Damping-adjustable gamepad input device

By setting magnets and electromagnetic coils on the rocker or key cap of the game controller, the problem of specific accessories in the existing technology is solved, and the adjustment of the damping sense and the enhancement of the operating force are achieved, satisfying the flexible choice of the game controller manufacturer.

CN223220951UActive Publication Date: 2025-08-15I STAR ELECTRONICS CO LTD
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Patent Information

Application Number
CN202422213047.8
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-09-10
Publication Date
2025-08-15
Estimated Expiration
2034-09-10

AI Technical Summary

Technical Problem

Existing gamepads require specific rocker or button accessories with damping effects, which leads to the inability to use the original accessories, limiting the choice of gamepad manufacturers.

Method used

Set a magnet on the rocker or key cap, and set an electromagnetic or electromagnetic coil that can adjust the energized current coaxially on the upper or lower sides of it, which is electrically connected to the PCB board inside the game controller to enhance the reset force of the rocker or key to form a damping feeling.

Benefits of technology

The damping sense is adjusted without affecting the game controller manufacturer's choice of original rocker or button accessories, providing greater operating strength and better operating experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a gamepad input device with adjustable damping, which comprises a signal input element, a control cap and a first magnetic element capable of adjusting the magnitude of energizing current, a second magnetic element is arranged on the control cap, and the first magnetic element is coaxially arranged on the upper side or the lower side of the second magnetic element. And the PCB is electrically connected with the PCB in the gamepad. Compared with the prior art, the rocker switch has the advantages that the magnet is arranged on the rocker cap or the key cap, and the electromagnet or the electromagnetic coil capable of adjusting the magnitude of energizing current is coaxially arranged on the upper side or the lower side of the magnet, so that a manufacturer can choose to assemble an original rocker potentiometer or key at all; a specific rocker potentiometer or key does not need to be used, and the effect that a game handle manufacturer independently selects any rocker potentiometer or key is not affected.
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Description

Technical Field

[0001] The utility model relates to a game device, in particular to a game handle input device with adjustable damping. Background Art

[0002] Currently, if a game controller in the prior art needs to have a damping effect on its joystick or buttons to solve the drift problem caused by unstable control during gaming and improve the operational feel, it is necessary to equip the game controller with a specific joystick potentiometer or button with a damping effect. For example, the "joystick feedback force adjustment device" disclosed in the utility model patent with Chinese patent publication number CN 111330263 A, entitled "A game controller and its joystick feedback force adjustment device", has its "coil" and "magnetic element" both disposed within the "housing". For another example, the "button structure" disclosed in the utility model patent with Chinese patent publication number CN 217485331 U, entitled "Button structure and game console", has its "coil" and "magnet" of the electromagnetic module both disposed within the "housing". It can be seen that the feedback force (damping effect) of the aforementioned prior art joystick potentiometer and button is achieved by modifying the conventional joystick potentiometer and conventional button structure. This means that game controller manufacturers are limited to selecting accessories (joystick potentiometers and buttons) from specific parts suppliers, and are unable to continue using the original joystick potentiometers and buttons to assemble game controllers. Therefore, developing a game controller input device with adjustable damping has become a pressing issue for those skilled in the art. Utility Model Content

[0003] The utility model is to solve the above-mentioned deficiencies and provides a game handle input device with adjustable damping.

[0004] The above-mentioned purpose of the present invention is achieved through the following technical solution: a game controller input device with adjustable damping, including a signal input element and a control cap, and also including a first magnetic element capable of adjusting the magnitude of the current, and a second magnetic element is provided on the control cap, and the first magnetic element is coaxially arranged on the upper side or lower side of the second magnetic element, and is electrically connected to the PCB board inside the game controller.

[0005] Furthermore, the signal input element is a rocker potentiometer or a button, and correspondingly, the control cap is a rocker cap or a button cap.

[0006] Furthermore, the first magnetic element is an electromagnet or an electromagnetic coil.

[0007] Furthermore, the second magnetic element is a magnet.

[0008] Furthermore, the magnet is ring-shaped.

[0009] The advantage of the present invention over the prior art is that if the game controller of the prior art needs to adopt a joystick or button with a damping feeling, it is necessary to use a specific potentiometer or button with a damping effect, which makes the existing joystick or button supply incompatible. The present invention arranges a magnet on the joystick cap or keycap, and arranges an electromagnet or electromagnetic coil that can adjust the current on the upper or lower side of the magnet coaxially. It does not affect the manufacturer's choice of installing the original joystick potentiometer or button, does not need to use a specific joystick potentiometer or button, and does not affect the game controller manufacturer's independent selection of any joystick potentiometer or button. BRIEF DESCRIPTION OF THE DRAWINGS

[0010] Figure 1 It is a structural diagram of one side of the first embodiment of the present utility model.

[0011] Figure 2 It is a structural diagram of the other side of the first embodiment of the present utility model.

[0012] Figure 3 It is a top view of the first embodiment of the present utility model.

[0013] Figure 4 yes Figure 3 Cross-sectional view at AA in the middle.

[0014] Figure 5 It is a schematic diagram of the first embodiment of the utility model assembled on a game controller.

[0015] Figure 6 It is a structural diagram of one side of the second embodiment of the present utility model.

[0016] Figure 7 It is a structural diagram of the other side of the second embodiment of the present utility model.

[0017] Figure 8 It is a top view of the second embodiment of the present utility model.

[0018] Figure 9 yes Figure 8 Cross-sectional view at the middle BB.

[0019] Figure 10 This is a schematic diagram of the second embodiment of the present invention assembled on a game controller.

[0020] Figure 11 It is a structural diagram of one side of the third embodiment of the present utility model.

[0021] Figure 12 It is a structural diagram of the other side of the third embodiment of the present utility model.

[0022] Figure 13 It is a longitudinal sectional view of the third embodiment of the present utility model.

[0023] Figure 14 This is a schematic diagram of the third embodiment of the utility model assembled on a game controller.

[0024] Figure 15 It is a structural diagram of one side of the third embodiment of the present utility model.

[0025] Figure 16 It is a structural diagram of the other side of the third embodiment of the present utility model.

[0026] Figure 17 It is a longitudinal sectional view of the third embodiment of the present utility model.

[0027] Figure 18 This is a schematic diagram of the third embodiment of the utility model assembled on a game controller. DETAILED DESCRIPTION

[0028] The present invention will be further described below in conjunction with the accompanying drawings.

[0029] Example 1: Figures 1 to 5 As shown, a game controller input device with adjustable damping includes a signal input element, a control cap, and a first magnetic element capable of adjusting the magnitude of the current, wherein the first magnetic element is an electromagnetic coil 1 (it can also be an electromagnet in other embodiments), the signal input element is a rocker potentiometer 2, the control cap is a rocker cap 3, the rocker cap 3 is plugged into the rocker of the rocker potentiometer 2, a second magnetic element is provided on the rocker cap 3, the second magnetic element is a magnet 4, the magnet 4 is annular, the electromagnetic coil 1 is coaxially arranged on the upper side of the magnet 4, fixed on the outer shell 8 of the game controller, and electrically connected to the PCB board 5 inside the game controller.

[0030] The working principle of the present invention is as follows: Existing rocker potentiometers 2 are equipped with a return spring or other reset mechanism, so their rocker has an inherent return force after being swung. Furthermore, the electromagnetic coil 1 of the present invention generates a magnetic field when energized. This creates a magnetic pole at the lower end of the electromagnetic coil 1 that repels the magnet 4 on the rocker cap 3 (located below the electromagnetic coil 1), generating a repulsive force. This repulsive force effectively applies a force to the rocker cap 3 to straighten and reset it, further enhancing the rocker potentiometer 2's return force. When the game player pushes the rocker, they need to apply greater force, creating a damping sensation. By varying the current in the electromagnetic coil 1, varying degrees of damping can be achieved. The current in the electromagnetic coil 1 can be manually adjusted using a switch, button, or knob, or the current in the electromagnetic coil 1 can be adjusted based on different game information through chip programming and circuit design.

[0031] Example 2: Figures 6 to 10As shown, the electromagnetic coil 1 is positioned below the magnet 4 and fixed to a coil holder (not shown) or PCB 5 above or below the magnet. The remaining structure is identical to that of Example 1. Its operating principle is as follows: Existing rocker potentiometers 2 are equipped with a reset spring or other reset mechanism, so their rocker inherently exerts a reset force after being swung. Furthermore, the electromagnetic coil 1 of the present invention generates a magnetic field when energized. This magnetic pole at the upper end of the electromagnetic coil 1 attracts the magnet 4 on the rocker cap 3 (the magnet 4 is located above the electromagnetic coil 1), creating an attractive force. This attractive force effectively applies a force to the rocker cap 3 to straighten and reset it, thereby further enhancing the reset force of the rocker potentiometer 2. When the game player pushes the rocker, they need to apply greater force, creating a damping effect. The current in the electromagnetic coil 1 can be manually adjusted using a switch, button, or knob. Alternatively, the current in the electromagnetic coil 1 can be adjusted based on different game information through chip programming and circuit design.

[0032] Example 3: Figures 11 to 14 As shown, a game controller input device with adjustable damping includes a signal input element, a control cap, and a first magnetic element capable of adjusting the magnitude of the current, wherein the first magnetic element is an electromagnetic coil 1 (it can also be an electromagnet in other embodiments), the signal input element is a button 6, the control cap is a button cap 7, and a second magnetic element is provided on the button cap 7, the second magnetic element is a magnet 4, and the magnet 4 is annular. The electromagnetic coil 1 is coaxially arranged on the upper side of the magnet 4 and is connected to the PCB board 5 inside the game controller.

[0033] Working principle: The existing button cap 7 is provided with a reset spring or other reset mechanism. Therefore, after being pressed, the button itself has an upward reset force. On this basis, the electromagnetic coil 1 of the present invention generates a magnetic field after being energized, and generates a magnetic pole at the lower end of the electromagnetic coil 1 that attracts the magnet 4 on the rocker cap 3 (the magnet 4 is located on the lower side of the electromagnetic coil 1), forming a suction force. Under the action of this suction force, it is equivalent to applying an upward reset force to the button cap 7, thereby further enhancing the reset force of the button cap 7. When the game player presses the button cap 7, he needs to apply greater force to form a damping feeling. The magnitude of the current in the electromagnetic coil 1 can be manually adjusted by setting an adjustment switch, button or knob, or the current in the electromagnetic coil 1 can be changed according to different information in the game through chip program settings and circuit design.

[0034] Example 4: Figures 15 to 18As shown, except that the electromagnetic coil 1 is positioned below the magnet 4, the remaining structure is identical to that of Example 1. Its operating principle is as follows: Existing keycaps 7 are equipped with a return spring or other return mechanism, so when pressed, they inherently exert an upward return force. Furthermore, the electromagnetic coil 1 of the present invention generates a magnetic field when energized, creating magnetic poles at the upper end of the electromagnetic coil 1 that repel the magnet 4 on the rocker cap 3 (the magnet 4 is located above the electromagnetic coil 1), creating a repulsive force. This repulsive force effectively applies an upward return force to the keycap 7, thereby further enhancing the return force of the keycap 7. When pressing the keycap 7, gamers need to apply greater force, creating a damping effect. The current in the electromagnetic coil 1 can be manually adjusted using a switch, button, or knob, or the current in the electromagnetic coil 1 can be adjusted based on different game information through chip programming and circuit design.

[0035] The utility model arranges a magnet on the joystick cap or keycap, and arranges an electromagnet or electromagnetic coil capable of adjusting the magnitude of the current on the upper side or lower side of the magnet coaxially. This does not affect the manufacturer's choice of assembling the original joystick potentiometer or button, does not require the use of a specific joystick potentiometer or button, and does not affect the game controller manufacturer's independent selection of any joystick potentiometer or button.

[0036] The above description is merely an embodiment of the present invention and does not limit the patent scope of the present invention. Any equivalent structure or equivalent process transformation made by using the contents of the description and drawings of the present invention, or directly or indirectly applied in other related technical fields, are also included in the patent protection scope of the present invention.

Claims

1. A game controller input device with adjustable damping, comprising a signal input element and a control cap, characterized in that: It also includes a first magnetic element capable of adjusting the size of the current, and a second magnetic element is provided on the control cap. The first magnetic element is coaxially arranged on the upper side or lower side of the second magnetic element and is electrically connected to the PCB board inside the game controller.

2. The game controller input device with adjustable damping according to claim 1, characterized in that: The signal input element is a rocker potentiometer or a button, and correspondingly, the control cap is a rocker cap or a button cap.

3. The game controller input device with adjustable damping according to claim 1, characterized in that: The first magnetic element is an electromagnet or an electromagnetic coil.

4. The game controller input device with adjustable damping according to claim 1, characterized in that: The second magnetic element is a magnet.

5. The game controller input device with adjustable damping according to claim 4, characterized in that: The magnet is ring-shaped.

Citation Information

Patent Citations

  • Feedback force adjusting device of gamepad and rocker thereof

    CN111330263A

  • Key structure and game machine

    CN217485331U