Simulation training device of VR training room
By designing a clamp on the VR headset to fix it to the shoulder, the problem of cervical spine compression caused by prolonged wear of VR headsets is solved, thus protecting the cervical spine.
Patent Information
- Application Number
- CN202520220592.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-02-12
- Publication Date
- 2025-12-30
- Estimated Expiration
- 2035-02-12
AI Technical Summary
Existing VR headsets, due to the installation of VR glasses and other devices, can easily compress the cervical spine and cause health hazards if worn for extended periods.
A simulation training device was designed, which includes a VR headset and two clamps. The clamps are fixed to the shoulders by threaded connections and adjustable handles to ensure that the head and cervical spine are in a straight line, reducing cervical spine pressure.
When worn for extended periods, the head and cervical spine remain aligned, reducing pressure on the cervical spine and protecting its health.
Smart Images

Figure CN223743181U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The utility model relates to VR virtual technical field, especially relate to a simulation training device of VR practical training room. BACKGROUND
[0002] The simulation training of VR practical training room is a teaching method combined with virtual reality technology, which simulates actual operation scene through creating highly simulated virtual environment, so that students can learn and train in a safe and controllable environment. For example, the communication construction VR simulation training bin, the learning personnel sit in the egg chair on the practical training platform, and carry out VR simulation communication construction through the operation handle and VR helmet.
[0003] The utility model discloses a kind of VR headgear convenient to use, including helmet and VR glasses, the helmet both sides are rotatably provided with support plate, the support plate one side is connected with sleeve, sleeve is movably provided with moving rod, the moving rod end is connected with shell, the VR glasses are located between two shells, the shell inner wall is connected with two springs, the spring one end is connected with plug rod, the VR glasses both sides are provided with slot.
[0004] Based on the above technical features, the problem is that: the existing VR headgear, because VR glasses and other equipment are installed, the cervical vertebra is easily compressed after long time wearing, thereby causing harm to human body.
[0005] Therefore, it is necessary to solve the above problems by a simulation training device of VR practical training room. UTILITY MODEL CONTENTS
[0006] The utility model aims at providing a kind of simulation training device of VR practical training room to solve the problems raised in the above background.
[0007] To achieve the above object, the utility model provides the following technical scheme: a kind of simulation training device of VR practical training room, including VR headgear, VR glasses are fixedly installed on the VR headgear;Two supports are fixedly arranged on the VR headgear, and one clamping piece is installed on the two supports;Two clamping pieces correspond to the two shoulders of human body one by one, and each clamping piece clamps the corresponding shoulder of human body.
[0008] Preferably, the clamping piece includes a first clamping plate and a second clamping plate;The first clamping plate is fixedly connected with the support, and the second clamping plate is slidably connected with the support;An adjusting handle is rotatably arranged on the support, a threaded rod is fixedly arranged on the adjusting handle, and the threaded rod is threadedly connected with the second clamping plate.
[0009] Preferably, a guide plate is fixedly arranged on the support, the guide plate faces the first clamping plate and penetrates the second clamping plate;The second clamping plate is limitingly and slidably connected with the guide plate.
[0010] Preferably, pads are provided at the ends of the first and second clamps that come into contact with the human shoulder.
[0011] Preferably, the VR headset has ventilation holes.
[0012] The technical effects and advantages of this utility model are as follows: The two clamping parts of this utility model are clamped and fixed to the human shoulder, thereby fixing the VR helmet to the human head, so that the human head is always in a level position relative to the cervical spine in the same vertical line, ensuring that the cervical spine is not easily compressed during long-term wear and reducing the harm to the human body. Attached Figure Description
[0013] Fig. 1 This is a three-dimensional structural diagram of the present invention;
[0014] Fig. 2 This is a partial cross-sectional view of the present invention.
[0015] In the diagram: 1. VR headset; 2. Connecting plate; 3. Mounting hole; 4. VR glasses; 5. Ventilation hole; 6. Bracket; 7. First clamp; 8. Pad; 9. Second clamp; 10. Guide plate; 11. Adjustment handle. Detailed Implementation
[0016] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments of the present utility model. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. All other embodiments obtained by those skilled in the art based on the embodiments of the present utility model without creative effort are within the protection scope of the present utility model.
[0017] This utility model provides, for example Figs. 1-2 This invention relates to a VR training simulator, comprising a VR headset 1 and VR glasses 4 fixedly mounted on the VR headset 1. The mounting method is as follows: a connecting plate 2 is fixedly mounted on the front edge of the VR headset 1, and mounting holes 3 are formed on the connecting plate 2. Threaded holes corresponding to the mounting holes 3 are formed on the housing of the VR glasses 4. Bolts are inserted into the mounting holes 3, and the bolts pass through the threaded holes to connect with the VR glasses 4 via threaded connections.
[0018] Two supports 6 are fixedly mounted on the VR headset 1, one on the left and one on the right, symmetrical about the VR headset 1. Both supports 6 are inverted L-shaped and each has a clamp at the bottom. Together, the two supports 6 form an inverted U-shaped support structure.
[0019] The two clamping elements correspond one-to-one with the two shoulders of the human body, with each clamping element holding the corresponding shoulder. The following description uses one clamping element as an example; the other clamping element is identical.
[0020] The clamping components include a vertically positioned first clamping plate 7 and a second clamping plate 9. The first clamping plate 7 is fixedly connected to the bracket 6, and the second clamping plate 9 is slidably connected to the bracket 6. The second clamping plate 9 slides horizontally toward the first clamping plate 7.
[0021] An adjustment handle 11 is rotatably mounted on the bracket 6. A horizontal threaded rod is fixedly mounted on the adjustment handle 11. The threaded rod is threadedly connected to the second clamping plate 9 and is also rotatably connected to the bracket 6.
[0022] A horizontal guide plate 10 is fixedly installed on the bracket 6, the guide plate 10 facing the first clamping plate 7 and passing through the second clamping plate 9. The second clamping plate 9 and the guide plate 10 are in a limiting sliding fit.
[0023] Pads 8 are fixedly installed at the ends of the first clamp 7 and the second clamp 9 that come into contact with the human shoulder. Pads 8 can be made of existing air cushions, sponge pads, etc., to prevent injury to the human shoulder.
[0024] The VR headset 1 has ventilation holes 5.
[0025] Working principle: During use, the learner sits in the egg chair on the training platform and then puts the VR headset 1 on their head. Then, they turn the two adjustment handles 11, which drive the threaded rod to rotate. The threaded rod pushes the second clamping plate 9 to slide closer to the first clamping plate 7 along the guide plate 10, thereby clamping the human shoulder.
[0026] Once clamped in place, the head remains aligned with the cervical spine throughout the rocking motion of the egg chair. This ensures that the cervical spine is not easily compressed during prolonged wear, reducing potential harm to the body.
[0027] Finally, it should be noted that the above description is only a preferred embodiment of the present utility model and is not intended to limit the present utility model. Although the present utility model has been described in detail with reference to the foregoing embodiments, those skilled in the art can still modify the technical solutions described in the foregoing embodiments or make equivalent substitutions for some of the technical features. Any modifications, equivalent substitutions, improvements, etc., made within the spirit and principles of the present utility model should be included within the protection scope of the present utility model.
Claims
1. A simulation training device of a VR training room, comprising a VR helmet (1), characterized in that: The VR helmet (1) is fixedly installed with a VR glasses (4); two supports (6) are fixedly arranged on the VR helmet (1), and one clamping piece is arranged on each of the two supports (6); the two clamping pieces correspond to two shoulders of a human body one by one, and each clamping piece clamps the corresponding shoulder of the human body.
2. The simulation training device of a VR practical training room according to claim 1, characterized in that: The clamping piece comprises a first clamping plate (7) and a second clamping plate (9); the first clamping plate (7) is fixedly connected with the support (6), and the second clamping plate (9) is slidingly connected with the support (6); an adjusting handle (11) is rotatably arranged on the support (6), a threaded rod is fixedly arranged on the adjusting handle (11), and the threaded rod is threadedly connected with the second clamping plate (9).
3. The simulation training device of a VR training room according to claim 2, characterized in that: A guide plate (10) is fixedly arranged on the support (6), the guide plate (10) faces the first clamping plate (7) and penetrates through the second clamping plate (9); and the second clamping plate (9) is limitingly and slidingly matched with the guide plate (10).
4. The simulation training device of a VR training room according to claim 3, characterized in that: The end portions of the first clamping plate (7) and the second clamping plate (9) that are in contact with the shoulders of the human body are each provided with a protective pad (8).
5. The simulation training device of a VR practical training room according to claim 1, characterized in that: Ventilation holes (5) are formed in the VR helmet (1).
Citation Information
Patent Citations
VR helmet convenient to use
CN220455607U