Gamepad capable of displaying state of extended function key

By integrating a microcontroller and a high-definition display into the game controller, the problem of the difficulty in intuitively displaying the status of extended function keys is solved, achieving convenient operation and enhanced game immersion.

CN223654403UActive Publication Date: 2025-12-12SHENZHEN ZHENGSHAN TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202520213192.8
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-02-11
Publication Date
2025-12-12
Estimated Expiration
2035-02-11

AI Technical Summary

Technical Problem

Existing game controllers do not allow players to easily identify the status of extended function keys from their appearance, forcing them to frequently search for and reset them after game breaks, which affects the smoothness of operation and the immersion in the game.

Method used

The game controller integrates a microcontroller, a display driver circuit, and a high-definition display. The microcontroller monitors the status of the extended function keys in real time and converts them into visual image signals, which are then displayed on the controller shell, enabling instant and clear status display.

Benefits of technology

Players can view the status of extended function keys in real time, reducing setup time, improving operation smoothness and game immersion, and promoting the exchange and sharing of personalized operations.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The utility model discloses a gamepad capable of displaying the state of an expansion function key, which comprises a gamepad shell and a PCB mainboard, the PCB mainboard is provided with the expansion function key, a display screen driving circuit and a microcontroller, the gamepad shell is provided with a display screen, the expansion function key is connected with the microcontroller, the microcontroller is connected with the display screen driving circuit, and the display screen driving circuit is connected with the display screen. And the display screen driving circuit is connected with the display screen. Compared with the prior art, the game handle has the advantages that a player can instantly check the state of the expanded function key and flexibly adjust operation strategies at any time according to game requirements only by means of the display screen on the shell of the handle instead of tedious operation of setting searching and reprogramming in game software, time and energy are greatly saved, and the user experience is improved. And the operation smoothness and continuity are obviously improved.
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Description

TECHNICAL FIELD

[0001] The utility model relates to a gamepad, especially a gamepad capable of displaying the state of an extended function key. BACKGROUND

[0002] In the booming e-sports and game entertainment industry, gamepad, as the key peripheral device for players to control games, is constantly evolving in functionality and ease of use. To meet the needs of players to perform complex special moves and quickly execute various operations in games, extended function keys, especially back keys (programming keys), have emerged. Players can customize programming for back keys according to game situations and personal operation habits, so that they correspond to different key combinations to trigger various special moves or shortcut commands. However, the existing gamepad has significant defects in presenting this convenient function. Currently, it is not directly apparent from the appearance of the gamepad to know the specific combination key state of the back key. This results in players being confused when they pick up the gamepad again after a period of time to start a game or switch to a different game and need to adjust the operation strategy. They have to search and check the current back key settings in the game software settings page, and even frequently reset, which greatly consumes time and effort, breaks the game immersion, and seriously affects the continuity and smoothness of the operation, which is contrary to the efficient and convenient game experience pursued by players. The market urgently needs a gamepad innovation solution that allows players to instantly and intuitively know the state of the extended function key. Therefore, it is an urgent problem for those skilled in the art to develop a gamepad capable of displaying the state of the extended function key. SUMMARY

[0003] The utility model discloses to solve the above -mentioned insufficient, provide a kind of gamepad capable of displaying the state of the extended function key.

[0004] The above-mentioned purposes of the utility model are realized by the following technical solutions: a gamepad capable of displaying the state of the extended function key, comprising a handle shell and a PCB mainboard, characterized in that: the PCB mainboard is provided with an extended function key, a display screen driving circuit and a microcontroller (MCU), the shell is provided with a display screen, the extended function key is connected to the microcontroller (MCU), the microcontroller (MCU) is connected to the display screen driving circuit, and the display screen driving circuit is connected to the display screen.

[0005] Further, the extended function key selects a micro switch with high sensitivity and low delay, and each extended function key corresponds to an independent signal line and is accurately connected to the PCB mainboard.

[0006] Further, the display screen driving circuit is adapted to the specification and characteristics of the selected display screen, and is internally provided with a high-performance graphic processing chip (GPU) for quickly converting the state information of the extended function keys from the microcontroller (MCU) into visual image signals and driving the display screen to present in real time and clearly.

[0007] Further, the microcontroller (MCU) is selected from an MCU chip with strong computing capacity and rich peripheral interfaces, and is internally integrated with a high-speed central processing unit (CPU), a large-capacity memory (ROM, RAM) and various input and output interfaces (I / O).

[0008] Further, the display screen is a high-definition display screen, and is selected from a small-sized and high-resolution liquid crystal display screen (LCD) or an organic light-emitting diode display screen (OLED).

[0009] The utility model has the advantages that compared with the prior art, the utility model has the following advantages:

[0010] 1. The operation convenience is greatly improved: the player can instantly check the state of the extended function keys and flexibly adjust the operation strategy according to the game requirements at any time by only relying on the display screen on the handle shell, thereby greatly saving time and effort, and the operation fluency and continuity are significantly improved.

[0011] 2. The game immersion is enhanced: the game rhythm is not interrupted due to the query setting, the player can fully immerse in the game world, focus on the game links such as battle and puzzle, deeply integrate with the game characters, and enjoy the tense and exciting game experience.

[0012] 3. The personalized operation is visualized: the personalized setting of the extended function keys for different games can be clearly displayed, which not only facilitates the player to remember and operate, but also intuitively presents the setting details when the players exchange and share unique operation skills, thereby promoting the game community interaction and skill dissemination. BRIEF DESCRIPTION OF DRAWINGS

[0013] Figure 1 is a front appearance structure schematic diagram of the utility model.

[0014] Figure 2 is a back appearance structure schematic diagram of the utility model.

[0015] Figure 3 is a principle block diagram of the utility model. DETAILED DESCRIPTION

[0016] The utility model will be further described in combination with the drawings.

[0017] AsFigure 1 、 Figure 2 and Figure 3 As shown in the figures, a game handle capable of displaying the state of the extended function keys comprises a handle shell 1 and a PCB mainboard 2, wherein the PCB mainboard 2 is provided with an extended function key 3, a display screen driving circuit 4 and a microcontroller (MCU) 5.

[0018] The extended function key 3 is selected from micro switches with high sensitivity and low delay, and has an ultra-short touch stroke and a crisp feedback feel. Each extended function key 3 corresponds to an independent signal line and is accurately connected to the PCB mainboard 2 to ensure that the key trigger signal can be transmitted quickly and accurately. The extended function key 3 is provided with a corresponding key cap 6, which is arranged on the handle shell 1 corresponding to the position of the extended function key 3.

[0019] The display screen driving circuit 4 is adapted to the specifications and characteristics of the selected display screen, and is internally provided with a high-performance graphics processing chip (GPU) responsible for quickly converting the extended function key state information from the microcontroller (MCU) 5 into visual image signals to drive the display screen to present in real time and clearly. This circuit has the ability to adjust the dynamic refresh rate, intelligently optimizes the display effect according to the changes in the game scene and the frequency of handle operation, avoids screen tearing and lag, and ensures smooth vision.

[0020] The microcontroller (MCU) 5 selects an MCU chip with strong computing power and rich peripheral interfaces, which is internally integrated with a high-speed central processor (CPU), a large-capacity memory (ROM, RAM) and various input / output interfaces (I / O). As the core control unit of the handle, the MCU not only undertakes the heavy task of coordinating the collaborative operation of various components, but also is responsible for real-time monitoring of the programming state changes of the extended function keys, converting the state information into visual instructions according to the preset logic, and transmitting them to the display screen driving circuit 4 to achieve precise display control.

[0021] The handle shell 1 is provided with a display screen 7, which is arranged on the front surface of the handle shell. The extended function key is connected to the microcontroller (MCU) 5, the microcontroller (MCU) 5 is connected to the display screen driving circuit 4, and the display screen driving circuit 4 is connected to the display screen. The display screen is a high-definition display screen, which is selected from small-sized and high-resolution liquid crystal display screens (LCDs) or organic light-emitting diode display screens (OLEDs) according to the design of the handle appearance and the visual needs of players. The LCD display screen has cost advantages and mature technical stability, while the OLED display screen has excellent characteristics such as self-luminous, high contrast and wide viewing angle, which can bring amazing visual effects to players. The display screen is connected to the display screen driving circuit 4 on the mainboard through a flexible flat cable or a board-to-board connector, ensuring high-speed and stable data transmission and accurate presentation of the extended function key state information.

[0022] As shown in the figures, a game handle capable of displaying the state of the extended function keys comprises a handle shell 1 and a PCB mainboard 2, wherein the PCB mainboard 2 is provided with an extended function key 3, a display screen driving circuit 4 and a microcontroller (MCU) 5. Figure 1 ,Figure 3 The utility model discloses a working principle: the expansion function key takes the back key (programming key) as an example, and gamepad starts and accesses the game, and microcontroller (MCU) 5 first completes system initialization, and synchronous starting real -time monitoring to the back key and the drive preparation of display screen. When the player sets up the corresponding special attack combination key to the back key and carries out the programming operation before or during the game, the electric signal that each key programming action produces is transmitted to microcontroller (MCU) 5 along the line immediately. Microcontroller (MCU) 5 is rapidly identified and records the new programming state of back key according to the built-in program logic, and converts it into visual data instruction, and is transmitted to display screen drive circuit 4. After display screen drive circuit 4 receives the instruction, activates graphic processing chip (GPU), and the instruction data is parsed, renders, generates the image signal of the display screen specification adaptation, and is transmitted to the display screen through the wire harness high speed. The display screen receives the image signal, and the current combination key state of back key, such as " back key A: up + left + A key special attack " etc. information is directly presented on the screen in the form of clear and eye-catching text, icon or dynamic indication. The player only needs to sweep the display screen on the handle with the sight in the subsequent game process, and can know the current setting of each expansion function key immediately and accurately, need not enter the game software setting page again to query or set up, thereby smoothly links the game operation, enjoys the immersive game experience.

[0023] The above only is the preferred embodiment of the utility model, and does not limit the utility model, and any modification, equivalent replacement and improvement etc. in the spirit and principle of the utility model should include in the protection scope of the utility model.

Claims

1. A gamepad capable of displaying the state of an extended function key, comprising a gamepad shell and a PCB mainboard, characterized in that: The PCB mainboard is provided with expansion function keys, a display screen driving circuit and a microcontroller (MCU), the handle shell is provided with a display screen, the expansion function keys are connected with the microcontroller (MCU), the microcontroller (MCU) is connected with the display screen driving circuit, and the display screen driving circuit is connected with the display screen.

2. The gamepad capable of displaying the state of the extended function key according to claim 1, characterized in that: The expansion function keys are micro-motion switches with high sensitivity and low delay, each expansion function key corresponds to an independent signal line and is accurately connected to the PCB mainboard.

3. The gamepad capable of displaying the state of the extended function key according to claim 1, characterized in that: The display screen driving circuit is adapted to the specifications and characteristics of the selected display screen and is internally provided with a high-performance graphic processing chip (GPU).

4. The gamepad capable of displaying the state of the extended function key according to claim 1, wherein: The microcontroller (MCU) is an MCU chip with strong computing capacity and rich peripheral interfaces, and is internally integrated with a high-speed central processing unit (CPU), a large-capacity memory (ROM, RAM) and various input / output interfaces (I / O).

5. The gamepad capable of displaying the state of the extended function key according to claim 1, wherein: The display screen is a high-definition display screen, and a small-sized and high-resolution liquid crystal display screen (LCD) or an organic light-emitting diode display screen (OLED) is selected; the display screen is connected with the display screen driving circuit on the mainboard through a flexible flat cable or a board-to-board connector.