Multi-user VR training station

By setting up multiple hosts and operation panels in the multi-person VR training station, the problem of inconvenience in operation of the existing VR training station is solved, and training and convenient operation of multiple people using multiple scenarios simultaneously is realized, improving training efficiency .

CN222259971UActive Publication Date: 2024-12-27GUANGZHOU SAILFISH SOFTWARE TECH CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202420964336.9
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-05-07
Publication Date
2024-12-27
Estimated Expiration
2034-05-07

AI Technical Summary

Technical Problem

The existing single VR training station can only provide one VR scenario content for one student. When using it, it requires opening the glass cabinet door for management and operation, which is inconvenient.

Method used

Design a multi-person VR training station with at least two hosts inside, equipped with matrix switch and USB synchronizer, and on the side are equipped with power switch, matrix switch operation panel and USB synchronizer interface panel, allowing multiple people Use and operate through these panels simultaneously without opening the training station box.

Benefits of technology

It realizes training for multiple people to use multiple VR scenarios simultaneously, improves training efficiency, and provides staff with convenient operation methods and saves operating time.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN222259971U_ABST
    Figure CN222259971U_ABST
Patent Text Reader

Abstract

The utility model provides a multi-person VR training station, which comprises a training station box body, at least two hosts, a matrix switcher and a USB synchronizer are arranged in the training station box body, at least two touch display screens are arranged on the front surface of the training station box body, the USB synchronizer is respectively connected with the at least two hosts, the input end of the matrix switcher is connected with the at least two hosts, and the input end of the matrix switcher is connected with the USB synchronizer. The output end of the matrix switcher is connected with at least two touch display screens, a hidden storage bin is arranged on one side face of the practical training station box body, a VR head-mounted display is arranged in the hidden storage bin, and the other side face of the practical training station box body is provided with a power switch of each host, an operation panel of the matrix switcher and an interface panel of the USB synchronizer. The practical training station is applied to aviation training and supports multiple persons to carry out practical training in different scenes at the same time, the practical training station can be used and operated without opening the box body of the practical training station, and the practical training station is simple and convenient to use.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The utility model relates to the technical field of VR training, in particular to a multi-person VR training station. Background Art

[0002] At present, virtual reality technology (VR) is gradually being applied to aviation simulation training. The VR training station is a virtual training platform. The training station is equipped with a VR headset and a multi-touch large screen. Trainees wear VR headsets for VR training. At the same time, the large screen can provide the instructor or other trainees around with the VR scene content seen by the trainees, which is convenient for instructors to provide on-site guidance and other trainees to learn. However, the existing single VR training station is equipped with a host, which can only provide one VR scene content for one trainee at a time. The display and host are both located inside the VR training station cabinet. When using it, you need to open the glass cabinet door to open the host, which is inconvenient to manage and operate. Summary of the invention

[0003] The purpose of the utility model is to provide a multi-person VR training station, which is equipped with at least two main machines inside, can simultaneously support the provision of at least two VR scene contents, can support at least two people to use the VR training station at the same time, and the side of the VR training station is provided with a power switch of the main machine, an operation panel of the matrix switcher and an interface panel of the USB synchronizer, so that the training station can be used and operated without opening the training station box.

[0004] The utility model provides a multi-person VR training station, comprising a training station box, wherein at least two mainframes, a matrix switcher and a USB synchronizer are arranged inside the training station box, at least two touch screens are arranged on the front of the training station box, the USB synchronizer is respectively connected to the at least two mainframes, the input end of the matrix switcher is connected to the at least two mainframes, the output end of the matrix switcher is connected to the at least two touch screens, a side surface of the training station box is provided with a hidden storage bin, a VR head display is arranged in the hidden storage bin, and a power switch of each mainframe, an operation panel of the matrix switcher and an interface panel of the USB synchronizer are arranged on the other side surface of the training station box.

[0005] Optionally, four hosts are provided inside the training station box, two touch screens are provided on the front of the training station box, the USB synchronizer is connected to the four hosts respectively, the input end of the matrix switcher is connected to the four hosts, and the output end of the matrix switcher is connected to the two touch screens.

[0006] Optionally, a charging port is provided in the hidden storage compartment.

[0007] Optionally, the hidden storage compartment is divided into four layers, and each layer of the storage compartment is provided with a charging port.

[0008] Optionally, a wireless router is provided on the top of the training station box.

[0009] Optionally, heat dissipation holes are provided on the top and bottom of the training station box.

[0010] Optionally, a camera is provided on the top of the training station.

[0011] Optionally, an ultraviolet disinfection lamp is provided in the hidden storage compartment.

[0012] Optionally, a drawer is provided on the front side of the training station box and below the at least two touch screens.

[0013] Optionally, the power switch of each host, the operation panel of the matrix switcher and the interface panel of the USB synchronizer are arranged in the middle of the other side of the training station box.

[0014] The utility model provides a multi-person VR training station with at least two main machines, which can simultaneously support and provide at least two VR scene contents, and can be used for training of multiple people at the same time with high efficiency. In addition, a power switch of the main machine and other operation panels are arranged on the side thereof, which provides convenience for the staff to operate the equipment and saves operation time. BRIEF DESCRIPTION OF THE DRAWINGS

[0015] Figure 1 This is a schematic diagram of a multi-person VR training station provided by an embodiment of the utility model.

[0016] Figure 2 It is a side view of a multi-person VR training station provided by an embodiment of the utility model. DETAILED DESCRIPTION

[0017] like Figure 1 As shown, the embodiment of the utility model provides a multi-person VR training station, including a training station box 101, wherein at least two hosts, a matrix switcher and a USB synchronizer are arranged inside the training station box 101, at least two touch screens 102 are arranged on the front of the training station box 101, the USB synchronizer is respectively connected to the at least two hosts, the input end of the matrix switcher is connected to the at least two hosts, and the output end of the matrix switcher is connected to the at least two touch screens 102, and a hidden storage compartment 103 is arranged on one side of the training station box 101, and a VR head display is arranged in the hidden storage compartment 103, such as Figure 2 As shown, the other side of the training station box 101 is provided with a power switch 201 of each host, an operation panel 203 of the matrix switcher and an interface panel 202 of the USB synchronizer.

[0018] The multi-person VR training station of the utility model has at least two main machines, which can simultaneously support and provide at least two VR scene contents, and can be used for training of multiple people at the same time with high efficiency. In addition, a power switch of the main machine, an operation panel of the matrix switcher and an interface panel of the USB synchronizer are arranged on the side thereof, which provides convenience for the staff to operate the equipment and saves the operation time.

[0019] Specifically, the interface panel of the USB synchronizer supports an external keyboard and mouse, and the management operation of the training station can be realized through the external keyboard and mouse without opening the training station box, which provides convenience for the staff to operate the host and saves operation time. In addition, the staff can also directly operate the power switch of each host and the operation panel of the matrix switch without opening the training station box.

[0020] Optionally, four hosts are provided inside the training station box, two touch screens are provided on the front of the training station box, the USB synchronizer is connected to the four hosts respectively, the input end of the matrix switcher is connected to the four hosts, and the output end of the matrix switcher is connected to the two touch screens. The touch screen supports split-screen display. The four hosts can support four VR scene contents at the same time, that is, support four people to conduct VR training in different training scenes at the same time, and can also perform the same task at the same time for collaborative cooperation.

[0021] Optionally, a charging port is provided in the hidden storage compartment, and the hidden storage compartment is used to place a VR headset, and the built-in charging port facilitates charging of the VR headset.

[0022] Optionally, the hidden storage compartment is divided into four layers, and each layer of the storage compartment is provided with a charging port.

[0023] Optionally, the hidden storage bin is divided into at least two layers, the layered partitions are provided with through holes, the top of the hidden storage bin is provided with an exhaust fan, the bottom of the hidden storage bin is provided with an air inlet, and the air inlet is provided with a filter. This structure is conducive to heat dissipation and ventilation of the hidden storage bin, reduces the internal ambient temperature, and cools down the VR headset placed in the hidden storage bin, especially the VR headset being charged.

[0024] Optionally, a wireless router is provided on the top of the training station box to provide a WIFI network.

[0025] Optionally, the top and bottom of the training station box are provided with heat dissipation holes, which are beneficial to the heat dissipation of the host, touch screen and other equipment in the training station box.

[0026] Optionally, a camera is provided on the top of the training station to capture the real scene in front of the training station. The camera is connected to the host in the training station box by wire or wirelessly, and the camera is connected to the host to capture real-scene images in real time. When the user is experiencing the VR headset, the workstation captures the user's real-scene images in real time, and combines the captured real-scene images with the virtual images being played by the VR headset to generate a virtual-reality video, which is played in real time on the touch screen. The coaches, teachers, students and others around can also see the complete experience content through the virtual-reality video. At the same time, the training station captures the user's real-scene images in real time, and can record and play the user's virtual-reality training scenes for learning or evaluation to enhance the learning effect.

[0027] The camera is a camera with a rotating bracket, which can conveniently adjust the camera angle and make it easier to shoot the user.

[0028] The camera is a wired camera, and the connection line of the camera is connected to the host through the top plate through hole on the top of the training station. The wired camera can ensure stable and reliable transmission of images to the host.

[0029] The camera can also be a wireless camera, which is easy and convenient to install.

[0030] Optionally, an ultraviolet disinfection lamp is provided in the hidden storage compartment, and the ultraviolet disinfection lamp is used to perform ultraviolet disinfection on the VR headset.

[0031] Optionally, a drawer is provided on the front of the training station box and below the at least two touch screens, and the drawer is used to store other spare parts such as VR headsets or wires.

[0032] Optional, such as Figure 2 As shown, the power switch 201 of each host, the operation panel 203 of the matrix switcher and the interface panel 202 of the USB synchronizer are arranged in the middle of the other side of the training station box, which is highly convenient for users to operate and use.

[0033] The above description is only a preferred specific implementation manner of the utility model, but the protection scope of the utility model is not limited thereto. Any technician familiar with the technical field can make equivalent substitutions or changes within the technical scope disclosed by the utility model according to the technical solution and inventive concept of the utility model, which should be covered by the protection scope of the utility model.

Claims

1. A multi-person VR training station, characterized in that: It includes a training station box, wherein at least two hosts, a matrix switcher and a USB synchronizer are arranged inside the training station box, and at least two touch screens are arranged on the front of the training station box. The USB synchronizer is connected to the at least two hosts respectively. The input end of the matrix switch is connected to the at least two hosts, and the output end of the matrix switch is connected to the at least two touch screens. A hidden storage compartment is provided on one side of the training station box, and a VR head display is provided in the hidden storage compartment. The other side of the training station box is provided with a power switch of each host, an operation panel of the matrix switcher and an interface panel of the USB synchronizer.

2. The multi-person VR training station according to claim 1, characterized in that: Four mainframes are arranged inside the training station box, two touch screens are arranged on the front of the training station box, the USB synchronizer is connected to the four mainframes respectively, the input end of the matrix switcher is connected to the four mainframes, and the output end of the matrix switcher is connected to the two touch screens.

3. The multi-person VR training station according to claim 1, characterized in that: A charging interface is provided in the hidden storage compartment.

4. The multi-person VR training station according to claim 3, characterized in that: The hidden storage bin is divided into at least two layers, the layered partitions are provided with through holes, the top of the hidden storage bin is provided with an exhaust fan, the bottom of the hidden storage bin is provided with an air inlet, and the air inlet is provided with a filter.

5. The multi-person VR training station according to claim 1, characterized in that: A wireless router is arranged on the top of the training station box.

6. The multi-person VR training station according to claim 1, characterized in that: The top and bottom of the training station box are provided with heat dissipation holes.

7. The multi-person VR training station according to claim 1, characterized in that: A camera is arranged on the top of the training station.

8. The multi-person VR training station according to claim 1, characterized in that: An ultraviolet disinfection lamp is arranged in the hidden storage bin.

9. The multi-person VR training station according to claim 1, characterized in that: A drawer is provided on the front of the training station box and below the at least two touch display screens.

10. The multi-person VR training station according to claim 1, characterized in that: The power switch of each host, the operation panel of the matrix switcher and the interface panel of the USB synchronizer are arranged in the middle of the other side of the training station box.