VR technology-based army actual combat environment simulation training system

The VR-based combat environment simulation training system for troops utilizes virtual reality technology and simulation equipment to simulate combat environments, solving the problems of high cost and low efficiency in traditional training methods and achieving efficient and low-cost training results.

CN223624664UActive Publication Date: 2025-12-02YUNNAN CHANGXIE IND CO LTD
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Patent Information

Application Number
CN202422807921.0
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-11-18
Publication Date
2025-12-02
Estimated Expiration
2034-11-18

AI Technical Summary

Technical Problem

Existing military training methods are limited by hardware facilities and funding, resulting in high training costs and low efficiency, making it difficult to quickly improve the combat capabilities of trainees.

Method used

The military combat environment simulation training system based on VR technology includes VR glasses, motion capture equipment, simulated combat weapons, environmental implementation equipment, and a monitoring system. It simulates various combat situations through virtual reality technology, provides a realistic training environment, and records training data in conjunction with RFID cards and a monitoring backend.

Benefits of technology

It enhances the immersion and realism of training, reduces training costs, rapidly improves the combat capabilities of trainees, and facilitates subsequent data analysis and evaluation.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model relates to an army actual combat environment simulation training system based on a VR technology, and belongs to the technical field of VR simulation training. Comprising a training field, a controller, a wearable device, a simulation combat weapon, a monitoring background electrically connected with the controller, an environment implementation device installed in the training field, electrically connected with the monitoring background and used for simulating a training environment, an RFID card reader and an RFID card storing information of trainees. According to the utility model, training is simulated based on the VR technology, various actual combat conditions can be simulated through the VR technology, the training environment such as high temperature, raining or gale weather or superposition of various environments can be adjusted through the environment implementation equipment, a more real training environment can be provided, the immersion and reality of training can be improved, the training cost can be reduced, and the training efficiency can be improved. And the combat strength of trainees can be quickly improved.
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Description

Technical Field

[0001] This utility model belongs to the field of VR simulation training technology, specifically relating to a VR-based military combat environment simulation training system. Background Technology

[0002] Troop training is a diverse and complex practical activity. Only through continuous practice can troops effectively master the operational essentials of weapons and equipment, various professional techniques, and tactical maneuvers, thereby improving their ability to organize and command troops to complete combat missions in a highly unified manner. Therefore, training practice is an essential link in transforming combat theories, methods, and principles into actual combat power. With the development of military modernization, the demands on troops for actual combat are becoming increasingly higher. In existing training methods, besides the teacher-led lectures, traditional extensive tactical training and red-blue force-on-force exercises are often used to improve the combat capabilities of trainees. However, this is constrained by hardware facilities and funding, and requires prior preparation of key defense units (even constructing training grounds such as simulated streets or cities), blockade and clearing operations, and organizing auxiliary personnel. Conducting actual combat training requires significant manpower, material resources, and financial resources, resulting in low efficiency and hindering the rapid improvement of trainees' combat capabilities. Therefore, this utility model provides a VR-based troop combat environment simulation training system to solve the above problems. Summary of the Invention

[0003] To overcome the problems mentioned in the background art, this utility model provides a VR-based combat environment simulation training system for military personnel. This utility model, based on VR technology, can simulate various combat situations through virtual reality, providing a more realistic training environment, enhancing the immersion and realism of training, reducing training costs, and rapidly improving the combat capabilities of trainees.

[0004] To achieve the above objectives, this utility model is implemented through the following technical solution: a VR-based military combat environment simulation training system, including a training ground, a controller installed on the wall of the training ground, a wearable device 3 mounted on the wall of the training ground and wirelessly connected to the controller 2, a simulated combat weapon 4 wirelessly connected to the controller 2, a monitoring backend 1 electrically connected to the controller 2, an environmental implementation device 5 installed in the training ground and electrically connected to the monitoring backend 1 for simulating the training environment, an RFID card reader 6 installed on the wall of the training ground and electrically connected to the controller 2 for trainees to swipe their cards, and an RFID card 7 containing trainees' information.

[0005] Furthermore, the wearable device 3 includes a head-mounted virtual reality (VR) glasses 8 and a motion capture wearable device 9 worn on the trainee to capture the trainee's posture, movements, and displacement. Both the head-mounted VR glasses 8 and the motion capture wearable device 9 are wirelessly connected to the controller 2. The motion capture wearable device 9 wirelessly transmits the captured trainee data to the controller 2, and the controller 2 wirelessly transmits the data to the head-mounted VR glasses 8.

[0006] Furthermore, the simulated combat weapon 4 includes various simulated combat guns 10, an infrared transmitter 11 mounted on the simulated combat gun 10, and a wearable infrared sensor 12 worn by the trainees. The simulated combat gun 10 and the wearable infrared sensor 12 are wirelessly connected to the controller 2, enabling the controller 2 to receive firing data from the infrared transmitter 11 of the simulated combat gun 10 and attack data received by the wearable infrared sensor 12.

[0007] Furthermore, the environmental implementation equipment 5 includes a variable frequency fan 13, a spray system 14, and a cooling and heating integrated unit 15. The variable frequency fan 13, the spray system 14, and the cooling and heating integrated unit 15 are all installed in the training ground, and the variable frequency fan 13, the spray system 14, and the cooling and heating integrated unit 15 are all electrically connected to the monitoring backend 1.

[0008] Furthermore, the simulation training system also includes multiple video monitors 16 installed in the training area and electrically connected to the monitoring backend 1.

[0009] Furthermore, the wearable device 3 also includes a Bluetooth headset 17 that is wirelessly connected to the controller 2.

[0010] Furthermore, the wearable device 3 also includes a heart rate sensor 18 that is wirelessly connected to the controller 2.

[0011] Furthermore, the training ground has a slope, and a recycling pipe is installed at one end of the ground.

[0012] The beneficial effects of this utility model are:

[0013] This invention is based on VR technology for simulated training. It can simulate various combat situations through virtual reality technology. By adjusting the training environment through environmental implementation equipment, such as high temperature, rain, or strong wind, or by superimposing multiple environments, it can provide a more realistic training environment, improve the immersion and realism of training, reduce training costs, and quickly improve the combat capabilities of trainees. The RFID card and RFID card reader can collect trainee information, which is convenient for recording various training data during the training process, facilitating later summary and analysis. At the same time, the controller is installed on the wall, so trainees do not need to carry it during training, providing a training environment that is closer to actual combat. Attached Figure Description

[0014] Figure 1 This is a schematic diagram of the system of this utility model.

[0015] Figure labels: 1. Monitoring backend, 2. Controller, 3. Wearable device, 4. Simulated combat weapon, 5. Environmental implementation equipment, 6. RFID card reader, 7. RFID card, 8. Head-mounted virtual reality (VR) glasses, 9. Motion capture wearable device, 10. Simulated combat gun, 11. Infrared transmitter, 12. Wearable infrared sensor, 13. Variable frequency fan, 14. Sprinkler system, 15. Integrated cooling and heating unit, 16. Video monitor, 17. Bluetooth headset, 18. Heart rate sensor. Detailed Implementation

[0016] To make the objectives, technical solutions, and beneficial effects of this utility model clearer, the preferred embodiments of this utility model will be described in detail below with reference to the accompanying drawings, so as to facilitate the understanding of those skilled in the art.

[0017] like Figure 1This utility model discloses a VR-based combat environment simulation training system for military units. The system includes a training ground, multiple VR spatial locators installed within the ground, which, combined with wearable devices, provide a more realistic virtual environment and variations. It also includes a controller 2 mounted on the wall of the training ground, connected to a Bluetooth communication module, and wearable devices 3 wirelessly connected to the controller 2 and mounted on the wall. Hooks or other mounting devices can be installed within the training ground to facilitate the installation and removal of wearable devices. A simulated combat weapon 4 is wirelessly connected to the controller 2, and a monitoring backend 1 electrically connected to the controller 2. The monitoring backend includes a host computer and a display screen, with the display screen electrically connected to the host computer. The host computer stores and retrieves data. The system provides various simulated training environments, allowing users to view the actual training progress of trainees on a display screen for easy observation and subsequent analysis. It includes an environment implementation device 5 installed in the training area and electrically connected to the monitoring backend 1, RFID card readers 6 installed on the walls of the training area and electrically connected to the controller 2, and RFID cards 7 containing trainee information. The training area is equipped with power supplies to provide power and charging for all devices. The RFID cards store trainees' names, positions, or ranks, and other information. Each controller corresponds to a set of wearable devices and an RFID card reader. During use, trainees swipe their cards to collect information, then associate the controllers and wearable devices with the trainees to better record and view their training progress and data, supporting assessment and evaluation analysis. Based on VR technology, a simulated training environment can be created to simulate various combat situations. The training environment can be adjusted through environmental implementation equipment, such as high temperature, rain, or strong wind, or multiple environments can be superimposed to provide a more realistic training environment, improve the immersion and realism of the training, reduce training costs, and rapidly improve the combat capabilities of trainees. RFID cards and RFID card readers can collect trainee information, facilitating the recording of various training data during the training process, which is convenient for later summary and analysis. At the same time, the controller is installed on the wall, so trainees do not need to carry it during training.

[0018] The wearable device 3 includes a head-mounted virtual reality (VR) glasses 8 and a motion capture wearable device 9 worn by the trainee to capture the trainee's posture, movements, and displacement. Both the head-mounted VR glasses 8 and the motion capture wearable device 9 are connected to a Bluetooth communication module and are wirelessly connected to the controller 2 via Bluetooth. The motion capture wearable device 9 wirelessly transmits the captured trainee data to the controller 2, which then wirelessly transmits the data to the head-mounted VR glasses 8. The motion capture wearable device is equipped with gyroscopes, displacement sensors, etc., at key locations around the trainee's body, enabling it to sense the wearer's posture, movements, and displacement. The status is sent to the controller, which analyzes the data from each device and combines it with the trainee's body part to analyze the trainee's posture. Through the head-mounted virtual reality (VR) glasses, the position and shape of objects and people in the real-world venue are combined with the virtual scene data to display dynamic images to the trainee. Combined with predetermined virtual information, augmented reality images are displayed to the trainee, thereby simulating the real environment in the training venue. The system updates in real time as the trainee's perspective and position change, as well as changes in the environment and surrounding people, ensuring that the trainee is provided with a realistic dynamic environment and a deeply immersive virtual reality experience.

[0019] The simulated combat weapon 4 includes various simulated combat guns 10, infrared emitters 11 mounted on the simulated combat guns 10, and wearable infrared sensors 12 worn by trainees. Both the simulated combat guns 10 and the wearable infrared sensors 12 are connected to Bluetooth communication modules, wirelessly connecting to a controller 2 via Bluetooth. This allows the controller 2 to receive firing data from the infrared emitters 11 of the simulated combat guns 10 and attack data received by the wearable infrared sensors 12. The simulated combat guns can be designed based on firearms commonly used by combat personnel in actual combat. The simulated combat guns can emit optical signals as attack signals via infrared emitters, which are received by the wearable infrared sensors of the target. The wearable infrared sensors wirelessly transmit the received attack signals to the controller, allowing trainees to see the attack and being attacked through a head-mounted virtual reality (VR) headset. Trainees can interact with the simulated combat guns during training, simulating tactical maneuvers in actual combat. The simulated combat guns are similar in weight, appearance, and function to real firearms, providing trainees with an operational experience indistinguishable from real combat, achieving more scientific, effective, and realistic combat training. The simulated combat weapon has a built-in Bluetooth communication module, enabling wireless data transmission between it and the controller.

[0020] The environmental implementation equipment 5 includes a variable frequency fan 13, a sprinkler system 14, and a cooling and heating integrated unit 15. All three are installed within the training ground and connected to the main power supply of the monitoring backend 1. In actual combat, including outdoor environments, trainees may encounter strong winds, rain, or high temperatures. During training, the virtual environment can simulate rain, wind, or other weather conditions, while the training ground provides a more realistic environment, immersing trainees and helping them better cope with various real-world environments. Multiple variable frequency fans and integrated cooling and heating units can be set up. During the simulation, the variable frequency fans can provide different wind speeds, and the integrated cooling and heating units can provide various temperatures, such as high or low. The sprinkler system uses existing sprinkler pipes, nozzles, pumps, valves, and water tanks. The sprinkler pipes and nozzles are installed on the top of the training ground. When simulating rain, the valves and pumps are opened, and water is sprayed through the nozzles to give trainees a more realistic experience and improve training effectiveness. The controllers and other devices installed in the field are kept away from the sprinkler system. Wearable devices or other equipment worn by trainees are waterproof and will not be damaged by water during simulated rain training.

[0021] The simulation training system also includes multiple video monitors 16 installed in the training area and electrically connected to the host computer of the monitoring backend 1; these monitors can capture actual images of the training area for easy viewing of the training situation.

[0022] The wearable device 3 also includes a Bluetooth headset 17 that is wirelessly connected to the controller 2 via Bluetooth; it can receive and play audio data from the controller, and can also be used for communication during team operations, creating a more realistic training environment for trainees and improving training effectiveness.

[0023] The wearable device 3 also includes a heart rate sensor 18 that is wirelessly connected to the controller 2 via Bluetooth; the heart rate sensor is connected to a Bluetooth communication module, which can collect the heart rate changes of the trainees during the training process, provide training data, and facilitate the analysis of the trainees' training status.

[0024] The training ground has a slight slope that will not affect training. A recycling pipe is installed at one end of the ground. The training ground is high at one end and low at the other, with a very slight slope. After simulating rain and water spraying, the water can flow to the lower end for easy collection. A recycling pipe is installed at the lower end of the ground, which can be connected to a water tank and filter to facilitate water recycling and avoid waste.

[0025] Work process:

[0026] The working principle of this utility model is as follows: During training, the host of the monitoring backend 1 can store and provide preset virtual scenes. The motion capture wearable device 9 can sense the wearer's posture, movement, and displacement state and send them to the controller 2. The controller 2 analyzes the data of each device and combines the body parts of the trainee where the device is located to perform the trainee's posture analysis. The head-mounted virtual reality (VR) glasses 8 display the position and shape of objects and people in the real venue combined with the virtual scene data to the trainee. Combined with the preset virtual scene, the VR glasses display augmented reality images to the trainee, thereby simulating the real environment in the training venue. The VR glasses update in real time as the trainee's perspective and position change, as well as the changes in the environment and surrounding people. The simulated combat gun 10 can emit optical signals as attack signals through the infrared transmitter 11 so that the wearable infrared sensor 12 of the attacked party can receive them. The wearable infrared sensor 12 wirelessly sends the received attack signal to the controller 2. The attack and attacked situation can be seen through the head-mounted virtual reality (VR) glasses 8. In actual combat, including outdoor environments, there may be strong winds, rain, or high temperatures, or windy and rainy weather. During training, rain, wind, or other weather can be simulated in the virtual scene. In the training ground, the environmental implementation device 5 can also provide a more realistic environment, making the trainees more immersive. The Bluetooth headset 17 can receive and play audio data from the host or controller 2, and can also be used for communication during team operations. The heart rate sensor 18 is connected to a Bluetooth communication module, which can collect the heart rate changes of the trainees during training.

[0027] Finally, it should be noted that the above preferred embodiments are only used to illustrate the technical solution of this utility model and are not intended to limit it. Although the utility model has been described in detail through the above preferred embodiments, those skilled in the art should understand that various changes can be made to it in form and detail without departing from the scope defined by the claims of this utility model.

Claims

1. A VR-based combat environment simulation training system for military units, comprising a training ground, characterized in that: It also includes a controller (2) installed on the wall of the training ground, a wearable device (3) mounted on the wall of the training ground and wirelessly connected to the controller (2), a simulated combat weapon (4) wirelessly connected to the controller (2), a monitoring backend (1) electrically connected to the controller (2), an environmental implementation device (5) installed in the training ground and electrically connected to the monitoring backend (1) for simulating the training environment, an RFID card reader (6) installed on the wall of the training ground and electrically connected to the controller (2) for trainees to swipe their cards, and an RFID card (7) containing trainees' information.

2. The VR-based combat environment simulation training system for troops according to claim 1, characterized in that: The wearable device (3) includes a head-mounted virtual reality (VR) glasses (8) and a motion capture wearable device (9) worn on the trainees to capture their posture, movements and displacement. Both the head-mounted virtual reality (VR) glasses (8) and the motion capture wearable device (9) are wirelessly connected to the controller (2). The motion capture wearable device (9) wirelessly sends the captured trainee data to the controller (2), and the controller (2) wirelessly sends the data to the head-mounted virtual reality (VR) glasses (8).

3. The VR-based combat environment simulation training system for troops according to claim 2, characterized in that: The simulated combat weapon (4) includes a variety of simulated combat guns (10), an infrared transmitter (11) mounted on the simulated combat gun (10), and a wearable infrared sensor (12) worn by the trainees. The simulated combat gun (10) and the wearable infrared sensor (12) are wirelessly connected to the controller (2), so that the controller (2) receives the firing data of the infrared transmitter (11) of the simulated combat gun (10) and the attack data received by the wearable infrared sensor (12).

4. A VR-based combat environment simulation training system for troops according to any one of claims 1-3, characterized in that: The environmental implementation equipment (5) includes a variable frequency fan (13), a spray system (14), and a cooling and heating integrated machine (15). The variable frequency fan (13), the spray system (14), and the cooling and heating integrated machine (15) are all installed in the training ground, and the variable frequency fan (13), the spray system (14), and the cooling and heating integrated machine (15) are all electrically connected to the monitoring backend (1).

5. A VR-based combat environment simulation training system for troops according to any one of claims 1-3, characterized in that: The simulation training system also includes multiple video monitors (16) installed in the training area and electrically connected to the monitoring backend (1).

6. The VR-based combat environment simulation training system for troops according to claim 1, characterized in that: The wearable device (3) also includes a Bluetooth headset (17) that is wirelessly connected to the controller (2).

7. A VR-based combat environment simulation training system for troops according to claim 6, characterized in that: The wearable device (3) also includes a heart rate sensor (18) that is wirelessly connected to the controller (2).

8. The VR-based combat environment simulation training system for troops according to claim 1, characterized in that: The training ground has a slope, and a recycling pipe is installed at one end of the ground.