Intelligence-promoting game console and intelligence-promoting game machine

By designing a multi-function puzzle game console that includes multiple game modes and sensor connectors, the problem that existing puzzle game consoles can only play one game mode is solved, achieving compatibility of multiple game modes and a high player experience.

CN222900170UActive Publication Date: 2025-05-27SHANGHAI CHENTAI CHILDRENS PRODUCTS CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202421614901.5
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-07-09
Publication Date
2025-05-27
Estimated Expiration
2034-07-09

AI Technical Summary

Technical Problem

Existing puzzle game consoles usually only have one game mode, and users need to purchase multiple game consoles to play multiple puzzle games, resulting in low cost performance and occupancy of storage space. The electronic screen presents board games to reduce the experience and is not conducive to children's vision.

Method used

Design a multi-function puzzle game console, including multiple puzzle game modes, can be used with a variety of chessboards, and supports non-chessboard games. Through the display screen, sensor connector and fixing slot on the shell, users can select the corresponding game mode according to the inserted chessboard.

Benefits of technology

It realizes a device that can play both board games and non-board games, reducing users' demand for purchasing multiple game consoles, saving user costs, and improving players' experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN222900170U_ABST
    Figure CN222900170U_ABST
Patent Text Reader

Abstract

The utility model provides an intelligence game console and an intelligence game machine, the intelligence game console comprises a main control board with a control program, a shell and a display screen arranged on the shell, and the main control board is arranged in the shell; the shell is provided with fixing grooves used for being matched with different game chessboards, and connecting pieces connected with the game chessboards are arranged in the fixing grooves. The display screen and the connecting piece are respectively in circuit connection with the main control board, and a user can select a corresponding game mode on the host according to the inserted game chessboard. Besides, the utility model further provides an intelligence-promoting game machine which comprises an intelligence-promoting game host and a game chessboard, and the intelligence-promoting game machine comprises various intelligence-promoting game modes, can be matched with various chessboards for use, and can also be used for playing non-chessboard games only on the host, so that a user does not need to purchase a corresponding game machine for each game, and the cost of the user is saved.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The utility model belongs to the technical field of educational toys, and particularly relates to an educational game host and an educational game machine. Background Technique

[0002] Educational games are a very suitable form of entertainment for exercising children's thinking ability. They can help children improve logical thinking, memory, problem-solving ability and patience. Common educational games include: Hua Rong Dao, jigsaw puzzles, tangrams, and 24-point games. With the development of intelligent devices, educational games have gradually become electronic, and many merchants have begun to research and promote electronic educational games.

[0003] Generally, educational games include board games and non-board games. Among them, games such as Hua Rong Dao and jigsaw puzzles need to be played with corresponding game boards, and the game boards corresponding to different game modes are different. For example, the 24-point game does not require a game board. Therefore, the game machines corresponding to different game modes are also different.

[0004] There is a problem with current educational game machines on the market. Usually, one game machine corresponds to one game mode. When users need to play multiple educational games, they need to buy multiple game machines, which is likely to make users feel that the cost performance is low and affect sales. At the same time, buying multiple game machines also takes up storage space. In addition, some game machines present all types of educational games through a display screen. Displaying board games on an electronic screen will not only reduce the experience, but also be more harmful to children's eyesight. Therefore, there is a need for a game machine that can play board games with a game board and can also play non-board games. Content of the Utility Model

[0005] In view of the deficiencies of the prior art, the utility model provides an educational game host and an educational game machine, which include a variety of educational game modes, can be used with a variety of game boards, and can also play non-board games only on the host. Users do not need to buy corresponding game machines for each game, saving user costs.

[0006] The technical solution of the utility model is realized as follows:

[0007] An educational game host includes a main control board provided with a control program, and also includes a housing and a display screen arranged on the housing. The main control board is arranged inside the housing; the housing is provided with fixing grooves for adapting to different game boards, and connecting parts connected to the game boards are arranged in the fixing grooves; the display screen and the connecting parts are respectively connected to the main control board through circuits, and users can select corresponding game modes on the host according to the inserted game boards.

[0008] In a preferred embodiment, one end of the fixing groove is provided with an opening for inserting the game chessboard, and the other end is provided with a baffle for limiting the game chessboard. The game chessboard can be inserted into the fixing groove from the opening.

[0009] In a preferred embodiment, a limiting baffle is further provided on the outermost side of the fixing groove.

[0010] In a preferred embodiment, the connection manner between the connecting member and the chessboard includes, but is not limited to, thimble connection.

[0011] In a preferred embodiment, a functional member is further provided on the housing. The functional member includes, but is not limited to, a mode selection member, a level key, a volume key, a prompt key, a confirmation key, and a power key.

[0012] In a preferred embodiment, the mode selection member is a knob, and a notch for installing the knob is provided on the housing. The game mode can be switched by selecting the knob.

[0013] In a preferred embodiment, a support frame is provided inside the housing. A display screen is fixed above the support frame, and a receiving space is formed below the support frame and a speaker is provided. The housing is correspondingly provided with a volume opening.

[0014] In a preferred embodiment, a lamp bead assembly is further provided on the main control board. A plurality of light-transmitting holes are correspondingly provided on the top of the housing, and the lamp bead assembly is located directly below the plurality of light-transmitting holes.

[0015] In addition, the present invention further provides an educational game console including the above-mentioned educational game host, and further includes a game chessboard. A guide rail is provided on the game chessboard, and the guide rail can be inserted into the fixing groove to connect the game chessboard and the educational game host.

[0016] Compared with the prior art, the present invention has the following advantages:

[0017] The present invention provides an educational game host, including a display screen and an induction connector. The induction connector can be connected to a chessboard to play a variety of board educational games; non-board games can also be displayed on the display screen, and users do not need to purchase corresponding game consoles for each game.

[0018] Moreover, the present invention is also equipped with a variety of function keys, including various functions such as prompt and mode switching.

[0019] In addition, the utility model also provides a puzzle game machine, including a puzzle game host and a game board, covering most types of puzzle games on the market, with more and wider uses and stronger compatibility. At the same time, it solves the pain point of poor experience of playing chess and board games on the market only through electronic screens, and improves the experience of players. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] In order to more clearly illustrate the embodiments of the utility model or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the utility model. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative labor.

[0021] Figure 1 This is an overall schematic diagram of the puzzle game console of the utility model;

[0022] Figure 2 This is an overall schematic diagram of the puzzle game console of the utility model;

[0023] Figure 3 This is an exploded view of the puzzle game console of the utility model;

[0024] Figure 4 This is a schematic diagram of the interior of the puzzle game console of the utility model;

[0025] Figure 5 This is a schematic diagram of the interior of the puzzle game console of the utility model;

[0026] Figure 6 A schematic diagram of the educational game machine of the utility model;

[0027] Figure 7 A schematic diagram of the educational game machine of the utility model;

[0028] Figure 8 The figure is a schematic diagram of a chessboard of the puzzle game machine of the present invention.

[0029] Figure ID:

[0030] 100-housing; 101-notch; 102-support frame; 103-volume opening;

[0031] 200-Puzzle game console;

[0032] 300-game board; 310-guide rail;

[0033] 1- Display screen;

[0034] 2- Inductive connector;

[0035] 3 - Fixed slot; 301a - Opening; 301b - Baffle; 301c - Limit baffle;

[0036] 4 - Function keys; 41 - Mode selector; 42 - Level key; 43 - Volume key; 44 - Hint key; 45 - Confirm key; 46 - Power key; 47 - Language switch key;

[0037] 5 - Speaker;

[0038] 6 - LED component;

[0039] 7 - Main control board. Specific implementation mode

[0040] Next, the technical solutions in the embodiments of the present utility model will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present utility model. Obviously, the described embodiments are only a part of the embodiments of the present utility model, rather than all of the embodiments. Based on the embodiments in the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present utility model.

[0041] See Figures 1 to 8 , the embodiment of the present utility model discloses an educational game host, including a main control board 8 for controlling the program, and further including a housing 100 and a display screen 1 provided on the housing 100. The main control board 8 is arranged inside the housing 100; a fixed slot 3 for adapting to different game boards is provided on the housing 100 of the educational game host 200, and an induction connector 2 connected to the game board 300 is arranged in the fixed slot 3; the display screen 1 and the induction connector 2 are respectively electrically connected to the main control board 8, and the user can select the corresponding game mode on the educational game host 200 according to the connected game board 300.

[0042] Specifically, the mainstream educational games are divided into board games and non - board games, and the educational game host 200 includes a variety of game modes; when the user plays board games, the user can select the game mode on the educational game host 200 and connect the corresponding game board 300; when playing non - board games, the user can play the game through the display screen 1 after selecting the game mode on the educational game host 200. It not only accommodates a variety of board educational games, but also includes non - board educational games. Compared with the existing educational game machines with a single game mode, it has more functions, higher adaptability, and players do not need to buy corresponding game machines for each mode, saving the user's purchase cost.

[0043] Further, one end of the fixing groove 3 is provided with an opening 301a, and the other end is provided with a baffle 301b. The game board can be inserted into the fixing groove 3 from the opening 301a. Specifically, when playing board games, the game board 300 is equipped with a guide rail 310 that matches the fixing groove 3. The guide rail 310 of the game board 300 is inserted from the opening 301a and slides along the fixing groove 3 to the baffle 301b. The baffle 301b limits the sliding distance of the guide rail 310 of the game board 300.

[0044] Further, as Figure 1 shown, a limiting baffle 301c is also provided on the outermost side of the fixing groove 3 to prevent the game board 300 from detaching from the educational game host 200, making the connection more secure.

[0045] Further, the connection method between the induction connector 2 and the game board 300 includes, but is not limited to, pin connection. The induction connector 2 is arranged in the housing 100, and the pins arranged in the induction connector 2 pass through the fixing groove 3 to be connected to the guide rail 310. The opening 301a, the baffle 301b, and the limiting baffle 301c can play a role in fixing and limiting when the educational game host 200 is connected to the game board 300, preventing the educational game host 200 from detaching from the game board 300.

[0046] Further, the educational game host 200 further includes a functional component 4. The functional component 4 includes, but is not limited to, a mode selection component 41, a level button 42, a volume button 43, a hint button 44, a confirmation button 45, and a power button 46. Players can press the power button 46 to turn on the educational game host 200 and start the game by connecting / disconnecting the board according to whether they play board games; players can switch different game modes through the mode selection component 41; the level button 42 includes two buttons, "previous level" and "next level", and players can switch levels in the current mode through the level button 42; further, when players play board games (taking the Chinese Checkers as an example), the display screen 1 will display the questions of the current level. After the players place the pieces of the Chinese Checkers on the game board 300, they can start the game. When players play non-board games (taking the 24-point game as an example), the display screen 1 will show the corresponding questions, and players can answer according to the questions on the display screen 1; when players get stuck, press the hint button 44, and the educational game host 200 will give corresponding hints to players through the display screen 1 and the speaker 5; when players complete the current level, press the confirmation button 45 to end the game.

[0047] Further, the mode selection component 41 is a knob. Since there are many game modes recorded in the main control board 8, the knob-type mode selection component 41 switches faster than the button type. Players do not need to click the button multiple times to achieve the effect of switching modes. The knob-type mode selection component 41 can skip multiple modes at a time and switch faster.

[0048] Further, a notch 101 is provided on the side of the housing 100, and the mode selection member 41 is disposed within the notch 101, making the overall appearance more harmonious. The mode selection member 41 is electrically connected to the main control board 8.

[0049] Further, a language switching key 47 is also provided and used in conjunction with the prompt key 44. Through the language switching key 47, languages such as Chinese and English can be switched, and game prompts can be given to players in the corresponding language to accommodate players from different countries.

[0050] Further, a support frame 102 is provided within the housing 100. Above the support frame 102, the display screen 1 is fixed. Below the support frame 102, a receiving space is formed and a speaker 5 is provided. Corresponding to the side of the housing 100, a volume opening 105 is provided. In the main control board 8, prompt sounds, sound effects when clearing levels, and various sound effects that may be triggered during the game are stored and conveyed to players through the speaker 5.

[0051] Further, a lamp bead assembly 6 is also provided on the main control board 8. Corresponding to the top of the housing 100, a number of light-transmitting holes are provided. For example, Figure 1 At A in the figure is the area of the light-transmitting holes, and the lamp bead assembly 6 is located directly below the light-transmitting holes. The lamp bead assembly 6 is controlled by the main control board 8 to turn on some lamp beads to form numbers and transmit them through the light-transmitting holes. A timing program is set in the main control board 8. During the game process, the main control board 8 forms corresponding numbers through the lamp bead switches in the lamp bead assembly 6 and displays them through the light-transmitting holes. In addition to cooperating with the timing program, the lamp bead assembly can also display the current level.

[0052] In addition, the present utility model also provides an educational game machine, including an educational game host 200 and a game board 300 to adapt to board-based educational games. Specifically, the game board 300 includes multiple modes, and guide rails 310 are provided on the game board 300. According to the corresponding game mode, the corresponding game board 300 is selected and connected to the educational game host 200. For example, various game boards 300 such as a Huarongdao board (including Digital Huarongdao, Classic Huarongdao, and Car Huarongdao), a Tangram board, a jigsaw puzzle board, a Sudoku board, and a maze board.

[0053] When a user plays a board game, the guide rail 310 is inserted into the educational game host 200, and the induction connector 2 is connected to the guide rail 310. The educational game host 200 can supply power, transmit, and sense data to the game board 300 through the induction connector 2. In the Huarongdao mode, it is necessary to sense whether the main car escapes, so the induction connector 2 plays the role of supplying power, transmitting data, and sensing to the game board 300; while in the Tangram mode, there is no need to transmit data and supply power, so in this mode, the induction connector 2 is not required, and only the educational game host 200 and the game board 300 need to be connected and fixed through the fixing slot 3 and the guide rail 310 for easy viewing of the questions.

[0054] Preferably, programs of various educational games can be written on the main control board 8 of the educational game console 200. When the game board 300 of a certain mode is connected to the console, it can be switched to the corresponding mode through the mode selection part 41, and then the game can start.

[0055] Preferably, the program of this mode can also be written in the chip of various game boards 300, and the main control board of the educational game console 200 is set with a program to identify this chip. When the educational game console 200 is connected to the game board 300, the educational game console 200 will automatically jump to this mode without manual mode switching.

[0056] Preferably, induction accessories can be set in the game boards 300 of some games. After the game board 300 is connected to the educational game console 200, the induction connector 2 transmits data with the induction accessories of the game board 300. For example, in the car Huarongdao mode, when the induction accessory recognizes that the main car escapes from the game board 300, the induction accessory transmits this information to the induction connector 2, and then feeds back the information to the main control board 8 of the game board 300. Players do not need to manually press the confirmation key 45 after the car slides out to complete this level, making it more intelligent.

[0057] Embodiment 1

[0058] As Figure 6 shown, this embodiment demonstrates the application scenario of the educational game console in board games. Taking the car Huarongdao mode as an example, before starting the game, press the power key 46. After the educational game console 200 starts, rotate the mode selection part 41 to adjust to the corresponding mode (or write the program of this mode in the chip of the game board 300, which is read by the main control board 8 of the educational game console 200 to recognize this mode). After switching to the car Huarongdao mode, the induction connector 2 is connected to the game board 300. At the same time, the educational game console 200 returns to the previous level before exiting and continues from that level. The main control board 8 controls the display screen 1 to show the layout of the cars in this level. Players need to place the car components to be consistent with the questions on the display screen 1 and press the confirmation key 45 to start the game. At the same time, the timing program in the main control board 8 starts timing and shows the time through the lamp bead component 6. When players get stuck, press the hint key 44, and the educational game console 200 will display a hint screen on the display screen 1 and play hint content through the speaker 5 accordingly. When players complete the current level, press the confirmation key 45 again to end the timing (or the game board 300 is equipped with induction accessories for sensing clearance to stop the timing), and players can enter the next level through the level button 42.

[0059] In addition, players can also use the mode component to change the game mode. Correspondingly, the game boards 300 corresponding to different game modes are different. Players need to replace the corresponding game board 300 and connect it to the induction connector 2 of the host. Common game boards 300 include the Huarongdao board, the Tangram board, and the jigsaw board.

[0060] Embodiment 2

[0061] As Figure 7 shown, this embodiment also provides another application scenario of the educational game host in board games. Taking the classic Tangram mode as an example, compared with the above-mentioned car Huarongdao mode, the classic Tangram mode is relatively simple. The game board 300 does not need to be set to sense whether the player has cleared the level. Therefore, the game board 300 can be without induction accessories. After the Tangram game board 300 is fixed to the educational game host 200, the player only needs to place the corresponding figures according to the questions on the host display screen 1. When the player finishes assembling according to the questions and presses the confirmation key 45, the educational game host 200 will play the English word of the pattern and then jump to the next level, which is convenient for children to learn.

[0062] In addition, in the artistic Tangram (including several puzzle pieces, with more pieces than the traditional Tangram) mode, the questions usually include various patterns of animals, plants, etc. After the educational game host 200 is connected to the game board 300 of this mode and the educational game host 200 is started and switched to the corresponding mode, the educational game host 200 will display the questions on the display screen 1. After the player assembles according to the questions and presses the confirmation key 45, at this time, the educational game host 200 will play the encyclopedic knowledge of the pattern of the question and then jump to the next level, which is convenient for children to learn.

[0063] Embodiment 3

[0064] This embodiment demonstrates the usage mode of the educational game host in non-board games. Taking the "24-point" game as an example, use a deck of cards without the big and small kings. "J, Q, K" can be regarded as "11, 12, 13", or they can be uniformly regarded as "1", depending on the game rules or the player's preference; randomly draw four cards from the deck, and the player combines these numbers through addition, subtraction, multiplication, and division so that the final calculation result is "24".

[0065] Press the power-on key 46. After the host starts up, rotate the mode selector 41 to switch to the "24-point" game mode. Press the confirmation key 45 to start the game. The program in the main control board 8 deals cards, randomly gives out four cards, and displays them through the display screen 1. At the same time, the timing program in the main control board starts, and the corresponding duration is displayed through the lamp bead component 6 and the light-transmitting holes. After the player finishes solving the problem, press the confirmation key 45 to pause the timing. The player can press the level button 42 to jump to the next level; when the player cannot solve the problem, press the hint key 44 to get a hint, and the system will give the corresponding hint through the speaker 5 and the display screen 1.

[0066] In addition, the player can switch the game mode at any time by rotating the mode selector 41 to quickly switch to other gameplay.

[0067] The above are only the preferred embodiments of the present invention and are not intended to limit the present invention. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principle of the present invention shall be included in the protection scope of the present invention.

Claims

1. An educational game console, comprising a main control board (8) provided with a control program, characterized in that: The invention also comprises a housing (100) and a display screen (1) arranged on the housing, wherein the main control board (8) is arranged in the housing (100); the housing (100) is provided with a fixing groove (3) for adapting to different game chessboards, and the fixing groove (3) is provided with an inductive connector (2) connected to the game chessboard; the display screen (1) and the inductive connector (2) are respectively connected to the circuit of the main control board (8), and the user can select a corresponding game mode on the host according to the inserted game chessboard.

2. The educational game console according to claim 1, characterized in that: One end of the fixing groove (3) is provided with an opening (301a) for inserting game chess and cards, and the other end is provided with a baffle (301b) for limiting the position of the game chess and cards. The game chess board can be inserted into the fixing groove (3) from the opening (301a).

3. The educational game console according to claim 2, characterized in that: A limiting baffle (301c) is also provided on the outermost side of the fixing groove (3).

4. The educational game console according to claim 1, characterized in that: The connection method between the induction connector (2) and the game board includes but is not limited to a thimble connection.

5. The educational game console according to claim 1, characterized in that: It also includes functional parts (4) arranged on the housing (100), wherein the functional parts (4) include but are not limited to a mode selection part (41), a level button (42), a volume button (43), a prompt button (44), a confirmation button (45), and an on / off button (46).

6. The educational game console according to claim 5, characterized in that: The mode selection member (41) is a knob, and the housing (100) is provided with a notch (101) for installing the knob. The game mode can be switched by selecting the knob.

7. The educational game console according to claim 1, characterized in that: A support frame (102) is provided in the shell (100), a display screen (1) is fixed above the support frame (102), a storage space is formed below the support frame (102) and a speaker (5) is provided, and a volume opening (103) is provided correspondingly to the shell (100).

8. The educational game console according to claim 1, characterized in that: The main control board (8) is also provided with a lamp bead assembly (6), and a plurality of light-transmitting holes are correspondingly provided on the top of the shell (100), and the lamp bead assembly (6) is located directly below the plurality of light-transmitting holes.

9. An educational game machine, comprising the educational game console according to any one of claims 1 to 8, characterized in that: It also comprises a game board (300), wherein the game board (300) is provided with a guide rail (310), and the guide rail (310) can be inserted into the fixing groove (3) so as to connect the game board and the educational game host.