Game interaction control method and device and electronic equipment
By displaying task indicators on the game interface and reminding players of pending tasks in the order of unlocking time, the problem of players forgetting subsequent tasks is solved and the utilization rate of game task resources is improved.
Patent Information
- Application Number
- CN202510940273.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-07-08
- Publication Date
- 2025-10-10
AI Technical Summary
The time interval for unlocking tasks in existing games makes it easy for players to forget to complete subsequent tasks, resulting in a waste of game task resources.
By displaying the task objects in the graphical user interface, the task indicator is displayed according to the unlocking time sequence and time interval, prompting the player to complete the task set.
Strengthen players' memory, avoid forgetting to complete subsequent tasks, and make full use of game task resources.
Smart Images

Figure CN120754531A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of game technology, and in particular to a method, device and electronic equipment for interactive control of games. Background Art
[0002] Some game activities are divided into multiple tasks, each unlocked at a specific time. Once a task is unlocked, players can complete it and receive corresponding rewards. However, the unlocking times of different tasks are spaced apart. After completing the current task, players must wait for this time interval before completing the next task. This can easily lead players to forget to complete subsequent tasks, resulting in a waste of game task resources. Summary of the Invention
[0003] In view of this, an object of the present invention is to provide a method, device and electronic device for interactive control of a game, so as to fully utilize game task resources.
[0004] In a first aspect, an embodiment of the present invention provides an interactive control method for a game, providing a graphical user interface through a terminal device; the method includes: responding to a trigger instruction for a target game activity, displaying multiple task objects of the target game activity on a graphical user interface; wherein the task object corresponds to a task set; the task set includes one or more game tasks; the task object is preset with an unlocking time; the unlocking times corresponding to the multiple task objects are different, and there is a preset time interval between the task objects with adjacent unlocking times; in response to the completion of the task set corresponding to the first task object among the multiple task objects, determining the second task object in order of the unlocking time; wherein the second task object is the next task object adjacent to the unlocking time of the first task object; displaying a task indication identifier in association with the second task object; wherein the task indication identifier is used to indicate that: the task set corresponding to the second task object is to be executed.
[0005] In a second aspect, an embodiment of the present invention provides an interactive control device for a game, which provides a graphical user interface through a terminal device; the device includes: an object display module, which is used to respond to a trigger instruction for a target game activity and display multiple task objects of the target game activity on a graphical user interface; wherein the task object corresponds to a task set; the task set includes one or more game tasks; the task object is preset with an unlocking time; the unlocking times corresponding to multiple task objects are different, and there is a preset time interval between task objects with adjacent unlocking times; an object determination module, which is used to respond to the completion of the task set corresponding to the first task object among the multiple task objects, and determine the second task object in the order of unlocking time; wherein the second task object is the next task object adjacent to the unlocking time of the first task object; an identification display module, which is used to display a task indication identification in association with the second task object; wherein the task indication identification is used to indicate that the task set corresponding to the second task object is to be executed.
[0006] In a third aspect, an embodiment of the present invention provides an electronic device including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the above-mentioned interactive control method of the game.
[0007] In a fourth aspect, an embodiment of the present invention provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the above-mentioned game.
[0008] The embodiments of the present invention bring the following beneficial effects:
[0009] The interactive control method, device and electronic device of the above-mentioned game provide a graphical user interface through a terminal device; in response to a trigger instruction for a target game activity, multiple task objects of the target game activity are displayed on the graphical user interface; wherein, the task object corresponds to a task set; the task set includes one or more game tasks; the task object is preset with an unlocking time; the unlocking times corresponding to multiple task objects are different, and there is a preset time interval between task objects with adjacent unlocking times; in response to the completion of the task set corresponding to the first task object among the multiple task objects, the second task object is determined in the order of the unlocking time; wherein the second task object is the next task object adjacent to the unlocking time of the first task object; a task indication mark is displayed in association with the second task object; wherein the task indication mark is used to indicate that: the task set corresponding to the second task object is to be executed.
[0010] In the above method, after the player completes the game task corresponding to the first task object, the task object associated with the second task object next to the first task object displays a task indicator to remind the player that the task set of the second task object is to be completed; the task indicator is used to strengthen the player's memory, avoid forgetting to complete subsequent tasks, and make full use of game task resources.
[0011] Other features and advantages of the present invention will be described in the following description, and in part will become apparent from the description, or understood by practicing the present invention. The purposes and other advantages of the present invention are realized and obtained by the structures particularly pointed out in the description, claims and drawings.
[0012] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0013] In order to more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the specific embodiments or the description of the prior art. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.
[0014] Figure 1 A flowchart of a method for interactive control of a game provided by an embodiment of the present invention;
[0015] Figure 2 A schematic diagram of a task indication mark and a reward prompt mark provided in an embodiment of the present invention;
[0016] Figure 3 A schematic diagram showing that a task indicator provided in an embodiment of the present invention jumps to the next task object and the task object is not unlocked;
[0017] Figure 4 A schematic diagram showing that a task object where a task indicator is located has been unlocked provided by an embodiment of the present invention;
[0018] Figure 5 A schematic diagram of a task viewing page provided in an embodiment of the present invention;
[0019] Figure 6 A schematic diagram of a task indication mark provided in an embodiment of the present invention;
[0020] Figure 7 A schematic diagram of displaying task plot information of a target task object in a task information display area provided by an embodiment of the present invention;
[0021] Figure 8 A schematic diagram of a reward viewing page provided in an embodiment of the present invention;
[0022] Figure 9 A schematic diagram of a task system page provided by an embodiment of the present invention;
[0023] Figure 10 A schematic diagram of an interactive control device for a game provided by an embodiment of the present invention;
[0024] Figure 11 A schematic diagram of an electronic device provided by an embodiment of the present invention. DETAILED DESCRIPTION
[0025] To make the objectives, technical solutions, and advantages of the embodiments of the present invention more clear, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the embodiments described are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work shall fall within the scope of protection of the present invention.
[0026] In related technologies, there are many ways to play in the system. When there is a time interval between the unlocking times of multiple tasks, players may participate in other ways of playing during the time interval, which may easily cause players to forget to complete subsequent tasks, resulting in a waste of game task resources.
[0027] Based on this, the interactive control method, device and electronic device for a game provided by the embodiments of the present invention can be applied to various types of games.
[0028] In one embodiment of the present disclosure, the interactive control method for a game can be run on a local terminal device or a server. When the interactive control method for a game is run on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.
[0029] In an optional embodiment, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud gaming operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the interactive control method of the game are completed on the cloud gaming server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud gaming server in the cloud is responsible for information processing. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0030] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.
[0031] In one possible implementation, an embodiment of the present invention provides a method for interactive game control, providing a graphical user interface (GUI) via a terminal device, where the terminal device can be the aforementioned local terminal device or a client device in the aforementioned cloud interaction system. The GUI can display system pages or game scene images in the game system.
[0032] like Figure 1 As shown, the interactive control method of the game includes the following steps:
[0033] Step S102: In response to a trigger instruction for a target game activity, display multiple task objects for the target game activity on a graphical user interface; wherein the task objects correspond to a task set; the task set includes one or more game tasks; the task objects have preset unlocking times; the multiple task objects have different unlocking times, and task objects with adjacent unlocking times have a preset time interval between them;
[0034] The target game activity can be a mission activity, plot activity, reward activity, etc. in the game system. An activity entry for the target game activity can be provided on a designated system page in the game system, and by triggering the activity entry, the trigger instruction for the target game activity is generated. For example, a control for the target game activity can be displayed on the main page of the game system, and clicking the control generates a trigger instruction for the target game activity.
[0035] The task object can specifically be a task icon, a task trigger control, etc.; each task set corresponds to a task collection, and the game tasks in the task collection can be one or more; in actual implementation, a certain number of game tasks can be configured for the target game activity, and then these game tasks can be divided into multiple task collections, with the same or different numbers in different task collections. Each task collection is configured with a task object, which is used to represent the corresponding task collection and is displayed on the graphical user interface.
[0036] Game tasks may include, for example, using a virtual character to participate in a game for a specified period of time, using skill A a specified number of times in a game, picking up item S from a game scene, etc. The content of the game tasks can be set according to needs.
[0037] Multiple task objects are arranged in order according to unlocking time. Multiple task objects can be set with sequence identifiers to indicate the order of unlocking time of the task objects through the sequence identifiers; the display positions of multiple task objects in the graphical user interface can also be controlled to indicate the order of unlocking time of the task objects through the display positions, for example, displaying the task objects in list form or matrix form.
[0038] For example, the unlock time can be set to 12:20 PM on January 2nd, 4:00 PM on January 6th, and so on. The unlock time can be set based on real time or virtual time in the game system. Furthermore, the unlock time can also be set relative to a specific time. For example, after the task set corresponding to the current task object is completed, the unlock time of the next task object will be delayed by a preset time interval from the completion time of the task set corresponding to the current task object.
[0039] In this embodiment, different task objects correspond to different unlocking times, and there is a preset time interval between task objects with adjacent unlocking times. For example, the time interval can be 30 minutes, 24 hours, etc.; when there are more than two task objects, the preset time intervals include multiple, for example, there is a time interval 1 between the first task object and the second task object, and there is a time interval 2 between the second task object and the third task object, etc.; the interval lengths of different time intervals can be the same or different.
[0040] When the unlocking time of the task object arrives, the game tasks in the task set corresponding to the task object are unlocked, and the first game account logged in by the terminal device has the authority to execute the game tasks in the task set corresponding to the task object, and the first game account can start executing the game tasks in the task set.
[0041] Step S104: in response to the task set corresponding to the first task object among the multiple task objects being completed, determining a second task object in order of unlocking time; wherein the second task object is the next task object whose unlocking time is adjacent to that of the first task object;
[0042] Multiple task objects are sorted in order of unlock time. The aforementioned first task object can be any task object except the last task object. Once all game tasks in the task set corresponding to the first task object are completed, the task set corresponding to the first task object is considered completed. The task object next to the first task object is the second task object.
[0043] It should be noted that there is a time interval between the unlocking times of the first task object and the second task object; when the task set corresponding to the first task object is completed, the unlocking time of the second task object may have arrived or may not have arrived yet.
[0044] Step S106 : displaying a task indication mark in association with the second task object; wherein the task indication mark is used to indicate that the task set corresponding to the second task object is to be executed.
[0045] The task indicator can be a symbol, text, picture, animation effect, etc.; the task indicator can be displayed overlapping with the second task object, or displayed at a specified position of the second task object, such as the top, bottom, left, etc.
[0046] Since the unlocking times of multiple task objects in the target game activity are sequential, the task indicator serves to indicate the progress of task completion in the target game task. The task indicator can jump between multiple task objects. For example, before the task set corresponding to the first task object is completed, the task indicator is associated with the first task object and displayed. After the task set corresponding to the first task object is completed, the task indicator jumps to the associated position of the second task object to indicate that after the task set corresponding to the first task object is completed, it is time to continue to complete the task set corresponding to the second task object.
[0047] The interactive control method of the above-mentioned game provides a graphical user interface through a terminal device; responds to a trigger instruction for a target game activity, and displays multiple task objects of the target game activity on the graphical user interface; wherein, the task object corresponds to a task set; the task set includes one or more game tasks; the task object is preset with an unlocking time; the unlocking times corresponding to multiple task objects are different, and there is a preset time interval between task objects with adjacent unlocking times; in response to the completion of the task set corresponding to the first task object among the multiple task objects, the second task object is determined in the order of the unlocking time; wherein, the second task object is the next task object adjacent to the unlocking time of the first task object; and a task indication mark is displayed in association with the second task object; wherein the task indication mark is used to indicate that: the task set corresponding to the second task object is to be executed.
[0048] In the above method, after the player completes the game task corresponding to the first task object, the task object associated with the second task object next to the first task object displays a task indicator to remind the player that the task set of the second task object is to be completed; the task indicator is used to strengthen the player's memory, avoid forgetting to complete subsequent tasks, and make full use of game task resources.
[0049] In a specific implementation, before the task set corresponding to the first task object is completed, a task indication mark is displayed in association with the first task object; wherein the task indication mark is used to indicate that the task set corresponding to the first task object is to be executed.
[0050] Before the task set corresponding to the first task object is completed, the task completion progress of the target game task remains in the first task object. Therefore, the task indicator is displayed in association with the first task object. The task indicator can be displayed overlapping with the first task object, or it can be displayed in a designated position of the first task object, such as the top, bottom, or left side. The task indicator can indicate that the game task in the task set corresponding to the first task object has not yet started or has not yet been completed.
[0051] like Figure 2 As shown, taking task object 4 as the aforementioned first task object as an example, if the task set of task object 4 is not completed, a task indicator is displayed in association with task object 4 to indicate that the task of the current target game activity has reached task object 4 and that the game task in task object 4 needs to be completed. The task indicator can be a static indicator or a dynamic effect indicator to highlight the task indicator and attract the player's attention.
[0052] Furthermore, a first game account is logged in to the terminal device; in response to the first task object reaching the corresponding unlocking time, the terminal device controls the configuration of permissions for the first game account to execute the task set corresponding to the first task object, and controls the adjustment of the display mode of the first task object so that the first task object is visually distinguished from other task objects.
[0053] When the unlocking time of the first task object is reached, the task set of the first task object is unlocked. After unlocking, the first game account has the execution permission of the task set corresponding to the first task object, and the first game account can start to execute the tasks in the task set corresponding to the first task object.
[0054] In order to indicate that the first task object is unlocked, the first task object can be displayed in a specified display mode, for example, a display color different from other task objects, a highlight display, an edge-lit display, etc. Figure 2 In the example of FIG, the task object 4 is filled with a shadow to indicate that the task object 4 is unlocked.
[0055] Furthermore, in response to the task set corresponding to the first task object being completed, the task indicator associated with the first task object is cancelled, and the step of determining the second task object in the order of unlocking time is performed.
[0056] In this method, when the task set corresponding to the first task object has been completed, the task indicator mark is no longer displayed in association with the first task object. By executing the aforementioned steps of determining the second task object in order of unlocking time, the task indicator mark can be controlled to be displayed in association with the second task object; it can be understood that when the task set corresponding to the first task object is completed, the task indicator mark can be controlled to jump, thereby updating the task progress of the target game activity.
[0057] exist Figure 2 and Figure 3 In the example, task object 4 is the first task object. Figure 2 In the example, if the task progress corresponding to task object 4 is not completed, the task indicator is displayed in association with task object 4; Figure 3 In the example, the task progress corresponding to task object 4 is completed, and the next task object of task object 4 is task object 5, then the task indication mark jumps to the display associated with task object 5.
[0058] Furthermore, in response to the second task object reaching the corresponding unlocking time and the task set corresponding to the first task object being completed, the control configures the permission for the first game account to execute the task set corresponding to the second task object, and controls the adjustment of the display mode of the second task object so that the second task object is visually distinguished from other task objects.
[0059] There are two conditions for unlocking the task set corresponding to the second task object: one is that the second task object reaches the corresponding unlocking time, and the other is that the task set corresponding to the first task object has been completed. If these two conditions are met at the same time, the first game account has the authority to execute the task set corresponding to the second task object.
[0060] When the task set corresponding to the second task object is unlocked, the display mode of the second task object is updated, for example, a different display color from other task objects, highlighting, edge-lit display, etc. This highlights the second task object and guides the player to start executing the task set of the second task object as soon as possible.
[0061] refer to Figure 3 and Figure 4 For example, Figure 3 In the example, after the task set corresponding to task object 4 is completed, the task indicator jumps to task object 5, which is the second task object. Task object 5 has not yet been unlocked, that is, the first game account does not have the authority to execute the task set corresponding to the second task object; when the unlocking time of task object 5 is reached, task object 5 is unlocked, the first game account has the authority to execute the task set corresponding to the second task object, and the display format of task object 5 is updated to shaded fill.
[0062] Since the task set of task object 4 has been completed, the display format of task object 4 is updated to the display format of the completed task object, that is, grayscale filling. The task sets of task objects 1, 2 and 3 have all been completed.
[0063] Furthermore, in response to the task set corresponding to the second task object being completed, the task indicator associated with the second task object is canceled, a third task object is determined in order of unlocking time, and the task indicator associated with the third task object is displayed.
[0064] For example, Figure 4 In the example, when the task set corresponding to task object 5 is completed, task object 6 is the third task object, and the task indicator is adjusted to be displayed in association with task object 6.
[0065] In the above method, the task indicator is used to remind the player of the task object to be completed, and the display format of the task object is used to remind the player whether the task object has been unlocked. The task indicator is used to strengthen the player's memory to avoid forgetting to complete subsequent tasks. At the same time, the display format of the task object is used to guide the player to execute the unlocked task object in time, further improving the utilization rate and efficiency of game task resources.
[0066] In a specific implementation, in response to a viewing instruction acting on a target task object in the plurality of task objects, a task viewing page is displayed; wherein the task viewing page comprises a plurality of object identifiers corresponding to the plurality of task objects and a task information display area; the object identifier corresponding to the target task object is selected in the task viewing page, and the task information of the task set corresponding to the target task object is displayed in the task information display area.
[0067] The target task object can be any target object in the plurality of task objects, or a task object that has been unlocked in the plurality of task objects, for example, a completed task object or an executing task object.
[0068] The task viewing page is used to display specific content in the task set contained in the task object; wherein the task viewing page contains an object identifier corresponding to each task object, that is, the task object and the object identifier have a one-to-one correspondence; the object identifier can be an object name, an object order, etc. of the task object.
[0069] The object identifier has a selectable attribute, when an object identifier is selected, the task information of the task set corresponding to the selected object identifier is displayed in the task information display area; the task information can include the task name, the task content, the task progress, the reward obtained after the task is completed, the task trigger control, etc. of the game task in the task set.
[0070] When the target game activity is a plot activity, each task object can correspond to a plot, and each game task in the task set corresponding to the task object corresponds to a sub-plot; based on this, the plot corresponding to the task object or the sub-plot corresponding to the game task can also be displayed in the aforementioned task information display area.
[0071] Figure 5 An example of the task viewing page is shown, the target task object is task object 5, and the task identifier of the task object 5 is updated and displayed in a manner such as highlighted display, light-emitting display, etc. to highlight the selected task object.
[0072] In the task information display area, the task information of the task set corresponding to the task object 5 is displayed; specifically, the task set of the task object 5 includes three game tasks, which are task 1, task 2 and task 3, each game task corresponds to a sub-area, and the task information of the game task is displayed in the sub-area, specifically including the name, content introduction, progress, task reward and related controls of the game task, such as the reward receiving control, the task execution control, etc.
[0073] Task 1 is 3 / 3 complete, meaning it's completed, but its reward hasn't been claimed yet. Therefore, a "!" symbol is displayed in the game to remind players to claim the reward promptly. At the same time, reward claim controls are displayed. Task 2 is 2 / 3 complete, meaning it's not yet complete. Task execution controls are displayed. Task 3 is a completed game task, so no controls are displayed and it's displayed in grayscale.
[0074] Furthermore, after displaying the task viewing page, it is determined whether there are any task rewards that have not been collected in the task sets corresponding to the multiple task objects; in response to the fact that there are any task rewards that have not been collected in the task set corresponding to the fourth task object, a reward collection prompt identifier is displayed in association with the object identifier of the fourth task object; in response to the fact that there are no task rewards that have not been collected in the task set of the fourth task object, a task completion identifier or a task indication identifier is displayed in association with the object identifier of the fourth task object.
[0075] The task reward can be the corresponding reward after completing a game task in the task set, for example Figure 5 In the example, the reward for Task 1 has not been claimed after Task 1 is completed; the task reward can also be the corresponding set reward after the task set corresponding to the task object is completed.
[0076] Taking task object 5 as the fourth task object as an example, if the reward for task 1 in the task set corresponding to task object 5 has not yet been claimed, the object identifier of task object 5 is associated with the reward claim prompt identifier '!', and at the same time, the reward claim prompt identifier is also associated with task 1 in the task information display area.
[0077] When there is no task reward in the task set of the fourth task object that has not been collected, the aforementioned reward collection prompt icon will not be displayed, but a task completion icon or a task indication icon will be displayed in association with the object identifier of the fourth task object; wherein, when the task set of the fourth task object is completed, the task completion icon is displayed, and when the task set of the fourth task object is not completed, the task indication icon is displayed to prompt the current progress of the game task.
[0078] Specifically, in response to the fact that there is no unclaimed task reward in the task set of the fourth task object, and all tasks in the task set of the fourth task object have been completed, a task completion identifier is displayed in association with the object identifier of the fourth task object; Figure 5 In the example, the tasks of the task set corresponding to task object 1, task object 2, task object 3 and task object 4 have been completed and the rewards have been received. There are no unclaimed rewards, so the task completion mark "√" is displayed in association with the object identifier; the task completion mark can also be other shapes or other symbols, such as a dot, a five-pointed star, etc.
[0079] In response to the fact that there is no unclaimed task reward in the task set of the fourth task object, and some tasks in the task set of the fourth task object are not completed, a task indicator is displayed in association with the object identifier of the fourth task object, or no indicator is displayed in association. Figure 6 In the example, the fourth task object is task object 5. Task 2 in task object 5 has not been completed, while tasks 1 and 3 have been completed and the rewards have been received. At this time, there is no unclaimed task reward in task object 5. In this case, the object identifier of task object 5 is associated with the displayed task indication identifier.
[0080] The display format, shape or content of the task indicator can be the same as or different from the task indicator displayed in association with the task object in the aforementioned graphical user interface. In addition, if some of the tasks in the task set of the fourth task object are not completed, the object identifier of the fourth task object may not be associated with any indicator.
[0081] In the above method, on the task viewing page, the task completion mark, reward collection prompt mark or task instruction mark, etc. are displayed in association with the object mark of the task object. These marks remind players of the status of each task object, guiding players to perform corresponding operations on the game tasks in a timely manner when viewing the task viewing page, thereby improving the utilization rate and efficiency of game task resources.
[0082] In actual implementation, if the task set corresponding to the target task object is not completed, the task details information of the target task object will be displayed in the task information display area; wherein, the task details information includes: the game tasks in the task set corresponding to the target task object, the task execution progress, and the task execution control; you can refer to Figure 6 The target task object is task object 5, and game task 2 in task object 5 has not been completed. When the player triggers the object identifier of task object 5, the task details information of the target task object is displayed in the task information display area.
[0083] Specifically, it displays the task name, content introduction, and task execution progress of each game task in the task set (such as Figure 6 The task execution progress of task 2 is 2 / 3), task rewards, and task execution controls (such as Figure 6 'Start Task 2' control of Task 2 in the task).
[0084] If the task set corresponding to the target task object has been completed, the task plot information of the target task object will be displayed in the task information display area. Figure 7In the example, the task set of task object 3 has been completed. The player selects task object 3. At this time, the task details of task object 3 are no longer displayed. Instead, the task plot information of object 3 is displayed. For example, by completing the task set of task object 3, the virtual character obtains new props, new clues to solve the case, etc.
[0085] In this method, when the task set of the task object is completed, the task plot information of the task object is provided, and the plot information is used to encourage players to actively complete the tasks, thereby further improving the utilization rate and efficiency of game task resources.
[0086] In one implementation, in response to a trigger instruction for a target game activity, a reward prompt logo is displayed on a graphical user interface; wherein the reward prompt logo is used to prompt: the first game account logged in by the terminal device is about to receive a task reward.
[0087] In response to the trigger instruction, multiple task objects of the target game activity are displayed on the graphical user interface, and the above-mentioned reward prompt logo is also displayed; you can refer to Figure 2 The task set corresponding to task object 4 has not been completed, and the first game account has not yet obtained the reward corresponding to task object 4. In the reward prompt icon, it is displayed that if the task set corresponding to task object 4 is completed, the first game account will obtain the task reward, that is, skin A; the task reward can also be props, game coins, etc.
[0088] By prompting players with the rewards they will receive through reward prompts, players can be encouraged to complete the game tasks in the current task object as quickly as possible, thereby improving the utilization rate and efficiency of game task resources.
[0089] Furthermore, in response to a trigger instruction for a reward prompt identifier, a reward viewing page is displayed; wherein, the reward viewing page includes: multiple reward identifiers corresponding to the target game activity and a reward information display area; wherein, the reward identifier corresponds to the task object; in response to a trigger instruction for the first reward identifier among the multiple reward identifiers, the reward detail information corresponding to the first reward identifier is displayed in the reward information display area.
[0090] For example, click on the reward prompt icon to display Figure 8 In the reward viewing page shown, the reward logo corresponds to the task object in the target game activity. The reward logo can be triggered, for example, by clicking, long pressing, or sliding the reward logo. The triggered reward logo is the first reward logo mentioned above.
[0091] exist Figure 8In the example, 'Reward 4' is triggered in the reward icon. 'Reward 4' is the first reward icon, and the reward details corresponding to 'Reward 4' are displayed in the reward information display area. The triggered first reward icon can switch between multiple reward icons. When the first reward icon is switched, the reward details in the reward information display area also switch.
[0092] The above-mentioned first reward identifier corresponds to the fifth task object. In response to the first game account having the authority to execute the task set corresponding to the fifth task object, a task execution control is displayed in association with the reward detail information; wherein the task execution control is used to: trigger the execution of the task set corresponding to the fifth task object.
[0093] As can be seen from the above, the reward identifier and the task object have a one-to-one correspondence. The task object corresponding to the reward identifier may be unlocked or not. For the first reward identifier that is triggered, the task object corresponding to the first reward identifier is the fifth task object. If the unlocking time of the fifth task object has been reached and the task set of the previous task object of the fifth task object has been completed, the fifth task object is unlocked, and the first game account has the authority to execute the task set corresponding to the fifth task object. In this case, the task execution control is displayed in association with the reward details information. By triggering the task execution control, you can jump to the execution page of the game task in the task set corresponding to the fifth task object to execute the game task.
[0094] If the unlocking time of the fifth task object has not been reached, or the unlocking event has been reached but the task set of the previous task object of the fifth task object has not been completed, the fifth task object is not unlocked, and the first game account does not have the permission to execute the task set corresponding to the fifth task object. In this case, the task execution control is not displayed.
[0095] In this way, by displaying the task execution control in association with the reward details information, a quick task execution entry can be provided when the player is interested in the displayed task reward, thereby improving the task execution effect and thereby improving the utilization rate and efficiency of game task resources.
[0096] In one implementation, in response to a trigger instruction for a task system in a game, a task system page is displayed; in response to a view instruction for a target game activity in the task system page, the completion status of a task set corresponding to a task object in the target game activity is obtained; wherein the completion status includes: currently being executed, not executed, and completed; based on the completion status, the task identifiers of multiple task objects are arranged and displayed.
[0097] The quest system includes game quests for various activities in the game. By triggering the access control for the quest system, the aforementioned triggering instructions for the quest system can be generated. On the quest system page, activity tags corresponding to various game activities can be provided. By triggering the activity tag corresponding to the aforementioned target game activity, the aforementioned viewing instructions can be generated.
[0098] In this embodiment, the task identifiers of the corresponding task objects are arranged and displayed according to the completion status of the task set. For example, the task identifiers of the task objects are arranged and displayed in the order of currently executing, unexecuted, and completed. For another example, the task identifiers of the task objects corresponding to the currently executing task set are displayed at the top, and the task identifiers of the task objects corresponding to the completed task set are displayed at the bottom.
[0099] Specifically, the task identifier of the currently executing task object is arranged in the first display position; the task identifier of the unexecuted task object is arranged in the subsequent display position of the first display position; the task identifier of the completed task object is arranged in the subsequent display position of the task identifier of the unexecuted task object.
[0100] exist Figure 9 In the example, the task set of task object 2 is being executed, and the task identifier of task object 2 is displayed in the first display position, that is, the top position. The task identifiers of unexecuted task objects, such as the task identifiers of task objects 3 to task objects 7, are arranged and displayed in the subsequent display positions of the first display position; at the same time, the task identifiers of task objects 3 to task objects 7 are also associated with the display of the "unlocked" identifier to prompt that the task sets of these task objects are not unlocked and the game tasks cannot be executed. The task set of task object 1 has been completed and is displayed in the subsequent display position of the task identifiers of the unexecuted task objects, that is, the bottom position.
[0101] If the same completion status corresponds to multiple task identifiers, the multiple task identifiers of the same completion status can be arranged and displayed in the order of the unlocking time of the task objects.
[0102] Furthermore, the task identifier of the currently executing task object is associated with the display of the game tasks and task execution progress in the task set corresponding to the currently executing task object. Figure 9 In the example, the currently executing task object is task object 2. The page displays the various game tasks in the task collection of task object 2, as well as the task execution progress. For example, the task progress of game task 1 is 100 / 200, game task 1 has not been completed, and game task 2 has been completed.
[0103] In the above method, by displaying the game task of the currently executing task object at the top of the task system page and displaying the unexecuted tasks in the center, information can be effectively concentrated, reading efficiency can be improved, and the efficiency of completing game tasks can be improved.
[0104] See also Figure 10 The interactive control device of a game shown provides a graphical user interface through a terminal device; the device includes:
[0105] The object display module 12 is configured to respond to a trigger instruction for a target game activity and display multiple task objects for the target game activity on a graphical user interface; wherein the task objects correspond to a task set; the task set includes one or more game tasks; the task objects have preset unlocking times; the multiple task objects have different unlocking times, and task objects with adjacent unlocking times have a preset time interval between them;
[0106] an object determination module 14 for determining, in response to completion of a task set corresponding to a first task object among the plurality of task objects, a second task object in a sequence of unlocking times; wherein the second task object is a next task object whose unlocking time is adjacent to that of the first task object;
[0107] The identification display module 16 is used to display a task indication identification in association with the second task object; wherein the task indication identification is used to indicate that the task set corresponding to the second task object is to be executed.
[0108] The interactive control device of the above-mentioned game provides a graphical user interface through a terminal device; responds to a trigger instruction for a target game activity, and displays multiple task objects of the target game activity on the graphical user interface; wherein, the task object corresponds to a task set; the task set includes one or more game tasks; the task object is preset with an unlocking time; the unlocking times corresponding to multiple task objects are different, and there is a preset time interval between task objects with adjacent unlocking times; in response to the completion of the task set corresponding to the first task object among the multiple task objects, the second task object is determined in the order of the unlocking time; wherein, the second task object is the next task object adjacent to the unlocking time of the first task object; a task indication mark is displayed in association with the second task object; wherein the task indication mark is used to indicate that: the task set corresponding to the second task object is to be executed.
[0109] In the above method, after the player completes the game task corresponding to the first task object, the task indicator mark is displayed in association with the task object of the second task object next to the first task object to remind the player that the task set of the second task object is to be completed; the task indicator mark is used to strengthen the player's memory, avoid forgetting to complete subsequent tasks, and make full use of game task resources.
[0110] The device further includes a first display module configured to display a task indication mark in association with the first task object; wherein the task indication mark is used to indicate that the task set corresponding to the first task object is to be executed.
[0111] The terminal device is logged in with a first game account; the device further includes a permission configuration module configured to, in response to the first task object reaching the corresponding unlocking time, control the first game account to be configured with the permission to execute the task set corresponding to the first task object, and control the display mode of the first task object to be adjusted so as to visually distinguish the first task object from other task objects.
[0112] The device further includes an identification cancel module configured to, in response to the task set corresponding to the first task object being completed, cancel the display of the task indication mark in association with the first task object, and perform the step of determining the second task object according to the unlocking time.
[0113] The device further includes a first configuration module configured to, in response to the second task object reaching the corresponding unlocking time and the task set corresponding to the first task object being completed, control the first game account to be configured with the permission to execute the task set corresponding to the second task object, and control the display mode of the second task object to be adjusted so as to visually distinguish the second task object from other task objects.
[0114] The device further includes a first cancel module configured to, in response to the task set corresponding to the second task object being completed, cancel the display of the task indication mark in association with the second task object, determine the third task object according to the unlocking time, and display the task indication mark in association with the third task object.
[0115] The device further includes a task viewing module configured to, in response to a viewing instruction acting on a target task object in the plurality of task objects, display a task viewing page; wherein the task viewing page includes a plurality of object marks corresponding to the plurality of task objects and a task information display area; control the object mark corresponding to the target task object to be selected in the task viewing page, and display the task information of the task set corresponding to the target task object in the task information display area.
[0116] The device further includes a reward prompt module configured to determine whether there is a task reward that has not been collected in the task set corresponding to the plurality of task objects; in response to there being a task reward that has not been collected in the task set corresponding to the fourth task object, display a reward collection prompt mark in association with the object mark of the fourth task object; and in response to there being no task reward that has not been collected in the task set corresponding to the fourth task object, display a task completion mark or a task indication mark in association with the object mark of the fourth task object.
[0117] The above-mentioned reward prompt module is used to: in response to the fact that there is no task reward in the task set of the fourth task object that has not been collected, and all tasks in the task set of the fourth task object have been completed, display the task completion identifier in association with the object identifier of the fourth task object; in response to the fact that there is no task reward in the task set of the fourth task object that has not been collected, and some tasks in the task set of the fourth task object have not been completed, display the task indication identifier in association with the object identifier of the fourth task object, or display no indication identifier without associating it.
[0118] The above-mentioned task viewing module is used to: if the task set corresponding to the target task object is not completed, display the task details information of the target task object in the task information display area; wherein the task details information includes: game tasks, task execution progress, and task execution controls in the task set corresponding to the target task object; if the task set corresponding to the target task object is completed, display the task plot information of the target task object in the task information display area.
[0119] The above-mentioned device also includes a reward identification module, which is used to: respond to the trigger instruction for the target game activity and display a reward prompt identification on the graphical user interface; wherein the reward prompt identification is used to prompt: the first game account logged in by the terminal device is about to obtain the task reward.
[0120] The above-mentioned device also includes a reward viewing module, which is used to: respond to a trigger instruction for a reward prompt identifier and display a reward viewing page; wherein the reward viewing page includes: multiple reward identifiers corresponding to the target game activity and a reward information display area; wherein the reward identifier corresponds to the task object; respond to a trigger instruction for the first reward identifier among the multiple reward identifiers, and display the reward detail information corresponding to the first reward identifier in the reward information display area.
[0121] The above-mentioned first reward identifier corresponds to the fifth task object. The above-mentioned device also includes a control display module, which is used to: in response to the first game account having the authority to execute the task set corresponding to the fifth task object, display the task execution control in association with the reward detail information; wherein, the task execution control is used to: trigger the execution of the task set corresponding to the fifth task object.
[0122] The above-mentioned device also includes a task viewing module, which is used to: respond to the trigger instruction for the task system in the game and display the task system page; respond to the viewing instruction for the target game activity in the task system page and obtain the completion status of the task set corresponding to the task object in the target game activity; wherein the completion status includes: currently executing, not executed and completed; based on the completion status, the task identifiers of multiple task objects are arranged and displayed.
[0123] The above-mentioned task viewing module is used to: arrange the task identifier of the currently executing task object in the first display position; arrange the task identifier of the unexecuted task object in the subsequent display position of the first display position; arrange the task identifier of the completed task object in the subsequent display position of the task identifier of the unexecuted task object.
[0124] The task identifier of the currently executing task object is associated with the display of: the game task in the task set corresponding to the currently executing task object and the task execution progress.
[0125] This embodiment further provides an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the above-mentioned interactive control method for the game. The electronic device can be a server or a terminal device.
[0126] See also Figure 11 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores computer-executable instructions that can be executed by the processor 100. The processor 100 executes the computer-executable instructions to implement the interactive control method of the above-mentioned game.
[0127] Furthermore, Figure 11 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .
[0128] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is achieved through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 11 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or one type of bus.
[0129] The processor 100 may be an integrated circuit chip with signal processing capabilities. During implementation, each step of the above method can be completed by hardware integrated logic circuits in the processor 100 or by software instructions. The above processor 100 may be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it may also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the various methods, steps, and logic block diagrams disclosed in the embodiments of the present invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly implemented by a hardware decoding processor or by a combination of hardware and software modules in the decoding processor. The software module can be located in a storage medium well-known in the art, such as a random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or register. The storage medium is located in the memory 101. The processor 100 reads the information in the memory 101 and, in conjunction with its hardware, completes the steps of the method of the aforementioned embodiment.
[0130] The processor in the electronic device can implement the following operations in the interactive control method of the game by executing computer-executable instructions:
[0131] A method for interactive control of a game, providing a graphical user interface through a terminal device; responding to a trigger instruction for a target game activity, displaying multiple task objects of the target game activity on the graphical user interface; wherein the task object corresponds to a task set; the task set includes one or more game tasks; the task object is preset with an unlocking time; the unlocking times corresponding to the multiple task objects are different, and there is a preset time interval between task objects with adjacent unlocking times; in response to the task set corresponding to the first task object among the multiple task objects being completed, determining the second task object in order of the unlocking times; wherein the second task object is the next task object adjacent to the unlocking time of the first task object; displaying a task indication mark in association with the second task object; wherein the task indication mark is used to indicate that the task set corresponding to the second task object is to be executed.
[0132] A task indication mark is displayed in association with the first task object; wherein the task indication mark is used to indicate that the task set corresponding to the first task object is to be executed.
[0133] A first game account is logged into the terminal device; in response to a first task object reaching a corresponding unlocking time, the terminal device controls the configuration of permissions for the first game account to execute a task set corresponding to the first task object, and controls the adjustment of a display mode of the first task object so that the first task object is visually distinguishable from other task objects.
[0134] In response to the task set corresponding to the first task object being completed, the task indicator associated with the first task object is canceled, and the step of determining the second task object in the order of unlocking time is performed.
[0135] In response to the second task object reaching the corresponding unlocking time and the task set corresponding to the first task object being completed, control is provided to configure permissions for the first game account to execute the task set corresponding to the second task object, and control is provided to adjust the display mode of the second task object so that the second task object is visually distinguishable from other task objects.
[0136] In response to the task set corresponding to the second task object being completed, the task indicator associated with the second task object is canceled, a third task object is determined in order of unlocking time, and the task indicator is associated with the third task object.
[0137] In response to a viewing instruction acting on a target task object among multiple task objects, a task viewing page is displayed; wherein, the task viewing page includes: multiple object identifiers corresponding to the multiple task objects and a task information display area; controls the selection of the object identifier corresponding to the target task object in the task viewing page, and displays the task information of the task set corresponding to the target task object in the task information display area.
[0138] Determine whether there are any unclaimed task rewards in the task set corresponding to multiple task objects; in response to the existence of unclaimed task rewards in the task set corresponding to the fourth task object, display a reward collection prompt identifier in association with the object identifier of the fourth task object; in response to the absence of unclaimed task rewards in the task set corresponding to the fourth task object, display a task completion identifier or a task indication identifier in association with the object identifier of the fourth task object.
[0139] In response to the fact that there is no unclaimed task reward in the task set of the fourth task object, and all tasks in the task set of the fourth task object have been completed, a task completion identifier is displayed in association with the object identifier of the fourth task object; in response to the fact that there is no unclaimed task reward in the task set of the fourth task object, and some tasks in the task set of the fourth task object have not been completed, a task indication identifier is displayed in association with the object identifier of the fourth task object, or no indication identifier is displayed.
[0140] If the task set corresponding to the target task object is not completed, the task details information of the target task object is displayed in the task information display area; wherein the task details information includes: the game tasks, task execution progress, and task execution controls in the task set corresponding to the target task object; if the task set corresponding to the target task object is completed, the task plot information of the target task object is displayed in the task information display area.
[0141] In response to a trigger instruction for a target game activity, a reward prompt logo is displayed on a graphical user interface; wherein the reward prompt logo is used to prompt: the first game account logged in by the terminal device is about to obtain a task reward.
[0142] In response to a trigger instruction for a reward prompt identifier, a reward viewing page is displayed; wherein the reward viewing page includes: multiple reward identifiers corresponding to the target game activity and a reward information display area; wherein the reward identifier corresponds to the task object; in response to a trigger instruction for the first reward identifier among the multiple reward identifiers, reward detail information corresponding to the first reward identifier is displayed in the reward information display area.
[0143] The first reward identifier corresponds to the fifth task object. In response to the first game account having the authority to execute the task set corresponding to the fifth task object, a task execution control is displayed in association with the reward detail information; the task execution control is used to: trigger the execution of the task set corresponding to the fifth task object.
[0144] Respond to the trigger instruction for the task system in the game and display the task system page; respond to the view instruction for the target game activity in the task system page and obtain the completion status of the task set corresponding to the task object in the target game activity; wherein the completion status includes: currently executing, not executed and completed; based on the completion status, the task identifiers of multiple task objects are arranged and displayed.
[0145] The task identifier of the currently executing task object is arranged in the first display position; the task identifier of the unexecuted task object is arranged in the subsequent display position of the first display position; the task identifier of the completed task object is arranged in the subsequent display position of the task identifier of the unexecuted task object.
[0146] The task identifier associated with the currently executed task object is displayed: the game task in the task set corresponding to the currently executed task object and the task execution progress.
[0147] In the above manner, after the player completes the game task corresponding to the first task object, a task indication identifier is displayed in association with the task object of the next second task object of the first task object, to prompt the player that the task set of the second task object is to be completed; the player's memory is strengthened through the task indication identifier, so as to avoid forgetting to complete the subsequent task and fully utilize the game task resources.
[0148] The embodiment also provides a computer readable storage medium, which stores computer executable instructions. When the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to implement the above-mentioned interactive control method of the game.
[0149] The computer executable instructions stored in the above-mentioned computer readable storage medium can implement the following operations in the above-mentioned interactive control method of the game by executing the computer executable instructions:
[0150] An interactive control method of a game, which provides a graphical user interface through a terminal device; in response to a trigger instruction for a target game activity, displays a plurality of task objects of the target game activity on the graphical user interface; wherein, the task object corresponds to a task set; the task set includes one or more game tasks; the task object is preset with an unlocking time; the unlocking times of the plurality of task objects are different, and there is a preset time interval between the task objects with adjacent unlocking times; in response to completion of the task set corresponding to a first task object in the plurality of task objects, determines a second task object in the order of the unlocking times; wherein, the second task object is the next task object adjacent to the first task object in the order of the unlocking times; displays a task indication identifier in association with the second task object; wherein, the task indication identifier is used to indicate that the task set corresponding to the second task object is to be executed.
[0151] Displays a task indication identifier in association with the first task object; wherein, the task indication identifier is used to indicate that the task set corresponding to the first task object is to be executed.
[0152] The terminal device logs in a first game account; in response to the first task object reaching the corresponding unlocking time, controls to configure the permission for the first game account to execute the task set corresponding to the first task object, and controls to adjust the display mode of the first task object, so that the first task object is visually distinguished from other task objects.
[0153] In response to the task set corresponding to the first task object being completed, cancels the display of the task indication identifier in association with the first task object, and executes the step of determining the second task object in the order of the unlocking times.
[0154] In response to the second task object reaching the corresponding unlocking time and the task set corresponding to the first task object being completed, control is provided to configure permissions for the first game account to execute the task set corresponding to the second task object, and control is provided to adjust the display mode of the second task object so that the second task object is visually distinguishable from other task objects.
[0155] In response to the task set corresponding to the second task object being completed, the task indicator associated with the second task object is canceled, a third task object is determined in order of unlocking time, and the task indicator is associated with the third task object.
[0156] In response to a viewing instruction acting on a target task object among multiple task objects, a task viewing page is displayed; wherein, the task viewing page includes: multiple object identifiers corresponding to the multiple task objects and a task information display area; controls the selection of the object identifier corresponding to the target task object in the task viewing page, and displays the task information of the task set corresponding to the target task object in the task information display area.
[0157] Determine whether there are any unclaimed task rewards in the task set corresponding to multiple task objects; in response to the existence of unclaimed task rewards in the task set corresponding to the fourth task object, display a reward collection prompt identifier in association with the object identifier of the fourth task object; in response to the absence of unclaimed task rewards in the task set corresponding to the fourth task object, display a task completion identifier or a task indication identifier in association with the object identifier of the fourth task object.
[0158] In response to the fact that there is no unclaimed task reward in the task set of the fourth task object, and all tasks in the task set of the fourth task object have been completed, a task completion identifier is displayed in association with the object identifier of the fourth task object; in response to the fact that there is no unclaimed task reward in the task set of the fourth task object, and some tasks in the task set of the fourth task object have not been completed, a task indication identifier is displayed in association with the object identifier of the fourth task object, or no indication identifier is displayed.
[0159] If the task set corresponding to the target task object is not completed, the task details information of the target task object is displayed in the task information display area; wherein the task details information includes: the game tasks, task execution progress, and task execution controls in the task set corresponding to the target task object; if the task set corresponding to the target task object is completed, the task plot information of the target task object is displayed in the task information display area.
[0160] In response to a trigger instruction for a target game activity, a reward prompt logo is displayed on a graphical user interface; wherein the reward prompt logo is used to prompt: the first game account logged in by the terminal device is about to obtain a task reward.
[0161] In response to a trigger instruction for a reward prompt identifier, a reward viewing page is displayed; wherein the reward viewing page includes: multiple reward identifiers corresponding to the target game activity and a reward information display area; wherein the reward identifier corresponds to the task object; in response to a trigger instruction for the first reward identifier among the multiple reward identifiers, reward detail information corresponding to the first reward identifier is displayed in the reward information display area.
[0162] The first reward identifier corresponds to the fifth task object. In response to the first game account having the authority to execute the task set corresponding to the fifth task object, a task execution control is displayed in association with the reward detail information; the task execution control is used to: trigger the execution of the task set corresponding to the fifth task object.
[0163] Respond to the trigger instruction for the task system in the game and display the task system page; respond to the view instruction for the target game activity in the task system page and obtain the completion status of the task set corresponding to the task object in the target game activity; wherein the completion status includes: currently executing, not executed and completed; based on the completion status, the task identifiers of multiple task objects are arranged and displayed.
[0164] The task identifier of the currently executing task object is arranged in the first display position; the task identifier of the unexecuted task object is arranged in the subsequent display position of the first display position; the task identifier of the completed task object is arranged in the subsequent display position of the task identifier of the unexecuted task object.
[0165] The task identifier of the currently executing task object is associated with the display of: the game tasks in the task set corresponding to the currently executing task object and the task execution progress.
[0166] In the above method, after the player completes the game task corresponding to the first task object, the task indicator mark is displayed in association with the task object of the second task object next to the first task object to remind the player that the task set of the second task object is to be completed; the task indicator mark is used to strengthen the player's memory, avoid forgetting to complete subsequent tasks, and make full use of game task resources.
[0167] The computer program product of the interactive game control method, device, and electronic device provided in the embodiments of the present invention includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the previous method embodiments. For specific implementation, please refer to the method embodiments and will not be repeated here.
[0168] Those skilled in the art will clearly understand that, for the convenience and brevity of description, the specific working processes of the above-described systems and devices can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.
[0169] In addition, in the description of the embodiments of the present invention, unless otherwise expressly specified or limited, the terms "mounted," "connected," and "connected" should be understood in a broad sense. For example, they may refer to fixed connections, detachable connections, or integral connections; they may refer to mechanical connections or electrical connections; they may refer to direct connections or indirect connections through an intermediate medium; and they may refer to internal communication between two components. Those skilled in the art will understand the specific meanings of the above terms in the present invention based on the specific circumstances.
[0170] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, server, or network device, etc.) to execute all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk.
[0171] In the description of the present invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings and are intended solely to facilitate and simplify the description of the present invention. They are not intended to indicate or imply that the devices or components referred to must have, be constructed, or operate in a specific orientation, and therefore should not be construed as limitations on the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0172] Finally, it should be noted that the above embodiments are only specific implementation methods of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily conceive of changes to the technical solutions described in the above embodiments within the technical scope disclosed by the present invention, or replace some of the technical features therein with equivalents. Such modifications, changes or replacements do not deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be based on the scope of protection of the claims.
Claims
1. A method for interactive control of a game, characterized in that: Providing a graphical user interface through a terminal device; the method includes: In response to a trigger instruction for a target game activity, multiple task objects for the target game activity are displayed on the graphical user interface; wherein the task objects correspond to a task set; the task set includes one or more game tasks; the task objects are preset with unlocking times; the unlocking times corresponding to the multiple task objects are different, and there is a preset time interval between the task objects with adjacent unlocking times; In response to the task set corresponding to the first task object among the plurality of task objects being completed, determining a second task object in the order of the unlocking times; wherein the second task object is the next task object whose unlocking time is adjacent to that of the first task object; A task indication mark is displayed in association with the second task object; wherein the task indication mark is used to indicate that the task set corresponding to the second task object is to be executed.
2. The method according to claim 1, characterized in that In response to the task set corresponding to the first task object among the multiple task objects being completed, before the step of determining the second task object in the order of the unlocking time, the method further includes: The task indication mark is displayed in association with the first task object; wherein the task indication mark is used to indicate that the task set corresponding to the first task object is to be executed.
3. The method according to claim 2, characterized in that The terminal device is logged in with a first game account; after the step of displaying the task indicator in association with the first task object, the method further includes: In response to the first task object reaching a corresponding unlocking time, controlling configuration of permissions for the first game account to execute a task set corresponding to the first task object, and controlling adjustment of a display mode of the first task object so that the first task object is visually distinguishable from other task objects.
4. The method according to claim 3, characterized in that The method further comprises: In response to the task set corresponding to the first task object being completed, the association with the first task object is canceled, the task indication mark is displayed, and the step of determining the second task object in the order of the unlocking time is performed.
5. The method according to claim 4, characterized in that After the step of displaying a task indication mark in association with the second task object, the method further includes: In response to the second task object reaching the corresponding unlocking time and the task set corresponding to the first task object being completed, control is provided to configure permissions for the first game account to execute the task set corresponding to the second task object, and control is provided to adjust the display mode of the second task object so that the second task object is visually distinguishable from other task objects.
6. The method according to claim 5, characterized in that The method further comprises: In response to the task set corresponding to the second task object being completed, the task indication mark associated with the second task object is canceled, a third task object is determined according to the sequence of the unlocking time, and the task indication mark is associated with the third task object and displayed.
7. The method according to any one of claims 1 to 6, characterized in that The method further comprises: In response to a viewing instruction acting on a target task object among the plurality of task objects, a task viewing page is displayed; wherein the task viewing page includes: a plurality of object identifiers corresponding to the plurality of task objects and a task information display area; The object identifier corresponding to the target task object is controlled to be selected in the task viewing page, and the task information of the task set corresponding to the target task object is displayed in the task information display area.
8. The method according to claim 7, characterized in that After the step of displaying a task view page in response to a view instruction acting on a target task object among the plurality of task objects, the method further includes: Determine whether there is any unclaimed task reward in the task set corresponding to the plurality of task objects; In response to there being a task reward in the task set corresponding to the fourth task object that has not been claimed, displaying a reward claiming prompt identifier in association with the object identifier of the fourth task object; In response to there being no unclaimed task reward in the task set of the fourth task object, a task completion identifier or the task indication identifier is displayed in association with the object identifier of the fourth task object.
9. The method according to claim 8, characterized in that The step of displaying the task completion mark or the task indication mark in association with the object identifier of the fourth task object in response to the fact that there is no unclaimed task reward in the task set of the fourth task object includes: In response to the fact that there is no unclaimed task reward in the task set of the fourth task object and all tasks in the task set of the fourth task object have been completed, displaying a task completion identifier in association with the object identifier of the fourth task object; In response to the fact that there is no unclaimed task reward in the task set of the fourth task object, and some of the tasks in the task set of the fourth task object are uncompleted, the task indication identifier is displayed in association with the object identifier of the fourth task object, or no indication identifier is displayed in association.
10. The method according to claim 7, characterized in that The step of displaying the task information of the task set corresponding to the target task object in the task information display area includes: If the task set corresponding to the target task object is not completed, displaying task details information of the target task object in the task information display area; wherein the task details information includes: game tasks in the task set corresponding to the target task object, task execution progress, and task execution controls; If the task set corresponding to the target task object has been completed, the task plot information of the target task object is displayed in the task information display area.
11. The method according to claim 1, wherein The method further comprises: In response to a trigger instruction for a target game activity, a reward prompt logo is displayed on the graphical user interface; wherein, the reward prompt logo is used to prompt: the first game account logged in by the terminal device is about to obtain a task reward.
12. The method according to claim 11, characterized in that The method further comprises: In response to a trigger instruction for the reward prompt identifier, a reward viewing page is displayed; wherein the reward viewing page includes: a plurality of reward identifiers corresponding to the target game activity and a reward information display area; wherein the reward identifier corresponds to the task object; In response to a trigger instruction for a first reward identifier among the multiple reward identifiers, reward detail information corresponding to the first reward identifier is displayed in the reward information display area.
13. The method according to claim 12, characterized in that The first reward identifier corresponds to a fifth task object, and the method further includes: In response to the first game account having permission to execute the task set corresponding to the fifth task object, a task execution control is displayed in association with the reward detail information; wherein the task execution control is used to trigger the execution of the task set corresponding to the fifth task object.
14. The method according to claim 1, wherein The method further comprises: In response to a trigger instruction for the task system in the game, display a task system page; In response to a viewing instruction for the target game activity in the task system page, obtaining a completion status of a task set corresponding to the task object in the target game activity; wherein the completion status includes: currently executing, not executed, and completed; The task identifiers of the plurality of task objects are arranged and displayed based on the completion status.
15. The method according to claim 14, characterized in that The step of arranging and displaying the task identifiers of the plurality of task objects based on the completion status includes: Arranging the task identifier of the currently executed task object at the first display position; Arranging the task identifiers of the unexecuted task objects at display positions subsequent to the first display position; The task identifiers of the completed task objects are arranged in subsequent display positions of the task identifiers of the unexecuted task objects.
16. The method according to claim 15, characterized in that The task identifier of the currently executing task object is associated with the display of: the game tasks in the task set corresponding to the currently executing task object and the task execution progress.
17. An interactive control device for a game, characterized in that: Providing a graphical user interface through a terminal device; the device includes: an object display module, configured to respond to a trigger instruction for a target game activity and display multiple task objects for the target game activity on the graphical user interface; wherein the task objects correspond to a task set; the task set includes one or more game tasks; the task objects are preset with unlocking times; the unlocking times corresponding to the multiple task objects are different, and there is a preset time interval between the task objects with adjacent unlocking times; an object determination module, configured to, in response to completion of a task set corresponding to a first task object among the plurality of task objects, determine a second task object in a chronological order of the unlocking times; wherein the second task object is a next task object whose unlocking time is adjacent to that of the first task object; The identification display module is used to display a task indication identification in association with the second task object; wherein the task indication identification is used to indicate that the task set corresponding to the second task object is to be executed.
18. An electronic device, characterized in that: The system comprises a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the interactive control method of the game according to any one of claims 1 to 16.
19. A computer-readable storage medium, characterized in that The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the game according to any one of claims 1 to 16.