A game controller
By designing the toggle switching trigger position on the game controller, switching between Hall linear mode and mechanical switch mode is solved, and the existing controller can only use one mode, improving the player's gaming experience.
Patent Information
- Application Number
- CN202421149577.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-05-24
- Publication Date
- 2025-04-11
- Estimated Expiration
- 2034-05-24
AI Technical Summary
The existing game controller can only be used in Hall linear mode or mechanical switch mode, and cannot experience the trigger key feel in both modes on one controller, limiting the player's gaming experience.
A game controller is designed, and its trigger key switches the trigger part through the toggle, and contacts the Hall magnet and the micro switch respectively to realize the switching of Hall linear mode and mechanical switch mode.
Allows players to experience the trigger key feel in Hall linear mode and mechanical switch mode on a gamepad, improving the diversity and richness of the gaming experience.
Smart Images

Figure CN222738459U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of electronic game equipment, in particular to a game handle. Background Art
[0002] At present, with the improvement of people's living standards, game controllers are used more and more widely in people's daily lives. With the continuous development of game controllers, people's requirements for game controllers are also getting higher and higher.
[0003] The trigger keys of the game controller mainly include the Hall linear mode and the mechanical switch mode. The control circuits and internal structures of the two modes are the same, and the main difference lies in the trigger structure. The trigger key stroke of the Hall linear mode is long, and the mechanical key mode is short. The Hall linear mode adopts the structure of Hall magnet and Hall chip induction, while the mechanical switch mode adopts the structure of micro switch press trigger. Since the trigger structures of the Hall linear mode and the mechanical switch mode are different, the feel of the trigger key in the Hall linear mode is different from that in the mechanical switch mode. In the prior art, the game controller generally adopts one of the modes. If you want to experience different trigger key feels, you need to replace the game controller. Players cannot experience the feel of the trigger key in the Hall linear mode and the feel of the trigger key in the mechanical switch mode on one game controller. Utility Model Content
[0004] The utility model aims to provide a game controller, so that players can experience the feel of the trigger key in the Hall linear mode and the feel of the trigger key in the mechanical switch mode on one game controller, thereby improving the game experience of the players.
[0005] To achieve this purpose, the utility model adopts the following technical solutions:
[0006] A game controller is provided, comprising:
[0007] shell;
[0008] A trigger key, the trigger key being rotatably connected to the housing;
[0009] A bracket, the bracket is connected to the trigger key, the bracket includes a toggle member, a Hall magnet is arranged in the bracket, and a Hall chip adapted to the Hall magnet is arranged in the housing; a trigger part is arranged on the bracket, and a micro switch is arranged in the housing, and the toggle member is toggled to switch the trigger part between the first position and the second position;
[0010] When the trigger part is located at the first position, the trigger button is pressed to make the Hall magnet move closer to the Hall chip and generate magnetic induction with the Hall chip;
[0011] When the trigger portion is located at the second position, the trigger button is pressed, and the trigger portion contacts the micro switch to trigger the micro switch.
[0012] Preferably, the bracket has a receiving groove, and the Hall magnet is clamped in the receiving groove.
[0013] Preferably, the bracket is provided with an avoidance groove, and when the trigger part is located at the first position, the avoidance groove is located between the Hall magnet and the Hall chip.
[0014] Preferably, a PCB board is provided in the housing, and the micro switch and the Hall chip are staggeredly arranged on the PCB board and are both electrically connected to the PCB board.
[0015] Preferably, the side wall of the trigger button has a slide groove, the toggle member passes through the slide groove, and can slide in the slide groove along the extension direction of the slide groove.
[0016] Preferably, the bracket comprises a support plate, the support plate is arranged parallel to the Hall magnet, and the triggering part is arranged on the support plate.
[0017] Preferably, the bracket is provided with a latching protrusion, and the trigger button includes an abutting portion, the latching protrusion can slide on the abutting portion, and the abutting portion is provided with a first latching groove and a second latching groove, when the trigger portion is in the first position, the latching protrusion is engaged with the first latching groove, and when the trigger portion is in the second position, the latching protrusion is engaged with the second latching groove.
[0018] Preferably, a surface of the bracket on which the locking protrusion is provided is provided with a groove, and the groove extends along the sliding direction of the locking protrusion.
[0019] Preferably, the trigger button includes a connecting column, the bracket has an inserting hole, and the connecting column is inserted into the inserting hole.
[0020] Preferably, a connecting shaft is provided on the housing, a connecting hole is provided on the trigger button, the connecting shaft passes through the connecting hole, and a torsion spring is provided between the connecting shaft and the trigger button.
[0021] Beneficial effects of the utility model:
[0022] The game controller provided by the utility model includes a shell, a trigger key and a bracket. When in use, the user can toggle the toggle member to switch the trigger part between the first position and the second position. When the user wants to experience the feel of the trigger key in the Hall linear mode, the toggle member is toggled to make the trigger part in the first position. At this time, the user presses the trigger key, so that the Hall magnet moves close to the Hall chip and generates magnetic induction with the Hall chip, and the user can experience the feel of the trigger key in the Hall linear mode; when the user wants to experience the feel of the trigger key in the mechanical switch mode, the user can toggle the toggle member to make the trigger part in the second position. At this time, the user presses the trigger key, and the trigger part contacts the micro switch to trigger the micro switch, and the user can experience the feel of the trigger key in the mechanical switch mode. Therefore, the game controller enables the user to experience the feel of the trigger key in the Hall linear mode and the feel of the trigger key in the mechanical switch mode on one game controller, thereby improving the user's use experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0023] Figure 1 It is a structural schematic diagram of a game handle provided by an embodiment of the utility model;
[0024] Figure 2 It is a schematic diagram of the shell structure of the game controller provided by the embodiment of the utility model;
[0025] Figure 3 It is a structural schematic diagram of the handle provided by the embodiment of the utility model in the Hall linear mode;
[0026] Figure 4 It is a structural schematic diagram of the handle provided by the embodiment of the utility model in the mechanical switch mode;
[0027] Figure 5 It is a structural schematic diagram of the bracket provided by the embodiment of the utility model;
[0028] Figure 6 is another view of the bracket provided by the embodiment of the utility model;
[0029] Figure 7 It is an exploded view of the trigger key and the bracket provided in the embodiment of the utility model;
[0030] Figure 8 It is a structural schematic diagram of a connecting plate provided in an embodiment of the utility model.
[0031] In the figure:
[0032] 1. Housing; 11. Connecting shaft; 12. Connecting plate; 13. Torsion spring;
[0033] 2. trigger button; 21. slide slot; 22. abutment portion; 221. first slot; 222. second slot; 23. connecting column; 24. connecting hole;
[0034] 3. Bracket; 31. Toggle member; 32. Support plate; 321. Triggering part; 33. Claw; 34. Avoidance groove; 35. Clamping convexity; 36. Groove;
[0035] 4. Hall magnet; 5. Hall chip; 6. Micro switch; 7. PCB board. DETAILED DESCRIPTION
[0036] The present invention is further described in detail below in conjunction with the accompanying drawings and embodiments. It is to be understood that the specific embodiments described herein are only used to explain the present invention, rather than to limit the present invention. It should also be noted that, for ease of description, only the parts related to the present invention, rather than all structures, are shown in the accompanying drawings.
[0037] In the description of the present invention, unless otherwise clearly specified and limited, the terms "connected", "connected", and "fixed" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, it can be the internal connection of two elements or the interaction relationship between two elements. For ordinary technicians in this field, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.
[0038] In the present utility model, unless otherwise clearly specified and limited, a first feature being "above" or "below" a second feature may include that the first and second features are in direct contact, or may include that the first and second features are not in direct contact but are in contact through another feature between them. Moreover, a first feature being "above", "above" and "above" a second feature includes that the first feature is directly above and obliquely above the second feature, or simply indicates that the first feature is higher in level than the second feature. A first feature being "below", "below" and "below" a second feature includes that the first feature is directly below and obliquely below the second feature, or simply indicates that the first feature is lower in level than the second feature.
[0039] In the description of this embodiment, the terms "upper", "lower", "right", etc., are based on the directions or positions shown in the drawings, and are only for the convenience of description and simplified operation, rather than indicating or implying that the device or element referred to must have a specific direction, be constructed and operated in a specific direction, and therefore cannot be understood as a limitation of the present invention. In addition, the terms "first" and "second" are only used to distinguish in the description and have no special meaning.
[0040] like Figures 1 to 8As shown, this embodiment provides a game controller, which includes a housing 1, a trigger key 2 and a bracket 3. The trigger key 2 is rotatably connected to the housing 1; the bracket 3 is connected to the trigger key 2, and the bracket 3 includes a toggle member 31, a Hall magnet 4 is provided in the bracket 3, and a Hall chip 5 adapted to the Hall magnet 4 is provided in the housing 1; a trigger portion 321 is provided on the bracket 3, and a micro switch 6 is provided in the housing 1. The toggle member 31 is toggled to switch the trigger portion 321 between a first position and a second position; when the trigger portion 321 is in the first position, the trigger key 2 is pressed to move the Hall magnet 4 close to the Hall chip 5 and generate magnetic induction with the Hall chip 5; when the trigger portion 321 is in the second position, the trigger key 2 is pressed, and the trigger portion 321 contacts the micro switch 6 to trigger the micro switch 6.
[0041] When in use, the user can toggle the toggle member 31 to switch the trigger part 321 between the first position and the second position. When the user wants to experience the feel of the trigger key 2 in the Hall linear mode, the toggle member 31 is toggled to make the trigger part 321 in the first position. At this time, the user presses the trigger key 2, so that the Hall magnet 4 moves close to the Hall chip 5 and generates magnetic induction with the Hall chip 5, and the user can experience the feel of the trigger key 2 in the Hall linear mode; when the user wants to experience the feel of the trigger key 2 in the mechanical switch mode, the user can toggle the toggle member 31 to make the trigger part 321 in the second position. At this time, the user presses the trigger key 2, and the trigger part 321 contacts the micro switch 6 to trigger the micro switch 6, and the user can experience the feel of the trigger key 2 in the mechanical switch mode. Therefore, the game controller enables the user to experience the feel of the trigger key 2 in the Hall linear mode and the feel of the trigger key 2 in the mechanical switch mode on one game controller, thereby improving the user's use experience.
[0042] like Figure 5 and Figure 7 As shown, in order to facilitate the arrangement of the Hall magnet 4, the bracket 3 has a receiving groove, and the Hall magnet 4 is clamped in the receiving groove. Specifically, as shown in the figure, the bracket 3 has four claws 33, two of the four claws 33 are located above the Hall magnet 4, and the other two of the four claws 33 are located below the Hall magnet 4, so as to fix the Hall magnet 4 in the bracket 3.
[0043] The bracket 3 is provided with an avoidance groove 34. When the trigger part 321 is located at the first position, the avoidance groove 34 is located on the side of the bracket 3 close to the Hall chip 5. The setting of the avoidance groove 34 prevents any obstruction between the Hall magnet 4 and the Hall chip 5, thereby affecting the induction between the Hall magnet 4 and the Hall chip 5, resulting in the user being unable to experience the feel of the trigger key 2 in the Hall linear mode, affecting the user's gaming experience.
[0044] like Figure 3 and Figure 4As shown, the game controller further includes a PCB board 7, which is disposed in the housing 1, and the micro switch 6 and the Hall chip 5 are staggeredly disposed on the PCB board 7 and are both electrically connected to the PCB board 7. The PCB board 7 is used to realize the functions of the Hall chip 5 and the micro switch 6, so that the Hall magnet 4 can generate induction with the Hall chip 5 when it is close to the Hall chip 5; when the trigger part 321 contacts the micro switch 6, the trigger part 321 can trigger the micro switch 6.
[0045] It is worth mentioning that Figure 3 This is a schematic diagram of the amount of pressure on trigger button 2 when the handle is in Hall linear mode. Figure 4 It is a schematic diagram of the amount of trigger button 2 pressed when the gamepad is in mechanical switch mode. When the same operation needs to be achieved, the amount of press displacement required by the user to press the trigger button 2 in the Hall linear mode and the mechanical switch mode is different. The amount of press displacement required by the user to press the trigger button 2 in the Hall linear mode is greater than the amount of press displacement required by the user to press the trigger button 2 in the mechanical switch mode. Therefore, the micro switch 6 and the Hall chip 5 are staggered on the PCB board 7, so that the gamepad can work normally in both modes.
[0046] In order to facilitate the user to switch the handle between the Hall linear mode and the mechanical switch mode, the side wall of the trigger button 2 has a slide groove 21, and the toggle member 31 passes through the slide groove 21 and can slide in the slide groove 21 along the extension direction of the slide groove 21.
[0047] The bracket 3 includes a support plate 32, the support plate 32 is arranged in parallel with the Hall magnet 4, and the trigger part 321 is arranged on the support plate 32. The support plate 32 is arranged in parallel with the Hall magnet 4, so that when the trigger part 321 contacts the micro switch 6, the Hall magnet 4 and the Hall chip 5 are in a mutually perpendicular state, and no induction is generated between the Hall magnet 4 and the Hall chip 5 to interfere with the electrical connection between the trigger part 321 and the micro switch 6.
[0048] like Figure 5 and Figure 7 As shown, in order to facilitate the sliding of the toggle member 31 in the slide slot 21 and enable the toggle member 31 to fix the game controller in the Hall linear mode or in the mechanical switch mode, the bracket 3 is provided with a clamping protrusion 35, the trigger key 2 includes an abutting portion 22, the clamping protrusion 35 can slide in the abutting portion 22, the abutting portion 22 is provided with a first clamping slot 221 and a second clamping slot 222, when the trigger portion 321 is in the first position, the clamping protrusion 35 is clamped with the first clamping slot 221, and when the trigger portion 321 is in the second position, the clamping protrusion 35 is clamped with the second clamping slot 222. When the clamping protrusion 35 is clamped with the first clamping slot 221, the game controller is in the Hall linear mode; when the clamping protrusion 35 is clamped with the second clamping slot 222, the game controller is in the mechanical switch mode.
[0049] In order to keep the locking protrusion 35 in the first locking groove 221 or the second locking groove 222 and to smoothly move out, so that the locking protrusion 35 can be locked in or out of the first locking groove 221 or the second locking groove 222, a groove 36 is provided on the surface of the bracket 3 where the locking protrusion 35 is provided, and the groove 36 extends along the sliding direction of the locking protrusion 35. The provision of the groove 36 enables the bracket 3 to form an elastic part.
[0050] In order to facilitate the connection between the trigger button 2 and the bracket 3, the trigger button 2 includes a connecting column 23, and the bracket 3 has an inserting hole, and the connecting column 23 is inserted into the inserting hole.
[0051] like Figure 8 As shown, in order to facilitate the connection between the trigger button 2 and the housing 1, a connecting shaft 11 is provided on the housing 1, a connecting hole 24 is provided on the trigger button 2, the connecting shaft 11 passes through the connecting hole 24, and a torsion spring 13 is provided between the connecting shaft 11 and the trigger button 2. Specifically, a connecting plate 12 is also provided on the housing 1, the connecting plate 12 has two through holes, the trigger button 2 is provided with two connecting holes 24, the connecting shaft 11 can pass through the two through holes of the connecting plate 12 and the two connecting holes 24 of the trigger button 2, so as to connect the trigger button 2 to the housing 1, and the trigger button 2 can rotate along the axial direction of the connecting shaft 11. The torsion spring 13 is sleeved on the connecting shaft 11, one end of the torsion spring 13 is fixedly connected to the trigger button 2, and the other end is fixedly connected to the connecting plate 12. When the user stops pressing the trigger button 2, the torsion spring 13 can reset the trigger button 2.
[0052] Obviously, the above embodiments of the present invention are merely examples for the purpose of clearly illustrating the present invention, and are not intended to limit the implementation methods of the present invention. For those skilled in the art, various obvious changes, readjustments and substitutions can be made without departing from the scope of protection of the present invention. It is not necessary and impossible to list all implementation methods here. Any modifications, equivalent substitutions and improvements made within the spirit and principles of the present invention shall be included in the scope of protection of the claims of the present invention.
Claims
1. A game handle, characterized in that: The game controller comprises: Housing (1); A trigger button (2), the trigger button (2) being rotatably connected to the housing (1); A bracket (3), the bracket (3) being connected to the trigger button (2), the bracket (3) comprising a toggle member (31), a Hall magnet (4) being arranged in the bracket (3), and a Hall chip (5) adapted to the Hall magnet (4) being arranged in the housing (1); a triggering portion (321) being arranged on the bracket (3), and a micro switch (6) being arranged in the housing (1), and the toggle member (31) being toggled so that the triggering portion (321) switches between a first position and a second position; When the trigger portion (321) is located at the first position, the trigger key (2) is pressed to cause the Hall magnet (4) to move closer to the Hall chip (5) and generate magnetic induction with the Hall chip (5); When the trigger portion (321) is located at the second position, the trigger key (2) is pressed, and the trigger portion (321) contacts the micro switch (6) to trigger the micro switch (6).
2. The game handle according to claim 1, characterized in that: The bracket (3) has a receiving groove, and the Hall magnet (4) is clamped in the receiving groove.
3. The game handle according to claim 1, characterized in that: The bracket (3) is provided with an avoidance groove (34); when the trigger portion (321) is located at the first position, the avoidance groove (34) is located between the Hall magnet (4) and the Hall chip (5).
4. The game handle according to claim 1, characterized in that: A PCB board (7) is arranged inside the housing (1); the micro switch (6) and the Hall chip (5) are staggeredly arranged on the PCB board (7) and are both electrically connected to the PCB board (7).
5. The game handle according to claim 1, characterized in that: The side wall of the trigger button (2) has a slide groove (21), and the toggle member (31) passes through the slide groove (21) and can slide in the slide groove (21) along the extension direction of the slide groove (21).
6. The game handle according to claim 1, characterized in that: The bracket (3) comprises a support plate (32), the support plate (32) is arranged in parallel with the Hall magnet (4), and the trigger part (321) is arranged on the support plate (32).
7. The game handle according to any one of claims 1 to 6, characterized in that: The bracket (3) is provided with a locking protrusion (35), the trigger button (2) comprises a contact portion (22), the locking protrusion (35) can slide on the contact portion (22), the contact portion (22) is provided with a first locking groove (221) and a second locking groove (222), when the trigger portion (321) is located at a first position, the locking protrusion (35) is locked with the first locking groove (221), and when the trigger portion (321) is located at the second position, the locking protrusion (35) is locked with the second locking groove (222).
8. The game handle according to claim 7, characterized in that: A groove (36) is provided on the surface of the bracket (3) on which the locking protrusion (35) is provided, and the groove (36) extends along the sliding direction of the locking protrusion (35).
9. The game handle according to any one of claims 1 to 6, characterized in that: The trigger button (2) comprises a connecting column (23), the bracket (3) has an inserting hole, and the connecting column (23) is inserted into the inserting hole.
10. The game handle according to any one of claims 1 to 6, characterized in that: The housing (1) is provided with a connecting shaft (11), the trigger button (2) is provided with a connecting hole (24), the connecting shaft (11) passes through the connecting hole (24), and a torsion spring (13) is provided between the connecting shaft (11) and the trigger button (2).