Game task tracking method and device and electronic equipment

By displaying task controls and switching movement control states in the game interface, automatic tracking and assistance functions are implemented, solving the problem of memory burden for players and improving the efficiency of game task execution and user experience.

CN121243761APending Publication Date: 2026-01-02NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202511387694.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-09-25
Publication Date
2026-01-02

AI Technical Summary

Technical Problem

In the game's mission system, players need to remember the currently executed mission nodes and objectives, which increases the memory burden.

Method used

By displaying task controls in the graphical user interface, the system shows task information for the target game task and switches the movement controls to task assistance mode, providing both movement control and task assistance functions. Users can control the controlled character to perform task assistance functions through these operations.

Benefits of technology

It simplifies the process of players completing game tasks, improves the user's game interaction experience, and helps the controlled character complete tasks quickly.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides a game task tracking method and device and electronic equipment, and the method comprises the steps: responding to a tracking operation for a target game task, displaying a task control, and displaying task information corresponding to the target game task in a tracking state in the task control; based on a pre-configured task auxiliary function of the target game task, the mobile control is switched into a task auxiliary state, and the mobile control in the task auxiliary state has a mobile control function and a task auxiliary function; and in response to a second operation for the mobile control in the task auxiliary state, controlling the controlled role to execute a game behavior corresponding to the task auxiliary function. According to the mode, the task information of the tracked game task can be displayed in the interface, and the task auxiliary function corresponding to the tracked game task can be added to the mobile control, so that the user can control the controlled role to execute the game behavior corresponding to the task auxiliary function by executing the second operation on the mobile control; and the controlled role can conveniently and quickly complete the tracked game task.
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Description

TECHNICAL FIELD

[0001] The present disclosure relates to the technical field of game interaction design, and particularly relates to a game task tracking method, device and electronic equipment. BACKGROUND

[0002] In the related art, a game task system usually includes multiple game tasks, and a player can select to execute any game task. When the player executes a game task, the player needs to remember the task node of the currently executed game task and the target to be achieved for each task node, which increases the memory burden of the player. SUMMARY

[0003] In view of this, the purpose of the present disclosure is to provide a game task tracking method, device and electronic equipment to automatically track game tasks and adjust the state of a movement control based on the task assistance function of the game task, so as to quickly execute the task assistance function based on triggering the movement control.

[0004] In a first aspect, the embodiments of the present disclosure provide a game task tracking method. A graphical user interface of a game is provided by a terminal device. The graphical user interface includes at least part of a game scene and a movement control. The game scene includes a controlled character controlled by the terminal device. The movement control is used to control the controlled character to move in response to a first operation. The method includes: in response to a tracking operation on a target game task, displaying a task control in the graphical user interface, and displaying task information corresponding to the target game task in a tracking state in the task control; determining a task assistance function of the target game task pre-configured; controlling the movement control displayed in the graphical user interface to be switched to a task assistance state; wherein the movement control in the task assistance state has a movement control function and a task assistance function; and in response to a second operation on the movement control in the task assistance state, controlling the controlled character to execute a game behavior corresponding to the task assistance function.

[0005] In a second aspect, the embodiments of the present disclosure further provide a task tracking device of a game. The device provides a graphical user interface of the game through a terminal device. The graphical user interface includes at least part of a game scene and a movement control. The game scene includes a controlled character controlled by the terminal device. The movement control is used to control the movement of the controlled character in response to a first operation. The device includes: a task tracking module configured to display a task control in the graphical user interface in response to a tracking operation on a target game task, and display task information corresponding to the target game task in a tracking state in the task control; a function determining module configured to determine a task assistance function of the target game task; a function aggregation module configured to control the movement control displayed in the graphical user interface to be switched to a task assistance state; wherein the movement control in the task assistance state has a movement control function and the task assistance function; and a function execution module configured to control the controlled character to perform a game behavior corresponding to the task assistance function in response to a second operation on the movement control in the task assistance state.

[0006] In a third aspect, the embodiments of the present disclosure further provide an electronic device. The electronic device includes a processor and a memory. The memory stores computer executable instructions capable of being executed by the processor. The processor executes the computer executable instructions to implement the task tracking method of the game.

[0007] In a fourth aspect, the embodiments of the present disclosure further provide a computer readable storage medium. The computer readable storage medium stores computer executable instructions. When the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to implement the task tracking method of the game.

[0008] The embodiments of the present disclosure have the following beneficial effects: The task tracking method, device and electronic device of the game provided by the embodiments of the present disclosure display a task control in a graphical user interface in response to a tracking operation on a target game task, and display task information corresponding to the target game task in a tracking state in the task control. The task assistance function of the target game task is determined. The movement control displayed in the graphical user interface is controlled to be switched to a task assistance state. The movement control in the task assistance state has a movement control function and a task assistance function. The controlled character is controlled to perform a game behavior corresponding to the task assistance function in response to a second operation on the movement control in the task assistance state. This way not only displays the task information of the tracked game task in the interface, but also adds the task assistance function corresponding to the tracked game task to the movement control. Therefore, the user can control the controlled character to perform the game behavior corresponding to the task assistance function by performing the second operation on the movement control, which facilitates the controlled character to quickly complete the tracked game task and helps to improve the user's game interaction experience.

[0009] Other features and advantages of the present disclosure will be set forth in the descriptions that follow and in part will be apparent from the description or can be learned by practice of the present disclosure. The objects and other advantages of the present disclosure will be realized and attained by the structure particularly pointed out in the description.

[0010] In order to make the above-mentioned objects, features and advantages of the present disclosure more apparent, the following will specifically describe a preferred embodiment in combination with the accompanying drawings. BRIEF DESCRIPTION OF DRAWINGS

[0011] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following will briefly introduce the drawings required to be used in the specific embodiments or prior art description. Obviously, the drawings described below are some embodiments of the present disclosure, and for those skilled in the art, other drawings can also be obtained from these drawings without creative labor.

[0012] Figure 1 A flow chart of a game task tracking method provided by an embodiment of the present disclosure; Figure 2 A display schematic diagram of a task control provided by an embodiment of the present disclosure; Figure 3 A display schematic diagram of a mobile control in an automatic pathfinding state provided by an embodiment of the present disclosure; Figure 4 A state switching schematic diagram of a mobile control provided by an embodiment of the present disclosure; Figure 5 A display schematic diagram of a mobile control in an interface jumping state provided by an embodiment of the present disclosure; Figure 6 A display schematic diagram of a mobile control in a task recommendation state provided by an embodiment of the present disclosure; Figure 7 A structural schematic diagram of a game task tracking device provided by an embodiment of the present disclosure; Figure 8 A structural schematic diagram of an electronic device provided by an embodiment of the present disclosure.

[0013] Reference signs: 1 - task control; 2 - task system entry control. DETAILED DESCRIPTION

[0014] In order to make the objects, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions of the present disclosure will be described clearly and completely below with reference to the drawings. Obviously, the described embodiments are only some of the embodiments of the present disclosure, but not all of the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by those skilled in the art without creative work fall within the scope of the present disclosure.

[0015] The game task tracking method, device and electronic equipment provided by the embodiments of the present disclosure can be applied to the execution and completion scene of a game task.

[0016] The game task tracking method in one of the embodiments of the present disclosure can run on a local terminal device or a server. When the game task tracking method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0017] In an optional embodiment, various cloud applications can run under the cloud interaction system, for example, cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running body of the game program and the presentation body of the game picture are separated, and the storage and running of the game task tracking method are completed on the cloud game server. The client device is used for receiving and sending data and presenting the game picture. For example, the client device can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the cloud game server in the cloud end performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.

[0018] In an optional embodiment, taking a game as an example, the local terminal device stores a game program and is used for presenting a game picture. The local terminal device is used for interacting with the player through a graphical user interface, that is, the conventional game program is downloaded and installed on the electronic device and run. The way of providing the graphical user interface to the player by the local terminal device can include various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor, the display screen is used for presenting a graphical user interface, the graphical user interface includes a game picture, and the processor is used for running the game, generating the graphical user interface and controlling the display of the graphical user interface on the display screen.

[0019] In a possible implementation, the present disclosure provides a task tracking method of a game. The game is provided with a graphical user interface by a terminal device. The terminal device can be a local terminal device or a client device in a cloud interaction system. For example, the terminal device can be a mobile phone or a personal computer. The graphical user interface includes at least part of a game scene and a movement control. The game scene includes a controlled character controlled by the terminal device. The movement control is used to control the movement of the controlled character in response to a first operation. For example, as shown in FIG. 1, the movement control is a joystick. The method includes the following specific steps. Figure 1 In response to a tracking operation on a target game task, a task control is displayed in the graphical user interface, and task information corresponding to the target game task in a tracking state is displayed in the task control.

[0020] The target game task can be any one of game tasks included in a game task system. Specifically, the user can track or cancel tracking of any one of game tasks in the game task system. For example, the game task system includes a plurality of game tasks. Each game task corresponds to a tracking control. When the user clicks the tracking control of a game task, the tracking operation on the game task is triggered, and the game task is adjusted to a tracking state. When the user clicks the tracking control of a game task, the tracking control is switched to a cancel tracking control. When the user clicks the cancel tracking control, the tracking state of the game task is canceled.

[0021] In a specific implementation, the tracking operation can be an operation of clicking a tracking control corresponding to a target game task in a game task system by the user, or an operation of long pressing the target game task in the game task system by the user. When the user performs the tracking operation on the target game task by using the terminal device, the target game task is adjusted to a tracking state, so that the game system tracks the task progress of the target game task, and a task control is displayed at a specified position in the graphical user interface in which the game scene is displayed. The task information corresponding to the target game task in the tracking state is displayed in the task control. The task control is used to display the task information corresponding to the game task in the tracking state, so as to prompt the user about the specific task to be completed by the game task in the tracking state and the task completion status. The specified position can be a fixed position on the left or right side of the graphical user interface.

[0022] ​In actual applications, the task information displayed in the task control can include but is not limited to: a task title, a task node, and prompt information of a game task in a tracking state. In a specific embodiment, the task information of the target game task in the tracking state displayed in the task control includes at least one of the following: at least one task node included in the target game task, and completion progress information and / or prompt information corresponding to each task node; wherein the prompt information is used to indicate level requirement information corresponding to the task node, and the level requirement information includes: a team level and / or a character level required to complete the task node.

[0023] In specific implementation, the completion progress information corresponding to each task node displayed in the task control can include which task nodes in each task node have been completed and which task nodes have not been completed, for example, a check mark or a star mark is displayed in front of or behind the completed task node; the completion progress information can also include the completion progress corresponding to each task node, for example, a task node needs to complete 4 sub-tasks, and currently 1 sub-task has been completed, and the completion progress of the task node can be displayed as (1 / 4) by using the method of "(completed number / total number of tasks to be completed)". Wherein, the completion progress corresponding to each task node in the task control can be displayed in front of or behind the corresponding task node.

[0024] Step S104, determining a task assistance function pre-configured for the target game task.

[0025] After the target game task is adjusted to the tracking state, it is necessary to determine whether the target game task is pre-configured with a task assistance function, if the task assistance function is configured, the display state and triggering function of the movement control are adjusted according to the task assistance function; if the task assistance function is not configured, the display state of the movement control is not adjusted based on the target game control in the tracking state.

[0026] In specific implementation, the task assistance function corresponding to each game task in the game task system is pre-configured, and the task assistance functions corresponding to different game tasks can be the same or different. The task assistance function here can include but is not limited to: an automatic pathfinding function, an interface jump function, or a play jump function, etc.

[0027] Step S106, controlling to switch the movement control displayed in the graphical user interface to a task assistance state; wherein the movement control in the task assistance state has a movement control function and a task assistance function.

[0028] When it is determined that the target game task is pre-configured with a task assistance function, the display state of the movement control displayed in the graphical user interface is switched to a task assistance state, and the display style of the movement control also changes following the change of the display state of the movement control, so that the user determines through the display style which functions the movement control currently has. The movement control in the task assistance state not only has a movement control function, but also has a task assistance function corresponding to the target game task, that is, the user performs a first operation on the movement control in the task assistance state, and can control the controlled role to move in the game scene through the first operation, and the user performs a second operation on the movement control in the task assistance state, and can control the controlled role to perform a game behavior corresponding to the task assistance function of the target game task.

[0029] In step S108, in response to the second operation on the movement control in the task assistance state, the controlled role is controlled to perform a game behavior corresponding to the task assistance function.

[0030] In specific implementation, the second operation and the first operation are different operations, for example, the first operation can be a sliding operation on the movement control, and the second operation can be a click operation or a double-click operation on the movement control, etc. The user performs different operations on the movement control in the task assistance state, which will trigger the execution of different functions corresponding to the movement control.

[0031] When the user performs the second operation on the movement control in the task assistance state, the controlled role will perform a game behavior corresponding to the task assistance function of the target game task, which can be that the controlled role automatically moves to a task target position indicated by the target game task, or that a target function interface is opened in the graphical user interface, or that the controlled role moves to a game scene area corresponding to a target game play, etc.

[0032] The embodiment of the present disclosure provides a game task tracking method, which can not only display task information of the tracked game task in the interface, but also add a task assistance function corresponding to the tracked game task to the movement control, so that the user performs a second operation on the movement control to control the controlled role to perform a game behavior corresponding to the task assistance function, which facilitates the controlled role to quickly complete the tracked game task and helps to improve the user's game interaction experience.

[0033] The following embodiment is used to describe another way of triggering a task assistance function corresponding to a tracked target game task.

[0034] Specifically, when the movement control displayed in the graphical user interface is switched to the task assistance state, a assistance identifier is displayed in the task control; in response to a trigger operation on the assistance identifier, the controlled role is controlled to perform a game behavior corresponding to the task assistance function.

[0035] In a specific implementation, the trigger operation can be a click operation or a long press operation on the auxiliary identifier. The display style of the auxiliary identifier can be determined according to the task assistance function corresponding to the target game task. Different task assistance functions correspond to different auxiliary identifiers. For example, the auxiliary identifier can include a text description of the task assistance function and an auxiliary icon, which can be a pathfinding icon or an interface jump icon.

[0036] When the user performs the tracking operation on the target game task, the task control is displayed in the graphical user interface, and the task information corresponding to the target game task in the tracking state is displayed in the task control. The auxiliary identifier is displayed in the task control based on the preconfigured task assistance function of the target game task, which prompts the user to the task assistance function corresponding to the target game task currently tracked, thereby helping the user to quickly complete the target game task through the task assistance function.

[0037] In an optional embodiment, when the auxiliary identifier is displayed in the task control, in response to a trigger operation on the task control, the controlled character performs a game behavior corresponding to the task assistance function.

[0038] As Figure 2 Fig. 1 shows a display schematic diagram of a task control provided by an embodiment of the present disclosure, Figure 2 The gray box with label 1 is the task control, which displays the task information of the target game task in the tracking state. The task information includes the task title, the task nodes included in the target game task, and the completion progress information and / or prompt information corresponding to each task node. Since the present disclosure is applicable to a vertical screen game, the task information needs to be displayed left-aligned according to the longest field of the task title or the content area, to adapt to the length of the task control bottom plate. The task nodes need to display the split points (equivalent to the triangles in Fig. 1), and the split points become check mark identifiers after the corresponding task nodes are completed. When the task nodes have progress requirements, the progress identifier (completed number / total number of required completion) can be displayed behind the task nodes in the task control. Figure 2 The automatic pathfinding identifier displayed in the task control in Fig. 1 is an auxiliary identifier corresponding to the task assistance function of the target game task. The user triggers the auxiliary identifier or the task control to trigger the game behavior corresponding to the task assistance function of the controlled character. Figure 2 The character model in Fig. 1 is the controlled character. Figure 2

[0039] Figure 2 ​The square control with the serial number 2 is a task system entry control. A user can enter a game task system by clicking the task system entry control. The game task system can include a plurality of game tasks. Each game task corresponds to a tracking control. A user can track a game task by clicking the tracking control of the game task. In addition, at most one game task can be tracked at the same time, that is, only task information corresponding to one game task can be displayed in the task control. Alternatively, if a game task is added in the game task system, a red dot mark can be displayed on the task system entry control to prompt the user that a game task is added in the game task system. When the user enters the game task system to check the added game task, the red dot mark on the task system entry control is removed.

[0040] The following embodiments are used to describe the triggering mode of the automatic routing function.

[0041] Specifically, the task assistance function includes the automatic routing function. Based on this, the specific process of controlling the mobile control displayed in the graphical user interface to switch to the task assistance state can include: controlling the mobile control displayed in the graphical user interface to switch to the automatic routing state, and displaying an automatic routing mark in association with the mobile control.

[0042] In a specific implementation, since the task assistance function of the target game task currently in the tracking state is the automatic routing function, it is necessary to switch the display state of the mobile control displayed in the graphical user interface to the automatic routing state, that is, the automatic routing function is added to the mobile control on the basis of the mobile control having the mobile control function, so that the mobile control is triggered in different ways, and the controlled character can perform game behaviors corresponding to different functions.

[0043] When the mobile control is switched to the automatic routing state, the automatic routing mark is displayed in association with the mobile control, so that the user can lock the current automatic routing function of the mobile control through the automatic routing mark. For example, Figure 3 The display schematic diagram of the mobile control in the automatic routing state provided by the embodiment of the present disclosure, Figure 2 The annular control with four triangles displayed in the center is the mobile control. When a user slides the mobile control, the controlled character can be controlled to move in the game scene. When the target game task currently tracked is configured with the automatic routing function, the mobile control is switched to the automatic routing state, and the automatic routing mark is displayed on the mobile control. The display style of the automatic routing mark can be determined according to the research and development requirements, for example, Figure 3 The gray round mark with the word "tracking" displayed on the mobile control is the automatic routing mark.

[0044] Further, in response to the second operation on the movement control in the automatic pathfinding state, the controlled role is controlled to automatically move to a task target position corresponding to a target game task. The task target position corresponding to the target game task is preconfigured, and the task target position is a position of a game character or a position of a virtual object in the game scene.

[0045] Further, in response to the second operation on the movement control in the automatic pathfinding state, the movement control is switched from the automatic pathfinding state to a pathfinding state. The pathfinding state is used to indicate that the controlled role is automatically moving to the task target position corresponding to the target game task. In response to the controlled role automatically moving to the task target position corresponding to the target game task, the movement control is switched to a pathfinding completion state.

[0046] In a specific implementation, when the user performs the second operation on the movement control in the automatic pathfinding state, the controlled role is not only controlled to automatically move to the task target position corresponding to the target game task, but also the movement control is switched from the automatic pathfinding state to the pathfinding state. The display style of the movement control in the pathfinding state is different from the display style of the movement control in the automatic pathfinding state. When the controlled role automatically moves to the task target position corresponding to the target game task, the movement control is switched from the pathfinding state to the pathfinding completion state, and the display style of the movement control in the pathfinding completion state is different from the display styles of the movement control in the pathfinding state and the movement control in the automatic pathfinding state.

[0047] Further, in response to the second operation on the movement control in the pathfinding completion state, the target prompt information is displayed in the graphical user interface. The target prompt information is used to indicate that the controlled role has arrived at the task target position corresponding to the target game task.

[0048] As shown in Figure 4 The movement control in the left image in FIG. 1 is in the pathfinding state. When the controlled role automatically moves to the task target position corresponding to the target game task, the movement control is switched from the pathfinding state to the pathfinding completion state, and the movement control is adjusted to the display style corresponding to the pathfinding completion state. Figure 4 The movement control in the right image in FIG. 1 is in the pathfinding completion state. Figure 4 Figure 4 ​The display style of the movement control in the mobile control in each state is only exemplary description.

[0049] Further, in response to the first operation on the mobile control in the pathfinding state, the controlled role is controlled to stop automatically moving to the task target position corresponding to the target game task, and the mobile control is switched from the pathfinding state to the automatic pathfinding state according to the first operation.

[0050] In the specific implementation, in the case that the mobile control is in any state, the user can freely control the movement of the controlled role in the game scene by performing the first operation on the mobile control. When the controlled role is automatically moving to the task target position corresponding to the target game task, the user performs the first operation on the mobile control, and then the controlled role will stop automatically moving to the task target position corresponding to the target game task, and will move in the game scene based on the operation parameters of the first operation to control the movement of the controlled role, so as to freely control the movement of the controlled role. At this time, the user stops performing the first operation on the mobile control, and the controlled role will stay at the moved position and switch the mobile control to the automatic pathfinding state. If the user triggers the mobile control in the automatic pathfinding state again, the controlled role will continue to automatically move to the task target position corresponding to the target game task.

[0051] In the above manner, the current state and display style of the mobile control will be adjusted according to the auxiliary function of the currently tracked target game task and the user operation, so as to facilitate the user to trigger the mobile control and control the mobile control to perform different functions.

[0052] The following embodiments are used to describe the triggering manner of the interface jump function.

[0053] Specifically, the above-mentioned task auxiliary function includes an interface jump function; based on this, the specific process of controlling the mobile control displayed in the graphical user interface to switch to the task auxiliary state can include: controlling the mobile control displayed in the graphical user interface to switch to the interface jump state, and displaying an interface jump identifier in the mobile control.

[0054] In the specific implementation, since the task auxiliary function of the target game task currently in the tracking state is the interface jump function, it is necessary to switch the mobile control displayed in the graphical user interface to the interface jump state, that is, to add the interface jump function to the mobile control on the basis of the movement control function of the mobile control, so that the mobile control can be triggered in different ways to control the controlled role to perform different game behaviors corresponding to different functions.

[0055] When the mobile control is switched to the interface strip state, the interface jump identifier will be displayed in the mobile control, so that the user can lock the current interface jump function of the mobile control through the interface jump identifier. For example, Figure 5The display schematic diagram of the mobile control in the interface jump state provided by the embodiment of the present disclosure is as follows: when the current tracked target game task is configured with an interface jump function, the mobile control is switched to the interface jump state, and an interface jump identifier is displayed at the associated position of the mobile control. The display style and display position of the interface jump identifier can be determined according to the research and development requirements, for example, Figure 5 The gray circular identifier containing the word “message” displayed above the mobile control in the above figure is the interface jump identifier.

[0056] Figure 5 The message opening identifier displayed in the task control in the above figure is the auxiliary identifier corresponding to the interface jump function of the target game task. The user can trigger the auxiliary identifier or the task control to jump the interface displayed in the graphical user interface to the function interface corresponding to the target game task.

[0057] Further, in response to the second operation on the mobile control in the interface jump state, the function interface corresponding to the target game task is displayed in the graphical user interface. The function interface corresponding to the target game task can be a message detail interface or a certain specified UI interface, etc. The user can send a message or target conversation through the message detail interface. The above-mentioned UI interface can be a certain task pop-up window or a game interface corresponding to a certain game play, etc.

[0058] In an optional embodiment, before the mobile control adjusts the display state and adds a function according to the task auxiliary function of the current target game task in the tracking state, the automatic tracking mode of the mobile control needs to be enabled in the game settings. The automatic tracking mode of the mobile control is in the enabled state by default. If the user disables the automatic tracking mode of the mobile control, the display state of the mobile control will not change, and the mobile control can only control the controlled role to move in the game scene through the first operation.

[0059] The following embodiments describe the recommendation method of the tracking task.

[0060] In an optional embodiment, in response to the number of game tasks in the tracking state being 0, the mobile control displayed in the graphical user interface is switched to the task recommendation state; in response to the second operation on the mobile control in the task recommendation state, a recommended game task is determined from the game task system according to a preset task recommendation rule, the recommended game task is set to the tracking state, and the mobile control in the task recommendation state is switched to the task auxiliary state.

[0061] In a specific implementation, if the number of game tasks currently in the tracking state is 0, the display state of the movement control displayed in the graphical user interface is switched to a task recommendation state, and the display style of the movement control also changes with the change of the display state of the movement control, so that the user can determine through the display style which functions the movement control currently has. The movement control in the task recommendation state not only has the movement control function, but also has the tracking recommendation function of the game task.

[0062] When the user performs a second operation on the movement control in the task recommendation state, a game task is determined as a recommended game task from the game task system according to a preset task recommendation rule, and the recommended game task is set to the tracking state. At this time, the display state of the movement control in the task recommendation state also needs to be switched to a task assistance state, and the task information corresponding to the recommended game task is displayed in the task control.

[0063] In a specific implementation, the preset task recommendation rule includes one of the following: a game task is randomly determined as a recommended game task from the game tasks included in the game system, and the recommended game task is selected from the game tasks included in the game system according to a preset task search order. The preset task search order can be the display order of the game tasks in the game task system, and the preset task search order can also be the order of the main line task, the guide task, the version task, the special task, and the branch person.

[0064] In a specific embodiment, since only one game task can be tracked at the same time, when the currently tracked game task is a target game task, if the user cancels the tracking of the target game task, the number of game tasks currently in the tracking state is 0. If the game task system includes multiple game tasks, when the user performs a second operation on the movement control in the task recommendation state, a game task is determined as a recommended game task from the game tasks in the game task system except the target game task canceled from tracking according to a preset task recommendation rule, and the recommended game task is set to the tracking state. If the game task system only includes the target game task currently canceled from tracking, when the user performs a second operation on the movement control in the task recommendation state, the target game task currently canceled from tracking is continuously determined as a recommended game task, and the recommended game task is set to the tracking state.

[0065] Further, the movement control in the task recommendation state is associated with a task recommendation identifier; the second operation is a trigger operation acting on the task recommendation identifier, that is, the second operation can be a click operation or a long press operation on the task recommendation identifier.

[0066] As Figure 6Fig. 1 shows a display diagram of a mobile control in a task recommendation state according to an embodiment of the present disclosure. Figure 6 The control with the word "recommend" displayed therein is a mobile control in a task recommendation state, and the gray round mark with the word "recommend" displayed therein is a task recommendation mark.

[0067] In another optional embodiment, in response to the number of game tasks currently in the tracking state being 0, the task control is switched to the task recommendation state; in response to a triggering operation on the task control in the task recommendation state, a recommended game task is determined from the game task system according to a preset task recommendation rule, the recommended game task is set to the tracking state, and the task information corresponding to the recommended game task in the tracking state is displayed in the task control.

[0068] When the task control is switched to the task recommendation state, no task information corresponding to any game task is displayed in the task control, and a tracking recommendation mark is displayed in the task control in the task recommendation state, which can include a tracking icon, a function name, a function description, and an explanation button, etc. The user triggers the explanation button to display the preset task recommendation rule in the graphical user interface. Figure 6 The task control shown in Fig. 1 is a task control in the task recommendation state, "tracking recommendation" in the task control is a function name, the diamond before the function name is a tracking icon, "click to intelligently match a tracking task" is a function description, and the round button with a question mark is an explanation button.

[0069] When the recommended game task is determined by triggering the mobile control in the task recommendation state or triggering the mobile control in the task recommendation state, the recommended game task is set to the tracking state, and a prompt information that the game task has been automatically tracked is displayed in the graphical user interface, so that the display information of the task control is changed with a preset display effect, and the task information of the recommended game task in the tracking state is displayed in the task control.

[0070] Further, in response to the controlled character having completed all game tasks in the game task system, the task control is hidden in the graphical user interface; in response to a new game task appearing in the game task system, the mobile control displayed in the graphical user interface is switched to the task recommendation state, and / or the task control displayed in the graphical user interface is switched to the task recommendation state. This way can help the user to listen to whether there is a new task in the game task system, and quickly track the new game task when there is a new task in the game task system.

[0071] In an optional embodiment, the mobile control in different states is respectively configured with a corresponding display style, so that the display style of the mobile control in the graphical user interface can be adjusted in real time according to the current state of the mobile control. This way facilitates the user to understand the functions and operation modes of the mobile control.

[0072] In an optional embodiment, in response to a cancel tracking operation for the target game task, the task information corresponding to the target game task is controlled to be displayed in the task control; in response to a game exit operation, the game is exited; in response to a game login operation, the game scene corresponding to the game is displayed in the graphical user interface, and the target game task is switched to the tracking state, and the task information corresponding to the target game task in the tracking state is displayed in the task control displayed in the graphical user interface.

[0073] In a specific implementation, since only one game task can be tracked at the same time, when the user cancels tracking of the target game task, the task control will be in the task recommendation state, at this time, after the user exits the game and logs in the game again, the last canceled target game task can be automatically tracked, thereby helping to improve the user task completion progress and the game experience.

[0074] Corresponding to the above method embodiment, the present embodiment provides a task tracking device of a game. The device provides a graphical user interface of the game through a terminal device. The graphical user interface includes at least part of a game scene and a mobile control. The game scene includes a controlled character controlled by the terminal device. The mobile control is used to control the controlled character to move in response to a first operation. As shown in the figure, the device includes: Figure 7 A task tracking module 70 is configured to display a task control in the graphical user interface and display task information corresponding to a target game task in a tracking state in the task control in response to a tracking operation for the target game task.

[0075] A function determination module 71 is configured to determine a task auxiliary function of the target game task pre-configured.

[0076] A function aggregation module 72 is configured to control the mobile control displayed in the graphical user interface to be switched to a task auxiliary state. The mobile control in the task auxiliary state has a mobile control function and a task auxiliary function.

[0077] A function execution module 73 is configured to control the controlled character to perform a game action corresponding to the task auxiliary function in response to a second operation on the mobile control in the task auxiliary state.

[0078] ​The task tracking device of the game can not only display the task information of the tracked game task in the interface, but also add the task auxiliary function corresponding to the tracked game task to the mobile control, so that the user can control the controlled character to perform the game behavior corresponding to the task auxiliary function by performing the second operation on the mobile control, thereby facilitating the controlled character to quickly complete the tracked game task and improving the user's game interaction experience.

[0079] Further, the device further includes a behavior execution module configured to: control the display of an auxiliary identifier in the task control when the mobile control displayed in the graphical user interface is switched to the task auxiliary state; and control the controlled character to perform the game behavior corresponding to the task auxiliary function in response to a trigger operation on the auxiliary identifier.

[0080] Further, the task auxiliary function includes an automatic pathfinding function, and based on this, the function aggregation module 72 is configured to: control the mobile control displayed in the graphical user interface to be switched to an automatic pathfinding state, and display an automatic pathfinding identifier in association with the mobile control; and the function execution module 83 is configured to: control the controlled character to automatically move to a task target position corresponding to a target game task in response to a second operation on the mobile control in the automatic pathfinding state.

[0081] Further, the device further includes an automatic pathfinding module configured to: control the mobile control to be switched from the automatic pathfinding state to a pathfinding in progress state in response to a second operation on the mobile control in the automatic pathfinding state; wherein the pathfinding in progress state is used to indicate that the controlled character is automatically moving to the task target position corresponding to the target game task; and control the mobile control to be switched to a pathfinding completed state in response to the controlled character automatically moving to the task target position corresponding to the target game task.

[0082] Further, the device further includes a state adjustment module configured to: control the controlled character to stop automatically moving to the task target position corresponding to the target game task in response to a first operation on the mobile control in the pathfinding in progress state, and control the controlled character to move according to the first operation; and control the mobile control to be switched from the pathfinding in progress state to the automatic pathfinding state.

[0083] Further, the device further includes an information prompting module configured to: control the display of target prompt information in the graphical user interface in response to a second operation on the mobile control in the pathfinding completed state; wherein the target prompt information is used to indicate that the controlled character has arrived at the task target position corresponding to the target game task.

[0084] Further, the task auxiliary function includes an interface jump function. Based on this, the function aggregation module 72 is configured to: control the mobile control displayed in the graphical user interface to switch to an interface jump state, and display an interface jump identifier in association with the mobile control; and the function execution module 73 is configured to: in response to a second operation on the mobile control in the interface jump state, control the graphical user interface to display a function interface corresponding to the target game task.

[0085] Further, the task information corresponding to the target game task in the tracking state displayed in the task control includes at least one of the following: at least one task node included in the target game task, and completion progress information and / or prompt information corresponding to each task node; the prompt information is used to indicate level requirement information corresponding to the task node, and the level requirement information includes a team level and / or a character level required to complete the task node.

[0086] Further, the device further includes a task recommendation module configured to: in response to the number of game tasks currently in the tracking state being 0, control the mobile control displayed in the graphical user interface to switch to a task recommendation state; and in response to a second operation on the mobile control in the task recommendation state, determine a recommended game task from the game task system according to a preset task recommendation rule, set the recommended game task to the tracking state, and switch the mobile control in the task recommendation state to the task auxiliary state.

[0087] Further, the task recommendation module is further configured to: in response to the number of game tasks currently in the tracking state being 0, control the task control to switch to a task recommendation state; and in response to a trigger operation on the task control in the task recommendation state, determine a recommended game task from the game task system according to a preset task recommendation rule, set the recommended game task to the tracking state, and display task information corresponding to the recommended game task in the tracking state in the task control.

[0088] Further, the preset task recommendation rule includes one of the following: randomly determining a game task from the game tasks included in the game system as the recommended game task, and selecting the recommended game task from the game tasks included in the game system according to a preset task retrieval order.

[0089] Further, the mobile control in the task recommendation state has a task recommendation identifier displayed in association therewith; and the second operation is a trigger operation on the task recommendation identifier.

[0090] Furthermore, the aforementioned device also includes a state transition module, configured to: hide and display task controls in the graphical user interface in response to the controlled character having completed all game tasks in the game task system; control the switching of the movement controls displayed in the graphical user interface to the task recommendation state in response to the appearance of a new game task in the game task system; and / or control the switching of the task controls displayed in the graphical user interface to the task recommendation state.

[0091] Furthermore, the aforementioned device also includes an automatic tracking module, used to: in response to a cancel tracking operation for a target game task, control the cancellation of display of task information corresponding to the target game task in the task control; in response to a game exit operation, exit the game login; in response to a game login operation, display the game scene corresponding to the game in the graphical user interface, switch the target game task to tracking status, and display the task information corresponding to the target game task in tracking status in the task control displayed in the graphical user interface.

[0092] Furthermore, each mobile control in a different state is configured with a corresponding display style. Based on this, the device also includes a display style adjustment module, used to adjust the display style of the mobile control in the graphical user interface according to the current state of the mobile control.

[0093] The game task tracking device provided in this embodiment has the same technical features as the game task tracking method provided in the above embodiments, so it can also solve the same technical problems and achieve the same technical effects.

[0094] This embodiment also provides an electronic device, such as... Figure 8 As shown, the electronic device includes a processor and a memory. The memory stores computer-executable instructions that can be executed by the processor. The processor executes the computer-executable instructions to implement the task tracking method of the aforementioned game. The electronic device can be a server or a terminal device.

[0095] Specifically, a graphical user interface of a game is provided by a terminal device, the graphical user interface comprising at least part of a game scene and a movement control; the game scene comprises a controlled character controlled by the terminal device, and the movement control is used to control the controlled character to move in response to a first operation. The task tracking method of the game comprises: in response to a tracking operation for a target game task, displaying a task control in the graphical user interface, and displaying task information corresponding to the target game task in a tracking state in the task control; determining a task assistance function of the target game task pre-configured; controlling the movement control displayed in the graphical user interface to be switched to a task assistance state; wherein the movement control in the task assistance state has a movement control function and a task assistance function; in response to a second operation for the movement control in the task assistance state, controlling the controlled character to perform a game behavior corresponding to the task assistance function.

[0096] The task tracking method of the game described above not only displays the task information of the tracked game task in the interface, but also adds the task assistance function corresponding to the tracked game task to the movement control, so that the user can control the controlled character to perform the game behavior corresponding to the task assistance function by performing the second operation on the movement control, which facilitates the controlled character to quickly complete the tracked game task and helps to improve the user's game interaction experience.

[0097] In an optional embodiment, the method further comprises: when the movement control displayed in the graphical user interface is switched to the task assistance state, controlling an assistance identifier to be displayed in the task control; in response to a trigger operation for the assistance identifier, controlling the controlled character to perform the game behavior corresponding to the task assistance function.

[0098] In an optional embodiment, the task assistance function comprises an automatic pathfinding function, based on which, the step of controlling the movement control displayed in the graphical user interface to be switched to the task assistance state comprises: controlling the movement control displayed in the graphical user interface to be switched to an automatic pathfinding state, and displaying an automatic pathfinding identifier in association with the movement control; and the step of controlling the controlled character to perform the game behavior corresponding to the task assistance function in response to the second operation for the movement control in the task assistance state comprises: in response to the second operation for the movement control in the automatic pathfinding state, controlling the controlled character to automatically move to a task target position corresponding to the target game task.

[0099] In an optional embodiment, the method further comprises: in response to the second operation for the movement control in the automatic pathfinding state, controlling the movement control to be switched from the automatic pathfinding state to a pathfinding-in-progress state; wherein the pathfinding-in-progress state is used to indicate that the controlled character is automatically moving to the task target position corresponding to the target game task; and in response to the controlled character automatically moving to the task target position corresponding to the target game task, switching the movement control to a pathfinding-completed state.

[0100] In an optional embodiment, the method further includes: in response to a first operation on the movement control in the route-searching state, controlling the controlled role to stop automatically moving to the task target position corresponding to the target game task, and controlling the controlled role to move according to the first operation; and switching the movement control from the route-searching state to an automatic route-searching state.

[0101] In an optional embodiment, the method further includes: in response to a second operation on the movement control in the route-searching completion state, displaying target prompt information in the graphical user interface; and wherein the target prompt information is used to indicate that the controlled role has reached the task target position corresponding to the target game task.

[0102] In an optional embodiment, the task auxiliary function includes an interface jump function; based on this, the step of switching the movement control displayed in the graphical user interface to the task auxiliary state includes: controlling the movement control displayed in the graphical user interface to be switched to an interface jump state, and displaying an interface jump identifier in association with the movement control; and the step of, in response to a second operation on the movement control in the task auxiliary state, controlling the controlled role to perform a game behavior corresponding to the task auxiliary function includes: in response to a second operation on the movement control in the interface jump state, displaying a function interface corresponding to the target game task in the graphical user interface.

[0103] In an optional embodiment, the task information corresponding to the target game task in the tracking state displayed in the task control includes at least one of the following: at least one task node included in the target game task, and completion progress information and / or prompt information corresponding to each task node; and wherein the prompt information is used to indicate level requirement information corresponding to the task node, and the level requirement information includes a team level and / or a role level required to complete the task node.

[0104] In an optional embodiment, the method further includes: in response to the number of game tasks currently in the tracking state being 0, controlling the movement control displayed in the graphical user interface to be switched to a task recommendation state; and in response to a second operation on the movement control in the task recommendation state, determining a recommended game task from the game task system according to a preset task recommendation rule, setting the recommended game task to be in the tracking state, and switching the movement control in the task recommendation state to be in the task auxiliary state.

[0105] In an optional embodiment, the method further includes: in response to the number of game tasks currently in the tracking state being 0, controlling the task control to be switched to a task recommendation state; and in response to a trigger operation on the task control in the task recommendation state, determining a recommended game task from the game task system according to a preset task recommendation rule, setting the recommended game task to be in the tracking state, and displaying task information corresponding to the recommended game task in the tracking state in the task control.

[0106] In an optional embodiment, the preset task recommendation rule includes one of the following: randomly determining a game task from the game tasks included in the game system as the recommended game task, and selecting the recommended game task from the game tasks included in the game system according to a preset task retrieval order.

[0107] In an optional embodiment, the task recommendation state of the movement control is associated with a task recommendation identifier; and the second operation is a trigger operation on the task recommendation identifier.

[0108] In an optional embodiment, the method further includes: in response to the controlled character having completed all game tasks in the game task system, hiding the task control in the graphical user interface; in response to a new game task appearing in the game task system, controlling the movement control displayed in the graphical user interface to switch to the task recommendation state, and / or, controlling the task control displayed in the graphical user interface to switch to the task recommendation state.

[0109] In an optional embodiment, the method further includes: in response to a cancel tracking operation for the target game task, controlling the task information corresponding to the target game task to be hidden in the task control; in response to a game exit operation, logging out of the game; in response to a game login operation, displaying the game scene corresponding to the game in the graphical user interface, and switching the target game task to the tracking state, and displaying the task information corresponding to the target game task in the tracking state in the task control displayed in the graphical user interface.

[0110] In an optional embodiment, the movement control in different states is respectively configured with a corresponding display style, and the method further includes: adjusting the display style of the movement control in the graphical user interface according to the current state of the movement control.

[0111] Referring to Figure 8 The electronic device shown in the figure includes a processor 100 and a memory 101, the memory 101 stores computer executable instructions that can be executed by the processor 100, and the processor 100 executes the computer executable instructions to implement the above-mentioned game task tracking method.

[0112] Further, Figure 8 The electronic device shown in the figure further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103 and the memory 101 are connected through the bus 102.

[0113] The memory 101 can include a high-speed random access memory (RAM) and can also include a non-volatile memory such as at least one disk memory. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, a wide area network, a local area network, a metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus, or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 8 Only one bidirectional arrow is used to represent the system in the figure, but it does not mean that there is only one bus or one type of bus.

[0114] The processor 100 can be an integrated circuit chip with signal processing capability. In the implementation process, each step of the above method can be completed by the integrated logic circuit of hardware in the processor 100 or the instruction in the form of software. The processor 100 described above can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. Each method, step and logic block disclosed in the embodiment of the present disclosure can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in combination with the embodiment of the present disclosure can be directly embodied as a hardware coding processor for execution, or a combination of hardware and software modules in the coding processor for execution. The software module can be located in a random access memory, a flash memory, a read-only memory, a programmable read-only memory, an electrically erasable programmable memory, a register, or other mature storage media in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and combines the hardware to complete the steps of the method of the above embodiment.

[0115] The embodiment also provides a computer readable storage medium, which stores computer executable instructions. When the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to implement the above game task tracking method.

[0116] Specifically, a graphical user interface of a game is provided by a terminal device, the graphical user interface comprising at least part of a game scene and a movement control; the game scene comprises a controlled character controlled by the terminal device, and the movement control is used to control the controlled character to move in response to a first operation. The task tracking method of the game comprises: in response to a tracking operation for a target game task, displaying a task control in the graphical user interface, and displaying task information corresponding to the target game task in a tracking state in the task control; determining a task assistance function of the target game task pre-configured; controlling the movement control displayed in the graphical user interface to be switched to a task assistance state; wherein the movement control in the task assistance state has a movement control function and a task assistance function; in response to a second operation for the movement control in the task assistance state, controlling the controlled character to perform a game behavior corresponding to the task assistance function.

[0117] The task tracking method of the game described above not only displays the task information of the tracked game task in the interface, but also adds the task assistance function corresponding to the tracked game task to the movement control, so that the user can control the controlled character to perform the game behavior corresponding to the task assistance function by performing the second operation on the movement control, which facilitates the controlled character to quickly complete the tracked game task and helps to improve the user's game interaction experience.

[0118] In an optional embodiment, the method further comprises: when the movement control displayed in the graphical user interface is switched to the task assistance state, controlling an assistance identifier to be displayed in the task control; in response to a trigger operation for the assistance identifier, controlling the controlled character to perform the game behavior corresponding to the task assistance function.

[0119] In an optional embodiment, the task assistance function comprises an automatic pathfinding function, based on which, the step of controlling the movement control displayed in the graphical user interface to be switched to the task assistance state comprises: controlling the movement control displayed in the graphical user interface to be switched to an automatic pathfinding state, and displaying an automatic pathfinding identifier in association with the movement control; the step of controlling the controlled character to perform the game behavior corresponding to the task assistance function in response to the second operation for the movement control in the task assistance state comprises: in response to the second operation for the movement control in the automatic pathfinding state, controlling the controlled character to automatically move to a task target position corresponding to the target game task.

[0120] In an optional embodiment, the method further comprises: in response to the second operation for the movement control in the automatic pathfinding state, controlling the movement control to be switched from the automatic pathfinding state to a pathfinding-in-progress state; wherein the pathfinding-in-progress state is used to indicate that the controlled character is automatically moving to the task target position corresponding to the target game task; and in response to the controlled character automatically moving to the task target position corresponding to the target game task, switching the movement control to a pathfinding-completed state.

[0121] In an optional embodiment, the method further includes: in response to the first operation on the movement control in the pathfinding state, controlling the controlled role to stop automatically moving to the task target position corresponding to the target game task, and controlling the controlled role to move according to the first operation; and switching the movement control from the pathfinding state to an automatic pathfinding state.

[0122] In an optional embodiment, the method further includes: in response to the second operation on the movement control in the pathfinding completion state, displaying target prompt information in the graphical user interface; wherein the target prompt information is used to indicate that the controlled role has reached the task target position corresponding to the target game task.

[0123] In an optional embodiment, the task auxiliary function includes an interface jump function; based on this, the step of switching the movement control displayed in the graphical user interface to the task auxiliary state includes: controlling the movement control displayed in the graphical user interface to be switched to an interface jump state, and displaying an interface jump identifier in association with the movement control; and the step of, in response to the second operation on the movement control in the task auxiliary state, controlling the controlled role to perform a game behavior corresponding to the task auxiliary function includes: in response to the second operation on the movement control in the interface jump state, displaying a function interface corresponding to the target game task in the graphical user interface.

[0124] In an optional embodiment, the task information of the target game task in the tracking state displayed in the task control includes at least one of the following: at least one task node contained in the target game task, and completion progress information and / or prompt information corresponding to each task node; wherein the prompt information is used to indicate level requirement information corresponding to the task node, and the level requirement information includes a team level and / or a role level required to complete the task node.

[0125] In an optional embodiment, the method further includes: in response to the number of game tasks currently in the tracking state being 0, controlling the movement control displayed in the graphical user interface to be switched to a task recommendation state; and in response to the second operation on the movement control in the task recommendation state, determining a recommended game task from a game task system according to a preset task recommendation rule, setting the recommended game task to be in the tracking state, and switching the movement control in the task recommendation state to be in the task auxiliary state.

[0126] In an optional embodiment, the method further includes: in response to the number of game tasks currently in the tracking state being 0, controlling the task control to switch to a task recommendation state; and in response to a triggering operation on the task control in the task recommendation state, determining a recommended game task from the game task system according to a preset task recommendation rule, setting the recommended game task as the tracking state, and displaying task information corresponding to the recommended game task in the tracking state in the task control.

[0127] In an optional embodiment, the preset task recommendation rule includes one of the following: randomly determining a game task from the game tasks included in the game system as the recommended game task, and selecting the recommended game task from the game tasks included in the game system according to a preset task retrieval order.

[0128] In an optional embodiment, the task recommendation state is associated with a task recommendation identifier displayed in the movement control; and the second operation is a triggering operation on the task recommendation identifier.

[0129] In an optional embodiment, the method further includes: in response to the controlled role having completed all game tasks in the game task system, hiding the task control in the graphical user interface; and in response to a new game task appearing in the game task system, controlling the movement control displayed in the graphical user interface to switch to the task recommendation state, and / or controlling the task control displayed in the graphical user interface to switch to the task recommendation state.

[0130] In an optional embodiment, the method further includes: in response to a cancel tracking operation on the target game task, controlling the task information corresponding to the target game task to be displayed in the task control; in response to a game exit operation, logging out of the game; and in response to a game login operation, displaying a game scene corresponding to the game in the graphical user interface, switching the target game task to the tracking state, and displaying the task information corresponding to the target game task in the tracking state in the task control displayed in the graphical user interface.

[0131] In an optional embodiment, the movement control in different states is respectively configured with a corresponding display style, and the method further includes: adjusting the display style of the movement control in the graphical user interface according to the current state of the movement control.

[0132] The game task tracking method, device and computer program product of the electronic device provided in the embodiments of the present disclosure include a computer readable storage medium storing program codes, the program codes include instructions for executing the method described in the foregoing method embodiments, and the specific implementation can be referred to the method embodiments, which will not be described here.

[0133] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the foregoing method embodiment, and will not be repeated here.

[0134] In addition, in the description of the embodiments of the present disclosure, unless explicitly defined and limited otherwise, the terms "mounting", "connecting", "connecting" should be understood broadly, for example, it can be fixedly connected, or it can be detachably connected, or integrally connected; it can be mechanically connected, or it can be electrically connected; it can be directly connected, or it can be indirectly connected through an intermediate medium, or it can be the communication inside two elements. For those skilled in the art, the specific meaning of the above terms in the present disclosure can be understood according to the specific circumstances.

[0135] If the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a computer readable storage medium. Based on this understanding, the technical solutions of the present disclosure or the part of the prior art or the part of the technical solutions can be embodied in the form of software products, which are stored in a storage medium and include a plurality of instructions for making a computer device (which can be a personal computer, a server, or a network device, etc.) execute all or part of the steps of the method described in various embodiments of the present disclosure. The foregoing storage medium includes: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disk and various program code storage media.

[0136] In the description of the present disclosure, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" and the like indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a particular orientation, be constructed and operated in a particular orientation, therefore cannot be understood as a limitation on the present disclosure. In addition, the terms "first", "second", "third" are only for the purpose of description, and cannot be understood as indicating or implying relative importance.

[0137] Finally, it should be noted that the above examples are merely specific embodiments of the present disclosure, used to illustrate the technical solutions of the present disclosure, and are not intended to limit the present disclosure. The protection scope of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the foregoing examples, those skilled in the art should understand that any person skilled in the art can still make modifications or easily think of changes to the technical solutions recorded in the foregoing examples, or make equivalent replacements to some of the technical features, within the technical scope disclosed by the present disclosure. Such modifications, changes or replacements do not cause the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be covered within the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be subject to the protection scope of the claims.

Claims

1. A task tracking method for games, characterized in that, The game's graphical user interface is provided via a terminal device, the graphical user interface including at least a portion of the game scene and movement controls; the game scene includes a controlled character controlled by the terminal device, the movement controls being used to control the controlled character to move in response to a first operation, the method comprising: In response to a tracking operation for a target game task, a task control is displayed in the graphical user interface, and task information corresponding to the target game task that is in a tracking state is displayed in the task control; Determine the pre-configured task assistance functions for the target game task; The control switches the mobile control displayed in the graphical user interface to a task-assisted state; wherein the mobile control in the task-assisted state has both mobile control function and task-assisted function; In response to a second operation on a movement control that is in the task-assistance state, the controlled character is controlled to perform game behavior corresponding to the task-assistance function.

2. The method according to claim 1, characterized in that, The method further includes: When the mobile control displayed in the graphical user interface is switched to task assist mode, the assist icon is displayed in the task control. In response to a trigger operation on the auxiliary identifier, the controlled character is controlled to perform the game behavior corresponding to the task assistance function.

3. The method according to claim 1, characterized in that, The task assistance function includes an automatic pathfinding function, and the step of controlling the switching of the movement control displayed in the graphical user interface to a task assistance state includes: The control switches the mobile control displayed in the graphical user interface to automatic pathfinding mode and displays an automatic pathfinding icon in the mobile control; The response to the second operation of the movement control in the task-assisted state, and the step of controlling the controlled character to perform the game behavior corresponding to the task-assisted function, includes: In response to a second operation on a movement control in the autopathing state, the controlled character is controlled to automatically move toward the target location corresponding to the target game task.

4. The method according to claim 3, characterized in that, The method further includes: In response to a second operation on a movement control in the auto-pathfinding state, the control is switched from the auto-pathfinding state to a pathfinding state; wherein the pathfinding state indicates that the controlled character is automatically moving toward the target location corresponding to the target game task. In response to the controlled character automatically moving to the target location corresponding to the target game task, the movement control is switched to the pathfinding completed state.

5. The method according to claim 4, characterized in that, The method further includes: In response to a first operation on a movement control that is in the pathfinding state, the controlled character is controlled to stop automatically moving towards the target location corresponding to the target game task, and the controlled character is controlled to move according to the first operation; Switch the movement control from the pathfinding state to the automatic pathfinding state.

6. The method according to claim 4, characterized in that, The method further includes: In response to a second operation on a movement control that is in the pathfinding completed state, control the display of a target prompt message in the graphical user interface; wherein the target prompt message is used to indicate that the controlled character has reached the target location corresponding to the target game task.

7. The method according to claim 1, characterized in that, The task assistance functions include interface navigation functionality; The step of controlling the switching of the mobile control displayed in the graphical user interface to a task-assistance state includes: The control switches the mobile control displayed in the graphical user interface to an interface jump state, and displays an interface jump indicator associated with the mobile control; The response to the second operation of the movement control in the task-assisted state, and the step of controlling the controlled character to perform the game behavior corresponding to the task-assisted function, includes: In response to a second operation on a movement control that is in the interface transition state, control the display of the functional interface corresponding to the target game task in the graphical user interface.

8. The method according to claim 1, characterized in that, The task information corresponding to the target game task that is in tracking status displayed in the task control includes at least one of the following: The target game task includes at least one task node, and completion progress information and / or prompt information corresponding to each task node; wherein, the prompt information is used to indicate the level requirement information corresponding to the task node, and the level requirement information includes: the team level and / or character level required to complete the task of the task node.

9. The method according to claim 1, characterized in that, The method further includes: In response to the fact that the number of game tasks currently in the tracking state is 0, the control switches the movement controls displayed in the graphical user interface to the task recommendation state; In response to a second operation on a mobile control in the task recommendation state, a recommended game task is determined from the game task system according to a preset task recommendation rule, the recommended game task is set to a tracking state, and the mobile control in the task recommendation state is switched to a task assistance state.

10. The method according to claim 1, characterized in that, The method further includes: In response to the fact that the number of game tasks currently in the tracking state is 0, the control switches the task control to the task recommendation state; In response to a trigger operation on a task control that is in the task recommendation state, a recommended game task is determined from the game task system according to a preset task recommendation rule, the recommended game task is set to a tracking state, and the task information corresponding to the recommended game task in the tracking state is displayed in the task control.

11. The method according to claim 9 or 10, characterized in that, The preset task recommendation rules include the following: randomly selecting a game task from the game tasks included in the game system as the recommended game task, and selecting the recommended game task from the game tasks included in the game system according to the preset task retrieval order.

12. The method according to claim 9, characterized in that, The task recommendation status movement control is associated with a task recommendation icon; the second operation is a trigger operation applied to the task recommendation icon.

13. The method according to claim 9 or 10, characterized in that, The method further includes: In response to the controlled character having completed all game tasks in the game task system, the task controls are hidden or displayed in the graphical user interface; In response to the appearance of a new game task in the game task system, the control switches the movement control displayed in the graphical user interface to the task recommendation state, and / or controls the task control displayed in the graphical user interface to the task recommendation state.

14. The method according to claim 1, characterized in that, The method further includes: In response to the untracking operation for the target game task, control the display of the task information corresponding to the target game task in the task control to be cancelled; In response to the game exit operation, log out of the game you are logged into; In response to the game login operation, the game scene corresponding to the game is displayed in the graphical user interface, and the target game task is switched to the tracking state. The task control displayed in the graphical user interface shows the task information corresponding to the target game task in the tracking state.

15. The method according to any one of claims 1-14, characterized in that, The method further includes configuring corresponding display styles for the mobile controls in different states, and the methods also include: Adjust the display style of the mobile control in the graphical user interface according to the current state of the mobile control.

16. A game task tracking device, providing a graphical user interface (GUI) of the game via a terminal device, the GUI including at least a portion of a game scene and movement controls; the game scene including a controlled character controlled by the terminal device, the movement controls being used to control the controlled character to move in response to a first operation, the device comprising: The task tracking module is used to respond to a tracking operation for a target game task, display a task control in the graphical user interface, and display task information corresponding to the target game task that is in the tracking state in the task control; The function determination module is used to determine the pre-configured task assistance functions of the target game task; A function aggregation module is used to control the switching of the mobile control displayed in the graphical user interface to a task-assisted state; wherein the mobile control in the task-assisted state has both mobile control function and task-assisted function; The function execution module is used to respond to a second operation on the movement control in the task assistance state and control the controlled character to perform the game behavior corresponding to the task assistance function.

17. An electronic device, characterized in that, The electronic device includes a processor and a memory, the memory storing computer-executable instructions that can be executed by the processor, the processor executing the computer-executable instructions to implement the task tracking method for the game according to any one of claims 1-15.

18. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the task tracking method for the game as described in any one of claims 1-15.