Plant exploration intelligent equipment designed for indoor and outdoor use scenes of children
By designing a smart plant exploration device combining handheld scanners and projectors, children's lack of plant popularization and virtual farming experiences has been solved, and children's diversified plant exploration and learning experiences indoors and outdoors have been realized, which has stimulated interest in plants and formed an ecological closed loop.
Patent Information
- Application Number
- CN202421956467.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-08-13
- Publication Date
- 2025-06-13
- Estimated Expiration
- 2034-08-13
AI Technical Summary
The existing outdoor children's experience technology lacks plant popularization experience and virtual farming experience, resulting in children's lack of interest in plants and being unable to meet the complete plant popularization cycle experience.
Design a plant exploration intelligent device for children's indoor and outdoor use scenarios. Combined with handheld scanners and projectors, through image recognition, speech synthesis, laser projection and infrared capture technologies, children's plant exploration and virtual farming experience indoor and outdoor.
Through rich plant popularization methods and virtual breeding experiences, children's interest in plants will be stimulated, and an ecological closed loop for indoor and outdoor exploration and learning will be formed, and the lack of natural experience will be improved.
Smart Images

Figure CN222980082U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to an intelligent plant exploration device, and more specifically, to an intelligent plant exploration device designed for indoor and outdoor use scenarios of children, belonging to the field of intelligent devices. Background Art
[0002] Most of the existing outdoor children's experience technologies are basically mainly single outdoor play experiences. There are very few experiences in outdoor plant science popularization and indoor virtual farming. Generally, after children's outdoor observation, there are no subsequent plant exploration, farming and other related experiences. The single sense of experience is not enough to make children have a strong interest in plants and is not enough to meet the complete plant science popularization cycle experience. There are problems such as insufficient virtual experience and lack of simulation authenticity in pure outdoor plant visual interactive displays. Therefore, a device with a plant science popularization experience that combines outdoor activity exploration of plants with immersive combination of terminal devices is an inevitable trend in the market development. Content of the Utility Model
[0003] In order to solve the above-mentioned existing technical problems, the utility model provides an intelligent plant exploration device designed for indoor and outdoor use scenarios of children, which has technical characteristics such as simple structure, convenient use, and the ability to integrate education and entertainment.
[0004] In order to achieve the above purpose, the utility model is realized through the following technical solutions:
[0005] An intelligent plant exploration device designed for indoor and outdoor use scenarios of children in the present invention includes a handheld scanner and a projector communicatively connected to a projection device; the handheld scanner includes a first housing, a first controller and a first memory are arranged inside the first housing, an image recognition camera, an interaction status light, a speaker, and a switch are arranged on the first housing, and the image recognition camera, the interaction status light, the speaker, the switch, and the first memory are all electrically connected to the first controller; the projector includes a second housing, a laser projection port, an infrared camera, and an outdoor energy collection display light are arranged on the second housing, a laser emitter, a second controller, and a second memory are arranged inside the second housing, and the infrared camera, the outdoor energy collection display light, the laser emitter, and the second memory are all electrically connected to the second controller; communication connection can be established between the first controller and the second controller.
[0006] Preferably, the first controller and the second controller are respectively connected with a network module to realize access to the Internet.
[0007] Preferably, the first controller and the second controller are respectively connected with a Bluetooth module, and the first controller and the second controller can realize communication connection through the Bluetooth module.
[0008] Preferably, an objective lens and an eyepiece are respectively provided at the front and rear ends of the first housing. A rotatable first annular petal is connected to the front end of the first housing. A telescope structure is formed among the first housing, the objective lens and the eyepiece, and the focal length is adjusted by rotating the first annular petal.
[0009] The first annular petal includes a circular ring and a plurality of first protrusions that surround the circular ring and protrude outside the circular ring.
[0010] Preferably, a rotatable second annular petal is connected to the second housing. By rotating the second annular petal, the second controller can be triggered to control the switching of the plant species emitted by the laser emitter.
[0011] The second annular petal includes a circular ring and a plurality of second protrusions that surround the circular ring and protrude outside the circular ring.
[0012] Preferably, there are 11 second protrusions on the second annular petal, and they are sequentially marked from the number 1 to the number 11; the 11 second protrusions respectively correspond to 11 plants stored in the second memory.
[0013] By rotating the second annular petal, the second protrusion with a digital identifier is aligned with the fixed arrow on the second housing to trigger the laser emitter to emit the corresponding plant through the laser projection port.
[0014] Preferably, a hanging hook is provided on the second housing, and the handheld scanner can be hung on the hanging hook.
[0015] Beneficial effects: Using modern scientific and technological means to enrich the way of plant popularization, combining outdoor plant exploration activities with indoor virtual cultivation and scientific cognitive thinking, guiding children to collect and more systematically observe plants in nature, learning relevant scientific knowledge while obtaining a pleasant natural experience, forming an ecological closed loop of indoor and outdoor exploration and learning, and improving the current lack of natural experience among children and adolescents; simple structure, strong practicability, integrating teaching and entertainment, and suitable for popularization and use. BRIEF DESCRIPTION OF THE DRAWINGS
[0016] Figure 1 is a schematic structural diagram of the handheld scanner of the present invention.
[0017] Figure 2 is a schematic structural diagram of the projector of the present invention. DETAILED DESCRIPTION OF THE INVENTION
[0018] The following further illustrates the present invention with reference to the accompanying drawings of the specification, but the present invention is not limited to the following embodiments.
[0019] The present utility model mainly discloses a plant exploration product for children indoor and outdoor. The product consists of an outdoor handheld exploration device (handheld scanner) and an indoor virtual farming device (projector), which can cooperate with the required programs to realize the plant exploration experience for children indoor and outdoor. The handheld scanner uses image recognition technology, speech synthesis technology, and interactive lights to enhance sensory experiences such as vision and hearing, enrich the plant science popularization methods, increase the outdoor exploration experience, and provide a better natural interaction experience for children; the projector uses laser projection and infrared capture technology to realize the virtual farming of plants collected outdoors by children, and understand the growth cycle of plants more vividly; children can expand their learning through digital materials and provide more diverse experiences for outdoor activities.
[0020] As Figure 1-2 Shown is a specific embodiment of a plant exploration intelligent device designed for children's indoor and outdoor use scenarios. This embodiment is a plant exploration intelligent device designed for children's indoor and outdoor use scenarios, including a handheld scanner and a projector communicatively connected to a projection device; the handheld scanner includes a first housing, and a first controller and a first memory are provided inside the first housing. An image recognition camera 2, an interactive status light 3, a speaker 4, and a switch 5 are provided on the first housing. The image recognition camera 2, the interactive status light 3, the speaker 4, the switch 5, and the first memory are all electrically connected to the first controller; the projector includes a second housing, and a laser projection port 6, an infrared camera 8, and an outdoor collection energy display light 7 are provided on the second housing. A laser emitter, a second controller, and a second memory are provided inside the second housing. The infrared camera 8, the outdoor collection energy display light 7, the laser emitter, and the second memory are all electrically connected to the second controller; the first controller and the second controller can communicate with each other.
[0021] Using image acquisition and recognition technology, the plant is photographed and recognized by the built-in image recognition camera 2, and then using speech synthesis technology (Text-to-Speech, TTS), text information such as the name and characteristics of the plant is converted into voice output. In an anthropomorphic way, children can hear the plant explanation and guidance. The recognition method can be realized by comparing a large amount of data in the first memory to know the information such as the name of the plant corresponding to the image recognition camera 2 in real time. Then, through data local storage technology: the photographed plant image is saved in the first memory of the outdoor collection device, and finally, using technologies such as Bluetooth wireless transmission, the image data can be transmitted from the outdoor exploration device to terminal devices such as iPads and projectors.
[0022] The main usage process of the handheld scanner product is as follows: Push the switch button from OFF to the upper ON position. At this time, the interaction status light 3 flashes three times, and a sound comes out through the speaker 4 from the sound outlet to inform the child that the product has been powered on. Then press the switch downwards, and the image recognition camera 2 at the front end of the product starts to take pictures and recognize. At this time, the interaction status light 3 keeps flashing until the scanning is successful, and then it starts to anthropomorphically tell plant knowledge in the tone of a plant. At this time, the child can use the volume adjustment button, where HIGH means the sound is increased and LOW means the sound is decreased, to adjust the sound to the degree they want. During this process, the child directly observes the plant without the intervention of a screen, allowing the child to directly interact with the plant and at the same time providing additional knowledge learning. In addition, the child can also adjust the focal length of the telescope through the eyepiece by rotating the first annular petal 10 (the first annular petal 10 only acts as an adjustment knob, and the adjustment principle is the same as the current telescope's focal length adjustment principle, which belongs to the prior art and will not be described in detail), enabling the child to observe plants at high places and in the distance, expanding the child's observation space limit, and also increasing the fun during the plant observation process through a series of physical operations.
[0023] For the indoor virtual farming product (projector), the data recognized and obtained by the image recognition camera 2 is transmitted to the projector. The projector uses laser projection technology. It can directly select to ionize air molecules through a precisely adjustable laser emitter to emit bright white light to obtain a holographic image, greatly improving the original air projection technology, reducing the air screen generation device in the original technology, and significantly reducing the volume. Or it can use conventional projection technology and capture the child's hand movements through an infrared camera to control the image. Through the infrared camera, the child can achieve an interactive experience with the plant. And as the level continuously increases, the plants that the child can plant will also continuously increase, and finally reach the point of farming 11 plants simultaneously. The projector can achieve the functions of the indoor virtual farming product, but it requires a special program to be built into the second controller. This application does not specifically limit the program, as long as it can achieve this function. The outdoor energy collection display light 7 can be designed according to the number of plants collected, etc.
[0024] The directions of the specific application program design functions: The first part mainly provides the child with the operation of selecting virtual farming plants, offers the types of plants collected outdoors for the child to choose, and provides a reward mechanism. As the level increases, the types of plants for planting will also continuously increase; The second part is the card collection part, which allows the child to timely retrieve the plants collected today, understand additional content, and obtain exquisite cards; The third part is the creation center, which enables the child to input stories with the collected cards, match them with beautiful pictures, record today's outdoor exploration activities from multiple angles of sound, text, and pictures, and can also better share with parents, while exercising the child's language expression ability. Secondly, there is also a recommendation of current season plants.
[0025] In a preferred embodiment, the first controller and the second controller are respectively connected to a network module to access the Internet, thereby achieving quick use and data transmission.
[0026] Preferably, the first controller and the second controller are respectively connected to a Bluetooth module, and the first controller and the second controller can achieve communication connection through the Bluetooth module, thereby achieving quick use and data transmission.
[0027] In a preferred embodiment, the front and rear ends of the No. 1 shell are respectively provided with an objective lens 1 and an eyepiece, and the front end of the No. 1 shell is connected with a rotatable No. 1 annular petal 10, and the No. 1 shell, the objective lens 1, and the eyepiece form a telescope structure, and the focal length is adjusted by rotating the No. 1 annular petal 10; the No. 1 annular petal 10 includes a ring and a plurality of No. 1 protrusions surrounding the ring and protruding outside the ring. The structural design has petal elements, which is closer to nature and improves intimacy with children.
[0028] In a preferred embodiment, the second shell is connected with a rotatable second annular petal, and the second controller can be triggered to switch the plant type emitted by the laser emitter by rotating the second annular petal; the second annular petal includes a ring and a plurality of second protrusions 9 surrounding the ring and protruding outside the ring. Specifically: there are 11 second protrusions 9 on the second annular petal, and they are marked in sequence from number 1 to number 11; the 11 second protrusions 9 correspond to the 11 plants stored in the second memory; by rotating the second annular petal, the second protrusion 9 with a digital mark corresponds to the fixed arrow on the second shell to trigger the laser emitter to release the corresponding plant through the laser projection port 6.
[0029] The structure is simple and the operation is fun. The specific method for rotating the No. 2 ring petals to send signals to the No. 2 controller can be: an electrical signal contact piece is provided in the No. 2 shell, and an electrical signal contact piece is provided on each No. 2 protrusion 9. Communication can be achieved through the electrical signal contact pieces on different No. 2 protrusions 9 contacting the electrical signal contact pieces in the No. 2 shell.
[0030] In a preferred embodiment, a hanging buckle is provided on the second shell, and the handheld scanner can be hung on the hanging buckle to achieve overall placement, with a simple structure and strong practicality.
[0031] Finally, it should be noted that the present invention is not limited to the above embodiments, and there are many variations. All variations that can be directly derived or associated with the content disclosed by ordinary technicians in this field should be considered as the protection scope of the present invention.
Claims
1. A plant exploration smart device designed for children's indoor and outdoor use, characterized by: The invention comprises a handheld scanner and a projector which is communicatively connected to a projection device; the handheld scanner comprises a first shell, a first controller and a first memory are arranged in the first shell, an image recognition camera (2), an interactive status light (3), a speaker (4), and a switch (5) are arranged on the first shell, and the image recognition camera (2), the interactive status light (3), the speaker (4), the switch (5), and the first memory are all electrically connected to the first controller; the projector comprises a second shell, a laser projection port (6), an infrared camera (8), and an outdoor energy collection display light (7) are arranged on the second shell, a laser emitter, a second controller, and a second memory are arranged in the second shell, and the infrared camera (8), the outdoor energy collection display light (7), the laser emitter, and the second memory are all electrically connected to the second controller; the first controller and the second controller can be communicatively connected.
2. The plant exploration intelligent device designed for children's indoor and outdoor use scenarios according to claim 1, characterized in that: The first controller and the second controller are respectively connected to a network module to access the Internet.
3. The plant exploration intelligent device designed for children's indoor and outdoor use scenarios according to claim 1 or 2, characterized in that: The first controller and the second controller are respectively connected to a Bluetooth module, and the first controller and the second controller can achieve communication connection through the Bluetooth module.
4. The plant exploration intelligent device designed for children's indoor and outdoor use scenarios according to claim 1, characterized in that: The front and rear ends of the No. 1 shell are respectively provided with an objective lens (1) and an eyepiece, and the front end of the No. 1 shell is connected with a rotatable No. 1 annular petal (10), the No. 1 shell, the objective lens (1) and the eyepiece form a telescope structure, and the focal length is adjusted by rotating the No. 1 annular petal (10); The number one annular petal (10) comprises a circular ring and a plurality of number one protrusions surrounding the circular ring and protruding outside the circular ring.
5. The plant exploration intelligent device designed for children's indoor and outdoor use scenarios according to claim 1, characterized in that: The second housing is connected with a second rotatable annular petal, and the second controller can be triggered by rotating the second annular petal to control the switching of the plant species emitted by the laser emitter; The second annular petal comprises a circular ring and a plurality of second protrusions (9) surrounding the circular ring and protruding outside the circular ring.
6. The plant exploration intelligent device designed for children's indoor and outdoor use scenarios according to claim 5, characterized in that: There are 11 No. 2 protrusions (9) on the No. 2 annular petals, and they are marked in sequence from number 1 to number 11; the 11 No. 2 protrusions (9) correspond to the 11 plants stored in the No. 2 memory; By rotating the second annular petal, the second protrusion (9) with a digital mark is aligned with the fixed arrow on the second shell to trigger the laser emitter to release the corresponding plant through the laser projection port (6).
7. The plant exploration intelligent device designed for children's indoor and outdoor use scenarios according to claim 1, characterized in that: The second housing is provided with a hanging buckle, and the handheld scanner can be hung on the hanging buckle.