Virtual tide observation multi-sensory experience device
Through the virtual tide viewing multi-sensory experience device integrating visual, tactile, olfactory and auditory simulation systems, the problem of insufficient virtual experience in the existing technology is solved, and a multi-sensory immersive tide viewing experience is realized, which enhances the audience's immersion and authenticity.
Patent Information
- Application Number
- CN202421630594.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-07-10
- Publication Date
- 2025-08-29
- Estimated Expiration
- 2034-07-10
AI Technical Summary
The existing tide-viewing simulation technology lacks multi-sensory experience, especially in vision, touch, smell, and hearing, which leads to insufficient virtual experience and lack of authenticity.
Design a virtual tide-viewing multi-sensory experience device, integrating visual, tactile, olfactory and auditory simulation systems, and provides an immersive experience through components such as LED display screen, AR glasses, surround sound, odor simulator, vibration base and electronically controlled glass.
It realizes a multi-sensory immersive tide viewing experience, enhances the realism of vision, hearing, touch and smell, and enhances the audience's immersion and authenticity.
Smart Images

Figure CN223281776U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to an experience device, more specifically, to a virtual tide-watching multi-sensory experience device, belonging to the technical field of immersive simulation environment. Background Art
[0002] In most existing tide-watching simulation experience technologies, the technology is displayed on a single pure visual flat scene screen, but there is a lack of specific and feasible methods and technologies for immersive simulation of vision, touch, smell, and hearing. The flat pure visual display has problems such as insufficient virtual experience and lack of simulation authenticity. Therefore, a method and technology for immersive simulated tide-watching experience that integrates vision, touch, hearing, and smell is an inevitable trend in market development. Utility Model Content
[0003] In order to solve the above-mentioned problems in the prior art, the utility model provides a virtual tide-watching multi-sensory experience device with technical characteristics such as being able to simulate the feeling of watching the tide through vision, touch, smell, and hearing.
[0004] In order to achieve the above purpose, the present invention is implemented through the following technical solutions:
[0005] A virtual tide-watching multi-sensory experience device comprises an experience cabin with a space inside, the experience cabin being provided with a hatch, a top plate and a bottom plate inside the experience cabin, the top plate, the bottom plate and the outer shell of the experience cabin all comprising a front layer of glass, a rear layer of glass and a liquid crystal film sandwiched between the front layer of glass and the rear layer of glass, the two sides of the liquid crystal film being adhered to the front layer of glass and the rear layer of glass respectively through a dimming film, an odor simulation device and a wind and water vapor outlet being provided on the top of the experience cabin, a controller, a vibration base, an LED display, a speaker and AR glasses being installed inside the experience cabin, and the vibration base, the LED display, the speaker, the AR glasses and the liquid crystal film are all electrically connected to the controller.
[0006] Preferably, the odor simulation device includes a fragrance simulator that emits air temperature fragrance. The fragrance simulator is internally provided with a fragrance box and an ultrasonic oscillator located within the fragrance box. The ultrasonic oscillator generates high-frequency vibrations to decompose water molecules and dissolved essential oils into nano-scale cold mist with a diameter of 0.1-5 microns, which is then emitted into the surrounding air, filling the air with the scent of tides. The fragrance of the ocean and tides is emitted as the water vapor and wind exit.
[0007] Preferably, the wind and water vapor outlet includes a fan, a water tank, and an atomizer connected to the water tank and capable of spraying water mist.
[0008] Preferably, a raised portion is formed in the middle of the top of the experience cabin, and an annular collecting port is provided around the raised portion, and the annular collecting port is connected to the water tank.
[0009] Preferably, a solar panel is provided on the top of the experience cabin, the solar panel is connected to a battery, and the battery is electrically connected to the controller.
[0010] Beneficial effects: The structure is simple, meets the current diversified needs, and allows the audience to break free from the constraints of time and space and experience simulated tide watching. BRIEF DESCRIPTION OF THE DRAWINGS
[0011] Figure 1 It is a schematic diagram of the overall structure of the utility model.
[0012] Figure 2 It is a partial structural diagram of the utility model. DETAILED DESCRIPTION
[0013] The present invention will be further described below in conjunction with the accompanying drawings, but the present invention is not limited to the following embodiments.
[0014] This application is based on the existing AR digital virtual technology and adds a tactile, auditory, and olfactory simulation experience system, allowing the audience to experience the scene of the surging tide more realistically in the simulated tide-watching cabin.
[0015] like Figure 1-2The present invention shows a specific embodiment of a virtual tide-viewing multi-sensory experience device. This embodiment is a virtual tide-viewing multi-sensory experience device, comprising an experience cabin with an internal space, a hatch on the experience cabin, a roof and a bottom plate within the experience cabin, the roof and bottom plates and the shell of the experience cabin all comprising front and rear glass, and a liquid crystal film sandwiched between the front and rear glass. The two sides of the liquid crystal film are adhered to the front and rear glass respectively via a dimming film. The liquid crystal film is used to realize imaging display of the experience cabin environment to achieve an immersive cabin experience atmosphere. The combination of the above glass and liquid crystal film (which belongs to existing electrically controlled glass technology) has the characteristics of being transparent when powered on and opaque when powered off, increasing the user's sense of security when using the experience cabin and reducing the impact of the external environment. The top of the experience cabin is provided with an odor simulation device 1 and a wind and water vapor outlet 2. The experience cabin is equipped with a controller, a vibration base 6, an LED display 3, a speaker 4, and AR glasses 5. The vibration base 6, LED display 3, speaker 4, AR glasses 5, and liquid crystal film are all electrically connected to the controller. The odor simulation device 1 includes a fragrance simulator that emits air-temperature fragrance. The fragrance simulator is equipped with a fragrance chamber and an ultrasonic oscillator within the chamber. The ultrasonic oscillator generates high-frequency vibrations that break down water molecules and dissolved essential oils into nanoscale cold mist with a diameter of 0.1-5 microns, which is then dispersed into the surrounding air, imbuing the air with the scent of tides. The air then emits the aroma of the ocean and tides through the outlet of water vapor and wind. The air and water vapor outlet 2 includes a fan, a water tank, and an atomizer connected to the water tank that sprays water mist.
[0016] This application creates a multi-sensory immersive tide-watching experience through multi-sensory system design. The multi-sensory system design covers vision, hearing, touch, and smell. It takes vision as the core and integrates simulation devices of hearing, touch, and smell to achieve an immersive effect. In the visual system, a cabin-mounted LED (light-emitting diode) screen UI (user visual design) vision and virtual digital tide AR (augmented reality) glasses are designed. When the user enters the experience cabin, the LED (light-emitting diode) screen in the cabin lights up through the door switch sensing system. At the same time, the screen UI (user visual design) interface prompts the user to select the desired tide-watching scene. After the scene selection is completed, the AR (augmented reality) glasses placed on the platform below the LED (light-emitting diode) screen can be worn. The AR (augmented reality) glasses will simultaneously provide a three-dimensional panoramic tide-watching scene, which together constitute a very realistic visual experience. A surround sound system (speakers) is installed beneath the LED (light-emitting diode) screen. This system features three channels (left, center, and right) that emit sound from different directions, creating three-dimensional surround sound. This system synchronizes with the scene presented in the AR (augmented reality) glasses, playing simulated tidal audio and the direction of the source. The audio accurately reproduces the sound effects of the surging tide, allowing viewers to hear the majestic momentum of the tide. In terms of tactile design, tide and water vapor simulation and tide and wind simulation are set up on the top of the interior room. The water mist in the water vapor simulation device comes from the curved panel (raised part) on the top of the experience cabin to drain natural precipitation into the annular collection port with a filter element and flows into the water tank through a water pipe for storage. Then the water tank uses the sensing system to synchronously flow the stored water into the fog maker through the water pipe, and finally sprays water mist through the fog maker nozzle. The tide and wind simulator is provided by the fan blades with adjustable air volume located inside the fog maker. The air volume is synchronized with the virtual tide state, bringing the audience a moist tide mist touch and the blowing of the tide wind. At the same time, a vibrating seat is equipped on the base to simulate the surge of the tide through subtle vibrations, so that the audience can feel the vibration of the tide. To further enhance the audience's sense of immersion, an olfactory system has been incorporated. A scent simulator has been added to the water vapor simulation structure. This simulator uses high-frequency oscillations generated by ultrasonic vibration equipment to break down water molecules and dissolved essential oils into nano-scale cold mist with a diameter of 0.1-5 microns. This mist is then dispersed into the surrounding air, imbuing the air with the scent of the tide. This scent, emitted through the outlet of water vapor and wind, allows the audience to smell the freshness and moisture of the tide, stimulating their sensory systems as much as possible, enriching the sensory layer of smell while recreating real senses, and further enhancing the overall immersive experience. The entire experience cabin is powered by solar panels located on the top of the cabin, which collect external sunlight, convert it into electricity, and store it in batteries at the bottom through circuits, providing a green, environmentally friendly and efficient power source for the entire cabin.
[0017] This application aims to protect the structural design of the experience pod, allowing viewers to experience simulated tide-watching without being restricted by time and space. Control programs and other technical features are not essential to this application. This application only requires pre-storing tide-related video and audio data in the controller's storage unit. There are no specific restrictions on these materials.
[0018] In a preferred embodiment, a raised portion 7 is formed in the middle of the top of the experience cabin, and an annular collecting port 8 is provided around the raised portion 7. The annular collecting port 8 is connected to the water tank and can collect water from nature, which is closer to nature.
[0019] In a preferred embodiment, a solar panel is provided on the top of the experience cabin, the solar panel is connected to a battery, and the battery is electrically connected to the controller to provide a green, environmentally friendly and efficient source of electricity for the entire experience cabin.
[0020] The dimming film in the electric-controlled glass has a certain sound damping effect and can effectively isolate the noise outside the cabin; the dimming film in the electric-controlled glass can insulate, and can block more than 90% of infrared rays and more than 99% of ultraviolet rays, protecting the cabin furnishings from fading and aging caused by ultraviolet radiation when used outdoors, and reducing the direct damage of ultraviolet rays to the cabin experiencers; when the electric-controlled glass is subjected to a certain impact, it will not cause glass to fly and injure people because it is made of film; the transparent mode and opaque fogging mode of the electric-controlled glass achieve the dual requirements of the appearance transparency of the experience cabin and the protection of user privacy; the fogging effect of the electric-controlled glass reduces the interference of environmental factors outside the experience cabin on the experiencer, and enhances the immersive experience environment atmosphere; the light and shadow and animation effects brought by the projection imaging technology of the electric-controlled glass can create a more realistic and immersive experience environment; the application of electric-controlled glass on the outer shell of the experience cabin can provide the experiencer with a safe and comfortable experience space and fully immerse himself in the experience environment.
[0021] Finally, it should be noted that the present invention is not limited to the above embodiments and may be subject to many variations. All variations that can be directly derived or associated with the content disclosed by a person skilled in the art should be considered to be within the scope of protection of the present invention.
Claims
1. A virtual tide-watching multi-sensory experience device, characterized by: The invention comprises an experience cabin with a space inside, wherein the experience cabin is provided with a cabin door, and the experience cabin is provided with a top plate and a bottom plate. The top plate, the bottom plate and the shell of the experience cabin all comprise a front glass layer, a rear glass layer and a liquid crystal film sandwiched between the front glass layer and the rear glass layer, and the two sides of the liquid crystal film are respectively adhered to the front glass layer and the rear glass layer through a dimming film. The top of the experience cabin is provided with an odor simulation device (1) and a wind and water vapor outlet (2). The experience cabin is provided with a controller, a vibration base (6), an LED display screen (3), an audio system (4) and AR glasses (5), and the vibration base (6), the LED display screen (3), the audio system (4), the AR glasses (5) and the liquid crystal film are all electrically connected to the controller; the two sides of the liquid crystal film are respectively adhered to the front glass layer and the rear glass layer through the dimming film to form an electrically controlled glass.
2. The virtual tide-watching multi-sensory experience device according to claim 1, characterized in that: The odor simulation device (1) comprises a fragrance simulator that emits air temperature fragrance, wherein a fragrance box and an ultrasonic oscillator located in the fragrance box are provided inside the fragrance simulator, and high-frequency oscillation is generated by the ultrasonic oscillator.
3. The virtual tide-watching multi-sensory experience device according to claim 2, characterized in that: The wind and water vapor outlet (2) comprises a fan, a water tank, and an atomizer connected to the water tank and capable of spraying water mist.
4. The virtual tide-watching multi-sensory experience device according to claim 1, characterized in that: A raised portion (7) is formed in the middle of the top of the experience cabin, and an annular collecting port (8) is provided around the raised portion (7), and the annular collecting port (8) is communicated with the water tank.
5. The virtual tide-watching multi-sensory experience device according to claim 1, characterized in that: A solar panel is provided on the top of the experience cabin, the solar panel is connected to a battery, and the battery is electrically connected to the controller.