Headset
By setting up multiple vibration units in the headset and combining them with the audio units, synchronized mechanical vibration tactile feedback is generated, and the problem of insufficient realism when worn in the prior art is solved, a more realistic scene simulation and immersive effect is achieved, and the user's immersion and auditory experience is improved.
Patent Information
- Application Number
- CN202422339122.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-24
- Publication Date
- 2025-08-01
- Estimated Expiration
- 2034-09-24
AI Technical Summary
While improving the sound quality, the existing headsets have low immersion effects for users and insufficient realism when wearing them.
A plurality of vibration units are arranged in the headset, combined with the audio unit, and vibration tactile feedback is generated synchronously with the audio signal through mechanical vibration, enhancing the sense of space and immersion.
By combining audio output and vibration feedback, we simulate real scene effects, enhance the wearer's sense of reality and immersive experience, enhance the sense of space and immersion, and provide a richer auditory and tactile experience.
Smart Images

Figure CN223182269U_ABST
Abstract
Description
Technical Field
[0001] This application relates to the technical field of headphones, for example, to a pair of over-ear headphones. Background Art
[0002] A pair of headphones is a pair of transducer units that receive electrical signals from a media player or receiver and convert them into audible sound waves using speakers close to the ears. Headphones are classified into over-ear headphones and in-ear headphones according to the wearing method. Among them, over-ear headphones, as the name implies, are worn on the head rather than inserted into the ear canal, to distinguish them from in-ear headphones. Over-ear headphones are applied in games, VR (Virtual Reality) / AR (Augmented Reality) due to the advantage of high wearing comfort.
[0003] In order to improve the sound quality and make users more immersive, a pair of over-ear headphones for improving sound quality is proposed in the related art, including a headband and two headphone shells. The two headphone shells are respectively arranged at both ends of the headband, and an annular gasket is assembled on the headphone shell. A first speaker and a second speaker arranged around the first speaker are provided on the front cover of the headphone shell facing the ear. A voice coil is provided at the sound output end of the first speaker. The voice coil is located in the inner ring of the annular gasket, and the voice coil extends from the front cover of the headphone shell towards the human ear. The voice coil gives the first speaker an independent sound output channel.
[0004] In the process of implementing the above embodiments, it is found that although the over-ear headphones in the related art achieve multi-speaker stereo sound effects and enable users to obtain excellent in-ear sound effects and stereo surround sound effects when wearing, the immersive effect when users wear them is relatively low.
[0005] It should be noted that the information disclosed in the above background art section is only used to enhance the understanding of the background of this application, and thus may include information that does not constitute the prior art known to those of ordinary skill in the art. Summary of the Utility Model
[0006] To have a basic understanding of some aspects of the disclosed embodiments, a simple summary is given below. The summary is not a general review, nor is it intended to identify key / important constituent elements or delineate the protection scope of these embodiments, but rather serves as a preface to the following detailed description.
[0007] The embodiments of the present disclosure provide a pair of over-ear headphones that can simulate a more realistic scene effect, enhance the sense of reality of the wearer, and enhance the immersive effect when wearing.
[0008] In some embodiments, a headset is provided, including: a headset body including an audio unit; a plurality of vibration units spaced apart and communicatively connected to the audio unit on the headset body; wherein the plurality of vibration units are configured to generate mechanical vibrations while the audio unit outputs an audio signal.
[0009] Optionally, the headset body includes: an arm; two earcups respectively disposed at opposite ends of the arm; wherein the number of audio units is two, and the two audio units are respectively disposed in the earcups; the vibration units are disposed on the arm and / or the earcups.
[0010] Optionally, the arm includes an inner strip and an outer strip disposed opposite to each other, and the inner strip and the outer strip define a vibration cavity; when the vibration units are disposed on the arm, the vibration units are disposed on the inner strip and located in the vibration cavity.
[0011] Optionally, the inner strip is arc-shaped; the vibration units are arc-shaped on the inner strip to fit the inner strip.
[0012] Optionally, the earcup includes an installation cavity; when the vibration units are disposed on the earcup, the vibration units and the audio units are spaced apart in the installation cavity.
[0013] Optionally, the plurality of vibration units are symmetrically disposed with respect to the vertical bisector of the headset body.
[0014] Optionally, the vibration unit includes: a vibration motor disposed on the headset body; a driving chip, an information input end of the driving chip is communicatively connected to the audio unit, and an information output end of the driving chip is communicatively connected to the vibration motor.
[0015] Optionally, the audio unit includes a voice coil; the vibration direction of the voice coil is perpendicular to the vibration direction of the vibration unit.
[0016] Optionally, the headset further includes: an attitude gyroscope disposed on the headset body and communicatively connected to the vibration unit and / or the audio unit.
[0017] Optionally, the headset further includes: a controller, an information input end of the controller is communicatively connected to the outside to receive input data from the outside; an information output end of the controller is communicatively connected to the audio unit and the vibration unit respectively to control the audio unit to output an audio signal and the vibration unit to generate mechanical vibrations according to the received input data.
[0018] The headset provided by the embodiments of the present disclosure can achieve the following technical effects:
[0019] The head-mounted earphone provided by an embodiment of the present disclosure combines a tactile feedback unit formed by arranging a plurality of vibration units with audio output, enabling the head-mounted earphone to simulate a more realistic scene effect. While the vibration units output an audio signal of the audio unit, mechanical vibrations are generated and act on the user's ears and / or head, generating vibration tactile feedback synchronized with the audio signal, enhancing the sense of space and immersion, enabling the wearer to experience the touch beyond the sound, as if being on the spot, enhancing the realism of the wearer, and enhancing the immersive effect during wearing.
[0020] The above general description and the following description are only exemplary and explanatory, and are not used to limit this application. BRIEF DESCRIPTION OF THE DRAWINGS
[0021] One or more embodiments are exemplarily illustrated by corresponding drawings. These exemplary illustrations and the drawings do not constitute a limitation on the embodiments. Elements with the same reference numerals in the drawings are shown as similar elements. The drawings do not constitute a scale limitation, and among them:
[0022] Figure 1 is a schematic structural diagram of a head-mounted earphone provided by an embodiment of the present disclosure;
[0023] Figure 2 is a schematic structural diagram of a head-mounted earphone provided by another embodiment of the present disclosure;
[0024] Figure 3 is a schematic structural diagram of a head-mounted earphone provided by another embodiment of the present disclosure;
[0025] Figure 4 is a schematic structural diagram of a head-mounted earphone provided by another embodiment of the present disclosure;
[0026] Figure 5 is a schematic structural diagram of a head-mounted earphone provided by another embodiment of the present disclosure.
[0027] REFERENCE SIGNS:
[0028] 1. Head-mounted earphone;
[0029] 10. Earphone main body; 100. Audio unit; 110. Connecting arm; 112. Inner strip; 114. Outer strip; 116. Vibration cavity; 120. Ear cup; 122. Outer wall; 124. Inner wall; 126. Installation cavity; 20. Vibration unit; 30. Attitude gyroscope; 40. Controller. DETAILED DESCRIPTION OF THE EMBODIMENTS
[0030] In order to understand the features and technical content of the embodiments of the present disclosure in more detail, the implementation of the embodiments of the present disclosure will be described in detail below with reference to the accompanying drawings. The attached drawings are for reference and illustration only and are not intended to limit the embodiments of the present disclosure. In the following technical description, for the sake of explanation, numerous details are provided to give a thorough understanding of the disclosed embodiments. However, one or more embodiments may still be implemented without these details. In other cases, well-known structures and devices may be shown in a simplified manner to simplify the drawings.
[0031] In the embodiments of the present disclosure, terms such as "first" and "second" in the specification, claims, and the above-mentioned drawings are used to distinguish similar objects and do not necessarily describe a specific order or sequence. It should be understood that such data can be interchanged under appropriate circumstances so as to implement the embodiments of the present disclosure described herein. In addition, the terms "comprising" and "having" and any variations thereof are intended to cover non-exclusive inclusion.
[0032] In the embodiments of the present disclosure, the orientation or positional relationship indicated by terms such as "upper", "lower", "inner", "middle", "outer", "front", and "rear" is based on the orientation or positional relationship shown in the drawings. These terms are mainly used to better describe the embodiments of the present disclosure and their implementations, and are not used to limit that the indicated devices, elements, or components must have a specific orientation or be constructed and operated in a specific orientation. Moreover, in addition to being able to represent an orientation or positional relationship, some of the above terms may also be used to represent other meanings. For example, the term "upper" may also be used to represent a certain attachment relationship or connection relationship in some cases. For those of ordinary skill in the art, the specific meanings of these terms in the embodiments of the present disclosure can be understood according to specific circumstances.
[0033] In addition, the terms "arranged", "connected", and "fixed" should be understood in a broad sense. For example, "connected" can be a fixed connection, a detachable connection, or an integral structure; it can be a mechanical connection or an electrical connection; it can be directly connected, or indirectly connected through an intermediate medium, or there can be internal communication between two devices, elements, or components. For those of ordinary skill in the art, the specific meanings of the above terms in the embodiments of the present disclosure can be understood according to specific circumstances.
[0034] Unless otherwise specified, the term "plurality" means two or more.
[0035] In the embodiments of the present disclosure, the character " / " indicates that the objects before and after are in an "or" relationship. For example, A / B means: A or B.
[0036] The term "and / or" is a description of the associated relationship of an object and indicates that three relationships can exist. For example, A and / or B means: A, B, and A and B these three relationships.
[0037] It should be noted that, without conflict, the embodiments in the present disclosure and the features in the embodiments may be combined with each other.
[0038] In some embodiments, in combination with Figures 1 to 5 As shown, a head-mounted earphone 1 is provided, which includes an earphone body 10 and a plurality of vibration units 20. The earphone body 10 includes an audio unit 100. The plurality of vibration units 20 are spaced apart and arranged on the earphone body 10 and are communicatively connected to the audio unit 100. Among them, the plurality of vibration units 20 are configured to generate mechanical vibrations while the audio unit 100 outputs an audio signal.
[0039] For the head-mounted earphone 1 provided by the embodiments of the present disclosure, the audio unit 100 is a key component responsible for parsing and playing audio signals in the head-mounted earphone 1. The audio unit 100 receives signals from an audio source (such as a mobile phone, a computer, etc.) and converts them into audible sounds for output. By arranging a plurality of vibration units 20 to form a tactile feedback unit in combination with audio output, the head-mounted earphone 1 can simulate a more realistic scene effect. While the vibration unit 20 outputs an audio signal of the audio unit 100, it generates mechanical vibrations that act on the user's ears and / or head, generating vibration tactile feedback synchronized with the audio signal, enhancing the sense of space and immersion, enabling the wearer to experience the touch beyond the sound, as if being on the spot, enhancing the realism of the wearer and the immersive effect during wearing.
[0040] Exemplarily, in a racing game, as the vehicle accelerates and brakes, the vibration unit 20 generates corresponding vibration effects to enable the player to feel a more realistic driving experience; in an explosion scene in the game, the mechanical vibration is generated by the vibration unit 20 to simulate the ground vibration; in the action of a virtual game weapon, the mechanical vibration is generated by the vibration unit 20 to simulate the "recoil" and other touches.
[0041] It should be noted that in the embodiments of the present disclosure, the plurality of vibration units 20 may vibrate synchronously or vibrate independently according to the positions of the respective vibration units 20 to simulate a real scene.
[0042] In addition, by combining audio output and vibration feedback, the sound quality experience of the head-mounted earphone 1 can be improved. Specifically, by making the vibration unit 20 generate vibrations according to changes in the audio signal (such as bass, rhythm changes, etc.), the bass effect can be enhanced, and at the same time, the mid-high frequency part becomes clearer and fuller, realizing a multi-level sound quality performance, thereby significantly enhancing the user's auditory enjoyment.
[0043] Optionally, in combination with Figures 1 to 5As shown, the headphone body 10 includes a connecting arm 110 and two earcups 120. The two earcups 120 are respectively disposed at opposite ends of the connecting arm 110. Among them, the number of audio units 100 is two, and the two audio units 100 are respectively disposed inside the earcups 120. The vibration unit 20 is disposed on the connecting arm 110 and / or the earcups 120.
[0044] In this embodiment, the headphone body 10 is composed of a connecting arm 110 and two earcups 120 to form a stable and comfortable wearing structure. The audio units 100 are respectively disposed inside the two earcups 120, enabling each ear of the wearer to independently receive audio signals and achieving a more balanced and clear sound quality experience. The vibration unit 20 is disposed on the connecting arm 110 and / or the earcups 120, such that the mechanical vibration generated by the vibration unit 20 can act on the user's ears and / or head, generating vibration tactile feedback synchronized with the audio signal, enhancing the sense of space and immersion, and improving the immersive effect during wearing.
[0045] In some embodiments, as shown in combination with Figure 1 , Figure 2 , Figure 4 and Figure 5 , the vibration unit 20 is disposed on the connecting arm 110. The connecting arm 110 includes an inner strip 112 and an outer strip 114 disposed opposite to each other, and the inner strip 112 and the outer strip 114 define a vibration cavity 116. When the vibration unit 20 is disposed on the connecting arm 110, the vibration unit 20 is disposed on the inner strip 112 and located inside the vibration cavity 116.
[0046] In this embodiment, the connecting arm 110 includes an inner strip 112 and an outer strip 114. When the user wears the headphone 1, the inner strip 112 is close to the user's head, and the outer strip 114 is farther from the user's head relative to the inner strip 112. The inner strip 112 and the outer strip 114 are disposed opposite to each other and maintain a certain distance to define a closed space, i.e., the vibration cavity 116. The vibration unit 20 is located inside the vibration cavity 116 to reduce the noise generated when the vibration unit 20 operates. At the same time, the vibration unit 20 is disposed on the inner strip 112, and since the inner strip 112 is close to the user's head during wearing, the vibration touch generated by the vibration unit 20 can be transmitted to the user's head at a short distance, reducing the vibration energy loss and improving the vibration effect of the headphone 1.
[0047] Optionally, as shown in combination with Figure 4 and Figure 5 , the inner strip 112 is arc-shaped. The vibration unit 20 is arc-shaped on the inner strip 112 to fit the inner strip 112.
[0048] In this embodiment, the inner strip 112 is arranged in an arc shape to better fit the user's head curve, reduce the sense of compression and discomfort, and provide better wearing comfort and stability. The vibration unit 20 is arranged according to the arc shape of the inner strip 112 to be adapted to the inner strip 112, ensuring that the vibration units 20 can be evenly distributed on the inner strip 112, making closer contact with the user's head, reducing the loss of vibration energy, and at the same time enabling the vibration energy to be more evenly transmitted along the head contour, avoiding the situation of too strong or too weak local vibration, and improving the transmission efficiency and uniformity of the vibration effect.
[0049] In some embodiments, as shown in Figure 1 、 Figure 2 、 Figure 4 and Figure 5 shown, a plurality of vibration units 20 are arranged at intervals on the connecting arm 110. Exemplarily, as shown in Figure 2 shown, the number of vibration units 20 is two. The two vibration units 20 are arranged at intervals on the connecting arm 110.
[0050] In some embodiments, as shown in Figure 1 、 Figure 3 、 Figure 4 and Figure 5 shown, the vibration unit 20 is arranged on the earcup 120. The earcup 120 includes an installation cavity 126. When the vibration unit 20 is arranged on the earcup 120, the vibration unit 20 and the audio unit 100 are arranged at intervals in the installation cavity 126.
[0051] In this embodiment, the vibration unit 20 is arranged in the installation cavity 126 to reduce the noise generated when the vibration unit 20 works. At the same time, the vibration unit 20 and the audio unit 100 are arranged at intervals to avoid interference between the two, enabling the vibration unit 20 and the audio unit 100 to work independently, ensuring the pure transmission of the audio signal and the high-fidelity output of the sound.
[0052] Optionally, as shown in Figure 1 、 Figure 3 、 Figure 4 and Figure 5 shown, the earcup 120 includes an outer sidewall 122 and an inner sidewall 124 arranged opposite to each other. The outer sidewall 122 and the inner sidewall 124 define an installation cavity 126. The vibration unit 20 is arranged on the outer sidewall 122. The audio unit 100 is arranged on the inner sidewall 124.
[0053] In this embodiment, when the user wears the head-mounted earphone 1, the inner wall 124 is close to the user's ear, and the outer wall 122 is farther from the user's ear relative to the inner wall 124. The outer wall 122 and the inner wall 124 are oppositely arranged and maintain a certain distance to define a closed space, that is, the installation cavity 126. By arranging the audio unit 100 on the inner wall 124, the audio unit 100 can be closer to the wearer's ear, and the audio signal can be directly and concentratedly transmitted to the wearer's ear, reducing the loss and interference of the audio, thereby improving the clarity and purity of the sound quality. By arranging the vibration unit 20 on the outer wall 122, the vibration unit 20 brings additional tactile feedback to the user through mechanical vibration. Combining the vibration touch with the audio signal makes the auditory experience richer and more three-dimensional.
[0054] In some embodiments, as shown in Figure 3 The vibration unit 20 is arranged on the earcup 120. The number of vibration units 20 is two. The two vibration units 20 are respectively arranged on the two earcups 120.
[0055] Optionally, as shown in Figures 1 to 5 The multiple vibration units 20 are symmetrically arranged with respect to the vertical bisector of the headphone body 10.
[0056] In this embodiment, by symmetrically arranging the multiple vibration units 20 with respect to the vertical bisector of the headphone body 10, the head-mounted earphone 1 can maintain better balance when worn. No matter how the user's head shape or wearing method changes, the vibration unit 20 can act on both sides of the user's head or both ears evenly and stably, generating a more uniform and strong vibration effect. While reducing the discomfort caused by imbalance, combined with the audio signal, it brings a more immersive auditory experience to the user, further enhancing the immersive effect.
[0057] In some embodiments, as shown in Figure 1 、 Figure 4 and Figure 5 The vibration unit 20 is arranged on the connecting arm 110 and the earcup 120. Exemplarily, the number of vibration units 20 is 4. Two vibration units 20 are arranged on the connecting arm 110 at intervals, and two vibration units 20 are respectively arranged on the two earcups 120.
[0058] Optionally, the vibration unit 20 includes a vibration motor (not shown in the figure) and a driving chip (not shown in the figure). The vibration motor is arranged on the headphone body 10. The information input end of the driving chip is communicatively connected to the audio unit 100, and the information output end of the driving chip is communicatively connected to the vibration motor.
[0059] In this embodiment, the vibration unit 20 includes a vibration motor and a driving chip. The information input end of the driving chip is communicatively connected to the audio unit 100 to receive vibration instructions or vibration data in the audio signal. At the same time, the information output end of the driving chip is communicatively connected to the vibration motor to control parameters such as the vibration frequency and amplitude of the vibration motor, so as to achieve precise control of the vibration motor by the driving chip. Through the precise control of the vibration motor by the driving chip, the head-mounted earphone 1 can achieve a more delicate and precise vibration effect, thereby further enhancing the user's auditory and tactile experiences and enhancing the wearer's immersion sense.
[0060] Optionally, the volume of the vibration motor is 0 to 3 cm 3 .
[0061] In this embodiment, the volume of the vibration motor is limited to 0 to 3 cm 3 . To ensure the vibration intensity, the volume of the vibration motor can be increased. At the same time, in order to make the earphone lighter and less space-consuming when worn and reduce the burden on the user, the volume of the vibration motor cannot be too large. Therefore, the volume of the vibration motor does not exceed 3 cm 3 . Exemplarily, the volume of the vibration motor is 1 cm 3 , 2 cm 3 or 3 cm 3 .
[0062] Optionally, the number of vibration motors is multiple, and the multiple vibration motors are arranged adjacent to each other in sequence. In this embodiment, by increasing the number of vibration motors, the multiple vibration motors cooperate together to form a motor group, enhancing the vibration intensity of the vibration unit 20.
[0063] Optionally, the vibration motor includes an X-axis linear motor or a Z-axis linear motor. The mover (i.e., the vibration element) inside the X-axis linear motor can perform linear motion along the horizontal direction (i.e., the X-axis direction). The vibration direction of the Z-axis linear motor is perpendicular to the surface of the head-mounted earphone 1 (such as the inner strip 112 or the outer wall 122) (i.e., the Z-axis direction). The X-axis linear motor and the Z-axis linear motor generate a vibration effect by directly converting electrical energy into mechanical energy of linear motion. In this embodiment, the vibrations of the X-axis linear motor or the Z-axis linear motor both have a clear sense of direction, so they can simulate a more real and delicate tactile feedback, further enhancing the wearer's immersion sense.
[0064] Optionally, the vibration unit 20 includes a linear resonance actuator (not shown in the figure). The linear resonance actuator (LRA) has the advantages of fast response speed, low energy consumption, and rich tactile experience. In this embodiment, by integrating a linear resonance actuator in the vibration unit 20, the performance and experience of the vibration unit 20 and the head-mounted earphone 1 are improved.
[0065] In some embodiments, a linear resonant actuator can be used as the above-mentioned vibration motor and combined with a drive chip to form a vibration unit 20.
[0066] Optionally, the audio unit 100 includes a voice coil (not shown in the figure). The vibration direction of the voice coil is perpendicular to the vibration direction of the vibration unit 20.
[0067] In this embodiment, the audio unit 100 includes a moving coil loudspeaker. The voice coil is a key part of the moving coil loudspeaker and is usually made of fine wire (such as copper wire) wound around a lightweight cylindrical or conical skeleton (referred to as the voice coil former). This voice coil is placed in a strong magnetic field, which is usually generated by a permanent magnet fixed to the speaker frame. When an audio signal (usually an alternating current signal) passes through the voice coil, according to Faraday's law of electromagnetic induction and the Lorentz force, the voice coil will be affected by an alternating magnetic force and vibrate back and forth along the direction of the magnetic field. In this embodiment, the vibration direction of the voice coil is perpendicular to the vibration direction of the vibration unit 20 to reduce the interference caused by the mechanical vibration of the vibration unit 20 to the audio unit 100 and ensure the sound quality performance of the audio unit 100.
[0068] Optionally, Figures 1 to 5 As shown, the head-mounted earphone 1 further includes an attitude gyroscope 30. The attitude gyroscope 30 is disposed in the earphone body 10 and is communicatively connected to the vibration unit 20 and / or the audio unit 100.
[0069] The attitude gyroscope 30 is a sensor capable of sensing spatial directions and angular changes. In this embodiment, by disposing the attitude gyroscope 30 in the earphone body 10, the head position change of the wearer can be detected, the head movement of the user can be sensed, and more accurate and coordinated sound localization can be achieved. By communicatively connecting the attitude gyroscope 30 to the vibration unit 20 and / or the audio unit 100, the user's immersion can be further enhanced. For example, in a VR game, the rotation of the user's head will drive the gyroscope to sense, and then the sound direction and the magnitude and frequency of the vibration touch in the game will be adjusted to synchronize the sound and the vibration touch with the visual scene.
[0070] Optionally, Figure 4 and Figure 5 As shown, the head-mounted earphone 1 further includes a controller 40. The information input end of the controller 40 is communicatively connected to the outside to receive input data from the outside; the information output end of the controller 40 is communicatively connected to the audio unit 100 and the vibration unit 20 respectively to control the audio unit 100 to output an audio signal and the vibration unit 20 to generate mechanical vibration according to the received input data.
[0071] In this embodiment, the controller 40 serves as the control component of the head-mounted earphone 1. Its information input end is communicatively connected to external devices (such as smartphones, computers, audio players, etc.) to receive input data from these devices. The input data may include audio streams, control instructions, user setting information, etc. The information output end of the controller 40 is respectively communicatively connected to the audio unit 100 and the vibration unit 20. By parsing and processing the received input data, a control signal is sent to the audio unit 100 to adjust the output of the audio signal (such as volume size, sound effect mode, etc.), and an instruction is sent to the vibration unit 20 to generate a mechanical vibration effect synchronized with or independent of the audio signal, enhancing the wearer's immersion and improving the immersive experience during wearing.
[0072] In some embodiments, the controller 40 may be disposed on the connecting arm 110 or the earcup 120, or may be disposed in an electronic device (such as a television, a computer, etc.) communicatively connected to the head-mounted earphone 1.
[0073] The above description and the accompanying drawings fully illustrate the embodiments of the present disclosure, enabling those skilled in the art to practice them. Other embodiments may include structural and other changes. The embodiments only represent possible variations. Unless explicitly required, the individual components and functions are optional, and the order of operations may vary. Parts and features of some embodiments may be included in or replaced by parts and features of other embodiments. The embodiments of the present disclosure are not limited to the structures already described and shown in the accompanying drawings, and various modifications and changes can be made without departing from its scope. The scope of the present disclosure is only limited by the appended claims.
Claims
1. A head-mounted earphone, characterized in that, Comprising: A headphone body, including an audio unit; A plurality of vibration units, spaced apart and communicatively connected to the audio unit on the headphone body; Wherein, the plurality of vibration units are configured to generate mechanical vibrations while the audio unit outputs an audio signal.
2. The head-mounted earphone according to claim 1, characterized in that, The headphone body includes: A connecting arm; Two ear cups, respectively disposed at opposite ends of the connecting arm; Wherein, the number of audio units is two, and the two audio units are respectively disposed in the ear cups; the vibration units are disposed on the connecting arm and / or the ear cups.
3. The head-mounted headphone according to claim 2, wherein The connecting arm includes an inner strip and an outer strip disposed opposite to each other, and the inner strip and the outer strip define a vibration cavity; When the vibration unit is disposed on the connecting arm, the vibration unit is disposed on the inner strip and located in the vibration cavity.
4. The head-mounted headphone according to claim 3, wherein The inner strip is arc-shaped; The vibration units are arc-shaped on the inner strip to fit the inner strip.
5. The head-mounted headphone according to claim 2, wherein The ear cup includes a mounting cavity; When the vibration unit is disposed on the ear cup, the vibration unit and the audio unit are spaced apart and disposed in the mounting cavity.
6. The headset according to any one of claims 1 to 5, characterized in that The plurality of vibration units are symmetrically disposed with respect to the vertical bisector of the headphone body.
7. The headphone according to any one of claims 1 to 5, characterized in that, The vibration unit includes: A vibration motor, disposed on the headphone body; A driving chip, the information input end of the driving chip is communicatively connected to the audio unit, and the information output end of the driving chip is communicatively connected to the vibration motor.
8. The head-mounted headphone according to any one of claims 1 to 5, wherein The audio unit includes a voice coil; The vibration direction of the voice coil and the vibration direction of the vibration unit are perpendicular to each other.
9. The headphone according to any one of claims 1 to 5, characterized in that, Further comprising: An attitude gyroscope, disposed on the headphone body and communicatively connected to the vibration unit and / or the audio unit.
10. The headset according to any one of claims 1 to 5, characterized in that Further comprising: A controller, the information input end of the controller is communicatively connected to the outside to receive input data from the outside; the information output end of the controller is communicatively connected to the audio unit and the vibration unit respectively, to control the audio unit to output an audio signal and the vibration unit to generate mechanical vibrations according to the received input data.