A control method and terminal for dynamic mapping of a game environment

By acquiring the behavior and location characteristics of game characters, generating an environment mapping strategy, and using influencing factors to adjust changes in the virtual environment, the problem of poor immersion caused by a fixed virtual environment is solved, resulting in a more interactive and immersive gaming experience.

CN122399342APending Publication Date: 2026-07-17FUJIAN TQ DIGITAL

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
FUJIAN TQ DIGITAL
Filing Date
2025-01-17
Publication Date
2026-07-17

AI Technical Summary

Technical Problem

The fixed changes in the virtual environment in existing games result in poor user immersion, a lack of dynamic interactivity, and insufficient correlation between environmental changes and character behavior.

Method used

By acquiring the behavioral and location characteristics of the target character, an environment mapping strategy is generated. The first and second influencing factors are used to determine the changing trend, degree, and scope of the virtual environment. The dynamic changes of the virtual environment are then adjusted in conjunction with an intelligent model.

Benefits of technology

It enhances the game's immersion and interactivity, deeply integrating environmental changes with character behavior, providing personalized feedback, and increasing the game's playability and strategic depth.

✦ Generated by Eureka AI based on patent content.

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Abstract

一种游戏环境动态映射的控制方法及终端,获取位于虚拟环境中目标角色的行为特征和位置特征,并基于行为特征和位置特征生成环境映射策略;基于环境映射策略,从行为特征中选择第一影响因子和第二影响因子,第一影响因子用于确定位置特征相关的虚拟环境的变化趋势;第二影响因子关联于第一影响因子,第二影响因子用于确定位置特征相关的虚拟环境的变化程度和 / 或范围;基于环境映射策略、第一影响因子和第二影响因子确定虚拟环境的映射结果。本发明基于目标角色的行为特征和位置特征,生成相关的环境映射策略,从而确定虚拟环境的变化趋势以及变化程度和 / 或范围,使虚拟环境的变化与目标角色在虚拟世界中的行为息息相关,提升用户的沉浸感。
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