Fitness content creation device using elfare defined for body parts
By defining sprites in augmented reality interactive exercise devices and combining them with LiDAR sensors to track user movements, the problems of monotonous exercise and injury risk in existing fitness devices are solved, enabling users to create their own and diverse fitness content and intuitively confirm exercise results.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- 柳旺润
- Filing Date
- 2024-07-29
- Publication Date
- 2026-04-24
AI Technical Summary
Existing fitness devices offer monotonous workouts that can easily lead to injuries, making it difficult for users to maintain interest and lacking diverse exercise content.
By defining sprites in augmented reality interactive motion devices and using LiDAR sensors to track user movements, fitness content can be created by combining and setting sprites for feet, hands, arms, and hips. The sprites represent the user's body parts and positions, and effects are added to enhance the interactive presentation.
Users can intuitively engage in a variety of fitness exercises without the need for a coach, and can visually confirm exercise results through the sprite effect, increasing exercise interest and safety.
Smart Images

Figure CN121925708A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a content creation apparatus, and more specifically, to a fitness content creation apparatus utilizing sprites defined for body parts. Background Technology
[0002] The contents described in this section are only used to provide background information for one embodiment of the present invention and do not constitute prior art.
[0003] Regular fitness routines typically require the use of equipment, which carries the risk of injury due to incorrect technique. Furthermore, the limited range of exercises that can be performed using specialized equipment can easily lead to boredom. Additionally, aerobic equipment such as treadmills often presents a monotonous and repetitive workout routine, causing users to frequently abandon their workouts midway.
[0004] To address the aforementioned problems, augmented reality interactive motion devices have been developed that allow users to perform various movements using only their bodies without the need for additional objects or wearable devices indoors (see Korean Patent No. 10-2233395 (Invention Title: Augmented Reality Interactive Motion Device Using LiDAR Sensor, Authorization Date: March 23, 2021) and Korean Patent No. 10-2430084 (Invention Title: Augmented Reality Interactive Motion System Using LiDAR Sensor, Authorization Date: August 2, 2022) etc.).
[0005] This augmented reality interactive motion device controls the interaction between the motion content and the user by projecting content images onto the bottom surface and using LiDAR sensors to track the user's movements using the motion content. This eliminates the need for additional objects or wearable devices, allowing users to move indoors using only their bodies. Due to the wide motion tracking range, the device can efficiently utilize the bottom surface and track user movements using two LiDAR sensors. Even if multiple users are using the motion content simultaneously, the device can quickly and accurately track the movements of each user.
[0006] The richer the content of this augmented reality interactive exercise device, the more it can stimulate interest in exercise and work more parts of the body, so continuous content development is necessary.
[0007] The background technology mentioned refers to the technical information that the inventor possessed or obtained when conceiving this invention, and is not necessarily publicly known technology that was disclosed to the public before the application of this invention. Summary of the Invention
[0008] Technical issues
[0009] The present invention, proposed to address the aforementioned problems of existing methods, aims to provide a fitness content creation device that utilizes sprites defined for body parts. By combining and setting sprites defined for body parts such as feet, hands, arms, and buttocks, fitness content is created. This allows the sprites to represent the user's body parts and positions that should contact the bottom surface according to the movement movements in the fitness content. This enables the easy creation of new fitness content, and allows users to intuitively exercise even without a coach's guidance.
[0010] Furthermore, another objective of this invention is to consistently present the interaction between the user and the fitness content by adding effects applicable to the sprite, so that the added effects are applied to the sprite when an event occurs, thereby allowing the user to intuitively confirm the results of the exercise.
[0011] However, the technical problem to be solved by the present invention is not limited to the technical problem described above. Other technical problems may also exist. Even if not explicitly mentioned, the purpose or effect that can be understood based on the technical solution or implementation method should be included.
[0012] Technical solution
[0013] To achieve the aforementioned objective, the fitness content creation apparatus of the present invention, which utilizes sprites defined for body parts, is characterized in that, as a fitness content creation apparatus displayed on an augmented reality interactive motion device, the augmented reality interactive motion device controls the interaction between the content and the user by projecting images onto a bottom surface and tracking user movements. The fitness content creation apparatus utilizing sprites defined for body parts includes: a sprite storage unit for storing sprites defined for body parts such as feet, hands, arms, and buttocks; a content editing unit for, according to user operations, calling up sprites stored in the sprite storage unit, combining and setting at least one of the sprites; and a content creation unit for, according to operations of the content editing unit, creating the fitness content such that the set sprites represent the user's body parts that should contact the bottom surface in the fitness content and the corresponding positions of those body parts.
[0014] Preferably, the sprite storage unit can be used to store sprites whose shape and size are determined, and to store sprites whose body parts are defined as different graphics.
[0015] More preferably, the sprite storage unit can be used to store square sprites defined for feet, round sprites defined for hands, oval sprites defined for arms, and hexagonal sprites defined for hips.
[0016] Preferably, the present invention may further include an effect storage unit for storing effects that can be applied to the sprite.
[0017] More preferably, the content editing unit can, according to the user's operation, call the effects stored in the effect storage unit and add at least one of the effects to the sprite.
[0018] More preferably, the content creation unit can be used to create the fitness content so that when the user's body position tracked in the augmented reality interactive motion device corresponds to the sprite and an event is generated by the corresponding sprite, the added effect is applied to the sprite that generated the event.
[0019] Preferably, the augmented reality interactive motion device can use a lidar sensor to track user movements in order to determine the occurrence of an event.
[0020] The effects of the invention
[0021] The fitness content creation device based on the present invention, which utilizes sprites defined for body parts, creates fitness content by combining and setting sprites defined for body parts such as feet, hands, arms, and buttocks. This allows the sprites to represent the user's body parts and positions that should contact the bottom surface according to the movement of the fitness content. This makes it easy to create new fitness content, and users of the created fitness content can exercise intuitively even without a coach's guidance.
[0022] Furthermore, according to the fitness content creation device based on the definition of sprites for body parts proposed in this invention, by adding effects that can be applied to the sprites, the added effects are applied to the sprites that generate the events when they occur, thereby consistently presenting the interaction between the user and the fitness content. As a result, the user can intuitively confirm the results of the exercise.
[0023] Furthermore, the various beneficial advantages and effects of the present invention are not limited to the content described herein, and can be more easily understood during the description of specific embodiments of the present invention. Attached Figure Description
[0024] Figure 1 This diagram illustrates the structure of a fitness content creation device that utilizes sprites defined for body parts, according to an embodiment of the present invention.
[0025] Figure 2 This diagram illustrates the state of an augmented reality interactive motion device used in a fitness content creation apparatus that utilizes sprites defined for body parts, according to an embodiment of the present invention.
[0026] Figure 3 The diagram illustrates a sprite used in a fitness content creation device that utilizes sprites defined for body parts, according to an embodiment of the present invention.
[0027] Figure 4 The figure illustrates an example of lunge content created using a fitness content creation device that utilizes a sprite defined for body parts, according to an embodiment of the present invention.
[0028] Figure 5 The figure illustrates an example of squat content created using a fitness content creation device that utilizes a sprite defined for body parts, according to an embodiment of the present invention.
[0029] Figure 6 The figure illustrates an example of plank exercise content created using a fitness content creation device that utilizes a sprite defined for body parts, according to an embodiment of the present invention.
[0030] Figure 7 The figure illustrates an example of arm walking content created using a fitness content creation device that utilizes a sprite defined for body parts, according to an embodiment of the present invention.
[0031] Figure 8 The figure illustrates an example of a fitness content list created using a fitness content creation device that utilizes a sprite defined for body parts, according to an embodiment of the present invention.
[0032] Explanation of reference numerals in the attached figures
[0033] 100: Augmented Reality Interactive Motion Device
[0034] 110: Main Body
[0035] 120: Projector Department
[0036] 130a, 130b: LiDAR sensor section
[0037] 150: Sensor connection part
[0038] 180: Display Section
[0039] 190: Speaker section
[0040] 200: Content Production Device
[0041] 210: Elf Storage Department
[0042] 220: Effect Storage Department
[0043] 230: Content Editorial Department
[0044] 240: Content Production Department Best practice
[0045] Hereinafter, embodiments of the present invention will be described in detail with reference to the accompanying drawings, so that those skilled in the art can readily implement the invention. However, the present invention can be implemented in many different forms and is not limited to the embodiments described herein. Furthermore, in the accompanying drawings, parts unrelated to the description have been omitted for clarity, and similar reference numerals are used for similar parts throughout the specification.
[0046] Throughout this specification, when one part is "connected" to another, it includes not only "direct connection" but also "indirect connection" through other elements. Furthermore, when a part "includes" a structural element, unless otherwise stated, it means that other structural elements may also be included, not excluded. It should be understood that the possibility of having or adding more than one other feature, number, step, action, structural element, component, or combination thereof is not pre-excluded.
[0047] The following embodiments are provided to aid in understanding the detailed description of the present invention and are not intended to limit the scope of protection of the invention. Therefore, inventions that achieve the same function and scope as the present invention also fall within the scope of protection of the present invention.
[0048] Furthermore, the structures, steps, processes, or methods included in the various embodiments of the present invention can be shared to the extent that they are not technically contradictory.
[0049] Figure 1 This is a structural diagram illustrating a fitness content creation device 200 utilizing sprites defined for body parts, according to an embodiment of the present invention. (See diagram below.) Figure 1 As shown, an embodiment of the present invention discloses a fitness content creation apparatus 200 utilizing sprites defined for body parts. This apparatus is used to create fitness content displayed on an augmented reality interactive motion device 100. The augmented reality interactive motion device 100 controls the interaction between the content and the user by projecting images onto a bottom surface and tracking user movements. The fitness content creation apparatus 200 utilizing sprites defined for body parts may include a sprite storage unit 210, a content editing unit 230, and a content creation unit 240, and may also include an effects storage unit 220. The fitness content creation apparatus 200 utilizing sprites defined for body parts is capable of wired / wireless communication with the augmented reality interactive motion device 100, enabling the created fitness content to be displayed on the augmented reality interactive motion device 100.
[0050] Figure 2 This diagram illustrates the state of the augmented reality interactive motion device 100 used by a fitness content creation device 200 that utilizes sprites defined for body parts, according to an embodiment of the present invention. (See diagram below.) Figure 2As shown, the augmented reality interactive motion device 100 may include: a main body 110; a projector unit 120 disposed on the front surface of the main body 110 for projecting fitness content images onto the bottom surface; lidar sensor units 130a and 130b disposed facing the projection direction of the projector unit 120; a motion tracking unit (not shown) that uses lidar sensor units 130a and 130b to identify the user's position based on the fitness content and track the user's movements; and a sensor connection unit 150, one end of which is connected to the side of the lower end of the main body 110, and the other end of which is connected to the lidar sensor units 130a and 130b. 30b, maintaining a predetermined distance between the lidar sensor units 130a and 130b and the main body 110; and a control unit (not shown), which outputs fitness content through the projector unit 120, provides users with augmented reality-based fitness content, and controls the interaction between the fitness content and the user by tracking user movements using the motion tracking unit (not shown), and may also include a display unit 180, disposed on the front surface of the main body 110, for receiving selection signals of fitness content and outputting display information related to fitness content; and a speaker unit 190, for outputting sound related to fitness content.
[0051] The lidar sensor units 130a and 130b include two or more lidar sensors connected to the two sides of the lower end of the main body 110 via sensor connection units 150. This avoids tracking failure in the shadow area of the laser scan caused by the relative positions of multiple users, thereby determining the position of each user. Furthermore, the motion tracking unit 140 can perform laser scanning using the lidar sensor units 130a and 130b at a predetermined height above the ground (approximately 1cm to 7cm above the bottom surface) to identify the position of body parts in contact with the bottom surface and track changes in the position of the user's body parts, thereby tracking user movements.
[0052] For details of the augmented reality interactive motion device 100, please refer to Korean Patent No. 10-2233395 (Invention title: Augmented reality interactive motion device 100 using a lidar sensor, authorized date: March 23, 2021) and Korean Patent No. 10-2430084 (Invention title: Augmented reality interactive motion system using a lidar sensor, authorized date: August 2, 2022), etc.
[0053] The following will refer to Figure 1 and Figure 2 The structure of a fitness content creation device 200 that utilizes sprites defined for body parts, according to an embodiment of the present invention, will be described in detail.
[0054] The sprite storage unit 210 can store sprites defined for body parts such as feet, hands, arms, and hips. More specifically, the sprite storage unit 210 can store sprites with defined shapes and sizes, and sprites defined as different graphics based on body parts. Here, a sprite, as a two-dimensional graphic or object composited in an image in computer graphics, is an object that can move independently of the background. The sprite storage unit 210 can utilize sprites with predefined shapes based on body parts, allowing users to intuitively distinguish each sprite and understand content execution methods.
[0055] Figure 3 This diagram illustrates the sprite used in a fitness content creation device 200 that utilizes sprites defined for body parts, according to an embodiment of the present invention. (See diagram for reference.) Figure 3 As shown, in one embodiment of the present invention, the sprite storage unit 210 of the fitness content creation device 200 that utilizes sprites defined for body parts can store square sprites defined for feet, round sprites defined for hands, oval sprites defined for arms, and hexagonal sprites defined for hips. Figure 2 The augmented reality interactive exercise device 100 shown can perform exercise movements using fitness content projected onto the bottom surface. The movements are basically achieved by having four parts of the body—hands, feet, arms, and buttocks—contact the bottom surface. In this invention, the body parts that contact the bottom surface during the exercise are represented by different graphics, allowing users to intuitively understand the display method of the fitness content without additional explanation, and to perform exercise movements by touching the corresponding body parts of the graphics.
[0056] As described above, in the fitness content creation device 200 that utilizes sprites defined for body parts according to an embodiment of the present invention, new exercises can be easily created by combining sprites stored in the sprite storage unit 210 that define body parts such as feet, hands, arms, and buttocks. Users of the created fitness content can exercise intuitively even without the guidance of a coach.
[0057] The effects storage unit 220 can store effects that can be applied to the sprite. These effects are elements applied to the sprite when events such as user physical contact occur, and can include color changes, shape additions, and animations. For example, when the sprite generates an event, the following effects may exist: color change, sprite blinking, adding a graphic similar to the sprite's border and gradually increasing its size, rotating a strip of a specific color along the sprite's border, adding a firework-shaped image of a different color than the sprite, etc. By applying these effects to the sprite, the interaction between the user and the fitness content can be consistently presented, allowing the user to intuitively confirm the results of their exercise.
[0058] The content editing unit 230 can, according to user operations, call up the sprites stored in the sprite storage unit 210, and combine and set at least one of the sprites. The user can then select the desired fitness content based on the movement actions, such as... Figure 3 As shown, place the sprites defined for each body part at the positions where the feet, hands, arms, and buttocks should contact the bottom surface.
[0059] More specifically, the content editing unit 230 can, based on user actions, recall effects stored in the effect storage unit 220 and add at least one of these effects to a sprite. That is, when an event occurs where a user's body part comes into contact with a set sprite, an effect to be applied to the corresponding sprite can be added and set. In this case, multiple effects can be added to the sprite, and different effects can be added depending on the type of event. For example, different effects can be added to sprite touch events and events where a movement is completed once. In other words, users editing and creating fitness content can set up sprites and add effects to them through the content editing unit 230, thereby editing the fitness content.
[0060] The content creation unit 240 can create fitness content based on the operations of the content editing unit 230, such that the set sprite represents the user's body part that should contact the bottom surface in the fitness content and the corresponding position of the body part. The content creation unit 240 can create fitness content such that when the user's body position tracked in the augmented reality interactive motion device 100 corresponds to the sprite and an event is generated by the corresponding sprite, the added effect is applied to the sprite that generated the event. That is, the content creation unit 240 can create fitness content based on the content edited by the content editing unit 230.
[0061] The augmented reality interactive motion device 100 can use lidar sensor units 130a and 130b to track user movements to determine the occurrence of an event. For example, in fitness content, an event can be determined to have occurred when the position or area of the projected sprite on the bottom surface corresponds to the detected position of a body part such as a foot or hand. More specifically, an event can be determined to have occurred when the area projected onto the sprite overlaps at least partially with the area of the detected body part, a specific position of the sprite corresponds to the area of the detected body part, or a predetermined proportion of the area of the body part overlaps with the area of the sprite.
[0062] Figure 4 The figure illustrates an example of lunge content created using a fitness content creation device 200 that utilizes body part-defined sprites, according to an embodiment of the present invention. Figure 4 As shown, in a fitness content creation device 200 utilizing sprites defined for body parts according to an embodiment of the present invention, lunge content can be created, and the created lunge content can be projected onto the bottom surface via an augmented reality interactive motion device 100. That is, as Figure 4The first image shows a projection onto a bottom surface, featuring four square sprites ("foot sprites") defined for the feet. Two of the foot sprites are distinguished by blue, allowing the user to easily identify the sprite where the foot should be placed. Figure 4 As shown, the user can stand on the lower foot sprite and perform a lunge by alternately stepping on the upper and lower foot sprites with their left and right feet. In this case, the foot sprite that the user's foot should place during the lunge is displayed by changing color or flashing. Figure 4 (Displayed in blue flashing mode), allowing users to easily perform the lunge action. After a preset time in the lunge state, it is determined that one lunge action has been completed and the number of times is counted. At the same time, a red firework effect is applied. When the foot sprite changes color and flashes to perform the lunge action on the other side, the left and right feet can be moved to the corresponding sprite to perform the lunge action.
[0063] Figure 5 The figure illustrates an example of squat content created using a fitness content creation device 200 that utilizes body part-specific definitions, according to an embodiment of the present invention. Figure 5 As shown, in a fitness content creation device 200 that utilizes sprites defined for body parts according to an embodiment of the present invention, squat content can be created, such as... Figure 5 The first image shown can be projected onto the bottom surface via an augmented reality interactive motion device 100. This device can include two square foot sprites and a circular hand sprite positioned at the vertices of an isosceles triangle with the two foot sprites as its base. The user can stand on the foot sprites, keep their back straight, and slowly squat down, touching the circular hand sprite to complete the squatting motion. Figure 5 As shown in the fourth image, a red firework effect can be applied when the hand sprite touches the event.
[0064] Figure 6 The figure illustrates an example of plank exercise content created using a fitness content creation device 200 that utilizes body part-defined elements, according to an embodiment of the present invention. Figure 6 As shown, in a fitness content creation device 200 utilizing sprites defined for body parts according to an embodiment of the present invention, plank exercise content can be created, such as... Figure 6The first image shown can be projected onto the ground using an augmented reality interactive motion device 100. It includes two square foot sprites and two oval arm sprites arranged parallel to each other at a certain distance. The user can stand on the foot sprites, raise their knees and pelvis, and simultaneously press their elbows and fists against the arm sprites to perform a plank exercise in a prone position. When the foot and arm sprites touch during the plank exercise, the sprites change color, allowing the user to easily confirm the interactive result of the exercise. This plank position can be maintained for a predetermined time.
[0065] Figure 7 The figure illustrates an example of arm-walking content created using a fitness content creation device 200 that utilizes body part-defined sprites, according to an embodiment of the present invention. Figure 7 As shown, in a fitness content creation device 200 utilizing sprites defined for body parts according to an embodiment of the present invention, arm walking content can be created, such as... Figure 7 The first image shown can be projected onto the bottom surface via an augmented reality interactive motion device 100. It can include two square foot sprites, four circular hand sprites, and two oval arm sprites, arranged in parallel in the order of foot, hand, hand, and arm. The user, standing on the foot sprites with their feet fixed, presses the hand sprites sequentially and moves them to the arm sprites, extending their body into a prone position. Then, they reverse the action, pressing the hand sprites sequentially, moving their hands near their feet, and standing up, thus completing the arm-walking motion. During this process, the sprites change color and indicate the next touch point, allowing for simple and accurate movement.
[0066] Figure 8 The figure illustrates an example of a fitness content list created using a fitness content creation device 200 that utilizes body part-defined sprites according to an embodiment of the present invention. Figure 8 As shown, in a fitness content creation device 200 using sprites defined for body parts according to an embodiment of the present invention, various fitness content can be realized in addition to lunges, squats, planks, and arm walks using sprites defined for body parts such as feet, hands, arms, and buttocks. Since the sprites are predefined, users can easily create new fitness content by combining various fitness movements and using sprites corresponding to the body parts that should contact the bottom surface.
[0067] As described above, the fitness content creation device 200 based on body part definitions of sprites, as proposed in this invention, creates fitness content by combining and setting sprites defined for body parts such as feet, hands, arms, and buttocks. This allows the sprites to represent the user's body parts and positions that should contact the bottom surface according to the movement movements in the fitness content. This makes it easy to create new fitness content, and users can intuitively exercise using the created content even without a coach. Furthermore, according to this invention, by adding effects applicable to the sprites, the added effects are applied to the sprite that generated the event when an event occurs, thereby consistently representing the interaction between the user and the fitness content. This allows the user to intuitively confirm the results of their exercise movements.
[0068] On the other hand, the present invention may include a computer-readable medium storing program instructions for implementing operations in various communication terminals. For example, the computer-readable medium may include: magnetic media such as hard disks, floppy disks, and magnetic tapes; optical media such as CD-ROMs and DVDs; magneto-optical media such as floppy disks; and hardware devices specifically configured to store and execute program instructions, such as read-only memories (ROMs), random access memories (RAMs), and flash memory.
[0069] The computer-readable storage medium may include program instructions, data files, data structures, etc., alone or in combination. In this case, the program instructions recorded on the computer-readable storage medium may be instructions specifically designed and configured to implement the present invention, or instructions known and usable by those skilled in the art of computer software. For example, it may include not only machine code generated by a compiler, but also high-level language code executed by a computer using an interpreter or similar means.
[0070] The description of the present invention is for illustrative purposes only. Those skilled in the art will understand that modifications can be readily made in other specific forms without altering the technical concept or essential features of the invention. Therefore, it should be understood that the embodiments described above are illustrative in all respects and not restrictive. For example, structural elements described in a single form can be implemented separately; similarly, constituent elements described in a separate form can be implemented in combination.
[0071] The scope of this invention is not defined by the detailed description provided, but by the scope of the claims. It should be interpreted that all modifications or variations derived from the meaning, scope, and equivalent concepts of the scope of the claims are included within the scope of this invention.
Claims
1. A fitness content creation device (200) utilizing sprites defined for body parts, for creating fitness content displayed on an augmented reality interactive motion device (100), the augmented reality interactive motion device (100) controlling the interaction between the content and the user by projecting images onto a bottom surface and tracking user movements, characterized in that... include: The sprite storage unit (210) is used to store sprites defined for body parts such as feet, hands, arms, and buttocks; The content editing unit (230), according to the user's operation, calls the sprites stored in the sprite storage unit (210), combines and sets at least one of the sprites; and The content production department (240) produces the fitness content according to the operation of the content editing department (230), such that the set sprite represents the user's body parts that should contact the bottom surface in the fitness content and the corresponding positions of the body parts. In the augmented reality interactive motion device (100), The laser radar sensor unit (130a, 130b) performs laser scanning on a plane at a predetermined height above the ground to identify the position of the body part in contact with the bottom surface. When the user touches the sprite defined for the body part corresponding to each graphic to perform a movement action, if the identified position of the user's body part corresponds to the sprite, it is determined that an event has occurred at the corresponding sprite.
2. The fitness content creation device (200) using a sprite defined for body parts as described in claim 1, characterized in that, The sprite storage unit (210) is used to store sprites whose shape and size are determined, and to store sprites whose shapes are defined according to their body parts.
3. The fitness content creation device (200) using a sprite defined for body parts as described in claim 2, characterized in that, The sprite storage unit (210) is used to store square sprites defined for feet, round sprites defined for hands, oval sprites defined for arms, and hexagonal sprites defined for hips.
4. The fitness content creation device (200) using a sprite defined for body parts as described in claim 1, characterized in that, It also includes an effect storage unit (220) for storing effects that can be applied to the sprite.
5. The fitness content creation device (200) using a sprite defined for body parts as described in claim 4, characterized in that, The content editing unit (230) calls the effects stored in the effect storage unit (220) according to the user's operation, and adds at least one of the effects to the sprite.
6. The fitness content creation device (200) using a sprite defined for body parts as described in claim 5, characterized in that, The content creation unit (240) is used to create the fitness content so that when the user's body position tracked in the augmented reality interactive motion device (100) corresponds to the sprite and an event is generated by the corresponding sprite, the added effect is applied to the sprite that generated the event.
7. The fitness content creation device (200) using a sprite defined for body parts as described in claim 1, characterized in that, The augmented reality interactive motion device (100) uses lidar sensor units (130a, 130b) to track user movements in order to determine the occurrence of an event.
Citation Information
Patent Citations
Augmented reality interactive sports apparatus using lidar sensors
KR102233395B1
Augmented reality interactive sports system using lidar sensors
KR102430084B1