Analyzing game picture display method based on unreal engine and terminal

By optimizing the main puzzle model using Unreal Engine and dynamically adjusting the rendering resolution, performance issues caused by changes in model resolution in puzzle games are resolved, achieving efficient rendering and smooth operation, thus enhancing the gaming experience.

CN121588451APending Publication Date: 2026-03-03FUJIAN TQ DIGITAL
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Patent Information

Application Number
CN202411124763.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-08-16
Publication Date
2026-03-03

AI Technical Summary

Technical Problem

Existing technologies cause game response speed to slow down, latency and screen choppy when the model resolution changes in puzzle games, and the game frame rate drops when processing high-precision models, affecting performance.

Method used

The main puzzle model is optimized using Unreal Engine, hidden clue layers are set, and the model rendering resolution is dynamically adjusted according to player interaction. Efficient rendering and resolution adjustment are achieved through Unreal Engine's Nanite technology.

Benefits of technology

Maintain smooth gameplay, provide a consistent and fluid visual experience, enhance game interactivity and adaptability, avoid frame rate drops and response delays, and ensure logical consistency.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a puzzle solving game picture display method and terminal based on an unreal engine, and the method comprises the steps: creating a puzzle solving subject model of a puzzle solving game, and optimizing the puzzle solving subject model by using the unreal engine, the puzzle solving subject model being provided with at least one hidden clue layer; and receiving an interactive operation of a player, if the interactive operation triggers a triggering rule of a clue layer of the puzzle solving main body model, adjusting the resolution ratio of a current puzzle solving game picture to the resolution ratio of the corresponding clue layer, and displaying clues of the clue layer according to the resolution ratio. According to the method, the puzzle solving subject model is optimized through the unreal engine, the resolution of the puzzle solving subject model is dynamically adjusted in response to interactive operation of players by means of the real-time rendering characteristic of the unreal engine, subtle changes of the puzzle solving subject model are achieved, game puzzle solving clues are displayed, and meanwhile performance optimization is achieved through an innovative rendering mode. The delay and incoherence phenomena are avoided, and the smooth operation of the game is ensured.
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Description

Technical Field

[0001] This invention relates to the field of game screen processing technology, and in particular to a method and terminal for displaying puzzle game screens based on Unreal Engine. Background Technology

[0002] Currently, adventure puzzle games are highly favored by players due to their rich interactive and information-displaying methods. The ways in which information is displayed vary depending on different actions, such as based on preset game logic and event triggers, utilizing hidden areas and trigger mechanisms, linking to game progress and tasks, and collecting and interacting with objects. However, existing technologies face many challenges in implementing these complex gameplay elements. When model resolution changes, game response speed slows down, leading to latency and screen choppyness. Furthermore, existing technologies may encounter performance bottlenecks when creating high-precision game models. Processing a large number of complex models can cause a drop in game frame rate, affecting game performance, and requiring developers to perform tedious manual optimization to ensure the display effect and performance of models at different resolutions.

[0003] With the continuous development of game technology, the emergence of Unreal Engine has brought unprecedented possibilities to game developers and players. In particular, Nanite technology, as one of the core features of Unreal Engine, provides a solid technical foundation for puzzle gameplay with its innovative model rendering method and high-performance capabilities. Therefore, there is an urgent need for a method and terminal for displaying puzzle game screens based on Unreal Engine that can solve the above problems. Summary of the Invention

[0004] The technical problem to be solved by the present invention is to provide a method and terminal for displaying puzzle game screens based on Unreal Engine, which can take advantage of the technical advantages of Unreal Engine to dynamically adjust the model rendering resolution at runtime while maintaining a small performance overhead, thereby improving game performance and ensuring smooth game operation.

[0005] To solve the above-mentioned technical problems, the technical solution adopted by the present invention is as follows:

[0006] A method for displaying the screen of a puzzle game based on Unreal Engine, comprising the following steps:

[0007] S1. Create a puzzle-solving main model for the puzzle game, and optimize the puzzle-solving main model using Unreal Engine. The puzzle-solving main model has at least one hidden clue layer.

[0008] S2. Receive player interaction operations. If the interaction operation triggers the triggering rules of the clue layer of the puzzle-solving main model, adjust the resolution of the current puzzle-solving game screen to the resolution of the corresponding clue layer, and display the clues of the clue layer according to the resolution.

[0009] To solve the above-mentioned technical problems, another technical solution adopted by the present invention is as follows:

[0010] A puzzle game screen display terminal based on Unreal Engine includes a memory, a processor, and a computer program stored in the memory and executable on the processor. When the processor executes the computer program, it implements the various steps of the aforementioned puzzle game screen display method based on Unreal Engine.

[0011] The beneficial effects of this invention are as follows: This invention provides a method and terminal for displaying puzzle game screens based on Unreal Engine. By creating a puzzle-solving main model for the puzzle game, it provides more detailed and realistic visual effects, enhancing the gaming experience. Unreal Engine technology is used to optimize the puzzle-solving main model, reducing its performance requirements and maintaining low performance overhead. Simultaneously, it enables high-quality model rendering and dynamic resolution adjustment, ensuring smooth game operation. The puzzle-solving main model has at least one hidden clue layer. By reasonably setting the resolution range, it ensures smooth gameplay on various devices. The invention receives player interaction operations. If the interaction operation triggers the triggering rules of the clue layer of the puzzle-solving main model, the resolution of the current puzzle game screen is adjusted to the corresponding clue layer's resolution, and the clues in the clue layer are displayed according to the resolution. This enhances game interactivity and adaptability, providing players with a coherent and smooth visual experience, avoiding frame rate drops and response delays, while ensuring effective communication of puzzle-related content and maintaining logical coherence during the puzzle-solving process. In summary, this invention automatically optimizes the puzzle-solving model using Unreal Engine technology. Leveraging Unreal Engine's real-time rendering capabilities, it responds to player interactions and dynamically adjusts the rendering resolution of the puzzle-solving model during runtime. This allows for subtle changes in the puzzle-solving model and the gradual display of game clues. Simultaneously, it achieves performance optimization through innovative rendering methods, maintaining minimal performance overhead during runtime, avoiding delays and inconsistencies, and ensuring smooth game operation. Attached Figure Description

[0012] Figure 1 This is a flowchart illustrating a method for displaying the screen of a puzzle game based on Unreal Engine, according to an embodiment of the present invention.

[0013] Figure 2 This is a schematic diagram of a puzzle game screen display terminal based on Unreal Engine according to an embodiment of the present invention;

[0014] Label Explanation:

[0015] 1. A puzzle game screen display terminal based on Unreal Engine; 2. Memory; 3. Processor. Detailed Implementation

[0016] To explain in detail the technical content, objectives, and effects of the present invention, the following description is provided in conjunction with the embodiments and accompanying drawings.

[0017] Please refer to Figure 1 This invention provides a method for displaying the screen of a puzzle game based on Unreal Engine, including the following steps:

[0018] S1. Create a puzzle-solving main model for the puzzle game, and optimize the puzzle-solving main model using Unreal Engine. The puzzle-solving main model has at least one hidden clue layer.

[0019] S2. Receive player interaction operations. If the interaction operation triggers the triggering rules of the clue layer of the puzzle-solving main model, adjust the resolution of the current puzzle-solving game screen to the resolution of the corresponding clue layer, and display the clues of the clue layer according to the resolution.

[0020] As can be seen from the above description, the beneficial effects of the present invention are as follows: by creating a puzzle-solving main model for a puzzle game, more detailed and realistic visual effects are provided, enhancing the game experience; the puzzle-solving main model is optimized using Unreal Engine technology, reducing the performance requirements of the puzzle-solving main model and maintaining a low performance overhead; at the same time, high-quality model rendering and dynamic resolution adjustment are achieved, ensuring smooth game operation; the puzzle-solving main model has at least one hidden clue layer, and by reasonably setting the resolution range, the game can run smoothly on various devices; it receives player interaction operations, and if the interaction operation triggers the triggering rules of the clue layer of the puzzle-solving main model, the resolution of the current puzzle game screen is adjusted to the resolution of the corresponding clue layer, and the clues of the clue layer are displayed according to the resolution, enhancing the game's interactivity and adaptability, providing players with a coherent and smooth visual experience, avoiding game frame rate drops and response delays, while ensuring effective communication of puzzle-related content and guaranteeing the logical coherence during the puzzle-solving process.

[0021] Furthermore, the puzzle-solving subject model for creating the puzzle game includes:

[0022] The main puzzle model of the puzzle game is created using 3D modeling software. Texture maps are configured in the main puzzle model, and detailed information of the main puzzle model is depicted, including shape, texture, pattern, and color. The topology of the main puzzle model is also optimized.

[0023] As described above, by configuring texture mapping, clearer and more detailed surface details are provided for the main puzzle model, making the model more realistic, greatly enhancing the player's visual experience, optimizing the topological structure of the main puzzle model, reducing the number of facets of the model, ensuring that the main puzzle model can be rendered efficiently, and maintaining good deformation capabilities, laying the foundation for displaying puzzle game clues in the future.

[0024] Furthermore, the puzzle-solving model has at least one hidden clue layer, specifically:

[0025] Set resolution ranges that increase sequentially, with each resolution range having a corresponding thread layer.

[0026] As described above, with the increase in resolution, the details and clarity of the game screen gradually increase, providing players with a richer and more refined visual experience. In addition, each resolution range has a corresponding clue layer. Players collect clues based on the changes of the main puzzle model in different resolution ranges, increasing the challenge and fun of the puzzle game.

[0027] Furthermore, the optimization of the puzzle-solving main model using Unreal Engine specifically involves:

[0028] Import the puzzle-solving model into Unreal Engine;

[0029] The Unreal Engine automatically optimizes the puzzle-solving model, dynamically adjusting the details of the model in the corresponding clue layer according to different resolution requirements. If the resolution range of the current resolution changes, the Unreal Engine instantly adjusts the resolution of the puzzle-solving model so that it displays the content of the corresponding clue layer.

[0030] As described above, automatically optimizing the puzzle model using Unreal Engine helps to effectively manage game resources, ensuring that the game maintains high performance at different resolutions. This guarantees that the puzzle model can provide the best visual effects at different resolutions. Using Unreal Engine to respond to resolution changes in real time provides players with a smooth and natural gaming experience, enhancing their immersion.

[0031] Furthermore, receiving player interaction operations includes: receiving player clicks on preset objects, receiving information that the player has arrived at a preset location, and receiving information that the player has completed a preset task.

[0032] As described above, by designing simple and intuitive interactive operations, players can quickly get started, enhancing the game's playability. Furthermore, by dynamically loading game resources based on player interactions, the game avoids performance degradation caused by loading too many resources at once, ensuring stable performance during gameplay.

[0033] Please refer to Figure 2 Another embodiment of the present invention provides a puzzle game screen display terminal based on Unreal Engine, including a memory, a processor, and a computer program stored in the memory and executable on the processor. When the processor executes the computer program, it implements the various steps of the above-described puzzle game screen display method based on Unreal Engine.

[0034] The above-described method and terminal for displaying puzzle game screens based on Unreal Engine are applicable to puzzle game screen processing. The specific implementation methods described below illustrate this:

[0035] Example 1

[0036] Please refer to Figure 1 A method for displaying the screen of a puzzle game based on Unreal Engine, comprising the following steps:

[0037] S1. Create a puzzle-solving main model for the puzzle game, and optimize the puzzle-solving main model using Unreal Engine. The puzzle-solving main model has at least one hidden clue layer.

[0038] In this embodiment, by creating a puzzle-solving main model for the puzzle game, more detailed and realistic visual effects are provided, enhancing the gaming experience. The puzzle-solving main model is optimized using Unreal Engine technology, reducing its performance requirements and maintaining low performance overhead. Simultaneously, it achieves high-quality model rendering and dynamic resolution adjustment, ensuring smooth game operation. In this embodiment, Unreal Engine 5 is preferred.

[0039] Furthermore, in this embodiment, creating the game's puzzle-solving main model includes: creating the puzzle-solving main model using 3D modeling software; configuring texture mapping in the puzzle-solving main model; and depicting the detailed information of the puzzle-solving main model, including shape, texture, pattern, and color; and optimizing the topology of the puzzle-solving main model. By configuring texture mapping, clearer and more detailed surface details are provided to the puzzle-solving main model, making the puzzle-solving main model more realistic, greatly enhancing the player's visual experience, optimizing the topology of the puzzle-solving main model, reducing the number of facets in the model, and improving model rendering efficiency. In this embodiment, the 3D modeling software can be Maya, 3ds Max, or other 3D modeling software.

[0040] In this embodiment, the process of using the created puzzle-solving main model in conjunction with the Nanite technology in Unreal Engine is as follows: the created puzzle-solving main model is imported into the Unreal Engine project, the Nanite technology in Unreal Engine is enabled, and Nanite is used to optimize the puzzle-solving main model to achieve efficient rendering of the puzzle-solving main model at different resolutions. Nanite dynamically adjusts the rendering resolution of the model according to real-time rendering needs to ensure that the high-precision details of the model are displayed without affecting performance. When the resolution changes due to player operation, Nanite quickly responds to the player's interaction and adjusts the display effect of the puzzle-solving main model in real time, so that the player can clearly observe the subtle changes of the puzzle-solving main model at different resolutions and obtain clues for the puzzle game.

[0041] Furthermore, in this embodiment, the puzzle-solving main model is provided with at least one hidden clue layer, specifically by setting resolution ranges with progressively increasing resolutions, each resolution range containing a corresponding clue layer. The resolution range division is based on factors such as the complexity of the game scene, hardware performance, and the requirements of the puzzle game design. In this embodiment, the resolution range division is specifically based on:

[0042] 1. Complexity of the game scene: When the game scene contains a lot of details and high-precision puzzle models, the resolution range needs to be divided more finely to ensure that the puzzle models can present appropriate visual effects at different resolutions.

[0043] 2. Hardware performance: Consider the hardware performance of the gaming device and set the resolution range appropriately to ensure that the game can run smoothly on various devices.

[0044] 3. Based on the design of the statue puzzle and the architectural structure puzzle, determine the clues and details that need to be presented at different resolutions, and thus divide the resolution range accordingly.

[0045] Resolution is generally divided into low-resolution, medium-resolution, and high-resolution ranges. The low-resolution range includes 640×480 and 800×600, displaying the first layer of clues. Statues or architectural structures appear with a rougher appearance, revealing preliminary clues hidden beneath the surface, such as blurry patterns or general outlines. The medium-resolution range includes 1280×720 and 1366×768, displaying the second layer of clues. The details of the statues or architectural structures become clearer, revealing more intermediate-level clues, such as the texture of the statue's surface or some hidden elements of the architectural structure. The high-resolution range includes 1920×1080, displaying the third layer of clues. The statues or architectural structures have extremely high clarity, showcasing the most subtle clues, such as the shimmering light in the statue's eyes or the precise details of hidden passages in the architectural structure. As the resolution increases, the detail and clarity of the game screen gradually increase, providing players with a richer and more refined visual experience. Each resolution range has a corresponding clue layer, and players collect puzzle game clues based on the changes in the main puzzle model across different resolution ranges.

[0046] For example, in architectural puzzle games, players might discover a blurry pattern on a wall at low resolution, observe special markings around the pattern at medium resolution, and see subtle textures within the pattern at high resolution. Only by combining these hidden elements observed at different resolutions can players decipher the complete puzzle clues. By setting up this puzzle mechanism that requires combining hidden elements at different resolutions, the game can increase the difficulty and fun of solving puzzles, encouraging players to observe and explore the changes in architectural structures at different resolutions more carefully, thereby enhancing the gaming experience and increasing the challenge and enjoyment of puzzle games. This puzzle mechanism that requires combining hidden elements at different resolutions can be applied in the following scenarios:

[0047] 1. Complex password puzzles: Different parts of the puzzle model display different numbers, symbols, or patterns at different resolutions. Players combine these scattered pieces of information to form a complete password or clue in order to solve the corresponding puzzle.

[0048] 2. Multi-stage puzzle solving: Players discover hidden elements at different resolutions at different stages of the game and combine these hidden elements in a specific order or way to deduce the puzzle solving process.

[0049] 3. Spatial Relationship Puzzle Solving: Hidden elements displayed at different resolutions are distributed in different locations on the main puzzle model. Players observe and understand the spatial relationships between them, combine these elements to reveal the location of hidden passages, mechanisms, or treasures.

[0050] Furthermore, in this embodiment, the optimization of the puzzle-solving main model using Unreal Engine specifically involves: importing the puzzle-solving main model into Unreal Engine; automatically optimizing the puzzle-solving main model through Unreal Engine to effectively manage game resources, ensuring that the game maintains high performance at different resolutions, thereby ensuring that the puzzle-solving main model can provide the best visual effects at different resolutions; dynamically adjusting the detail information of the puzzle-solving main model in the corresponding clue layer according to the needs of different resolutions; and using Unreal Engine to adjust the resolution of the puzzle-solving main model in real time when the resolution range to which the current resolution belongs changes, so that the puzzle-solving main model displays the content of the corresponding clue layer.

[0051] For example, in a statue puzzle game, a group of statues may appear unremarkable at normal resolution. However, when the resolution is lowered based on player actions, mysterious symbols or patterns will appear on the statues. Conversely, when the resolution is increased based on player actions, the statues will shimmer with a special light. In a building structure puzzle game, a wall may appear ordinary at normal resolution. However, when the resolution is lowered based on player actions, a tiny crack will appear on the wall. Conversely, when the resolution is increased based on player actions, the crack in the wall will actually be a hidden door. Or, the number, shape, or arrangement of the steps on a staircase may change at different resolutions. Adjusting the display according to resolution changes provides players with a smooth and natural gaming experience, enhancing their immersion.

[0052] S2. Receive player interaction. If the interaction triggers the triggering rules of the clue layer of the main puzzle game model, adjust the resolution of the current puzzle game screen to the resolution of the corresponding clue layer, and display the clues of the clue layer according to the resolution.

[0053] In this embodiment, by receiving player interaction operations, if the interaction operation triggers the triggering rules of the clue layer of the main puzzle game model, the resolution of the current puzzle game screen is adjusted to the resolution of the corresponding clue layer, and the clues of the clue layer are displayed according to the resolution. This enhances the game's interactivity and adaptability, provides players with a consistent and smooth visual experience, avoids reduced game frame rate and response latency, and ensures effective communication of puzzle-related content, guaranteeing the logical coherence during the puzzle-solving process. The clue layers are triggered and displayed layer by layer, meaning that adjacent clue layers are triggered and displayed based on user operations.

[0054] Furthermore, in this embodiment, receiving player interaction operations includes: receiving player clicks on preset objects, receiving information about players arriving at preset locations, and receiving information about players completing preset tasks. By designing simple and intuitive interaction operations, players can quickly get started, enhancing the game's playability. For example, in a statue puzzle game, when a player approaches a statue, an interaction event is triggered. The player can dynamically adjust the statue's resolution using buttons or sliders on the interface. As the resolution changes, clues on the statue gradually appear or disappear. The program monitors the player's resolution adjustments in real time and displays corresponding clues based on the current resolution. In a building structure puzzle game, when a player clicks, touches, or performs other interaction operations on a building structure, a resolution adjustment is triggered. The program dynamically changes the building structure's resolution based on the player's actions and displays corresponding hidden clues in real time. Furthermore, the program dynamically loads game resources based on the player's interaction operations, avoiding performance degradation caused by loading too many resources at once and ensuring stable performance during game operation.

[0055] Furthermore, the game employs various methods to provide clues for solving puzzles, such as environmental cues, character dialogue, and textual hints. Players observe, think, and reason to understand and apply these hints, helping them interpret and discover clues. Pre-set conditions are established during gameplay to assess the completeness of clues, such as whether the player interacts with pre-set objects, discovers hidden elements in pre-set scenes, or solves related puzzles. When player actions meet these conditions, the game displays corresponding hints or markers, providing feedback to help players assess game progress. Players must connect and integrate the found clues, deduce their logical relationships and correct order, and attempt to solve related puzzles or mechanisms. Successful puzzle solving results in rewards or advances the plot; failure requires re-examining the clues and their order, searching or reordering them again until the puzzle is solved successfully.

[0056] Example 2

[0057] Please refer to Figure 2 A puzzle game screen display terminal 1 based on Unreal Engine includes a memory 2, a processor 3, and a computer program stored on the memory 2 and executable on the processor 3. When the processor 3 executes the computer program, it implements the various steps of the puzzle game screen display method based on Unreal Engine according to Embodiment 1.

[0058] In summary, this invention provides a method and terminal for displaying puzzle game graphics based on Unreal Engine. It creates a puzzle game's main puzzle model using 3D modeling software, configures texture mapping on this model to provide clearer and more detailed surface details, and depicts the model's detailed information, including shape, texture, pattern, and color. This makes the puzzle game's main model more realistic, greatly enhancing the player's visual experience and improving the overall gaming experience. Furthermore, it optimizes the topology of the puzzle game's main model, reducing the number of facets and improving rendering efficiency. The puzzle game's main model is equipped with at least one... The hidden clue layer works as follows: A resolution range with progressively increasing resolutions is set, with a corresponding clue layer for each resolution range. As the resolution increases, the clues in each layer are revealed sequentially. Players collect clues based on the changes in the main puzzle model across different resolution ranges, enhancing the gaming experience and increasing the challenge and fun of the puzzle game. The main puzzle model is imported into Unreal Engine, which automatically optimizes it, effectively managing game resources and ensuring high performance across different resolutions. This guarantees that the main puzzle model provides the best visual effects at various resolutions. The system dynamically adjusts the detail information of the puzzle-solving main model in the corresponding clue layer according to different resolution requirements. If the resolution range to which the current resolution belongs changes, the Unreal Engine is used to adjust the resolution of the puzzle-solving main model in real time so that the puzzle-solving main model displays the content of the corresponding clue layer. Adjusting the screen display according to resolution changes provides players with a smooth and natural gaming experience, enhancing the player's immersion. The system also receives player interactions; if the interaction triggers the trigger rules of the clue layer of the puzzle game's main model, the resolution of the current puzzle game screen is adjusted to the resolution of the corresponding clue layer, and the clue layer is displayed according to the resolution. The system provides clues to enhance game interactivity and adaptability, offering players a smooth and consistent visual experience while avoiding frame rate drops and response delays. It also ensures effective communication of puzzle-solving content and maintains logical coherence during the puzzle-solving process. Furthermore, it receives player interactions, including clicking on preset objects, reaching preset locations, and completing preset tasks. By designing simple and intuitive interactions, players can quickly get started, enhancing gameplay. The system dynamically loads game resources based on player interactions, avoiding performance degradation caused by loading too many resources at once and ensuring stable performance during gameplay.

[0059] Therefore, the embodiments of the present invention can achieve the following beneficial effects: by creating a puzzle-solving main model for a puzzle game and configuring texture maps in the puzzle-solving main model, the realism and accuracy of the puzzle-solving main model are ensured, enhancing the player's immersion in the game; the topological structure of the puzzle-solving main model is optimized, reducing the number of facets in the model and improving the rendering efficiency of the model; the puzzle-solving main model is imported into Unreal Engine, and Unreal Engine automatically optimizes the puzzle-solving main model, reducing the performance requirements of the puzzle-solving main model, maintaining a small performance overhead, achieving high-quality model rendering and dynamic resolution adjustment, ensuring smooth game operation, and simplifying the puzzle-solving main model optimization process, thus facilitating development. This provides a more convenient development experience and reduces the burden on developers. Based on player interactions, the Unreal Engine is used to adjust the details of the puzzle model in the corresponding clue layer in real time according to different resolutions. This ensures the puzzle model displays the content of the corresponding clue layer, enhancing game interactivity and adaptability, providing players with a smooth and consistent visual experience, avoiding frame rate drops and response delays, while ensuring effective communication of puzzle-related content and maintaining logical coherence during the puzzle-solving process. This provides players with a richer and deeper gaming experience. Furthermore, by combining puzzle clues at different resolutions, it breaks the limitations of traditional puzzle games and enhances the innovation of puzzle games.

[0060] The above description is merely an embodiment of the present invention and does not limit the patent scope of the present invention. Any equivalent modifications made based on the content of the present invention specification and drawings, or direct or indirect applications in related technical fields, are similarly included within the patent protection scope of the present invention.

Claims

1. A method for displaying the screen of a puzzle game based on Unreal Engine, characterized in that, Including the following steps: S1. Create a puzzle-solving main model for the puzzle game, and optimize the puzzle-solving main model using Unreal Engine. The puzzle-solving main model has at least one hidden clue layer. S2. Receive player interaction operations. If the interaction operation triggers the triggering rules of the clue layer of the puzzle-solving main model, adjust the resolution of the current puzzle-solving game screen to the resolution of the corresponding clue layer, and display the clues of the clue layer according to the resolution.

2. The method for displaying the screen of a puzzle game based on Unreal Engine according to claim 1, characterized in that, The puzzle-solving main model for creating the puzzle game includes: The main puzzle model of the puzzle game is created using 3D modeling software. Texture maps are configured in the main puzzle model, and detailed information of the main puzzle model is depicted, including shape, texture, pattern, and color. The topology of the main puzzle model is also optimized.

3. The method for displaying the screen of a puzzle game based on Unreal Engine according to claim 1, characterized in that, The puzzle-solving model has at least one hidden layer of clues, specifically: Set resolution ranges that increase sequentially, with each resolution range having a corresponding thread layer.

4. The method for displaying the screen of a puzzle game based on Unreal Engine according to claim 3, characterized in that, The optimization of the puzzle-solving model using Unreal Engine specifically involves: Import the puzzle-solving model into Unreal Engine; The Unreal Engine automatically optimizes the puzzle-solving model, dynamically adjusting the details of the model in the corresponding clue layer according to different resolution requirements. If the resolution range of the current resolution changes, the Unreal Engine instantly adjusts the resolution of the puzzle-solving model so that it displays the content of the corresponding clue layer.

5. The method for displaying the screen of a puzzle game based on Unreal Engine according to claim 1, characterized in that, The receiving of player interaction operations includes: receiving player clicks on preset objects, receiving information that the player has arrived at a preset location, and receiving information that the player has completed a preset task.

6. A puzzle game display terminal based on Unreal Engine, comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, characterized in that, When the processor executes the computer program, it performs the following steps: S1. Create a puzzle-solving main model for the puzzle game, and optimize the puzzle-solving main model using Unreal Engine. The puzzle-solving main model has at least one hidden clue layer. S2. Receive player interaction operations. If the interaction operation triggers the triggering rules of the clue layer of the puzzle-solving main model, adjust the resolution of the current puzzle-solving game screen to the resolution of the corresponding clue layer, and display the clues of the clue layer according to the resolution.

7. A puzzle game screen display terminal based on Unreal Engine according to claim 6, characterized in that, The puzzle-solving main model for creating the puzzle game includes: The main puzzle model of the puzzle game is created using 3D modeling software. Texture maps are configured in the main puzzle model, and detailed information of the main puzzle model is depicted, including shape, texture, pattern, and color. The topology of the main puzzle model is also optimized.

8. A puzzle game screen display terminal based on Unreal Engine according to claim 6, characterized in that, The puzzle-solving model has at least one hidden layer of clues, specifically: Set resolution ranges that increase sequentially, with each resolution range having a corresponding thread layer.

9. A puzzle game screen display terminal based on Unreal Engine according to claim 8, characterized in that, The optimization of the puzzle-solving model using Unreal Engine specifically involves: Import the puzzle-solving model into Unreal Engine; The Unreal Engine automatically optimizes the puzzle-solving model, dynamically adjusting the details of the model in the corresponding clue layer according to different resolution requirements. If the resolution range of the current resolution changes, the Unreal Engine instantly adjusts the resolution of the puzzle-solving model so that it displays the content of the corresponding clue layer.

10. A puzzle game screen display terminal based on Unreal Engine according to claim 6, characterized in that, The receiving of player interaction operations includes: receiving player clicks on preset objects, receiving information that the player has arrived at a preset location, and receiving information that the player has completed a preset task.