Toy joint simulation structure and toy
By designing a simulated joint structure for toys and utilizing the joint connection method of axis offset and curved structure, the problem of connection difficulties caused by the backward bending of the lower leg was solved, realizing the display of the doll's leg's beautiful posture and enhancing its fun.
Patent Information
- Application Number
- CN202422919132.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-27
- Publication Date
- 2025-11-25
- Estimated Expiration
- 2034-11-27
AI Technical Summary
In existing technologies, the backward bending design of the lower legs of animated characters makes joint connection difficult and affects the display of the doll's leg aesthetics.
Design a toy joint simulation structure, including a first joint head, building blocks, and a second joint head. The building blocks are wrapped around the joint by integral injection molding, and an axial offset and bending structure is set between the joint heads to realize the relative rotation and misalignment connection of the joint.
This solves the problem of difficult joint connection, improves the aesthetic presentation of the doll's legs, and increases the toy's fun and visual appeal.
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Figure CN223586551U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The utility model relates to a toy technical field, specifically, a toy joint simulation structure and toy. BACKGROUND
[0002] The doll is more and more loved by children due to its multi-posture simulation degree, and the design role of the doll is more and more, and the character in some animation is gradually designed in the form of building blocks, so that children increase the understanding of the doll image in the animation character through the building block splicing mode, and the interestingness of the toy is improved.
[0003] But many doll characters, in order to show the beauty of the leg body, the character in the animation often carries out dislocation processing to increase the beauty of the leg, such as Figure 5 As shown in (2) in the middle, it is a design to increase the beauty of the leg, and the calf is bent backward to make the whole calf structure more backward than the original design, and the structure is more beautiful than the existing design when playing with the leg posture, and the visual beauty is increased. Figure 5 (1) in the middle is the structure of the leg in the conventional design, and the upper skeleton and the lower skeleton are connected only by the knee joint, but for Figure 5 The upper skeleton and the lower skeleton in (2) are dislocated, although the beauty of the leg body can be shown, but the existing joint connection mode cannot realize splicing when the building blocks are connected, so that the existing building block splicing structure cannot reflect the beauty brought by the backward bending of the calf after being connected, which seriously affects the display of the doll leg appearance posture, therefore, a new structure needs to be designed to solve the above problems. Utility model content
[0004] In view of the defects in the prior art, the utility model aims at providing a toy joint simulation structure and toy.
[0005] According to the toy joint simulation structure provided by the utility model, the joint part includes a first joint head, a building block and a second joint head, one end of the first joint head and one end of the second joint head can be spliced together to form a joint, the building block is covered outside the joint in the form of integral injection molding and the joint cannot be disassembled, wherein the axis of the first joint head is a first axis, the axis of the second joint head is a second axis, when the first joint head and the second joint head rotate relatively, the first axis is parallel to the second axis, and the first axis and the second axis have an offset distance.
[0006] Preferably, the first joint head and / or the second joint head is a bending structure away from one end of the joint.
[0007] Preferably, the bending structure comprises a skeleton connecting section, an intermediate transition section and a joint connecting section, the joint connecting section is connected with the joint, one end of the intermediate transition section is connected with the skeleton connecting section, the other end of the intermediate transition section is connected with the joint connecting section, and the skeleton connecting section is used for connecting the leg block.
[0008] Preferably, the skeleton connecting section is offset relative to the joint connecting section in a direction away from the joint.
[0009] Preferably, the skeleton connecting section, the intermediate transition section and the joint connecting section are all non-bending structures, and the skeleton connecting section and the intermediate transition section and the intermediate transition section and the joint connecting section form bending structures.
[0010] Preferably, the axis of the skeleton connecting section is arranged in parallel with the axis of the joint connecting section.
[0011] Preferably, one end of the skeleton connecting section away from the intermediate transition section is a skeleton splicing structure.
[0012] Preferably, the included angle formed by the intermediate transition section and the skeleton connecting section and the included angle formed by the intermediate transition section and the joint connecting section are both obtuse angles.
[0013] Preferably, the skeleton connecting section, the intermediate transition section and the joint connecting section are integrally injection molded.
[0014] Preferably, the outer diameters of the skeleton connecting section, the intermediate transition section and the joint connecting section are the same.
[0015] Preferably, the parts where the intermediate transition section is connected with the skeleton connecting section and the joint connecting section are smoothly transitioned.
[0016] Preferably, the leg block set is arranged outside the skeleton connecting section and shields the intermediate transition section.
[0017] Preferably, the cross sections of the skeleton connecting section, the intermediate transition section and the joint connecting section are all cylindrical, regular polygonal or elliptical.
[0018] Preferably, the skeleton splicing structure is a male head or a female head.
[0019] Preferably, the skeleton splicing structure is a male head.
[0020] Preferably, the male head is provided with a protrusion.
[0021] Preferably, the toy joint simulation structure is arranged on a knee joint.
[0022] According to the toy provided by the utility model, the toy joint simulation structure is arranged on the knee joint.
[0023] Compared with the prior art, the doll leg joint simulation structure has the beneficial effects that:
[0024] The doll leg joint simulation structure has the beneficial effects that: BRIEF DESCRIPTION OF DRAWINGS
[0025] Other features, objects and advantages of the present application will become more apparent from the following detailed description of non-limiting embodiments with reference to the attached drawings:
[0026] Figure 1 is a structural schematic view of the present application;
[0027] Figure 2 is a cross-sectional schematic view of the bent structure;
[0028] Figure 3 is a structural schematic view when the bent structure is provided in the toy joint simulation structure;
[0029] Figure 4 is a cross-sectional schematic view when the bent structure is provided in the toy joint simulation structure;
[0030] Figure 5 is a comparative schematic view of the positions of the upper skeleton and the lower skeleton in the prior art, wherein the dashed line in the figure is a vertical line for reference, the lower end of the upper skeleton and the upper end of the lower skeleton in 1 are basically vertically aligned, the lower end of the upper skeleton and the upper end of the lower skeleton in 2 are designed to be misaligned, and the horizontal distance between the lower end of the upper skeleton and the upper end of the lower skeleton is the distance between the two dashed lines.
[0031] In the figure:
[0032] First joint head 1
[0033] Building block 2
[0034] Second joint head 3
[0035] Joint piece 100
[0036] Skeleton connecting section 101
[0037] Projection 1011
[0038] Intermediate transition section 102
[0039] Joint connecting section 103 DETAILED DESCRIPTION
[0040] The present invention will now be described in detail with reference to specific embodiments. These embodiments will help those skilled in the art to further understand the present invention, but do not limit the present invention in any way. It should be noted that those skilled in the art can make several changes and improvements without departing from the concept of the present invention. These all fall within the protection scope of the present invention.
[0041] Example 1:
[0042] To address the technical problem of difficulty in connecting joints due to the misalignment design of the upper and lower skeletons, this invention provides a toy joint simulation structure, such as... Figure 1 As shown, the toy includes a joint 100, which includes a first joint head 1, a building block 2, and a second joint head 3. One end of the first joint head 1 and one end of the second joint head 3 can be spliced together to form a joint. The building block 2 is integrally injection molded and covers the outside of the injection-molded joint, making the joint non-removable. In this invention, by covering the outside of the joint with the building block 2, the relative rotational movements during joint movement are partially or completely covered by the building block 2. Therefore, the building block 2 plays a role in concealing imperfections and helps to improve the aesthetics of the toy.
[0043] like Figure 1 As shown, the axis of the first joint head 1 is the first axis L1, and the axis of the second joint head 3 is the second axis L2. When the first joint head 1 and the second joint head 3 rotate relative to each other so that the first axis is parallel to the second axis, there is an offset distance d between the first axis and the second axis. The offset distance design makes the opposite ends of the first joint head 1 and the second joint head 3 offset and staggered from each other, so that the thigh and the lower leg are staggered front and back, so that the female body beauty formed by the backward bending of the lower leg can be fully displayed, greatly enhancing the fun of the toy and solving the problem that the joint is not easy to connect when the lower leg bends backward in the existing technology.
[0044] like Figure 2 , Figure 3 , Figure 4 As shown, the ends of the first joint head 1 and / or the second joint head 3 away from the joint are curved. It should be noted that the curved structure design can increase the misalignment distance between the thigh and the lower leg, so that the toy design can match the backward bending angle or size of the lower leg of different sizes. While ensuring the simulation of the joint shape, it also achieves the aesthetics of the leg brought by the backward bending design of the lower leg.
[0045] Specifically, the curved structure comprises a skeleton connecting section 101, an intermediate transition section 102 and a joint connecting section 103, one end of the intermediate transition section 102 is connected to the skeleton connecting section 101, the other end of the intermediate transition section 102 is connected to the joint connecting section 103, the joint connecting section 103 is connected to a joint, the skeleton connecting section 101 is used for connecting leg blocks, the skeleton connecting section 101 is offset relative to the joint connecting section 103 in a direction away from the joint, the toy joint simulation structure is preferably arranged on a knee joint, and the design of the curved structure and the offset design of the two joint heads can perfectly present the beauty of the calf bending backward, and the interestingness of the toy is increased.
[0046] Further, the skeleton connecting section 101, the intermediate transition section 102 and the joint connecting section 103 are all non-curved structures and are preferably straight cylindrical structures, a bending structure is formed between the skeleton connecting section 101 and the intermediate transition section 102 and between the intermediate transition section 102 and the joint connecting section 103, and the included angle θ1 formed between the intermediate transition section 102 and the skeleton connecting section 101 and the included angle θ2 formed between the intermediate transition section 102 and the joint connecting section 103 are as shown in the figure, and θ1 and θ2 can be designed as right angles or obtuse angles and are preferably obtuse angles. Figure 2 The axis of the skeleton connecting section 101 is arranged in parallel with the axis of the joint connecting section 103.
[0047] The utility model discloses a toy joint simulation structure, and the offset design of the axis between the first joint head 1 and the second joint head 3 is combined with the curved structure in the structural design of the calf bending backward compared with the thigh, the joint is not easy to connect due to the misplacement design of the upper skeleton and the lower skeleton is solved, and the structure is simple and easy to implement.
[0048] In actual application, the skeleton connecting section 101, the intermediate transition section 102 and the joint connecting section 103 are preferably integrally injection molded. The skeleton connecting section 101 is used for connecting leg blocks, one end of the skeleton connecting section 101 away from the intermediate transition section 102 is a skeleton splicing structure, the block splicing structure can be designed as a male head or a female head, the block splicing structure is preferably a male head, one or more protrusions 1011 can be arranged on the outer surface of the male head, so that the hand feeling during splicing and the stability after splicing are increased when splicing leg blocks.
[0049] It should be noted that the cross section of the skeleton connecting section 101, the intermediate transition section 102 and the joint connecting section 103 in the utility model can be designed in various shapes, for example, can be designed as a cylindrical shape, a regular polygon or an oval shape, and the specific shape can be flexibly selected according to the actual application scene.
[0050] The utility model also provides a kind of toy, including toy joint simulation structure, and toy can be realized as Figure 5(2) The joint is connected with the leg, can realize the embodiment of the aesthetic sense of the female body toy, and greatly improves the interestingness of the toy.
[0051] Embodiment 2:
[0052] This embodiment is a preferred embodiment of embodiment 1, and the curved structure in this embodiment is arranged between the knee and the thigh.
[0053] Specifically, the cross sections of the skeleton connecting section 101, the intermediate transition section 102 and the joint connecting section 103 are all cylindrical, the outer diameters of the skeleton connecting section 101, the intermediate transition section 102 and the joint connecting section 103 are all the same, and the positions where the intermediate transition section 102 is connected with the skeleton connecting section 101 and the joint connecting section 103 are smoothly transitioned.
[0054] In this embodiment, the leg block set is sleeved outside the skeleton connecting section 101 and shields the intermediate transition section 102, wherein the leg block in this embodiment is a thigh block, which plays a shielding effect and improves the appearance of the toy.
[0055] Embodiment 3:
[0056] This embodiment is another preferred embodiment of embodiment 1, and the curved structure in this embodiment is arranged between the knee and the calf, which can also realize the aesthetic sense brought by the backward bending of the calf in the utility model.
[0057] In the description of the present application, it should be understood that the terms "upper", "lower", "front", "rear", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "outer" and the like indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the device or element referred to must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as a limitation on the present application.
[0058] The specific embodiments of the utility model have been described above. It should be understood that the utility model is not limited to the above specific embodiments, and those skilled in the art can make various changes or modifications within the scope of the claims, which does not affect the essential content of the utility model. In the case of no conflict, the embodiments of the present application and the features in the embodiments can be combined with each other at will.
Claims
1. A toy joint simulation structure, characterized by, The joint piece (100) comprises a first joint head (1), a building block (2) and a second joint head (3), one end of the first joint head (1) and one end of the second joint head (3) can be spliced together to form a joint, the building block (2) is integrally injection molded on the outside of the joint and makes the joint unable to be disassembled, wherein the axis of the first joint head (1) is a first axis, the axis of the second joint head (3) is a second axis, when the joint rotates to make the first axis parallel to the second axis, the first axis and the second axis have an offset distance.
2. The toy joint simulation structure of claim 1, wherein, The first joint head (1) and / or the second joint head (3) is a curved structure away from the joint.
3. The toy joint simulation structure of claim 2, wherein, The curved structure comprises a skeleton connecting section (101), an intermediate transition section (102) and a joint connecting section (103), the joint connecting section (103) is connected with the joint, one end of the intermediate transition section (102) is connected with the skeleton connecting section (101), the other end of the intermediate transition section (102) is connected with the joint connecting section (103), and the skeleton connecting section (101) is used for connecting a leg building block.
4. The toy joint simulation structure of claim 3, wherein, The skeleton connecting section (101) is offset away from the joint connecting section (103) in the direction away from the joint.
5. The toy joint simulation structure of claim 4, wherein, The skeleton connecting section (101), the intermediate transition section (102) and the joint connecting section (103) are all non-curved structures, and the skeleton connecting section (101) and the intermediate transition section (102) and the intermediate transition section (102) and the joint connecting section (103) form a bending structure.
6. The toy joint simulation structure of claim 3, wherein, The axis of the skeleton connecting section (101) is parallel to the axis of the joint connecting section (103).
7. The toy joint simulation structure of claim 3, wherein One end of the skeleton connecting section (101) away from the intermediate transition section (102) is a skeleton splicing structure.
8. The toy joint simulation structure of claim 5, wherein, The included angle formed by the intermediate transition section (102) and the skeleton connecting section (101) and the included angle formed by the intermediate transition section (102) and the joint connecting section (103) are obtuse angles.
9. The toy joint simulation structure of claim 3, wherein, The skeleton connecting section (101), the intermediate transition section (102) and the joint connecting section (103) are integrally injection molded.
10. The toy joint simulation structure of claim 3, wherein, The outer diameters of the skeleton connecting section (101), the intermediate transition section (102) and the joint connecting section (103) are the same.
11. The toy joint simulation structure of claim 3, wherein, The positions where the intermediate transition section (102) is connected with the skeleton connecting section (101) and the joint connecting section (103) are smoothly transitioned.
12. The toy joint simulation structure of claim 3, wherein, The leg building block is sleeved on the outside of the skeleton connecting section (101) and shields the intermediate transition section (102).
13. The toy joint simulation structure of claim 3, wherein The cross sections of the skeleton connecting section (101), the intermediate transition section (102) and the joint connecting section (103) are all cylindrical, regular polygonal or elliptical.
14. The toy joint simulation structure of claim 7, wherein, The skeleton splicing structure is a male head or a female head.
15. The toy joint simulation structure of claim 14, wherein, The skeleton splicing structure is a male head.
16. The toy joint simulation structure of claim 15, wherein, The male head is provided with a protrusion (1011).
17. The toy joint simulation structure of claim 1, wherein Arranged on a knee joint.
18. A toy characterized by A toy joint simulation structure as claimed in any one of claims 1 to 17. A toy joint simulation structure as claimed in any one of claims 1 to 17.