Display method, readable storage medium, program product and electronic device

By displaying the emotion type of the first user on an electronic device and obtaining and merging the emotion type of the second user, the shortcomings of single-user emotion prompts in the prior art are solved, and the multi-user emotion interaction is improved, thus enhancing the user experience.

CN122019024APending Publication Date: 2026-05-12HUAWEI TECH CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
HUAWEI TECH CO LTD
Filing Date
2025-09-15
Publication Date
2026-05-12

AI Technical Summary

Technical Problem

In existing technologies, electronic devices only prompt the emotion type of a single user, lacking emotional interaction between multiple users, resulting in a poor user experience.

Method used

The first electronic device displays the emotion type of the first user and obtains the emotion type of the second user. The emotion types of the first and second users are then merged and displayed, or a third emotion type is displayed based on the fusion of the two emotion types. Different interface elements and animations are used to reflect the emotion fusion process.

Benefits of technology

It enhances the emotional interaction experience among multiple users, enabling users to perceive the emotional types of multiple users and strengthening emotional communication between users.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN122019024A_ABST
    Figure CN122019024A_ABST
Patent Text Reader

Abstract

The invention relates to the technical field of terminals, and discloses a display method, a readable storage medium, a program product and electronic equipment. In the method, a first electronic device can display first emotion indication information of a first emotion type for prompting a first user in a first interface. The first electronic device may then obtain a second emotion type of a second user. Secondly, after the second emotion type is obtained, the first electronic equipment can display second emotion indication information on a second interface to prompt the first emotion type and the second emotion type, and / or prompt a third emotion type obtained based on fusion of the first emotion type and the second emotion type; and / or prompting the first emotion type and a third emotion type obtained based on fusion of the first emotion type and the second emotion type. In this way, the user watching the display screen of the first electronic equipment can sense the emotion types of the multiple users, and the emotion interaction experience between the users can be improved.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This application relates to the field of terminal technology, and in particular to a display method, a readable storage medium, a program product, and an electronic device. Background Technology

[0002] As people pay more attention to emotional health, electronic devices can assess a user's emotional type (or emotional level) based on the user's physiological and behavioral data, and display corresponding emotional indication information (such as text, images, etc.) to prompt the user on the assessed emotional type.

[0003] However, current solutions for indicating the emotion type to users only indicate the emotion type of a single user, lacking emotional interaction between multiple users, resulting in a poor user experience. Summary of the Invention

[0004] In view of this, this application provides a display method, a readable storage medium, a program product, and an electronic device that are beneficial to improving the emotional interaction experience between users.

[0005] In a first aspect, a display method is provided, applied to a first electronic device, the method comprising: displaying a first interface, wherein the first interface includes first emotion indication information, the first emotion indication information indicating a user's first emotion type; acquiring a second emotion type of a second user and displaying a second interface, wherein the second interface includes second emotion indication information, the second emotion indication information indicating the first emotion type and a second emotion type, or the second emotion indication information indicating a third emotion type, the third emotion type being determined based on the first emotion type and the second emotion type, or the second emotion indication information indicating both the first emotion type and the third emotion type, the third emotion type being determined based on the first emotion type and the second emotion type.

[0006] Using the above method, the first electronic device can indicate the emotion type of the first user by displaying a first emotion prompt, and it can also indicate the emotion type of the second user by displaying a second prompt, and / or the emotion type obtained by combining the emotion type of the second user and the emotion type of the first user. Thus, compared to the interaction where the first electronic device prompts the emotion type of a single user, this method allows users viewing the display screen of the first electronic device to perceive the emotion types of multiple users (e.g., the first user and the second user), which is beneficial for improving the emotional interaction experience between users.

[0007] In one possible implementation of the first aspect above, the aforementioned emotion indication information includes interface elements. In another possible implementation of the first aspect above, the aforementioned interface elements include one or more of the following: text color, text content, theme color style, background image content, background image color, graphic roundness, graphic shape, and emoticons.

[0008] In this implementation, the first electronic device can prompt the first user for different emotional types based on one or more of the following: different text colors, different text content, different color styles, different background images, different background image colors, different rounded corners, different graphic shapes, and different emojis.

[0009] In one possible implementation of the first aspect above, the first emotion indication information includes a first interface element corresponding to a first emotion type; and / or, the second emotion indication information includes a first interface element and a second interface element corresponding to a second emotion type, or the second emotion indication information includes a third interface element corresponding to a third emotion type, or the second emotion indication information includes a first interface element and a third interface element corresponding to a third emotion type.

[0010] In one possible implementation of the first aspect above, if the second emotion indication information includes a third interface element, the method further includes: displaying a fusion animation of the first interface element and the second interface element before displaying the third interface element.

[0011] In this implementation, the first electronic device can use a fusion animation of the first and second interface elements to represent the fusion process of the first user's emotional type and the second user's emotional type. Thus, users viewing the display screen of the first electronic device can perceive the fusion of the first and second user's emotions through the fusion animation, which helps to further enhance the emotional interaction experience between the first and second users.

[0012] In one possible implementation of the first aspect described above, the theme resource of the first theme of the first electronic device includes N interface elements corresponding to M emotion types, wherein each emotion type corresponds to one or more interface elements among the N interface elements, M is a positive integer greater than 1, and N is a positive integer greater than or equal to M; wherein the first interface element is an interface element among the one or more interface elements corresponding to the first emotion type among the N interface elements, the second interface element is an interface element among the one or more interface elements corresponding to the second emotion type among the N interface elements, and the third interface element is an interface element among the one or more interface elements corresponding to the third emotion type among the N interface elements.

[0013] In this implementation, the display theme of the first electronic device can be a first theme, and each of the N interface elements in the first theme can correspond to an emotion type. The first electronic device can obtain the interface elements matching each emotion type from the N interface elements based on the first emotion type, the second emotion type, and the third emotion type.

[0014] In one possible implementation of the first aspect above, the first emotion type is obtained based on at least one emotion indication data of the first user, wherein the emotion indication data includes one or more of the following: image data, audio data, motion data, physiological characteristic data, driving data, travel data, music playback data, and video playback data.

[0015] In this implementation, the first emotion type can be determined based on data from multiple dimensions, which helps to improve the accuracy of the first emotion type.

[0016] In one possible implementation of the first aspect described above, some or all of the emotion indication data in the at least one emotion indication data is collected by the first electronic device, and / or, at least a portion of the emotion indication data in the at least one emotion indication data is received by the first electronic device from at least one third electronic device of the first user.

[0017] In this implementation, the emotion indication data used to determine the first emotion type can be obtained from multiple electronic devices, which helps to improve the accuracy of the first emotion type.

[0018] In one possible implementation of the first aspect above, the first emotion type is determined based on a plurality of candidate emotion types, including a first candidate emotion type determined by a first electronic device and at least one second candidate emotion type received by the first electronic device from at least one third electronic device of the first user.

[0019] In this implementation, the first emotion type is determined based on multiple candidate emotion types identified by multiple electronic devices, which helps to improve the accuracy of the first emotion type.

[0020] In one possible implementation of the first aspect above, the method further includes: after obtaining the second emotion type, outputting the first audio corresponding to the second emotion type, and / or outputting the second audio corresponding to the third emotion type.

[0021] In this implementation, in addition to visually prompting the second and third emotion types, the first electronic device can also provide auditory prompts for the second and third emotion types, which helps to improve the user experience.

[0022] In one possible implementation of the first aspect above, the first interface is a lock screen interface or an always-on display interface, the second interface is a lock screen interface or an always-on display interface, and the theme of the first electronic device is a first theme, wherein the first theme includes P theme resource groups corresponding to M emotion types, each emotion type corresponds to at least one theme resource group in the P theme resource groups, M is a positive integer greater than 1, and P is a positive integer greater than or equal to M; and the method further includes: detecting a first operation of the user on the first interface, displaying a desktop interface based on the first theme resource group corresponding to the first emotion type in the P theme resource groups, the first operation being used to trigger the display of the desktop interface of the first electronic device; or, detecting a second operation of the user on the second interface, displaying a desktop interface based on the second theme resource group corresponding to the third emotion type in the P theme resource groups, the second operation being used to trigger the display of the desktop interface of the first electronic device.

[0023] In this implementation, the first electronic device can display the desktop interface based on the theme resource group corresponding to the suggested emotion type, depending on the different emotion types prompted.

[0024] In one possible implementation of the first aspect above, obtaining the second emotion type of the second user includes: receiving first information from the second electronic device, wherein the first information indicates the second emotion type of the second user of the second electronic device.

[0025] In one possible implementation of the first aspect described above, the first information is sent by the second electronic device after establishing a cooperative connection with the first electronic device.

[0026] In one possible implementation of the first aspect above, the aforementioned emotion type indicates the corresponding user's level of pleasure.

[0027] In one possible implementation of the first aspect described above, the first emotion type is obtained by the first electronic device from the first user's fourth electronic device. In this implementation, the first electronic device may obtain the emotion types of the first user and the second user respectively, and prompt the first user and the second user with their respective emotion types, and / or a third emotion type obtained by fusing the first user's emotion type and the second user's emotion type.

[0028] Secondly, a display method is provided, the method comprising: a first electronic device displaying a first interface, wherein the first interface includes first emotion indication information, the first emotion indication information indicating a first emotion type of a first user; a second electronic device sending first information to the first electronic device, wherein the first information indicates a second emotion type of a second user of the second electronic device; the first electronic device displaying a second interface, wherein the second interface includes second emotion indication information, the second emotion indication information indicating a first emotion type and a second emotion type, or the second emotion indication information indicating a third emotion type, the third emotion type being determined based on the first emotion type and the second emotion type, or the second emotion indication information indicating both the first emotion type and the third emotion type, the third emotion type being determined based on the first emotion type and the second emotion type.

[0029] Using the above method, the first electronic device can prompt the first user's emotion type, and after the second electronic device sends the first information to the first electronic device, it can also prompt the second electronic device with the emotion type of the second user, and / or the emotion type obtained by fusing the emotion type of the second user and the emotion type of the first user. Thus, compared to the interaction where the first electronic device prompts the emotion type of a single user, this method allows users viewing the display screen of the first electronic device to perceive the emotion types of multiple users (e.g., the first user and the second user), which is beneficial for improving the emotional interaction experience between users.

[0030] In one possible implementation of the second aspect above, the method further includes: before the second electronic device sends the first information to the first electronic device, the second electronic device displays a third interface, wherein the third interface includes third emotion indication information, and the third emotion indication information indicates a second emotion type; before the first electronic device displays the second interface, the first electronic device sends the second information to the second electronic device, wherein the second information indicates the first emotion type; after receiving the second information, the second electronic device displays a fourth interface, wherein the fourth interface includes fourth emotion indication information, the fourth emotion indication information indicates the first emotion type and the second emotion type, or the fourth emotion indication information indicates a fourth emotion type, the fourth emotion type being determined based on the second emotion type and the first emotion type, or the fourth emotion indication information indicates both the second emotion type and the fourth emotion type, the fourth emotion type being determined based on the second emotion type and the first emotion type.

[0031] In this implementation, the second electronic device can prompt the second user's emotion type, and can also prompt the first user's emotion type after the first electronic device sends second information to the second electronic device, and / or the emotion type obtained by fusing the second user's emotion type with the first user's emotion type. Thus, compared to the interaction where the second electronic device prompts the emotion type of a single user, this method allows users viewing the display screen of the second electronic device to perceive the emotion types of multiple users (e.g., the first user and the second user), which is beneficial for improving the emotional interaction experience between users.

[0032] In one possible implementation of the second aspect above, the theme of the first electronic device is a first theme, the theme resources of the first theme include P interface elements corresponding to M emotion types respectively, the first emotion indication information includes the first interface element corresponding to the first emotion type among the P interface elements, the second emotion indication information includes the first interface element and the second interface element corresponding to the second emotion type among the P interface elements, or the second emotion indication information includes the third interface element corresponding to the third emotion type among the P interface elements, where M is a positive integer greater than 1 and P is a positive integer greater than or equal to M.

[0033] In one possible implementation of the second aspect above, the theme of the second electronic device is a second theme, the theme resources of the second theme include Q interface elements corresponding to M emotion types respectively, the third emotion indication information includes a fourth interface element among the Q interface elements corresponding to the second emotion type, the fourth emotion indication information includes the fourth interface element and a fifth interface element among the Q interface elements corresponding to the first emotion type, or the fourth emotion indication information includes a sixth interface element among the Q interface elements corresponding to the fourth emotion type.

[0034] In one possible implementation of the second aspect above, the first subject and the second subject may be the same or different.

[0035] In one possible implementation of the second aspect above, the fourth emotion type is the same as or different from the third emotion type.

[0036] In this implementation, the third emotion type obtained by the first electronic device by fusing the first emotion type and the second emotion type may be the same as or different from the fourth emotion type obtained by the second electronic device by fusing the second emotion type and the first emotion type.

[0037] In one possible implementation of the second aspect described above, the first user is the user of the first electronic device.

[0038] Thirdly, a display method is provided, applied to a first electronic device. The first electronic device has a first theme, which includes P theme resource groups corresponding to M emotion types. Each emotion type corresponds to at least one theme resource group among the P theme resource groups, where M is a positive integer greater than 1 and P is a positive integer greater than or equal to M. The method includes: displaying an interface based on the first theme resource group among the P theme resource groups, wherein the first theme resource group is the theme resource group among the P theme resource groups corresponding to the first emotion type of a first user; obtaining the second emotion type of a second user and displaying an interface based on the second theme resource group among the P theme resource groups, wherein the second theme resource group is the theme resource group among the P theme resource groups corresponding to the third emotion type, and the third emotion type is determined based on the first and second emotion types.

[0039] In one possible implementation of the third aspect described above, the first user is the user of the first electronic device, and the second user is the user of the second electronic device.

[0040] In one possible implementation of the third aspect above, obtaining the second emotion type of the second user includes: receiving first information from the second electronic device, the first information indicating the second emotion type.

[0041] In this implementation, the first electronic device can prompt different emotion types by displaying different theme resource groups within the same theme (first theme). Specifically, the first electronic device can prompt the first user's emotion type using the first theme resource group display interface, and it can also prompt the emotion type (third emotion type) resulting from the fusion of the second user's emotion type and the first user's emotion type using the second theme resource group display interface. In this way, users can perceive the emotion types of other users through the theme resource groups used in the display interface. Compared to the first electronic device only prompting the emotion type of a single user, this allows users of the first electronic device to perceive the emotion types of multiple users through changes in the theme resource groups used in the display interface, thus improving the emotional interaction experience between the first user and the second user.

[0042] Fourthly, a display method is provided, applied to a first electronic device, the first electronic device including S topics corresponding to M emotion types, each emotion type corresponding to at least one topic among the S topics; and the method includes: displaying an interface based on a third topic among the S topics, wherein the third topic is a topic among the S topics corresponding to a first emotion type of a first user; obtaining a second emotion type of a second user and displaying an interface based on a fourth topic among the S topics, wherein the fourth topic is a topic among the S topics corresponding to a third emotion type, the third emotion type being determined based on the first emotion type and the second emotion type.

[0043] In this implementation, the first electronic device can prompt different emotion types by using different themed display interfaces. Specifically, the first electronic device can prompt the first user's emotion type using a third themed display interface, and it can also prompt the emotion type (the third emotion type) obtained by combining the second user's emotion type and the first user's emotion type using a fourth themed display interface. In this way, users can perceive the emotion types of other users through the theme adopted by the first electronic device. Compared to the interaction where the first electronic device only prompts the emotion type of a single user, it allows users of the first electronic device to perceive the emotion types of multiple users through changes in the theme adopted by the first electronic device, which is beneficial to improving the emotional interaction experience between the first user and the second user.

[0044] In one possible implementation of the fourth aspect above, the first user is the user of the first electronic device, and the second user is the user of the second electronic device.

[0045] In one possible implementation of the fourth aspect above, obtaining the second emotion type of the second user includes: receiving first information from the second electronic device, the first information indicating the second emotion type.

[0046] Fifthly, a display method is provided, applied to a first electronic device, the method comprising: acquiring J emotion types corresponding to J users, wherein J is an integer greater than 1; displaying a fifth interface, wherein the fifth interface includes fifth emotion indication information, the fifth emotion indication information indicating the J emotion types, or the fifth emotion indication information indicating a fifth emotion type obtained by fusing the J emotion types.

[0047] In this implementation, the first electronic device can acquire the emotion types of multiple users and provide either a first emotion prompt or a fifth emotion type resulting from the fusion of these multiple emotion types. Thus, compared to the first electronic device only prompting the emotion type of a single user, users viewing the screen of the first electronic device can perceive the emotion types of multiple users based on the fifth prompt, which is beneficial for improving the emotional interaction experience between users.

[0048] Sixthly, this application provides a readable storage medium including one or more programs that, when executed on an electronic device, cause the electronic device to implement any of the display methods provided in the first to fourth aspects.

[0049] In a seventh aspect, this application provides a computer program product that, when run on an electronic device, enables the electronic device to implement any of the display methods provided in the first to third aspects.

[0050] Eighthly, this application provides an electronic device, comprising: a memory for storing one or more programs; and a processor for executing the one or more programs to cause the electronic device to implement any of the display methods provided in the first to fourth aspects.

[0051] It should be noted that the beneficial effects of aspects six through eight above can be referred to the beneficial effects described in aspects one through four, and will not be repeated here. Attached Figure Description

[0052] Figure 1 According to some embodiments of this application, a schematic diagram of emoji interface elements corresponding to different emotion types is shown.

[0053] Figure 2A According to some embodiments of this application, a schematic diagram is shown of mobile phones 10 and 20 prompting their respective users with their respective emotional types.

[0054] Figure 2B According to some embodiments of this application, a schematic diagram is shown of a mobile phone 10 and mobile phone 20 displaying a fusion of emojis of different emotion types.

[0055] Figure 2C According to some embodiments of this application, a schematic diagram of an emotion type obtained by fusing different emotion types is shown in the prompts of mobile phone 10 and mobile phone 20.

[0056] Figure 3 According to some embodiments of this application, schematic diagrams are shown of emojis corresponding to different emotion types.

[0057] Figure 4 According to some embodiments of this application, a schematic diagram of an interface is shown in which a mobile phone 10 prompts the user about the type of emotion.

[0058] Figure 5 According to some embodiments of this application, a schematic diagram is shown that uses different background colors and different degrees of image roundness to indicate different mood types.

[0059] Figure 6 According to some embodiments of this application, a schematic diagram of the interactive flow of a display method is shown.

[0060] Figure 7A According to some embodiments of this application, a schematic diagram of an always-on display interface is shown.

[0061] Figure 7B A schematic diagram of a desktop interface is shown according to some embodiments of this application.

[0062] Figure 8According to some embodiments of this application, a flowchart of a display method is shown.

[0063] Figure 9A According to some embodiments of this application, a schematic diagram is shown of a desktop interface U31 displayed on the mobile phone 10 after a user triggers the display of the desktop in the interface U11.

[0064] Figure 9B According to some embodiments of this application, a schematic diagram is shown of a desktop interface U31' displayed on the mobile phone 10 after a user triggers the display of the desktop in the interface U14.

[0065] Figure 10 According to some embodiments of this application, a flowchart of another display method is shown.

[0066] Figure 11 According to some embodiments of this application, a flowchart of yet another display method is shown.

[0067] Figure 12 According to some embodiments of this application, a flowchart of another display method is shown.

[0068] Figure 13 According to some embodiments of this application, a flowchart of another display method is shown.

[0069] Figure 14 According to some embodiments of this application, a schematic diagram of the structure of a display device 100 is shown.

[0070] Figure 15 According to some embodiments of this application, a structural schematic diagram of a mobile phone 10 is shown. Detailed Implementation

[0071] The illustrative embodiments of this application include, but are not limited to, display methods, readable storage media, program products, and electronic devices.

[0072] As described in the background section, current solutions for prompting users' emotion types only indicate the emotion type of a single user, lacking emotional interaction between multiple users, resulting in a poor user experience.

[0073] For example, when the driver is in the car, the vehicle's infotainment system or the driver's electronic devices may only indicate the driver's mood type, but not the mood types of the passengers, which may affect the emotional interaction experience between the driver and passengers or between passengers.

[0074] For example, when a user is at home, their electronic device will only indicate their own mood type. When another user returns home, their electronic device will not indicate the other user's mood type, which will also affect the emotional interaction experience between the two users.

[0075] For example, when two users travel together or are in the same place, their respective electronic devices will only indicate their own emotional type, without indicating the other user's emotional type, thus affecting the emotional interaction experience between the two users.

[0076] To enhance the emotional interaction experience between users, this application provides a display method. A first electronic device can display first emotion indication information on a first interface to prompt a first user's first emotion type. Then, the first electronic device can acquire a second emotion type of a second user, for example, by receiving first information indicating the second emotion type from the second electronic device. Next, after acquiring the second emotion type, the first electronic device can display second emotion indication information on a second interface to prompt the first and second emotion types, and / or to prompt a third emotion type obtained by fusing the first and second emotion types.

[0077] Based on the above method, the first electronic device can prompt the first user's first emotion type and the second user's second emotion type through second emotion indication information, and / or prompt a third emotion type that combines the first and second emotion types, thereby realizing emotional interaction between the first user and the second user. Compared to the first electronic device only prompting the first user's emotion type, this allows the first user to perceive the emotion types of multiple users, which is beneficial to improving the user experience.

[0078] In some embodiments, the second electronic device may also display third emotion indication information on a third interface to prompt the second user about a second emotion type. Then, the second electronic device can obtain the first user's first emotion type from the first electronic device (e.g., receive second information indicating the first emotion type). Next, after receiving the first emotion type, the second electronic device may display fourth emotion indication information on a fourth interface to prompt the first and second emotion types, and / or to prompt a fourth emotion type obtained by fusing the second and first emotion types.

[0079] In some embodiments, emotion type can be used to indicate the corresponding user's level of pleasure. For example, emotion type can be divided into very unpleasant, unpleasant, calm, pleasant, and very pleasant, based on the user's level of pleasure from low to high.

[0080] It should be noted that in other embodiments, the emotion type may include more or fewer emotion types. For example, the user's level of pleasure can be divided into three types from low to high: unpleasant, calm, and pleasant.

[0081] It should be noted that in other embodiments, emotion types may also be categorized based on other factors, such as happiness, calmness, sadness, etc. This application does not limit the classification method or the number of emotion types.

[0082] In some embodiments, the emotion indication information can be any indication information capable of distinguishing different emotion types, such as interface elements. In some embodiments, interface elements may include, but are not limited to, text color, text content, theme color style, background image content (e.g., wallpaper), background image color, graphic roundness, graphic shape, emoticons, etc. Emoticons can be any dynamic or static image, control, animation, two-dimensional or three-dimensional model, etc., used to indicate different expressions or emotion types.

[0083] For ease of description, the following embodiments use five emotion types (very unpleasant, unpleasant, calm, pleasant, and very pleasant) as examples to illustrate the technical solutions of this application.

[0084] In some embodiments, different emotion types can correspond to different emojis. Electronic devices can use different emojis to indicate different emotion types.

[0085] For example, Figure 1 According to some embodiments of this application, a schematic diagram of emoticons corresponding to different emotion types is shown.

[0086] like Figure 1 As shown, the interface element corresponding to "very unhappy" is emoticon 11, the interface element corresponding to "unhappy" is emoticon 12, the interface element corresponding to "calm" is emoticon 13, the interface element corresponding to "happy" is emoticon 14, and the interface element corresponding to "very happy" is emoticon 15.

[0087] The following is combined Figure 1 The correspondence between emotion types and emoticons is shown, taking mobile phone 10 as the first electronic device, mobile phone 20 as the second electronic device, and the first emotion type as very unhappy, the second emotion type as very happy, the third emotion type as unhappy, and the fourth emotion type as happy as an example, to introduce the technical solution of this application.

[0088] For example, Figures 2A to 2C According to some embodiments of this application, a schematic diagram of an interface is shown in which mobile phones 10 and 20 prompt the user for the type of emotion.

[0089] like Figure 2A As shown, the first user of mobile phone 10 has a very unpleasant mood type, and mobile phone 10 can display an emoji 11 corresponding to very unpleasant mood in interface U11 (as an example of the first interface) (as an example of the first mood indication information or the first interface element); the second user of mobile phone 20 has a very pleasant mood type, and mobile phone 20 can display an emoji 15 corresponding to very pleasant mood in interface U21 (as an example of the third interface) (as an example of the third mood indication information).

[0090] Continue to refer to Figure 2A After detecting a touch action between mobile phone 10 and mobile phone 20, mobile phone 20 can send a first message to mobile phone 10 indicating that it is very pleasant, and mobile phone 10 can send a second message to mobile phone 20 indicating that it is very unpleasant.

[0091] refer to Figure 2B Upon receiving the first message, mobile phone 10 can display an animation of emoticon 15 moving from the top to the bottom of the mobile phone 10 display screen, as shown in interfaces U12 and U13 (as examples of the second interface). Upon receiving the second message, mobile phone 20 can display an animation of emoticon 11 moving from the top to the bottom of the mobile phone 20 display screen, as shown in interfaces U22 and U23 (as examples of the fourth interface).

[0092] In some embodiments, as emoji 15 moves from the top to the bottom of the display screen of mobile phone 10, after emoji 15 and emoji 11 begin to overlap, emoji 15 can merge with emoji 11. Similarly, as emoji 11 moves from the top to the bottom of the display screen of mobile phone 20, after emoji 11 and emoji 15 begin to overlap, emoji 11 can merge with emoji 15.

[0093] refer to Figure 2C After emoji 15 and emoji 11 are merged, mobile phone 10 can display emoji 12 (as an example of second emotion indication information or third interface element) as shown in interface U14 (as an example of second interface). After emoji 11 and emoji 15 are merged, mobile phone 20 can display emoji 14 (as an example of fourth emotion indication information) as shown in interface U24 (as an example of fourth interface).

[0094] based on Figures 2A to 2CIn the process shown, mobile phone 10 can prompt the first user with the second user's second emotional type, and also with the third emotional type (unpleasant) resulting from the fusion of the first and second emotional types. Mobile phone 20 can prompt the second user with the first user's first emotional type, and also with the fourth emotional type (pleasant) resulting from the fusion of the second and first emotional types. Thus, both the first user of mobile phone 10 and the second user of mobile phone 20 can perceive the emotional types of multiple users, which helps improve the interactive experience for both users.

[0095] It should be noted that the themes of Phone 10 and Phone 20 can be the same or different; there are no restrictions here. Even if the themes of Phone 10 and Phone 20 are different, the emotion indicators displayed on Phone 10 and Phone 20 for the same emotion type may differ.

[0096] For example, Figure 3 According to some embodiments of this application, schematic diagrams are shown of emojis corresponding to different emotion types.

[0097] like Figure 3 As shown, the interface element corresponding to "very unhappy" is emoticon 21, the interface element corresponding to "unhappy" is emoticon 22, the interface element corresponding to "calm" is emoticon 23, the interface element corresponding to "happy" is emoticon 24, and the interface element corresponding to "very happy" is emoticon 25.

[0098] The following is combined Figure 1 and Figure 3 The correspondence between the shown emotion types and interface elements is illustrated using an example: a first electronic device is a mobile phone 10, where the emotion type is indicated by emojis 21 to 25; a second electronic device is a mobile phone 20, where the emotion type is indicated by emojis 11 to 15; and the first emotion type is "very unhappy," the second is "very happy," the third is "unhappy," and the fourth is "happy." This example illustrates the technical solution of this application. The interface displayed on mobile phone 20 can be referenced from [reference needed]. Figures 2A to 2C The details are omitted here.

[0099] For example, Figure 4 According to some embodiments of this application, a schematic diagram of an interface is shown in which a mobile phone 10 prompts the user about the type of emotion.

[0100] like Figure 4As shown, the first emotion type of the first user of mobile phone 10 is very unpleasant. Mobile phone 10 can display an emoji 21 corresponding to very unpleasantness in interface U15 (as an example of first emotion indication information or first interface element). After receiving the first information, mobile phone 10 can display an animation of emoji 25 moving from the top to the bottom of the mobile phone 10 display screen, as shown in interfaces U16 and U17 (as examples of second interfaces).

[0101] In some embodiments, as emoji 25 moves from the top to the bottom of the phone 10 display, after emoji 25 and emoji 21 begin to overlap, emoji 25 can merge with emoji 21. (Continue to the next step) Figure 4 After the emoji 25 and emoji 21 are merged, the mobile phone 10 can display emoji 22 as shown in interface U18 (as an example of a second interface) (as an example of a second emotion indication message or a third interface element).

[0102] In some embodiments, different emotion types can be indicated by different emoji colors, and / or different background colors, and / or different theme color styles, and / or different degrees of roundness of graphics in interface elements, and / or different graphic shapes.

[0103] For example, Figure 5 According to some embodiments of this application, a schematic diagram is shown that uses different background colors and different degrees of image roundness to indicate different mood types.

[0104] like Figure 5 As shown, in the SMS interface U19 displayed on the mobile phone 10, the roundness of the message boxes U191 and U192 varies depending on the first user's emotional type, and the background color of the SMS interface U19 can also vary depending on the first user's emotional type.

[0105] For example, refer to Figure 5 Given the first user's emotion levels as very unhappy, unhappy, calm, happy, and very happy, the roundness of the corners in message boxes U191 and U192 increases sequentially. The roundness is represented by the corner radius (R) and corner angle (α). A larger corner radius corresponds to a greater roundness, and a larger corner angle corresponds to a greater roundness. For example, very unhappy corresponds to a corner radius and corner angle of 0 pixels and 0°, unhappy corresponds to 3 pixels and 75°, calm corresponds to 5 pixels and 80°, happy corresponds to 7 pixels and 85°, and very happy corresponds to 9 pixels and 90°.

[0106] For example, refer to Figure 5 If the user's emotional state is extremely unpleasant, unpleasant, calm, pleasant, or extremely pleasant, the background color of the U19 SMS interface can be gray, blue, green, orange, or red, respectively.

[0107] It should be noted that, Figure 5 The correspondence between the rounded corners of message boxes U191 and U192 and the emotion type, and the correspondence between the background color of the SMS interface U19 and the emotion type shown, are only examples. In other embodiments, the correspondence between the rounded corners of graphics in interface elements, the background color, and the emotion type may be other correspondences, which are not limited here.

[0108] Below, in conjunction with Figures 1 to 5 The example shown and Figure 6 This paper introduces the technical solution of this application.

[0109] For example, Figure 6 According to some embodiments of this application, a schematic diagram of the interactive flow of a display method is shown. For example... Figure 6 As shown, the method includes:

[0110] S601A, the first electronic device acquires the first emotion type of the first user.

[0111] The first electronic device can determine the first user's first emotion type based on emotion indication data it collects from the first user and / or emotion indication data obtained from other electronic devices of the first user. The emotion indication data can be any data capable of indicating the user's emotion type.

[0112] In some embodiments, emotion indication data may include one or more of the following: image data, audio data, motion data, physiological data, driving data, travel data, music playback data, and video playback data.

[0113] For example, the image data may be image data including an image of the user's face. For instance, the image data of the first user may be collected by a first electronic device, or by another electronic device of the first user (e.g., a third electronic device, such as a mobile phone, smart home device, smart cockpit, laptop, desktop computer, tablet, etc.). The first electronic device may determine the user's emotion type based on the user's facial expressions in the image data.

[0114] For example, the audio data can be any data including the user's voice. For instance, the first user's audio data can be audio data collected by the first electronic device or by other electronic devices of the first user (such as mobile phones, smart home devices, smart cockpits, laptops, desktop computers, tablets, wearable devices, etc.) from the user's voice calls or video calls.

[0115] In some embodiments, the first electronic device can determine the first user's first emotion type based on the type of the first user's voice in the audio data. For example, when the audio data includes the user's laughter, the first electronic device can determine that the first user's emotion type is very pleasant. As another example, when the audio data includes the user's sigh, the first electronic device can determine that the first user's emotion type is unpleasant; and when the audio data includes the user's crying, the first electronic device can determine that the first user's emotion type is very unpleasant.

[0116] For example, the motion data may be user activity data collected by a first electronic device or other electronic devices of the first user, such as the type of motion the user is performing and the duration of each type of motion. The first electronic device may determine the user's emotion type based on the type of motion the first user is performing.

[0117] For example, physiological characteristic data may include, but is not limited to, the user's heart rate, blood oxygen saturation, pulse, blood pressure, etc. For instance, the first electronic device may collect or obtain the first user's physiological characteristic data through the first user's wearable device (such as a smartwatch, smart bracelet, smart ring, smart earphones, smart glasses, augmented reality device, etc.), and determine the first user's first emotion type based on the first user's physiological characteristic data.

[0118] It should be noted that users' physiological characteristic data differ depending on their emotion type. Therefore, the first electronic device can determine a user's emotion type by mapping physiological characteristic data to emotion types.

[0119] For example, driving data may include user driving behavior data, such as vehicle speed data, vehicle braking data, vehicle acceleration data, throttle opening and closing data, and electric throttle opening and closing data. For example, the first electronic device may collect the first user's driving data itself (e.g., the first electronic device is a vehicle infotainment system, smart cockpit, or other in-vehicle device) or obtain the first user's driving data from the first user's vehicle or in-vehicle device.

[0120] For example, travel data may include data such as the user's current or historical location.

[0121] It should be noted that a user's emotional type may differ when entering or leaving different locations or being in different places. For example, a user's emotional type may be unpleasant when they are still at the office after get off work. Conversely, their emotional type may be very pleasant when they are at a scenic spot. Therefore, the first electronic device can determine the first user's emotional type based on their travel data.

[0122] For example, music playback data may include data such as the name and type of music that the user is currently or has been playing in the past. For instance, the first electronic device may obtain the first user's audio playback data from the first electronic device or other electronic devices of the first user (such as smart home devices such as smart screens, smart home hubs, smart speakers, tablets, etc.) or the first user's audio application account.

[0123] For example, video playback data may include data such as the name and type of videos currently or previously played by the user. For instance, the first electronic device may obtain the first user's video playback data from the first electronic device itself, other electronic devices of the first user (such as smart home devices like smart screens, tablets, etc.), or the first user's video application account.

[0124] It should be noted that the types of music a user has listened to and the types of videos they have watched can reflect their emotional state. Therefore, the first electronic device can determine a user's emotional state based on their audio and video playback data.

[0125] In some embodiments, the first electronic device may determine the first user's first emotion type based on the first user's emotion indication data using a pre-trained emotion recognition model. The emotion recognition model may be a model capable of identifying the user's emotion type based on one or more input emotion indication data.

[0126] For example, in some embodiments, the emotion recognition model can be any model capable of inferring the user's emotion type based on emotion indication data, including but not limited to the emotion-centric contrastive language-image pre-training (EmoCLIP) model, dynamic facial expression recognition with contrastive language-image pre-training (DFER-CLIP), music emotion recognition with contrastive language-image pre-training (MER-CLIP), hierarchical localized attention vision transformer (HLA-ViT), etc.

[0127] In some embodiments, the emotion recognition model can configure different weights for emotion indication data from different types of electronic devices (hereinafter referred to as emotion weights) to reflect the degree of influence of emotion indication data collected by different types of electronic devices on users. The larger the emotion weight of a certain type of electronic device, the greater the degree of influence of the emotion indication data collected by that type of electronic device on users.

[0128] For example, the emotional weights of mobile phones, wearable devices, tablets, laptops or desktop computers, vehicles (or in-vehicle systems, smart cockpits and other in-vehicle devices), and smart home devices can be denoted as WE1, WE2, WE3, WE4, WE5 and WE6, respectively. The magnitude relationship of WE1, WE2, WE3, WE4, WE5 and WE6 can satisfy WE1≥WE2≥WE3≥WE4≥WE5≥WE6.

[0129] In some embodiments, the first electronic device can also dynamically adjust the emotional weight of each electronic device based on the usage status of each type of electronic device (whether the user is using it). For example, a higher emotional weight can be assigned to the electronic device that the user is using.

[0130] For example, when a user is using a mobile phone, the order of WE1, WE2, WE3, WE4, WE5, and WE6 can satisfy the following relationship: WE1 ≥ WE2 ≥ WE3 ≥ WE4 ≥ WE5 ≥ WE6. When a user is driving, the order of WE1, WE2, WE3, WE4, WE5, and WE6 can satisfy the following relationship: WE5 ≥ WE1 ≥ WE2 ≥ WE3 ≥ WE4 ≥ WE6, with WE3, WE4, and WE6 being 0 (the probability of a user using a tablet, laptop, desktop computer, or smart home device while driving is low). When a user is watching video on a smart TV (as an example of a smart home device), the order of WE1, WE2, WE3, WE4, WE5, and WE6 can satisfy the following relationship: WE6 ≥ WE2 ≥ WE1 ≥ WE3 ≥ WE4 ≥ WE5, with WE5 being 0 (the probability of a user watching video on a smart TV while driving is low).

[0131] It should be noted that the magnitude relationship of the emotion weights of the various types of electronic devices described above is only an example. In other embodiments, when the first electronic device uses an emotion recognition model and algorithm to determine the first emotion type, it may also configure the emotion weights of the various types of electronic devices based on other magnitude relationships, without limitation.

[0132] It should be noted that in some other embodiments, the emotion indication data may also include other data that can indicate the user's emotion type, and the first electronic device may also determine the first user's first emotion type in other ways, which is not limited here.

[0133] In some embodiments, a first electronic device may determine a first candidate emotion type of a first user based on emotion indication data it has collected, and receive at least one second candidate emotion type from at least one third electronic device of the first user. Then, the first electronic device may determine a first emotion type based on the first candidate emotion type and at least one second candidate emotion type (denoted as multiple candidate emotion types).

[0134] For example, the first electronic device may select one candidate emotion type from the plurality of candidate emotion types as the first emotion type, or fuse the plurality of candidate emotion types to obtain the first emotion type, or obtain the first emotion type by other means based on at least some of the candidate emotion types from the plurality of candidate emotion types.

[0135] For example, emotion type indicates the user's level of pleasure. Based on this, different candidate emotion types can correspond to different pleasure levels. When fusing multiple candidate emotion types, the pleasure levels of these multiple candidate emotion types can be weighted and summed, weighted averaged, arithmetic averaged, or otherwise processed to obtain a fused pleasure level value. Then, the emotion type whose corresponding pleasure level value is closest to the fused pleasure level value can be taken as the emotion type obtained by fusing the multiple candidate emotion types.

[0136] For example, the fusion pleasure value can be calculated based on the following formula (1).

[0137]

[0138] In formula (1), C is the fusion pleasure level value; k is the number of candidate emotion types, and k is an integer greater than 1; w i C is the weighting coefficient corresponding to the pleasure level value of the i-th candidate emotion type. i Let w be the level of pleasure corresponding to the i-th candidate emotion type. i These can be empirical values ​​or experimental values. The embodiments of this application refer to w. i The specific value is not limited.

[0139] After obtaining the fusion pleasure value, the first electronic device can determine the emotion type whose pleasure value is closest to the fusion value among multiple emotion types as the first emotion type.

[0140] For example, the pleasure levels corresponding to the emotion types of very unpleasant, unpleasant, calm, pleasant, and very pleasant are 10%, 30%, 50%, 70%, and 90%, respectively, with k = 5 and w = 90%. i Taking 5 / k = 0.2 as an example, with 5 candidate emotion types being pleasant, calm, calm, pleasant, and very pleasant, the fused pleasure value C = 0.2 × 70% + 0.2 × 50% + 0.2 × 50% + 0.2 × 70% + 0.2 × 90% = 66% can be obtained based on formula (1). Since the emotion type closest to 66% is pleasant, the first emotion type of the first user can be pleasant.

[0141] In some embodiments, the weighting coefficients for candidate emotion types may also be related to the type of electronic device used to determine the candidate emotion type. For example, the weighting coefficients corresponding to candidate emotion types determined by mobile phones, wearable devices, tablets, laptops or desktop computers, vehicles (or in-vehicle systems, smart cockpits, and other in-vehicle devices), and smart home devices may be denoted as w1, w2, w3, w4, w5, and w6, respectively, and the order of w1, w2, w3, w4, w5, and w6 may satisfy the following condition: w1 ≥ w2 ≥ w3 ≥ w4 ≥ w5 ≥ w6.

[0142] In some embodiments, the weighting coefficients for each candidate emotion type may also be related to the usage status of the electronic device used to determine that candidate emotion type. For example, the weighting coefficient for a candidate emotion type determined by an electronic device that the user is using may be greater than or equal to the weighting coefficient for a candidate emotion type determined by an electronic device that the user is not using.

[0143] In some embodiments, the first emotion type may also be determined by other electronic devices (such as the first user's fourth electronic device or other users' electronic devices) and sent to the first electronic device, which is not limited here.

[0144] In some embodiments, the first user may or may not be a user of the first electronic device, and this is not limited here.

[0145] S601B, a second electronic device acquires the second emotion type of a second user.

[0146] The second electronic device can determine the second user's second emotion type based on the emotion indication data it collects from the second user and / or the emotion indication data obtained from the second user's other electronic devices. For details, please refer to the method by which the first electronic device determines the first user's first emotion type; it will not be elaborated upon here.

[0147] It should be noted that the method by which the second electronic device determines the second user's second emotion type may be the same as or different from the method by which the first electronic device determines the first user's first emotion type, and no limitation is made here.

[0148] S602A, a first electronic device displays a first interface, wherein the first interface includes first emotion indication information indicating a first emotion type.

[0149] After acquiring the first emotion type, the first electronic device can display a first interface and display first emotion indication information indicating the first emotion type on the first interface.

[0150] For example, for Figure 2A In the scenario shown, the first emotion type can be very unpleasant, the first interface can be interface U11, and the first emotion indicator information can be emoticon 11.

[0151] For example, regarding Figure 4 In the scenario shown, the first emotion type can be very unpleasant, the first interface can be interface U15, and the first emotion indicator information can be emoticon 21.

[0152] It should be noted that the first interface can be of any type, such as an always-on display, a lock screen, a desktop interface, or the interface of one or more applications. The first emotion indicator information can be the same or different for different types of first interfaces.

[0153] For example, Figure 7A and Figure 7B According to some embodiments of this application, schematic diagrams of the first emotion indication information when the first interface is an always-on display interface and a desktop interface are shown respectively.

[0154] refer to Figure 7A ,based on Figure 1 The emoticons shown can be displayed on an always-on display interface U11'. In the always-on display interface U11', the first emotion indicator information corresponding to the first emotion type (e.g., very unhappy) can be emoticon 11. The position and size of emoticon 11 in the always-on display interface U11' differ from those in interface U11.

[0155] refer to Figure 7B ,based on Figure 1 The emoticon shown can be displayed on a desktop interface U11″. In the desktop interface U11″, the first emotion indicator information corresponding to the first emotion type (e.g., very unhappy) can be emoticon 11, with emoticon 11 serving as the desktop interface U11. ″ The wallpaper is displayed in the desktop interface U11″.

[0156] In some embodiments, the first emotion indication information may further include emotion resonance information associated with the first emotion type, so as to provide the first user with an interactive experience similar to emotion resonance.

[0157] For example, when the first emotion type is very pleasant or pleasant, the emotional resonance information can be textual information that indicates a more pleasant mood in order to create an emotional resonance experience that shares the joy with the user. For example, the emotional resonance information may include information such as sharing the joy with you, having great luck, and always smiling.

[0158] For example, when the first emotional type is calm, the emotional resonance information can be textual information that indicates how to relieve boredom or have fun, in order to create a fun and playful emotional resonance experience. For example, the emotional resonance information may include information such as "eating melon seeds when there's nothing to do" or "it's always fun to slack off".

[0159] For example, when the first emotional type is unpleasant or very unpleasant, the emotional resonance message can be a text message that instructs encouragement or comfort to create an emotional resonance experience with comfort. For example, the emotional resonance message can be a message such as "stay calm," "never mind," or "take a deep breath."

[0160] It should be noted that the above emotional resonance information is only an example. In other embodiments, the first emotional indication information may also include other emotional resonance information, which is not limited here.

[0161] In some embodiments, the theme resource of the first theme of the first electronic device may include N interface elements corresponding to M emotion types, wherein each emotion type corresponds to one or more interface elements from the N interface elements, M is a positive integer greater than 1, and N is a positive integer greater than or equal to M. After obtaining the first emotion type, the first electronic device can determine one or more interface elements from the N interface elements that correspond to the first emotion type, and display the first interface based on the determined one or more interface elements corresponding to the first emotion type.

[0162] It should be noted that theme resources can include multiple types, such as emojis, wallpapers, fonts, always-on display resources, lock screen resources, containers (such as input controls, message boxes, etc.), animations (such as animations of a single interface element, fusion animations of two or more emotion-type interface elements, etc.).

[0163] In some embodiments, if there are multiple interface elements corresponding to the first emotion type among the N interface elements, the first electronic device may randomly or through a preset algorithm select one of the multiple interface elements as the first interface element. This increases the diversity of emotion indication information displayed by the first electronic device indicating the first emotion type, thus improving the user experience.

[0164] In some embodiments, the theme resource of the first theme may include multiple types of interface elements corresponding to emotion types. That is, for any emotion type, the theme resource of the first theme may include multiple types of interface elements corresponding to that emotion type, and the first electronic device may display a second interface through at least some of these multiple types of interface elements.

[0165] For example, when the interface elements include emojis and background colors, the first interface element of the second interface may include an emoji and background color corresponding to the first emotion type from among N interface elements.

[0166] For example, when the interface elements include the roundness of the graphic corners and the background color, the first interface element of the second interface may include the roundness of the graphic corners and the background color of the graphic corresponding to the first emotion type from among N interface elements. For example, for Figure 5 In the scenario shown, when the first emotion type is unpleasant, the corner radius of message boxes U191 and U192 in the second interface (e.g., interface U19) can be 3 pixels, the corner angle can be 75°, and the background color of the second interface (e.g., interface U19) can be blue.

[0167] In some embodiments, each of the N interface elements can be configured with an emotion type identifier to indicate the emotion type corresponding to that interface element. This simplifies the configuration of theme resources for each topic, allowing the first electronic device to quickly retrieve the interface element from the N interface elements that matches the desired emotion type.

[0168] For example, the emotion type identifier can be a prefix and / or suffix to the name of each interface element. For instance, if the emotion type identifiers corresponding to very unpleasant, unpleasant, calm, pleasant, and very pleasant are E1, E2, E3, E4, and E5 respectively, then if the name of an interface element is "E1_XX" or "XX_E1", then the emotion type corresponding to that interface element is very unpleasant.

[0169] In some embodiments, interface elements corresponding to the same emotion type among N interface elements can also be grouped and stored, for example, stored in the same folder or the same compressed file.

[0170] It should be noted that in other embodiments, the correspondence between N interface elements and M emotion types can also be established in other ways, and this application does not limit the embodiments.

[0171] S602B, the second electronic device displays a third interface, wherein the third interface includes third emotion indication information indicating a second emotion type.

[0172] After acquiring the second emotion type, the second electronic device can display a third interface and show third emotion indication information indicating the second emotion type on the third interface.

[0173] For example, for Figure 2A In the scenario shown, the second emotion type can be very happy, the third interface can be interface U21, and the third emotion indicator information can be emoticon 15 (as an example of a fourth interface element).

[0174] In some embodiments, the theme resource of the second theme of the second electronic device may include Q interface elements corresponding to M emotion types, wherein each emotion type corresponds to one or more interface elements from the Q interface elements, M is a positive integer greater than 1, and Q is a positive integer greater than or equal to M. After obtaining the second emotion type, the second electronic device may determine one or more interface elements from the Q interface elements that correspond to the first emotion type, and display a third interface based on the determined one or more interface elements (e.g., a fourth interface element) corresponding to the second emotion type.

[0175] S603, the first electronic device and the second electronic device establish a collaborative connection.

[0176] In some embodiments, the first electronic device and the second electronic device may establish a collaborative connection based on pre-set processing logic or pre-set operations. This collaborative connection can be used to exchange the emotional types of their respective users between the first electronic device and the second electronic device.

[0177] For example, the first electronic device can be a vehicle or an in-vehicle device. The first electronic device can establish a cooperative connection with the second electronic device when it detects that the second electronic device has moved into the vehicle, or the second electronic device can establish a cooperative connection with the first electronic device when it detects that the second electronic device has moved into the vehicle.

[0178] For example, when the first electronic device detects a touch (or other action or operation such as shaking) with the second electronic device, it can establish a collaborative connection with the second electronic device.

[0179] For example, the first electronic device may establish a cooperative connection with the second electronic device when it detects that the distance between the first electronic device and the second electronic device is less than a distance threshold, or the second electronic device may establish a cooperative connection with the first electronic device when it detects that the distance between the first electronic device and the second electronic device is less than a distance threshold.

[0180] For example, the first electronic device can be any electronic device in the house. If one or more electronic devices in the house detect that the second electronic device has entered the house, they can trigger the first electronic device to establish a cooperative connection with the second electronic device.

[0181] For example, when the second electronic device detects an emotional interaction operation or emotional interaction command from the second user, it can establish a collaborative connection with the first electronic device. The emotional interaction operation may include, but is not limited to, air gestures, touch operations on the touchscreen of the second electronic device, and operations on the buttons on the second electronic device; the emotional interaction command may be, for example, a voice command.

[0182] It should be noted that the establishment of a collaborative connection can be initiated by either the first electronic device or the second electronic device; no limitation is made here.

[0183] It should be noted that collaborative connection can be any form of direct or indirect communication connection between the first electronic device and the second electronic device that can be used to transmit data, including but not limited to short-range connections such as Bluetooth, Starflash, near-field communication, Wi-Fi, infrared, Purple Bee, and ultra-wideband, cellular communication connections, and wired connections.

[0184] It should be noted that in other embodiments, the first electronic device and the second electronic device may also establish a cooperative connection in other situations, which is not limited here.

[0185] S604A, the second electronic device sends the first information to the first electronic device.

[0186] After the collaborative connection is established, the second electronic device can send a first message to the first electronic device to indicate the second user's second emotion type.

[0187] For example, different emotion types can correspond to different emotion type identifiers, and the first information may include the emotion type identifier corresponding to the second emotion type. For instance, the emotion type identifiers corresponding to the aforementioned emotion types of very unpleasant, unpleasant, calm, pleasant, and very pleasant can be E1, E2, E3, E4, and E5, respectively. If the second emotion type is very pleasant, the first information may include E5.

[0188] S604B, the first electronic device sends second information to the second electronic device.

[0189] After the collaborative connection is established, the first electronic device can send a second message to the second electronic device to indicate the first user's first emotion type.

[0190] For example, different emotion types can correspond to different emotion type identifiers, and the second information can include the emotion type identifier corresponding to the first emotion type. For instance, the emotion type identifiers corresponding to the aforementioned emotion types of very unpleasant, unpleasant, calm, pleasant, and very pleasant can be E1, E2, E3, E4, and E5, respectively. When the first emotion type is very unpleasant, the first information can include E1.

[0191] It should be noted that S604A and S604B can be executed in parallel, and S604A can be executed before or after S604B. The execution order of S604A and S604B is not limited in this embodiment.

[0192] It should be noted that the aforementioned S603 is an optional step. In some embodiments, the first electronic device and the second electronic device may not establish a cooperative connection. The second electronic device may send the first information to the first electronic device through broadcasting or other means that do not require prior establishment of a communication connection, and / or the first electronic device may send the second information to the second electronic device through broadcasting or other means that do not require prior establishment of a communication connection. This is not limited here.

[0193] S605A, the first electronic device displays a first fusion animation of a first interface element corresponding to a first emotion type and a second interface element corresponding to a second emotion type.

[0194] Upon receiving the first information, the first electronic device can determine the second emotion type indicated by the first information and obtain the second interface element corresponding to the second emotion type from the theme resources of the first topic. Then, the first electronic device can display a first fusion animation that merges the first interface element and the second interface element corresponding to the first emotion type.

[0195] For example, for Figure 2B As shown, the first electronic device can display a fusion animation (as an example of a first fusion animation) in which emoji 15 (as an example of a second interface element) and emoji 11 (as an example of a first interface element) merge. For example, the first fusion animation could be an animation in which emoji 15 moves from the top of the display screen of the phone 10 to the bottom of the display screen of the phone 10 and merges with emoji 11.

[0196] For example, for Figure 4 As shown, the first electronic device can display a fusion animation (as an example of a first fusion animation) in which emoji 25 (as an example of a second interface element) and emoji 21 (as an example of a first interface element) merge. For example, the first fusion animation could be an animation in which emoji 25 moves from the top of the phone 10 display to the bottom of the phone 10 display and merges with emoji 21.

[0197] S605B, the second electronic device displays a second fusion animation of the fourth interface element corresponding to the second emotion type and the fifth interface element corresponding to the first emotion type.

[0198] Upon receiving the second information, the second electronic device can determine the first emotion type indicated by the second information and retrieve the fifth interface element corresponding to the first emotion type from the thematic resources of the second topic. Then, the first electronic device can display a second fusion animation of the fourth and fifth interface elements corresponding to the second emotion type.

[0199] For example, for Figure 2BAs shown, the second electronic device can display a fusion animation (as an example of a second fusion animation) in which emoji 11 (as an example of a fifth interface element) and emoji 15 (as an example of a fourth interface element) merge. For example, an animation in which emoji 11 moves from the top of the display of phone 20 to the bottom of the display of phone 10 and merges with emoji 15.

[0200] It should be noted that the first fusion animation of the interface element corresponding to the second emotion type and the interface element corresponding to the first emotion type can be the same as or different from the second fusion animation of the interface element corresponding to the second emotion type and the interface element corresponding to the first emotion type; no restrictions are imposed here.

[0201] It should be noted that steps S605A and S605B are optional. For example, in some embodiments, the first electronic device and the second electronic device may not display the fusion animation.

[0202] S606A, the first electronic device displays a second interface, wherein the second interface includes second emotion indication information, which indicates a first emotion type and a second emotion type, or indicates a third emotion type, or indicates both the first and third emotion types. The third emotion type is an emotion type obtained by fusing the first and second emotion types.

[0203] After receiving the first information or displaying the first fusion animation, the first electronic device can display a second interface, which may include second emotion indication information.

[0204] In some embodiments, the second emotion indication information can indicate both the first and second emotion types. For example, for Figure 2B In the scenario shown, the second interface can be interface U12 or interface U13; for Figure 4 As shown, the second interface can be interface U16 or interface U17.

[0205] In some embodiments, the second emotion indication information may indicate a third emotion type. For example, for Figure 2B In the scenario shown, the second interface can be interface U14; for Figure 4 As shown, the second interface can be interface U18.

[0206] In some embodiments, the second emotion indication information may indicate a first emotion type and a third emotion type.

[0207] It should be noted that there can be one or more third emotion types. When there are multiple third emotion types, the second interface can include interface elements (such as emojis) corresponding to each of the multiple third emotion types, or it can include interface elements corresponding to one of the emotion types.

[0208] In some embodiments, when the theme resource of the first theme of the first electronic device includes N interface elements corresponding to M emotion types, the first electronic device can determine a second interface element corresponding to a second emotion type from the N interface elements and display the first and second interface elements in the second interface. Alternatively, the first electronic device can determine a third interface element corresponding to a third emotion type from the N interface elements and display the third interface element in the second interface.

[0209] The following section introduces ways to integrate different emotion types.

[0210] For example, in some embodiments, emotion type indicates the user's level of pleasure. Based on this, different emotion types can correspond to different pleasure levels. When fusing two emotion types, the pleasure levels of the two emotion types can be weighted and summed, weighted averaged, arithmetic averaged, or otherwise processed to obtain a fused pleasure level value. Then, the emotion type whose corresponding pleasure level value is closest to the fused pleasure level value can be used as the emotion type obtained by fusing the two emotion types.

[0211] For example, the fusion pleasure value can be calculated based on the following formula (2).

[0212] P0=a×P1+b×P2 (2)

[0213] In formula (2), P0 is the combined pleasure level value, P1 is the pleasure level value of the primary emotion type, a is the weighting coefficient of the pleasure level value of the primary emotion type, P2 is the pleasure level value of the secondary emotion type, and b is the weighting coefficient of the pleasure level value of the primary emotion type. Here, the primary emotion type refers to the emotion type of the current user of the electronic device, and the secondary emotion type refers to the emotion type of other users besides the current user of the electronic device.

[0214] It should be noted that a and b can be empirical or experimental values, and the specific values ​​of a and b are not limited in the embodiments of this application. For example, the sum of a and b can be 1, and both a and b are greater than 0 and less than 1.

[0215] In some embodiments, a can be greater than b, so that the fusion pleasure value is based on the current user's mood on the electronic device.

[0216] Taking the pleasure levels corresponding to the emotional types of very unpleasant, unpleasant, calm, pleasant, and very pleasant as 10%, 30%, 50%, 70%, and 90% respectively, with a value of 0.7 and b value of 0.3, and using the first electronic device integrating the first emotional type (as the primary emotional type) and the second emotional type (as the primary emotional type) as an example:

[0217] When the first emotion type is very unpleasant and the second emotion type is very pleasant, the combined pleasure level value is 0.7×10%+0.3×0.90%=34%. The emotion type with the pleasure level value closest to 34% is unpleasant (30%). The third emotion type can be unpleasant.

[0218] When the first emotional type is calm and the second emotional type is very pleasant, the combined pleasure level value is 0.7×50%+0.3×0.90%=62%. The emotional type with the pleasure level value closest to 62% is pleasant (70%). The third emotional type can be pleasant.

[0219] It should be noted that the range of pleasure level values ​​can be set arbitrarily based on experience points, and is not limited here.

[0220] In some embodiments, the first electronic device may also pre-store the correspondence between different emotion types and their corresponding fusion results. After obtaining the first emotion type and the second emotion type, the first electronic device can determine the fusion result of the first emotion type and the second emotion type based on the correspondence.

[0221] For example, Table 1 shows an example of a primary emotion type, a secondary emotion type, and a fusion result.

[0222] Main Emotion Type Sub-emotion type Fusion results Main Emotion Type Sub-emotion type Fusion results Very pleasant Very pleasant Very pleasant calm Unpleasant Unpleasant Very pleasant Pleasure Very pleasant calm Very unpleasant Unpleasant Very pleasant calm Pleasure Unpleasant Very pleasant calm Very pleasant Unpleasant calm Unpleasant Pleasure calm Very pleasant Very unpleasant Unpleasant Unpleasant calm Unpleasant Pleasure Very pleasant Pleasure Unpleasant Unpleasant Unpleasant Pleasure Pleasure Pleasure Unpleasant Very unpleasant Very unpleasant Pleasure calm Pleasure Very unpleasant Very pleasant calm Pleasure Unpleasant calm Very unpleasant Pleasure calm Pleasure Very unpleasant Unpleasant Very unpleasant calm Unpleasant calm Very pleasant Pleasure Very unpleasant Unpleasant Very unpleasant calm Pleasure Pleasure Very unpleasant Very unpleasant Very unpleasant calm calm calm

[0223] It should be noted that the above formula (2) and the methods and corresponding fusion results of fusing different emotions shown in Table 1 are only examples. In other embodiments, the first electronic device may also fuse different emotion types in other ways, which are not limited here.

[0224] For example, Table 2 shows another example of primary emotion type, secondary emotion type, and fusion result.

[0225] Main Emotion Type Sub-emotion type Fusion results Main Emotion Type Sub-emotion type Fusion results Very pleasant Very pleasant Very pleasant calm Unpleasant calm Very pleasant Pleasure Very pleasant calm Very unpleasant calm Very pleasant calm Pleasure Unpleasant Very pleasant calm Very pleasant Unpleasant Pleasure Unpleasant Pleasure calm Very pleasant Very unpleasant calm Unpleasant calm calm Pleasure Very pleasant Very pleasant Unpleasant Unpleasant calm Pleasure Pleasure Very pleasant Unpleasant Very unpleasant calm Pleasure calm Pleasure Very unpleasant Very pleasant Pleasure Pleasure Unpleasant calm Very unpleasant Pleasure calm Pleasure Very unpleasant calm Very unpleasant calm calm calm Very pleasant Pleasure Very unpleasant Unpleasant calm calm Pleasure Pleasure Very unpleasant Very unpleasant calm calm calm Pleasure

[0226] In Table 2, the fusion results for some emotion types differ.

[0227] S606B, the second electronic device displays a fourth interface, wherein the fourth interface includes fourth emotion indication information, which indicates a first emotion type and a second emotion type, or the second emotion indication information indicates a fourth emotion type, or the fourth emotion indication information indicates both the second and fourth emotion types. The fourth emotion type is an emotion type obtained by fusing the second and first emotion types.

[0228] Upon receiving the second information or displaying the second fusion animation, the second electronic device may display a fourth interface, which may include fourth emotion indication information. The fourth emotion indication information may indicate the second emotion type and the first emotion type, or the fourth emotion indication information may indicate the fourth emotion type obtained by fusing the second emotion type and the first emotion type, or the fourth emotion indication information may indicate the fourth emotion type obtained by fusing the second emotion type and the first emotion type.

[0229] For example, when the second electronic device includes Q interface elements corresponding to M emotion types, the second electronic device can determine a fifth interface element corresponding to the first emotion type from the Q interface elements and display the fifth interface element and the fourth interface element (the interface element corresponding to the second emotion type from the Q interface elements) on the fourth interface. Alternatively, the first electronic device can determine a sixth interface element corresponding to the fourth emotion type from the Q interface elements and display the sixth interface element on the fourth interface.

[0230] For example, for Figure 2B In the scenario shown, when the fourth emotion indicator indicates both the second and first emotion types, the fifth interface element can be emoji 11, and the fourth interface element can be emoji 15. When the fourth emotion indicator indicates the fourth emotion type (such as pleasure) resulting from the fusion of the second and first emotion types, the sixth interface element can be emoji 14.

[0231] It should be noted that the method of fusing the second emotion type and the first emotion type to obtain the fourth emotion type can refer to the method of fusing the first emotion type and the second emotion type in the first electronic device in the aforementioned S606A, which will not be elaborated here.

[0232] For example, taking the fusion of emotion types based on the aforementioned formula (2), where the corresponding pleasure levels for the emotion types of very unpleasant, unpleasant, calm, pleasant, and very pleasant are 10%, 30%, 50%, 70%, and 90% respectively, with a being 0.7 and b being 0.3, the second electronic device fused the second emotion type (as the primary emotion type) and the first emotion type (as the primary emotion type) as an example:

[0233] When the first emotion type is very unpleasant and the second emotion type is very pleasant, the combined pleasure level value is 0.7×90%+0.3×0.10%=66%. The emotion type with the pleasure level value closest to 66% is pleasant (70%). The fourth emotion type can be pleasant.

[0234] When the first emotion type is calm and the second emotion type is very pleasant, the combined pleasure level value is 0.7×90%+0.3×0.50%=78%. The emotion type with the pleasure level value closest to 78% is pleasant (70%), and the fourth emotion type can be pleasant.

[0235] It should be noted that the fourth emotion type and the third emotion type can be the same or different.

[0236] It should be noted that the first interface, second interface, third interface, and fourth interface can be any interface displayed by the electronic device, including but not limited to the lock screen interface, always-on display interface, desktop interface, and the interface of one or more applications.

[0237] It should be noted that the interface types of the first, second, third, and fourth interfaces can be all the same, partially the same, or all different; there are no restrictions here. For example, the first, second, third, and fourth interfaces can all be lock screen interfaces (or always-on display interfaces, or desktop interfaces). Another example is that the first and second interfaces can be lock screen interfaces, while the third and fourth interfaces can be desktop interfaces. Yet another example is that the first and second interfaces can be always-on display interfaces, while the third and fourth interfaces can be lock screen interfaces.

[0238] Based on the above method, the first electronic device can prompt the first user with the emotion type of the second user and / or the emotion type resulting from the fusion of the first and second user's emotion types, and the second electronic device can prompt the second user with the emotion type of the first user and / or the emotion type resulting from the fusion of the first and second user's emotion types. Thus, compared to interactions where either the first or second electronic device only prompts the emotion type of a single user, the above method allows both the first and second users to perceive the emotion types of multiple users, which is beneficial for improving the emotional interaction experience between users.

[0239] This application also provides a display method for a first electronic device, which is beneficial to improving the emotional interaction experience of the first user and users of other electronic devices (such as a second electronic device).

[0240] For example, Figure 8According to some embodiments of this application, a flowchart of a display method is shown. The method is executed by a first electronic device. Figure 8 As shown, the method includes:

[0241] S801, Display a first interface, wherein the first interface includes first emotion indication information, the first emotion indication information indicating the first user's first emotion type.

[0242] In some embodiments, the first emotion type is obtained based on at least one emotion indication data of a first user, wherein the emotion indication data includes one or more of the following: image data, audio data, motion data, physiological characteristic data, driving data, travel data, music playback data, and video playback data. In some embodiments, some or all of the aforementioned at least one emotion indication data is collected by a first electronic device, and / or, at least a portion of the at least one emotion indication data is received by the first electronic device from at least one third electronic device of the first user. This improves the accuracy of the determined first emotion type.

[0243] In some embodiments, the first electronic device may also determine the first emotion type of the first user based on multiple candidate emotion types. These multiple emotion types may include the first candidate emotion type determined by the first electronic device and at least one second candidate emotion type received by the first electronic device from at least one third electronic device of the first user. This helps to improve the accuracy of the determined first emotion type. It should be noted that the specific method for determining the first emotion type can be found in S601A, and will not be repeated here.

[0244] It should be noted that the candidate emotion types may include the emotion types determined by the first electronic device based on one or more emotion indication data of the first user, and the emotion types determined by at least one electronic device of the first user based on the emotion indication data of the first user. The emotion indication data collected by the first electronic device and each of the third electronic devices to determine the candidate emotion types may be the same or different, and this is not limited here.

[0245] In some embodiments, the first interface is a lock screen or an always-on display interface, the second interface is a lock screen or an always-on display interface, and the theme of the first electronic device is a first theme. The first theme includes P theme resource groups corresponding to M emotion types, with each emotion type corresponding to at least one theme resource group from the P theme resource groups. M is a positive integer greater than 1, and P is a positive integer greater than or equal to M. After detecting a first operation performed by the user on the first interface to trigger the display of the desktop interface of the first electronic device, the first electronic device displays the desktop interface based on the first theme resource group corresponding to the first emotion type from the P theme resource groups.

[0246] For example, Figure 9A According to some embodiments of this application, a schematic diagram is shown of a desktop interface U31 displayed on the mobile phone 10 after a user triggers the display of the desktop in the interface U11.

[0247] In some embodiments, the first theme resource group may include black-themed icons and emojis 11. For example... Figure 9A As shown, after detecting that the user has unlocked the phone via fingerprint in the interface U11 (as an example of a first electronic device), the mobile phone 10 can display the desktop interface U31. The desktop interface U31 includes emojis 11 and black-style icons (such as icons for the camera app, contacts app, phone app, and messaging app).

[0248] It should be noted that each theme resource group includes at least one type of theme resource. Examples include wallpapers, icons, fonts, and containers (such as input controls, message boxes, etc.). This application embodiment does not limit the type of theme resources in the theme resource group.

[0249] S802, obtain the second emotion type of the second user and display the second interface, wherein the second interface includes second emotion indication information, the second emotion indication information indicates the first emotion type and the second emotion type, or the second emotion indication information indicates the third emotion type, the third emotion type is determined based on the first emotion type and the second emotion type, or the second emotion indication information indicates the first emotion type and the third emotion type, the third emotion type is determined based on the first emotion type and the second emotion type.

[0250] In some embodiments, the first electronic device may determine the second emotion type of the second user based on one or more emotion indication information of the second user, or may determine the second emotion type of the second user by receiving first information indicating the second emotion type of the second user from the second electronic device.

[0251] It should be noted that the specific method for determining the second emotion type can be found in S601A and S601B, and will not be elaborated here.

[0252] In some embodiments, the first information may be sent by the second electronic device to the first electronic device after establishing a cooperative connection with the first electronic device. The method for establishing the cooperative connection can refer to the content of S603 above, and will not be repeated here.

[0253] In some embodiments, when the second emotion indication information indicates a first emotion type and a second emotion type, the second emotion indication information may include a first interface element corresponding to the first emotion type and a second interface element corresponding to the second emotion type. When the second emotion indication information indicates a third emotion type, the second emotion indication information may include a third interface element corresponding to the third emotion type. When the second emotion indication information indicates both a first emotion type and a third emotion type, the second emotion indication information may include both a first interface element and a third interface element.

[0254] In some embodiments, when the second indication information in the second interface includes a third interface element, the first electronic device may display a fusion animation of the first and second interface elements before displaying the third interface element. For details, please refer to the aforementioned S605A, which will not be repeated here.

[0255] In some embodiments, the first interface is a lock screen or an always-on display interface, the second interface is a lock screen or an always-on display interface, and the theme of the first electronic device is a first theme. The first theme includes P theme resource groups corresponding to M emotion types, with each emotion type corresponding to at least one theme resource group from the P theme resource groups. M is a positive integer greater than 1, and P is a positive integer greater than or equal to M. After detecting a second operation performed by the user on the second interface to trigger the display of the desktop interface of the first electronic device, the first electronic device can display the desktop interface based on the second theme resource group corresponding to the third emotion type from the P theme resource groups.

[0256] It should be noted that the first operation and the second operation can be any operation that can trigger the display of the desktop interface of the first electronic device, including but not limited to fingerprint verification operation, face recognition operation, button operation, touch operation on the display screen of the first electronic device, etc.

[0257] It should be noted that the first and second operations can be the same or different, and no restrictions are imposed here.

[0258] For example, Figure 9B According to some embodiments of this application, a schematic diagram is shown of a desktop interface U31' displayed on the mobile phone 10 after a user triggers the display of the desktop in the interface U14.

[0259] In some embodiments, the first theme resource group may include white-style icons and emojis 12. For example... Figure 9BAs shown, after detecting that the user has unlocked the phone via fingerprint on interface U14 (as an example of a second operation), the mobile phone 10 (as an example of a first electronic device) can display a desktop interface U31'. The desktop interface U31' includes emojis 12 and white-style icons (such as icons for the camera app, contacts app, phone app, and messaging app). Compared to... Figure 9A The desktop interface U31 shown has different color styles and emojis for the application icons.

[0260] Based on the above method, the first electronic device can prompt the second user's emotion type and / or the emotion type resulting from the fusion of the first user's and the second user's emotion types. Thus, users viewing the display screen of the first electronic device (e.g., the first user and / or the second user) can perceive the emotion types of multiple users, which helps improve the emotional interaction experience between users.

[0261] In some embodiments, the first interface element, the second interface element, and the third interface element can be interface elements from the N interface elements of the first theme that correspond to the first emotion type, the second emotion type, and the third emotion type, respectively. For details, please refer to the aforementioned S602A, S605A, and S606A regarding the determination of the first interface element, the second interface element, and the third interface element; these will not be repeated here.

[0262] In some embodiments, after determining the second emotion type, the first electronic device may further output a first audio corresponding to the second emotion type, and / or output a second audio corresponding to a third emotion type. For example, the first theme resource of the first electronic device may include T audios corresponding to M emotion types, with each emotion type potentially corresponding to at least one audio. The first audio may be the audio corresponding to the second emotion type among the T audios, and the second audio may be the audio corresponding to the third emotion type among the T audios. Thus, in addition to visually perceiving the second and / or third emotion types, users can also auditorily perceive them, which helps to further enhance the user's interactive experience.

[0263] It should be noted that the audio corresponding to an emotion type can be any audio related to that emotion type. For example, the audio corresponding to the emotion types "pleasant" and "very pleasant" can include laughter, while the audio corresponding to the emotion types "unpleasant" and "very unpleasant" can include sighs, crying, etc.

[0264] In the foregoing embodiments, the first electronic device indicates the emotion type of different users through emotion indication information. In other embodiments, the first theme of the first electronic device may also include P theme resource groups corresponding to M emotion types, with each emotion type corresponding to at least one theme resource group, where M is a positive integer greater than 1 and P is a positive integer greater than or equal to M. When displaying the interface, the first electronic device can display the interface based on the first theme resource group among the P theme resource groups that matches the first user's first emotion type. After obtaining the second user's second emotion type, the first electronic device can also display the interface through the second theme resource group among the P theme resource groups that corresponds to the third emotion type (the emotion type obtained by fusing the first and third emotion types). Thus, compared to the interaction where the first electronic device only prompts the first user's emotion type, the first user can perceive the emotion type resulting from the fusion of the second user's emotion type and the first user's emotion type based on the changes in theme resources displayed on the interface of the first electronic device, which can improve the emotional interaction experience between the first and second users.

[0265] For example, Figure 10 According to some embodiments of this application, a flowchart of another display method is shown. The method is executed by a first electronic device. Figure 10 As shown, the method includes:

[0266] S1001, Display the interface based on the first topic resource group among P topic resource groups, wherein the first topic resource group is the topic resource group among P topic resource groups that corresponds to the first emotion type of the first user.

[0267] For example, the first electronic device can configure its theme as a first theme. Then, the first electronic device can determine the first user's first emotion type and identify the first theme resource group corresponding to the first emotion type from P theme resource groups. The first electronic device can then display an interface based on the first theme resource group.

[0268] In some embodiments, the first user may be a user of the first electronic device or may not be a user of the first electronic device; this is not a limitation.

[0269] S1002, obtain the second emotion type of the second user and display the interface based on the second theme resource group in P theme resource groups, wherein the second theme resource group is the theme resource group in P theme resource groups that corresponds to the third emotion type, and the third emotion type is determined based on the first emotion type and the second emotion type.

[0270] In some embodiments, the first electronic device may determine the second emotion type of the second user based on one or more emotion indication information of the second user, or it may determine the second emotion type of the second user by receiving first information indicating the second emotion type of the second user from the second electronic device. For details, please refer to the aforementioned S603 and S604A, which will not be repeated here.

[0271] For example, after determining the second emotion type, the first electronic device can merge the first emotion type and the second emotion type to obtain a third emotion type. Then, the first electronic device can determine the second topic resource group corresponding to the third emotion type from P topic resource groups of the first topic. Next, the first electronic device can display the interface based on the second topic resource group.

[0272] Based on the above method, the first electronic device can display the interface based on a first theme resource group corresponding to the first user's first emotion type, or a third theme resource group corresponding to a third emotion type resulting from the fusion of the first user's first emotion type and the second user's second emotion type, which is beneficial to improving the experience of emotional interaction between users.

[0273] In some embodiments, the first electronic device may also include S topics corresponding to M emotion types, with each emotion type corresponding to at least one topic, where M is a positive integer greater than 1 and S is a positive integer greater than or equal to M. When displaying an interface, the first electronic device may display the interface based on a third topic among the S topics that matches the first user's first emotion type. After obtaining the second user's second emotion type, the first electronic device may display the interface through a fourth topic among the S topics that corresponds to the third emotion type (the emotion type obtained by fusing the first and third emotion types). Thus, compared to the interaction where the first electronic device only prompts the first user's emotion type, the first user can perceive the change in the emotion type resulting from the fusion of the second user's and the first user's emotion types based on the changes in the topics displayed on the interface of the first electronic device, which can improve the emotional interaction experience between the first and second users.

[0274] For example, Figure 11 According to some embodiments of this application, a flowchart of yet another display method is shown. The method is executed by a first electronic device. Figure 11 As shown, the method includes:

[0275] S1101, a third theme display interface based on S themes, wherein the third theme is the theme among P themes that corresponds to the first emotion type of the first user.

[0276] The first electronic device can acquire the first user's first emotion type and determine a third theme corresponding to the first emotion type from S themes. Then, the first electronic device can configure its theme as the third theme so that the first electronic device displays an interface based on the third theme.

[0277] It should be noted that the method for determining the first emotion type can refer to the aforementioned S601A, and will not be repeated here.

[0278] It should be noted that the first user may or may not be a user of the first electronic device; this is not a limitation here.

[0279] S1102, obtain the second emotion type of the second user and display the interface based on the fourth theme resource group of S themes, wherein the fourth theme is the theme corresponding to the third emotion type among the S themes, and the third emotion type is determined based on the first emotion type and the second emotion type.

[0280] In some embodiments, the first electronic device may determine the second emotion type of the second user based on one or more emotion indication information of the second user, or it may determine the second emotion type of the second user by receiving first information indicating the second emotion type of the second user from the second electronic device. For details, please refer to the aforementioned S603 and S604A, which will not be repeated here.

[0281] After determining the second emotion type, the first emotion type and the second emotion type can be merged to obtain a third emotion type. Then, the first electronic device can determine a fourth theme corresponding to the third emotion type from S themes. Next, the first electronic device can configure its theme as the fourth theme so that the first electronic device displays an interface based on the fourth theme.

[0282] It should be noted that the method for determining the third emotion type can refer to the aforementioned S605A, and will not be repeated here.

[0283] Based on the above method, the first electronic device can display an interface based on a third theme corresponding to the first user's first emotion type, or a fourth theme corresponding to a third emotion type resulting from the fusion of the first user's first emotion type and the second user's second emotion type. Compared to the interaction where the first electronic device prompts a single user for a single emotion type, the first user can perceive changes in the emotion type resulting from the fusion of the second user's and the first user's emotion types based on changes in the theme displayed on the interface of the first electronic device, which helps improve the experience of emotional interaction between users.

[0284] This application also provides a display method for indicating the emotion type of a first user. In this method, the first electronic device can determine the first user's first emotion type based on emotion indication data collected by multiple electronic devices or candidate emotion types determined by multiple electronic devices, which helps to improve the accuracy of the first emotion type.

[0285] For example, Figure 12 According to some embodiments of this application, a flowchart of another display method is shown. The method is executed by a first electronic device. Figure 12 As shown, the method includes:

[0286] S1201, acquire multiple emotion indication data of the first user, wherein at least a portion of the multiple emotion indication data is acquired from at least one third electronic device of the first user.

[0287] In some embodiments, the multiple emotion indication data of the first user may be obtained entirely from the at least one third electronic device, or may be partially collected by the first electronic device and partially obtained from the at least one third electronic device. That is, the multiple emotion indication data of the first user are obtained from multiple electronic devices.

[0288] It should be noted that the first user may or may not be a user of the first electronic device; this is not a limitation here.

[0289] It should be noted that when the first user is the first electronic device, the third electronic device may or may not include the first electronic device, and no limitation is made here.

[0290] S1202, determine the first emotion type of the first user based on multiple emotion indicator data of the first user.

[0291] After acquiring multiple emotion indication data from the first user, the first electronic device can determine the first user's first emotion type based on these multiple emotion indication data. The specific determination method can be found in the aforementioned S601A, and will not be repeated here. Since the first user's multiple emotion indication data are acquired from multiple electronic devices, the accuracy of the determined first emotion type can be improved.

[0292] In some embodiments, the first user's electronic device (e.g., a first electronic device, a third electronic device) may include multiple types of electronic devices, each type of electronic device may have different emotion weights, and the first electronic device may determine the first emotion type based on multiple emotion indication data and the emotion weights corresponding to the electronic devices that collect each emotion indication data. The emotion weight of the electronic device is positively correlated with the degree of influence of the emotion indication data collected by that electronic device on the first user's emotion type. For details, please refer to the aforementioned S601A, which will not be repeated here.

[0293] It should be noted that, in some other embodiments, the first electronic device may also acquire multiple candidate emotion types of the first user. The first emotion type among these multiple candidate emotion types is determined by the first electronic device, and at least some of the candidate emotion types (denoted as second candidate emotion types) are acquired by the first electronic device from at least one third electronic device of the first user. Then, the first electronic device can determine the first emotion type of the first user based on these multiple candidate emotion types. For details, please refer to the aforementioned S601A, which will not be repeated here.

[0294] S1203, display interface based on the first emotion type.

[0295] After determining the first emotion type, the first electronic device can display an interface based on the first emotion type.

[0296] For example, the first electronic device can display the aforementioned first interface and indicate the first emotion type through first emotion indication information on the first interface. For details, please refer to the aforementioned S602A and S801, which will not be repeated here.

[0297] In some embodiments, the first emotion indication information may further include emotion-sharing information corresponding to the first emotion type. For details, please refer to the aforementioned S602A, which will not be repeated here.

[0298] For example, the first theme of the first electronic device may include P theme resource groups corresponding to M emotion types, where each emotion type may correspond to at least one theme resource group, and M is a positive integer greater than 1, and P is a positive integer greater than or equal to M. When displaying the interface, the first electronic device may display the interface based on the first theme resource group among the P theme resource groups that matches the first user's first emotion type. For details, please refer to the aforementioned S1001, which will not be elaborated upon here.

[0299] For example, the first electronic device may also include S topic resource groups corresponding to M emotion types, where each emotion type can correspond to at least one topic, and M is a positive integer greater than 1, and S is a positive integer greater than or equal to M. When displaying the interface, the first electronic device can display the interface based on the third topic among the S topics that matches the first user's first emotion type. For details, please refer to the aforementioned S1101, which will not be elaborated upon here.

[0300] Using the above method, the first electronic device can determine the first user's first emotion type based on emotion indication data acquired by multiple electronic devices or candidate emotion types identified by multiple electronic devices, and then display the interface based on the first emotion type. This improves the accuracy of the first emotion type determined by the first electronic device, thereby increasing the matching degree between the interface displayed by the first electronic device and the first user's emotion type, which is beneficial to improving the user experience.

[0301] This application also provides a display method in which a first electronic device can acquire multiple emotion types of a first user and display emotion indication information on a display interface to indicate the multiple emotion types, and / or to indicate a fifth emotion type obtained by fusing the multiple emotion types. Compared to the interaction where the first electronic device prompts a single user for a single emotion type, the user viewing the display screen of the first electronic device can perceive the emotions of other users or the emotion resulting from the fusion of their own emotions and those of other users based on the interface displayed on the first electronic device, which is beneficial to improving the experience of emotional interaction between users.

[0302] For example, Figure 13 According to some embodiments of this application, a flowchart of another display method is shown. The method is executed by a first electronic device. Figure 13 As shown, the method includes:

[0303] S1301, determine J emotion types corresponding to J users, where J is an integer greater than 1.

[0304] The first electronic device can determine J emotion types of J users.

[0305] In some embodiments, at least some of the J emotion types may be determined by the first electronic device based on emotion indication data of the user corresponding to the at least some emotion types. The other emotion types among the J emotion types, excluding the at least some emotion types, may be obtained by the first electronic device from other electronic devices.

[0306] It should be noted that the method by which the first electronic device determines at least some of the J emotion types can refer to the method of determining the first emotion type in the aforementioned S601A first electronic device, and will not be repeated here.

[0307] In some embodiments, all of the J emotion types can also be obtained by the first electronic device from other electronic devices, without limitation. For example, when J is 2, when the first user and the second user are watching a video through a smart screen (as an example of the first electronic device), the smart screen can obtain the first user's first emotion type from the first user's wearable device (or other electronic devices besides the smart screen), and obtain the second user's second emotion type from the second user's wearable device (or other electronic devices besides the smart screen). As another example, when J is 3, the first electronic device is a smart cockpit, and the three users are three passengers (or the driver and two passengers) in a vehicle, the smart cockpit can obtain the emotion types of the three users from their respective electronic devices.

[0308] In some embodiments, the J users may include users of the first electronic device or may not include users of the first electronic device; this is not limited here.

[0309] In some embodiments, the J users mentioned above include a first user and a second user, where the first user's emotion type is a first emotion type and the second user's emotion type is a second emotion type.

[0310] It should be noted that in some other embodiments, the first electronic device may also acquire the J emotion types through other means or methods, which is not limited here.

[0311] In some embodiments, the first electronic device can determine the emotion type of one or more users if it detects one or more users among the J users through audio data, image data, biometric data, etc.

[0312] In some embodiments, the first electronic device may also determine the emotion type of one or more users when establishing a collaborative connection with the electronic devices of one or more of the J users. The method by which the first electronic device establishes a collaborative connection with the electronic devices of one or more of the J users can refer to the method described above for establishing a collaborative connection between the first electronic device and the second electronic device, and will not be repeated here.

[0313] It should be noted that in some other embodiments, the first electronic device may also determine the J emotion types corresponding to the J users in other situations, which is not limited here.

[0314] S1302, display the fifth interface, wherein the fifth interface includes fifth emotion indication information, the fifth emotion indication information indicates J emotion types, and / or the fifth emotion indication information indicates the fifth emotion type obtained by fusing the J emotion types.

[0315] For example, the fifth emotion indication information may include K (K is greater than or equal to J) interface elements corresponding to the J emotion types, and each of the J emotion types corresponds to at least one interface element among the K interface elements.

[0316] For example, the fifth emotion indication information may include one or more fifth interface elements corresponding to the fifth emotion type.

[0317] In some embodiments, when the fifth emotion indication information indicates one or more fifth interface elements, before displaying the fifth interface, the first electronic device may also display a fusion animation of K interface elements corresponding to J emotion types. That is, visually, the first electronic device can display a fusion animation of K interface elements corresponding to J emotion types merging into one or more fifth interface elements corresponding to the fifth emotion type.

[0318] It should be noted that the method for integrating J emotion types can be referenced as described above. Figure 6 The specific implementation examples are not described in detail here.

[0319] It should be noted that there can be one or more fifth emotion types, and the fifth emotion type can also be obtained by merging some or all of the J emotion types.

[0320] In some embodiments, when J is 2, the fifth interface displayed by the first electronic device is equivalent to the aforementioned second interface, the fifth emotion indication information is equivalent to the aforementioned second emotion indication information, and the fifth emotion type is equivalent to the aforementioned third emotion type. In this case, the specific content of S1302 can be referred to the relevant content of S802 above, and will not be repeated here.

[0321] Using the above method, the first electronic device acquires and prompts the emotion types of multiple users, as well as the combined emotion type resulting from the fusion of these multiple user emotions. Compared to the interaction where the first electronic device prompts a single user for a single emotion type, users viewing the display screen of the first electronic device (e.g., at least some of the J users) can perceive the emotions of other users or the combined emotion of their own emotions with those of other users based on the interface displayed on the first electronic device, which is beneficial for improving the experience of emotional interaction between users.

[0322] In this way, the accuracy of the first emotion type determined by the first electronic device can be improved, thereby improving the matching degree between the interface displayed by the first electronic device and the emotion type of the first user, which is conducive to improving the user experience.

[0323] This application also provides a display device for implementing the display methods provided in the foregoing embodiments.

[0324] For example, Figure 14According to some embodiments of this application, a schematic diagram of a display device 100 is shown. The display device 100 can be deployed on both a first electronic device and a second electronic device. The function of the display device 100 is described below using the example of the display device 100 being deployed on a first electronic device.

[0325] like Figure 14 As shown, the display device 100 includes an emotion determination module 101, an emotion fusion module 102, a theme engine 103, a theme package 104, and a graphics engine 105.

[0326] The emotion determination module 101 is used to determine the first emotion type of the first user based on at least one emotion indication data of the first user or multiple candidate emotion types of the first user. The at least one emotion indication data may be collected by the first electronic device and / or obtained from other electronic devices of the first user, and the multiple candidate emotion types may be determined by the first electronic device and / or obtained from other electronic devices of the first user. The method by which the emotion determination module 101 determines the first emotion type can be referred to the aforementioned S601A, and will not be repeated here.

[0327] In some embodiments, after determining the first emotion type, the emotion determination module 101 may also send the first emotion type to the theme engine 103.

[0328] In some embodiments, the emotion determination module 101 can be used to implement the content regarding the determination of the first emotion type in the aforementioned S601A, S801, S1001, S1101, and S1201.

[0329] The emotion fusion module 102 can be used to fuse the first emotion type and the second user's second emotion type into a third emotion type, and send the fusion result to the theme engine 103. The specific method by which the emotion fusion module 102 fuses the first emotion type and the second emotion type may refer to the aforementioned S605A, and will not be repeated here.

[0330] In some embodiments, the fusion result may include a first emotion type and a third emotion type, or a second emotion type and a third emotion type, or a third emotion type, or a first emotion type, a second emotion type, and a third emotion type.

[0331] In some embodiments, the emotion fusion module 102 can be used to implement the content in the aforementioned S606A, S802, S1002, S1102, S1203, and S1302 regarding the fusion of the first emotion type and the second emotion type to obtain the third emotion type.

[0332] In some embodiments, after obtaining the second emotion type (e.g., after determining the second emotion type based on the first information), the emotion fusion module 102 can also send the second emotion type to the theme engine 103.

[0333] In some embodiments, the emotion fusion module 102 can also be used to fuse multiple candidate emotion types of the first user into a first emotion type.

[0334] The theme engine 103 is used to obtain theme resources corresponding to the first emotion type, the second emotion type, and the third emotion type from the theme package 104 based on the fusion result sent by the emotion fusion module 102, the second emotion type, and / or the first emotion type sent by the emotion determination module 101, and call the graphics engine 105 to render the interface (such as the aforementioned first to fourth interfaces, desktop interface, etc.) based on the obtained theme resources.

[0335] Theme package 104 may include one or more themes (such as the aforementioned first theme, third theme, the aforementioned S themes, etc.).

[0336] In some embodiments, the topic resources in at least some topics in topic package 104 (such as the aforementioned first topic) can be divided into P topic resource groups, each topic resource group corresponding to a mood type.

[0337] In some embodiments, at least some of the themes in the theme package 104 (such as the aforementioned first theme) may include N interface elements, each of which may correspond to a mood type.

[0338] In some embodiments, each theme in theme package 104 may correspond to an emotion type.

[0339] The graphics engine 105 is used to render the interface based on the theme resources obtained from the theme package 104 by the theme engine 103.

[0340] It should be noted that, Figure 14 The structure of the display device 100 shown is only an example. In other embodiments, the display device 100 may include more or fewer modules, or merge or split some modules, without limitation.

[0341] This application provides a computer program product that, when executed on an electronic device, enables the electronic device to implement the display methods provided in the foregoing embodiments.

[0342] This application also provides a computer-readable storage medium storing one or more programs / instructions, which, when executed by an electronic device, enable the electronic device to implement the display methods provided in the foregoing embodiments.

[0343] This application also provides an electronic device, which includes at least one memory and one or more processors. The memory is used to store one or more programs / instructions, and the at least one processor is used to execute one or more programs / instructions stored in the memory to enable the electronic device to implement the display methods provided in the foregoing embodiments.

[0344] further, Figure 15 According to some embodiments of this application, a structural schematic diagram of a mobile phone 10 is shown.

[0345] like Figure 15 As shown, the mobile phone 10 may include a processor 110, an external memory interface 120, an internal memory 121, a universal serial bus (USB) interface 130, a charging management module 140, a power management module 141, a battery 142, an antenna 1, an antenna 2, a mobile communication module 150, a wireless communication module 160, an audio module 170, a speaker 170A, a receiver 170B, a microphone 170C, a headphone jack 170D, a sensor module 180, buttons 190, a motor 191, an indicator 192, a camera 193, a display screen 194, and a subscriber identification module (SIM) card interface 195, etc. The sensor module 180 may include a pressure sensor 180A, a gyroscope sensor 180B, a barometric pressure sensor 180C, a magnetic sensor 180D, an accelerometer sensor 180E, a distance sensor 180F, a proximity sensor 180G, a fingerprint sensor 180H, a temperature sensor 180J, a touch sensor 180K, an ambient light sensor 180L, a bone conduction sensor 180M, etc.

[0346] Processor 110 may include one or more processing units, such as a central processing unit (CPU), an application processor (AP), a modem processor, a graphics processing unit (GPU), an image signal processor (ISP), a microcontroller unit (MCU), a video codec, a digital signal processor (DSP), a baseband processor, a neural network processing unit (NPU), a field-programmable gate array (FPGA), etc. In some embodiments, different processing units may be independent devices or integrated into one or more processors.

[0347] The processor 110 may also include a memory for storing one or more programs and data. In some embodiments, the memory in the processor 110 is a cache memory. This memory can store one or more programs or data that the processor 110 has just used or is reusing. When the processor 110 needs to use the one or more programs or data again, it can retrieve them directly from the memory. This avoids repeated accesses, reduces the waiting time of the processor 110, and thus improves the efficiency of the system.

[0348] In some embodiments, the processor 110 may be used to execute one or more programs / instructions corresponding to the display methods provided in the foregoing embodiments.

[0349] The charging management module 140 receives charging input from the charger. While charging the battery 142, the charging management module 140 can also supply power to the electronic device through the power management module 141.

[0350] The power management module 141 is used to connect the battery 142, the charging management module 140, and the processor 110. The power management module 141 receives input from the battery 142 and / or the charging management module 140 to power the processor 110, internal memory 121, display 194, camera 193, and wireless communication module 160, etc.

[0351] The wireless communication function of mobile phone 10 can be realized through antenna 1, antenna 2, mobile communication module 150, wireless communication module 160, modem processor and baseband processor.

[0352] Antenna 1 and antenna 2 are used to transmit and receive electromagnetic wave signals.

[0353] The mobile communication module 150 can provide solutions for wireless communication, including 2G / 3G / 4G / 5G, for use in the mobile phone 10.

[0354] The wireless communication module 160 can provide solutions for wireless communication applications on the mobile phone 10, including wireless local area networks (WLAN) (such as Wi-Fi), Bluetooth (BT), global navigation satellite system (GNSS), near field communication (NFC), infrared (IR) technology, etc.

[0355] For example, in some embodiments, mobile phone 10 can receive emotion indication data and second candidate emotion types from a third electronic device through mobile communication module 150 and wireless communication module 160, receive first information (or the emotion types of users of other electronic devices) from other electronic devices, and send the emotion types of users of mobile phone 10 to other electronic devices.

[0356] The mobile phone 10 implements display functions through a GPU, a display screen 194, and an application processor. The GPU is a microprocessor for image processing, connected to the display screen 194 and the application processor. The GPU is used to perform mathematical and geometric calculations for graphics rendering. The processor 110 may include one or more GPUs, which execute program instructions to generate or modify display information.

[0357] The display screen 194 is used to display images. For example, the display screen 194 can be used to display the interfaces in the foregoing embodiments.

[0358] Camera 193 is used to capture still images or videos. For example, mobile phone 10 can determine the user's mood type based on the image data captured by camera 193.

[0359] The external memory interface 120 can be used to connect an external memory card. The external memory card communicates with the processor 110 through the external memory interface 120 to perform data storage functions. For example, application data can be stored on the external memory card.

[0360] The internal memory 121 can be used to store one or more programs and corresponding data. The internal memory 121 may include a program storage area and a data storage area. In some embodiments, the program storage area may store the operating system, applications required for at least one function, such as programs / instructions corresponding to the display methods provided in the foregoing embodiments. The data storage area may store data created during the use of the mobile phone 10, such as application data. Furthermore, the internal memory 121 may include high-speed random access memory and may also include non-volatile memory, such as at least one disk storage device, flash memory device, general-purpose flash memory, etc. The processor 110 executes various functional applications of the mobile phone 10 by running one or more programs stored in the internal memory 121 and / or one or more programs stored in memory disposed in the processor 110.

[0361] The phone 10 can achieve audio functions, such as music playback, through an audio module 170, speaker 170A, receiver 170B, microphone 170C, headphone jack 170D, and application processor.

[0362] Audio module 170 is used to convert digital audio information into analog audio signal output, and also to convert analog audio input into digital audio signal. Audio module 170 can also be used for encoding and decoding audio signals.

[0363] The loudspeaker 170A, also known as a "loudspeaker", is used to convert audio electrical signals into sound signals.

[0364] The receiver 170B, also known as the "earpiece", is used to convert audio electrical signals into sound signals.

[0365] Microphone 170C, also known as a "microphone" or "voice transducer," is used to convert sound signals into electrical signals. For example, mobile phone 10 can use microphone 170C to collect the user's audio data and determine the user's emotional type based on the collected audio data.

[0366] The 170D headphone jack is used to connect wired headphones.

[0367] The 180E accelerometer can detect the magnitude of acceleration in various directions (typically three axes) of the mobile phone 10. When the mobile phone 10 is stationary, it can detect the magnitude and direction of gravity. It can also be used to identify the device posture of electronic devices.

[0368] Buttons 190 include a power button, volume buttons, etc. Buttons 190 can be mechanical buttons or touch buttons. Mobile phone 10 can receive button input and generate key signal inputs related to user settings and function control of mobile phone 10.

[0369] Motor 191 can generate vibration as a notification. Indicator 192 can be an indicator light, used to indicate charging status, power changes, or to indicate messages, notifications, etc.

[0370] The SIM card interface 195 is used to connect a SIM card or eSIM.

[0371] It is understood that the structure of the mobile phone 10 shown in the embodiments of this application does not constitute a specific limitation on the electronic device. In other embodiments of this application, the electronic device may include more or fewer components than shown, or combine some components, or split some components, or have different component arrangements. The components shown may be implemented in hardware, software, or a combination of software and hardware.

[0372] It should be noted that the phone 20 may also adopt the same or similar structure as the phone 10, which will not be elaborated here.

[0373] It should be noted that in the embodiments of this application, "or" describes the relationship between related objects, indicating that there can be two relationships. For example, A or B can mean either A or B, where A or B can be singular or plural.

[0374] It should be noted that in the embodiments of this application, terms such as "for example," "in some embodiments," "in another embodiment," "in other embodiments," and "exemplarily" are used to indicate examples, illustrations, or descriptions. Any embodiment or design scheme described as an "example" in this application should not be construed as being more preferred or advantageous than other embodiments or design schemes. Specifically, the use of the term "example" is intended to present concepts in a concrete manner.

[0375] It should be noted that the terms "first" and "second" used in the embodiments of this application are used only for the purpose of distinguishing descriptions and should not be construed as indicating or implying relative importance or order.

[0376] It should be noted that the term "equal to" in the embodiments of this application can be used with "greater than" and is applicable to the technical solutions adopted when "greater than". It can also be used with "less than" and is applicable to the technical solutions adopted when "less than". It should be noted that when "equal to" is used with "greater than", it is not used with "less than"; when "equal to" is used with "less than", it is not used with "greater than".

[0377] In the accompanying drawings, some structural or methodological features may be shown in a specific arrangement and / or order. However, it should be understood that such a specific arrangement and / or order may not be necessary. Rather, in some embodiments, these features may be arranged in a manner and / or order different from that shown in the illustrative drawings. Furthermore, the inclusion of structural or methodological features in a particular figure does not imply that such features are required in all embodiments, and in some embodiments, these features may be omitted or may be combined with other features.

[0378] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention, and not to limit them; although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some of the technical features; and these modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the protection scope of the technical solutions of the embodiments of the present invention.

Claims

1. A display method, characterized in that, Applied to a first electronic device, the method includes: Display a first interface, wherein the first interface includes first emotion indication information, the first emotion indication information indicating the first emotion type of the first user; Obtain the second user's second emotion type and display a second interface, wherein the second interface includes second emotion indication information. The second emotion indication information indicates the first emotion type and the second emotion type, or The second emotion indication information indicates a third emotion type, which is determined based on the first emotion type and the second emotion type, or... The second emotion indication information indicates the first emotion type and the third emotion type, wherein the third emotion type is determined based on the first emotion type and the second emotion type.

2. The method according to claim 1, characterized in that, The emotion indication information includes interface elements.

3. The method according to claim 2, characterized in that, The interface elements include one or more of the following: text color, text content, theme color style, background image content, background image color, graphic roundness, graphic shape, and emoticons.

4. The method according to claim 2 or 3, characterized in that, The first emotion indication information includes a first interface element corresponding to the first emotion type; and / or, the second emotion indication information includes the first interface element and a second interface element corresponding to the second emotion type, or the second emotion indication information includes a third interface element corresponding to the third emotion type, or the second emotion indication information includes the first interface element and a third interface element corresponding to the third emotion type.

5. The method according to claim 4, characterized in that, When the second emotion indication information includes the third interface element, the method further includes: Before displaying the third interface element, a fusion animation showing the first and second interface elements merging is displayed.

6. The method according to claim 4 or 5, characterized in that, The first theme resource of the first electronic device includes N interface elements corresponding to M emotion types, wherein each emotion type corresponds to one or more interface elements among the N interface elements, M is a positive integer greater than 1, and N is a positive integer greater than or equal to M. Wherein, the first interface element is an interface element among one or more interface elements corresponding to the first emotion type among the N interface elements, the second interface element is an interface element among one or more interface elements corresponding to the second emotion type among the N interface elements, and the third interface element is an interface element among one or more interface elements corresponding to the third emotion type among the N interface elements.

7. The method according to any one of claims 1 to 6, characterized in that, The first emotion type is obtained based on at least one emotion indication data of the first user, wherein the emotion indication data includes one or more of the following: image data, audio data, motion data, physiological characteristic data, driving data, travel data, music playback data, and video playback data.

8. The method according to claim 7, characterized in that, Some or all of the at least one emotion indication data is collected by the first electronic device, and / or at least some of the at least one emotion indication data is received by the first electronic device from at least one third electronic device of the first user.

9. The method according to any one of claims 1 to 6, characterized in that, The first emotion type is determined based on a plurality of candidate emotion types, including a first candidate emotion type determined by the first electronic device and / or at least one second candidate emotion type received by the first electronic device from at least one third electronic device of the first user.

10. The method according to any one of claims 1 to 9, characterized in that, The method further includes: After obtaining the second emotion type, output the first audio corresponding to the second emotion type and / or output the second audio corresponding to the third emotion type.

11. The method according to any one of claims 1 to 10, characterized in that, The first interface is a lock screen or an always-on display interface, the second interface is a lock screen or an always-on display interface, the theme of the first electronic device is a first theme, wherein the first theme includes P theme resource groups corresponding to M emotion types, each emotion type corresponds to at least one theme resource group in the P theme resource groups, M is a positive integer greater than 1, and P is a positive integer greater than or equal to M. Furthermore, the method also includes: Upon detecting a user's first operation on the first interface, the desktop interface is displayed based on the first topic resource group corresponding to the first emotion type among the P topic resource groups. The first operation is used to trigger the display of the desktop interface of the first electronic device. Alternatively, if a user's second operation on the second interface is detected, a desktop interface is displayed based on the second topic resource group corresponding to the third emotion type in the P topic resource groups. The second operation is used to trigger the display of the desktop interface of the first electronic device.

12. The method according to any one of claims 1 to 11, characterized in that, The acquisition of the second user's second emotion type includes: Receive first information from a second electronic device, wherein the first information indicates the second emotion type of the second user of the second electronic device.

13. The method according to claim 12, characterized in that, The first information is sent by the second electronic device after establishing a cooperative connection with the first electronic device.

14. The method according to any one of claims 1 to 13, characterized in that, The emotion type indicates the user's level of pleasure.

15. A display method, characterized in that, include: A first electronic device displays a first interface, wherein the first interface includes first emotion indication information, and the first emotion indication information indicates a first emotion type of a first user. The second electronic device sends a first message to the first electronic device, wherein the first message indicates a second emotion type of the second user of the second electronic device; The first electronic device displays a second interface, wherein the second interface includes second emotion indication information, the second emotion indication information indicating the first emotion type and the second emotion type, or The second emotion indication information indicates a third emotion type, which is determined based on the first emotion type and the second emotion type, or... The second emotion indication information indicates the first emotion type and the third emotion type, wherein the third emotion type is determined based on the first emotion type and the second emotion type.

16. The method according to claim 15, characterized in that, The method further includes: Before the second electronic device sends the first information to the first electronic device, the second electronic device displays a third interface, wherein the third interface includes third emotion indication information, and the third emotion indication information indicates the second emotion type; Before the first electronic device displays the second interface, the first electronic device sends a second message to the second electronic device, wherein the second message indicates the first emotion type; After receiving the second information, the second electronic device displays a fourth interface, wherein the fourth interface includes fourth emotion indication information, which indicates the first emotion type and the second emotion type, or The fourth emotion indication information indicates a fourth emotion type, which is determined based on the second emotion type and the first emotion type, or The fourth emotion indication information indicates the second emotion type and the fourth emotion type, which is determined based on the second emotion type and the first emotion type.

17. The method according to claim 16, characterized in that, The first electronic device has a theme called "First Theme". The theme resources of the first theme include P interface elements corresponding to M emotion types respectively. The first emotion indication information includes a first interface element among the P interface elements that corresponds to the first emotion type. The second emotion indication information includes the first interface element and a second interface element among the P interface elements that corresponds to the second emotion type, or the second emotion indication information includes a third interface element among the P interface elements that corresponds to the third emotion type. M is a positive integer greater than 1, and P is a positive integer greater than or equal to M.

18. The method according to claim 17, characterized in that, The theme of the second electronic device is a second theme. The theme resources of the second theme include Q interface elements that correspond to M emotion types respectively. The third emotion indication information includes a fourth interface element among the Q interface elements that corresponds to the second emotion type. The fourth emotion indication information includes the fourth interface element and a fifth interface element among the Q interface elements that corresponds to the first emotion type, or the fourth emotion indication information includes a sixth interface element among the Q interface elements that corresponds to the fourth emotion type.

19. The method according to any one of claims 16 to 18, characterized in that, The fourth emotion type may be the same as or different from the third emotion type.

20. A display method, characterized in that, The method is applied to a first electronic device, the theme of which is a first theme. The first theme includes P theme resource groups corresponding to M emotion types. Each emotion type corresponds to at least one theme resource group among the P theme resource groups. M is a positive integer greater than 1, and P is a positive integer greater than or equal to M. Furthermore, the method includes: The display interface is based on the first topic resource group among the P topic resource groups, wherein the first topic resource group is the topic resource group among the P topic resource groups that corresponds to the first emotion type of the first user. Obtain the second emotion type of the second user and display the interface based on the second theme resource group in the P theme resource groups, wherein the second theme resource group is the theme resource group in the P theme resource groups that corresponds to the third emotion type, and the third emotion type is determined based on the first emotion type and the second emotion type.

21. A display method, characterized in that, The method is applied to a first electronic device, the first electronic device including S topics corresponding to M emotion types, each emotion type corresponding to at least one of the S topics; and the method includes: The display interface is based on the third theme among the S themes, wherein the third theme is the theme among the S themes that corresponds to the first emotion type of the first user; The second user's second emotion type is obtained and the interface is displayed based on the fourth theme among the S themes, wherein the fourth theme is the theme among the S themes that corresponds to the third emotion type, and the third emotion type is determined based on the first emotion type and the second emotion type.

22. A display method, characterized in that, Applied to a first electronic device, the method includes: Determine J emotion types for J users, where J is an integer greater than 1; The fifth interface is displayed, wherein the fifth interface includes fifth emotion indicator information, which indicates the J emotion types, or The fifth emotion indication information indicates the fifth emotion type obtained by fusing the J emotion types.

23. A readable storage medium, characterized in that, The readable storage medium includes one or more programs that, when executed on an electronic device, cause the electronic device to perform the method according to any one of claims 1 to 14, 20 to 22.

24. A program product, characterized in that, When the program product is run on an electronic device, it enables the electronic device to perform the method described in any one of claims 1 to 14 and 20 to 22.

25. An electronic device, characterized in that, include: One or more memories are used to store one or more programs; One or more processors are configured to execute the one or more programs to cause the electronic device to perform the method of any one of claims 1 to 14, 20 to 22.