Game system

By designing the guide and sorting machine, the game objects fall vertically, solving the problem of long sorting time in existing technologies and achieving fast and accurate sorting of game objects.

CN121604995APending Publication Date: 2026-03-03KONAMI GAMING CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202480049911.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2023-08-01
Filing Date
2024-07-26
Publication Date
2026-03-03

AI Technical Summary

Technical Problem

In games that use different types of game objects, each game object needs to be sorted. In existing technologies, the sorting time is long because the game objects are transported horizontally.

Method used

By using guides to make game objects fall vertically and using a sorting machine to prevent some game objects from falling while allowing others to pass, efficient sorting is achieved.

Benefits of technology

It shortens the time from when game objects fall to when players collect them, improving the accuracy and efficiency of sorting.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN121604995A_ABST
    Figure CN121604995A_ABST
Patent Text Reader

Abstract

A game system according to the present invention comprises: a playground on which a first flat-plate-shaped game body and a second flat-plate-shaped game body are placed, the second game body being different from the first game body in shape; a guide member that causes the first game body and the second game body, which have fallen from the playground, to fall in a posture oriented in the vertical direction; and a first selection member installed in a path in which the first game body and the second game body fall under the guidance of the guide member, and the first selection member prevents the first game body from falling and allows the second game body to pass through.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This disclosure pertains to the game. Background Technology

[0002] Various games have been proposed traditionally, using different types of game objects with different shapes. For example, Non-Patent Document 1 discloses a game system in which disc-shaped medals and plate-shaped cards fall from a platform. In the construction disclosed in Non-Patent Document 1, a conveying mechanism is provided for horizontally conveying the medals and cards falling from the platform.

[0003] Related technical documents

[0004] Non-patent literature

[0005] Non-Patent Document 1: I Won the Marvel Avengers Arcade Jackpot!!! (New Coin Pusher), [Online], [July 23, 2023 Search], Internet, <URL: https: / / www.youtube.com / watch?v=XeRxm9GU6yg> Summary of the Invention

[0006] The problem to be solved by the present invention

[0007] In games using different types of game objects, each game object needs to be sorted. In the technology disclosed in Non-Patent Document 1, since medals and cards falling from the stage are conveyed horizontally for sorting, for example, cards are discharged from the outlet to allow players to collect them, which takes a long time. In view of the above, one aspect of this disclosure is to quickly sort different types of game objects.

[0008] Problem-solving methods

[0009] To address the aforementioned problems, a game system according to one aspect of this disclosure includes: a game arena on which a first, board-shaped game object and a second, board-shaped game object are placed, the second game object having a different shape from the first game object; a guide configured to cause the first and second game objects falling from the game arena to fall in a vertical orientation; and a first sorting machine disposed in a path through which the first and second game objects fall under the guidance of the guide, and the first sorting machine being configured to prevent the first game object from falling and to allow the second game object to pass through. Attached Figure Description

[0010] Figure 1 This is a top view of the game system according to the first embodiment.

[0011] Figure 2 This is a block diagram illustrating an example of the construction of a game system.

[0012] Figure 3 This is a top-down view of the game console.

[0013] Figure 4 This is an explanatory diagram showing each game object.

[0014] Figure 5 This is a side view of the processing mechanism.

[0015] Figure 6 This is the main view of the processing mechanism.

[0016] Figure 7 This is a top view of the sorting machine.

[0017] Figure 8 This is an explanatory diagram showing a comparative example.

[0018] Figure 9 This is a flowchart illustrating the processes related to a typical game.

[0019] Figure 10 This is a schematic diagram showing an image displayed in a normal game.

[0020] Figure 11 This is a flowchart illustrating the processing related to a specific game.

[0021] Figure 12 This is a schematic diagram showing an image displayed in a special game.

[0022] Figure 13 This is a three-dimensional diagram illustrating an example of the structure of a storage mechanism.

[0023] Figure 14 This is a side view of the storage unit.

[0024] Figure 15 This is an explanatory diagram showing the state of the storage mechanism.

[0025] Figure 16 It is a 3D view of the interior of the storage mechanism when it is folded up.

[0026] Figure 17 This is a front view of the processing mechanism according to the second embodiment.

[0027] Figure 18 This is a top view of the sorting machine according to the second embodiment.

[0028] Figure 19 This is a side view of the processing mechanism according to the third embodiment.

[0029] Figure 20This is a front view of the processing mechanism according to the third embodiment.

[0030] Figure 21 This is a side view of the processing mechanism according to the fourth embodiment.

[0031] Figure 22 This is a side view of the processing mechanism according to the fourth embodiment.

[0032] Figure 23 This is a top view of the game system according to the fourth embodiment.

[0033] Figure 24 This is the main view of the processing mechanism in the variant example.

[0034] Figure 25 This is a side view of the processing mechanism in the variant example.

[0035] Figure 26 The top and side views of the processing mechanism in the variant example are shown.

[0036] Figure 27 This is a 3D diagram of the storage mechanism in the variant example. Detailed Implementation

[0037] Embodiments according to this disclosure will be described with reference to the accompanying drawings. The embodiments described below include various limitations not essential to this disclosure. Therefore, the scope of this disclosure is not limited to the embodiments described below.

[0038] [First Embodiment]

[0039] Figure 1 This is a top view of a game system 100 according to a first embodiment of the present disclosure. For example, the game system 100 is installed in an entertainment facility. For example, the entertainment facility is an entertainment venue such as a game hall or casino, or a commercial facility such as a shopping mall. The game system 100 provides games to players in the entertainment facility.

[0040] like Figure 1 As shown, the game system 100 according to the first embodiment includes a plurality of (four) game slots 11 and a transmission system 12. Each of the plurality of game slots 11 is a unit used by players to play games. Different players play the game in parallel at the plurality of game slots 11. It should be noted that in Figure 1 The diagram shows four game slots 11; however, the number of game slots 11 can be freely chosen.

[0041] Figure 2This is a block diagram illustrating an example of the construction of a game system 100. The game system 100 according to the first embodiment includes a controller 13 and a storage device 14 in addition to a plurality of game slots 11 and a transmission system 12. It should be noted that the game system 100 can be implemented by a single device or by multiple separate devices.

[0042] The controller 13 comprises one or more processors configured to control the various elements of the game system 100. For example, the controller 13 may be composed of one or more processors, such as a central processing unit (CPU), graphics processing unit (GPU), sound processor (SPU), digital signal processor (DSP), field-programmable gate array (FPGA), or application-specific integrated circuit (ASIC). It should be noted that some or all of the functions of the controller 13 may also be provided in each game bit 11.

[0043] Storage device 14 includes one or more memory units configured to store programs to be executed by controller 13 and various data to be used by controller 13. For example, storage device 14 is constructed from known recording media such as magnetic recording media or semiconductor recording media. Storage device 14 may be constructed from a combination of different types of recording media. Alternatively, portable recording media that can be detached from the game system 100 or recording media that can be accessed by controller 13 via a communication network (e.g., a cloud storage server) may be used as storage device 14.

[0044] Figure 3 This is a top view of game position 11, which is any one of multiple game positions 11. It should be noted that in the following description, three axes (X-axis, Y-axis, and Z-axis) are assumed to be perpendicular to each other. The X-axis and Y-axis are horizontal axes. Specifically, the X-axis runs from the player's left to right, and the Y-axis runs from the player's front to their back. The Z-axis is a vertical axis. Furthermore, the direction along the X-axis is referred to as "Direction X1," and the direction opposite to Direction X1 is referred to as "Direction X2." Similarly, the direction along the Y-axis is referred to as "Direction Y1," and the direction opposite to Direction Y1 is referred to as "Direction Y2."

[0045] like Figure 3 As shown, the game slot 11 according to the first embodiment includes a display 15, an operation unit 16, and a game mechanism 20. It should be noted that each of the plurality of game slots 11 can be implemented by a single device, or by a plurality of separate devices.

[0046] The display 15 displays images under the control of the controller 13. For example, the display 15 is composed of a display panel such as a liquid crystal panel or an organic EL (electroluminescent) panel. It should be noted that... Figure 1In this configuration, the monitors 15 of two adjacent game slots 11 can be composed of a single display panel.

[0047] exist Figure 3 In this configuration, the operation unit 16 serves as an interface for receiving player input. Specifically, the operation unit 16 includes an operation device 161, a receiving device 162, a payout device 163, and a discharge port 164. The operation device 161 is an input device for receiving instructions from the player. For example, the operation device 161 may be a user-operable element or a touch panel for detecting user-made contact.

[0048] Receiving device 162 receives game tokens P2 from the player. Game token P2 is a disc-shaped game object P (coin, token) used in the game. For example, receiving device 162 includes an insertion port for inserting game token P2 and a detector for detecting game token P2 inserted into the insertion port. It should be noted that receiving device 162 can receive electronic tokens from the player. Payout device 163 distributes game tokens P2 to the player. For example, payout device 163 includes a storage container for storing game tokens P2 and a discharge mechanism for sequentially discharging the game tokens P2 contained in the storage container. Discharge port 164 is an opening through which the game card P1, described below, is discharged.

[0049] The game mechanism 20 is an institution used to provide games to players. Specifically, according to the first embodiment, the game mechanism 20 provides players with a coin pusher game. The game mechanism 20 includes a fixed platform 21, a movable platform 22, a fixed wall 23, a supply mechanism 24, a supply device 25, a supply device 26, a detection device 27, and a processing mechanism 28.

[0050] The fixed platform 21 is a plate-like structure including a play area 211. The play area 211 is a surface substantially parallel to the XY plane (i.e., a horizontal plane). The play area 211 includes an end 212. The end 212 is the periphery of the fixed platform 21 in the direction Y1, extending along the X-axis. An elongated opening along the X-axis is provided in the direction Y1 starting from the end 212. As described above, each of the plurality of play positions 11 includes a play area 211.

[0051] The movable stage 22 is a table-like structure with a mounting surface 221. The mounting surface 221 is a surface that is substantially parallel to the XY plane (i.e., the horizontal plane). The movable stage 22 reciprocates along the Y-axis on the play area 211. It should be noted that the play area 211 and the mounting surface 221 are not limited to a horizontal plane. For example, one or both of the play area 211 and the mounting surface 221 can be a flat surface inclined relative to the horizontal plane, or it can be a three-dimensional curved surface.

[0052] Multiple game objects P (P1, P2, P3) will be placed on the game field 211 and the mounting surface 221. The multiple game objects P include a game card P1, a game medal P2, and a game ball P3. The game card P1 is an example of a "first game object", the game medal P2 is an example of a "second game object", and the game ball P3 is an example of a "third game object".

[0053] Figure 4 This is an explanatory diagram showing each game object P. For example... Figure 4 As shown, the game card P1, the game medal P2, and the game ball P3 have different shapes. Game card P1 is a plate-shaped card that is shaped into a roughly rectangular shape. For example, as an example of game card P1, a trading card with an image such as a celebrity or character is given. As mentioned above, game medal P2 is a disc-shaped game object P. Game ball P3 is a rollable sphere. It should be noted that in the following description, for each of game card P1 and game medal P2, the direction perpendicular to the thickness direction can be referred to as the "in-plane direction". In other words, for each of game card P1 and game medal P2, the in-plane direction is the direction parallel to the surface of the plate.

[0054] The size of game card P1 is larger than the size of game medal P2. Specifically, the length of the long side (hereinafter referred to as "long side length") D11 and the length of the short side (hereinafter referred to as "short side length") D12 of game card P1 are both greater than the diameter D2 of game medal P2. Additionally, the size of game card P1 is larger than the size of game ball P3. Specifically, the length of the long side D11 and the length of the short side D12 of game card P1 are both greater than the diameter D3 of game ball P3. The relationship between the diameter D2 of game medal P2 and the diameter D3 of game ball P3 can be freely chosen. In other words, we assume a construction where diameter D2 is greater than diameter D3, a construction where diameter D2 is less than diameter D3, and a construction where diameters D2 and D3 are the same.

[0055] exist Figure 3 In this structure, the fixed wall 23 is a structure facing the mounting surface 221 of the movable stage 22. When the movable stage 22 moves in the Y2 direction, the game objects P (P1, P2, P3) placed on the mounting surface 221 are pushed by the fixed wall 23 in the Y1 direction. Due to the pushing of the fixed wall 23, multiple game objects P fall off the mounting surface 221.

[0056] Furthermore, the game object P placed on the game field 211 of the fixed platform 21 is pushed by the movable platform 22 and moves in the direction Y1, eventually falling from the end 212. As described above, the game mechanism 20 according to the first embodiment is a mechanism for causing multiple game objects P (P1, P2, P3) placed on the game field 211 to fall from the end 212. In other words, according to the first embodiment, due to the reciprocating motion of the movable platform 22, a coin pusher game in which different kinds of game objects P (P1, P2, P3) fall from the game field 211 is realized.

[0057] The supply mechanism 24 is used to supply the game medal P2 to the game field 211 or the mounting surface 221 according to the player's instructions. For example, the game medal P2 received from the player by the receiving device 162 is supplied to the game field 211 via the supply mechanism 24. The timing and direction of the supply mechanism 24 supplying the game medal P2 are controlled according to the player's instructions to the operating device 161.

[0058] The supply device 25 supplies the game medal P2 to the game field 211 or the mounting surface 221 according to the progress of the game. The supply device 26 supplies the game ball P3 to the game field 211 or the mounting surface 221 according to the progress of the game.

[0059] The detection device 27 is a sensor used to detect game medals P2 and game balls P3 falling from the game field 211. For example, the detection device 27 includes a sensor for detecting game medals P2 and a sensor for detecting game balls P3. It should be noted that the detection device 27 can also detect game cards P1.

[0060] [Processing Unit 28]

[0061] Processing mechanism 28 is a mechanism that sorts multiple game objects P falling from the game field 211 into game cards P1, game medals P2, and game balls P3. According to the first embodiment, game cards P1, game medals P2, and game balls P3 are sorted together; thereby, various games using game cards P1, game medals P2, and game balls P3 can be played. Detection device 27 detects the game medals P2 and game balls P3 sorted by processing mechanism 28.

[0062] Figure 5 This is a side view of the processing mechanism 28. Figure 6 This is the main view of the processing mechanism 28. (Example) Figure 5 and Figure 6As shown, the processing mechanism 28 according to the first embodiment includes a sorter 30, a guide 40, and a sorter 50. The guide 40 is disposed directly below the end 212 of the playground 211. The sorter 30 is disposed between the playground 211 and the guide 40, and the sorter 50 is disposed directly below the guide 40. In other words, the guide 40 is disposed between the sorter 30 and the sorter 50. The sorter 30 is an example of a "second sorter," and the sorter 50 is an example of a "first sorter."

[0063] Game object P, falling from game field 211, arrives at sorting machine 30. (Example) Figure 6 As shown, the sorting machine 30 is an elongated structure extending along the entire X-axis (i.e., full width) of the playground 211. Specifically, the sorting machine 30 includes a horizontal axis section 31, a horizontal axis section 32, and a plurality of vertical axis sections 33.

[0064] Horizontal shaft portions 31 and 32 are members extending in the X-axis direction. Horizontal shaft portions 31 and 32 are arranged parallel to each other and spaced a predetermined distance apart. A plurality of vertical shaft portions 33 are rod-shaped members connecting the horizontal shaft portions 31 and 32 to each other. The plurality of vertical shaft portions 33 are spaced apart from each other in the X-axis direction. Horizontal shaft portions 32 are at a lower level than horizontal shaft portions 31. Therefore, each of the plurality of vertical shaft portions 33 is inclined relative to the vertical direction, such that the end of the vertical shaft portion 33 near the guide 40 is arranged at a lower level than the end of the vertical shaft portion 33 near the playground 211.

[0065] The sorting machine 30 is provided with multiple openings Oa. Each of the multiple openings Oa is a rectangular space surrounded by a horizontal axis portion 31, a horizontal axis portion 32, and two adjacent vertical axis portions 33 in the X-axis direction. The multiple openings Oa are arranged in the X-axis direction.

[0066] The vertical dimension L1 of each of the multiple openings Oa is equivalent to the distance between horizontal axis portions 31 and 32. The horizontal dimension L2 of each of the multiple openings Oa is equivalent to the distance between two adjacent vertical axis portions 33 in the X-axis direction. Both dimensions L1 and L2 of each of the multiple openings Oa are smaller than the long side length D11 and the short side length D12 of the game card P1. Furthermore, the diagonal dimension of the opening Oa is smaller than the short side length D12 of the game card P1. Additionally, both dimensions L1 and L2 of each of the multiple openings Oa are larger than the diameter D2 of the game medal P2 and the diameter D3 of the game ball P3.

[0067] Therefore, as Figure 5As shown, the game ball P3 falls vertically downwards through the opening Oa of the sorting machine 30. On the other hand, the game card P1 cannot pass through any opening Oa of the sorting machine 30. Thus, the game card P1 moves along each of the plurality of vertical axes 33 to reach the guide 40. Additionally, some of the plurality of game medals P2 fall through the opening Oa of the sorting machine 30, and the remaining game medals P2 move along each of the plurality of vertical axes 33 to reach the guide 40. In other words, the plurality of game cards P1 and the plurality of game medals P2 reach the guide 40. Based on the above description, it can be understood that the sorting machine 30 is a component used to sort the game balls P3 (and game medals P2) contained in the plurality of game objects P.

[0068] Guide 40 is a guiding mechanism for guiding the game cards P1 and game medals P2 provided by the sorting machine 30. Specifically, guide 40 causes the game cards P1 and game medals P2 to fall in a vertical orientation. Vertical orientation refers to the state in which the in-plane orientation of each of the game cards P1 and game medals P2 is at an angle of, for example, 45° or less (more particularly 30° or less) relative to the vertical direction.

[0069] like Figure 5 As shown, the guide 40 according to the first embodiment includes a first wall member 41, a second wall member 42, and a third wall member 43. The first wall member 41, the second wall member 42, and the third wall member 43 extend over the entire portion (i.e., the full width) of the playground 211 along the X-axis direction. It should be noted that... Figure 6 For convenience, the second wall component 42 and the third wall component 43 are omitted.

[0070] like Figure 5 As shown, the first wall member 41 and the second wall member 42 are plate-like members along the vertical direction. Specifically, the first wall member 41 and the second wall member 42 are supported in an orientation parallel to each other along the XZ plane. The first wall member 41 is a wall-like structure extending downward in the vertical direction from the lower end (horizontal axis portion 32) of the sorting machine 30. The second wall member 42 faces the first wall member 41 at a predetermined distance Δ.

[0071] The upper end of the second wall member 42 is higher than the upper end of the first wall member 41 (the lower end of the sorting machine 30). The third wall member 43 is a plate-shaped member that is continuous with the upper end of the second wall member 42. The third wall member 43 is inclined relative to the second wall member 42 (vertical direction). Specifically, the upper end of the third wall member 43 is positioned in direction Y1 compared to the lower end of the third wall member 43.

[0072] In the above configuration, the game card P1 and game medal P2 provided by the sorting machine 30 fall into the space between the first wall member 41 and the second wall member 42. Specifically, the game card P1 and game medal P2 that have reached the guide 40 from the sorting machine 30 collide with the third wall member 43, turn downwards in the vertical direction, and fall into the space between the first wall member 41 and the second wall member 42. It should be noted that other game cards P1 and other game medal P2 may also fall into the space between the first wall member 41 and the second wall member 42 without colliding with the third wall member 43.

[0073] The distance Δ between the first wall member 41 and the second wall member 42 is less than each of the long side length D11 and the short side length D12 of the game card P1. Furthermore, the distance Δ between the first wall member 41 and the second wall member 42 is less than the diameter D2 of the game medal P2. For example, the distance Δ is set to approximately half the diameter D2 of the game medal P2. Therefore, the game card P1 and the game medal P2 falling between the first wall member 41 and the second wall member 42 cannot be oriented in a horizontal (lateral) direction. In other words, the game card P1 and the game medal P2 fall while simultaneously being oriented in a vertical direction. Specifically, the game card P1 and the game medal P2 fall in an orientation along the XZ plane. As described above, the guide 40 serves as a guide for restricting the orientation of each of the game card P1 and the game medal P2 to a vertical orientation.

[0074] The sorting machine 50 is positioned along a path through which game card P1 and game medal P2 fall, guided by guide 40. In other words, game card P1 and game medal P2 arrive at the sorting machine 50 while simultaneously being oriented vertically. The sorting machine 50 is a mechanism for sorting game card P1 from game medal P2. Specifically, the sorting machine 50 prevents game card P1 from falling and allows game medal P2 to pass through.

[0075] Figure 7 This is a top view of sorting machine 50. (Example) Figures 5 to 7 As shown, the sorting machine 50 according to the first embodiment includes a sorting mechanism 51 and a conveying mechanism 60. The conveying mechanism 60 is disposed from the sorting mechanism 51 in the direction Y1.

[0076] The sorting mechanism 51 includes a fixed plate 52 and a plurality of support members 53. The fixed plate 52 is a plate-like structure that supports the plurality of support members 53. The plurality of support members 53 are arranged at intervals G in the X-axis direction. The plurality of support members 53 are arranged over the entire portion (i.e., full width) of the playground 211 along the X-axis direction. Each of the plurality of support members 53 is a cylindrical member with its central axis along the Y-axis. Figure 5As shown, the lower end of the first wall member 41 is located near the end of each of the plurality of support members 53. It should be noted that the shape of the support members 53 can also be freely chosen. For example, a prism-shaped support member 53 can be provided.

[0077] As described above, in the guide 40, the game card P1 falls with an orientation along the XZ plane. In other words, the in-plane direction of the game card P1 that has arrived at the sorting mechanism 51 intersects (typically at a right angle) the direction of the central axis of each support member 53. Thus, as Figure 5 and Figure 6 As shown, the lower end of the game card P1 that has reached the sorting mechanism 51 collides with the side of the support member 53.

[0078] like Figure 6 and Figure 7 As shown, multiple openings Ob are formed by multiple support members 53. An opening Ob is the space between two adjacent support members 53 in the X-axis direction. Multiple openings Ob are provided on the entire portion (i.e., the full width) of the playground 211 along the X-axis direction.

[0079] The distance G between two adjacent support members 53 represents the dimension of the opening Ob in the X-axis direction. The distance G between the corresponding support members 53 is less than each of the long side length D11 and the short side length D12 of the game card P1. Therefore, the game card P1 that has arrived at the sorting mechanism 51 cannot pass through any opening Ob, but is instead supported by the support members 53. For example, as... Figure 5 and Figure 6 As shown, the game card P1 is supported by two or more support members 53 while being oriented vertically. As described above, the multiple support members 53 are a structure for supporting the game card P1 from below. Alternatively, the expression "the game card P1 is held in place by multiple support members 53" can be used.

[0080] Furthermore, the distance G between the corresponding support members 53 is greater than the diameter D2 of the game medal P2. Therefore, as Figure 6 As shown, the game medal P2 falls through the corresponding opening Ob. As described above, the sorting mechanism 51 according to the first embodiment includes openings Ob, each opening Ob being smaller than the size of the game card P1 (D11, D12) and larger than the size of the game medal P2 (D2). Furthermore, the sorting mechanism 51 sorts the game card P1 from the game medal P2 by selectively allowing only the game card P1 and the game medal P2 within the game medal P2 to pass through.

[0081] As described above, the sorting machine 50 sorts game cards P1 from the game medal P2 based on whether there is a size that allows the opening Ob to pass through. Thus, with a simple structure that does not require electricity, game cards P1 can be sorted from the game medal P2 with high precision. Furthermore, the simple structure, with multiple support members 53 spaced apart, allows for the formation of an opening Ob for sorting game cards P1 from the game medal P2.

[0082] The conveying mechanism 60 is used to convey the game card P1, which is prevented from falling by the sorting mechanism 51, to the discharge port 164 of the operating unit 16. Specifically, the conveying mechanism 60 conveys the game card P1 supported by the support member 53 in the X-axis direction. Figure 6 and Figure 7 As shown, the conveying mechanism 60 according to the first embodiment includes a rotating shaft 61, a rotating shaft 62, an annular body 63, a driving device 64, and a plurality of pushing members 65.

[0083] Rotating shafts 61 and 62 are cylindrical rotors spaced apart in the X-axis direction. Rotating shafts 61 and 62 are arranged such that their central axis is along the Y-axis. An annular (specifically elliptical) power transmission member is wound around rotating shafts 61 and 62. For example, a deformable mechanical element such as a chain or belt can be used as the annular body 63. The annular body 63 extends over the entire width (i.e., full width) of the playground 211 along the X-axis.

[0084] The drive unit 64 is an electric motor for rotating the rotating shaft 61. The rotation of the rotating shaft 61 causes the annular body 63 to rotate. As a result, the upper straight section of the annular body 63 (hereinafter referred to as the "transmission section") moves in the direction X1. It should be noted that, in addition to the drive unit 64 for rotating the rotating shaft 61, another drive unit 64 for rotating the rotating shaft 62 may be provided.

[0085] Multiple pressing members 65 are structures disposed at different portions of the annular body 63 in the circumferential direction. Each of the multiple pressing members 65 is an elongated member protruding from the side of the annular body 63 in the direction Y2. Each of the multiple pressing members 65 moves in conjunction with the rotation of the annular body 63. For example, the pressing members 65 disposed in the conveying section of the annular body 63 move in conjunction with the rotation of the annular body 63 in the direction X1.

[0086] Each of the plurality of pushing members 65 passes over an array of plurality of support members 53. Therefore, in the transport section, the pushing member 65 pushes the game card P1 supported by the plurality of support members 53 in direction X1. The vertical distance between the support members 53 and the pushing member 65 is less than the short side length D12 of the game card P1 (i.e., the minimum external dimension of the game card P1). Thus, even when the game card P1 with its long side facing horizontally is supported by the support members 53, the pushing member 65 can reliably push the game card P1. As described above, the transport mechanism 60 transports the game card P1 supported by the plurality of support members 53 in direction X1.

[0087] The game card P1, conveyed by the conveyor 60, arrives at the end of the sorting mechanism 51 in direction X1. After arriving at the end of the sorting mechanism 51, the game card P1 travels via a conveyor path (not shown) to the outlet 164. The player can then retrieve the game card P1 from the outlet 164.

[0088] As described above, according to the first embodiment, the game card P1, which is prevented from falling by the sorting machine 50, is conveyed to the discharge outlet 164 via the conveying mechanism 60. Thus, compared to a configuration without the conveying mechanism 60, the game card P1 can be quickly discharged into the discharge outlet 164.

[0089] It should be noted that, such as Figure 8 As shown, as a construction for sorting game card P1 from game medal P2, a construction is also envisioned in which game card P1 and game medal P2 are conveyed horizontally for sorting (hereinafter referred to as the "Comparative Example"). In the Comparative Example, game card P1 and game medal P2, which fall from game field 211, are conveyed horizontally via conveyor 90 to slide along inclined surface 91, and then game card P1 is sorted from game medal P2. For example, game card P1 is sorted from game medal P2 by only letting game medal P2 fall through opening 93 provided in the path. However, in the Comparative Example, a certain amount of time is required from game field 211 to sorting; therefore, a longer time is required from the time game card P1 falls to the time when the player can actually obtain game card P1.

[0090] In contrast to the comparative example, according to the first embodiment, as the game card P1 and the game medal P2, which are oriented vertically, fall, the game card P1 is sorted from the game medal P2 by the sorting machine 50. Therefore, compared to the comparative example where the game card P1 and the game medal P2 are conveyed horizontally for sorting, the game card P1 can be sorted from the game medal P2 much more quickly. In other words, the time from the moment the game card P1 falls to the moment the player can actually obtain the game card P1 can be shortened.

[0091] Furthermore, in the comparative example, game medal P2 may be transported while it is being placed on game card P1. The game medal P2 placed on game card P1 will not fall through any opening 93 provided in the path; thus, game medal P2 is ejected together with game card P1. In other words, in the comparative example, there is a problem of low accuracy in separating game card P1 from game medal P2. In contrast to the comparative example, according to the first embodiment, game card P1 is separated from game medal P2 in a vertical orientation; thus, the possibility of game medal P2 being placed on game card P1 can be reduced. Therefore, compared to the comparative example, game card P1 can be separated from game medal P2 with high accuracy.

[0092] exist Figure 1 In this configuration, the transfer system 12 is a mechanism for transferring the game card P1 to each of the multiple game slots 11. Specifically, the transfer system 12 includes a moving body 121, a transfer path 122, and a supply device 123. The moving body 121 moves along the transfer path 122 under the control of the controller 13. The transfer path 122 is configured as a loop, such that the moving body 121 visits the multiple game slots 11 one after another.

[0093] For example, the moving body 121 includes a conveying mechanism 124, a receiving mechanism 70a, and a receiving mechanism 70b. The conveying mechanism 124 conveys the receiving mechanisms 70a and 70b. For example, the conveying mechanism 124 uses a power source such as an electric motor to pull the receiving mechanisms 70a and 70b along a conveying path 122. According to the first embodiment, the conveying mechanism 124 conveys the receiving mechanisms 70a and 70b to each of the plurality of game slots 11. The receiving mechanisms 70a and 70b are hollow housings capable of receiving and discharging game cards P1.

[0094] Under the control of the controller 13, the supply device 123 supplies game card P1 to the storage mechanism 70a or storage mechanism 70b. When the moving body 121 approaches the supply device 123, the game card P1 is supplied by the supply device 123 to the storage mechanism 70a or storage mechanism 70b, and when the moving body 121 approaches the game position 11, the game card P1 is discharged from the storage mechanism 70a or storage mechanism 70b into the game field 211.

[0095] As described above, according to the first embodiment, since the storage mechanisms 70a and 70b are delivered to each of the plurality of game slots 11, it is not necessary to separately provide storage mechanisms 70a, 70b, and the supply device 123 for each of the plurality of game slots 11. Therefore, the construction of the game system 100 can be simplified compared to a construction in which storage mechanisms 70a, 70b, and the supply device 123 are separately provided for each of the plurality of game slots 11.

[0096] [Game Progress]

[0097] The game executed by the game system 100 will be described. According to the first embodiment, the game system 100 provides a normal game and a special game to the player at each of the plurality of game slots 11. The normal game is a game that is consistently played at each of the plurality of game slots 11. The special game is a game through which the player can obtain a large number of game cards P1. The special game is executed at the game slot 11 where specific conditions are met. Controller 13 controls the progress of the normal game and the special game. Controller 13 is an example of a "controller".

[0098] Figure 9 This is a flowchart illustrating the processes performed by controller 13 during normal gameplay. When normal gameplay begins, controller 13 displays on monitor 15. Figure 10 Image 151 (Sa1) is shown. Image 151 displays multiple squares Qa (Qa1, Qa2). The normal game is a board game (sougoku) where character C moves along a sequence of squares Qa. Each of the multiple squares Qa is a point where character C can stop. The multiple squares Qa include a bonus square Qa1 and a target square Qa2.

[0099] Controller 13 determines whether game medal P2 has fallen from game field 211 (Sa2). When game medal P2 falls (Sa2: Yes), controller 13 distributes a predetermined number of game medals P2 to the player from payout device 163 (Sa3). When no game medal P2 falls (Sa2: No), no game medal P2 is distributed (Sa3).

[0100] The controller 13 determines whether the game ball P3 has fallen from the game field 211 (Sa4). When the game ball P3 falls (Sa4: Yes), the controller 13 controls the supply device 26 to supply another game ball P3 to the game field 211 (Sa5). As described above, another game ball P3 is supplied each time the game ball P3 falls; therefore, a predetermined number of game balls P3 are always maintained in the game field 211.

[0101] Controller 13 determines the movement amount (Sa6) of role C through a lottery process. The lottery process selects a candidate value (e.g., one to six) as the movement amount from a pool of candidate values. Examples of such a lottery process include a physical lottery that randomly selects candidate values ​​from a pool of candidate values ​​through a physical lottery mechanism, or an electronic lottery that randomly selects candidate values ​​from a pool of candidate values ​​through a computational process. Controller 13 causes role C to move by the movement amount (Sa7) determined by the lottery process.

[0102] Controller 13 determines whether character C is positioned on reward cell Qa1 (Sa8). When character C is positioned on reward cell Qa1 (Sa8: Yes), controller 13 awards the player the following rewards (Sa9). Reward A1: A predetermined number of game medals P2 (e.g., "50 wins") are supplied to game field 211 via supply device 25. Reward A2: A predetermined number of game cards P1 (e.g., "cards") are transferred to game field 211 via transmission system 12. Reward A3: A predetermined number of reward tickets (e.g., "10 tickets") are provided to the player.

[0103] To award prize A1, controller 13 controls supply device 25 to supply a predetermined number of game medals P2 to game field 211. To award prize A3, controller 13 controls discharge device (not shown) to discharge a predetermined number of prize tickets. For example, a prize ticket is a game value with a value that can be redeemed for a specific prize.

[0104] To deliver reward A2, controller 13 controls delivery system 12. Specifically, controller 13 brings storage mechanism 70b close to supply device 123 and supplies a predetermined number of game cards P1 to storage mechanism 70b, then brings storage mechanism 70b close to game position 11 and ejects game cards P1 into game field 211. As described above, supply device 123 supplies game cards P1 to storage mechanism 70b according to the progress of the normal game.

[0105] Controller 13 determines whether the termination condition of the normal game (Sa10) is met. For example, the termination condition indicates that the player, by operating the operating device 161, has provided an instruction to terminate the normal game. If the termination condition is not met (Sa10: No), controller 13 transfers processing to step Sa2. In other words, before the termination condition of the normal game is met, the following is repeated: if the game medal P2 falls, the game medal P2 is awarded (Sa2, Sa3); and if it lands on the bonus square Qa1, a bonus is awarded (Sa4 to Sa9). When the termination condition is met (Sa10: Yes), the normal game terminates.

[0106] On the other hand, when character C is not on any reward square Qa1 (Sa8: No), controller 13 determines whether character C is on the target square Qa2 (Sa11). The target square Qa2 is the square Qa used as the condition for starting the special game. When character C is not on any reward square Qa2 (Sa11: No), controller 13 determines whether the termination condition of the normal game is met (Sa10). On the other hand, when character C is on the target square Qa2 (Sa11: Yes), controller 13 starts the special game (Sa12).

[0107] Figure 11This is a flowchart illustrating the processes performed by controller 13 during a special game. When the special game begins, controller 13 displays on display 15. Figure 12 Image 152 (Sb1) is shown. Image 152 displays multiple squares Qb. Similar to the regular game, the special game is a board game (Sougoku) where character C moves along a sequence of squares Qb. Each of the multiple squares Qb is a point where character C can stop.

[0108] The controller 13 determines the movement amount (Sb2) of character C through a lottery process. The lottery process is the process of selecting a candidate value (e.g., 1 to 6) as the movement amount from multiple candidate values. For example, the physical lottery or electronic lottery used in a normal game is performed as the lottery process. The controller 13 causes character C to move by the movement amount (Sb3) determined by the lottery process.

[0109] For each of the multiple squares Qb, a reward is set. Controller 13 provides the player with a reward (Sb4) corresponding to the square Qb where character C is positioned. For example, controller 13 provides the player with the following rewards: Reward B1: Supply a predetermined number of game medals P2 (e.g., "100 wins") to game field 211 via supply device 25. Reward B2: Supply a predetermined number of game cards P1 (e.g., "card +5") to storage mechanism 70a via supply device 123. Reward B3: Provide the player with a predetermined number of reward tickets (e.g., "100 tickets").

[0110] To award prize B1, controller 13 controls supply device 25 to supply a predetermined number of game medals P2 to game field 211. To award prize B3, controller 13 controls discharge device (not shown) to discharge a predetermined number of prize tickets.

[0111] To deliver reward B2, controller 13 controls delivery system 12. Specifically, controller 13 brings storage mechanism 70a close to supply device 123 and causes supply device 123 to supply a predetermined number of game cards P1 to storage mechanism 70a. As described above, supply device 123 supplies game cards P1 to storage mechanism 70a according to the progress of the special game.

[0112] Controller 13 determines whether the termination condition (Sb5) of the special game is met. For example, the termination condition means that in the current special game, character C stops at the same square Qb that he stopped in the past. When the termination condition is not met (Sb5: No), controller 13 transfers the processing to step Sb2. In other words, the reward is repeatedly given to the player (Sb2 to Sb4) before the termination condition of the special game is met. By repeatedly stopping character C at any of the squares Qb corresponding to reward B2, a large number of game cards P1 are accumulated in the storage mechanism 70a.

[0113] When the termination condition of the special game is met (Sb5: Yes), the controller 13 controls the conveying system 12 to eject multiple game cards P1 stored in the storage mechanism 70a to the game field 211 (Sb6). The game cards P1 ejected from the storage mechanism 70a are scattered on the game field 211. This gives the player the opportunity to obtain a large number of game cards P1. When the game cards P1 are ejected (Sb6), the special game ends.

[0114] [Storage Organization 70]

[0115] Figure 13 This is a perspective view of an example of the construction of the storage mechanism 70a. Figure 14 This is a side view of the storage mechanism 70a. It should be noted that in practice, the orientation of the storage mechanism 70a can vary along the transport path 122 as needed; however, in the following description, it is assumed that the storage mechanism 70a is close to the game position 11, and for convenience, three mutually perpendicular axes (X-axis, Y-axis, Z-axis) are used to illustrate the storage mechanism 70a. It should be noted that the construction of the storage mechanism 70b is the same as that of the storage mechanism 70a; therefore, a description of the storage mechanism 70b is omitted.

[0116] The storage mechanism 70a includes a housing 71, a cover 72, a mounting surface 73, and a trolley 74. It should be noted that... Figure 14 In the middle, cover 72 is not shown.

[0117] The casing 71 has a box-shaped structure. For example... Figure 14 As shown, the housing 71 has an opening 75z and an opening 75y. The opening 75z is an opening facing upward in the vertical direction. The opening 75y is an opening facing the direction Y1. In other words, the housing 71 is a structure obtained by removing the upper surface facing upward in the vertical direction and the side surface facing the direction Y1 from a hollow cuboid structure.

[0118] The cover 72 is attached to the housing 71 via a rotation axis along the X-axis. Rotation of the cover 72 relative to the housing 71 causes the opening 75y to switch between open and closed. On the other hand, as... Figure 13 As shown, the opening 75z facing upwards in the vertical direction remains open. The game card P1 supplied by the supply device 123 is housed within the housing 71 through the opening 75z. The trolley 74 is a transport mechanism capable of moving while supporting the housing 71. The housing 71 rotates about an axis along the X-axis.

[0119] Mounting surface 73 is a flat surface disposed within housing 71. Multiple game cards P1, housed within storage mechanism 70a, are placed on mounting surface 73. Mounting surface 73 is inclined relative to a horizontal plane. Specifically, mounting surface 73 is inclined relative to a horizontal plane such that the end of mounting surface 73 in direction Y1 is lower than the end of mounting surface 73 in direction Y2. Figure 13 As shown, the mounting surface 73 has multiple longitudinal grooves 731. This reduces friction between the game card P1 and the mounting surface 73 compared to a flat surface. However, the multiple grooves 731 can be omitted.

[0120] Figure 15 This is an explanatory diagram showing the state of the storage mechanism 70a. (As shown) Figure 15 As shown, the storage mechanism 70a according to the first embodiment is controlled between a storage state and a discharge state. The storage state is the state in which multiple game cards P1 supplied by the supply device 123 are held. Specifically, in the storage state, the bottom surface of the housing 71 is parallel to the horizontal plane, and the opening 75y of the housing 71 is closed by the cover 72. The multiple game cards P1 placed on the mounting surface 73 are held inside the housing 71 by the cover 72. The cover 72 is opaque. Therefore, the player cannot visually see the game cards P1 inside the storage mechanism 70a.

[0121] Figure 16 The interior of the storage mechanism 70a in its folded-up state is shown. (Example) Figure 16 As shown, in the stored state, each of the multiple game cards P1 is held in the same orientation. In other words, the multiple game cards P1 are stacked parallel to each other on the mounting surface 73 and stored in the storage mechanism 70a. According to the structure in which the multiple game cards P1 are stacked in the same way as described above, compared with the structure of storing multiple game cards P1 without overlap, for example, the size of the storage mechanism 70a can be reduced.

[0122] On the other hand, such as Figure 15 As shown, the ejection state is the state in which multiple game cards P1 are ejected into the game field 211. When the termination condition of a special game is met (Sb5: Yes), the controller 13 changes the storage mechanism 70a from the storage state to the ejection state to eject multiple game cards P1 into the game field 211 (Sb6).

[0123] The discharge state is as follows: the housing 71 is held at an angle relative to the trolley 74, and the cover 72 opens the opening 75y. In the discharge state, the mounting surface 73 is held at an angle relative to the horizontal plane. Specifically, in the discharge state, the mounting surface 73 is angled relative to the horizontal plane such that the end of the mounting surface 73 in direction Y1 is lower than the end of the mounting surface 73 in direction Y2. When the cover 72 is opened in the above state, multiple game cards P1 stored in the storage mechanism 70a are discharged along the mounting surface 73 in direction Y1. After the multiple game cards P1 are discharged, the storage mechanism 70a changes from the discharge state to the storage state.

[0124] As described above, according to the first embodiment, in the stored state, multiple game cards P1 are stored in the storage mechanism 70a with the same orientation, and in the ejected state, each of the multiple game cards P1 is ejected into the game field 211. Thus, compared to a configuration where multiple game cards P1 with different orientations are stored in the storage mechanism 70a, a wider range of multiple game cards P1 can be forcibly ejected into the game field 211.

[0125] In particular, according to the first embodiment, multiple game cards P1 stacked parallel to each other are ejected from the storage mechanism 70a along a mounting surface 73 inclined relative to the horizontal plane. Therefore, game cards P1 slide on the upper surface of another game card P1; thereby, multiple game cards P1 can be dispersed over a wide area. Specifically, in the ejected state, the mounting surface 73 is inclined such that the end of the mounting surface 73 in direction Y1 is lower than the end of the mounting surface 73 in direction Y2. This allows multiple game cards P1 to be dispersed over a wide area close to the player.

[0126] [Second Embodiment]

[0127] The second embodiment will be described. It should be noted that in the following description of the embodiment, elements having the same function as those in the first embodiment are labeled with the same reference numerals as those used for the same elements in the description of the first embodiment, and detailed descriptions of the elements are appropriately omitted.

[0128] Figure 17 This is a front view of the processing mechanism 28 according to the second embodiment. Figure 18 This is a top view of the sorting machine 50 according to the second embodiment. In the first embodiment, the construction of the sorting machine 50, including a sorting mechanism 51 and a conveying mechanism 60, was described. The processing mechanism 28 according to the second embodiment differs from that of the first embodiment in terms of the construction of the sorting machine 50. The components other than the sorting machine 50 are the same as those in the first embodiment.

[0129] The sorting machine 50 according to the second embodiment includes a sorting mechanism 51 and a conveying mechanism 60. The sorting mechanism 51 includes a plurality of support members 53. The conveying mechanism 60 includes a rotating shaft 61, a rotating shaft 62, an annular body 63, and a drive device 64. The sorting machine 50 according to the second embodiment has a configuration in which the pushing member 65 of the conveying mechanism 60 according to the first embodiment is replaced by the plurality of support members 53 of the sorting mechanism 51. Therefore, in the second embodiment, the fixing plate 52 of the sorting mechanism 51 and the pushing member 65 of the conveying mechanism 60 are omitted.

[0130] Specifically, in the second embodiment, a plurality of support members 53 are disposed at different portions of the annular body 63 in the circumferential direction. Each of the plurality of support members 53 protrudes from the side of the annular body 63 in the direction Y2. Each of the plurality of support members 53 moves in conjunction with the rotation of the annular body 63. For example, the support members 53 disposed in the conveying section of the annular body 63 move in conjunction with the rotation of the annular body 63 in the direction X1.

[0131] Multiple support members 53 are arranged at intervals G in the annular body 63. Similar to the first embodiment, multiple openings Ob are formed by the multiple support members 53. The multiple openings Ob are arranged on the entire portion (i.e., full width) of the playground 211 along the X-axis direction.

[0132] The distance G between the corresponding support members 53 is less than each of the long side length D11 and the short side length D12 of the game card P1. Therefore, in the second embodiment, as in the first embodiment, the game card P1 that has arrived at the sorting mechanism 51 cannot pass through any opening Ob, but is supported by the support members 53. For example, as Figure 17 As shown, the game card P1 is supported by two or more support members 53 while being oriented in the vertical direction.

[0133] Furthermore, the distance G (the dimension of the opening Ob in the X-axis direction) between the corresponding support members 53 is greater than the diameter D2 of the game medal P2. Therefore, as Figure 17 As shown, the game medal P2 falls through the corresponding opening Ob. As described above, the sorting mechanism 51 (multiple support members 53) according to the second embodiment includes openings Ob, each opening Ob being smaller than the size of the game card P1 (D11, D12) and larger than the size of the game medal P2 (D2). Furthermore, the sorting mechanism 51 sorts the game card P1 from the game medal P2 by selectively allowing only the game card P1 and the game medal P2 within the game medal P2 to pass through.

[0134] In the first embodiment, the drive device 64 drives the rotating shaft 61; thereby, the annular body 63 rotates. A plurality of support members 53 move in conjunction with the rotation of the annular body 63. For example, the support members 53 disposed in the transfer section within the annular body 63 move in conjunction with the rotation of the annular body 63 in direction X1. Thus, the game card P1 supported by the plurality of support members 53 moves in direction X1 along with each of the plurality of support members 53. In other words, the sorting mechanism 51 according to the second embodiment is used to sort the game card P1 from the game medal P2 and to transfer the game card P1.

[0135] As described above, the conveying mechanism 60 moves the sorting mechanism 51 in the X-axis direction. Alternatively, it can be stated as: "The conveying mechanism 60 is a mechanism for conveying the game card P1, supported by a plurality of support members 53, in the X1 direction." It should be noted that in the above description, the sorting mechanism 51 is a separate element from the conveying mechanism 60; however, the sorting mechanism 51 can be interpreted as an element of the conveying mechanism 60. In other words, it can be stated that the conveying mechanism 60 includes a plurality of support members 53.

[0136] The game card P1, transported by the conveyor mechanism 60, arrives at the end of the annular body 63 in direction X1. Having reached the end of the annular body 63, the game card P1 travels via a conveyor path (not shown) to the outlet 164. The player can then retrieve the game card P1 from the outlet 164.

[0137] The second embodiment provides the same effect as the first embodiment. Furthermore, according to the second embodiment, the sorting mechanism 51 is used to sort game cards P1 from the game medals P2 and to transport game cards P1. Thus, compared to a structure that achieves the sorting and transporting of game cards P1 through separate mechanisms (e.g., the first embodiment), the structure for sorting and transporting game cards P1 can be simplified. For example, according to the second embodiment, the fixing plate 52 and the plurality of pushing members 65 according to the first embodiment can be omitted.

[0138] [Third Embodiment]

[0139] Figure 19 This is a side view of the processing mechanism 28 according to the third embodiment. Figure 20 This is a front view of the processing mechanism 28. In the third embodiment, the construction of the sorting machine 50 differs from that of each of the first and second embodiments. Components other than the sorting machine 50 are the same as in the first embodiment.

[0140] The sorting machine 50 according to the third embodiment includes a cylindrical member 55, a protrusion 56, and a drive unit 57. The cylindrical member 55 is a cylindrical structure. The cylindrical member 55 is arranged such that its central axis is along the X-axis. Specifically, the cylindrical member 55 extends over the entire portion (i.e., full width) of the play area 211 along the X-axis. The cylindrical member 55 is positioned directly below the guide 40. Specifically, as... Figure 19 and Figure 20 As shown, the outer peripheral surface 551 of the cylindrical member 55 faces the lower end of each of the first wall member 41 and the second wall member 42 across the space.

[0141] The protrusion 56 is a spiral protrusion provided on the outer peripheral surface 551 of the cylindrical member 55. The protrusion 56 is provided on the entire cylindrical member 55 in the longitudinal direction and protrudes radially outward from the outer peripheral surface 551. It should be noted that the period Lx of the spiral constituting the protrusion 56 can be freely selected, and can be set, for example, to a size larger than the short side length D12 of the game card P1.

[0142] The drive unit 57 causes the cylindrical member 55 to rotate about its central axis. For example, the drive unit 57 is composed of an electric motor.

[0143] like Figure 19 As shown, the distance between the outer peripheral surface 551 of the cylindrical member 55 and the lower end of each of the first wall member 41 and the second wall member 42 is greater than the thickness of the game medal P2. Therefore, as... Figure 19 As shown, the game medal P2 falls between the first wall member 41 and the second wall member 42 and reaches the sorting machine 50, passing through the space between the outer peripheral surface 551 of the cylindrical member 55 and the first wall member 41 or the second wall member 42. The game medal P2 passing through the sorting machine 50 along the above path is detected by the detection device 27.

[0144] On the other hand, such as Figure 19 and Figure 20As shown, when game card P1 falls between the first wall member 41 and the second wall member 42 and arrives at the sorting machine 50, the lower end of game card P1 contacts the outer peripheral surface 551. With the lower end of game card P1 in contact with the outer peripheral surface 551, the upper end of game card P1 contacts the first wall member 41 and the second wall member 42; thus, further tilting of game card P1 can be prevented. Therefore, game card P1 will not fall through the space between the outer peripheral surface 551 of the cylindrical member 55 and the first wall member 41 or the second wall member 42. As described above, the distance Δ between the first wall member 41 and the second wall member 42 and the distance between the outer peripheral surface 551 of the cylindrical member 55 and the lower ends of each of the first wall member 41 and the second wall member 42 are set such that game card P1 is held on the cylindrical member 55 while in contact with the outer peripheral surface 551.

[0145] In the aforementioned state, as the cylindrical member 55 rotates, the game card P1 is pushed by the spiral protrusion 56 and moves in direction X1 (i.e., the direction of the central axis of the cylindrical member 55). The game card P1 eventually reaches the end of the cylindrical member 55 in direction X1. After reaching the end of the cylindrical member 55, the game card P1 reaches the outlet 164 via a transport path (not shown). The player can then retrieve the game card P1 from the outlet 164.

[0146] The third embodiment provides the same effect as the first embodiment. Furthermore, according to the third embodiment, the game medal P2 passes between the outer peripheral surface 551 of the cylindrical member 55 and the lower end of the first wall member 41 or the second wall member 42, and the game card P1 contacts the outer peripheral surface 551 of the cylindrical member 55. Based on the above differences, the game card P1 is sorted from the game medal P2. Additionally, the game card P1 is conveyed by the spiral protrusion 56 in the direction of the central axis of the cylindrical member 55 (specifically, direction X1). In other words, in the third embodiment, the cylindrical member 55 is used to sort and convey the game card P1 from the game medal P2. Thus, compared to a structure that achieves the sorting and conveying of the game card P1 through a separate mechanism, the structure for sorting and conveying the game card P1 can be simplified.

[0147] [Fourth Embodiment]

[0148] Figure 21 and Figure 22 This is a side view of the processing mechanism 28 according to the fourth embodiment. The processing mechanism 28 according to the fourth embodiment replaces the third wall member 43 according to the first embodiment, and includes a movable member 46 and a connecting member 47.

[0149] The movable member 46 is a plate-like member extending along the entire width (i.e., the full width) of the playground 211 in the X-axis direction. The movable member 46 is spaced apart from the end 212 of the playground 211. The lower end of the movable member 46 is connected to the upper end of the second wall member 42 via a rotation axis 461 along the X-axis. The movable member 46 is rotatable about the rotation axis 461. It should be noted that the movable member 46 can be described as a member obtained by transforming the third wall member 43 according to the first embodiment into a structure capable of rotating relative to the second wall member 42.

[0150] The distance between the lower end of the movable member 46 and the sorting machine 30 (e.g., the horizontal axis 32) is less than the diameter D3 of the game ball P3. Therefore, the game ball P3 cannot pass through the space between the movable member 46 and the sorting machine 30. For example, when the game ball P3, falling from the playground 211, collides with the movable member 46, its direction of travel is changed, and the game ball P3 falls through the opening Oa. On the other hand, the game card P1 and the game medal P2 pass through the space between the movable member 46 and the sorting machine 30 and reach the guide 40. As can be seen from the above description, the movable member 46 acts as a stop to prevent the game ball P3 from passing through the guide 40.

[0151] The connecting member 47 is a member (link) that connects the movable stage 22 to the movable member 46. Specifically, multiple connecting members 47 are provided at different positions in the X-axis direction. In the above configuration, the movable member 46 and the movable stage 22 move (rotate and move) in conjunction with each other in the reciprocating motion in the Y-axis direction.

[0152] Specifically, as the movable stage 22 moves in direction Y1, the movable component 46... Figure 21 and Figure 22 Rotate in the direction α1 shown. When the movable stage 22 reaches the end of the reciprocating motion range in direction Y1, the movable member 46 reaches... Figure 21 Position W1 is shown. Position W1 is a position that is sufficiently separated from the end 212 of the game field 211.

[0153] On the other hand, as the movable stage 22 moves in the direction Y2, the movable component 46... Figure 21 and Figure 22 Rotate in the direction α2 shown. When the movable stage 22 reaches the end of the reciprocating motion range in direction Y2, the movable member 46 reaches... Figure 22 Position W2 is shown. Position W2 is closer to the end 212 than position W1. As described above, the movable member 46 moves in conjunction with the reciprocating motion of the movable stage 22, thereby reciprocating between position W1 and position W2. It should be noted that position W1 is an example of a "first position" and position W2 is an example of a "second position".

[0154] like Figure 21 As shown, even when multiple game objects P are stacked in the game field 211, and even when game card P1 actually protrudes fully from end 212 in direction Y1, game card P1 may not fall off the game field 211 because it is held by other game objects P.

[0155] In the above state, such as Figure 22 As shown, as the movable member 46 moves from position W1 to position W2, the game card P1 is pushed by the movable member 46. According to the fourth embodiment, the game card P1 can be dropped by the pushing of the movable member 46. Specifically, by pushing the game card P1, which protrudes sufficiently from the end 212 in the direction Y1, the state of the stacked multiple game objects P is changed; thereby, the game card P1 drops. As described above, the movable member 46 is used to restrict the movement of the game ball P3 and to facilitate the dropping of the game card P1.

[0156] As described above, according to the fourth embodiment, in the configuration where the movable member 46 is connected to the movable platform 22 via the connecting member 47, the movable member 46 moves in conjunction with the reciprocating motion of the movable platform 22. Therefore, compared to a configuration where the movable member 46 is moved by a drive device separate from the drive device that causes the movable platform 22 to reciprocate, the configuration of the game system 100 can be simplified. However, the movable member 46 can be moved by a drive device separate from the drive device that causes the movable platform 22 to reciprocate.

[0157] It should be noted that in the fourth embodiment, the configuration of the sorting machine 50 is freely selectable. In other words, the sorting machine 50 in each configuration described in the first to third embodiments can be applied to the fourth embodiment.

[0158] In addition, Figure 21 and Figure 22 The above describes a configuration in which the movable member 46 is connected to the second wall member 42; however, the configuration with the movable member 46 is not limited to the example described above. For example, in a configuration where game card P1 and game medal P2 cannot be inserted between the second wall member 42 and the movable member 46, the movable member 46 can be positioned at a distance from the second wall member 42. In other words, a gap can be provided between the upper end of the second wall member 42 and the lower end of the movable member 46.

[0159] [Fifth Embodiment]

[0160] Figure 23 This is a top view of the game system 100 according to the fifth embodiment. (See attached image.) Figure 23As shown, in the game system 100 according to the fifth embodiment, a reward device 17 is provided in each of the plurality of game slots 11. The reward device 17 is a device for giving rewards to players. Specifically, the reward device 17 gives players a predetermined number of reward tickets. It should be noted that a single reward device 17 can be provided for the plurality of game slots 11.

[0161] Players can obtain different types of game cards P1 by playing the game system 100. For example, players can obtain different types of game cards P1 with different images drawn on them. Identification information indicating the type of game card P1 is recorded in the game card P1. For example, the identification information is recorded in a storage circuit (such as an IC tag) set in the game card P1. Therefore, the relationship of different types of game cards P1 can be represented as a relationship of different identification information. It should be noted that, for example, the identification information can be recorded in the game card P1 in the form of an optically readable image such as a barcode or QR code (registered trademark).

[0162] When a player acquires a specified number of game cards P1 of various types (e.g., five types), the reward device 17 according to the fifth embodiment issues reward tickets to the player. The player inserts the game cards P1 they acquired into the slots of the reward device 17 in sequence. The reward device 17 reads the identification information from each game card P1 to determine whether the number of game card P1 types is greater than or equal to a predetermined threshold. When the number of types is greater than or equal to the threshold, the reward device 17 dispenses a predetermined number of reward tickets to the player. Conversely, when the number of game card P1 types is less than the predetermined value, the reward device 17 notifies the player that the number of types is insufficient and does not dispense reward tickets.

[0163] The components other than the reward device 17 are the same as in the first embodiment. Therefore, the fifth embodiment provides the same effect as the first embodiment. Furthermore, according to the fifth embodiment, a reward is given to the player who obtains a predetermined number of different types of game cards P1. This incentivizes players to continue playing to obtain the predetermined number of different types of game cards P1.

[0164] [Variation Example]

[0165] The following describes examples of specific variations that can be added to the above embodiments. Two or more variations freely selected from the following variations may be appropriately combined, as long as such combination does not cause conflict.

[0166] (1) The construction of the sorting machine 50 is not limited to the construction described in each of the above embodiments. For example, as Figure 24As shown, the sorting machine 50 can be composed of multiple support members 53. The multiple support members 53 are arranged spaced apart from each other along a straight line inclined relative to the horizontal plane. Specifically, the vertical position of each of the multiple support members 53 is set such that the support member 53 located at the end of the multiple support members 53 in direction X1 is lower than the support member 53 located at the end of the multiple support members 53 in direction X2. Similar to the first embodiment, the game medal P2 falls through the space (opening Ob) between the respective support members 53.

[0167] On the other hand, the game card P1 is supported by a plurality of support members 53. The game card P1 moves in direction X1 along the ramp of the array of the plurality of support members 53. According to the above configuration, the game card P1 can be moved toward the discharge port 164 with a simple configuration. It should be noted that the movement of the game card P1 can be facilitated by vibrating the plurality of support members 53.

[0168] (2) In each of the above embodiments, the following configuration is described: the guide 40 includes a first wall member 41 and a second wall member 42; however, the configuration of the guide 40 is not limited to the above examples. For example, as Figure 25 As shown, the second wall member 42 can be omitted. Figure 25 In the illustrated configuration, the first wall member 41 is positioned at an angle relative to the vertical direction. Game card P1 and game medal P2 reach the guide 40 and fall along the slope of the first wall member 41 upon contact with it. In other words, similar to the guide 40 in each of the above embodiments, Figure 25 The guide 40 shown serves as a guide for restricting the orientation of each of the game card P1 and the game medal P2 to an orientation along the vertical direction.

[0169] (3) In each of the above embodiments, the following configuration is described: the game ball P3 is sorted by the sorting machine 30; however, the game ball P3 can be sorted using the sorting machine 50. For example, it is assumed that the distance Δ between the first wall member 41 and the second wall member 42 of the guide 40 is greater than the diameter D3 of the game ball P3. The game ball P3, like the game card P1 and the game medal P2, falls from the game field 211 and lands between the first wall member 41 and the second wall member 42. Like the game medal P2, the game ball P3 reaches the sorting machine 50 and falls through the opening Ob between the corresponding support members 53. According to the above configuration, the game card P1 can be sorted from multiple game objects P. In the configuration where the sorting machine 50 sorts the game ball P3, the sorting machine 30 in each of the above embodiments can be omitted.

[0170] (4) Figure 26 The processing mechanism 28 shown can be installed in the game system 100. Figure 26 The processing mechanism 28 shown (which is a structure in which multiple openings Oc are arranged in a matrix) is set in an orientation that is tilted relative to the vertical direction. Multiple game objects P that fall from the game field 211 are placed on the processing mechanism 28.

[0171] The size of the opening Oc is smaller than the size of the game card P1, but larger than the size of the game medal P2 and the game ball P3. Therefore, the game medal P2 and the game ball P3 fall through the opening Oc. On the other hand, the game card P1 cannot pass through any opening Oc and moves along the ramp of the processing mechanism 28. Thus, it is possible to sort the game card P1 from multiple game objects P. It should be noted that this can be achieved by making... Figure 26 The processing mechanism 28 shown vibrates to facilitate the movement of the game card P1.

[0172] (5) In each of the above embodiments, the cover 72 is an opaque component; therefore, the player cannot visually identify the game card P1 within the storage mechanism 70a. Figure 27 As shown, part or all of the cover 72 may be made of transparent components. The player can visually identify the game card P1 within the storage mechanism 70a through the cover 72. For example, the player can confirm that the game card P1 within the storage mechanism 70a is the one the player desires. Therefore, this can provide the player with an incentive to continue playing.

[0173] (6) In each of the above embodiments, the following configuration is described: three game objects P (P1, P2, P3) are used in the game system 100; however, the number of types of game objects P is not limited to the above examples. For example, the game ball P3 can be omitted.

[0174] (7) The shape of each game object P is not limited to the examples described in each of the above embodiments. For example, the planar shape of the game card P1 or the game medal P2 can be a shape such as a polygon or a ring. For example, the game medal P2 can be a lens shape in which the thickness of the central part is greater than the thickness of the peripheral part. For example, the three-dimensional shape of the game ball P3 can be a shape such as a polyhedron. In addition, the three-dimensional shape of the game ball P3 can be a shape obtained by replacing the corners of a polyhedron with curved surfaces.

[0175] (8) In each of the above embodiments, the following configuration is described: the conveying mechanism 124 conveys the storage mechanism 70a and the storage mechanism 70b to each of the plurality of game slots 11; however, the storage mechanism 70a, the storage mechanism 70b and the supply device 123 may be provided separately for the plurality of game slots 11.

[0176] (9) In each of the above embodiments, the following configuration is described: the game system 100 is set in a real space; however, the game system 100 can be implemented as a virtual object placed in a virtual space implemented through computational processing. Therefore, for example, information devices such as smartphones or tablet terminals can provide services similar to those provided by the game system 100 in the foregoing embodiments. For example, a game similar to the game provided by the game system 100 can be implemented as an application game provided by a program executed by the information device, or as a cloud game provided by a server capable of communicating with the information device.

[0177] (10) In this disclosure, the use of names such as “first” and “second” to refer to components is only for the convenience of distinguishing components and has no substantial meaning. Therefore, the position of each component, the manufacturing order of components, etc. are not restricted by the use of names such as “first” and “second” to refer to components.

[0178] [Additional Explanation]

[0179] For example, based on the above description, this disclosure should be understood as follows. It should be noted that in the following description, for ease of understanding of each aspect, reference numerals from the accompanying drawings are indicated in parentheses for convenience, but this disclosure is not limited to the aspects shown in the drawings.

[0180] [Supplementary Explanation A]

[0181] In games using different types of game objects, it is necessary to sort each game object. In the technology disclosed in Non-Patent Document 1, since medals and cards falling from the stage are conveyed horizontally for sorting, for example, cards are discharged from the outlet to allow players to collect them, which takes a long time. In view of the above, one aspect of this disclosure (Supplementary Description A) aims to quickly sort different types of game objects.

[0182] [Supplementary Explanation A1]

[0183] To address the aforementioned problems, a game system (100) according to one aspect of this disclosure (Supplementary Description A1) includes: a game field (211) on which a first game object (P1) in the shape of a board and a second game object (P2) in the shape of a board will be placed, the second game object (P2) having a different shape from the first game object (P1); a guide (40) configured to cause the first game object (P1) and the second game object (P2) falling from the game field (211) to fall in an orientation along a vertical direction; and a first sorting machine (50) disposed in a path through which the first game object (P1) and the second game object (P2) fall under the guidance of the guide (40), and the first sorting machine (50) is configured to prevent the first game object (P1) from falling and allow the second game object (P2) to pass.

[0184] Based on the above aspects, although the first game object (P1) and the second game object (P2) fall in a vertical orientation, the first game object (P1) is separated from the second game object (P2) by the first sorting machine (50). Therefore, compared to a configuration where the first game object (P1) and the second game object (P2) are conveyed horizontally for separate sorting, the first game object (P1) can be quickly sorted from the second game object (P2). Furthermore, when in a vertical orientation, the first game object (P1) is sorted from the second game object (P2); thus, for example, the possibility that the second game object (P2) might be placed on top of the first game object (P1) can be reduced. Therefore, compared to a configuration where the first game object (P1) and the second game object (P2) fall in a horizontal orientation, the first sorting machine (50) can sort the first game object (P1) from the second game object (P2) with high accuracy.

[0185] "Game objects" are freely chosen objects used in the game. The "shape" of a game object refers to its external appearance (e.g., a shape defined by its outline). "Different shapes" includes not only game objects with different external shapes, but also those with similar external shapes but different sizes. For example, the first game object (P1) is a rectangular card, and the second game object (P2) is a disc-shaped coin (medal).

[0186] "Plate-like" refers to a shape whose dimension in a direction perpendicular to a particular direction (thickness direction) (hereinafter referred to as "in-plane direction") is sufficiently larger than the dimension in that particular direction, and the concept of "plate-like" includes not only shapes that ensure that the thickness can be maintained independently, but also the shapes of flexible sheets or films.

[0187] "Orientation along the vertical direction" refers to the in-plane orientation of a game object being closer to the vertical direction than to the horizontal direction. Specifically, a game object's in-plane orientation having an angle of 45° or less (more specifically, 30° or less) relative to the vertical direction is equivalent to "orientation along the vertical direction".

[0188] The game system (100) can be implemented by a computer system located in the real space or by virtual objects located in a virtual space implemented through computational processing. In other words, information devices such as smartphones or tablet terminals provide services similar to those provided by the game system (100) according to this disclosure.

[0189] [Supplementary Explanation A2]

[0190] In a specific example of Supplementary Explanation A1 (Supplementary Explanation A2), the size of the first game object (P1) is larger than the size of the second game object (P2), and the first sorting machine (50) includes a sorting mechanism (51) that includes an opening (Ob) whose size is smaller than the size of the first game object (P1) and larger than the size of the second game object (P2). According to the above aspects, the first game object (P1) is sorted from the second game object (P2) based on whether there is a size that allows passage through the opening (Ob). Thus, with a simple construction that does not require electricity, the first game object (P1) can be sorted from the second game object (P2) with high accuracy.

[0191] The "size" of a game object refers to its external dimensions. External dimensions are the dimensions of the sides (long or short) of the virtual rectangle surrounding the game object when viewed from above. Specifically, the relationship between the size of the first game object (P1) and the size of the second game object (P2) is such that the minimum external dimension of the first game object (P1) is greater than the minimum external dimension of the second game object (P2), and the maximum external dimension of the first game object (P1) is greater than the maximum external dimension of the second game object (P2).

[0192] [Supplementary Explanation A3]

[0193] In a specific example of Supplementary Description A2 (Supplementary Description A3), a discharge port (164) is also included, which is configured to discharge the first game object (P1), and the first sorting machine (50) further includes a conveying mechanism (60), which is configured to convey the first game object (P1) prevented from falling by the sorting mechanism (51) to the discharge port (164) in a direction intersecting the vertical direction. According to the above invention, the first game object (P1) prevented by the first sorting machine (50) is conveyed to the discharge port (164) via the conveying mechanism (60). Thus, the first game object (P1) can be quickly discharged to the discharge port (164).

[0194] "Exit (164)" is, for example, an opening used to expel game objects so that players can access them. "Towards Exit (164)" refers to the direction in which game objects approach the exit (164) along the path from the game field (211) to the exit (164).

[0195] [Supplementary Explanation A4]

[0196] In a specific example of Supplementary Explanation A3 (Supplementary Explanation A4), the sorting mechanism (51) includes a plurality of support members (53) configured to support the first game object (P1) from below, and the opening (Ob) is disposed between the plurality of support members (53). According to the above aspects, with the simple construction of the plurality of support members (53) spaced apart, an opening (Ob) for sorting the first game object (P1) from the second game object (P2) can be formed.

[0197] [Supplementary Explanation A5]

[0198] In a specific example of Supplementary Explanation A4 (Supplementary Explanation A5), the sorting mechanism (51) includes a support member (53) configured to support the first game object (P1) from below; the conveying mechanism (60) includes a pushing member (65) configured to push the first game object (P1) supported by the support member (53) toward the discharge port (164); and the vertical distance between the support member (53) and the pushing member (65) is less than the minimum external dimension of the first game object (P1). According to the above, the distance between the support member (53) and the pushing member (65) is less than the minimum external dimension of the first game object (P1). Therefore, even when the first game object (P1) is supported by the support member (53) with its long side facing horizontally, for example, the first game object (P1) can be reliably pushed by the pushing member (65).

[0199] [Supplementary Explanation A6]

[0200] In a specific example of Supplementary Explanation A2 (Supplementary Explanation A6), the first sorting machine (50) includes a conveying mechanism (60) configured to move the sorting mechanism (51) in a direction intersecting the vertical direction. According to the above aspects, the sorting mechanism (51) is used to sort the first game object (P1) from the second game object (P2) and to convey the first game object (P1). Thus, compared to a construction that achieves sorting and conveying through separate mechanisms (sorting mechanism (51), conveying mechanism (60)), the construction for sorting and conveying the first game object (P1) can be simplified.

[0201] [Supplementary Notes A7]

[0202] In a specific example of Supplementary Explanation A1 (Supplementary Explanation A7), the guide (40) includes a wall member (41) along a vertical direction; the first sorting machine (50) includes: a cylindrical member (55) having an outer peripheral surface facing the lower end of the wall member (41) across a space, the outer peripheral surface being provided with a spiral protrusion (56); and a drive device (57) configured to rotate the cylindrical member (55) about the central axis of the cylindrical member (55); the second game object (P2) passes through the space between the lower end of the wall member (41) and the outer peripheral surface (551) of the cylindrical member (55); and the first game object (P1) is moved in the direction of the central axis by the protrusion (56) while in contact with the outer peripheral surface (551) of the cylindrical member (55). According to the above aspects, the second game object (P2) passes between the lower end of the wall member (41) and the outer peripheral surface (551) of the cylindrical member (55), and since the first game object (P1) is in contact with the outer peripheral surface (551) of the cylindrical member (55), the first game object (P1) is sorted out from the second game object (P2). In addition, the first game object (P1) is conveyed by the spiral protrusion (56) in the direction of the central axis of the cylindrical member (55). In other words, the cylindrical member (55) is used to sort the first game object (P1) from the second game object (P2) and to convey the first game object (P1). Thus, compared with the structure that realizes sorting and conveying by separate mechanisms (sorting mechanism (51) and conveying mechanism (60)), the structure for sorting and conveying the first game object (P1) can be simplified.

[0203] [Supplementary Explanation A8]

[0204] In a specific example (Supplementary Explanation A8) of any of Supplementary Explanations A1 to A7, a third game object (P3) is placed on the game field (211), the third game object (P3) having a different shape from the first game object (P1) and the second game object (P2); a second sorting machine (30) is also included, disposed between the game field (211) and the guide (40), and configured to sort the first game object (P1) from the third game object (P3) among a plurality of game objects (P) falling from the game field (211). According to the above aspects, the first game object (P1) can be sorted from the second game object (P2); in addition, the first game object (P1) can be sorted from the third game object (P3). Thus, various games using the first game object (P1) to the third game object (P3) can be implemented.

[0205] [Supplementary Notes A9]

[0206] In a specific example of Supplementary Explanation A8 (Supplementary Explanation A9), the second sorting machine (30) is configured to prevent the first game object (P1) from falling and allow the third game object (P3) to pass through. It should be noted that the second sorting machine (30) may, for example, allow both the second game object (P2) and the third game object (P3) to pass through. In other words, a portion of the second game object (P2) falling from the game area (211) passes through the second sorting machine (30), while the remainder passes through the guide (40) and arrives at the first sorting machine (50).

[0207] [Supplementary Explanation A10]

[0208] In a specific example (Supplementary Explanation A10) of Supplementary Explanation A8 or A9, the size of the third game object (P3) is smaller than the size of the first game object (P1), and the second sorting machine (30) includes an opening (Oa) whose size is smaller than the size of the first game object (P1) and larger than the size of the third game object (P3). According to the above aspects, the first game object (P1) is sorted from the third game object (P3) based on whether it has a size that allows passage through the opening (Oa). Thus, with a simple structure that does not require electricity, the first game object (P1) can be sorted from the third game object (P3) with high accuracy.

[0209] [Supplementary Explanation A11]

[0210] In a specific example of any of Supplementary Explanations A1 to A10 (Supplementary Explanation A11), the following is further included: a fixed platform (21) that includes the game field (211); and a movable platform (22) configured to reciprocate on the game field (211), wherein the first game object (P1) and the second game object (P2) placed on the game field (211) are pushed by the movable platform (22) to fall from the end (212) of the game field (211). According to the above aspects, a game (coin pusher game) can be realized in which the first game object (P1) and the second game object (P2) fall from the game field (211) by the reciprocating motion of the movable platform (22).

[0211] [Supplementary Explanation A12]

[0212] In a specific example of Supplementary Explanation A11 (Supplementary Explanation A12), it further includes: a movable member (46) spaced apart from the end (212); and a connecting member (47) connecting the movable platform (22) to the movable member (46), and the movable member (46) is configured to move in conjunction with the reciprocating motion of the connecting member (47) and the movable platform (22) between a first position (W1) away from the end (212) and a second position (W2) closer to the end (212) than the first position (W1). According to the above aspects, a first game object (P1) held protruding from the end (212) of the game field (211) can be pushed by the movable member (46) to make it fall from the game field (211). In other words, the first game object (P1) that has fully protruded from the end (212) of the game field (211) but has not yet fallen from the game field (211) can be made to fall from the game field (211). Furthermore, in the configuration where the movable member (46) is connected to the movable platform (22) via the connecting member (47), the movable member (46) moves in conjunction with the reciprocating motion of the movable platform (22). Therefore, compared with the configuration where the movable member (46) is moved by a drive device separate from the drive device that causes the movable platform (22) to reciprocate, the configuration of the game system (100) can be simplified.

[0213] [Supplementary Explanation B]

[0214] In games that utilize game objects such as game cards, it is necessary to move multiple game objects from a storage mechanism to a wide area of ​​the game field for effects, for example. However, in a structure where multiple game cards with different orientations are stored in the storage mechanism, it is difficult to forcibly move multiple game cards to a wide area. In view of the above, one aspect of this disclosure (Supplementary Explanation B) aims to forcibly move multiple game cards to a wide area of ​​the game field.

[0215] [Supplementary Explanation B1]

[0216] To address the aforementioned problems, a game system (100) according to one aspect of this disclosure (Supplementary Description B1) includes: a controller (13) that controls the progress of the game; storage mechanisms (70a, 70b) configured to store multiple game cards (P1); and a supply device (123) that supplies game cards (P1) to the storage mechanisms (70a, 70b) according to the progress of the game, wherein the storage mechanisms (70a, 70b) are controlled between a storage state and a discharge state, wherein in the storage state, the multiple game cards (P1) are held in the same orientation, and in the discharge state, the multiple game cards (P1) are discharged into the game field (211). According to the above aspect, in the storage state, multiple game cards (P1) in the same orientation are stored in the storage mechanisms (70a, 70b), and in the discharge state, the multiple game cards (P1) are discharged into the game field (211). Thus, compared to a structure in which multiple game cards (P1) of different orientations are stored in a storage mechanism (70a, 70b), multiple game cards (P1) can be forcibly ejected into a wide area of ​​the game field (211).

[0217] [Supplementary Explanation B2]

[0218] In a specific example of Supplementary Explanation B1 (Supplementary Explanation B2), in the stored state, multiple game cards (P1) are stacked parallel to each other and stored within the storage mechanism (70a, 70b). According to the above invention, because multiple game cards (P1) are stacked, the size of the storage mechanism (70a, 70b) can be reduced, for example, compared to a structure that stores multiple game cards (P1) without overlap.

[0219] [Supplementary Explanation B3]

[0220] In a specific example of Supplementary Explanation B2 (Supplementary Explanation B3), the storage mechanism (70a, 70b) includes a mounting surface (73) on which multiple game cards (P1) are placed, and in the ejected state, the multiple game cards (P1) are ejected along the mounting surface (73) with the mounting surface (73) inclined relative to the horizontal plane. According to the above aspects, multiple game cards (P1) stacked parallel to each other are ejected from the storage mechanism (70a, 70b) along the mounting surface (73) inclined relative to the horizontal plane. Therefore, game cards (P1) slide on the upper surface of another game card (P1); thereby, multiple game cards (P1) can be dispersed over a wide area.

[0221] [Supplementary Notes B4]

[0222] In a specific example of Supplementary Explanation B3 (Supplementary Explanation B4), in the ejected state, the mounting surface (73) is tilted such that the end of the mounting surface (73) closest to the player is lower than the opposite end of the mounting surface (73). Based on the above aspects, multiple game cards (P1) can be dispersed over a wide area near the player.

[0223] [Supplementary Notes B5]

[0224] In a specific example of any of Supplementary Explanations B1 to B4 (Supplementary Explanation B5), the system further includes: a plurality of game positions (11), each game position (11) including the game field (211); and a transfer mechanism (124) configured to transfer storage mechanisms (70a, 70b) to the plurality of game positions (11). According to the above aspects, since the storage mechanisms (70a, 70b) are transferred to each of the plurality of game positions (11), it is not necessary to separately configure storage mechanisms (70a, 70b) for each of the plurality of game fields (211). This simplifies the construction of the game system (100).

[0225] [Supplementary Notes B6]

[0226] In a specific example (Supplementary Explanation B6) of any of Supplementary Explanations B1 to B5, the game is one in which the player acquires game cards (P1), and also includes a reward device (17) configured to award a reward to the player when the player acquires a predetermined number of game cards (P1) of a certain type. According to the above aspects, a reward is awarded to the player who has acquired a predetermined number of game cards (P1) of a certain type. Therefore, the player can be incentivized to continue playing in order to acquire the predetermined number of game cards (P1) of a certain type.

[0227] Explanation of reference numerals in the attached figures

[0228] 100...Game system, 11...Game position, 12...Transfer system, 13...Controller, 14...Storage device, 15...Display, 16...Operating unit, 17...Reward device, 20...Game mechanism, 21...Fixed platform, 211...Game field, 212...End point, 22...Modible platform, 221...Mounting surface, 23...Fixed wall, 24...Supply mechanism, 25...Supply device, 26...Supply device, 27...Detection device, 28...Processing mechanism, 30...Sorting machine, 31...Horizontal axis, 32...Horizontal axis, 33...Vertical axis, 40...Guide, 41...First wall component, 42...Second wall component, 43...Third wall component, 46...Modible component, 47...Connecting component, 50...Sorting machine, 51...Sorting mechanism, 52...Fixed plate, 53...Supporting component, 55... Cylindrical component, 551...outer circumferential surface, 56...protrusion, 57...drive mechanism, 60...transfer mechanism, 61...rotating shaft, 62...rotating shaft, 63...ring-shaped body, 64...drive mechanism, 65...pressing component, 70...receiving mechanism, 70a, 70b...receiving mechanism, 71...shell, 72...cover, 73...mounting surface, 731...groove, 74...trolley, 90...transfer mechanism, 91...inclined surface, 93...opening, 121...moving body, 122...transfer path, 123...supply device, 124...transfer mechanism, 151...image, 152...image, 161...operating device, 162...receiving device, 163...paying device, 164...discharge outlet, C...character, Oa, Ob, Oc...opening, P...game object, P1...game card, P2...game medal, P3...game ball.

Claims

1. A game system, the game system comprising: In the game arena, a first game object in the shape of a board and a second game object in the shape of a board will be placed on the game arena, the second game object having a different shape from the first game object; A guide, the guide being configured to cause the first game object and the second game object falling from the game field to fall in an orientation along the vertical direction; and A first sorting machine is positioned in a path through which a first game object and a second game object fall under the guidance of the guide, and the first sorting machine is configured to prevent the first game object from falling and allow the second game object to pass.

2. The game system according to claim 1, in, The size of the first game object is larger than the size of the second game object, and The first sorting machine includes a sorting mechanism, which includes an opening. The size of the opening is smaller than the size of the first game object and larger than the size of the second game object.

3. The game system according to claim 2, further comprising: An outlet, configured to discharge the first game object. The first sorting machine further includes a conveying mechanism configured to convey the first game object, which is prevented from falling, to the outlet in a direction intersecting the vertical direction.

4. The game system according to claim 3, in, The sorting mechanism includes multiple support members configured to support the first game object from below, and The opening is located between the plurality of support members.

5. The game system according to claim 3, in, The sorting mechanism includes a support member configured to support the first game object from below. The conveying mechanism includes a pushing member configured to push the first game object, supported by the supporting member, toward the outlet. The vertical distance between the supporting member and the pushing member is less than the minimum external dimension of the first game object.

6. The game system according to claim 2, wherein, The first sorting machine includes a conveying mechanism configured to move the sorting mechanism in a direction intersecting the vertical direction.

7. The game system according to claim 1, in, The guide includes a wall member along the vertical direction. The first sorting machine includes: A cylindrical member having an outer peripheral surface facing the lower end of the wall member across a space, the outer peripheral surface being provided with spiral protrusions; and A driving device configured to rotate the cylindrical member about its central axis. The second game object passes through the space between the lower end of the wall member and the outer peripheral surface of the cylindrical member, and The first game object is moved in the direction of the central axis by the protrusion while in contact with the outer peripheral surface of the cylindrical component.

8. The game system according to claim 1, in, A third game object will be placed on the game field. This third game object will have a different shape than both the first and second game objects. The game system also includes a second sorting machine disposed between the game arena and the guide, and configured to sort the first game object from the third game object from the plurality of game objects falling from the game arena.

9. The game system according to claim 8, wherein, The second sorting machine is configured to prevent the first game object from falling and to allow the third game object to pass through.

10. The game system according to claim 9, in, The size of the third game object is smaller than the size of the first game object, and The second sorting machine includes an opening, the size of which is smaller than the size of the first game object and larger than the size of the third game object.

11. The game system according to claim 1, further comprising: A fixed platform, the fixed platform including the game field; and A movable platform, configured to reciprocate on the playground, and The first and second game objects placed on the game field are pushed by the movable platform to fall from the end of the game field.

12. The game system according to claim 11, further comprising: A movable component, wherein the movable component is spaced apart from the end; and A connecting member that connects the movable platform to the movable member. The movable member is configured to move in conjunction with the reciprocating motion of the movable stage via the connecting member, reciprocating between a first position away from the end and a second position closer to the end than the first position.