Head-mounted VR display large-space interaction device
By using a head-mounted VR display device for large-space interaction, combined with visual and tactile simulation, the problem of insufficient interactivity and realistic touch in existing VR climbing devices has been solved, achieving a more realistic climbing experience and expanding the application of VR technology in sports and entertainment.
Patent Information
- Application Number
- CN202520126926.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-01-20
- Publication Date
- 2025-12-05
- Estimated Expiration
- 2035-01-20
AI Technical Summary
Existing VR climbing devices have limitations in terms of interactivity and realistic tactile feedback, neglecting the tactile sensations of the user's hands and the interactive feedback between the body and the climbing surface during the climbing process, resulting in a less realistic and immersive user experience.
A head-mounted VR display large-space interactive device was designed, which combines head-mounted VR glasses and a climbing scenario simulation mechanism. Through the climbing belt, the raised simulation part, and the motor-driven climbing mechanism, the device simulates the visual and tactile sensations of different climbing sites, including the motor-driven climbing belt, the raised simulation part, the climbing angle adjustment, and the climbing height simulation.
It provides a more realistic climbing experience, enhances the user's immersion and realism, meets the user's demand for high simulation, and expands the application scope of VR technology in the field of sports and entertainment.
Smart Images

Figure CN223637828U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The utility model belongs to VR technical field, concretely relates to a head-mounted VR display big space interactive equipment. BACKGROUND
[0002] With the continuous development of virtual reality (VR) technology, people's demand for immersive experience is growing. In many VR application scenarios, simulation climbing experience has become a field of attention. Traditional climbing training or experience is often limited by factors such as site and safety, making it difficult for users to enjoy the fun of climbing in a variety of environments.
[0003] At the same time, modern people pay more and more attention to health and exercise, and hope to obtain efficient, interesting and safe exercise experience in limited space and time. The emergence of VR technology provides new possibilities for solving this problem. By combining virtual scenes with actual physical movements, a realistic climbing situation can be created to meet people's multiple needs for novelty, excitement and exercise.
[0004] However, existing VR climbing equipment still has certain limitations in terms of interactivity and realistic touch. Some devices only focus on visual simulation, ignoring the hand touch and body interaction feedback with the climbing surface during the climbing process, resulting in a less realistic and in-depth user experience. Therefore, it is of great practical significance and market demand to develop a head-mounted VR display large space interactive equipment that can provide high-quality visual effects and realistic touch, aiming to fill this technical gap and bring users a more immersive and higher simulation climbing experience, further expanding the application range of VR technology in the field of sports and entertainment. UTILITY MODEL CONTENT
[0005] The utility model aims at providing a head-mounted VR display large space interactive equipment, which can provide users with better visual experience through head-mounted VR glasses and better tactile sensation through the climbing situation simulation mechanism, thereby providing users with a more realistic climbing experience.
[0006] The technical scheme adopted by the utility model is as follows:
[0007] A head-mounted VR display large space interactive equipment, comprising head-mounted VR glasses and a climbing situation simulation mechanism, the climbing situation simulation mechanism comprising a fixed support, a frame being installed on the fixed support, two transmission rollers being rotatably connected inside the frame, a climbing belt body being installed on the outer side of the two transmission rollers, a first motor being fixedly connected to the outer side of the frame, the output end of the first motor being in transmission connection with one of the transmission rollers, and a plurality of protruding simulation parts being fixedly connected to the outer side of the climbing belt body.
[0008] Further, the convex simulation part comprises a horizontal rail fixedly connected to the outside of the climbing belt body, a threaded rod rotatably connected to the inside of the horizontal rail, a second motor fixedly connected to one end of the horizontal rail, an output end of the second motor fixedly connected with the threaded rod, a moving block slidably connected to the inside of the horizontal rail, the moving block threadedly connected with the threaded rod, and a handle installed on the moving block.
[0009] Further, the outside of the moving block is fixedly connected with a winding device, the winding device is installed with a connecting belt, and one end of the connecting belt is fixedly connected with the handle.
[0010] Further, the winding device comprises a winding shell fixedly connected to the moving block, a winding shaft rotatably connected to the inside of the winding shell, a third motor fixedly connected to one end of the winding shell, an output end of the third motor drivingly connected with the winding shaft, and a slot formed in one side of the winding shell, one end of the connecting belt extending to the inside of the winding shell through the slot and fixedly connected with the winding shaft.
[0011] The technical effects achieved by the head-mounted VR display large-space interactive device are as follows.
[0012] The head-mounted VR display large-space interactive device of the present application can make the user enter the simulated VR climbing situation through the head-mounted VR glasses, provide the user with better visual experience, simulate the climbing site through the climbing situation simulation mechanism, provide the user with better tactile sensation, and thus provide the user with more simulated climbing experience. BRIEF DESCRIPTION OF DRAWINGS
[0013] Fig. 1 is a structural schematic view of the present application;
[0014] Fig. 2 is a structural schematic view of the convex simulation part of the present application;
[0015] Fig. 3 is a sectional structural schematic view of the winding device of the present application.
[0016] In the drawings, the components represented by the respective reference numerals are listed as follows:
[0017] 1, bottom plate; 2, frame; 3, first motor; 4, climbing belt body; 5, horizontal rail; 6, threaded rod; 7, second motor; 8, moving block; 9, winding shell; 10, third motor; 11, slot; 12, connecting belt; 13, positioning plate; 14, handle; 15, winding shaft; 16, hydraulic cylinder; 17, head-mounted VR glasses. DETAILED DESCRIPTION
[0018] In order to make the purpose and advantages of the utility model more clearly, the following will make a specific description of the utility model with examples.
[0019] As Figs. 1-3 shown, a head-mounted VR display large space interaction device, including head-mounted VR glasses 17 and climbing situation simulation mechanism, at this time, the user wears head-mounted VR glasses 17, and the user enters the simulated VR climbing situation through head-mounted VR glasses 17, and better visual experience is provided for the user, and better tactile sensation is provided for the user through the climbing situation simulation mechanism.
[0020] Among them, as Fig. 1 shown, the climbing situation simulation mechanism includes a fixed support, a frame 2 is installed on the fixed support, two transmission rollers are rotatably connected in the inside of the frame 2, and a climbing belt body 4 is installed on the outside of the two transmission rollers, at this time, the climbing belt body 4 can be moved on the outside of the two transmission rollers by rotating the transmission roller, and anti-skid lines, tensioning rollers or other anti-skid structures can be arranged between the climbing belt body 4 and the transmission roller, so that the transmission stability between the climbing belt body 4 and the transmission roller is improved.
[0021] A first motor 3 is fixedly connected to the outside of the frame 2, and the output end of the first motor 3 is in transmission connection with one of the transmission rollers, so as to provide power for the action of the climbing belt body 4.
[0022] A plurality of protruding simulation parts are fixedly connected to the outside of the climbing belt body 4, and the protruding simulation part can be a protruding block, which is used for simulating the protruding structure that can be grabbed by the user during the climbing process.
[0023] Among them, as Fig. 1 shown, the fixed support includes a bottom plate 1, the lower end of the frame 2 is rotatably connected to the front end of the bottom plate 1, two hydraulic cylinders 16 are rotatably connected to the rear end of the upper side of the bottom plate 1, the piston rods of the two hydraulic cylinders 16 are rotatably connected to the middle positions on both sides of the bottom plate 1, at this time, the frame 2 can be driven to rotate by starting the hydraulic cylinder 16, so as to adjust the inclination angle of the climbing belt body 4, and simulate the slope of different mountains.
[0024] As Figs. 1-3As shown, the convex simulation part comprises a cross rail 5 fixedly connected to the outside of the climbing belt body 4, a threaded rod 6 rotatably connected inside the cross rail 5, a second motor 7 fixedly connected to one end of the cross rail 5, and the output end of the second motor 7 is fixedly connected with the threaded rod 6, so that the threaded rod 6 can be driven to rotate by starting the second motor 7, and a moving block 8 is slidably connected inside the cross rail 5, and the moving block 8 is threadedly connected with the threaded rod 6, so that the position of the moving block 8 can be adjusted by rotating the threaded rod 6, and a handle 14 is installed on the moving block 8, and the horizontal position of the handle 14 can be adjusted by moving the moving block 8, thereby simulating the convex structure at different positions on the mountain peak.
[0025] As shown, Figs. 2-3 The outer side of the moving block 8 is fixedly connected with a winding device, the winding device is installed with a connecting belt 12, one end of the connecting belt 12 is fixedly connected with the handle 14, and the height of the handle 14 can be adjusted by winding and unwinding the connecting belt 12 by the winding device, and the phenomenon of falling off a cliff in the climbing process can be simulated by quickly unwinding the connecting belt 12 by the winding device during the process that the user pulls the handle 14.
[0026] Specifically, the winding device comprises a winding shell 9 fixedly connected to the moving block 8, a winding shaft 15 rotatably connected inside the winding shell 9, a third motor 10 fixedly connected to one end of the winding shell 9, and the output end of the third motor 10 is drivingly connected with the winding shaft 15, and the winding shaft 15 can be locked by a locking mechanism or by the third motor 10, and the third motor 10 can be a stepping motor or a worm gear motor.
[0027] A slot 11 is formed in one side of the winding shell 9, one end of the connecting belt 12 extends into the winding shell 9 through the slot 11 and is fixedly connected with the winding shaft 15, and the connecting belt 12 can be wound or unwound by the winding shell 9 by starting the third motor 10.
[0028] The side of the handle 14 connected with the connecting belt 12 is fixedly connected with a positioning plate 13, and when the connecting belt 12 is completely wound by the winding shaft 15, the positioning plate 13 abuts against the winding shell 9, so that the handle 14 can be positioned outside the winding shell 9 more stably.
[0029] The second motor 7 and the third motor 10 can be supplied with power by a slide contact line or wirelessly.
[0030] The working principle of the utility model is as follows:
[0031] In the climbing process, the user wears a head-mounted VR glasses 17, and then climbs in the climbing situation simulation mechanism, and a VR climbing situation can be simulated by the head-mounted VR glasses 17 in the climbing process, so that the user has a better visual experience.
[0032] Meanwhile, the user holds the handle 14, and steps on the combination of the handle 14, the slot 11, the moving block 8 and the cross rail 5 to climb, and in the process of climbing, the protruding simulation part is driven to move downward by the climbing belt 4, so that the user can climb a larger distance in a smaller space, thereby simulating a larger climbing height, and in the process of climbing, the angle of the climbing belt 4 can be adjusted by the hydraulic cylinder 16 to simulate the change of the climbing angle in the process of climbing.
[0033] In conclusion, the technical scheme enters the simulated VR climbing situation by the head-mounted VR glasses 17, so that the user has a better visual experience, and the climbing situation simulation mechanism can give the user a better tactile sensation, so that the user can have a more simulated climbing experience.
[0034] The above is only the preferred embodiment of the present application, and it should be pointed out that for those skilled in the art, without departing from the principle of the present application, some improvements and refinements can be made, and these improvements and refinements should also be considered as the protection scope of the present application. The structures, devices and operation methods not specifically described and explained in the present application are implemented according to the conventional means in the art, unless otherwise specified and limited.
Claims
1. A head-mounted VR display large space interaction device, characterized in that: The application relates to a climbing simulation device, which comprises a head-mounted VR glasses (17) and a climbing simulation mechanism, wherein the climbing simulation mechanism comprises a fixed support, a frame (2) is arranged on the fixed support, two transmission rollers are rotatably connected in the frame (2), a climbing belt (4) is arranged on the outer sides of the two transmission rollers, a first motor (3) is fixedly connected to the outer side of the frame (2), the output end of the first motor (3) is in transmission connection with one of the transmission rollers, and a plurality of convex simulation parts are fixedly connected to the outer side of the climbing belt (4).
2. The head-mounted VR display large space interaction device according to claim 1, characterized in that: The fixed support comprises a bottom plate (1), the lower end of the frame (2) is rotatably connected to the front end of the bottom plate (1), and two hydraulic cylinders (16) are rotatably connected to the rear end of the upper side of the bottom plate (1); the piston rods of the two hydraulic cylinders (16) are respectively rotatably connected to the middle positions on the two sides of the bottom plate (1).
3. The head-mounted VR display large space interaction device according to claim 1, characterized in that: The convex simulation parts comprise a cross rail (5) fixedly connected to the outer side of the climbing belt (4), a threaded rod (6) rotatably connected to the inner side of the cross rail (5), a second motor (7) fixedly connected to one end of the cross rail (5), the output end of the second motor (7) in fixed connection with the threaded rod (6), a moving block (8) slidably connected to the inner side of the cross rail (5), the threaded connection between the moving block (8) and the threaded rod (6), and a handle (14) arranged on the moving block (8).
4. The head-mounted VR display large space interaction device according to claim 3, characterized in that: The outer side of the moving block (8) is fixedly connected with a winding device, the winding device is provided with a connecting belt (12), and one end of the connecting belt (12) is fixedly connected with the handle (14).
5. The head-mounted VR display large space interaction device according to claim 4, characterized in that: The winding device comprises a winding shell (9) fixedly connected to the moving block (8), a winding shaft (15) rotatably connected to the inner side of the winding shell (9), a third motor (10) fixedly connected to one end of the winding shell (9), the transmission connection between the output end of the third motor (10) and the winding shaft (15), and a slot (11) formed in one side of the winding shell (9), wherein one end of the connecting belt (12) extends into the winding shell (9) through the slot (11) and is fixedly connected with the winding shaft (15).
6. The head-mounted VR display large space interaction device according to claim 5, characterized in that: The side, where the handle (14) and the connecting belt (12) are connected, of the handle (14) is fixedly connected with a positioning plate (13).