Game information processing method and device, electronic equipment and storage medium

By adjusting the surface identification attribute parameters of components and connecting the components in the game information processing system, the problem of unnatural component adjustment in the game scene is solved, and the visual effect and operation efficiency are improved.

CN120789652APending Publication Date: 2025-10-17NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202511156819.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-08-18
Publication Date
2025-10-17

AI Technical Summary

Technical Problem

During the game scene construction process, due to differences in size, shape and other styles between different components, the components are not natural when adjusted and the visual effect is poor.

Method used

By displaying a component editing panel on a graphical user interface, surface identification attribute parameters of a target component, such as shape, position, and size, are adjusted, and components are connected according to the adjusted surface identification to generate a target composite component.

Benefits of technology

It improves the visual effects of components in game scenes, simplifies the operation process, and improves operational flexibility and personalized adjustment capabilities.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a game information processing method and device, electronic equipment and a computer readable storage medium. According to the embodiment of the invention, a component editing panel is controlled to be displayed on a graphical user interface by responding to an editing instruction, the component editing panel displays a first surface identifier of a first target component and a second surface identifier of a second target component; in response to an adjustment instruction, the identifier attribute parameters of a target surface identifier are adjusted, and the target surface identifier comprises the first surface identifier and / or the second surface identifier; the identification attribute parameters comprise at least one of the following parameters: shape, position and size; and controlling the first target component and the second target component determined according to the adjusted target surface identifier to be connected through the first surface and the second surface to obtain a target combined component. The embodiment of the invention can improve the visual effect of the component in the game scene.
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Description

TECHNICAL FIELD

[0001] The present disclosure relates to the technical field of games, in particular to a game information processing method and device, electronic equipment and a storage medium. BACKGROUND

[0002] With the tide of the Internet, the continuous development and evolution of hardware and software technology promote the emergence of intelligent devices and software. At the same time, a large number of games of different themes emerge to meet the needs of users.

[0003] At present, in the game, the player wants to build the game scene by himself, and often can only add components in the scene step by step to build the game scene from small to large, but in the process of building the game scene, due to the different styles such as size and shape between different components, the component adjustment is not natural, and the visual effect of the component in the game scene is poor. SUMMARY

[0004] The game information processing method and device, electronic equipment and storage medium provided by the embodiments of the present application can improve the visual effect of the component in the game scene.

[0005] In a first aspect, the embodiments of the present application provide a game information processing method, which provides a graphical user interface through a terminal device, and the content displayed in the graphical user interface includes at least part of a game scene, and the method comprises:

[0006] In response to an editing instruction, a component editing panel is displayed on the graphical user interface, wherein the component editing panel displays a first surface identifier of a first target component and a second surface identifier of a second target component;

[0007] In response to an adjustment instruction, an identifier attribute parameter of a target surface identifier is adjusted, wherein the target surface identifier includes the first surface identifier and / or the second surface identifier; and the identifier attribute parameter includes at least one of the following: shape, position, size;

[0008] The first target component and the second target component determined according to the adjusted target surface identifier are connected through a first surface and a second surface to obtain a target combined component.

[0009] In a second aspect, the embodiments of the present application provide a game information processing device, which provides a graphical user interface through a terminal device, and the content displayed in the graphical user interface includes at least part of a game scene, and the device comprises:

[0010] The panel display module is configured to control a component edit panel to be displayed on the graphical user interface in response to an edit instruction, wherein the component edit panel displays a first surface identifier of a first target component and a second surface identifier of a second target component.

[0011] The identifier adjustment module is configured to adjust an identifier attribute parameter of a target surface identifier in response to an adjustment instruction, wherein the target surface identifier includes the first surface identifier and / or the second surface identifier, and the identifier attribute parameter includes at least one of a shape, a position, and a size.

[0012] The component connection module is configured to control the first target component and the second target component to be connected through the first surface and the second surface according to the adjusted target surface identifier, so as to obtain a target combined component.

[0013] In a third aspect, an electronic device is provided, which includes a memory storing a plurality of instructions, and a processor loading the instructions from the memory to perform the steps of any of the game information processing methods provided in the embodiments.

[0014] In a fourth aspect, a computer-readable storage medium is provided, which stores a plurality of instructions adapted to be loaded by a processor to perform the steps of any of the game information processing methods provided in the embodiments.

[0015] In a fifth aspect, a computer program product is provided, which includes a computer program or instructions, and the computer program or instructions are executed by a processor to implement the steps of any of the game information processing methods provided in the embodiments.

[0016] By adopting the scheme provided in the embodiments, a terminal device can provide a graphical user interface, and the content displayed in the graphical user interface includes at least part of a game scene. In response to an edit instruction, a component edit panel is controlled to be displayed on the graphical user interface, wherein the component edit panel displays a first surface identifier of a first target component and a second surface identifier of a second target component. In response to an adjustment instruction, an identifier attribute parameter of a target surface identifier is adjusted, wherein the target surface identifier includes the first surface identifier and / or the second surface identifier, and the identifier attribute parameter includes at least one of a shape, a position, and a size. The first target component and the second target component are controlled to be connected through the first surface and the second surface according to the adjusted target surface identifier, so as to obtain a target combined component. Thus, by adjusting the identifier attribute parameter of the target surface identifier, fine adjustment of the component to which the target surface identifier belongs is implemented, and the visual effect of the target combined component obtained by using the adjusted component in the game scene is improved. BRIEF DESCRIPTION OF DRAWINGS

[0017] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the embodiments description will be briefly introduced. Obviously, the drawings in the following description are only some embodiments of the present application, and other drawings can be obtained by those skilled in the art without any creative effort based on these drawings.

[0018] Figure 1 is an embodiment flow diagram of the game information processing method provided in the embodiments of the present application;

[0019] Figure 2 is an embodiment flow diagram of the game information processing method provided in the embodiments of the present application;

[0020] Figure 3 is an embodiment flow diagram of the game information processing method provided in the embodiments of the present application;

[0021] Figure 4 is an embodiment flow diagram of the game information processing method provided in the embodiments of the present application;

[0022] Figure 5 is an embodiment flow diagram of the game information processing method provided in the embodiments of the present application;

[0023] Figure 6 is an embodiment flow diagram of the game information processing method provided in the embodiments of the present application;

[0024] Figure 7 is an embodiment flow diagram of the game information processing method provided in the embodiments of the present application;

[0025] Figure 8 is an embodiment flow diagram of the game information processing method provided in the embodiments of the present application;

[0026] Figure 9 is an embodiment flow diagram of the game information processing method provided in the embodiments of the present application;

[0027] Figure 10 is an embodiment flow diagram of the game information processing method provided in the embodiments of the present application; DETAILED DESCRIPTION

[0028] The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all the embodiments of the present application. Based on the embodiments in the present application, all other embodiments obtained by a person of ordinary skill in the art without creative work fall within the scope of protection of the present application. Meanwhile, in the description of the embodiments of the present application, the terms "first", "second", and the like are only used for differentiation and description, and cannot be understood as indicating or implying relative importance. Therefore, the features with "first" and "second" can be explicitly or implicitly included one or more features. In the description of the embodiments of the present application, the meaning of "multiple" is two or more than two, unless otherwise specifically limited.

[0029] Before the embodiments of the present application are explained in detail, some terms related to the embodiments of the present application are explained.

[0030] The graphical user interface is obtained by executing a software application on a processor of a mobile terminal or other terminal and rendering on a display. The graphical user interface can include a UI interface for interaction of a player and a game picture. The UI interface can include game controls (such as skill controls, movement controls, function controls, etc.), indication marks (such as direction indication marks, character indication marks, etc.), information display areas (such as kill numbers, game time, etc.), or game setting controls (such as system settings, stores, gold coins, etc.). In an optional implementation, the game picture is a display picture corresponding to a virtual scene displayed by the terminal device. The game picture presents the whole virtual scene, or only presents a part of the virtual scene when the virtual scene is relatively large. The virtual scene includes a plurality of static virtual objects, specifically including ground, mountains, rocks, vegetation, buildings, etc., and a plurality of dynamic virtual objects, such as game characters, NPC characters, AI characters, etc. performing game logic in the virtual scene.

[0031] The game scene is a virtual scene displayed (or provided) by an application when running on a terminal or a server. Optionally, the game scene can be a simulation environment of a real world, or a virtual environment of semi-simulation and semi-fiction, or a purely fictional virtual environment. The game scene can be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene, and the dimension of the game scene is not limited in the embodiments of the present application. For example, the game scene can include a sky, a land, and a sea, and the land can include desert, city, and other environmental elements. A user can control a game character to move in the game scene.

[0032] In an optional implementation, the game picture is a display picture corresponding to a game scene displayed by the terminal device, and the game picture can include virtual objects such as a game character, an NPC character, and an AI character performing game logic in the game scene.

[0033] The embodiment of the present application provides a game information processing method and device, an electronic device and a computer readable storage medium.

[0034] Specifically, the embodiment will be described from the perspective of a game information processing device, which can be integrated in an electronic device, that is, the game information processing method of the embodiment of the present application can be executed by the electronic device. Optionally, the electronic device can include a terminal device. The terminal device can be a mobile phone, a tablet computer, a smart Bluetooth device, a notebook computer, a game console, or a personal computer (PC) and the like.

[0035] The game information processing method provided by the embodiment of the present application can be applied to a game information processing system. The game information processing system can include a player terminal device and a server. The terminal device can be a device that includes receiving and transmitting hardware, that is, a device that has receiving and transmitting hardware capable of performing bidirectional communication on a bidirectional communication link. The player terminal device and the server can perform bidirectional communication through a network.

[0036] Optionally, the server can be a stand-alone server, or a server network or server cluster composed of servers, including but not limited to a computer, a network host, a single network server, a plurality of network server sets, or a cloud server composed of a plurality of servers. The cloud server is composed of a large number of computers or network servers based on cloud computing.

[0037] The game information processing method in one embodiment of the present disclosure can run on a local terminal device or a server. When the game interaction method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0038] In an optional embodiment, various cloud applications can be run under the cloud interaction system, for example, cloud gaming. Taking cloud gaming as an example, cloud gaming refers to a game mode based on cloud computing. In the running mode of cloud gaming, the running subject of the game program and the presentation subject of the game picture are separated, and the storage and running of the interaction method in the game are completed on the cloud gaming server. The client device is used for receiving and sending data and presenting the game picture. For example, the client device can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the cloud gaming server in the cloud end performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server, the cloud gaming server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.

[0039] In an optional embodiment, taking a game as an example, the local terminal device stores a game program and is used for presenting a game picture. The local terminal device is used for interacting with the player through a graphical user interface, that is, a conventional game program is downloaded and installed on an electronic device and is run. The way in which the local terminal device provides the graphical user interface to the player can include various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen used for presenting a graphical user interface including a game picture and a processor used for running the game, generating the graphical user interface and controlling the display of the graphical user interface on the display screen.

[0040] The embodiments will be described in detail below with reference to the accompanying drawings. In the embodiments, the execution subject is taken as an example of a terminal device. It should be noted that the sequence of the embodiments described below is not limited to the preferred sequence of the embodiments. Although a logical sequence is shown in the flowchart, in some cases, the steps shown or described can be performed in a sequence different from that shown in the accompanying drawings.

[0041] The game information processing method of the embodiments can improve the visual effect of components in the game scene.

[0042] Please refer to Figure 1 Taking a terminal as an example, the embodiments provide a game information processing method, which provides a graphical user interface through a terminal device. The content displayed in the graphical user interface includes at least part of a game scene. The specific process of the game information processing method can include the following steps 101-103, wherein:

[0043] In response to the editing instruction, a component editing panel is displayed on the graphical user interface, where the component editing panel displays a first surface identifier of the first target component and a second surface identifier of the second target component.

[0044] The editing instruction is used to trigger editing of the first target component and / or the second target component, so as to provide an editing channel for the player to edit the first target component and / or the second target component by displaying the component editing panel.

[0045] The first target component and the second target component are components to be edited in the game scene, for example, the first target component and the second target component can be components newly added or to be added to the game scene. Specifically, the first target component and the second target component include but are not limited to 3D models, props, terrains, buildings, etc.

[0046] It should be noted that the first target component and the second target component have a specific scene relationship, for example, the first target component and the second target component are connected together in the game scene, for example, the first target component and the second target component are the same or similar components in the game scene, for example, the first target component and the second target component have a preset mapping relationship in the game scene, for example, when the first target component is enlarged by a preset multiple, the second target component is also enlarged by a corresponding multiple.

[0047] In this embodiment, after the editing instruction is triggered, the component editing panel can be displayed to facilitate the player to edit the first target component and / or the second target component on the component editing panel, and the first surface identifier of the first target component and the second surface identifier of the second target component are provided on the component editing panel to facilitate the player to finely edit and adjust the first target component and / or the second target component through the surface identifier of the target component.

[0048] The surface identifier is used to indicate the identifier corresponding to the surface of the target component. The surface identifier can be an identifier corresponding to a specific surface of the target component, or an identifier corresponding to all or at least part of the surfaces of the target component, which can be set according to requirements and is not limited herein.

[0049] Specifically, the surface identifier can be generated in the following ways: taking the shape of the surface corresponding to the target component as the surface identifier, or taking the projection surface of the surface corresponding to the target component as the surface identifier.

[0050] In some embodiments, the first surface identifier can be a projection surface of the first surface of the first target component, and the second surface identifier can be a projection surface of the second surface of the second target component.

[0051] In the embodiment, the projection of the three-dimensional component onto the two-dimensional plane is used for the player to finely edit and adjust the projection surface corresponding to the component.

[0052] In some embodiments, the first surface is a connection surface of the first target component on the second target component, i.e., the projection of the surface on which the first target component is connected to the second target component, and the second surface is a connection surface of the second target component on the first target component, i.e., the projection of the surface on which the second target component is connected to the first target component.

[0053] It can be understood that, although the user directly manually adjusts the position of the component in the game scene, the connection between the first target component and the second target component is more natural, the operation is complex, the user needs to have high technical ability, and the user cannot conveniently operate the first target component and the second target component in the game scene due to the large angle of the connection surface between the components, thereby reducing the operation efficiency of the user when directly splicing the first target component and the second target component in the game scene.

[0054] In the embodiment, the projection surface of the connection surface corresponding to the first target component and the second target component is displayed on the component editing panel, so that the player can adjust the two-dimensional projection according to the demand, realize the personalized splicing effect, and improve the operation flexibility.

[0055] It can be understood that, although the terminal device simply processes the connection between the second component in the first target component and the second target component, the connection between the components is more natural, but the automatic processing result lacks flexibility and cannot meet the personalized needs of the user.

[0056] In the embodiment, the projection surface of the connection surface corresponding to the first target component and the second target component is displayed on the component editing panel, so that the player can adjust the two-dimensional projection according to the demand, realize the personalized splicing effect, and improve the operation flexibility.

[0057] For example, if the component editing panel is triggered to be displayed, and the two second components are cubes, and the first target component and the second target component are geometric bodies after the two cubes are connected, the component editing panel as shown in FIG. 8A can be displayed, and the projection surfaces corresponding to the connection surfaces of the two cubes are displayed in the component editing panel as shown in FIG. 8B. Figure 2 Figure 2

[0058] ​​In some embodiments, in the case that the first target component and the second target component are connected together in the game scene, before displaying the component editing panel on the graphical user interface in response to the editing instruction, the method further comprises determining the first target component and the second target component to control the connection between the first target component and the second target component.

[0059] Specifically, in response to the component connection operation on the first target component and the second target component, the first target component and the second target component are connected through the first surface and the second surface in the game scene to obtain the connected component.

[0060] In the embodiment, the terminal device can receive the selection of the components that can be set in the game scene by the player and the component connection operation, and in response to the component connection operation, the first target component and the second target component selected by the player are connected in the game scene to obtain the connected component as a whole, so as to realize the connection of specific components when the game scene is constructed.

[0061] Specifically, the connection between the first target component and the second target component can adopt the scene editing and component splicing technology in the field of three-dimensional graphics technology in computer science, especially the scene editing and component splicing technology in the 3D game engine, that is, the game scene of the current game can be constructed through the map editor for creating and editing the game map.

[0062] Specifically, the content created and published in the platform or system can be user generated content (UGC).

[0063] Specifically, the component connection operation can be a quick gesture operation directly implemented by the player on the graphical user interface, such as double-finger up swipe, double-finger down swipe, to trigger the component connection of the first target component and the second target component, or double-finger click on different first target components and second target components at the same time, to trigger the component connection of the first target component and the second target component; or the player can trigger the operation through the connection control provided by the graphical user interface; or a specific operation is performed on the external input device associated with the electronic device (terminal in the embodiment) to which the graphical user interface belongs, and the specific operation can be set according to the requirement, which is not limited herein.

[0064] The trigger operation can be a click operation, such as single-click operation or double-click operation, a press operation, such as pressing for a preset time length, or a sliding operation, such as sliding the connection control in a direction, which can be set according to the requirement, and is not limited herein.

[0065] In an alternative embodiment, the first target component and the second target component can be set in the game scene before being connected, so as to prompt the selected components to be in the selected state by the player selecting the components in the game scene, and then the components in the selected state are taken as the first target component and the second target component by the player's component connection operation, so as to connect the first target component and the second target component in the game scene.

[0066] In another alternative embodiment, for the case that there are only two components in the game scene, if the player directly implements the component connection operation in the game scene, the two components in the game scene are taken as the first target component and the second target component, so as to connect the first target component and the second target component in the game scene.

[0067] In another alternative embodiment, the first target component and the second target component can also not be set in the game scene before being connected, so as to prompt the terminal device to display a component selection page for the components in the game scene on the graphical user interface by the player triggering the component selection operation in the graphical user interface, and the component selection page displays the component identifiers corresponding to the components available for the player to select or operate, so as to trigger the player's selection of the first target component and the second target component corresponding to the selected component identifier by selecting a component identifier. Then, the first target component and the second target component in the selected state are connected in the game scene by the player's component connection operation.

[0068] Exemplarily, as shown in Figure 3 and Figure 4 , the right region of Figure 3 displays a component selection page, and in Figure 3 the player has selected two blocks, which are the first target component and the second target component, and then the connection operation of the two blocks is triggered by the player's triggering operation of the "assemble component" control, so as to connect the two blocks to obtain the assembled component in Figure 4 , and the component obtained by connecting the two blocks is displayed in the game scene shown in Figure 4 .

[0069] In some embodiments, the position of the first target component and the second target component displayed in the game scene can include: in a case where the first target component and the second target component are set in the game scene before being connected, the position of the first target component and the second target component displayed in the game scene can be determined based on the positions of the connected first target component and the second target component in the game scene, for example, a median value between the connected first target component and the second target component; or in a case where the first target component and the second target component are not set in the game scene before being connected, the position of the first target component and the second target component displayed in the game scene can be determined based on a player position selection in the game scene, or a preset default position in the game scene can be used as the position of the first target component and the second target component displayed in the game scene, which can be set as required and is not limited herein.

[0070] In some embodiments, since there can be various connection modes during the connection of the components, such as a connection mode without changing the shape, a connection mode with changing the shape, etc., the above-mentioned, in response to the component connection operation on the first target component and the second target component, controlling the first target component and the second target component to be connected through the first surface and the second surface in the game scene to obtain a connected component, can include: in response to the component connection operation on the first target component and the second target component, displaying a connection mode editing window so as to facilitate the player to edit the connection mode between the first target component and the second target component in the connection mode editing window, that is, the mode editing operation of the player in the connection mode editing window can be received, the target connection mode indicated by the mode editing operation is determined in response to the mode editing operation in the connection mode editing window, and then the first target component and the second target component are controlled to be connected through the first surface and the second surface in the game scene based on the target connection mode to obtain a connected component.

[0071] The connection mode can be used to indicate the transition mode at the connection position of the components during connection, the size of the components during connection, the position of the components during connection, the combined shape of the components during connection, etc., which can be set as required and is not limited herein.

[0072] In the embodiment, the terminal device further provides a window for editing a connection mode when the components are connected, so that the connection between the components can be more in line with the player's expectation, and the number of times the player adjusts the first target component and the second target component is reduced, so as to directly affect the visual effect of the components when connected according to the user's selection, prompting the terminal device to generate a corresponding splicing effect, and through the personalized operation of the corresponding connection mode by the player, the player experience is improved.

[0073] For example, when the target connection mode is the original connection mode (denoted as the second mode), the first target component and the second target component are controlled to remain in the original state, that is, the original connection surfaces of the first target component and the second target component are not processed, so as to generate an effect as shown in Figure 4 The shapes of the two first target components and the second target component connected in Figure 4 do not change.

[0074] In some embodiments, the connection mode editing window includes at least two candidate connection modes, and the target connection mode indicated by the mode editing operation in the connection mode editing window is determined in response to the mode editing operation, including: in response to the selection operation on the candidate connection mode, the selected candidate connection mode is determined as the target connection mode.

[0075] The candidate connection modes displayed in the connection mode editing window are modes that can be applied when the first target component and the second target component are connected, and the corresponding candidate connection modes can be different when the first target component and the second target component are different, so as to avoid that the candidate connection mode selected by the player cannot be applied to the connection of the currently selected first target component and second target component.

[0076] In some embodiments, the target connection mode includes a first mode, and the first target component and the second target component are controlled to be connected through the first surface and the second surface in the game scene based on the target connection mode, and a connected component is obtained, including: based on the first mode, the first target component and the second target component are controlled to be connected through the first surface and the second surface in the game scene, and a transition process is performed on the connection between the first target component and the second target component, that is, the terminal device can automatically connect the connection between the first target component and the second target component to obtain a connected component, so as to make the connection surface of the spliced component more natural.

[0077] The above-mentioned connecting surface refers to the connecting surface between the first target component and the second target component.

[0078] The first mode is used to indicate that the edges of the first target component and the second target component are smoothly connected, so that the edge transition area between the first target component and the second target component looks natural and smooth without obvious boundaries or mutations.

[0079] Among them, the transition methods during the above-mentioned transition processing include but are not limited to smooth natural transition, transition in a specific shape, etc. The smooth natural transition is used to indicate a smooth transition based on the initial component shape of the first target component and the second target component, and the transition in a specific shape is used to indicate that the connection shape between the first target component and the second target component is transitioned to a specific shape.

[0080] For example, in the case of transition with a specific shape, based on the connection shape edited by the player in the connection mode editing window, the components to be connected will be connected according to the connection shape. For example, the player can draw a connection shape or select a specific connection shape in the connection mode editing window, and then determine the connection method of the first target component and the second target component when the connection shape is satisfied, so as to connect the first target component and the second target component based on the connection method when the connection shape is satisfied.

[0081] For example, based on Figure 3 In the example shown, the player selects the first mode to Figure 3 The connection between the first target component and the second target component in the transition process is performed to obtain the following Figure 5 After the components are connected, Figure 5 It can be seen from the connected component that the connection between the first target component and the second target component on the connected component is relatively smooth. Figure 4 For the connected components, Figure 5 There is no obvious boundary or mutation between the first target component and the second target component in the connected component.

[0082] Step 102: In response to the adjustment instruction, adjust the identification attribute parameters of the target surface identification, wherein the target surface identification includes the first surface identification and / or the second surface identification; the identification attribute parameters include at least one of the following: shape, position, and size.

[0083] In this embodiment, the player can adjust the first surface identifier and / or the second surface identifier displayed on the component editing panel to cause the terminal to generate a corresponding adjustment instruction, and in response to the adjustment instruction, to adjust the identifier attribute parameter of the target surface identifier indicated by the adjustment instruction, such as adjusting the shape, position and / or size of the target surface identifier, and display the adjusted target surface identifier on the component editing panel.

[0084] Specifically, the player can directly select the target surface identifier on the component editing panel to adjust the size, for example, to uniformly enlarge or reduce, to adjust the overall size of the target surface identifier.

[0085] In some embodiments, in the above scenario of adjusting the shape of the target surface identifier, the above response to the adjustment instruction to adjust the identifier attribute parameter of the target surface identifier includes: in response to the identifier shape adjustment operation of the target surface identifier, adjusting the identifier shape of the target surface identifier.

[0086] Specifically, the above manner of the identifier shape adjustment operation of the target surface identifier includes but is not limited to: the player can input a specific parameter on the component editing panel to be applied to the target surface identifier on the component editing panel, thereby improving the operation efficiency, for example, the player can input a specific shape to update the shape of the target surface identifier to the specific shape; or the player can change the shape of the corner of the target surface identifier; or the player can adjust the key points of the target surface identifier; or the player can select at least part of the area of the target surface identifier to perform component symmetry processing to cause another part of the area of the target surface identifier to be mutually symmetrical with the selected part of the area; or the player can select the first surface identifier or the second surface identifier to perform component symmetry processing to cause another surface identifier on the component editing panel to be mutually symmetrical with the selected surface identifier, etc., which can be set according to requirements, and is not limited herein.

[0087] In some embodiments, the target surface identifier is composed of a plurality of key points, which are anchor points on the target surface identifier, and the key points are points on the target component to which the target surface identifier belongs, which have important significance and can be used to indicate the geometric shape features of the target component on the corresponding surface, for example, the key points can include at least one of a vertex, an edge point and a feature point, the vertex is a corner point or an intersection point of an edge of the target surface identifier, for example, a point with an edge, the edge point is a point on the edge of the target surface identifier, for example, four ends of a circle, and the feature point is a point of a specific feature of the target surface identifier, for example, a point on the symmetry axis or an inflection point of a curve.

[0088] Specifically, the adjusting the identification shape of the target surface identification in response to the identification shape adjusting operation on the target surface identification comprises: the terminal device can receive a key point adjusting operation performed by the player on the target surface identification, determine a target identification shape constituted by the adjusted key points in response to the key point adjusting operation on the target surface identification, control the shape of the target surface identification by adjusting the key points, and then adjust the identification shape of the target surface identification to the target identification shape based on the target identification shape, so as to display the adjusted target surface identification on the component editing panel.

[0089] The key point adjusting operation comprises at least one operation such as adding a key point, moving a key point, and deleting a key point, so that the shape of at least part of the region on the target surface identification is changed through the key point adjusting operation.

[0090] The adding a key point can be adding a key point on the target surface identification, the moving a key point can be moving at least one key point on the target surface identification, and the deleting a key point can be deleting at least one key point on the target surface identification.

[0091] Specifically, the determining a target identification shape constituted by the adjusted key points in response to the key point adjusting operation on the target surface identification can comprise: the terminal device can receive a key point creating operation performed by the player on the target surface identification, add a key point on the target surface identification in response to the key point creating operation on the target surface identification, that is, create a first key point on the target surface identification, and then the terminal device can receive a moving operation of the created first key point by the player, determine a target identification shape constituted by the moved first key point based on the position of the moved first key point in response to the moving operation of the first key point.

[0092] The key point creating operation can be that the player directly creates a key point on a specific position on the target surface identification, or the player associates a preset key point with a specific position on the target surface identification to complete the key point creating operation on the target surface identification, and the like, which can be set according to requirements and is not limited herein.

[0093] For example, based on the example shown in Figure 2 If the target surface identification of the current operation is a connection surface projection corresponding to a large-size square, a key point can be added on the right edge of the connection surface projection, and then dragged to the right to obtain a target projection shape constituted by the moved key point as shown in Figure 6 .

[0094] Specifically, in the case that the key point includes a vertex of the target surface identifier, since the vertex constitutes a corner of the target surface identifier, the determining the target identifier shape constituted by the adjusted key points in response to the key point adjustment operation on the target surface identifier can include: the terminal device can receive a corner transformation operation performed by the player on the vertex at a specific position on the target surface identifier, and in response to the corner transformation operation on the target corner at the vertex on the target surface identifier, adjust the shape of the target corner, so as to determine the target identifier shape constituted by the adjusted target corner based on the adjusted shape of the target corner.

[0095] The corner transformation operation can be that the player directly selects the target corner at the specific vertex on the target surface identifier to trigger the display of the corner adjustment control of the target corner, so as to be realized by triggering the corner adjustment control, or the corner adjustment region of the target corner can be displayed on the component editing panel, so as to be edited on the corner adjustment region, and the like, which can be set according to requirements and is not limited herein.

[0096] For example, based on the target surface identifier shown in FIG. 6B, the player can perform a corner transformation operation on the vertex at the specific position on the target surface identifier, and in response to the corner transformation operation on the vertex, the shape of the target corner is adjusted, so as to determine the target identifier shape constituted by the adjusted target corner based on the adjusted shape of the target corner. Figure 6 For example, based on the target surface identifier shown in FIG. 6B, the player can perform a corner transformation operation on the vertex at the specific position on the target surface identifier, and in response to the corner transformation operation on the vertex, the shape of the target corner is adjusted, so as to determine the target identifier shape constituted by the adjusted target corner based on the adjusted shape of the target corner. Figure 6 For example, based on the target surface identifier shown in FIG. 6B, the player can perform a corner transformation operation on the vertex at the specific position on the target surface identifier, and in response to the corner transformation operation on the vertex, the shape of the target corner is adjusted, so as to determine the target identifier shape constituted by the adjusted target corner based on the adjusted shape of the target corner. Figure 7 For example, based on the target surface identifier shown in FIG. 6B, the player can perform a corner transformation operation on the vertex at the specific position on the target surface identifier, and in response to the corner transformation operation on the vertex, the shape of the target corner is adjusted, so as to determine the target identifier shape constituted by the adjusted target corner based on the adjusted shape of the target corner.

[0097] The adjusting the shape of the target corner includes but is not limited to adjusting the angle of the target corner, changing the edge characteristics of the target corner (such as changing the corner to a rounded corner).

[0098] In some embodiments, the determining the target identifier shape constituted by the adjusted key points in response to the key point adjustment operation on the target surface identifier includes: in response to a key point deletion operation on the key point on the target surface identifier, deleting the second key point on the target surface identifier; and determining the target identifier shape constituted by the remaining key points on the target surface identifier.

[0099] The key point deletion operation can be that the player directly selects the key point on the target surface identifier, and then triggers the display of the corresponding deletion control to delete the key point by clicking the corresponding deletion control, or the deletion region can be displayed on the component editing panel at all times, so as to delete the corresponding key point by dragging the key point to the deletion region, and the like, which can be set according to requirements and is not limited herein.

[0100] In some embodiments, the graphical user interface further includes a component preview area, which can be displayed on the component editing panel or independently of the component editing panel at a specific location on the graphical user interface, which can be set as needed and is not limited herein.

[0101] Specifically, before controlling the first target component and the second target component determined according to the adjusted target surface identifier to be connected through the first surface and the second surface to obtain a target combined component, the method can further include: generating a corresponding preview component based on the adjusted target surface identifier, wherein the preview component is generated from the first target component and the second target component determined according to the adjusted target surface identifier; and displaying the preview component in the component preview area, thereby realizing real-time preview of the three-dimensional component corresponding to the adjusted target surface identifier according to the user's adjustment, so that the user can more intuitively observe the effect of adjusting the target surface identifier.

[0102] Step 103, controlling the first target component and the second target component determined according to the adjusted target surface identifier to be connected through the first surface and the second surface to obtain a target combined component.

[0103] In this embodiment, after adjusting the target surface identifier, the terminal adjusts the three-dimensional first target component and the second target component in the game scene based on the adjusted target surface identifier, which can be enlarged or directly affect the shape of the corresponding component to promote the style of the corresponding adjusted target component to meet the player's expectation, and then controls the corresponding first target component and the second target component to be connected through the first surface and the second surface to obtain a target combined component, thereby improving the visual effect of the adjusted target component in the game scene.

[0104] It can be understood that adjusting the component style of the corresponding component by adjusting the surface identifier of the component can overall promote the natural and personalized connection effect of the connected component, realize the natural transition between the component parts in the connected component, ensure the visual effect, and realize the component connection that meets the personalized needs of the player, thereby supporting the diversified connection needs of different players when connecting different components in the three-dimensional space.

[0105] Specifically, the game information processing method can be executed by applying a map editor to a 3D game engine, thereby adjusting the corresponding target component based on the adjusted target surface identifier.

[0106] For example, based on the target surface identifier, the method can include: Figure 5In the shown example, the player can magnify the connection surface projections corresponding to the two blocks on the component editing panel by a certain multiple to increase the size of the target component in the game scene, so as to obtain a target combination component as shown in the target combination component schematic diagram shown in Figure 8 In the game scene in Figure 8 , the size of the target component is magnified to obtain the target combination component.

[0107] In some embodiments, the control of connecting the first target component and the second target component determined according to the adjusted target surface identifier through the first surface and the second surface to obtain the target combination component according to the above-mentioned target surface identifier adjustment is determined, comprising: in response to the identification confirmation event of the adjusted target surface identifier, controlling the first target component and the second target component determined according to the adjusted target surface identifier to be connected through the first surface and the second surface to obtain the target combination component.

[0108] Wherein, the identification confirmation event can be triggered and generated by the user behavior of the current user, or can be triggered and generated by the pre-set trigger mechanism on the terminal, which can be set according to the demand, and is not limited here.

[0109] Specifically, the identification confirmation event can be triggered by the current player performing a specific operation on the graphical user interface, such as operating the confirmation control (such as the "confirm" control on the component editing panel in Figure 5 ) provided on the graphical user interface to trigger the identification confirmation event; it can also be that the current player performs a specific operation on the external input device associated with the electronic device (terminal in this embodiment) to which the graphical user interface belongs, which can be a mouse, a keyboard, etc.; it can also be that the terminal triggers by monitoring the specific player behavior of the current player, for example, the current player does not perform new operations on the target surface identifier within a certain time period, etc., which can be set according to the demand, and is not limited here.

[0110] It can be understood that since the player may not be able to directly adjust the target component to the expected appearance by adjusting the surface identifier once, the terminal device can adjust the target component based on the adjusted target surface identifier only after the player confirms the adjusted target surface identifier through the confirmation channel.

[0111] It can be seen from the above that a graphical user interface is provided by the terminal device, content displayed in the graphical user interface includes at least part of a game scene, and a component editing panel is displayed on the graphical user interface in response to an editing instruction, the component editing panel displays a first surface identifier of a first target component and a second surface identifier of a second target component; a target surface identifier is adjusted in response to an adjustment instruction, the target surface identifier includes the first surface identifier and / or the second surface identifier, the identifier attribute parameter includes at least one of shape, position, and size; the first target component and the second target component determined according to the adjusted target surface identifier are connected through a first surface and a second surface to obtain a target combined component, so that the target surface identifier is adjusted in the identifier attribute parameter, the fine adjustment of the component to which the target surface identifier belongs is realized, and the visual effect of the target combined component obtained by using the adjusted component in the game scene is improved.

[0112] The embodiment also provides a game information processing apparatus, which provides a graphical user interface by a terminal device, content displayed in the graphical user interface includes at least part of a game scene, and the game information processing apparatus can be integrated in the terminal device. For example, as shown in the figure, the game information processing apparatus can include: Figure 9

[0113] The panel display module 901 is configured to display a component editing panel on the graphical user interface in response to an editing instruction, the component editing panel displays a first surface identifier of a first target component and a second surface identifier of a second target component.

[0114] The identifier adjustment module 902 is configured to adjust a target surface identifier in response to an adjustment instruction, the target surface identifier includes the first surface identifier and / or the second surface identifier, and the identifier attribute parameter includes at least one of shape, position, and size.

[0115] The component connection module 903 is configured to connect the first target component and the second target component determined according to the adjusted target surface identifier through a first surface and a second surface to obtain a target combined component.

[0116] In some embodiments, the first surface identifier is a projection surface of a first surface of the first target component, and the second surface identifier is a projection surface of a second surface of the second target component.

[0117] In some embodiments, the identifier adjustment module 902 is specifically configured to:

[0118] ​In response to the mark shape adjustment operation on the target surface mark, the mark shape of the target surface mark is adjusted.

[0119] In some embodiments, the target surface identification is composed of multiple key points, and the identification adjustment module 902 is specifically used to:

[0120] In response to the key point adjustment operation on the target surface mark, determining the target mark shape formed by the adjusted key points;

[0121] The mark shape of the target surface mark is adjusted to the target mark shape.

[0122] In some embodiments, the identification adjustment module 902 is specifically configured to:

[0123] In response to a key point creation operation on the target surface identifier, creating a first key point on the target surface identifier;

[0124] In response to the movement operation on the first key point, a target identification shape formed by the first key point after the movement is determined.

[0125] In some embodiments, the key points include vertices of the target surface marker, and the vertices constitute corners of the target surface marker. The marker adjustment module 902 is specifically configured to:

[0126] In response to performing an angle transformation operation on a target angle at a vertex on the target surface marker, adjusting a shape of the target angle;

[0127] Determine the target mark shape formed by the adjusted target angle.

[0128] In some embodiments, the identification adjustment module 902 is specifically configured to:

[0129] In response to a key point deletion operation on the target surface identifier, deleting a second key point on the target surface identifier;

[0130] Determine the target identification shape formed by the remaining key points on the target surface identification.

[0131] In some embodiments, the first surface is a connection surface of the first target component on the second target component, and the second surface is a connection surface of the second target component on the first target component.

[0132] In some embodiments, the game information processing device further includes a component control module, which is specifically configured to:

[0133] In response to the component connection operation on the first target component and the second target component, the first target component and the second target component are controlled to be connected through the first surface and the second surface in the game scene, and a connected component is obtained.

[0134] In some embodiments, the component control module is specifically configured to:

[0135] In response to the component connection operation on the first target component and the second target component, a connection mode editing window is displayed.

[0136] In response to a mode editing operation in the connection mode editing window, a target connection mode indicated by the mode editing operation is determined.

[0137] Based on the target connection mode, the first target component and the second target component are controlled to be connected through the first surface and the second surface in the game scene, and a connected component is obtained.

[0138] In some embodiments, the connection mode editing window includes at least two candidate connection modes, and the component control module is specifically configured to:

[0139] In response to a selection operation on the candidate connection mode, the selected candidate connection mode is determined as the target connection mode.

[0140] In some embodiments, the target connection mode includes a first mode, and the component control module is specifically configured to:

[0141] Based on the first mode, the first target component and the second target component are controlled to be connected through the first surface and the second surface in the game scene.

[0142] In the connection process of the first target component and the second target component, a transition process is performed on the connection between the first target component and the second target component, and a connected component is obtained.

[0143] In some embodiments, the component connection module 903 is specifically configured to:

[0144] In response to an identification confirmation event of the adjusted target surface identifier, the first target component and the second target component determined according to the adjusted target surface identifier are controlled to be connected through the first surface and the second surface, and a target combined component is obtained.

[0145] In some embodiments, the graphical user interface further includes a component preview area, and the game information processing apparatus further includes a preview module, and the preview module is specifically configured to:

[0146] generating a corresponding preview component based on the adjusted target surface identifier, wherein the preview component is generated by the first target component and the second target component determined according to the adjusted target surface identifier;

[0147] The preview component is displayed in the component preview area.

[0148] As can be seen from the above content, a graphical user interface is provided through the terminal device, and the content displayed in the above graphical user interface includes at least part of the game scene, and by responding to the editing instruction, the component editing panel is controlled to be displayed on the above graphical user interface, wherein the above component editing panel displays the first surface identifier of the first target component and the second surface identifier of the second target component; in response to the adjustment instruction, the identification attribute parameters of the target surface identifier are adjusted, wherein the above target surface identifier includes the above first surface identifier and / or the above second surface identifier; the above identification attribute parameters include at least one of the following: shape, position, and size; the above first target component and the above second target component determined according to the adjusted above target surface identifier are controlled to be connected through the first surface and the second surface to obtain a target combination component, so that by adjusting the identification attribute parameters of the target surface identifier, a fine adjustment of the component to which the target surface identifier belongs is achieved, thereby improving the visual effect of the target combination component obtained using the adjusted component in the game scene.

[0149] Accordingly, an embodiment of the present application further provides an electronic device, which may be a terminal, such as a smartphone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), or the like. Alternatively, the electronic device may be a server.

[0150] like Figure 10 As shown, Figure 10 Schematic diagram of the structure of an electronic device provided in an embodiment of the present application. The electronic device 1000 includes a processor 1001 having one or more processing cores, a memory 1002 having one or more computer-readable storage media, and a computer program stored in the memory 1002 and executable on the processor. The processor 1001 is electrically connected to the memory 1002. It will be understood by those skilled in the art that the electronic device structure shown in the figure does not constitute a limitation of the electronic device, and may include more or fewer components than shown, or combine certain components, or arrange the components differently.

[0151] The processor 1001 is a control center of the electronic device 1000, connects all parts of the electronic device 1000 through various interfaces and lines, executes various functions of the electronic device 1000 and processes data by running or loading software programs and / or units stored in the memory 1002 and calling data stored in the memory 1002, thereby overall monitoring the electronic device 1000. The processor 1001 can be a central processing unit CPU, a graphics processing unit GPU, a network processor NP, etc., and can implement or execute various methods, steps and logic block diagrams disclosed in the embodiments of the present application.

[0152] In the embodiments of the present application, the processor 1001 in the electronic device 1000 loads the instructions corresponding to the processes of one or more application programs into the memory 1002, and runs the application programs stored in the memory 1002 by the processor 1001, thereby realizing various functions, for example:

[0153] In response to the editing instruction, a component editing panel is displayed on the above-mentioned graphical user interface, wherein the above-mentioned component editing panel displays a first surface identifier of the first target component and a second surface identifier of the second target component;

[0154] In response to the adjusting instruction, the identifier attribute parameter of the target surface identifier is adjusted, wherein the target surface identifier includes the first surface identifier and / or the second surface identifier; and the identifier attribute parameter includes at least one of the following: shape, position, size;

[0155] The first target component and the second target component determined according to the adjusted target surface identifier are connected through the first surface and the second surface to obtain a target combined component.

[0156] Therefore, the electronic device 1000 provided in the embodiments can bring the following technical effects: improving the visual effect of the component in the game scene.

[0157] The specific implementation of each operation can refer to the previous embodiments, which will not be repeated here.

[0158] Optionally, as shown in Figure 10 The electronic device 1000 further includes a touch display screen 1003, a radio frequency circuit 1004, an audio circuit 1005, an input unit 1006 and a power supply 1007. The processor 1001 is electrically connected with the touch display screen 1003, the radio frequency circuit 1004, the audio circuit 1005, the input unit 1006 and the power supply 1007 respectively. Those skilled in the art can understand that Figure 10The electronic device structure shown in the figure does not constitute a limitation to the electronic device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.

[0159] The touch display screen 1003 can be used for displaying a graphical user interface and receiving an operation instruction generated by the user acting on the graphical user interface. The touch display screen 1003 can include a display panel and a touch panel. Among them, the display panel can be used for displaying information input by the user or information provided to the user and various graphical user interfaces of the electronic device, and these graphical user interfaces can be composed of graphics, text, icons, videos and any combination thereof. Optionally, a liquid crystal display (LCD, Liquid Crystal Display), an organic light emitting diode (OLED, Organic Light-Emitting Diode) and the like can be used to configure the display panel. The touch panel can be used for collecting the user's touch operation thereon or near it (such as the user uses any suitable object or accessory such as a finger, a stylus on the touch panel or near the touch panel) and generates corresponding operation instructions, and the operation instruction executes the corresponding program. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch direction, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 1001, and can receive the command sent by the processor 1001 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 1001 to determine the type of touch event. The processor 1001 then provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 1003 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize input and output functions. That is, the touch display screen 1003 can also be used as part of the input unit 1006 to realize the input function.

[0160] The RF circuit 1004 may be used to transmit and receive RF signals, so as to establish wireless communication with a network device or other electronic devices through wireless communication, and to transmit and receive signals with the network device or other electronic devices.

[0161] The audio circuit 1005 can be used to provide an audio interface between a user and the electronic device through a speaker and a microphone. The audio circuit 1005 can convert received audio data into an electrical signal and transmit the electrical signal to the speaker for conversion into a sound signal and output; on the other hand, the microphone collects a sound signal and converts the sound signal into an electrical signal, which is received by the audio circuit 1005 and converted into audio data, and then output to the processor 1001 for processing, and then transmitted to another electronic device through the radio frequency circuit 1004, or output to the memory 1002 for further processing. The audio circuit 1005 can also include a headphone jack to provide communication between an external device and the electronic device.

[0162] The input unit 1006 can be used to receive input digital, character information or user feature information (such as fingerprint, iris, face information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.

[0163] The power supply 1007 is used to supply power to each component of the electronic device 1000. Optionally, the power supply 1007 can be logically connected to the processor 1001 through a power management system, so that the power management system can realize functions such as management of charging, discharging and power consumption management. The power supply 1007 can also include one or more direct current or alternating current power supplies, recharging systems, power failure detection circuits, power converters or inverters, power state indicators, and any other components.

[0164] Although Figure 10 The electronic device 1000 can also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which are not described here.

[0165] In the above embodiments, the description of each embodiment has its own focus, and the parts not described in detail in a certain embodiment can be referred to the related description of other embodiments.

[0166] Those of ordinary skill in the art can understand that all or part of the steps of the various methods of the above embodiments can be completed by instructions, or by instructions controlling related hardware, which can be stored in a computer readable storage medium and loaded and executed by a processor.

[0167] To this end, the embodiments of the present application provide a computer readable storage medium, which stores a plurality of computer programs capable of being loaded by a processor to execute any one of the game information processing methods provided by the embodiments of the present application. The computer program can execute the steps of the following game information processing method:

[0168] In response to the editing instruction, a component editing panel is displayed on the graphical user interface, wherein the component editing panel displays a first surface identifier of the first target component and a second surface identifier of the second target component;

[0169] In response to the adjusting instruction, an identifier attribute parameter of a target surface identifier is adjusted, wherein the target surface identifier includes the first surface identifier and / or the second surface identifier; and the identifier attribute parameter includes at least one of a shape, a position, and a size.

[0170] The first target component and the second target component are connected through the first surface and the second surface according to the target surface identifier to obtain a target combined component.

[0171] It can be seen that the computer program can be loaded by the processor to execute any of the game information processing methods provided by the embodiments of the present application, thereby bringing the following technical effects: improving the visual effect of the component in the game scene.

[0172] The specific implementation of each operation can be referred to the foregoing embodiments, which will not be described here.

[0173] The computer readable storage medium can include a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk.

[0174] Since the computer program stored in the computer readable storage medium can execute any of the game information processing methods provided by the embodiments of the present application, the beneficial effects of any of the game information processing methods provided by the embodiments of the present application can be achieved, which will be described in detail in the foregoing embodiments, and will not be described here.

[0175] According to an aspect of the present application, a computer program product or a computer program is also provided, which includes computer instructions stored in a computer readable storage medium. The processor of the electronic device reads the computer instructions from the computer readable storage medium, and the processor executes the computer instructions to enable the electronic device to perform the method provided in various optional implementation manners in the foregoing embodiments.

[0176] In the game information processing apparatus, the computer readable storage medium, the electronic device, and the computer program product, the description of each embodiment has its own focus, and the part not described in detail in a certain embodiment can be referred to the relevant description of other embodiments. It can be clearly understood by those skilled in the art that, for the convenience and brevity of description, the specific working process of the game information processing apparatus, the computer readable storage medium, the computer program product, the electronic device and the corresponding units thereof and the beneficial effects brought by the game information processing apparatus, the computer readable storage medium, the computer program product, the electronic device and the corresponding units thereof can be referred to the description of the game information processing method in the above embodiments, and will not be described here in detail.

[0177] The game information processing method, the game information processing apparatus, the electronic device, the computer readable storage medium, and the computer program product provided by the embodiments of the present application are described in detail above, the principles and implementation manners of the present application are described by applying specific examples, the above embodiment description is only used to help understand the method and the core idea of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, the specific implementation manner and application range will be changed, and the above description should not be understood as the limitation of the present application.

Claims

1. A method for processing game information, characterized in that: A graphical user interface is provided by a terminal device, wherein the content displayed in the graphical user interface includes at least a portion of a game scene, and the method includes: In response to the editing instruction, controlling the display of a component editing panel on the graphical user interface, wherein the component editing panel displays a first surface identifier of the first target component and a second surface identifier of the second target component; In response to the adjustment instruction, adjusting the identification attribute parameters of the target surface identification, wherein the target surface identification includes the first surface identification and / or the second surface identification; the identification attribute parameters include at least one of the following: shape, position, and size; The first target component and the second target component determined according to the adjusted target surface identifier are controlled to be connected through the first surface and the second surface to obtain a target combination component.

2. The game information processing method according to claim 1, wherein: The first surface is identified as a projection surface of a first surface of the first target component, and the second surface is identified as a projection surface of a second surface of the second target component.

3. The game information processing method according to claim 1, wherein: The step of responding to the adjustment instruction and adjusting the identification attribute parameters of the target surface identification includes: In response to the mark shape adjustment operation on the target surface mark, the mark shape of the target surface mark is adjusted.

4. The game information processing method according to claim 3, wherein: The target surface identifier is composed of a plurality of key points, and the step of adjusting the identifier shape of the target surface identifier in response to the identifier shape adjustment operation includes: In response to an adjustment operation on key points on the target surface mark, determining a target mark shape formed by the adjusted key points; The mark shape of the target surface mark is adjusted to the target mark shape.

5. The game information processing method according to claim 4, wherein: In response to the key point adjustment operation on the target surface mark, determining the target mark shape formed by the adjusted key points includes: In response to a key point creation operation on the target surface identifier, creating a first key point on the target surface identifier; In response to a movement operation on the first key point, a target identification shape formed by the first key points after the movement is determined.

6. The game information processing method according to claim 4, wherein: The key points include vertices of the target surface identifier, the vertices forming corners of the target surface identifier, and determining, in response to an adjustment operation on the key points on the target surface identifier, a target identifier shape formed by the adjusted key points, comprising: In response to performing an angle transformation operation on a target angle at a vertex on the target surface marker, adjusting a shape of the target angle; Determine the target mark shape formed by the adjusted target angle.

7. The game information processing method according to claim 4, wherein: In response to the key point adjustment operation on the target surface mark, determining the target mark shape formed by the adjusted key points includes: In response to a key point deletion operation on the target surface identifier, deleting a second key point on the target surface identifier; Determine the target mark shape formed by the remaining key points on the target surface mark.

8. The game information processing method according to claim 1, wherein: The first surface is a connection surface of the first target component on the second target component, and the second surface is a connection surface of the second target component on the first target component.

9. The game information processing method according to claim 8, wherein: Before controlling the display of the component editing panel on the graphical user interface in response to the editing instruction, the method further includes: In response to the component connection operation on the first target component and the second target component, in the game scene, the first target component and the second target component are controlled to be connected through the first surface and the second surface to obtain a connected component.

10. The game information processing method according to claim 9, wherein: In response to the component connection operation on the first target component and the second target component, in the game scene, controlling the first target component and the second target component to be connected through the first surface and the second surface to obtain a connected component, including: In response to a component connection operation on the first target component and the second target component, displaying a connection mode editing window; In response to a mode editing operation in the connection mode editing window, determining a target connection mode indicated by the mode editing operation; Based on the target connection mode, in the game scene, the first target component and the second target component are controlled to be connected through the first surface and the second surface to obtain a connected component.

11. The game information processing method according to claim 10, wherein: The connection mode editing window includes at least two candidate connection modes, and in response to a mode editing operation in the connection mode editing window, determining a target connection mode indicated by the mode editing operation includes: In response to a selection operation on the candidate connection mode, the selected candidate connection mode is determined as a target connection mode.

12. The game information processing method according to claim 10, wherein: The target connection mode includes a first mode, and based on the target connection mode, in the game scene, controlling the first target component and the second target component to be connected through the first surface and the second surface to obtain a connected component includes: Based on the first mode, in the game scene, controlling the first target component and the second target component to be connected through the first surface and the second surface; During the connection process between the first target component and the second target component, transition processing is performed on the connection between the first target component and the second target component to obtain a connected component.

13. The game information processing method according to claim 1, wherein: The controlling step of connecting the first target component and the second target component determined according to the adjusted target surface identifier through the first surface and the second surface to obtain a target assembly component includes: In response to an identification confirmation event of the adjusted target surface identification, the first target component and the second target component determined according to the adjusted target surface identification are controlled to be connected through the first surface and the second surface to obtain a target combination component.

14. The game information processing method according to any one of claims 1 to 13, wherein: The graphical user interface further includes a component preview area, and before controlling the first target component and the second target component determined according to the adjusted target surface identifier to be connected through the first surface and the second surface to obtain a target combined component, the method further includes: generating a corresponding preview component based on the adjusted target surface identifier, wherein the preview component is generated by the first target component and the second target component determined according to the adjusted target surface identifier; The preview component is displayed in the component preview area.

15. A game information processing device, characterized in that: A graphical user interface is provided through a terminal device, wherein the content displayed in the graphical user interface includes at least a portion of a game scene, and the apparatus includes: a panel display module, configured to control display of a component editing panel on the graphical user interface in response to an editing instruction, wherein the component editing panel displays a first surface identifier of a first target component and a second surface identifier of a second target component; an identification adjustment module, configured to adjust identification attribute parameters of a target surface identification in response to an adjustment instruction, wherein the target surface identification includes the first surface identification and / or the second surface identification; the identification attribute parameters include at least one of the following: shape, position, and size; The component connection module is used to control the first target component and the second target component determined according to the adjusted target surface identifier to be connected through the first surface and the second surface to obtain a target combination component.

16. An electronic device, characterized in that: The system comprises a processor and a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute the steps of the game information processing method according to any one of claims 1 to 14.

17. A computer-readable storage medium, characterized in that The computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the steps of the game information processing method according to any one of claims 1 to 14.