Game device

The game device integrates light-emitting units and switches to train reaction speed and memory, addressing skill deficiencies and rehabilitation needs, while offering performance tracking.

CN223096123UActive Publication Date: 2025-07-15KING I TECH CORP
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Patent Information

Application Number
CN202422023826.1
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Priority Date
2024-05-14
Filing Date
2024-08-20
Publication Date
2025-07-15
Estimated Expiration
2034-08-20

AI Technical Summary

Technical Problem

The existing gaming equipment has limitations in entertainment and skill training, which cannot effectively improve the user's hands-on ability and cognitive functions, and lacks functions suitable for rehabilitation and medical care.

Method used

A gaming device is designed, including a housing, a light emitting unit and a switching unit. The light emitting unit of the light emitting unit is controlled by a controller and the operation signal of the switch unit is judged. Various operating modes are provided to train the user's hands-on ability and memory, and combined with the power supply module to ensure the normal operation of the equipment.

Benefits of technology

Guide the user's vision through the luminous unit, improve his hands-on ability, and train his reaction ability and memory through various operating modes. It is suitable for rehabilitation and medical care, helping users restore hand flexibility and maintain brain activity.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model belongs to the field of game equipment, and particularly relates to a game device which comprises a shell, a plurality of first light-emitting units, a plurality of first switch units and a controller. The shell comprises a panel, the panel comprises a first area, and the first area is provided with a plurality of operation parts; the first light-emitting units are arranged in the shell and correspond to the operation parts respectively. The first light-emitting units can be controlled to emit light, and the emitted light penetrates out of the operation parts. Each first switch unit outputs a first operation signal in response to the operation of each operation part; the controller controls the at least one first light-emitting unit to emit light and judges whether a first operation signal of the corresponding at least one first switch unit is received or not.
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Description

Technical Field

[0001] The utility model relates to game equipment; in particular to a game device. Background Art

[0002] With the development of society, the acceleration of the pace of life, and the increase in work pressure, people need to find ways of pastime and entertainment to relieve stress. Traditional board games, mobile games and other game equipment have become important ways for people to relax and get rid of stress.

[0003] In addition to the pure entertainment function, game equipment also has the potential to train people's various skills and abilities. For example, some reaction speed games can help users train their reaction ability and hand-eye coordination ability. And some memory games can help players improve their memory and concentration. These games not only meet people's entertainment needs, but also invisibly promote people's personal growth and improve their mental state.

[0004] In addition, game equipment can also be applied to rehabilitation medicine, and game equipment can also be used as a rehabilitation tool. For example, many elderly people face difficulties in moving or a decline in physical function due to age or health problems, and appropriate game equipment can help them carry out rehabilitation training for physical and cognitive functions. Summary of the Utility Model

[0005] In view of this, the purpose of the utility model is to provide a game device that can be used by users for operation, skill training and rehabilitation training.

[0006] To achieve the above purpose, a game device provided by the utility model includes a housing, a plurality of first light-emitting units, a plurality of first switch units and a controller. The housing includes a panel, the panel includes a first area, the first area has a plurality of operation parts, and each operation part is for the user to operate; the first light-emitting units are arranged in the housing and respectively correspond to the operation parts, and each first light-emitting unit can be controlled to emit light and the light emitted therefrom penetrates through each operation part; the first switch units respectively correspond to the operation parts, and each first switch unit outputs a first operation signal in response to the operation of each operation part; the controller is electrically connected to the first light-emitting units and the first switch units, wherein the controller controls at least one of the first light-emitting units to emit light and determines whether it has received the first operation signal corresponding to at least one of the first switch units.

[0007] The technical effect of the utility model is that when the user operates and plays, the light emitted by the first light-emitting unit penetrates through each operation part, which can guide the user's line of sight, and the user's operation of each operation part can help improve the user's hands-on ability. Description of the Drawings

[0008] Figure 1 The front view of the game device according to the first preferred embodiment of the present utility model.

[0009] Figure 2 The system block diagram of the game device according to the first preferred embodiment of the present utility model.

[0010] Figure 3 The front view of the game device according to the second preferred embodiment of the present utility model.

[0011] Figure 4 The system block diagram of the game device according to the second preferred embodiment of the present utility model.

[0012] Reference numerals:

[0013] 1, game device; 10, housing; 12, panel; 122, first area; 122a, operation part; 14, grip hole; 16, first light-emitting unit; 18, first switch unit; 20, controller; 22, circuit board;

[0014] 2, game device; 24, housing; 26, panel; 262, first area; 262a, operation part; 264, second area; 264a, indication part; 266, third area; 266a, selection part; 28, first light-emitting unit; 30, first switch unit; 32, controller; 34, memory; 36, second light-emitting unit; 38, second switch unit; 40, communication module; 42, third switch unit; 44, third light-emitting unit; 100, power supply module; 102, storage battery; 104, power connector; 106, power conversion circuit. Detailed implementation manners

[0015] To more clearly illustrate the present utility model, preferred embodiments are given below and described in detail in conjunction with the accompanying drawings. Please refer to Figures 1 to 2 As shown, the game device 1 according to the first preferred embodiment of the present utility model includes a housing 10, a plurality of first light-emitting units 16, a plurality of first switch units 18 and a controller 20.

[0016] The housing 10 includes a panel 12. The panel 12 includes a first area 122. The first area 122 has a plurality of operation parts 122a, and each operation part 122a is for a user to operate. In this embodiment, the operation parts 122a are arranged in multiple rows and multiple columns in a matrix arrangement. Taking three rows and three columns as an example, nine operation parts 122a are arranged in a matrix of a nine-square grid. At least a part of each operation part 122a is made of a light-transmitting material. For example, Figure 1 the circles of each operation part 122a and the radial stripes around them in are made of a light-transmitting material. Optionally, the housing 10 has a grip hole 14, and the grip hole 14 is for a user's finger to pass through to hold the game device 1.

[0017] The first light-emitting units 16 are disposed in the housing 10 and respectively correspond to the operation parts 122a. Each of the first light-emitting units 16 can be controlled to emit light or go out, and the light emitted by each of the first light-emitting units 16 penetrates from each of the operation parts 122a. In this embodiment, the first light-emitting units 16 are disposed on the circuit board 22, and the circuit board 22 is located in the housing 10. Each of the first light-emitting units 16 corresponds to each of the operation parts 122a. Preferably, the first light-emitting units 16 are located within the projection range of the first area 122.

[0018] The first switch units 18 respectively correspond to the operation parts 122a. Each of the first switch units 18 outputs a first operation signal in response to the operation of each of the operation parts 122a. The first switch units 18 are also arranged in a matrix. Each of the first switch units 18 can be, for example, an inductive switch (such as a capacitive or resistive inductive switch), a membrane switch, a piezoelectric switch, or a mechanical switch. Each of the first switch units 18 is disposed at a position corresponding to each of the operation parts 122a. In this embodiment, the first switch units 18 are taken as an example of being disposed on the circuit board 22, but not limited thereto, and can also be disposed on the panel 12. When the user touches and / or presses each of the operation parts 122a, the corresponding first switch unit 18 will generate a corresponding first operation signal.

[0019] The controller 20 is electrically connected to the first light-emitting units 16 and the first switch units 18. The controller 20 can be disposed on the circuit board 22. The controller 20 controls at least one of the first light-emitting units 16 to emit light and determines whether it has received the first operation signal of the corresponding at least one of the first switch units 18, thereby enabling the user to play. For example, an operation mode of the controller 20 is to control one or more of the first light-emitting units 16 to emit light in a random manner and determine whether it has received the first operation signal of one or more of the first switch units 18 corresponding to the light-emitting first light-emitting units 16.

[0020] The game device 1 may further include a power supply module 100. The power supply module 100 is disposed on the circuit board 22 and electrically connected to the controller 20 to provide the power required by the game device 1. In this embodiment, the power supply module 100 includes a storage battery 102, a power connector 104, and a power conversion circuit 106. The power conversion circuit 106 is electrically connected to the storage battery 102 and the power connector 104. The storage battery 102 may be, for example, a lithium battery, and the power connector 104 may be, for example, a USB Type-C connector. When the power connector 104 is connected to external power, the power conversion circuit 106 converts the external power into charging power to charge the storage battery 102 and supplies the converted external power to the controller 20. When the power connector 104 is not connected to external power, the power conversion circuit 106 converts the power of the storage battery 102 and supplies it to the controller 20.

[0021] When the user operates and plays the game, the light emitted by the first light-emitting unit 16 passes through each of the operation parts 122a, which can guide the user's line of sight, and the user's operation of each operation part 122a can help improve the user's hands-on ability.

[0022] Figure 3 And Figure 4 Shown is a game device 2 according to a second preferred embodiment of the present invention, which is substantially the same as the first embodiment and includes a housing 24, a plurality of first light-emitting units 28, a plurality of first switch units 30, and a controller 32. In addition, the game device 2 further includes a plurality of second light-emitting units 36, a plurality of second switch units 38, and the power supply module 100.

[0023] The panel 26 of the housing 24 includes a first area 262 and a second area 264. The arrangement of the operation parts 262a in the first area 262 is the same as that in the first embodiment. The second area 264 is located on one side (for example, the left side) of the first area 262. The second area 264 has a plurality of indicating parts 264a. The indicating parts 264a are arranged in a row, and each indicating part 264a corresponds to a column of the operation parts 262a. At least a part of each indicating part 264a is made of a light-transmitting material. For example, Figure 3 the rectangle of each indicating part 264a in

[0024] The arrangement of the first light-emitting units 28 is the same as that in the first embodiment. The difference is that the first light-emitting units 28 in this embodiment can be controlled to emit one of a variety of light colors. For example, each of the first light-emitting units 28 may include a plurality of light-emitting elements (not shown in the figure). In this embodiment, taking three light-emitting elements as an example, the three light-emitting elements are respectively used to emit three different light colors, such as red light, yellow light, and green light, but it is not limited thereto, and it may also be two light-emitting elements of different light colors that emit a third light color in a mixed light manner.

[0025] The second light-emitting units 36 are disposed in the housing 24 and respectively correspond to the indicating portions 264a. Each of the second light-emitting units 36 can be controlled to emit light or go out, and the light emitted by each of the second light-emitting units 36 penetrates through each of the indicating portions 264a. The second light-emitting units 36 are disposed on the circuit board 22. Each of the second light-emitting units 36 corresponds to each of the indicating portions 264a. Preferably, the second light-emitting units 36 are located within the projection range of the second region 264. In this embodiment, each of the second light-emitting units 36 can be controlled to emit one light color, the light colors that the second light-emitting units 36 can emit are different from each other, and the light colors that each of the first light-emitting units 28 can emit are respectively the same as the light colors that the second light-emitting units 36 can emit. For example, each of the second light-emitting units 36 may include a light-emitting element, and the light-emitting elements of the three second light-emitting units 36 are respectively used to emit three different light colors, such as red light, yellow light, and green light, and these three light colors are the same as the red light, yellow light, and green light that a single first light-emitting unit 28 can emit.

[0026] The second switch units 38 respectively correspond to the indicating portions 264a, and each of the second switch units 38 outputs a second operation signal in response to the operation of each of the indicating portions 264a. The structure of each of the second switch units 38 is the same as that of each of the first switch units 30. Each of the second switch units 38 is disposed at a position corresponding to each of the indicating portions 264a. In this embodiment, the second switch units 38 are taken as an example of being disposed on the circuit board 22, but it is not limited thereto, and they may also be disposed on the panel 26. When the user touches and / or presses each of the indicating portions 264a, the corresponding second switch unit 38 will generate a corresponding second operation signal.

[0027] The controller 32 is electrically connected to the second light-emitting units 36 and the second switch units 38. The controller 32 controls each of the second light-emitting units 36 to emit light or go out, and determines whether it has received a second operation signal from at least one of the second switch units 38. In this embodiment, in addition to controlling each of the first light-emitting units 28 to emit light, the controller 32 can also control the light color emitted by each of the first light-emitting units 28 to be one of the light colors.

[0028] In this embodiment, the controller 32 can operate in one of multiple operation modes for the user to play, and the following will exemplarily describe these operation modes.

[0029] 〔First operation mode (Whack-a-Mole 1)〕

[0030] In the first operation mode, the controller 32 selects one of the first light-emitting units 28 as the target light-emitting unit. The controller 32 controls the target light-emitting unit to emit light and the remaining first light-emitting units to turn off, and determines whether a first operation signal of a first switch unit 30 corresponding to the target light-emitting unit is received. That is, the operation part 262a corresponding to the target light-emitting unit will transmit light, and the user should touch and / or press the light-transmitting operation part 262a. If so, points are scored; if not, no points are scored. Then, the controller 32 stores the statistical result in the memory 34, and the memory 34 can be built into the controller 32, for example. Preferably, the controller 32 randomly selects one of the first light-emitting units as the target light-emitting unit, and the light color emitted by the first light-emitting unit 28 controlled each time is the same, but this is not a limitation, and it can also be different light colors each time. Thereby, the reaction ability of the user can be trained.

[0031] 〔Second operation mode (Whack-a-Mole 2)〕

[0032] In the second operation mode, the controller 32 selects one of the first light-emitting units 28 as the target light-emitting unit and the remaining first light-emitting units 28 as multiple non-target light-emitting units, and can randomly select a target light-emitting unit. The controller 32 controls the target light-emitting unit to emit light in one of these light colors, and controls each non-target light-emitting unit to emit light in the remaining one of these light colors, and determines whether a first operation signal of a first switch unit 30 corresponding to the target light-emitting unit is received. That is, the operation part 262a corresponding to the target light-emitting unit will transmit one kind of light, and the operation parts 262a corresponding to these non-target light-emitting units will transmit the remaining one or two light colors to form one or two background colors, and the user should touch and / or press the operation part 262a corresponding to the target light-emitting unit. If so, points are scored; if not, no points are scored. Then, the controller 32 stores the statistical result in the memory 34.

[0033] 〔Third operation mode (Memory training)〕

[0034] In this third operation mode, the controller 32 selects a part of the first light-emitting units 28 as a plurality of target light-emitting units. The controller 32 controls the target light-emitting units to continuously emit light for a first predetermined time period, which may be, for example, 30 seconds. The remaining first light-emitting units 28 do not emit light. Then, the controller 32 controls the target light-emitting units to go out, and determines whether a first operation signal of a plurality of the first switch units 30 corresponding to the target light-emitting units is received within a second predetermined time period (for example, 30 seconds). The user should touch and / or press the operation part 262a corresponding to the target light-emitting units within the second predetermined time period. If so, points are scored; if not, no points are scored. Then, the controller 32 stores the statistical result in the memory 34. Thereby, the memory ability of the user is trained.

[0035] 〔Fourth operation mode (Follow and see)〕

[0036] In this fourth operation mode, the controller 32 selects a part of the first light-emitting units 28 as a plurality of target light-emitting units. The controller 32 controls the target light-emitting units to emit light, and determines whether a first operation signal of a plurality of the first switch units 30 corresponding to the target light-emitting units is received. The user should touch and / or press the operation part 262a corresponding to the target light-emitting units. If so, points are scored; if not, no points are scored. Then, the controller 32 stores the statistical result in the memory 34.

[0037] 〔Fifth operation mode (Draw with both hands and see)〕

[0038] In this fifth operation mode, when the controller 32 receives a second operation signal of one of the second switch units 38, it controls a corresponding second light-emitting unit 36 to emit light. Then, the user can sequentially touch and / or press a plurality of the operation parts 262a. Then, when the controller 32 sequentially receives first operation signals of a plurality of the first switch units 30, it controls the corresponding first light-emitting units 28 to emit light with the same light color as the emitting second light-emitting unit 36. The controller 32 determines whether the position configuration formed by the first switch units 30 that issue the first operation signals conforms to a predetermined configuration, that is, whether the shape formed by the plurality of operation parts 262a that are touched and / or pressed conforms to a predetermined shape. If so, points are scored; if not, no points are scored. Then, the controller 32 stores the statistical result in the memory 34.

[0039] 〔Sixth operation mode (Reaction training)〕

[0040] In the sixth operation mode, the controller 32 controls one of the second light-emitting units 36 to emit light, and selects one of the first light-emitting units 28 as the target light-emitting unit. The controller 32 controls the target light-emitting unit to emit light of the same light color as the second light-emitting unit 36 that is emitting light, and determines whether a first operation signal of a first switch unit 30 corresponding to the target light-emitting unit is received. The user should touch and / or press the operation part 262a corresponding to the target light-emitting unit. If so, score is counted; if not, score is not counted. Then, the controller 32 stores the statistical result in the memory 34.

[0041] The above first to sixth operation modes are only examples to illustrate the operation modes that the game device 2 of this embodiment can operate, but other operation modes using the hardware architecture of the game device 2 of this embodiment are not excluded. Finger movement games help users restore hand flexibility and improve hand-eye coordination; while memory games can help users keep their brains active and prevent cognitive decline.

[0042] The game device 2 may further include a communication module 40. The communication module 40 is electrically connected to the controller 32 and is used for communicating with an external electronic device (not shown in the figure). The controller 32 transmits the statistical results of these operation modes to the electronic device through the communication module 40 for relevant personnel (such as medical staff) to judge the various response abilities of the user from the statistical results.

[0043] The following further describes the way for the game device 2 of this embodiment to switch operation modes.

[0044] The panel of the housing 24 may further include a third area 266. The third area 266 is located on one side (such as the upper side) of the first area 262. The third area 266 has a plurality of selection parts 266a for the user to operate, and at least a part of each selection part 266a can be made of a light-transmitting material. The game device 2 further includes a plurality of third switch units 42 and a plurality of third light-emitting units 44.

[0045] The third switch units 42 respectively correspond to the selection parts 266a, and each third switch unit 42 outputs a third operation signal in response to the operation of each selection part 266a. The structure of each third switch unit 42 is the same as that of each first switch unit 30. Each third switch unit 42 is arranged at a position corresponding to each selection part 266a. In this embodiment, the third switch units 42 are taken as an example of being arranged on the circuit board 22, but not limited thereto, and they can also be arranged on the panel 26. When the user touches and / or presses each selection part 266a, the corresponding third switch unit 42 will generate a corresponding third operation signal.

[0046] The third light-emitting units 44 are disposed in the housing 24 and respectively correspond to the selection portions 266a. Each of the third light-emitting units 44 can be controlled to emit light or go out, and the light emitted by each of the third light-emitting units 44 passes through each of the selection portions 266a. The third light-emitting units 44 are disposed on the circuit board 22. Each of the third light-emitting units 44 corresponds to each of the selection portions 266a. Preferably, the third light-emitting units 44 are located within the projection range of the third region 266. Each of the third light-emitting units 44 may include a light-emitting element (not shown in the figure). The light-emitting elements of the three third light-emitting units 44 are respectively used to emit three different light colors, but this is not limited thereto, and the same light color may also be emitted.

[0047] The controller 32 is electrically connected to the third light-emitting units 44 and the third switch units 42. The controller 32 controls each of the third light-emitting units 44 to emit light or go out, and determines whether at least one third operation signal of the third switch units 42 is received. The controller 32 switches the operation mode according to the third operation signals of the third switch units 42, and when each of the third switch units 42 generates a third operation signal, controls the corresponding third light-emitting unit 44 to emit light, so as to correspondingly indicate the current operation mode in the third region 266 of the panel 26.

[0048] In an embodiment, at least one selection portion 266a and at least one third switch unit 42 may also be provided only. When the user touches and / or presses the selection portion 266a, the controller 32 switches between multiple operation modes according to the third operation signal of one third switch unit 42.

[0049] In an embodiment, the selection portion 266a and the third switch unit 42 may not be provided either, and the controller 32 actively switches between multiple operation modes. For example, randomly switch the operation mode or sequentially switch the operation mode.

[0050] The above description is only a preferred and feasible embodiment of the present invention. Any equivalent changes made by applying the description of the present invention and the scope of the patent application should be included in the patent scope of the present invention.

Claims

1. A game device, characterized in that, Comprising: A housing including a panel, the panel including a first area having a plurality of operating parts for a user to operate; A plurality of first light-emitting units disposed in the housing and respectively corresponding to the operating parts, each first light-emitting unit being controllable to emit light and the emitted light passing through each operating part; A plurality of first switch units respectively corresponding to the operating parts, each first switch unit outputting a first operation signal in response to the operation of each operating part; And A controller electrically connected to the first light-emitting units and the first switch units, wherein the controller controls at least one of the first light-emitting units to emit light and determines whether a first operation signal from at least one corresponding first switch unit is received.

2. The gaming device according to claim 1, wherein Wherein the panel further includes a second area having a plurality of indicating parts; the gaming device further includes a plurality of second light-emitting units disposed in the housing and respectively corresponding to the indicating parts, each second light-emitting unit being controllable to emit light and the emitted light passing through each indicating part; the controller is electrically connected to the second light-emitting units and controls each second light-emitting unit to emit light or go out.

3. The gaming device according to claim 2, characterized in that, Wherein the operating parts are arranged in multiple rows and multiple columns in a matrix arrangement; wherein the indicating parts are arranged in a row, and each indicating part corresponds to a column of the operating parts.

4. The gaming device according to claim 3, characterized in that, Wherein each first light-emitting unit is controllable to emit one of a plurality of light colors; wherein each second light-emitting unit is controllable to emit one light color, the light colors that the second light-emitting units can emit are different from each other, and the light colors that each first light-emitting unit can emit are respectively the same as the light colors that the second light-emitting units can emit.

5. The gaming device according to claim 3, wherein Further including a plurality of second switch units respectively corresponding to the indicating parts, each second switch unit outputting a second operation signal in response to the operation of each indicating part; the controller is electrically connected to the second switch units and determines whether a second operation signal from at least one of the second switch units is received.

6. The gaming device according to claim 2, characterized in that, At least a part of each operating part is made of a light-transmitting material, and at least a part of each indicating part is made of a light-transmitting material.

7. The gaming device according to claim 1, characterized in that, Further including a power supply module electrically connected to the controller.

8. The gaming device according to claim 1, wherein Further including a communication module electrically connected to the controller and used for communicating with an external electronic device.

9. The gaming device according to claim 1, wherein, The panel further includes a third area located on one side of the first area, the third area having a plurality of selection parts; the gaming device further includes a plurality of third light-emitting units disposed in the housing and respectively corresponding to the selection parts, each third light-emitting unit being controllable to emit light and the emitted light passing through each selection part; the controller is electrically connected to the third light-emitting units and controls each third light-emitting unit to emit light or go out.

10. The gaming device according to claim 9, wherein, Further including a plurality of third switch units respectively corresponding to the selection parts, each third switch unit outputting a third operation signal in response to the operation of each selection part; the controller is electrically connected to the third switch units and determines whether a third operation signal from at least one of the third switch units is received.