adjusted;
[0124] S3. Generate third data corresponding to the full-luminous bulb to be adjusted according to the first model, and control the scene linkage working state of the full-luminous bulb in real-time human-computer interaction based on the third data; wherein the third data is control data of the scene linkage working state of the full-luminous bulb.
[0125] The specific details of the steps have been explained above and will not be repeated here.
[0126] In the description of the embodiments of the present invention, it should be noted that any process or method description in the flowchart or otherwise described herein can be understood as representing a module, fragment or portion of code that includes one or more executable instructions for implementing specific logical functions or steps of the process, and the scope of the preferred embodiments of the present invention includes additional implementations, in which functions may not be performed in the order shown or discussed, including performing functions in a substantially simultaneous manner or in the reverse order depending on the functions involved, which should be understood by technicians in the technical field to which the embodiments of the present invention belong.
[0127] The logic and / or steps represented in the flowcharts or otherwise described herein, for example, can be considered as a sequenced list of executable instructions for implementing the logical functions, and can be embodied in any computer-readable medium for use by, or in conjunction with, an instruction execution system, apparatus, or device (e.g., a computer-based system, a system including a processing module, or other system that can fetch instructions from and execute instructions on an instruction execution system, apparatus, or device). For purposes of this specification, a "computer-readable medium" can be any device that can contain, store, communicate, propagate, or transport a program for use by, or in conjunction with, an instruction execution system, apparatus, or device. More specific examples (a non-exhaustive list) of computer-readable media include the following: an electrical connection having one or more wires (electronic devices), a portable computer disk cartridge (magnetic device), a random access memory (RAM), a read-only memory (ROM), an erasable and programmable read-only memory (EPROM or flash memory), a fiber optic device, and a portable compact disc read-only memory (CDROM).
[0128] Furthermore, the computer-readable medium may even be paper or other suitable medium on which the program is printed, since the program may be obtained electronically, for example, by optically scanning the paper or other medium and then editing, interpreting or processing it in another suitable manner if necessary, and then storing it in a computer memory.
[0129] In an embodiment of the present invention, to achieve the above-mentioned object, the present invention further provides a chip system, which includes at least one processor. When program instructions are executed in the at least one processor, the chip system performs the steps of the human-computer interaction method applied to a full-illuminated bulb, for example:
[0130] S1. Generate and obtain first data corresponding to the full-light bulb to be adjusted, and generate corresponding second data based on the first data; wherein the first data is scene data of the full-light bulb in real time application; and the second data is control parameter data corresponding to the scene data;
[0131] S2. Constructing a first model corresponding to the full-light bulb to be adjusted based on the second data; wherein the first model is a three-dimensional model of an application scenario of the full-light bulb to be adjusted;
[0132] S3. Generate third data corresponding to the full-luminous bulb to be adjusted according to the first model, and control the scene linkage working state of the full-luminous bulb in real-time human-computer interaction based on the third data; wherein the third data is control data of the scene linkage working state of the full-luminous bulb.
[0133] The specific details of the steps have been explained above and will not be repeated here.
[0134] Those skilled in the art will appreciate that the units and algorithm steps of each example described in conjunction with the embodiments disclosed herein can be implemented in electronic hardware, or a combination of computer software and electronic hardware. Whether these functions are performed in hardware or software depends on the specific application and design constraints of the technical solution. Professional and technical personnel can use different methods to implement the described functions for each specific application, but such implementation should not be considered to be beyond the scope of this application. Those skilled in the art will clearly understand that, for the convenience and brevity of description, the specific working processes of the systems, devices and units described above can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.
[0135] The present invention generates and obtains first data corresponding to a full-luminous bulb to be adjusted through a method, and generates corresponding second data based on the first data; wherein, the first data is scene data of real-time application of the full-luminous bulb; the second data is control parameter data corresponding to the scene data; based on the second data, a first model corresponding to the full-luminous bulb to be adjusted is constructed; wherein, the first model is a three-dimensional model of the application scene of the full-luminous bulb to be adjusted; according to the first model, third data corresponding to the full-luminous bulb to be adjusted is generated, and the scene linkage working state of the full-luminous bulb is controlled in real-time human-computer interaction based on the third data; wherein, the third data is control data of the scene linkage working state of the full-luminous bulb, as well as the system, platform and storage medium corresponding to the method, which can realize the mapping of the physical scene system of the lamp to the digital model of the information system through digital twin technology, and simulate and control the working state and performance of the physical object by constructing a real-time virtual three-dimensional model, that is, realize convenient interaction between human-computer three-dimensional models.
[0136] The above-described embodiments merely illustrate several implementations of the present invention, and while their descriptions are relatively specific and detailed, they should not be construed as limiting the scope of the present invention. It should be noted that a person skilled in the art would be able to make numerous variations and improvements without departing from the spirit of the present invention, all of which fall within the scope of protection of the present invention. Therefore, the scope of protection of the present invention shall be determined by the appended claims.
Claims
1. A human-computer interaction method for a full-illuminated bulb, characterized in that: The method comprises the steps of: Generate and obtain first data corresponding to the full-light bulb to be adjusted, and generate corresponding second data based on the first data; wherein the first data is scene data of the real-time application of the full-light bulb; and the second data is control parameter data corresponding to the scene data; Based on the second data, a first model corresponding to the full-illuminated bulb to be adjusted is constructed; wherein, the method further includes: creating a digital twin lighting scene corresponding to the full-illuminated bulb to be adjusted based on the first model and in combination with the second data; constructing a virtual lighting environment corresponding to the full-illuminated bulb to be adjusted based on the digital twin lighting scene and in combination with the first data; creating at least one eighth data based on the first model and in combination with the first data and the second data respectively; generating ninth data corresponding to the full-illuminated bulb to be adjusted based on the eighth data; the first model is a three-dimensional model of the application scenario of the full-illuminated bulb to be adjusted; the eighth data is cross-platform interconnection protocol data; the ninth data is prompt information data indicating whether the cross-platform interconnection protocol data is successfully matched; According to the first model, third data corresponding to the full-luminous bulb to be adjusted is generated, and the scene linkage working state of the full-luminous bulb is controlled in real-time human-computer interaction based on the third data; wherein, the third data is the control data of the scene linkage working state of the full-luminous bulb.
2. The human-computer interaction method for a full-illuminated bulb according to claim 1, characterized in that: The generating and acquiring first data corresponding to the full-light bulb to be adjusted, and generating corresponding second data based on the first data, further includes: Generate and obtain fourth data and fifth data corresponding to the fully luminous bulb to be adjusted, respectively; wherein the fourth data is light brightness data of the scene where the fully luminous bulb to be adjusted is located; and the fifth data is three-dimensional spatial data of the scene where the fully luminous bulb to be adjusted is located; Generate corresponding sixth data according to the fourth data; wherein the sixth data is light brightness control parameter data; According to the fifth data, corresponding seventh data is generated; wherein the seventh data is three-dimensional space control parameter data.
3. The human-computer interaction method for a full-illuminated bulb according to claim 1, characterized in that: The method further includes generating third data corresponding to the full-light bulb to be adjusted according to the first model, and controlling the scene linkage working state of the full-light bulb in real-time human-computer interaction based on the third data, and further includes: Acquire at least one touch screen activation signal, and generate corresponding first instruction data in real time according to the touch screen activation signal; According to the first instruction data, a virtual lighting environment scene corresponding to the full-length luminous bulb to be adjusted is retrieved and displayed in real time; Through the virtual lighting environment scene and in combination with the corresponding function keys, corresponding third data for controlling the fully luminous bulb to be adjusted is generated in real time.
4. A human-computer interaction method for a full-illuminated bulb according to claim 1 or 3, characterized in that: The method further includes generating third data corresponding to the full-light bulb to be adjusted according to the first model, and controlling the scene linkage working state of the full-light bulb in real-time human-computer interaction based on the third data, and further includes: Generate and obtain first control data corresponding to the full-light bulb to be adjusted in the virtual lighting environment scene, and control the full-light bulb to be turned on or off in real time according to the first control data; Generate and obtain second control data corresponding to the full-light bulb to be adjusted in the virtual lighting environment scene, and control and adjust the lighting brightness of the full-light bulb in real time according to the second control data; Generate and obtain third control data corresponding to the full-luminous bulb lamp to be adjusted in the virtual lighting environment scene, and control and adjust the musical rhythm of the full-luminous bulb lamp in real time according to the third control data.
5. A human-computer interaction system for a full-illuminated bulb, characterized in that: The system is used to implement a human-computer interaction method for a full-illuminated bulb according to any one of claims 1 to 4; the system comprises: a data acquisition and generation unit, configured to generate and acquire first data corresponding to the full-light bulb to be adjusted, and generate corresponding second data based on the first data; wherein the first data is scene data of the full-light bulb in real-time application; and the second data is control parameter data corresponding to the scene data; a three-dimensional model construction unit, configured to construct a first model corresponding to the full-light bulb to be adjusted based on the second data; wherein the first model is a three-dimensional model of an application scenario of the full-light bulb to be adjusted; A data generation control unit is used to generate third data corresponding to the full-luminous bulb to be adjusted according to the first model, and to control the scene-linked working state of the full-luminous bulb in real-time human-computer interaction based on the third data; wherein the third data is the control data of the scene-linked working state of the full-luminous bulb.
6. The human-computer interaction system for a full-illuminated bulb according to claim 5, characterized in that: The data acquisition and generation unit further includes: A first generating module is configured to respectively generate and obtain fourth data and fifth data corresponding to the fully luminous bulb to be adjusted; wherein the fourth data is light brightness data of a scene where the fully luminous bulb to be adjusted is located; and the fifth data is three-dimensional spatial data of the scene where the fully luminous bulb to be adjusted is located; a second generating module, configured to generate corresponding sixth data according to the fourth data; wherein the sixth data is light brightness control parameter data; a third generating module, configured to generate corresponding seventh data according to the fifth data; wherein the seventh data is three-dimensional space control parameter data; And / or, the three-dimensional model building unit further includes: A first creation module is configured to create a digital twin lighting scene corresponding to the full-length luminous bulb to be adjusted based on the first model and in combination with the second data; A second creation module is configured to construct a virtual lighting environment corresponding to the full-length luminous bulb to be adjusted based on the digital twin lighting scene and in combination with the first data; a third creation module, configured to create at least one eighth data based on the first model and in combination with the first data and the second data; wherein the eighth data is cross-platform interconnection protocol data; a fourth generating module, configured to generate, based on the eighth data, ninth data corresponding to the full-illuminated bulb to be adjusted; wherein the ninth data is prompt information data indicating whether the cross-platform interconnection protocol data is successfully matched; And / or, the data generation control unit further includes: a fifth generating module, configured to obtain at least one touch screen activation signal and generate corresponding first instruction data in real time according to the touch screen activation signal; a calling and displaying module, configured to call and display in real time a virtual lighting environment scene corresponding to the full-length luminous bulb to be adjusted according to the first instruction data; a sixth generating module, configured to generate corresponding third data for controlling the fully luminous bulb to be adjusted in real time based on the virtual lighting environment scene and in combination with corresponding function keys; a seventh generating module, configured to generate and obtain first control data corresponding to the full-light bulb to be adjusted in the virtual lighting environment scene, and to control the full-light bulb to be turned on or off in real time according to the first control data; an eighth generating module, configured to generate and obtain second control data corresponding to the full-light bulb to be adjusted in the virtual lighting environment scene, and to control and adjust the lighting brightness of the full-light bulb in real time according to the second control data; The ninth generating module is used to generate and obtain third control data corresponding to the full-luminous bulb to be adjusted in the virtual lighting environment scene, and to control and adjust the musical rhythm of the full-luminous bulb in real time according to the third control data.
7. A human-computer interaction platform for full-illuminated bulbs, characterized in that: The invention comprises a processor, a memory and a human-computer interaction platform control program applied to a full-light bulb; wherein, the human-computer interaction platform control program applied to the full-light bulb is executed by the processor, the human-computer interaction platform control program applied to the full-light bulb is stored in the memory, and the human-computer interaction platform control program applied to the full-light bulb implements the human-computer interaction method applied to the full-light bulb according to any one of claims 1 to 4.
8. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a human-computer interaction platform control program for a full-luminous bulb, and the human-computer interaction platform control program for a full-luminous bulb implements the human-computer interaction method for a full-luminous bulb as described in any one of claims 1 to 4.
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