Four-camp gobang and four-camp go

By dividing the board into four independent and connected camps and using a three-color piece design, the game solves the problem of imbalance in the opening moves of traditional Gomoku and Go, achieving fair competition and reflecting a global perspective, thus enhancing the game's strategy and fun.

CN121513437APending Publication Date: 2026-02-13姜绪银
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Patent Information

Application Number
CN202411103687.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-08-13
Publication Date
2026-02-13

AI Technical Summary

Technical Problem

In traditional Gomoku and Go, one side often gains an advantage and the other side is at a disadvantage in the opening, and the strategy of fighting on two or three fronts simultaneously is not fully utilized, resulting in an insufficient understanding of the overall situation.

Method used

The chessboard is divided into four independent but connected camps, using a three-color piece design, and new game rules are established to ensure fair competition and reflect a global perspective, including the criteria for determining victory and the rules of the game.

Benefits of technology

It enhances the fairness and strategy of the game, increases its complexity and fun, promotes the formation of a global perspective and the implementation of strategies, and stimulates players' creativity and adaptability.

✦ Generated by Eureka AI based on patent content.

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Abstract

The chessboard comprises a four-camp gobang and a four-camp go, and the two chessboards are the same. The chessboard is square and is divided into four camps, each camp is formed by nine transverse lines and nine vertical lines which are crossed to form 81 cross points, and the chessboard has 324 cross points in total. The chess pieces of the four-nutrient gobang have three colors of black, white and yellow, and each color comprises 60 chess pieces; chess pieces of the four-row go chess have two colors of black and white, and 162 chess pieces are arranged in each color. The chess piece playing method is characterized in that a unique chess piece playing mode is adopted, two chess pieces can be played each time, the game playing speed is remarkably increased, and the interestingness and strategy of a game are enhanced.
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Description

TECHNICAL FIELD

[0001] The present application belongs to the field of chess game toys, and particularly relates to a five-in-a-row game and a go game. BACKGROUND

[0002] In the traditional five-in-a-row game and go game, one side is often superior and the other side is inferior in the initial stage. Moreover, the two kinds of chess games are not sufficient in the strategy of simultaneous combat in the second or third line and the embodiment of the overall concept. SUMMARY

[0003] The present application aims to create a five-in-a-row game and a go game with clear rules, strong overall concept and good fairness, to ensure the same starting point of both sides and realize fair competition.

[0004] I. Four-camp five-in-a-row game 1. Chessboard structure: The chessboard is a square, which is evenly divided into four independent and connected camp areas. Each camp area has nine horizontal lines and nine vertical lines intersecting to form eighty-one intersection points, and the entire chessboard has three hundred and twenty-four intersection points available for dropping pieces.

[0005] 2. Piece shape and quantity: The pieces are flat and round, and there are three colors, black, white and yellow, each with 60 pieces.

[0006] 3. Game method: Before the game, the number of pieces of each side is agreed upon. In the game, the black side drops a piece first, and then both sides drop pieces alternately until the pieces are used up. Each time two pieces are dropped, and the two pieces cannot be in the same camp area or on the same line.

[0007] 4. Winning and losing criteria: After the game, the side with more five-in-a-row lines wins. If the number of five-in-a-row lines is the same, the last line wins. (Five-in-a-row lines and more than five-in-a-row lines in horizontal, vertical and diagonal lines are all effective). If both sides have no five-in-a-row lines, it is a draw.

[0008] 5. Basic rules of the game: The game adopts a two-round system. If the two rounds are tied, the side with less time wins.

[0009] 6. Design idea and beneficial effect Four Camps Gomoku (also known as Three-Color Gomoku), not only can achieve multi-line combat, but also cleverly resolve the problem of draw. The four camp areas on the board provide players with more strategic choices, adding complexity and interest to the game. The unique design of the three-color pieces, with the yellow pieces as weak pieces, has no defensive ability and is easily used by the opponent. If the yellow pieces are not used in time and left behind, they are easily connected by the opponent. This unique design effectively balances the situation between the two parties in the current Gomoku field, greatly increasing the interest and competitiveness of the game, allowing players to better display their strategies and skills, and fully appreciate the charm of Gomoku.

[0010] II. Four Camps Gomoku 1. Board structure: The board is square, evenly divided into four independent and connected camp areas. Each camp area is composed of nine horizontal lines and nine vertical lines intersecting to form eighty-one intersection points, with a total of three hundred and twenty-four intersection points on the entire board.

[0011] 2. Piece shape and quantity: The pieces are flat and round, divided into black and white, with 162 pieces of each color.

[0012] 3. Game method: During the game, the black side moves first, then both sides move alternately, each time moving two pieces. The two pieces cannot be in the same camp area (the side whose piece is first placed on the corner of the board adds one goal piece).

[0013] 4. Winning criteria: At the end of the game, the side with more points wins. If a continuous capture occurs, it is considered a draw.

[0014] 5. Design ideas and benefits The design concept of "Four Camps Gomoku" is to innovate the layout and gameplay of traditional Gomoku to achieve a more fair, strategic, and interesting game experience. By dividing the board into four independent and closely connected camp areas, a more complex and diverse strategic space is created. In terms of specific gameplay, two Gomoku boards are played simultaneously, with each side taking the lead in one board. This approach ensures that both sides start from the same point, avoiding the imbalance that may occur in traditional Gomoku, and truly achieving fair competition. The unique design of the four camps brings many benefits. First, it encourages players to think and arrange in multiple areas simultaneously, no longer limited to a single line or area, thereby fully exercising and demonstrating the player's overall concept. Players need to consider the situation of each camp and flexibly deploy the pieces to develop a comprehensive strategy. Second, the design of multiple camps increases the complexity and uncertainty of the game, making each decision more cautious and thoughtful, greatly improving the game's strategy and challenge. Finally, this innovative design can stimulate players' creativity and adaptability, allowing players to explore new tactics and skills in a constantly changing situation, enhancing the game's interest and appeal. BRIEF DESCRIPTION OF DRAWINGS

[0015] Figure 1 : Schematic diagram of the chessboard structure of the present application. Figure 2 、 Figure 3 、 Figure 4 : Schematic diagram of the comparison of different models of the chessboard of the present application. DETAILED DESCRIPTION

[0016] 1. The four-camp Gomoku consists of a chessboard and pieces. The chessboard is as shown in Figure 1 . The pieces are flat and round, with black, white, and yellow colors, with 60 pieces of each color.

[0017] 2. The four-camp Go consists of a chessboard and pieces. The chessboard has four sizes: large, medium, small, and extra-small (as shown in Figure 1 、 Figure 2 、 Figure 3 、 Figure 4 ). The pieces are flat and round, divided into black and white, with 162 pieces of each color, or the appropriate number of pieces is provided according to the size of the chessboard.

Claims

1. A chessboard for a game of Gomoku (Four-Camp Gomoku), characterized in that: the chessboard is square and divided into four camps, each camp having 81 intersections formed by 9 horizontal lines and 9 vertical lines, for a total of 324 intersections on the entire chessboard.

2. A set of pieces for a game of Gomoku (Four-in-a-Row), characterized by having 60 black, 60 white, and 60 yellow pieces.

3. A set of four-player Gomoku (Five in a Row) game, characterized in that it includes the game board as described in claim 1 and the combination of pieces as described in claim 2.

4. The four-game set according to claim 3 is characterized in that it is also equipped with a packaging box for storing the game board and game pieces.

5. The four-player Go set according to claim 3 is characterized in that: the game board and the game pieces are made of a specific material, which includes, but is not limited to, plastic, wood or acrylic.

6. A chessboard for four-camp Go, characterized in that: the chessboard is square and divided into four camps, each camp having 81 intersections formed by 9 horizontal lines and 9 vertical lines, for a total of 324 intersections on the entire chessboard.

7. A set of pieces for a four-player Go game, characterized by having 162 black pieces and 162 white pieces.

8. A set of four-player Go pieces, characterized in that it comprises the Go board as described in claim 6 and the combination of Go pieces as described in claim 7.

9. The four-camp Go set according to claim 8 is characterized in that it is also equipped with a packaging box for storing the Go board and Go pieces.

10. The four-camp Go set according to claim 8, characterized in that: the Go board and Go pieces are made of a specific material, including but not limited to plastic, wood or acrylic.