Non-contact playing card vending machine

By incorporating contactless QR code payment and automatic push design, along with a patch-type proximity sensor and a pulley-tilting ramp push mechanism, the system solves the hygiene hazards and unintuitive inventory issues of traditional playing card vending machines, thereby improving operational efficiency and product display.

CN223692791UActive Publication Date: 2025-12-19GUANGZHOU ORANGE BROTHERS CULTURE TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202423269827.0
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-12-30
Publication Date
2025-12-19
Estimated Expiration
2034-12-30

AI Technical Summary

Technical Problem

Traditional playing card vending machines have problems such as hygiene hazards, unclear inventory, easy damage during product delivery, and unintuitive display methods.

Method used

It adopts a contactless QR code payment and automatic push design, combined with a patch-type proximity sensor to monitor inventory, a pulley and inclined slope push mechanism, and a transparent/opaque switch for the frosted glass.

Benefits of technology

It enables contactless payment, intuitive inventory display, reduces product damage, improves operational efficiency and customer satisfaction, and enhances equipment stability and product display effects.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model belongs to the technical field of vending machines, and provides a non-contact playing card vending machine which comprises a machine body, a falling mechanism and a pushing mechanism. A main body of the falling mechanism is a lower goods shelf, through falling grooves are formed in the lower goods shelf, a goods outlet is formed in the bottom of an inner cavity of the machine body, the goods outlet corresponds to the falling groove in the bottommost layer, and playing card bags are stacked in the falling grooves; a pushing mechanism is arranged on the rear side of the bottom of the inner cavity of the machine body, the pushing mechanism is composed of a pushing motor and a pushing block, and the pushing mechanism is installed on the rear side of the falling groove in the bottommost layer; according to the scheme, the inventory condition of each layer of playing card packages is monitored in real time through the patch type proximity sensors on the side walls of the falling grooves, consumers can visually know whether commodities exist or not, merchants can timely master inventory information, timely replenishment is facilitated, the stockout condition is avoided, and the operation efficiency and the customer satisfaction degree are improved.
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Description

TECHNICAL FIELD

[0001] The utility model relates to a vending machine technical field, concretely is a non -contact type playing card vending machine. BACKGROUND

[0002] Under the current environment, people are more worried about the contact type bacteria transmission. The non -contact type playing card vending machine avoids the direct contact of the consumer with the internal structure of the vending machine and other playing card packages through the code scanning payment and automatic pushing mode, effectively reduces the contact between people and things, solves the health hidden danger that the traditional vending mode can bring, the inventory condition of the traditional playing card vending mode is difficult to intuitively understand, and the vertical falling of goods in the pushing process can cause the problems of jam and damage to the surface of the package, causes the scratch to influence the appearance of goods, and the non -contact type playing card vending machine is provided for the above problems. SUMMARY

[0003] The utility model aims at providing a non -contact type playing card vending machine to solve the problems in the background art.

[0004] To achieve the above object, the utility model provides the following technical scheme: a non -contact type playing card vending machine, including machine body, falling mechanism and pushing mechanism,

[0005] The main body of the falling mechanism is a lower shelf, a through falling chute is formed in the lower shelf, a delivery port is formed in the bottom of the inner cavity of the machine body, the delivery port corresponds to the bottommost falling chute, and playing card packages are stacked in the falling chute; the inner cavity bottom rear side of the machine body is provided with a pushing mechanism, the pushing mechanism is composed of a pushing motor and a pushing block, and the pushing mechanism is installed at the rear side of the bottommost falling chute.

[0006] Preferably, the side wall of the falling chute is provided with a patch type proximity sensor, and an indicator lamp is arranged at the front side of each layer of falling chute.

[0007] Preferably, the indicator lamp is embedded in the lower shelf, and the indicator lamp is electrically connected with the proximity sensor.

[0008] Preferably, the pushing block is installed at the front end of the pushing motor, a pulley is installed in the inner cavity of the pushing block, and the pulley protrudes upward to the top surface of the pushing block.

[0009] Compared with the prior art, the utility model has the advantages that:

[0010] The patch type proximity sensor on the side wall of the falling chute can monitor the inventory of each layer of playing card package in real time, not only can the consumer intuitively understand the existence of goods, but also can the merchant timely grasp the inventory information, so as to facilitate timely replenishment, avoid the occurrence of out-of-stock situation, improve the operation efficiency and customer satisfaction.

[0011] The design of the pulley on the pushing block and the inclined slope surface not only reduces the friction in the pushing process, making the pushing more smooth, but also effectively guides the falling of the upper playing card package, ensures the stability and reliability of the whole selling process, reduces the probability of card damage, and improves the service life and stability of the equipment.

[0012] The atomized glass on the front side can realize transparent and opaque state switching through voltage control. In the transparent state, the internal goods can be directly displayed, attracting the attention of customers and increasing the exposure of goods. In the opaque state, the internal structure and the privacy of goods are protected, avoiding random exploration from the outside. BRIEF DESCRIPTION OF DRAWINGS

[0013] Figure 1 It is a front view of the utility model;

[0014] Figure 2 It is a sectional view of the utility model;

[0015] Figure 3 It is a schematic view of the lower shelf of the utility model;

[0016] Figure 4 It is a schematic view of the falling groove of the utility model;

[0017] Figure 5 It is a schematic view of the pushing mechanism of the utility model.

[0018] In the figure: 1 machine body, 2 delivery port, 3 atomized glass, 4 lower shelf, 5 playing card package, 6 falling groove, 7 proximity sensor, 8 indicator light, 9 pushing motor, 10 pushing block, 11 pulley. DETAILED DESCRIPTION

[0019] The technical solutions in the embodiments of the utility model will be clearly and completely described below with reference to the drawings in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all the embodiments. Based on the embodiments in the utility model, all other embodiments obtained by those skilled in the art without creative labor belong to the scope of protection of the utility model.

[0020] In the description of the utility model, it should be understood that the terms "up", "down", "front", "back", "left", "right", "top", "bottom", "inside", "outside" and the like indicate the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the utility model and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a particular orientation, be constructed and operated in a particular orientation, therefore it cannot be understood as a limitation of the utility model.

[0021] Embodiment:

[0022] Referring to Figures 1-5 The utility model provides the following technical scheme: a non -contact type playing card vending machine, including body 1, falling mechanism and push mechanism, the main part of falling mechanism is lower shelf 4, is set up through the falling chute 6 on lower shelf 4,

[0023] The inner chamber bottom of body 1 is provided with a delivery port 2, the delivery port 2 corresponds to the bottom layer falling chute 6, the falling chute 6 is stacked with playing card package 5; the sidewall of the falling chute 6 is provided with a patch type proximity sensor 7, and the front side of each layer of the falling chute 6 is provided with an indicator light 8, the indicator light 8 is embedded in the lower shelf 4, and the indicator light 8 is electrically connected with the proximity sensor 7;

[0024] The inner chamber bottom rear side of body 1 is provided with a push mechanism, the push mechanism is composed of a push motor 9 and a push block 10, the push mechanism is installed at the rear side of the bottom layer falling chute 6, the push block 10 is installed at the front end of the push motor 9, the inner chamber of the push block 10 is provided with a pulley 11, and the pulley 11 protrudes upward to the top surface of the push block 10;

[0025] When using, the falling chute 6 is placed with the packaged playing card package 5, and is neatly coded at a time, the rear side of the body 1 is provided with a hinged door not shown in the figure, the hinged door is provided with a key lock, the top surface or one side surface of the body 1 is pasted with a code scanning information, the push motor 9 is started forward after code scanning to push the playing card package 5 out;

[0026] The push motor 9 is started forward to stretch out the telescopic rod, the telescopic rod pushes the push block 10 forward when moving forward, the push block 10 pushes the bottom layer playing card package 5 forward when moving forward, the playing card package 5 is pushed out through the delivery port 2, and the sales is completed, one push motor 9 is stretched out and retracted once every time when the code is scanned;

[0027] The top of the push block 10 is provided with a protruding pulley 11, the pulley 11 can reduce the friction between the push block 10 and the falling playing card package 5 when the push block 10 moves forward, so that the push block 10 slides more smoothly, the front end of the push block 10 is provided with an inclined slope, the inclined slope can guide the falling of the upper playing card package 5, assist the falling of the playing card package 5, and the falling playing card package 5 fills the bottom layer falling chute 6 again;

[0028] The proximity sensor 7 monitors the playing card inventory of each layer of the falling chute 6 in real time, the prompt light is turned on when the playing card package 5 is separated from the contact with the proximity sensor 7, and the prompt light 8 at different positions on the lower shelf 4 conveniently displays the storage capacity of goods;

[0029] In addition, a fogging glass 3 is arranged on the front side of the body 1. The fogging glass 3 can change the arrangement mode of liquid crystal molecules by applying voltage, so as to realize the switching between transparent and opaque states. The display state of the vending machine can be switched at any time as required. For example, when the voltage is turned on, the sold goods can be directly observed from the outside, so as to increase the exposure of the goods. When the voltage is turned off, the vending machine is in a blurred state, and the inside of the vending machine cannot be observed from the outside.

[0030] The code scanning information posted on the vending machine is usually a two-dimensional code associated with a payment platform. When a user scans the two-dimensional code with a mobile phone, the payment software on the mobile phone communicates with the background payment server. After the user completes the payment operation, the payment server sends a payment success signal to the control system of the vending machine;

[0031] This signal is sent to the main control board of the vending machine through Wi-Fi or mobile data network (such as 4G / 5G). The main control board is like the "brain" of the vending machine, which receives and processes these signals. After receiving the payment success signal, the main control board of the vending machine processes the signal according to the pre-written program logic. The main control board has a microprocessor (MCU) inside, which can recognize the payment success instruction and convert it into a control signal for the push motor 9. This is the prior art and will not be described in detail here.

[0032] The above shows and describes the basic principles and main features of the present application and the advantages of the present application. For those skilled in the art, it is obvious that the present application is not limited to the details of the above exemplary embodiments, and the present application can be realized in other specific forms without departing from the spirit or basic characteristics of the present application. Therefore, from any point of view, the embodiments should be regarded as exemplary and non-limiting, and the scope of the present application is defined by the appended claims rather than the above description, so as to include all changes falling within the meaning and scope of the equivalent elements of the claims. Any reference signs in the claims should not be regarded as limiting the claims.

[0033] Although the embodiments of the present application have been shown and described, those skilled in the art can understand that various changes, modifications, replacements and variations can be made to these embodiments without departing from the principles and spirits of the present application. The scope of the present application is defined by the appended claims and their equivalents.

Claims

1. A non-contact poker vending machine, comprising a machine body (1), a falling mechanism and a pushing mechanism, characterized in that: the main body of the falling mechanism is a lower shelf (4), a through falling chute (6) is formed on the lower shelf (4), a delivery port (2) is formed on the bottom of the inner cavity of the machine body (1), the delivery port (2) corresponds to the bottom layer falling chute (6), and poker packs (5) are stacked in the falling chute (6); a pushing mechanism is arranged on the bottom of the inner cavity of the machine body (1), the pushing mechanism is composed of a pushing motor (9) and a pushing block (10), and the pushing mechanism is installed on the rear side of the bottom layer falling chute (6).

2. The non-contact playing card vending machine according to claim 1, wherein: A side wall of the falling chute (6) is provided with a patch type proximity sensor (7), and an indicator light (8) is arranged on the front side of each layer of falling chute (6).

3. The non-contact playing card vending machine according to claim 2, wherein: The indicator light (8) is embedded in the lower shelf (4), and the indicator light (8) is electrically connected with the proximity sensor (7).

4. The non-contact playing card vending machine according to claim 1, wherein: The pushing block (10) is installed on the front end of the pushing motor (9), a pulley (11) is installed in the inner cavity of the pushing block (10), and the pulley (11) protrudes upward to the top surface of the pushing block (10).