Game skill release method and device, electronic equipment and storage medium

By providing skill controls and trigger operations in the game, players can precisely control the release of combo skills within a preset time, solving the problem of having to re-release combo skills after they are interrupted, and improving the freedom and accuracy of operation.

CN120900212APending Publication Date: 2025-11-07NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202511274119.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-09-05
Publication Date
2025-11-07

AI Technical Summary

Technical Problem

In existing technologies, combo skills need to be re-released after being interrupted, which makes it difficult for players to control them precisely and reduces their freedom of operation.

Method used

It provides skill controls, which are associated with skill sequences. The target game skill is determined by the first trigger operation, and the next game skill is released by detecting the second trigger operation within a preset time, thus achieving precise control.

Benefits of technology

It enhances the freedom and precision of combo skills, allowing players to stop or continue releasing game skills at any time within a preset time.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention discloses a game skill release method and device, electronic equipment and a computer readable storage medium, the embodiment of the invention provides a skill control, the skill control is associated with a skill sequence, the skill sequence comprises at least two game skills configured with a skill release sequence, and the skill release sequence comprises at least two game skills configured with the skill release sequence. In response to a first trigger operation on the skill control, determining a to-be-released target game skill based on the skill release sequence, and releasing the target game skill; within a preset time after the target game skill is released, if a second trigger operation on the skill control is detected, determining the next game skill of the target game skill in the skill sequence as a new target game skill based on the skill release sequence, and releasing the new target game skill, so that the operation freedom degree of the continuous recruitment skill can be improved, and the operation efficiency of the continuous recruitment skill is improved. And the player can accurately control the continuous recruiting skill.
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Description

TECHNICAL FIELD

[0001] The present disclosure relates to the technical field of games, in particular to a game skill releasing method and device, an electronic device and a storage medium. BACKGROUND

[0002] With the tide of the Internet, the continuous development and evolution of hardware and software technology promote the emergence of intelligent devices and software. At the same time, a large number of games of different themes emerge to meet the needs of users, and with the vigorous development of various technologies in the game industry, people pay more attention to game experience.

[0003] At present, for the continuous attack skills in the game, generally after the player triggers, the corresponding order is automatically released until the game skills indicated by the continuous attack skills are all released, and in this process, if the continuous attack skills are interrupted, the continuous attack skills need to be released again, which leads to that the player cannot intervene in the release of the continuous attack skills too much, resulting in that the operation freedom of the continuous attack skills is low, and the player cannot accurately control the continuous attack skills. SUMMARY

[0004] The embodiments of the present application provide a game skill releasing method, device, electronic device and storage medium, which can improve the operation freedom of the continuous attack skills and enable the player to accurately control the continuous attack skills.

[0005] In a first aspect, the embodiments of the present application provide a game skill releasing method, which comprises:

[0006] providing a skill control, the skill control being associated with a skill sequence, the skill sequence including at least two game skills configured with a skill release order;

[0007] in response to a first trigger operation on the skill control, determining a target game skill to be released based on the skill release order, and releasing the target game skill;

[0008] if a second trigger operation on the skill control is detected within a preset time after the release of the target game skill, determining the next game skill of the target game skill in the skill sequence as a new target game skill based on the skill release order, and releasing the new target game skill.

[0009] In a second aspect, the embodiments of the present application provide a game skill releasing device, which comprises:

[0010] a control display module configured to provide a skill control, the skill control being associated with a skill sequence, the skill sequence including at least two game skills configured with a skill release order;

[0011] The first skill release module is configured to determine a target game skill to be released based on the skill release sequence in response to a first trigger operation on the skill control, and release the target game skill.

[0012] The second skill release module is configured to determine a next game skill of the target game skill in the skill sequence as a new target game skill based on the skill release sequence and release the new target game skill if a second trigger operation on the skill control is detected within a preset time after the target game skill is released.

[0013] In a third aspect, an electronic device is provided, which includes a memory storing a plurality of instructions, and a processor loading the instructions from the memory to perform the steps of any of the game skill release methods provided in the embodiments of the present application.

[0014] In a fourth aspect, a computer readable storage medium is provided, which stores a plurality of instructions, and the instructions are adapted to be loaded by a processor to perform the steps of any of the game skill release methods provided in the embodiments of the present application.

[0015] In a fifth aspect, a computer program product is provided, which includes a computer program or instructions, and the computer program or instructions are executed by a processor to implement the steps in any of the game skill release methods provided in the embodiments of the present application.

[0016] By adopting the scheme in the embodiments of the present application, the skill control associated with the skill sequence is provided, the skill sequence includes at least two game skills configured with a skill release sequence, a target game skill to be released is determined based on the skill release sequence in response to a first trigger operation on the skill control, and the target game skill is released; if a second trigger operation on the skill control is detected within a preset time after the target game skill is released, a next game skill of the target game skill in the skill sequence is determined as a new target game skill based on the skill release sequence, and the new target game skill is released, so that the release time of each game skill in the continuous skill is accurately controlled through the first trigger operation on the skill control, the operation degree of freedom of the continuous skill is improved, and the player can accurately control the continuous skill. BRIEF DESCRIPTION OF DRAWINGS

[0017] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed in the embodiment description will be briefly introduced. Obviously, the drawings in the following description are only some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative effort.

[0018] Figure 1is an embodiment flow diagram of a game skill release method provided in the embodiments of the present application;

[0019] Figure 2 is a skill control diagram provided in the embodiments of the present application;

[0020] Figure 3 is a skill configuration page diagram provided in the embodiments of the present application;

[0021] Figure 4 is a structural diagram of a game skill release device provided in the embodiments of the present application;

[0022] Figure 5 is a structural diagram of an electronic device provided in the embodiments of the present application. DETAILED DESCRIPTION

[0023] The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, but not all the embodiments of the present application. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work fall within the scope of protection of the present application. Meanwhile, in the description of the embodiments of the present application, the terms “first”, “second” and the like are only used for distinguishing description, and cannot be understood as indicating or implying relative importance. Therefore, the features with “first”, “second” can explicitly or implicitly include one or more features. In the description of the embodiments of the present application, the meaning of “multiple” is two or more, unless otherwise specifically limited.

[0024] Before the embodiments of the present application are explained in detail, some terms related to the embodiments of the present application are explained.

[0025] The graphical user interface is obtained by executing a software application on a processor of a mobile terminal or other terminal and rendering on a display. The graphical user interface can include a UI interface for interaction by a player and a game picture. The UI interface can include game controls (such as skill controls, movement controls, function controls, etc.), indication marks (such as direction indication marks, character indication marks, etc.), information display areas (such as kill numbers, game time, etc.), or game setting controls (such as system settings, a store, gold coins, etc.). In an optional implementation, the game picture is a display picture corresponding to a display of a virtual scene by the terminal device. The game picture presents the entire virtual scene, or can present only a part of the virtual scene when the virtual scene is relatively large. The virtual scene includes a plurality of static virtual objects, specifically including a ground, a mountain, a rock, vegetation, a building, and a plurality of dynamic virtual objects, such as game characters, NPC characters, and AI characters performing game logic in the virtual scene.

[0026] The virtual scene is a virtual scene displayed (or provided) by an application running on a terminal or a server. Alternatively, the virtual scene can be a simulation environment of a real world, a semi-simulation and semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene can be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene, and the dimension of the virtual scene is not limited in the embodiments of the application. For example, the virtual scene can include a sky, a land, and a sea. The land can include a desert, a city, and other environmental elements. A user can control a game character to move in the virtual scene.

[0027] In an optional implementation, the game picture is a display picture corresponding to a display of a virtual scene by the terminal device. The game picture can include game characters, NPC characters, and AI characters performing game logic in the virtual scene.

[0028] The game character is a dynamic object that can be controlled in the virtual scene. Alternatively, the game character can be a virtual person, a virtual animal, an animation character, or the like. The game character can be a virtual image in the virtual scene representing a user. The virtual scene can include at least one game character. Each game character has a shape and a volume in the virtual scene, and occupies a part of the virtual scene. In a possible implementation, a user can control the game character to move in the virtual scene, for example, to run, jump, crawl, and the like, and can control the game character to use skills, virtual props, and the like provided by the application to fight other game characters.

[0029] In the embodiment, the game character can be a virtual character controlled by the user through operations on the client. In some embodiments, the game character can be a virtual person participating in a competition in a virtual scene. In some embodiments, the number of game characters participating in the interaction in the virtual scene can be pre-set or dynamically determined according to the number of client devices participating in the interaction.

[0030] The embodiment of the present application provides a game skill release method and device, electronic equipment and a computer readable storage medium.

[0031] Specifically, the embodiment will be described from the perspective of a game skill release device, which can be integrated in an electronic equipment, that is, the game skill release method of the embodiment of the present application can be executed by the electronic equipment. Optionally, the electronic equipment can include a terminal device. The terminal device can be a mobile phone, a tablet computer, a smart Bluetooth device, a notebook computer, a game console, or a personal computer (PC) and the like.

[0032] The game skill release method provided by the embodiment of the present application can be applied to a game skill release system. The game skill release system can include a player terminal device and a server. The terminal device can be a device including receiving and transmitting hardware, that is, a device having receiving and transmitting hardware capable of performing bidirectional communication on a bidirectional communication link. The player terminal device and the server can perform bidirectional communication through a network.

[0033] Optionally, the server can be an independent server, or a server network or server cluster composed of servers, including but not limited to a computer, a network host, a single network server, a plurality of network server sets, or a cloud server composed of a plurality of servers. The cloud server is composed of a large number of computers or network servers based on cloud computing.

[0034] The game skill release method in one of the embodiments of the present disclosure can run on a local terminal device or a server. When the game interaction method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0035] In an optional embodiment, various cloud applications can be run under the cloud interaction system, for example, cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running subject of the game program and the presentation subject of the game picture are separated, and the storage and running of the interaction method in the game are completed on the cloud game server. The client device is used for receiving and sending data and presenting the game picture. For example, the client device can be a display device close to the user side with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the cloud game server in the cloud end performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.

[0036] In an optional embodiment, taking games as an example, the local terminal device stores a game program and is used for presenting a game picture. The local terminal device is used for interacting with the player through a graphical user interface, that is, a conventional game program is downloaded and installed on an electronic device and is run. The way in which the local terminal device provides the graphical user interface to the player can include various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen used for presenting a graphical user interface including a game picture and a processor used for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.

[0037] The embodiments will be described in detail below with reference to the accompanying drawings. In the embodiments, the execution subject is taken as an example of a terminal device. It should be noted that the order of the embodiments described below is not used to limit the preferred order of the embodiments. Although a logical order is shown in the flowchart, in some cases, the steps shown or described can be performed in an order different from that shown in the drawings.

[0038] The game skill release method of the embodiments can improve the operation freedom of the continuous skill and enable the player to accurately control the continuous skill.

[0039] Please refer to Figure 1 Taking a terminal as an example, the embodiments provide a game skill release method. The specific process of the game skill release method can include the following steps 101-103.

[0040] Step 101, providing a skill control, the skill control is associated with a skill sequence, and the skill sequence includes at least two game skills configured with a skill release sequence.

[0041] The skill control is used to trigger the game skill in the skill sequence to be released. For example, by triggering the skill control, the corresponding game skill in the skill sequence can be released according to the skill release order in the skill sequence.

[0042] The skill sequence is composed of at least two game skills in a specific skill release order, which indicates the order of the game skills in the skill sequence when released, i.e., the game skill at the front position in the skill sequence is released before the game skill at the rear position.

[0043] Step 102, in response to the first triggering operation on the skill control, determining the target game skill to be released based on the skill release order, and releasing the target game skill.

[0044] The first triggering operation can be a clicking operation, such as a single-click operation or a double-click operation, a pressing operation, such as pressing for a preset time, or a sliding operation, such as sliding the skill control in a direction. The specific operation can be set according to requirements, which is not limited herein.

[0045] In this embodiment, the terminal can receive the first triggering operation of the player on the skill control. In response to the first triggering operation on the skill control, the terminal determines the target game skill to be released from the skill sequence according to the skill release order, i.e., the game skill at the front position in the skill release order and not released in the skill sequence, and releases the determined target game skill.

[0046] It can be understood that if the first triggering operation on the skill control is not performed within a preset time before the first triggering operation, the game skill at the first position in the skill release order of the skill sequence is determined as the target game skill.

[0047] In some embodiments, the skill sequence includes at least two. Before determining the target game skill to be released based on the skill release order in response to the first triggering operation on the skill control, the skill sequence needs to be selected, so that the terminal can clearly determine which game skill in the skill sequence is released when triggering the release of the game skill in the skill sequence.

[0048] Specifically, the terminal can receive a fourth trigger operation of the player on the skill control, and in response to the fourth trigger operation on the skill control, display at least two sequence identifiers, each sequence identifier indicating a skill sequence, the sequence identifier being generated based on the skill sequence associated with the skill control, for example, the skill indication information of at least one game skill in the corresponding skill sequence can be displayed in the sequence identifier, and for another example, the sequence identifier can be generated based on the skill style of the game skill in the skill sequence, such as a defense style, an attack style, and the like.

[0049] After displaying the at least two sequence identifiers, the terminal can receive a selection operation of the player on the sequence identifier, and in response to the selection operation on the sequence identifier, determine the skill sequence indicated by the selected sequence identifier as a target skill sequence, the target skill sequence being the skill sequence on which the player relies when triggering the release of the game skill in the skill sequence.

[0050] Correspondingly, the above response to the first trigger operation on the skill control and the determination of the target game skill to be released based on the skill release order can include that the terminal can receive a first trigger operation of the player on the skill control, and in response to the first trigger operation on the skill control, determine the target game skill to be released based on the skill release order corresponding to the target skill sequence.

[0051] The fourth trigger operation can be a click operation, such as a single click operation or a double click operation, or a press operation, such as a press operation for a preset time, or a sliding operation, such as sliding the skill control in a direction, and the specific operation mode can be set according to requirements, which is not limited herein.

[0052] It should be noted that the operation modes of the first trigger operation and the fourth trigger operation are different, so that the terminal can clearly determine which trigger operation is currently performed on the skill control. For example, the first trigger operation is a click operation, and the fourth trigger operation is a sliding operation.

[0053] In step 103, if a second trigger operation on the skill control is detected within a preset time after the release of the target game skill, the next game skill of the target game skill in the skill sequence is determined as a new target game skill based on the skill release order, and the new target game skill is released.

[0054] The preset time is the farthest time interval between the release of two adjacent skills in the skill sequence, that is, within the preset time, the player needs to trigger the release of the next game skill of the target game skill.

[0055] In the embodiment, the player triggers the release of a new game skill in the skill sequence by triggering the second trigger operation again, so as to control the release time of the game skill in the skill sequence, that is, to accurately control the release of each game skill in the skill sequence, thereby improving the operation freedom of the combo skill and enabling the player to accurately control the combo skill and improve the accuracy of the combo skill.

[0056] Exemplarily, the second trigger operation can be the same as or different from the first trigger operation. For example, the second trigger operation and the first trigger operation can both be click operations. The player clicks the skill control once, and a game skill in the skill sequence is released according to the skill release order in the skill sequence, and the next game skill is switched to be released as a new target game skill after being clicked again by the player.

[0057] It can be understood that, in order to ensure the continuity of the game skill corresponding to the combo skill, the preset time is set in the embodiment, so that the combo skill can be suspended within the preset time, and the release of the game skill in the skill sequence is triggered again by the player within the preset time. The game skill in the skill sequence is triggered to continue to be released, so that the process of releasing the game skill in the skill sequence can be suspended in the middle by setting the preset time, so that the player can more conveniently control the release of the game skill in the skill sequence, and the fault tolerance is higher when controlling the release of the game skill, and the process of releasing the game skill in the skill sequence is not interrupted.

[0058] It can be understood that, since the current combo skill is triggered to be automatically and continuously released, the player cannot control or intervene in the release of a game skill in the combo skill. In the embodiment, the first trigger operation of the skill control is used to intervene in the release time of each game skill in the skill sequence, to stop at any time and start at any time, thereby improving the operation freedom of the combo skill and improving the accuracy of the combo skill.

[0059] It should be noted that, if the first trigger operation of the skill control by the player is the first trigger operation of the skill control by the player, or the player does not perform the first trigger operation of the skill control within the preset time before the trigger time of the first trigger operation, the currently determined target game skill is the game skill in the skill sequence located at the first position in the skill release order.

[0060] If the player performs the first trigger operation of the skill control within the preset time before the trigger time of the first trigger operation, the currently determined target game skill is the game skill in the skill sequence located at the first position in the skill release order among the untriggered game skills.

[0061] Exemplarily, as shown in FIG. 6, the player triggers the first trigger operation of the skill control, and the target game skill is the game skill in the skill sequence located at the first position in the skill release order.Figure 2 As shown, Figure 2 The lower right corner area displays skill control, and, Figure 2 The skill sequence includes skill 1, skill 2, skill 3, skill 4, skill 5, skill 6, skill 7, skill 8, and skill 9, and the skill release order in the skill sequence is as Figure 2 The skill release order is indicated by the arrow, i.e., skill 1 is in the first position, skill 2 is in the second position, skill 3 is in the third position, skill 4 is in the fourth position, skill 5 is in the fifth position, skill 6 is in the sixth position, skill 7 is in the seventh position, skill 8 is in the eighth position, and skill 9 is in the ninth position.

[0062] Based on Figure 2 As shown in the example, if the first trigger operation of the player on the skill control is the first trigger operation of the player on the skill control, or the player has not performed the first trigger operation on the skill control within the preset time before the trigger time of the first trigger operation, the currently determined target game skill is skill 1, and if the player has performed two first trigger operations in succession before the current first trigger operation on the skill control, the currently determined target game skill is skill 3.

[0063] In some embodiments, in order to facilitate the player to intuitively understand the remaining time of triggering the release of the next game skill, the above method further includes that the terminal can provide a countdown identifier to display the countdown identifier within the preset time after the release of the target game skill, and the countdown identifier is used to indicate the remaining time of the preset time.

[0064] The countdown identifier can be displayed on the graphical user interface in the form of an image, text, characters, etc.

[0065] For example, if the preset time is set to 3s, a progress bar can be displayed around the skill control within the preset time after the release of the target game skill, and the progress bar is the countdown identifier. The progress value on the progress bar is used to indicate the remaining time of triggering the release of the next game skill of the target game skill, i.e., the remaining time of the preset time. When the current time exceeds 3s from the release time of the target game skill, the progress value on the progress bar is zero.

[0066] In some embodiments, to facilitate the player to intuitively know which game skill is triggered when the skill control is triggered by the first trigger operation, the method can further include: in response to the first trigger operation, updating the skill control to display a skill identifier, the skill identifier being used to indicate the next game skill of the target game skill.

[0067] The skill identifier can be displayed on the skill control in the form of an image, text, character, etc. For example, the skill identifier can display the skill image corresponding to the next game skill, or the skill identifier can display the skill name corresponding to the next game skill.

[0068] For example, the initial pattern of the skill identifier on the skill control can be the skill pattern corresponding to the game skill located at the first position in the skill sequence. Then, after the corresponding first trigger operation, the pattern on the skill identifier can be updated to the skill pattern corresponding to the game skill located at the second position in the skill sequence. If the above-mentioned preset time is exceeded, the pattern on the skill identifier is updated from the skill pattern corresponding to the game skill located at the second position in the skill sequence to the skill pattern corresponding to the game skill located at the first position in the skill sequence.

[0069] In some embodiments, to facilitate the player to intuitively know the release progress of the game skill in the skill sequence, the method can further include: displaying, on the graphical user interface, the skill identifier corresponding to each game skill in the skill sequence, the display order of the skill identifier being consistent with the skill release order, and the display state of the skill identifier being used to indicate the release status of the game skill indicated by the skill identifier.

[0070] The skill identifier corresponding to each game skill can be displayed on a certain specific area on the graphical user interface, for example, Figure 2 The upper area in FIG. 7A displays the skill identifier corresponding to skill 1, skill 2, skill 3, skill 4, skill 5, skill 6, skill 7, skill 8, and skill 9 in the skill sequence, respectively.

[0071] It should be noted that, since the release status of different game skills in the skill sequence is different, the release status includes but is not limited to being released, being released, not being released, and the display state of the skill identifier is different under different release status. Therefore, in this embodiment, the skill identifier of the corresponding game skill in the skill sequence can be displayed in a specific display state according to the release status of the game skill, for example, the skill identifier of the game skill being triggered is highlighted.

[0072] In some embodiments, in the scene of displaying the skill identifiers corresponding to the game skills in the above skill sequence, in order to better assist the player in releasing the specific game skill that the player currently wants to release and the game skill after the specific game skill, in response to the first trigger operation on the above skill control, the target game skill to be released is determined based on the above skill release sequence, which can include: in response to the first trigger operation on the above skill control, determining the target game skill corresponding to the position information from the skill identifiers arranged in the skill release sequence.

[0073] Optionally, the above first trigger operation can be a drag operation, and the above response to the first trigger operation on the above skill control to determine the target game skill corresponding to the position information from the skill identifiers arranged in the skill release sequence can include: in response to the drag operation on the skill control, determining the drag position of the skill control, and determining the target game skill corresponding to the position information from the skill identifiers arranged in the skill release sequence based on the drag position of the skill control.

[0074] For example, if the drag position of the skill control overlaps with a skill identifier position, the game skill to which the overlapped skill identifier belongs is taken as the target game skill.

[0075] For another example, the above graphical user interface further includes a selection identifier, which changes with the change of the drag position of the skill control, and if the selection identifier is at a skill identifier, the game skill to which the skill identifier where the selection identifier is located belongs is taken as the target game skill.

[0076] In some embodiments, the above method further includes: if the released game skills in the above skill sequence meet the preset skill combination release condition, triggering the skill combination effect corresponding to the released game skills.

[0077] In the present embodiment, in order to improve the game experience of the player, during the process that the player controls the game skills in the skill sequence to be released in the skill release sequence by triggering operation, the release of at least two game skills in the skill sequence can be configured with corresponding skill combination effects as a kind of settlement reward.

[0078] Specifically, at least one skill group can be divided in the skill sequence, each skill group is configured with a corresponding skill combination effect, each skill group contains at least two game skills, and the at least two game skills in each skill group can be continuous or discontinuous.

[0079] Exemplarily, the game skill A, the game skill B, the game skill C, and the game skill D are included in the skill sequence, and then the game skill A and the game skill B can be divided into a skill group to trigger a corresponding skill combination effect after the game skill B is released; the game skill B and the game skill C can be divided into a skill group to trigger a corresponding skill combination effect after the game skill C is released; the game skill A and the game skill C can be divided into a skill group to trigger a corresponding skill combination effect after the game skill C is released; and the game skill A, the game skill B, the game skill C, and the game skill D can be divided into a skill group to trigger a corresponding skill combination effect after the game skill D is released.

[0080] In some embodiments, if the player needs to perform other operations (such as controlling the game character controlled by the player to move) due to other conditions, and the release of the combo skill is interrupted, if the combo skill is released again, the release of the combo skill needs to be performed from the beginning, which causes the interruption of the skill sequence and makes the fault tolerance of the release of the combo skill lower.

[0081] To facilitate the player to perform game operations more conveniently without affecting the release of the game skill in the skill sequence due to other game operations during the release of the game skill in the skill sequence, a mechanism is configured, that is, the target game operation within the preset time does not interrupt the continuous release of the game skill in the skill sequence, and the target game operation refers to an operation that is not triggered through the skill control.

[0082] Specifically, within the preset time after the release of the target game skill, if a second triggering operation on the skill control is detected, the next game skill of the target game skill in the skill sequence is determined as a new target game skill based on the skill release sequence, and the release is performed, and before the above, the method further includes: within the preset time after the release of the target game skill, the terminal can receive other game operations of the player, that is, in response to the received target game operation, the game logic corresponding to the target game operation is executed, and the target game operation is not triggered through the skill control.

[0083] It can be understood that after the target game operation is received, and within the preset time after the release of the target game skill, if a second triggering operation on the skill control is detected, the next game skill of the target game skill in the skill sequence is determined as a new target game skill based on the skill release sequence, and the release is performed.

[0084] Specifically, the target game operation includes but is not limited to a control triggering operation on other controls on the graphical user interface, and / or an object triggering operation on a virtual object in the virtual scene, and the like, which can be set according to requirements, and is not limited herein.

[0085] The control triggering operation can be a click operation, such as a single-click operation or a double-click operation, a pressing operation, such as pressing for a preset time length, or a sliding operation, such as sliding the other control in a direction, and the like, which can be set according to requirements and is not limited herein.

[0086] The object triggering operation can be a click operation, such as a single-click operation or a double-click operation, a pressing operation, such as pressing for a preset time length, or a sliding operation, such as sliding the other control in a direction, and the like, which can be set according to requirements and is not limited herein.

[0087] It should be noted that as long as the player ensures that the first triggering operation is performed on the skill control within a preset time after the target game skill is released, the skill sequence will not be interrupted, and the game skills in the skill sequence can continue to be released in the skill release order. Therefore, within the preset time after the target game skill is released, the player can perform other game operations to meet other game needs of the player, and the continuous release of the multiple game skills in the current skill sequence of the player will not be interrupted.

[0088] The virtual object includes, but is not limited to, a controlled game character controlled by the player, another game character in a virtual scene, a virtual resource package, a virtual building, and the like.

[0089] The other control includes, but is not limited to, a control for controlling the behavior of the controlled game character (such as a skill release control corresponding to another single skill, which can trigger the controlled game character to release a single game skill through a triggering operation on the skill release control), a control for opening a virtual resource package, a control for setting a game function, and the like.

[0090] In some embodiments, the method further includes: in response to a third triggering operation on the skill control, releasing each game skill in the skill sequence in sequence based on the skill release order.

[0091] The third triggering operation can be a click operation, such as a single-click operation or a double-click operation, a pressing operation, such as pressing for a preset time length, or a sliding operation, such as sliding the skill control in a direction, and the like, which can be set according to requirements and is not limited herein.

[0092] It should be noted that the first trigger operation and the second trigger operation are different from the third trigger operation and the fourth trigger operation, and the third trigger operation and the fourth trigger operation are different, so that the terminal can determine which trigger operation is currently triggered for the skill control. For example, the first trigger operation and / or the second trigger operation is a click operation, the third trigger operation is a press operation, and the fourth trigger operation is a sliding operation.

[0093] In the embodiment, the third trigger operation is used to trigger automatic continuous release of game skills in the skill sequence according to the skill release order corresponding to the skill sequence.

[0094] In the embodiment, the third trigger operation is used to trigger automatic continuous release of game skills in the skill sequence according to the skill release order corresponding to the skill sequence.

[0095] It can be understood that if the first trigger operation is not performed on the skill control within a preset time before the third trigger operation is performed on the skill control, the game skills in the skill sequence are directly automatically released in the skill release order corresponding to the skill sequence, starting from the game skill located at the first position in the skill sequence, or if the first trigger operation is performed on the skill control within a preset time before the third trigger operation is performed on the skill control, the remaining game skills in the skill sequence that have not been released are automatically released based on the target game skill corresponding to the first trigger operation.

[0096] Thus, by coexisting first trigger operation (second trigger operation) and third trigger operation, the demand of the player for quick release of game skills in the skill sequence and accurate control of game skills in the skill sequence can be met, different skill release modes of game skills in the skill sequence are triggered by different operation forms of the skill control, so as to compatible with the diversified demand of quick release and accurate control in different scenes, and promote the application scenarios of the continuous skill.

[0097] In some embodiments, the skill sequence can be a skill sequence pre-configured by the player, that is, the player can pre-configure at least two game skills in a certain order on a skill configuration page to form a skill sequence, or the skill sequence can be a skill sequence configured by the player in real time based on demand, that is, the player can trigger a corresponding skill configuration page during the game match process by corresponding operation, and then configure at least two game skills in a certain order on the skill configuration page to form a skill sequence.

[0098] Specifically, the skill configuration page can include a plurality of skill category identifiers, which are used to indicate skill categories of game skills, so that by selecting a skill category, at least two candidate game skills under the selected skill category are displayed on the skill configuration page. Then, the player can select the candidate game skills, so that the candidate game skills are displayed in a skill editing area on the skill configuration page. Then, the player can select candidate game skills under other skill categories until the player selects all the candidate game skills. Finally, the player can connect the candidate game skills displayed in the skill editing area in a specific order to form a skill sequence.

[0099] As shown in the examples, Figure 3 , Figure 3 is a schematic diagram of a skill configuration page provided in an embodiment of the present application, in which Figure 3 a plurality of skill categories are displayed in the left list, such as Figure 3 “genre”, “jianghu”, “exploration”, “group of heroes”, “hundred schools”, “interest”, “absolute skill”, and “stealing” and the like. The player can select “jianghu” to display at least two candidate game skills corresponding to “jianghu” in the middle area of the skill configuration page, such as Figure 3 A, B, C, D, E, F, G, H, I, J, K, L and the like. By selecting a candidate game skill, the player can display the description information of the selected candidate game skill.

[0100] Then, the player-selected candidate game skills are displayed in the right area of Figure 3 so that the player can connect the plurality of candidate game skills displayed in the right area to obtain a skill sequence.

[0101] In some embodiments, the above method further includes: after a preset time after the release of the target game skill, if no second triggering operation of the skill control is detected, resetting the release results of the skills in the skill sequence.

[0102] Optionally, the above method further includes: in response to a fifth triggering operation of the skill control, determining the game skill at the first position in the skill release order as the target game skill and releasing it.

[0103] In this embodiment, if the player does not trigger the skill control again within a preset time after the release of the target game skill, the release results of the skills in the skill sequence are reset. If the player triggers the skill control again after the preset time after the release of the target game skill, the game skills are released from the beginning based on the skill release order, that is, the game skill at the first position in the skill release order is determined as the target game skill and is released.

[0104] As can be seen from the above, by providing a skill control, the skill control is associated with a skill sequence, the skill sequence includes at least two game skills configured with a skill release sequence, in response to a first trigger operation on the skill control, a target game skill to be released is determined based on the skill release sequence, and the target game skill is released; within a preset time after the target game skill is released, if a second trigger operation on the skill control is detected, the next game skill of the target game skill in the skill sequence is determined as a new target game skill based on the skill release sequence, and the new target game skill is released, so that the release timing of each game skill in the combo skill is accurately controlled through the first trigger operation on the skill control, the operation freedom of the combo skill is improved, and the player can accurately control the combo skill.

[0105] The embodiment also provides a game skill release device, which can be integrated in a terminal device. For example, as shown in Figure 4 The game skill release device can include:

[0106] A control display module 401 is configured to provide a skill control, the skill control is associated with a skill sequence, and the skill sequence includes at least two game skills configured with a skill release sequence;

[0107] A first skill release module 402 is configured to, in response to a first trigger operation on the skill control, determine a target game skill to be released based on the skill release sequence, and release the target game skill;

[0108] A second skill release module 403 is configured to, within a preset time after the target game skill is released, if a second trigger operation on the skill control is detected, determine the next game skill of the target game skill in the skill sequence as a new target game skill based on the skill release sequence, and release the new target game skill.

[0109] In some embodiments, the game skill release device further includes a first identification display module, which is specifically configured to:

[0110] Within the preset time after the target game skill is released, a countdown identification is displayed, and the countdown identification is used to indicate the remaining time of the preset time.

[0111] In some embodiments, the game skill release device further includes an execution module, which is specifically configured to:

[0112] In response to the received target game operation, a game logic corresponding to the target game operation is executed, and the target game operation is not triggered through the skill control.

[0113] In some embodiments, the game skill releasing apparatus further comprises a third skill releasing module, which is specifically configured to:

[0114] In response to a third trigger operation on the skill control, sequentially release each game skill in the skill sequence based on the skill release sequence.

[0115] In some embodiments, the skill sequence comprises at least two, and the game skill releasing apparatus further comprises a sequence selection module, which is specifically configured to:

[0116] In response to a fourth trigger operation on the skill control, display at least two sequence identifiers, each sequence identifier indicating a skill sequence;

[0117] In response to a selection operation on the sequence identifier, determine the skill sequence indicated by the selected sequence identifier as the target skill sequence;

[0118] The first skill releasing module 402 is specifically configured to:

[0119] In response to a first trigger operation on the skill control, determine the target game skill to be released based on the skill release sequence corresponding to the target skill sequence.

[0120] In some embodiments, the game skill releasing apparatus further comprises an effect triggering module, which is specifically configured to:

[0121] If the released game skills in the skill sequence meet the preset skill combination release condition, trigger the skill combination effect corresponding to the released game skills.

[0122] In some embodiments, the game skill releasing apparatus further comprises a result resetting module, which is specifically configured to:

[0123] After a preset time after the target game skill is released, if no second trigger operation on the skill control is detected, reset the release result of the skills in the skill sequence.

[0124] In some embodiments, the game skill releasing apparatus further comprises a fourth skill releasing module, which is specifically configured to:

[0125] In response to a fifth trigger operation on the skill control, determine the game skill at the first position in the skill release sequence as the target game skill and release it.

[0126] In some embodiments, the game skill releasing apparatus further comprises a second identifier display module, which is specifically configured to:

[0127] In response to the first triggering operation, the skill icon is updated and displayed in the skill control. The skill icon is used to indicate the next game skill for the target game skill.

[0128] In some embodiments, the game skill release device further includes a third identifier display module, which is specifically used for:

[0129] The skill icons corresponding to each game skill in the above skill sequence are displayed. The display order of the skill icons is consistent with the skill release order. The display status of the skill icons is used to indicate the release status of the game skill indicated by the skill icon.

[0130] As can be seen from the above, by providing skill controls, which are associated with skill sequences, the skill sequences include at least two game skills configured with a skill release order. In response to a first trigger operation on the skill controls, the target game skill to be released is determined based on the skill release order, and the target game skill is released. Within a preset time after the target game skill is released, if a second trigger operation on the skill controls is detected, the next game skill in the skill sequence is determined as the new target game skill based on the skill release order, and is released. Thus, by using the first trigger operation on the skill controls, the release timing of each game skill in the combo skill can be precisely controlled, thereby increasing the operational freedom of the combo skill and enabling players to precisely control the combo skill.

[0131] Accordingly, this application also provides an electronic device, which can be a terminal, such as a smartphone, tablet computer, laptop computer, touch screen, game console, personal computer (PC), personal digital assistant (PDA), or other terminal device. Alternatively, the electronic device can be a server.

[0132] like Figure 5 As shown, Figure 5 This is a schematic diagram of the structure of an electronic device provided in an embodiment of this application. The electronic device 500 includes a processor 501 with one or more processing cores, a memory 502 with one or more computer-readable storage media, and a computer program stored on the memory 502 and executable on the processor. The processor 501 and the memory 502 are electrically connected. Those skilled in the art will understand that the electronic device structure shown in the figure does not constitute a limitation on the electronic device, and may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0133] The processor 501 is the control center of the electronic device 500, connects each part of the entire electronic device 500 through various interfaces and lines, executes various functions of the electronic device 500 and processes data by running or loading the software program and / or unit stored in the memory 502 and calling the data stored in the memory 502, thereby monitoring the entire electronic device 500. The processor 501 can be a central processing unit CPU, a graphics processing unit GPU, a network processor NP, etc., and can implement or execute each method, step and logic block disclosed in the embodiments of the present application.

[0134] In the embodiments of the present application, the processor 501 in the electronic device 500 will load the instructions corresponding to the processes of one or more application programs into the memory 502, and run the application programs stored in the memory 502 by the processor 501, thereby realizing various functions, for example:

[0135] Providing a skill control, the skill control is associated with a skill sequence, the skill sequence includes at least two game skills configured with a skill release sequence;

[0136] In response to a first trigger operation on the skill control, determining a target game skill to be released based on the skill release sequence, and releasing the target game skill;

[0137] Within a preset time after the release of the target game skill, if a second trigger operation on the skill control is detected, determining the next game skill of the target game skill in the skill sequence as a new target game skill based on the skill release sequence, and releasing the new target game skill.

[0138] Therefore, the electronic device 500 provided by the embodiment can bring the following technical effects: improving the operation freedom of the continuous skill, and enabling the player to accurately control the continuous skill.

[0139] The specific implementation of each operation can be referred to the previous embodiments, which will not be repeated here.

[0140] Optionally, as shown in Figure 5 The electronic device 500 further includes a touch display screen 503, a radio frequency circuit 504, an audio circuit 505, an input unit 506 and a power supply 507. The processor 501 is electrically connected with the touch display screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506 and the power supply 507 respectively. Those skilled in the art can understand that the electronic device structure shown in Figure 5 The electronic device structure shown in the above embodiments does not constitute a limitation on the electronic device, and can include more or fewer components than shown, or combine certain components, or different component arrangements.

[0141] The touch display screen 503 can be used to display a graphical user interface and receive operation instructions generated by user acting on the graphical user interface. The touch display screen 503 can include a display panel and a touch panel. The display panel can be used to display information input by the user or information provided to the user and various graphical user interfaces of the electronic device, which can be composed of graphics, text, icons, video and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can be used to collect touch operations (such as user operations on or near the touch panel using a finger, a stylus or any suitable object or accessory) of the user thereon or therearound, and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel can include two parts of a touch detection device and a touch controller. The touch detection device detects the touch position of the user and detects signals caused by the touch operation, and transmits the signals to the touch controller; the touch controller receives the touch information from the touch detection device, and converts it into touch coordinates, and then sends it to the processor 501, and can also receive commands from the processor 501 and execute them. The touch panel can cover the display panel, and when the touch panel detects a touch operation thereon or therearound, it transmits to the processor 501 to determine the type of touch event, and then the processor 501 provides corresponding visual output on the display panel according to the type of touch event. In the embodiments of the present application, the touch panel and the display panel can be integrated into the touch display screen 503 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can realize the input and output functions as two independent components. That is, the touch display screen 503 can also realize the input function as part of the input unit 506.

[0142] The radio frequency circuit 504 can be used to transceive radio frequency signals to establish wireless communication with network devices or other electronic devices, and transceive signals between network devices or other electronic devices.

[0143] The audio circuit 505 can be used to provide an audio interface between a user and the electronic device through a speaker and a microphone. The audio circuit 505 can convert received audio data into an electrical signal and transmit the electrical signal to the speaker for conversion into a sound signal and output by the speaker. On the other hand, the microphone can collect a sound signal and convert the sound signal into an electrical signal, which is received by the audio circuit 505 and converted into audio data. The audio data is output to the processor 501 for processing, transmitted to another electronic device through the radio frequency circuit 504, or output to the memory 502 for further processing. The audio circuit 505 can also include a jack for a headset to provide communication between the headset and the electronic device.

[0144] The input unit 506 can be used to receive inputted numbers, character information, or user feature information (e.g., fingerprint, iris, face information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function controls.

[0145] The power supply 507 is used to supply power to various components of the electronic device 500. Optionally, the power supply 507 can be logically connected to the processor 501 through a power management system, so that the power management system can manage charging, discharging, and power consumption management, etc. The power supply 507 can also include one or more direct current or alternating current power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, etc.

[0146] Although Figure 5 The electronic device 500 can also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which are not described herein.

[0147] In the above embodiments, the description of each embodiment focuses on different aspects, and the parts not described in detail in a certain embodiment can be referred to the related description of other embodiments.

[0148] Those skilled in the art can understand that all or part of the steps of the various methods in the above embodiments can be completed by instructions, or by related hardware controlled by the instructions, which can be stored in a computer readable storage medium and loaded and executed by a processor.

[0149] To this end, an embodiment of the present application provides a computer readable storage medium, which stores a plurality of computer programs. The computer programs can be loaded by a processor to execute any of the game skill release methods provided by the embodiments of the present application. The computer programs can execute the steps of the following game skill release method:

[0150] The skill control is associated with a skill sequence, and the skill sequence includes at least two game skills configured with a skill release sequence.

[0151] In response to the first trigger operation on the skill control, a target game skill to be released is determined based on the skill release sequence, and the target game skill is released.

[0152] Within a preset time after the target game skill is released, if a second trigger operation on the skill control is detected, a next game skill of the target game skill in the skill sequence is determined as a new target game skill based on the skill release sequence, and the new target game skill is released.

[0153] It can be seen that the computer program can be loaded by the processor to execute any one of the game skill release methods provided by the embodiments of the present application, thereby bringing the following technical effects: improving the operation freedom of the continuous skill, and enabling the player to accurately control the continuous skill.

[0154] The specific implementation of each operation can be referred to the foregoing embodiments, which will not be described here.

[0155] The computer readable storage medium can include a read only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.

[0156] Since the computer program stored in the computer readable storage medium can execute any one of the game skill release methods provided by the embodiments of the present application, the beneficial effects of any one of the game skill release methods provided by the embodiments of the present application can be achieved, which will be described in detail in the foregoing embodiments, and will not be described here.

[0157] According to an aspect of the present application, a computer program product or computer program is also provided, which includes computer instructions stored in a computer readable storage medium. The processor of the electronic device reads the computer instructions from the computer readable storage medium, and the processor executes the computer instructions to enable the electronic device to perform the method provided in various optional implementation manners in the foregoing embodiments.

[0158] In the foregoing game skill release device, computer readable storage medium, electronic device, and computer program product embodiments, the description of each embodiment has its own focus, and the parts not described in detail in an embodiment can be referred to the related description of other embodiments. Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the game skill release device, computer readable storage medium, computer program product, electronic device, and corresponding units thereof described above and the beneficial effects brought by them can be referred to the description of the game skill release method in the foregoing embodiments, and will not be described here.

[0159] The game skill release method, device, electronic device, computer readable storage medium and computer program product provided by the embodiments of the present application are described in detail above, the principles and implementation manners of the present application are described in this paper by applying specific examples, and the above embodiment description is only used to help understand the method of the present application and its core idea; at the same time, for those skilled in the art, according to the idea of the present application, the specific implementation manner and application range will be changed, and the above description should not be understood as the limitation of the present application.

Claims

1. A game skill release method, characterized by, The method comprises: providing a skill control, the skill control being associated with a skill sequence, the skill sequence comprising at least two game skills configured with a skill release sequence; in response to a first trigger operation on the skill control, determining a target game skill to be released based on the skill release sequence, and releasing the target game skill; within a preset time after the target game skill is released, if a second trigger operation on the skill control is detected, determining a next game skill of the target game skill in the skill sequence as a new target game skill based on the skill release sequence, and releasing the new target game skill.

2. The game skill release method of claim 1, wherein, The method further comprises: within the preset time after the target game skill is released, displaying a countdown identifier, the countdown identifier being used to indicate the remaining time of the preset time.

3. The game skill release method of claim 1, wherein, Within the preset time after the target game skill is released, and before determining the next game skill of the target game skill in the skill sequence as the new target game skill based on the skill release sequence and releasing the new target game skill if the second trigger operation on the skill control is detected, the method further comprises: in response to a received target game operation, executing game logic corresponding to the target game operation, the target game operation not being triggered through the skill control.

4. The game skill release method of claim 1, wherein, The method further comprises: in response to a third trigger operation on the skill control, automatically releasing each game skill in the skill sequence in sequence based on the skill release sequence.

5. The game skill release method of claim 1, wherein, The skill sequence comprises at least two, and before determining the target game skill to be released based on the skill release sequence in response to the first trigger operation on the skill control, the method further comprises: in response to a fourth trigger operation on the skill control, displaying at least two sequence identifiers, each sequence identifier indicating a skill sequence; in response to a selection operation on the sequence identifier, determining the skill sequence indicated by the selected sequence identifier as a target skill sequence; The method further comprises: in response to the first trigger operation on the skill control, determining the target game skill to be released based on the skill release sequence corresponding to the target skill sequence.

6. The game skill release method of claim 1, wherein, The method further comprises: if the released game skills in the skill sequence meet a preset skill combination release condition, triggering a skill combination effect corresponding to the released game skills.

7. The game skill release method of claim 1, wherein, The method further comprises: after the preset time after the target game skill is released, if the second trigger operation on the skill control is not detected, resetting the release result of the skills in the skill sequence.

8. The method of claim 7, wherein, The method further comprises: in response to a fifth trigger operation on the skill control, determining a game skill at a first position in the skill release sequence as a target game skill, and releasing the target game skill.

9. The game skill release method according to any one of claims 1 to 8, wherein, The method further comprises: in response to the first trigger operation, updating the skill control to display a skill identifier, the skill identifier being used to indicate the next game skill of the target game skill.

10. The game skill release method according to any one of claims 1 to 8, wherein, The method further comprises: The display order of the skill identifiers is consistent with the skill release order, and the display state of the skill identifiers is used to indicate the release of the game skills indicated by the skill identifiers.

11. A game skill release device characterized by, The device comprises: A control display module is configured to provide a skill control, and the skill control is associated with a skill sequence, and the skill sequence comprises at least two game skills configured with a skill release order; A first skill release module is configured to determine a target game skill to be released based on the skill release order in response to a first trigger operation on the skill control, and release the target game skill; A second skill release module is configured to determine a next game skill of the target game skill in the skill sequence as a new target game skill based on the skill release order and release the new target game skill if a second trigger operation on the skill control is detected within a preset time after the target game skill is released.

12. An electronic device, comprising: The device comprises a processor and a memory, and the memory stores a plurality of instructions; the processor loads the instructions from the memory to execute the steps of the game skill release method according to any one of claims 1-10.

13. A computer-readable storage medium, characterized in that, The computer readable storage medium stores a plurality of instructions, and the instructions are adapted to be loaded by the processor to execute the steps of the game skill release method according to any one of claims 1-10.