Virtual reality treatment system

By integrating vision, hearing, touch, and smell into a virtual reality therapy system, the problem of insufficient olfactory simulation in virtual reality technology has been solved, achieving a stronger sense of user immersion and therapeutic effect, especially significantly improving the rehabilitation effect for patients with cognitive impairment and mental illness.

CN121731622APending Publication Date: 2026-03-27CHUANGDA TECHNOLOGY GROUP CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-27
Publication Date
2026-03-27

AI Technical Summary

Technical Problem

Existing virtual reality technology lacks a comprehensive multi-sensory immersive experience in disease treatment and rehabilitation, especially olfactory simulation, which affects treatment effectiveness and user immersion.

Method used

A virtual reality therapy system was designed, integrating multi-dimensional sensory experiences such as vision, hearing, touch, and smell. The system releases odor information in real time through an olfactory device, synchronized with the virtual reality scene, to enhance the user's immersion and the therapeutic effect.

Benefits of technology

It has improved the effectiveness of virtual reality therapy, enhanced user immersion and participation, and significantly improved the therapeutic effect on patients with cognitive impairment and mental illness through olfactory stimulation.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to a virtual reality treatment system, and the system comprises a virtual reality host which is used for generating a virtual reality scene, and adjusting the virtual reality scene in response to the interaction with a user; the virtual reality display is used for communicating with the virtual reality host and displaying a corresponding virtual reality scene to a user; the man-machine interaction device is used for collecting user behavior data and communicating with the virtual reality host, the virtual reality host responds to the user behavior data to adjust the virtual reality scene and provide corresponding feedback to a user, and the feedback comprises visual, auditory and tactile elements and the like; the smell device is used for communicating with the virtual reality host and releasing matched smell to the user in real time according to smell information provided by the virtual reality host, and the smell information is generated by the virtual reality host according to the current virtual reality scene. According to the virtual reality treatment system, the effect of virtual reality for promoting treatment and rehabilitation can be improved.
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Description

Technical Field

[0001] This disclosure relates to virtual reality technology, and more particularly to a virtual reality therapy system. Background Technology

[0002] With the continuous development of computer technology, its application in the medical industry is also deepening. Currently, how to combine virtual reality technology to promote disease treatment and rehabilitation has become a research hotspot in modern medicine.

[0003] Virtual Reality (VR) technology combines the virtual and the real. It utilizes real-life data, generates electronic signals through computer technology, and combines these signals with various output devices to transform them into phenomena that people can perceive. Immersion is the most prominent feature of VR technology; it allows users to become and feel as if they are part of an environment created by a computer system. The immersiveness of VR technology depends on the user's sensory system. By simulating various human senses, including touch, taste, smell, and motion perception, VR places users in such a virtual scene. The sensory stimulation triggers a mental resonance, creating psychological immersion and a feeling as if they have entered the real world.

[0004] Clearly, when virtual reality technology is used to promote the treatment and rehabilitation of diseases, the stronger the patient's sense of immersion, the better the treatment and rehabilitation effect will be, and it will also improve the quality of high-frequency repetitive intensive training. This disclosure is dedicated to addressing these aspects. Summary of the Invention

[0005] This disclosure provides a virtual reality therapy system, including: a virtual reality host for generating virtual reality scenes and adjusting the virtual reality scenes in response to interaction with a user;

[0006] A virtual reality display is used to communicate with the virtual reality host and display a corresponding virtual reality scene to the user; a human-computer interaction device is used to collect user behavior data and communicate with the virtual reality host, so that the virtual reality host adjusts the virtual reality scene and provides corresponding feedback to the user in response to the user behavior data, the feedback including visual stimulation, auditory stimulation and tactile stimulation; an olfactory device is used to communicate with the virtual reality host and release a matching odor to the user in real time according to the odor information provided by the virtual reality host, the odor information being generated by the virtual reality host according to the current virtual reality scene.

[0007] In some embodiments of this disclosure, the virtual reality display includes a head-mounted virtual reality display device.

[0008] In some embodiments of this disclosure, the virtual reality host includes a desktop computer or a laptop computer.

[0009] In some embodiments of this disclosure, the human-computer interaction device includes a handheld controller, a motion capture device, or a platform computer.

[0010] In some embodiments of this disclosure, the olfactory device includes a neck-worn olfactory device encapsulating a variety of odors.

[0011] In some embodiments of this disclosure, the virtual reality host includes the Unity game engine.

[0012] In some embodiments of this disclosure, the virtual reality host includes at least one set of game scripts, which includes one or more of nostalgic games, gardening games, nature games, and instrumental daily life activity games.

[0013] In some embodiments of this disclosure, 3D virtual objects in the game are created using 3D design software, such as Autodesk Maya.

[0014] In some embodiments of this disclosure, olfactory stimuli from the olfactory device are triggered by eye contact or gesture interaction.

[0015] The virtual reality therapy system disclosed herein can improve the effectiveness of virtual reality in promoting treatment and rehabilitation. Attached Figure Description

[0016] Figure 1 The architecture of a VR therapy system according to an embodiment of this disclosure is shown.

[0017] Figure 2 An embodiment of this disclosure illustrates user interaction with the system to trigger olfactory emission.

[0018] Figure 3 A nostalgic scene is shown as an embodiment of this disclosure.

[0019] Figure 4A -E illustrates a gardening scenario according to an embodiment of this disclosure.

[0020] Figure 5A -D illustrates a natural scenario of an embodiment of this disclosure.

[0021] Figure 6 This illustration depicts a tool-based everyday activity scenario according to an embodiment of the present disclosure.

[0022] Figure 7 A computing device according to an embodiment of the present disclosure is shown. Detailed Implementation

[0023] This disclosure relates to a VR therapy system that integrates a cross-platform, VR and multi-sensory stimulation game therapy application for physical activity, cognitive training, mental health and other aspects. This disclosure refers to the application as SENSO.

[0024] SENSO utilizes game engines such as Unity 3D to create VR living scenarios, integrating multi-dimensional sensory experiences including sight, hearing, touch, and even smell. By comprehensively applying game mechanics, 3D modeling, and human-computer interaction technologies, SENSO provides an immersive virtual world for people with cognitive impairments, physical disabilities, and mental illnesses, allowing them to freely explore and interact with the virtual world, thereby obtaining a good gaming experience.

[0025] SENSO can include various forms of play therapy, such as:

[0026] 1) Nostalgia: It's like a nostalgic journey, allowing users to relive the good old days;

[0027] 2) Gardening: It allows users to enjoy the pleasures of rural life and experience the joy of planting and harvesting;

[0028] 3) Nature: It allows users to experience nature exploration and feel the virtual wonders of nature;

[0029] 4) Instrumental daily life activities: These allow users to operate tools in daily life and improve their self-care abilities.

[0030] SENSO can be flexibly deployed on multiple platforms and supports various user inputs. Whether it is a VR headset with a handheld controller, a desktop / laptop computer with motion capture equipment or gloves, or a tablet computer that supports multi-touch, it can meet the operating habits and needs of different users and achieve a personalized treatment experience.

[0031] SENSO can incorporate various sensory elements. In particular, it integrates olfactory element synchronization technology. Using this technology, olfactory elements are programmed to ensure that they can be released in real time in sync with the specific tasks in the VR scene, bringing users an unprecedented immersive sensory experience.

[0032] Figure 1 The present disclosure illustrates a VR therapy system architecture based on an embodiment of the present disclosure, showing hardware devices supporting SENSO and demonstrating the compatibility of SENSO applications across different platforms. Figure 1 As shown, hardware devices that support SENSO may include:

[0033] 1) VR headset

[0034] VR headsets, also known as head-mounted VR platforms, display received VR scenes through head-mounted displays. For example, the VR scene image can be displayed on two separate screens, and then projected onto the left and right eyes respectively, forming a three-dimensional image in front of the user's eyes.

[0035] One example of a VR headset is the Meta Quest 3. TM The Meta Quest 3 is a high-performance VR headset that leverages the powerful Unity game engine to easily deploy SENSO applications. The Meta Quest 3 can be equipped with two handheld controllers. These controllers, acting as human-computer interaction devices, collect user behavior data, such as button presses, and communicate with the VR host. The VR host then adjusts the VR scene and provides feedback to the user in response to this data. The handheld controllers support a rich set of gestures, such as grasping, triggering, and pinching, which can be used to control the content displayed in the VR headset, further enhancing the user's interactive experience. It's important to note that SENSO can be widely deployed on various VR and interactive devices, not just the Meta Quest 3.

[0036] 2) Desktop Platform

[0037] A desktop platform can serve as the processing core of a VR therapy system, i.e., a virtual reality host. This can be, for example, a desktop computer or laptop, supporting Windows or Linux operating systems. Utilizing the processing power of the central processing unit (CPU) of these computing devices, human-computer interaction can be achieved, responding to user input and generating corresponding outputs. The CPU can handle data processing, data acquisition and storage, and interactive data processing. It not only supports information processing and transmission but also has audio and video processing capabilities, supporting multitasking. It can generate virtual environments based on virtual environment data and drive dynamic changes within those environments.

[0038] Desktop platforms can also include motion capture devices, another type of human-computer interaction device, such as Ultraleap. TM Motion capture devices. Ultraleap is a high-precision motion capture device that accurately captures subtle finger movements, including clenching a fist, pinching, and opening the hand, providing users with an intuitive and precise gesture interaction experience. Motion capture devices can be standalone hand motion capture devices that track the entire hand by sensing bare hand movements or wearing motion capture gloves. An example of an Ultraleap device is the Leap Motion Controller 2.

[0039] 3) Tablet PC Platform:

[0040] Tablet platforms can be any touchscreen device with multi-touch capabilities, such as an iPad or iPhone. As another type of human-computer interaction device, tablet devices offer users flexible operation methods through multi-touch functionality, including single-click, double-click, pinch, and rotation, enabling SENSO applications to achieve smooth and intuitive interaction on mobile devices.

[0041] 4) Olfactory devices:

[0042] Olfactory devices are devices that provide olfactory perception responses; an example is the ScentRealm device. ScentRealm is a neck-worn olfactory device that incorporates multiple, for example, 12 different encapsulated scents. In the SENSO application, these scents are released in real-time, synchronized according to the needs of VR scenes, creating an immersive olfactory experience for the user.

[0043] The desktop platform can include an odor database that pre-stores various VR scenes and their corresponding odor information, establishing a mapping between odor information and VR scenes. When the desktop platform detects a VR scene, it retrieves the matching odor information from the database and passes it to the olfactory device. For example, if fruit appears in a virtual reality scene, the olfactory device generates the fruit's odor information. The olfactory device then releases the corresponding odor from its encapsulated odor database. This adds olfactory simulation to virtual reality, enhancing the sense of presence and user experience.

[0044] The development tools and environment for the VR therapy system disclosed herein may include:

[0045] 1) Unity Game Engine: As the core platform for SENSO application development, Unity provides a wealth of functional modules and efficient development tools, which can help developers quickly build and optimize VR applications.

[0046] 2) Visual Studio and C#: Using Visual Studio as the programming environment, combined with the powerful features of the C# language, can provide stable and efficient code editing, debugging, and performance optimization support for the development of SENSO applications.

[0047] The SENSO application is developed using the Unity game engine, combined with the C# programming language and a Visual Studio plugin. The Unity engine provides a powerful and versatile platform for creating immersive experiences in the SENSO application, allowing for easy deployment to VR devices such as the Meta Quest 3. Within the Unity environment, the game mechanics of the SENSO application are implemented through carefully crafted script sets. These script sets define in detail various game scenarios and interaction patterns used for healing. For example, a gardening-themed script set can define the behavioral logic and interaction methods of gardening activities within a gardening game scene, covering a wide range of gardening activities such as watering, harvesting fruit, and weeding.

[0048] 3) Game Object Creation Software: 3D game objects in the system can be created using 3D CAD design software. For example, in Autodesk Maya, realistic textures and materials can be assigned to the required 3D mesh models, and detailed model adjustments can be made. The finished product can then be seamlessly imported into Unity for further development.

[0049] 4) User Interface Design: 2DSprite images can be created using Adobe Illustrator, a vector graphics design software. These images can then be imported into Unity to build the user interface (GUI), adding intuitive and engaging visual elements to the SENSO application.

[0050] Table 1 Comparison of various treatment products

[0051]

[0052] SENSO applications differ significantly from traditional naturopathy, multi-sensory rooms, and other VR applications, as shown in Table 1. Its unique features are reflected in the following aspects:

[0053] 1) It provides a fully immersive VR content experience, integrating diverse VR scene simulations, including nostalgia, gardening, nature exploration, and practical daily life activities, bringing users a comprehensive sensory immersion;

[0054] 2) Supports a variety of user interaction methods. Whether it is the grip, trigger and pinch operation through the VR platform, the fist, pinch, pan and open hand gestures on the desktop platform, or the single click, double click, rotation and pinch touch operation on the tablet platform, a smooth interactive experience can be achieved.

[0055] 3) Featuring fully responsive, interactive game objects, allowing users to experience the unique charm of interactive multisensory therapy firsthand. Particularly noteworthy is the close synchronization between olfactory elements and VR content in the SENSO app, providing users with an unprecedented sensory fusion experience.

[0056] Figure 2 This illustration demonstrates user interaction with the system to trigger olfactory emission, depicting a scenario where a user triggers olfactory stimuli through interactive operations, and visually showcasing the synchronization mechanism between olfactory elements and VR content.

[0057] Users can browse and select VR scenes. In interactive areas, users can interact using eye contact or gestures. Taking gesture interaction as an example, if a fist-clenching motion is detected in the Unity virtual environment and its timer reaches the specified duration, it indicates that the gesture is complete, and corresponding olfactory stimulation can be applied based on this completed gesture.

[0058] The olfactory elements in the SENSO application are closely synchronized with VR content, offering several advantages: First, olfactory information can be processed directly to the cerebral cortex without filtering through the thalamus, and can be rapidly transmitted to key areas such as the hippocampus, limbic system, and amygdala, thereby regulating the autonomic nervous system and endocrine system more quickly and producing emotional effects such as relaxation, calmness, pleasure, or excitement. Second, the olfactory cortex pathway is closely connected to the hippocampus, which is responsible for memory, giving olfactory stimulation a unique advantage in enhancing memory. Furthermore, implicit memories related to smell are often relatively intact in patients with cognitive impairment, meaning that olfactory stimulation training may have a positive impact on their behavior or emotions. In fact, olfactory stimulation training has been shown to help alleviate symptoms of depression and can improve cognitive function to some extent in patients with cognitive impairment. For example, the widespread use of lavender oil in aromatherapy demonstrates its effectiveness in reducing agitation and aggression.

[0059] SENSO can leverage AI to enable multi-sensory play therapy, which can include visual, auditory, tactile, and olfactory sensory stimulation.

[0060] Figure 3 A nostalgic scene is shown as an embodiment of this disclosure. Figure 4A -E illustrates a gardening scenario according to an embodiment of this disclosure. Figure 5A -D illustrates a natural scenario of an embodiment of this disclosure. Figure 6 This illustration depicts a practical everyday activity scenario based on an embodiment of the present disclosure. That is, Figures 3 to 6 The four game themes of the SENSO app were showcased: nostalgia, gardening, nature, and instrumental daily life activities, each offering a rich and immersive VR experience.

[0061] The SENSO app delivers an unprecedented sensory experience by integrating fully immersive VR technology. The app encompasses four core simulated scenarios: reminiscence, gardening, nature exploration, and everyday life activities. Within these scenarios, olfactory elements are precisely synchronized with the VR content, allowing users to enjoy a comprehensive multi-sensory experience while engaging in physical activities, cognitive training, and promoting mental well-being.

[0062] SENSO's technical features and advantages include:

[0063] 1) Olfactory Synchronization: SENSO innovatively integrates olfactory elements into the VR system, enabling synchronous interaction between smell and other senses such as sight and hearing, bringing users a more realistic and immersive experience.

[0064] 2) Multi-sensory stimulation: By comprehensively utilizing multiple sensory stimulation methods, the SENSO application not only enhances user engagement and immersion, but also helps promote users' physical and mental health and quality of life.

[0065] 3) Customized user interaction: SENSO application has designed a variety of user interaction methods to meet the needs of different game themes and tasks, ensuring that users can easily get started and enjoy the game process.

[0066] 4) Market Uniqueness: Currently, there is a lack of VR applications on the market that can provide olfactory synchronization. The launch of the SENSO application fills this gap and brings users a brand-new VR experience.

[0067] 5) Gamified Tasks: The gamified tasks in the SENSO app are well-designed, not only highly responsive and interactive, but also able to simulate real-life scenarios, helping users to better immerse themselves in the game world.

[0068] 6) Glove-based user input: To further enhance the user experience, the SENSO application also adopts a glove-based user input method, making user operations more intuitive and convenient.

[0069] The methods described in this disclosure can be implemented in a computing device. An exemplary internal structure diagram of the computing device can be shown as follows. Figure 7As shown, the computing device may include a processor, memory, external interfaces, a display, and input devices connected via a system bus. The processor provides computing and control capabilities. The memory includes non-volatile storage media and internal memory. The non-volatile storage media stores the operating system, applications, databases, etc. The internal memory provides the environment for the operation of the operating system and programs stored in the non-volatile storage media. External interfaces include, for example, a network interface for communication with external terminals via a network connection. External interfaces may also include USB interfaces, etc. The display of the computing device may be an LCD screen or an e-ink display. The input devices may be a touch layer covering the display screen, or, for example, buttons, a trackball, or a touchpad located on the casing of the computing device, or an external keyboard, touchpad, or mouse, etc.

[0070] The program stored on the non-volatile storage medium in a computing device can implement the above method when executed by a processor. Alternatively, the non-volatile storage medium can also exist in a separate physical form, such as a USB flash drive; when connected to a processor, the program stored on the USB flash drive can be executed to implement the above method. The method disclosed herein can also be implemented as an app (application) in the Apple or Android app stores, for users to download and run on their respective mobile terminals.

[0071] Those skilled in the art will understand that Figure 7 The structure shown is merely a block diagram of a portion of the structure related to the present application and does not constitute a limitation on the computing device on which the present application is applied. The specific computing device may include more or fewer components than shown in the figure, or combine certain components, or have different component arrangements.

[0072] As described above, those skilled in the art will understand that all or part of the processes in the methods of the above embodiments can be implemented by a computer program instructing related hardware. The computer program can be stored in a non-volatile computer-readable storage medium, and when executed, it can include the processes of the embodiments of the above methods. Any references to memory, storage, databases, or other media used in the embodiments provided in this application can include non-volatile and / or volatile memory. Non-volatile memory may include read-only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM), or flash memory. Volatile memory may include random access memory (RAM) or external cache memory. By way of illustration and not limitation, RAM is available in a variety of forms, such as static RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), dual data rate SDRAM (DDRSDRAM), enhanced SDRAM (ESDRAM), synchronous link DRAM (SLDRAM), RAMbus direct RAM (RDRAM), direct memory bus dynamic RAM (DRDRAM), and memory bus dynamic RAM (RDRAM).

[0073] The technical features of the above embodiments can be combined in any way. For the sake of brevity, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification.

[0074] The computer described in this disclosure is, in a broad sense, a computing device capable of automatically performing numerical calculations and / or information processing according to pre-set or stored instructions. Its hardware may include at least one memory, at least one processor, and at least one communication bus. The communication bus is used to enable communication between these components. The processor may include, but is not limited to, a microprocessor. The computer hardware may also include application-specific integrated circuits (ASICs), field-programmable gate arrays (FPGAs), digital signal processors (DSPs), embedded devices, etc. The computer may also include network devices and / or user equipment. The network devices include, but are not limited to, a single network server, a server group consisting of multiple network servers, or a cloud based on cloud computing, which consists of a large number of hosts or network servers. Cloud computing is a type of distributed computing, consisting of a super virtual computer composed of a group of loosely coupled computers.

[0075] The computing device can be, but is not limited to, any terminal such as a personal computer or server that allows human-computer interaction with a user via a keyboard, touchpad, or voice control device. The computing device in this document may also include mobile terminals, which can be, but are not limited to, any electronic device that allows human-computer interaction with a user via a keyboard, touchpad, or voice control device, such as tablet computers, smartphones, personal digital assistants (PDAs), and smart wearable devices. The network in which the computing device operates includes, but is not limited to, the Internet, wide area networks (WANs), metropolitan area networks (MANs), local area networks (LANs), and virtual private networks (VPNs).

[0076] The memory is used to store program code. The memory can be a circuit with storage function that does not have a physical form within an integrated circuit, such as RAM (Random-Access Memory) or FIFO (First In First Out). Alternatively, the memory can also be a physical memory device, such as a memory module, TF card (Trans-flash Card), smart media card, secure digital card, flash card, etc.

[0077] The processor may include one or more microprocessors or digital processors. The processor can call program code stored in memory to execute related functions. The processor, also known as a central processing unit (CPU), can be a very large-scale integrated circuit, serving as both the computational core and the control unit.

[0078] It should be noted that, for the sake of simplicity, the foregoing method embodiments are all described as a series of actions. However, those skilled in the art should understand that this disclosure is not limited to the described order of actions, because according to this disclosure, some steps can be performed in other orders or simultaneously. Furthermore, those skilled in the art should also understand that the embodiments described in the specification are preferred embodiments, and the actions and modules involved are not necessarily essential to this disclosure.

[0079] In the above embodiments, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions in other embodiments.

[0080] In the several embodiments provided in this application, it should be understood that the disclosed apparatus can be implemented in other ways. For example, the apparatus embodiments described above are merely illustrative; for instance, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. For example, multiple units or elements may be combined or integrated into another system, or some features may be ignored or not executed. Furthermore, the coupling or direct coupling or communication connection shown or discussed may be through some interfaces; the indirect coupling or communication connection between devices or units may be electrical or other forms.

[0081] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0082] Furthermore, the functional units in the various embodiments of this disclosure can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit. The integrated unit can be implemented in hardware or as a software functional unit.

[0083] If the integrated unit is implemented as a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, in essence, or the part that contributes to the prior art, or all or part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as a USB flash drive, read-only memory (ROM), random access memory (RAM), portable hard drive, magnetic disk, or optical disk.

[0084] The above embodiments are merely illustrative of the technical solutions of this disclosure and are not intended to limit it. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some of the technical features; and these modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of this disclosure. For those skilled in the art, any modifications and improvements made without departing from the concept of this application fall within the protection scope of this application. Therefore, the protection scope of this patent application should be determined by the appended claims.

Claims

1. A virtual reality therapy system, comprising: A virtual reality host for generating virtual reality scenes and adjusting the virtual reality scenes in response to user interaction; A virtual reality display is used to communicate with the virtual reality host and display corresponding virtual reality scenes to the user. A human-computer interaction device is used to collect user behavior data and communicate with the virtual reality host. The virtual reality host adjusts the virtual reality scene and provides corresponding feedback to the user in response to the user behavior data. The feedback includes visual stimulation, auditory stimulation and tactile stimulation. An olfactory device is used to communicate with the virtual reality host and release a matching odor to the user in real time based on the odor information provided by the virtual reality host. The odor information is generated by the virtual reality host based on the current virtual reality scene.

2. The virtual reality therapy system according to claim 1, characterized in that, The virtual reality display includes a head-mounted virtual reality display device.

3. The virtual reality therapy system according to claim 1, characterized in that, Virtual reality hosts include desktop computers or laptop computers.

4. The virtual reality therapy system according to claim 1, characterized in that, Human-computer interaction devices include handheld controllers, motion capture devices, or platform computers.

5. The virtual reality therapy system according to claim 1, characterized in that, The olfactory device includes a neck-worn olfactory device encapsulated with a variety of odors.

6. The virtual reality therapy system according to claim 1, characterized in that, The virtual reality host includes the Unity game engine.

7. The virtual reality therapy system according to claim 6, characterized in that, The virtual reality host includes at least one set of game scripts, which includes one or more of the following: nostalgia games, gardening games, nature games, and instrumental daily life activity games.

8. The virtual reality therapy system according to claim 7, characterized in that, The 3D virtual objects in the game are created using 3D design software.

9. The virtual reality therapy system according to claim 8, characterized in that, The 3D design software includes Autodesk Maya design software.

10. The virtual reality therapy system according to claim 1, characterized in that, The olfactory stimulation of olfactory devices is triggered through eye contact or gesture interaction.