Intelligent Huaheng chess

By introducing intelligent chess devices into chess games and utilizing decisive piece recognition and prompting modules, the problem of fixed rules in traditional chess games has been solved, enabling a variety of new gameplay options and continuous fun, thus enhancing the game's flexibility and enjoyment.

CN223760374UActive Publication Date: 2026-01-06FOSHAN JIKE INNOVATION & TECH CO LTD
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Patent Information

Application Number
CN202420690708.3
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-04-03
Publication Date
2026-01-06
Estimated Expiration
2034-04-03

AI Technical Summary

Technical Problem

Traditional board games have fixed rules and limited gameplay, making it difficult to provide sustained fun and flexibility.

Method used

Design an intelligent chess device that includes a chessboard, a deciding zone, and deciding pieces. Using a deciding piece recognition module and a prompting module, the device determines whether the game has ended by recognizing the presence of pieces in the deciding zone and provides corresponding prompts. It supports multiple game modes and automatic switching of game phases.

Benefits of technology

It enhances the flexibility and fun of board games, and realizes a variety of new gameplay through intelligent technology, thereby improving the player's gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

An intelligent Huaheng channel chess comprises a chessboard which is provided with a chess playing area, and the chess playing area comprises a plurality of win areas arranged at different positions; a plurality of chess pieces, including a plurality of debt chess pieces, the plurality of debt chess pieces including debt chess pieces corresponding to each of the plurality of debt areas; the decisive chess piece identification module is configured to be capable of identifying existence of corresponding decisive chess pieces in the decisive area; a prompt module which is in communication connection with the winner chessman identification module and is configured to give corresponding prompt information when the winner chessman identifies the existence of the corresponding winner chessman in the winner area; wherein the intelligent Huaheng channel chess is configured in the mode that when the corresponding debt chess piece exists at each position in the plurality of debt areas, the corresponding game link is ended.
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Description

Technical Field

[0001] This disclosure relates to the field of intelligent puzzle games, and more specifically to an intelligent Huarong Road game. Background Technology

[0002] Intelligent board games are board games developed based on intelligent hardware technology. They typically encompass various types of board games, including Go, chess, Chinese chess, military chess, Huarong Road, and Connect Four. In traditional board games, the rules are relatively fixed, resulting in predictable strategies; furthermore, the gameplay is limited, making it difficult to innovate and provide players with sustained enjoyment.

[0003] Intelligent chess devices based on smart hardware technology breathe new life into traditional chess games. Through the development of intelligent technology and the application of intelligent assistants and automated decision-making systems, a variety of new ways to play can be developed, making boring traditional games interesting again.

[0004] Therefore, one of the objectives of this invention is to propose an intelligent chess device to enhance the flexibility and fun of playing traditional chess devices. Utility Model Content

[0005] To address this, the present invention proposes an intelligent chess device, comprising: a chessboard with a playing area, the playing area including multiple winning zones located at different positions; multiple chess pieces, including multiple winning pieces, each winning piece corresponding to one of the multiple winning zones; a winning piece recognition module configured to recognize the presence of a corresponding winning piece in each of the winning zones; and a prompting module communicatively connected to the winning piece recognition module and configured to provide corresponding prompt information when the winning piece recognizes the presence of a corresponding winning piece in the winning zone; wherein, the intelligent chess device is configured such that when a corresponding winning piece exists in each of the multiple winning zones, the corresponding game segment ends.

[0006] The intelligent chess device proposed in this utility model may also include one or more of the following further developments.

[0007] In some embodiments, the plurality of deciding zones include deciding zones that are the same shape as each other and / or have different shapes from each other.

[0008] In some embodiments, the plurality of winning areas includes a first type of winning area defined as a first square winning area; and / or the plurality of winning areas includes a second type of winning area defined as a rectangular winning area; and / or the plurality of winning areas includes a third type of winning area defined as a second square winning area, wherein the size of the second square winning area is different from that of the first square winning area.

[0009] In some embodiments, the plurality of winning pieces includes a first type of winning piece corresponding to the first type of winning area; and / or the plurality of winning pieces includes a second type of winning piece corresponding to the second type of winning area; and / or the plurality of winning pieces includes a third type of winning piece corresponding to the third type of winning area.

[0010] In some embodiments, each of the first square winning regions is a square region with a length and width of 1 unit; and / or each of the rectangular winning regions is a rectangular region with a length of 2 units and a width of 1 unit; and / or each of the second square winning regions is a square region with a length and width of 2 units.

[0011] In some embodiments, at least two of the plurality of decision zones are arranged not adjacent to each other.

[0012] In some embodiments, the plurality of decision zones are configured to be non-adjacent to each other.

[0013] In some embodiments, at least two of the plurality of decision zones are arranged adjacent to each other.

[0014] In some embodiments, the intelligent chess device includes four decisive zones set in the chess playing area.

[0015] In some embodiments, each of the four winning zones is a winning zone of the first type.

[0016] In some embodiments, the four first class decisive zones are configured to be non-adjacent to each other.

[0017] In some embodiments, the chess playing area is rectangular, and the four first-class decisive zones are respectively located at each corner of the chess playing area.

[0018] In some embodiments, the plurality of winning pieces includes four of the first type of winning pieces.

[0019] In some embodiments, the plurality of deciding zones are 2 to 4 deciding zones.

[0020] In some embodiments, the winning piece recognition module includes: a first winning piece recognition submodule configured to recognize the presence of the first type of winning piece in the first type of winning area; and / or a second winning piece recognition submodule configured to recognize the presence of the second type of winning piece in the second type of winning area; and / or a third winning piece recognition submodule configured to recognize the presence of the third type of winning piece in the third type of winning area.

[0021] In some embodiments, the smart chess device is configured to include at least one game mode.

[0022] In some embodiments, the intelligent chess device further includes a control module that can control the selection of a corresponding game mode.

[0023] In some embodiments, the intelligent chess device further includes a control module.

[0024] In some embodiments, the control module is configured to determine the end of the game segment.

[0025] In some embodiments, the control module is configured to be communicatively connected to the winning piece recognition module and is configured to receive a winning piece presence signal issued by the winning piece recognition module when the corresponding winning piece is recognized in the corresponding winning area, and to determine whether the game phase has ended based on the winning piece presence signal.

[0026] In some embodiments, the control module is further configured to control the operation of the prompting module, and is configured to control the prompting module to provide corresponding prompt information in response to the receipt of the signal indicating the presence of the winning piece.

[0027] In some embodiments, the control module is further configured to control the smart chess device to automatically switch to the next game segment or the next game level after determining that the corresponding game segment has ended.

[0028] In some embodiments, the control module is configured to automatically switch the intelligent chess device to the next game segment or the next game level after determining that the corresponding game has ended and after controlling the prompting module to complete the game end prompt information.

[0029] In some embodiments, the control module is further configured to determine the presence or absence of the corresponding winning piece in the corresponding final area after the end of the corresponding game phase, and is configured to control the intelligent chess device to automatically switch to the next game phase or the next game level when it is determined that the corresponding winning piece is missing in the corresponding final area.

[0030] In some embodiments, after the control module determines that the corresponding game segment has ended and before the control module controls the smart chess device to automatically switch to the next game segment or the next game level, the control module controls the prompting module to provide game end prompt information.

[0031] In some embodiments, the prompting information is implemented as at least one of sound, light, and display pattern.

[0032] In some embodiments, the control module is further configured to control the operation of the prompt module, and is configured to control the prompt module to provide corresponding game end prompt information in response to determining that the game segment has ended.

[0033] In some embodiments, the game over notification message is implemented as at least one of sound, light, and display pattern.

[0034] In some embodiments, the intelligent chess device further includes one or more control buttons communicatively connected to the control module.

[0035] In some embodiments, the plurality of control buttons are configured as multi-function buttons.

[0036] In some embodiments, the plurality of control buttons can individually or in combination with each other perform at least one of the following functions:

[0037] The power-on and power-off of the intelligent chess-playing device;

[0038] Selecting or switching between the first game mode and the second game mode;

[0039] Selecting or switching between game levels and / or game segments;

[0040] The timer for answering questions in the corresponding game segment begins;

[0041] The current game segment restarts;

[0042] The entry and exit of teaching modes;

[0043] The forward or backward selection or switching of one or more teaching steps in a teaching mode;

[0044] Save data for the current game level and / or the current game phase;

[0045] Switching from the current game level and / or the current game phase to the initial game level and / or the initial game phase;

[0046] Switching to saved game levels and / or game segments;

[0047] Turning the sound-producing device on and off, and adjusting the volume.

[0048] In some embodiments, the winning piece recognition module includes: a first sensing component disposed in the winning piece, the first sensing component including a first sensor; and a second sensing component disposed on the chessboard corresponding to the winning area, the second sensing component including a second sensor; wherein the second sensor and the first sensor can interact to generate a sensing signal.

[0049] In some embodiments, the first sensing element is a sensing magnet, referred to as the first sensing magnet, and the second sensing element is a magnetic induction circuit. The second sensing element is electrically connected to the prompting module, and the prompting module is disposed on the chessboard; or

[0050] The first sensing element is a magnetic induction circuit, and the second sensing element is a sensing magnet, referred to as the second sensing magnet. The first sensing element is electrically connected to the prompting module, and the prompting module is set on the winning piece.

[0051] In some embodiments, the magnetic induction circuit includes a Hall sensor.

[0052] In some embodiments, the plurality of winning pieces includes the first type of winning pieces, and the plurality of winning zones includes the first type of winning zones.

[0053] In this context, on the chessboard at the first type of decisive zone, a Hall sensor, referred to as a first bias Hall sensor, is disposed on a first circle centered at the center of the first type of decisive zone. The first circle has a first radius. On the first type of decisive piece, four first inductive magnets, referred to as first bias first inductive magnets, are disposed on a second circle centered at its center and with a radius equal to the first radius. The four first bias first inductive magnets are positioned to divide the second circle into four 90° angular sectors, such that when the first type of decisive piece is located in the first type of decisive zone with any game orientation, the four first bias first inductive magnets... One of the iron pieces corresponds to the first bias Hall sensor at the first type of decisive area; or, the first type of decisive piece is provided with a Hall sensor on the second circle, called the second bias Hall sensor, and four second sensing magnets are provided on the first circle on the chessboard, called the first bias second sensing magnets. The four first bias second sensing magnets are positioned to divide the first circle into four 90° angular sectors, such that when the first type of decisive piece is located in the first type of decisive area with any game orientation, one of the four first bias second sensing magnets corresponds to the second bias Hall sensor on the first type of decisive piece.

[0054] and / or

[0055] The plurality of winning pieces includes the second type of winning pieces, and the plurality of winning zones includes the second type of winning zones; wherein, the second type of winning piece includes a center line extending along the width direction of the piece, which divides the piece into two first square portions of equal area; the second type of winning zone includes a center line extending along the width direction of the winning zone, which divides the winning zone into two first square regions of equal area; wherein:

[0056] The Hall sensor is disposed on the chessboard corresponding to the center of each of the two first square regions, and the first sensing magnet is disposed at the center of each of the two first square regions of the second type of winning piece; or, the Hall sensor is disposed at the center of each of the two first square regions of the second type of winning piece, and the second sensing magnet is disposed on the chessboard corresponding to the center of each of the two first square regions; or

[0057] The Hall sensor is disposed on the chessboard corresponding to the center of the second type of decisive area and the center of one of the two first square areas, and the first sensing magnet is disposed at the center of the second type of decisive piece and at the center of each of the two first square areas; or, the Hall sensor is disposed at the center of the second type of decisive piece and at the center of one of the two first square areas, and the second sensing magnet is disposed on the chessboard corresponding to the center of the second type of decisive area and the center of each of the two first square areas; or

[0058] A Hall sensor is disposed on the chessboard corresponding to the center of the second type of decisive area, and a Hall sensor offset from the center is disposed corresponding to the centerline of the width direction of the decisive area, referred to as the third bias Hall sensor; a first sensing magnet is disposed at the center of the second type of decisive piece, and two first sensing magnets offset from the center and symmetrical about the center are disposed along the centerline of the width direction of the piece, referred to as the second bias first sensing magnet; wherein the distance of the third bias Hall sensor from the center of the second type of decisive area is equal to the distance of the second bias first sensing magnet from the center of the second type of decisive piece; or, the Hall sensor is disposed at the center of the second type of decisive piece, and a Hall sensor offset from the center is disposed along the centerline of the width direction of the piece, referred to as the fourth bias Hall sensor; a second sensing magnet is disposed on the chessboard corresponding to the center of the second type of decisive area, and two second sensing magnets offset from the center and symmetrical about the center are disposed corresponding to the centerline of the width direction of the decisive area, referred to as the second bias second sensing magnet, wherein the distance of the fourth bias Hall sensor from the center of the second type of decisive piece is equal to the distance of the second bias second sensing magnet from the center of the second type of decisive area;

[0059] and / or

[0060] The plurality of decisive pieces include the third type of decisive pieces, and the plurality of decisive zones include the third type of decisive zones;

[0061] In this system, on the chessboard at the third type of decisive zone, a Hall sensor is positioned corresponding to the center of the third type of decisive zone. A Hall sensor, referred to as a fifth bias Hall sensor, is also positioned on a third circle centered on the center of the third type of decisive zone. This third circle has a second radius. A first sensing magnet is positioned at the center of the third type of decisive piece. Four first sensing magnets, referred to as third bias first sensing magnets, are positioned on a fourth circle centered on the third type of decisive piece and with the second radius as its radius. These four third bias first sensing magnets are positioned to divide the fourth circle into four 90° angular sectors, such that when the third type of decisive piece is located in the third type of decisive zone with any game orientation, the... One of the four third-biased first sensing magnets corresponds to the fifth biased Hall sensor at the third type of decisive zone; or, the third type of decisive piece has a Hall sensor at its center and a Hall sensor, called the sixth biased Hall sensor, on the fourth circle. The chessboard has four second sensing magnets, called third-biased second sensing magnets, on the third circle. The four third-biased second sensing magnets are positioned to divide the third circle into four 90° angular sectors, such that when the third type of decisive piece is located in the third type of decisive zone in any game orientation, one of the four third-biased second sensing magnets corresponds to the sixth biased Hall sensor on the third type of decisive piece.

[0062] In some embodiments, the plurality of winning pieces includes the first type of winning pieces, and the plurality of winning zones includes the first type of winning zones.

[0063] In this design, a Hall sensor is positioned on the chessboard at the first type of decisive zone, corresponding to the center of the first type of decisive zone. A Hall sensor, referred to as a first bias Hall sensor, is also positioned on a first circle centered on the center of the first type of decisive zone, and the first circle has a first radius. A first sensing magnet is positioned at the center of the first type of decisive piece, and four first sensing magnets, referred to as first bias first sensing magnets, are positioned on a second circle centered on the first circle and with the first radius as its radius. These four first bias first sensing magnets are positioned to divide the second circle into four 90° angular sectors, such that when the first type of decisive piece is located in the first type of decisive zone with any game orientation, the four first bias first sensing magnets... One of them corresponds to the first bias Hall sensor at the first type of decisive area; or, the first type of decisive piece has a Hall sensor at its center and a Hall sensor on the second circle, called the second bias Hall sensor, and the chessboard has a second sensing magnet corresponding to the center of the first type of decisive area, and four second sensing magnets on the first circle, called the first bias second sensing magnets, the four first bias second sensing magnets are positioned to divide the first circle into four 90° angular sectors and such that when the first type of decisive piece is located in the first type of decisive area in any game orientation, one of the four first bias second sensing magnets corresponds to the second bias Hall sensor on the first type of decisive piece;

[0064] and / or

[0065] The plurality of winning pieces includes the second type of winning pieces, and the plurality of winning zones includes the second type of winning zones; wherein, the second type of winning pieces includes a center line extending along the width direction and a center line extending along the length direction; the second type of winning zones includes a center line extending along the width direction and a center line extending along the length direction; wherein:

[0066] Two Hall sensors, referred to as the seventh bias Hall sensors, are disposed on the chessboard corresponding to the centerline of the winning area and offset from the center of the second type of winning area, and are symmetrical about the center. Two first sensing magnets, referred to as the fourth bias first sensing magnets, are disposed on the second type of winning piece along the centerline of the piece's length direction and offset from the center of the second type of winning piece. The distance of the seventh bias Hall sensor from the center of the second type of winning area is equal to the distance of the fourth bias first sensing magnet from the center of the second type of winning piece. Alternatively, two Hall sensors, referred to as the eighth bias Hall sensors, are disposed on the second type of winning piece along the centerline of the piece's length direction and offset from the center of the second type of winning piece. Two second sensing magnets, referred to as the fourth bias second sensing magnets, are disposed on the chessboard corresponding to the centerline of the winning area and offset from the center of the second type of winning area. The distance of the eighth bias Hall sensor from the center of the second type of winning piece is equal to the distance of the fourth bias second sensing magnet from the center of the second type of winning area.

[0067] A Hall sensor is disposed on the chessboard corresponding to the center of the second type of decisive area, and a Hall sensor offset from the center is disposed corresponding to the centerline of the length direction of the decisive area, referred to as the ninth bias Hall sensor; a first sensing magnet is disposed at the center of the second type of decisive piece, and two first sensing magnets offset from the center and symmetrical about the center are disposed along the centerline of the length direction of the piece, referred to as the fifth bias first sensing magnet, wherein the distance of the ninth bias Hall sensor from the center of the second type of decisive area is equal to the distance of the fifth bias first sensing magnet from the center of the second type of decisive piece; or, the Hall sensor is disposed at the center of the second type of decisive piece, and a Hall sensor offset from the center is disposed along the centerline of the length direction of the piece, referred to as the tenth bias Hall sensor; a second sensing magnet is disposed on the chessboard corresponding to the center of the second type of decisive area, and two second sensing magnets offset from the center and symmetrical about the center are disposed corresponding to the centerline of the length direction of the decisive area, referred to as the fifth bias second sensing magnet, wherein the distance of the tenth bias Hall sensor from the center of the second type of decisive piece is equal to the distance of the fifth bias second sensing magnet from the center of the second type of decisive area; or

[0068] A Hall sensor is disposed on the chessboard corresponding to the center of the second type of decisive area, and a Hall sensor offset from the center is disposed corresponding to the centerline of the width direction of the decisive area, referred to as the third bias Hall sensor; a first sensing magnet is disposed at the center of the second type of decisive piece, and two first sensing magnets offset from the center and symmetrical about the center are disposed along the centerline of the width direction of the piece, referred to as the second bias first sensing magnet; wherein the distance of the third bias Hall sensor from the center of the second type of decisive area is equal to the distance of the second bias first sensing magnet from the center of the second type of decisive piece; or, the Hall sensor is disposed at the center of the second type of decisive piece, and a Hall sensor offset from the center is disposed along the centerline of the width direction of the piece, referred to as the fourth bias Hall sensor; a second sensing magnet is disposed on the chessboard corresponding to the center of the second type of decisive area, and two second sensing magnets offset from the center and symmetrical about the center are disposed corresponding to the centerline of the width direction of the decisive area, referred to as the second bias second sensing magnet, wherein the distance of the fourth bias Hall sensor from the center of the second type of decisive piece is equal to the distance of the second bias second sensing magnet from the center of the second type of decisive area;

[0069] and / or

[0070] The plurality of decisive pieces include the third type of decisive pieces, and the plurality of decisive zones include the third type of decisive zones;

[0071] In this system, on the chessboard of the third decisive zone, a Hall sensor is positioned corresponding to the center of the third type of decisive zone. A Hall sensor, referred to as a fifth bias Hall sensor, is also positioned on a third circle centered on the center of the third type of decisive zone. This third circle has a second radius. A first sensing magnet is positioned at the center of the third type of decisive piece. Four first sensing magnets, referred to as third bias first sensing magnets, are positioned on a fourth circle centered on the third type of decisive piece and with the second radius as its radius. These four third bias first sensing magnets are positioned to divide the fourth circle into four 90° angular sectors, such that when the third type of decisive piece is located in the third type of decisive zone with any game orientation, the... One of the four third-biased first sensing magnets corresponds to the fifth Hall sensor at the third type of decisive zone; or, the third type of decisive piece has a Hall sensor at its center and a Hall sensor, called the sixth biased Hall sensor, on the fourth circle. The chessboard has four second sensing magnets, called third-biased second sensing magnets, on the third circle. The four third-biased second sensing magnets are positioned to divide the third circle into four 90° angular sectors, such that when the third type of decisive piece is located in the third type of decisive zone in any game orientation, one of the four third-biased second sensing magnets corresponds to the sixth biased Hall sensor on the third type of decisive piece.

[0072] In some embodiments, the intelligent chess device includes a magnetic positioning component configured for positioning the chess pieces on the chessboard.

[0073] In some embodiments, the magnetic positioning component includes a first magnetic member disposed among the plurality of chess pieces and a second magnetic member disposed on the chessboard, the second magnetic member being capable of interacting with the first magnetic member to generate a magnetic attraction force.

[0074] In some embodiments, the chessboard's playing area includes a plurality of chess placement units, each of which is a square area with a length and width of 1 unit.

[0075] In some embodiments, the plurality of pieces includes a plurality of non-decisive pieces in addition to the plurality of winning pieces, the non-decisive pieces including non-decisive pieces adapted to occupy a single placement unit and / or non-decisive pieces adapted to occupy a plurality of adjacent placement units.

[0076] In some embodiments, a Hall sensor is provided on the chessboard corresponding to each of the decisive areas, and a first sensing magnet is provided in each of the decisive pieces. The second magnetic attractor is a positioning metal part provided on the chessboard, referred to as the second positioning metal part. The first magnetic attractor in the decisive piece is the first sensing magnet, and the first magnetic attractor in the non-decisive pieces is a positioning magnet, referred to as the first positioning magnet.

[0077] In some embodiments, the Hall sensor is configured to interact with a magnet having a given magnetic pole to generate an induction signal, wherein the first positioning magnet has the opposite polarity to the first sensing magnet.

[0078] In some embodiments, the first positioning magnet of the non-decisive piece is positioned such that when the corresponding non-decisive piece is located in one or more adjacent placement units constituting the deciding zone in any game orientation, the first positioning magnet does not correspond to the Hall sensor.

[0079] In some embodiments, a Hall sensor is provided on the chessboard corresponding to each of the deciding zones, and each deciding piece is provided with a first sensing magnet. The second magnetic attractor is a positioning magnet provided on the chessboard corresponding to each of the placement positions, referred to as the second positioning magnet. The first magnetic attractor is a positioning metal part provided in each piece, referred to as the first positioning metal part.

[0080] In some embodiments, a sensing magnet, referred to as a second sensing magnet, is provided on the chessboard corresponding to each of the decisive areas, and each of the decisive pieces is provided with a Hall sensor. The second magnetic attractor is a positioning metal piece provided on the chessboard, referred to as a second positioning metal piece, and the first magnetic attractor is a positioning magnet provided on each of the pieces, referred to as a first positioning magnet.

[0081] In some embodiments, a sensing magnet, referred to as a second sensing magnet, is provided on the chessboard corresponding to each of the deciding areas, and a Hall sensor is provided on each of the deciding pieces. In the areas of the chessboard other than the deciding areas, a positioning magnet, referred to as a second positioning magnet, is provided on each of the placement positions as a second magnetic attraction member. The first magnetic attraction member is a positioning metal member provided in each of the pieces, referred to as a first positioning metal member.

[0082] In some embodiments, the Hall sensor is configured to interact with a magnet having a given magnetic pole to generate an induction signal, wherein the second positioning magnet has the opposite polarity to the second induction magnet.

[0083] In some embodiments, the Hall sensor of the winning piece is positioned such that when the winning piece is located in one or more adjacent placement units outside the winning area of ​​the playing area in any game orientation, the Hall sensor in the winning piece does not correspond to the second positioning magnet at the one or more adjacent placement units.

[0084] In some embodiments, the first magnetic element is a first positioning magnet, and the second magnetic element is a second positioning magnet.

[0085] In some embodiments, the first sensing magnet is fixedly disposed on the winning chess piece; or

[0086] The second induction magnet is fixedly mounted on the chessboard.

[0087] In some embodiments, the winning piece is provided with a first inductive magnet receiving cavity for holding the first inductive magnet; or

[0088] The chessboard is provided with a second induction magnet receiving cavity for holding the second induction magnet.

[0089] In some embodiments, the chess piece is provided with a first positioning magnet receiving cavity, in which the first positioning magnet is at least partially received; and / or

[0090] The chessboard is provided with a second positioning magnet receiving cavity, in which the second positioning magnet is at least partially received.

[0091] In some embodiments, the first positioning magnet receiving cavity is configured to allow the first positioning magnet to swing within the positioning magnet receiving cavity; and / or the second positioning magnet receiving cavity is configured to allow the second positioning magnet to swing within the second positioning magnet receiving cavity.

[0092] In some embodiments, the first positioning magnet is configured to have a gap between itself and the first peripheral wall of the first positioning magnet receiving cavity; and / or the second positioning magnet is configured to have a gap between itself and the second peripheral wall of the second positioning magnet receiving cavity.

[0093] In some embodiments, when not swinging, the bottom surface of the first positioning magnet is placed on the bottom wall of the first positioning magnet receiving cavity; when swinging, the angle between the bottom surface of the first positioning magnet and the bottom wall of the first positioning magnet receiving cavity is a first swing angle, which is less than or equal to 45°; and / or when not swinging, the bottom surface of the second positioning magnet is placed on the bottom wall of the second positioning magnet receiving cavity; when swinging, the angle between the bottom surface of the second positioning magnet and the bottom wall of the second positioning magnet receiving cavity is a second swing angle, which is less than or equal to 45°.

[0094] In some embodiments, the first positioning magnet is a circular magnet; and / or the second positioning magnet is a circular magnet.

[0095] In some embodiments, a second positioning magnet is provided on the chessboard corresponding to the center of each of the chess placement units; wherein:

[0096] The plurality of decisive pieces include the first type of decisive pieces, and the plurality of decisive zones include the first type of decisive zones; wherein, the first positioning magnet is disposed at the center of the first type of decisive pieces; and / or

[0097] The plurality of winning pieces includes the second type of winning pieces, and the plurality of winning zones includes the second type of winning zones; wherein, the second type of winning pieces is composed of two first square portions of equal area, and wherein, the second type of winning pieces includes a first positioning magnet disposed at the center of each first square portion; and / or

[0098] The plurality of winning pieces include the third type of winning pieces, and the plurality of winning zones include the third type of winning zones; wherein, the third type of winning pieces consists of four second square portions of equal area, and wherein, the third type of winning pieces includes the first positioning magnet disposed at the center of each second square portion.

[0099] In some embodiments, on the chessboard at the first type of decisive zone, a Hall sensor, referred to as a first bias Hall sensor, is disposed on a first circle centered at the center of the first type of decisive zone, and the first circle has a first radius; four first inductive magnets, referred to as first bias first inductive magnets, are disposed on a second circle centered at the center of the first type of decisive piece and with the first radius as the radius. The four first bias first inductive magnets are positioned to divide the second circle into four 90° angular sectors, such that when the first type of decisive piece is located in the first type of decisive zone with any game orientation, the four first bias first inductive magnets... One of the sensing magnets corresponds to the first bias Hall sensor at the first type of decisive area; or, the first type of decisive piece is provided with a Hall sensor on the second circle, called the second bias Hall sensor, and four second sensing magnets are provided on the first circle on the chessboard, called the first bias second sensing magnets. The four first bias second sensing magnets are positioned to divide the first circle into four 90° angular sectors, such that when the first type of decisive piece is located in the first type of decisive area in any game orientation, one of the four first bias second sensing magnets corresponds to the second bias Hall sensor on the first type of decisive piece.

[0100] and / or

[0101] The Hall sensor is disposed on the chessboard corresponding to the center of the second type of decisive area, and the first sensing magnet is disposed at the center of the second type of decisive piece; or, the second sensing magnet is disposed on the chessboard corresponding to the center of the second type of decisive area, and the Hall sensor is disposed at the center of the second type of decisive piece.

[0102] and / or

[0103] On the chessboard at the third type of decisive zone, a Hall sensor is positioned corresponding to the center of the third type of decisive zone. A Hall sensor, referred to as a third bias Hall sensor, is also positioned on a third circle centered on the center of the third type of decisive zone. This third circle has a second radius. A first sensing magnet is positioned at the center of the third type of decisive piece. Four first sensing magnets, referred to as second bias first sensing magnets, are positioned on a fourth circle centered on the third type of decisive piece and with the second radius as its radius. These four second bias first sensing magnets are positioned to divide the fourth circle into four 90° angular sectors, such that when the third type of decisive piece is located in the third type of decisive zone with any game orientation, the four... One of the second biased first sensing magnets corresponds to the third biased Hall sensor at the third type of decisive zone; or, the third type of decisive piece has a Hall sensor at its center and a Hall sensor, called the fourth biased Hall sensor, on the fourth circle. The chessboard has four second sensing magnets, called second biased second sensing magnets, on the third circle. The four second biased second sensing magnets are positioned to divide the third circle into four 90° angular sectors, such that when the third type of decisive piece is located in the third type of decisive zone in any game orientation, one of the four second biased second sensing magnets corresponds to the fourth biased Hall sensor on the third type of decisive piece.

[0104] In some embodiments, the second type of winning piece includes a center line extending along the length direction of the piece, and is composed of two square portions of equal area; the second type of winning area includes a center line extending along the length direction of the winning area, and is composed of two square regions of equal area; wherein:

[0105] An additional Hall sensor, referred to as a fifth offset Hall sensor, is also provided on the chessboard corresponding to the center line of the length direction of the deciding area. This fifth offset Hall sensor is offset relative to the center of the second type of deciding area and the center of each of the two first square regions. Two additional first sensing magnets, referred to as third offset first sensing magnets, are also provided on the second type of deciding piece corresponding to the center line of the piece's length direction. These two third offset first sensing magnets are symmetrical about the center of the second type of deciding piece and offset from the center of each of the two first square regions. The distance of the fifth offset Hall sensor from the center of the second type of deciding area is equal to the distance of the third offset first sensing magnet from the center of the second type of deciding piece; or...

[0106] The chessboard also features two additional second sensing magnets, referred to as third offset second sensing magnets, corresponding to the centerline of the length direction of the deciding area. These two third offset second sensing magnets are symmetrical about the center of the second type of deciding area and are offset from the center of each of the two square areas. The second type of deciding piece also has an additional Hall sensor, referred to as a sixth offset Hall sensor, corresponding to the centerline of the length direction of the piece. This sixth offset Hall sensor is offset from the center of the second type of deciding piece and from the center of each of the two first square portions. The distance of the sixth offset Hall sensor from the center of the second type of deciding piece is equal to the distance of the third offset second sensing magnet from the center of the second type of deciding area.

[0107] or

[0108] The second type of winning piece includes the center line of the piece's width extending along the width direction, and the second type of winning area includes the center line of the winning area's width direction extending along the width direction; wherein:

[0109] An additional Hall sensor, referred to as a seventh offset Hall sensor, is also provided on the chessboard corresponding to the center line of the width direction of the deciding area. This seventh offset Hall sensor is offset relative to the center of the second type of deciding area. Two additional first sensing magnets, referred to as fourth offset first sensing magnets, are also provided on the second type of deciding piece corresponding to the center line of the piece's width direction. These two fourth offset first sensing magnets are symmetrically arranged about the center of the second type of deciding piece. The distance from the seventh offset Hall sensor to the center of the second type of deciding area is equal to the distance from the fourth offset first sensing magnet to the center of the second type of deciding piece; or...

[0110] The chessboard is also equipped with two additional second sensing magnets, referred to as fourth bias second sensing magnets, corresponding to the center line of the width direction of the deciding area. The two fourth bias second sensing magnets are symmetrically arranged about the center of the second type of deciding area. The second type of deciding piece is also equipped with an additional Hall sensor, referred to as an eighth bias Hall sensor, corresponding to the center line of the width direction of the piece. The eighth bias Hall sensor is offset relative to the center of the second type of deciding piece. The distance of the eighth bias Hall sensor from the center of the second type of deciding piece is equal to the distance of the fourth bias second sensing magnet from the center of the second type of deciding area.

[0111] In some embodiments, the plurality of non-decisive pieces include: a first type of non-decisive piece with the same shape as the first type of decisive piece; and / or a second type of non-decisive piece with the same shape as the second type of decisive piece; and / or a third type of non-decisive piece with the same shape as the third type of decisive piece.

[0112] In some embodiments, the first positioning magnet in the first type of non-decisive pieces is positioned in the same manner as the first type of decisive pieces; and / or the first positioning magnet in the second type of non-decisive pieces is positioned in the same manner as the second type of decisive pieces; and / or the first positioning magnet in the third type of non-decisive pieces is positioned in the same manner as the third type of decisive pieces.

[0113] In some embodiments, the first type of winning piece, the second type of winning piece, the third type of winning piece, the first type of non-winning piece, the second type of non-winning piece, and the third type of non-winning piece have different colors and / or different identity structures.

[0114] In some embodiments, the magnetic induction circuit includes a reed switch.

[0115] In some embodiments, the magnetic induction circuit includes a pair of fittings configured to interact with the induction magnet to activate the magnetic induction circuit.

[0116] In some embodiments, the fitting is a mating induction magnet or a metal part.

[0117] In some embodiments, the first sensor is a color sensing area, the second sensor is a light signal sensor, the light signal sensor is electrically connected to the prompting module, and the prompting module is disposed on the chessboard; or the first sensor is a light signal sensor, the second sensor is a color sensing area, the light signal sensor is electrically connected to the prompting module, and the prompting module is disposed on the winning piece.

[0118] In some embodiments, the intelligent chess device includes a magnetic positioning component configured for positioning the chess pieces on the chessboard.

[0119] In some embodiments, the magnetic positioning component includes a first magnetic member disposed among the plurality of chess pieces and a second magnetic member disposed on the chessboard, the second magnetic member being capable of interacting with the first magnetic member to generate a magnetic attraction force.

[0120] In some embodiments, the winning piece identification module includes:

[0121] The first sensing element is a metal component, and the second sensing element is a metal sensor. The metal sensor is electrically connected to the prompting module, which is mounted on the chessboard; or

[0122] The first sensing element is a metal sensing device, the second sensing element is a metal part, the metal sensing device is electrically connected to the prompting module, and the prompting module is set on the winning piece.

[0123] In some embodiments, the winning piece recognition module includes a pressure generating component and a pressure sensor, wherein the pressure generating component includes a first pressure generating element disposed on the winning piece and a second pressure generating element disposed on the chessboard corresponding to the winning area, the second pressure generating element being configured to interact with the first pressure generating element to generate pressure.

[0124] In some embodiments, the first pressure generating element is a magnet, the second pressure generating element is a metal element, the pressure sensor is disposed in the chessboard to sense the pressure of the second pressure generating element, the pressure sensor is electrically connected to the prompting module, and the prompting module is disposed on the chessboard; or the second pressure generating element is a magnet, the first pressure generating element is a metal element, the pressure sensor is disposed in the winning piece to sense the pressure of the first pressure generating element, the pressure sensor is electrically connected to the prompting module, and the prompting module is disposed on the winning piece.

[0125] In some embodiments, the winning piece recognition module includes a button module disposed on the chessboard corresponding to the winning area, the button module including one or more buttons and circuitry controlled by the buttons.

[0126] In some embodiments, the intelligent chess device includes a magnetic positioning component configured for positioning the chess pieces on the chessboard.

[0127] In some embodiments, the magnetic positioning component includes a first magnetic member disposed among the plurality of chess pieces and a second magnetic member disposed on the chessboard, the second magnetic member being capable of interacting with the first magnetic member to generate a magnetic attraction force.

[0128] In some embodiments, the winning piece identification module includes:

[0129] The first sensing element is a metal component, and the second sensing element is a metal sensor. The metal sensor is electrically connected to the prompting module, which is mounted on the chessboard; or

[0130] The first sensing element is a metal sensing device, the second sensing element is a metal part, the metal sensing device is electrically connected to the prompting module, and the prompting module is set on the winning piece.

[0131] In some embodiments, the prompting module includes the light-emitting device, which is configured to provide prompt information during a game phase when the corresponding winning piece is located in the corresponding winning area.

[0132] In some embodiments, the light-emitting device includes a light-emitting component disposed on the chessboard adjacent to the corresponding deciding area.

[0133] In some embodiments, the light-emitting device is configured to be connected to a corresponding winning chess piece recognition circuit board of the winning chess piece recognition module.

[0134] In some embodiments, the light-emitting device includes a first LED lamp assembly.

[0135] In some embodiments, the prompt module includes a display device configured to display a game-over prompt pattern when a corresponding game segment ends.

[0136] In some embodiments, the game over notification pattern is a dynamic pattern.

[0137] In some embodiments, the intelligent chess device includes a display device, and the control module is further configured to control the operation of the display device.

[0138] In some embodiments, the intelligent chess device is configured to include a game practice mode, wherein each game segment of the game practice mode includes a question-posing stage and a question-answering stage; the control module is further configured to control the display device to display a question layout at least during the question-posing stage, the question layout being used to guide the user to place a chess piece layout corresponding to the question layout on the chessboard's playing area during the question-posing stage.

[0139] In some embodiments, the display device includes a display screen and a second LED light assembly disposed below the display screen.

[0140] In some embodiments, the display screen is a touch screen or a non-touch screen.

[0141] In some embodiments, the second LED light assembly is disposed on the main circuit board of the control module.

[0142] In some embodiments, the second LED light assembly includes a plurality of LED light units, the chess playing area includes a plurality of chess placement units, and the arrangement of the plurality of LED light units corresponds to the arrangement of the plurality of chess placement units.

[0143] In some embodiments, the control module is further configured to control the operation of the second LED light assembly to identify different pieces by controlling different display colors and / or patterns and / or identifiers of the plurality of LED light units when the display device displays the problem layout, and to indicate whether a piece is placed at the corresponding piece placement position unit by controlling whether the corresponding LED light unit is in an extinguished state or an illuminated state.

[0144] In some embodiments, pieces of different classes among the plurality of pieces have different colors and / or different identification structures.

[0145] In some embodiments, at least during the question-generating phase, the control module controls an LED light unit representing at least one piece or at least one class of pieces to flash.

[0146] In some embodiments, during the question-answering phase, the control module controls the display device to display the question layout in a flicker-free manner or not to display the question layout.

[0147] In some embodiments, the intelligent chess device is further configured to enable switching from the question-setting phase to the question-answering phase.

[0148] In some embodiments, the intelligent chess device switches from the question-generating stage to the question-answering stage via control buttons communicatively connected to the control module; or

[0149] The display screen is a touch screen, and the intelligent chess device switches from the question-generating stage to the question-answering stage via the touch screen.

[0150] In some embodiments, the intelligent chess device includes one or more game levels, each game level including one or more game segments.

[0151] In some embodiments, the intelligent chess device includes a memory accessible by the control module, the memory storing a question bank comprising multiple questions, the multiple questions being divided into one or more game levels and one or more game segments corresponding to the respective game levels.

[0152] In some embodiments, the control module is further configured to control the display device to statically or dynamically display the current game level and / or the current game stage level before each game stage begins.

[0153] In some embodiments, the intelligent chess device is further configured to enable the selection or switching of corresponding game levels and / or corresponding game segments.

[0154] In some embodiments, the intelligent chess device is configured to select or switch corresponding game levels and / or corresponding game stages via at least one control button communicatively connected to the control module; or the display screen is a touch screen, and the intelligent chess device selects or switches corresponding game levels and / or corresponding game stages via the touch screen.

[0155] In some embodiments, the control module is further configured to control the smart chess device to automatically switch to the next game segment or the next game level after determining that the corresponding game segment has ended.

[0156] In some embodiments, the control module is configured to automatically switch the intelligent chess device to the next game segment or the next game level after determining that the corresponding game has ended and after controlling the prompting module to complete the game end prompt information.

[0157] In some embodiments, the control module is further configured to determine the presence or absence of the corresponding winning piece in the corresponding final area after the end of the corresponding game phase, and is configured to control the intelligent chess device to automatically switch to the next game phase or the next game level when it is determined that the corresponding winning piece is missing in the corresponding final area.

[0158] In some embodiments, after the control module determines that the corresponding game segment has ended and before the control module controls the smart chess device to automatically switch to the next game segment or the next game level, the control module controls the prompting module to provide game end prompt information.

[0159] In some embodiments, the prompt module includes the display device, which is configured to display a game-over prompt pattern when a corresponding game segment ends.

[0160] In some embodiments, the game over notification pattern is a dynamic pattern.

[0161] In some embodiments, the control module is further configured to time the entire answering phase of the corresponding game segment.

[0162] In some embodiments, the intelligent chess device includes a timing control button communicatively connected to the control module, wherein timing is triggered by the timing control button; or

[0163] The display screen is a touch screen, and the smart chess device triggers the timing of the answering phase via the touch screen.

[0164] In some embodiments, the control module stops timing when the winning piece identification module identifies a corresponding winning piece in each of the winning zones.

[0165] In some embodiments, after the timing is triggered, the control module controls the display device to display the question layout in a flicker-free manner or to stop displaying the question layout.

[0166] In some embodiments, the control module is further configured to control the display device to statically or dynamically display the timing results at the end of each game segment.

[0167] In some embodiments, the intelligent chess device further includes a teaching mode corresponding to a specific game segment, the teaching mode including the problem-setting stage and the teaching stage.

[0168] In some embodiments, the intelligent chess device is further configured to enable switching from the problem-generating phase to the teaching phase.

[0169] In some embodiments, the intelligent chess device switches from the problem-generating stage to the teaching stage via control buttons communicatively connected to the control module; or the display screen is a touch screen, and the intelligent chess device is configured to switch from the problem-generating stage to the teaching stage via the touch screen.

[0170] In some embodiments, during the teaching phase, the control module controls the display device to display the chess piece layout corresponding to each teaching step.

[0171] In some embodiments, during the teaching phase, in each teaching step, the control module controls the display device to display dynamic changes representing the next move, which includes moving the piece to be moved from the current position to the next position.

[0172] In some embodiments, the dynamic change includes first causing the current LED unit representing the piece to be moved, corresponding to the current move position, to flash and then turn off, and then causing the next LED unit corresponding to the next move position to turn on from the off state to indicate that the piece to be moved has been moved.

[0173] In some embodiments, the smart chess device is configured to switch from the teaching mode to the game practice mode.

[0174] In some embodiments, the intelligent chess device is configured to switch from the teaching mode to the game practice mode via control buttons communicatively connected to the control module; or the display screen is a touch screen, and the intelligent chess device is configured to switch from the teaching mode to the game practice mode via the touch screen.

[0175] In some embodiments, the display device is configured as part of the prompt module and is configured to display a static or dynamic game end prompt pattern at the end of the corresponding game segment.

[0176] In some embodiments, the intelligent chess device includes a sound-emitting device configured to emit a corresponding sound cues in at least one of the following situations:

[0177] Power on;

[0178] Power off;

[0179] When the corresponding game segment ends;

[0180] When switching game segments and / or game levels;

[0181] When switching game modes.

[0182] In some embodiments, the sound-generating device is configured as part of the prompting module.

[0183] In some embodiments, the intelligent chess device is an intelligent Huarong Road chess set.

[0184] In some embodiments, the intelligent chess device includes three control buttons.

[0185] In some embodiments, the control buttons include shapes and / or colors and / or identification structures that differ from each other.

[0186] In some embodiments, the smart chess device further includes a chess piece storage compartment for storing the plurality of chess pieces.

[0187] In some embodiments, the chess piece storage compartment is located in the chessboard.

[0188] In some embodiments, the chess piece storage compartment is configured to be independent of the chessboard.

[0189] In some embodiments, the playing area of ​​the chessboard is recessed relative to other parts of the chessboard, and a mating portion constituting at least a part of the chess piece storage compartment can fit into the playing area.

[0190] In some embodiments, a deformable fitting member is provided around the mating portion, the deformable fitting member being able to fit into at least a portion of the peripheral wall of the chess playing area.

[0191] In some embodiments, the deformable mating part is a rubber part.

[0192] In some embodiments, the deformable mating parts are disposed at the four corners of the mating portion.

[0193] In some embodiments, the chess piece storage compartment includes a first compartment shell and a second compartment shell that cooperate with each other to form a storage cavity.

[0194] In some embodiments, the first and second housings are hinged to each other at a first end via a hinge structure to allow the first and second housings to pivot relative to each other at the hinge structure.

[0195] In some embodiments, the first and second housings include locking structures that allow the first and second housings to be locked relative to each other.

[0196] In some embodiments, the locking structure is disposed at the second end of the first housing and the second housing opposite to the first end.

[0197] In some embodiments, the locking structure is a snap-fit ​​structure.

[0198] In some embodiments, the intelligent chess device includes a communication module.

[0199] In some embodiments, the communication module is configured to allow the smart chess device to communicate with one or more other smart chess devices to share game information.

[0200] In some embodiments, the game information includes at least one of the following: game mode, question layout, timing results, game level, and game segment level.

[0201] In some embodiments, the communication module is configured to allow the smart chess device to share the problem layout with one or more other smart chess devices, and / or allow one or more other smart chess devices to share the timing results with the smart chess device.

[0202] In some embodiments, the communication module includes a Bluetooth module. Attached Figure Description

[0203] To more clearly illustrate the technical solutions of the embodiments of this disclosure, the accompanying drawings used in the embodiments will be briefly described below. It should be understood that the following drawings only show some embodiments of this disclosure and should not be considered as a limitation of the scope. For those skilled in the art, other related drawings can be obtained based on these drawings without creative effort. In the drawings:

[0204] Figure 1 This is a perspective view of an intelligent chess device according to an exemplary embodiment, wherein four first-class decisive pieces are shown located in one of the four first-class decisive zones of the chessboard's playing area;

[0205] Figure 2 yes Figure 1 An exploded perspective view of the intelligent chess-playing device;

[0206] Figure 3 This is a perspective view of a chessboard of an intelligent chess device according to an exemplary embodiment, wherein the chessboard's playing area is divided into chess placement units by dashed lines.

[0207] Figure 4 This is a perspective view of a chessboard of an intelligent chess device according to an exemplary embodiment, showing four first-class decisive pieces located in one of four first-class decisive zones, and showing the internal structure of the four first-class decisive pieces;

[0208] Figure 5 This is a perspective view of a chessboard of an intelligent chess device according to an exemplary embodiment, showing the internal structure of the chessboard;

[0209] Figure 6 These are the control module of the intelligent chess device according to an exemplary embodiment, and each of the first decisive piece recognition submodules of the decisive piece recognition module electrically connected to the control module;

[0210] Figure 7 A cross-sectional view shows the corresponding winning piece located in the corresponding deciding area according to an exemplary embodiment, and shows the composition of the corresponding winning piece identification submodule;

[0211] Figure 8 A cross-sectional view shows the corresponding winning piece located in the corresponding winning area according to another exemplary embodiment, and shows the configuration of the corresponding winning piece identification submodule and magnetic positioning structure;

[0212] Figure 9 An exploded perspective view illustrates the configuration of the magnetic positioning structure between the first type of winning piece and the first type of winning zone, and the first winning piece identification submodule, according to an exemplary embodiment.

[0213] Figure 10The layout of the magnetic positioning structure on the chessboard and the second sensor in the first type of decisive zone is shown in a plan view according to an exemplary embodiment.

[0214] Figure 11 The cross-sectional view illustrates the configuration of the magnetic positioning structure between the first type of winning piece and the first type of winning zone, and the first winning piece recognition submodule, according to an exemplary embodiment.

[0215] Figure 12 The diagram illustrates the configuration of the first decisive piece identification submodule according to an exemplary embodiment.

[0216] Figure 13 The diagram illustrates the configuration of the second decisive piece identification submodule according to an exemplary embodiment.

[0217] Figure 14 The diagram illustrates the configuration of the second decisive piece identification submodule according to an exemplary embodiment.

[0218] Figure 15 The diagram illustrates the configuration of the second decisive piece identification submodule according to an exemplary embodiment.

[0219] Figure 16 The diagram illustrates the structure of the third decisive piece identification submodule according to an exemplary embodiment.

[0220] Figure 17 The diagram illustrates the configuration of the first decisive piece identification submodule according to another exemplary embodiment;

[0221] Figure 18 The configuration of the second decisive piece identification submodule according to another exemplary embodiment is illustrated in plan view.

[0222] Figure 19 The configuration of the second decisive piece identification submodule according to another exemplary embodiment is illustrated in plan view.

[0223] Figure 20 The schematic diagram shows the configuration of the first decisive piece identification submodule and the magnetic positioning structure in the first type of decisive area and the first type of decisive piece according to an exemplary embodiment, wherein the first magnetic element in the first type of decisive piece is a first positioning magnet, and the second magnetic element in the first type of decisive area is a second positioning magnet.

[0224] Figure 21 A schematic diagram shows the configuration of the second decisive piece identification submodule and the magnetic positioning structure in the second type of decisive area and the second type of decisive piece according to an exemplary embodiment, wherein the first magnetic element in the second type of decisive piece is a first positioning magnet, and the second magnetic element in the second type of decisive area is a second positioning magnet.

[0225] Figure 22 A schematic diagram shows the configuration of the second decisive piece identification submodule and the magnetic positioning structure in the second type of decisive area and the second type of decisive piece according to an exemplary embodiment, wherein the first magnetic element in the second type of decisive piece is a first positioning magnet, and the second magnetic element in the second type of decisive area is a second positioning magnet.

[0226] Figure 23 A schematic diagram shows the configuration of the second decisive piece identification submodule and the magnetic positioning structure in the second type of decisive area and the second type of decisive piece according to an exemplary embodiment, wherein the first magnetic element in the second type of decisive piece is a first positioning magnet, and the second magnetic element in the second type of decisive area is a second positioning magnet.

[0227] Figure 24 A schematic diagram shows the configuration of the third decisive piece identification submodule and the magnetic positioning structure in the third type of decisive area and the third type of decisive piece according to an exemplary embodiment, wherein the first magnetic element in the third type of decisive piece is a first positioning magnet, and the second magnetic element in the third type of decisive area is a second positioning magnet.

[0228] Figure 25 A first positioning magnet in a first type of non-decisive piece according to an exemplary embodiment is shown in a plan view.

[0229] Figure 26 A first positioning magnet in a second type of non-decisive piece according to an exemplary embodiment is shown in a plan view.

[0230] Figure 27 A first positioning magnet in a third type of non-decisive piece is shown in a plan view according to an exemplary embodiment;

[0231] Figure 28 A three-dimensional schematic diagram illustrates an intelligent chess device with a chess piece storage compartment according to an exemplary embodiment;

[0232] Figure 29 A perspective view shows a chess piece storage compartment of an intelligent chess device according to an exemplary embodiment, wherein a first compartment shell and a second compartment shell are closed to each other.

[0233] Figure 30 A perspective view shows a chess piece storage compartment of a smart chess device according to an exemplary embodiment, wherein a first compartment shell and a second compartment shell are open to each other;

[0234] Figure 31 A three-dimensional schematic diagram illustrates the hinge structure between the first and second compartment shells of the chess piece storage compartment of an intelligent chess device according to an exemplary embodiment;

[0235] Figure 32 A three-dimensional schematic diagram illustrates the locking structure between the first and second compartment shells of the chess piece storage compartment of an intelligent chess device according to an exemplary embodiment;

[0236] Figure 33 yes Figure 32 A detailed diagram of the locking structure shown. Detailed Implementation

[0237] The intelligent chess device according to embodiments of the present disclosure will now be described in detail with reference to the accompanying drawings. To make the objectives, technical solutions, and advantages of this disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some, not all, of the embodiments of the present disclosure.

[0238] Therefore, the following detailed description of embodiments of the present disclosure provided in conjunction with the accompanying drawings is not intended to limit the scope of the claimed disclosure, but merely to illustrate selected embodiments of the disclosure. All other embodiments obtained by those skilled in the art based on the embodiments of the present disclosure without inventive effort are within the scope of protection of the present disclosure.

[0239] Unless the context otherwise defines, the singular form includes the plural form. Throughout this specification, the terms “comprising,” “having,” etc., are used herein to specify the presence of the stated features, numbers, steps, operations, elements, components, or combinations thereof, but do not preclude the presence or addition of one or more other features, numbers, steps, operations, elements, components, or combinations thereof.

[0240] Furthermore, even though ordinal terms such as "first" and "second" may be used to describe various components, these components are not limited by these terms, and these terms are only used to distinguish one component from other components. For example, without departing from the scope of this disclosure, a first component may be referred to as a second component, and similarly, a second component may be referred to as a first component.

[0241] In the description of this utility model, it should be understood that the terms "upper", "lower", "left", "right", "inner", "outer", etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, or the orientation or positional relationship commonly used when the disclosed product is in use, or the orientation or positional relationship commonly understood by those skilled in the art. They are only used to facilitate the description of this disclosure and to simplify the description, and are not intended to indicate or imply that the device or component referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on this disclosure.

[0242] This disclosure relates to 10 intelligent chess-playing devices. For example... Figure 1-5As shown in Figures 9 and 12-27, in one embodiment, the intelligent chess device 10 may include a chessboard 100, multiple chess pieces, a winning piece recognition module, and a prompting module. The chessboard 100 has a playing area 100a where a user can play chess. The playing area 100a may include multiple winning areas 110, 120, and 130 located at different positions. In one embodiment, the playing area 100a of the chessboard 100 is recessed relative to other parts of the chessboard 100, such as the perimeter. The multiple chess pieces may include multiple winning pieces 310, 320, and 330, each corresponding to a winning piece in each of the multiple winning areas 110, 120, and 130. More specifically, the multiple winning pieces 310, 320, and 330 are separate from each other and can be operated independently of each other. The winning piece recognition module can be configured to recognize the presence of corresponding winning pieces 310, 320, and 330 in the corresponding winning areas 110, 120, and 130. In one specific embodiment, the winning piece recognition module may include multiple winning piece recognition sub-modules, wherein one of the multiple winning piece recognition sub-modules is set corresponding to each winning area 110, 120, and 130, so that the presence of corresponding winning pieces 310, 320, and 330 in each winning area 110, 120, and 130 can be recognized. The prompting module can be configured to be communicatively connected to the winning piece recognition module, more specifically to each winning piece recognition sub-module, and configured to provide corresponding prompting information when the winning piece recognition sub-module recognizes the presence of corresponding winning pieces 310, 320, and 330 in the corresponding winning areas 110, 120, and 130. In a specific embodiment, the prompting information can be implemented as at least one of sound information, light information, and display information. In one embodiment, the intelligent chess device 10 can be configured such that the corresponding game phase ends when a winning piece 310, 320, or 330 exists at each of the plurality of deciding zones 110, 120, and 130. According to various embodiments, the intelligent chess device 10 can be configured to include 2 to 4 deciding zones.

[0243] In some embodiments, the intelligent chess device 10 may be configured to include one or more game levels. Additionally, each game level may also include one or more game stages. In one specific implementation, lower-level game levels are less difficult, and vice versa. Similarly, it may be configured that lower-level game stages within a game level are less difficult, and vice versa. It should be noted that the term "one game stage" as used herein may correspond to "one game" or "one round of a game" as known in the art.

[0244] In one specific implementation, such as Figure 3 The chessboard 100 is schematically divided by dotted lines. The playing area 100a may include multiple placement position units 111, for example, multiple pre-defined placement position units 111, where users can perform placement operations. More specifically, it is used to place chess pieces 310, 320, 330, 340, 350, and 360 into one or more adjacent placement position units 111 to complete the placement and movement operations. In one specific embodiment, such as... Figure 12-24 As shown, a deciding zone 110, 120, 130 may include one or more adjacent placement units 111, such as one, two, or four placement units 111. In some embodiments, certain pieces among pieces 310, 320, 330, 340, 350, 360 may correspond in shape to a placement unit 111, such as the first type of deciding piece 310 described below. Figure 1-2 4, 9, 12, 17, 20) and / or Class 1 non-decisive pieces 340 ( Figure 25 ); Some pieces in the game can correspond in shape to two placement units 111, such as the second type of decisive piece 320 described below. Figure 13-14 18-19 and 21-23) and / or Class II non-decisive pieces 340 ( Figure 26 In a more specific implementation, the third type of decisive piece 330 will be described below. Figure 16 and 24 ) and / or the third type of non-decisive piece 360 ​​( Figure 27 The shape can correspond to four chess-placement unit 111, which are arranged in pairs adjacent to each other. In a specific embodiment, such as Figure 3 As shown, each chess placement unit 111 is a square area with a length and width of 1 unit. Also, by way of example and not exclusively, the chessboard 100's playing area 100a may have 4 rows * 5 columns of chess placement units 111.

[0245] In some embodiments, such as Figure 3 As shown, the plurality of deciding zones may include deciding zones with the same shape as each other. Figure 3 The diagram shows four decisive zones of identical shape, more specifically four first-type decisive zones 110 of identical shape. In this case, more specifically, the multiple decisive pieces, more specifically the first-type decisive pieces 310, are also set to have identical shapes, such as... Figure 1-2As shown in Figures 4 and 9. More specifically, the plurality of winning pieces 310 are constructed identically to each other. More specifically, the winning piece identification submodules corresponding to each winning zone 110 are also constructed identically to each other, as shown in Figures 4 and 9. Figure 9-10 As shown.

[0246] In an alternative embodiment (not shown), at least two of the plurality of deciding regions have different shapes from each other. For example, one deciding region is defined as a rectangular area, and the other as a square area; or both deciding regions are square but have different sizes. In another alternative embodiment (not shown), all of the plurality of deciding regions have different shapes from each other.

[0247] According to various embodiments, such as those particularly referenced Figure 12-24 The plurality of deciding areas may include a first type of deciding area 110, which is defined as a first square deciding area; and / or the plurality of deciding areas may include a second type of deciding area 120, which is defined as a rectangular deciding area; and / or the plurality of deciding areas may include a third type of deciding area 130, which is defined as a second square deciding area, the size of which is different from that of the first square deciding area. In a more specific embodiment, refer to Figure 12-24 The plurality of winning pieces may include a first-type winning piece 310 corresponding to the first-type winning area 110; more specifically, the shape of the first-type winning piece 310 may be set to match the first-type winning area 110; and / or the plurality of winning pieces may include a second-type winning piece 320 corresponding to the second-type winning area 120; more specifically, the shape of the second-type winning piece 320 may be set to match the second-type winning area 120; and / or the plurality of winning pieces may include a third-type winning piece 330 corresponding to the third-type winning area 130; more specifically, the shape of the third-type winning piece 330 may be set to match the third-type winning area 130.

[0248] According to various embodiments, such as Figure 1-4As shown in Figures 12-24, each first square winning area of ​​the first type of winning zone 110 is a square area with a length and width of 1 unit, which corresponds, for example, to one placement position unit 111; and / or each rectangular winning area of ​​the second type of winning zone 120 is a rectangular area with a length of 2 units and a width of 1 unit, which corresponds, for example, to two placement position units 111; and / or each second square winning area of ​​the third type of winning zone 130 is a square area with a length and width of 2 units, which corresponds, for example, to four placement position units 111. In a more specific embodiment, each of the first type of winning pieces 310 is a square winning piece with a length and width of 1 unit, referred to as a first square winning piece; and / or each of the second type of winning pieces 320 is a rectangular winning piece with a length of 2 units and a width of 1 unit; and / or each of the third type of winning pieces 330 is a square winning piece with a length and width of 2 units, referred to as a second square winning piece.

[0249] In some embodiments, the winning piece recognition module may include corresponding winning piece recognition submodules for the winning areas 110, 120, and 130. More specifically, the winning piece recognition module may include at least one first winning piece recognition submodule configured to recognize the presence of a first-type winning piece 310 at the first-type winning area 110. Additionally or alternatively, the winning piece recognition module may include a second winning piece recognition submodule configured to recognize the presence of a second-type winning piece 320 at the second-type winning area 120. Additionally or alternatively, the winning piece recognition module may include a third winning piece recognition submodule configured to recognize the presence of a third-type winning piece 330 at the third-type winning area 130.

[0250] According to some embodiments, at least two of the plurality of winning zones 110, 120, and 130 may be arranged without being adjacent to each other, more specifically, without being adjacent to or connected to each other. According to other embodiments, the plurality of winning zones 110, 120, and 130 are all arranged without being adjacent to each other, more specifically, without being adjacent to or connected to each other, and each winning zone 110, 120, and 130 is spaced apart. According to an alternative embodiment, at least two of the plurality of winning zones 110, 120, and 130 are arranged adjacent to each other, more specifically, with or connected to each other.

[0251] In one embodiment, the intelligent chess device 10 includes four deciding zones disposed in the playing area 100a. Accordingly, the intelligent chess device 10 includes a winning piece corresponding to each of the four deciding zones, i.e., it includes four winning pieces. In one specific implementation, such as... Figure 1-4As shown in Figure 9, each of these four decisive zones is a first-class decisive zone 110. In this case, the decisive piece identification module may include four first-class decisive piece identification sub-modules with identical configurations, wherein each first-class decisive piece identification sub-module is used to identify the presence of a first-class decisive piece 310 at a corresponding location in one of the four first-class decisive zones 110. More specifically, the four first-class decisive zones 110 are configured indistinguishably from each other except for their positions, and correspondingly, the four first-class decisive pieces 310 are also configured indistinguishably from each other, such that any first-class decisive piece 310 can cooperate with any first-class decisive zone 110. In a more specific embodiment, the four first-class decisive zones 110 may be configured to be non-adjacent to each other, more specifically, not adjacent to or connected to each other. Exemplarily and not exclusively, the playing area 100a may be configured as a rectangle, and the four first-class decisive zones 110 may be respectively located at each corner of the playing area 100a, such as... Figure 3 As shown.

[0252] In some embodiments, such as Figure 6 and 9 As shown in Figure 10, the intelligent chess device 10 may further include a control module 500. This control module 500 can be configured to communicatively connect to and control the operation of one or more modules or components of the intelligent chess device 10. More specifically, the control module 500 includes a main circuit board 510.

[0253] In some embodiments, the intelligent chess device 10 may be configured to include multiple game modes. More specifically, the intelligent chess device 10 may further include a game mode selection module connected to, and more specifically, communicatively connected to, the control module 500. This game mode selection module is configured to switch the intelligent chess device 10 to a specific game mode. More specifically, the game mode selection module may include control buttons communicatively connected to the control module 500, meaning that switching between different game modes or selecting a corresponding game mode can be achieved by operating the control buttons.

[0254] In some embodiments, the control module 500 is configured to determine the end of a game segment. In one specific implementation, such as Figure 6 and 9As shown in Figure -10, the control module 500 can be configured to be communicatively connected to the winning piece recognition module, and more specifically to each winning piece recognition submodule (four first winning piece recognition submodules 200 are shown in the figure). For example, the circuit board 510 of the control module 500 can be configured to be communicatively connected to the winning piece recognition circuit board 210 of each winning piece recognition submodule 200. More specifically, the control module 500 can be configured to receive winning piece presence signals emitted by the winning piece recognition module, and more specifically, the corresponding winning piece recognition submodule, when it recognizes the presence of the corresponding winning piece 310, 320, 330 in the corresponding winning areas 110, 120, 130, and can determine whether the game phase has ended based on the winning piece presence signals. For example, in the embodiment including four first-class winning areas 110 described above, when the control module 500 receives the corresponding winning piece presence signals from all four first-class winning piece recognition submodules 200, the control module 500 can determine that the game phase has ended.

[0255] In some embodiments, the control module 500 may also be configured to communicatively connect to the prompting module to control the operation of the prompting module. In one embodiment, the control module 500 is configured to control the prompting module to issue a game-over prompt message when it is determined that a corresponding game segment has ended. The game-over prompt message may be implemented as at least one of sound information, light information, and display information. In one specific embodiment, the prompting module may include a display device configured to display a game-over prompt pattern when a corresponding game segment ends. The game-over prompt pattern may be static, preferably dynamic, or have changing colors. Additionally or alternatively, the prompting module may also include a sound-emitting device 450, such as... Figure 2 As shown, the sound-generating device 450, such as a megaphone, is configured to emit a corresponding sound prompt, such as a cheer or a beep, at the end of a corresponding game segment. Additionally or alternatively, the prompt module may also include a light-emitting device (not shown) configured to emit a corresponding light prompt at the end of a corresponding game segment, such as changing from a non-illuminating state to an illuminating state, or changing the state of the emitted light, including color, pattern, blinking, or blinking frequency. In one embodiment, the light-emitting device may include an LED light.

[0256] In some embodiments, the control module 500 is configured to control the prompting module to provide corresponding prompt information in response to the receipt of a winning piece presence signal. The prompt information may be implemented as at least one of sound, light, and display information. More specifically, in a game phase, as long as the corresponding winning pieces 310, 320, and 330 are in place in the corresponding winning zones 110, 120, and 130, the winning piece recognition module, more specifically, the corresponding winning piece recognition submodule, can emit a winning piece presence signal and transmit it to the control module 500. The control module 500 can then control the prompting module to provide prompt information in response to the receipt of the winning piece presence signal. In one specific embodiment, the prompting module may include a light-emitting device, a sound-emitting device 450, or a display device similar to those described above. More specifically, the light-emitting device may include a set of LEDs disposed near each winning zone 110, 120, and 130. More specifically, each set of LEDs in the light-emitting device may be electrically connected to the winning recognition circuit board of the corresponding winning recognition submodule. The winning identification circuit board, and optionally each group of LEDs, is located, for example, in the chessboard housing space defined by the chessboard housing 190.

[0257] In some embodiments, such as Figure 1-5As shown, the intelligent chess device 10 may further include one or more control buttons 570, 580, and 590 communicatively connected to the control module 500. The control buttons 570, 580, and 590 can individually or in combination perform at least one of the following functions: powering on and off the intelligent chess device 10; selecting or switching game modes; selecting or switching game levels and / or game segments forward or backward; starting the answer timer for the corresponding game segment; restarting the current game segment; entering and ending the teaching mode; selecting or switching one or more teaching steps forward or backward in the teaching mode; saving the current game level and / or current game segment; switching from the current game level and / or current game segment to the initial game level and / or initial game segment; switching to the saved game level and / or game segment; turning the sound device 450 on and off and adjusting its volume. More specifically, the control buttons 570, 580, and 590 can be configured as multi-function buttons, meaning that one control button can be configured to perform different functions. For example, control buttons 570, 580, and 590 can be configured to have different functions in different game modes or different game stages. As another example, control buttons 570, 580, and 590 can be configured to have different functions in the same game mode or the same game stage, with these different functions distinguished, for example, by the time they are pressed. In one specific embodiment, as shown in the figure, the intelligent chess device 10 can be configured to include three control buttons 570, 580, and 590. More specifically, at least one of these three control buttons 570, 580, and 590 is a multi-function button, capable of individually or in combination with each other to perform at least one of the functions described above. To distinguish control buttons 570, 580, and 590, the control buttons 570, 580, and 590 may also include different shapes and / or colors and / or identification structures.

[0258] In a first embodiment of the winning piece recognition module 200, for each winning zone 110, 120, 130 and the corresponding winning piece 310, 320, 330, the winning piece recognition module, more specifically, its corresponding winning piece recognition submodule, can be configured to include a first sensing component disposed in the winning piece 310, 320, 330 and a second sensing component disposed on the chessboard 100 corresponding to the winning zone 110, 120, 130. The first sensing component may include a first sensing element, and the second sensing component may include a second sensing element. The second sensing element and the first sensing element can interact to generate a sensing signal. As an example only, the winning pieces 310, 320, 330 may be provided with a winning piece housing, and the first sensing component may be disposed in the piece-accommodating space defined by the winning piece housing. As an example only, the chessboard 100 may be provided with a chessboard housing 190, and the second sensing component may be disposed in the chessboard-accommodating space defined by the chessboard housing 190. More specifically, the second sensing component is positioned below the corresponding decision zones 110, 120, and 130 within the chessboard 100, for example, within the chessboard's containment space.

[0259] According to the first implementation of the first embodiment, such as Figure 4 , 7 As shown in Figures -9 and 12-24, the first sensing element can be a sensing magnet, referred to herein as the first sensing magnet 230; the second sensing element can correspondingly be a magnetic induction circuit, and the first sensing magnet and the magnetic induction circuit can interact to generate an electromagnetic induction signal. For example, when the first sensing magnet 230 and the magnetic induction circuit approach each other, the change in the magnetic field can cause the magnetic induction circuit to conduct, thereby generating an induction signal, which allows the presence of the corresponding winning pieces 310, 320, and 330 at the corresponding winning areas 110, 120, and 130 to be identified. In this case, the second sensing element, i.e., the magnetic induction circuit, can be electrically connected to the prompting module, and the prompting module can be placed on the chessboard 100. Alternatively, the magnetic induction circuit can be placed in the winning pieces 310, 320, and 330, i.e., as the first sensing element; the corresponding sensing magnet, referred to as the second sensing magnet, can be placed in the chessboard 100 as the second sensing element. In this case, the first sensing element, i.e., the magnetic induction circuit, can be electrically connected to the prompting module, and the prompting module can be placed on the winning piece. It should be noted that the designations “first” and “second” in the descriptions of “first induction magnet” and “second induction magnet” do not limit the performance of the induction magnets. The shape, size, and polarity of the “first induction magnet” and “second induction magnet” can be set to be the same or different from each other.

[0260] In one embodiment not shown, the magnetic induction circuit described above may include a reed switch.

[0261] In another embodiment, not shown, the magnetic induction circuit may include a pair of fittings configured to interact with corresponding induction magnets to activate the magnetic induction circuit. More specifically, the fittings may be mating induction magnets or metal parts. For example, in such an embodiment, the magnetic induction circuit may be normally open, i.e., open when the corresponding winning pieces 310, 320, 330 are not located in the corresponding winning zones 110, 120, 130, and when the corresponding winning pieces 310, 320, 330 are located in the corresponding winning zones 110, 120, 130, the fittings interact with the corresponding induction magnets, for example, by attraction or repulsion, thus causing the magnetic induction circuit to change from an open state to a closed or activated state, thereby generating an induction signal. Alternatively, the magnetic induction circuit can be configured to be normally closed, that is, closed or open when the corresponding winning pieces 310, 320, and 330 are not located in the corresponding winning zones 110, 120, and 130. When the corresponding winning pieces 310, 320, and 330 are located in the corresponding winning zones 110, 120, and 130, the pair of pieces will interact with the corresponding induction magnet, for example, by attraction or repulsion, thereby causing the magnetic induction circuit to change from a closed or open state to an open state, thus generating an induction signal.

[0262] In yet another implementation, such as Figure 2 and 5 As shown in Figure 24, the magnetic induction circuit may include a Hall sensor 240.

[0263] In cases where the magnetic induction circuit includes a Hall sensor 240, in some embodiments, the plurality of decision zones may include at least one of the first type of decision zone 110, the second type of decision zone 120, and the third type of decision zone 130 described above. In different embodiments, the arrangement and layout of the Hall sensor 240 and the corresponding sensing magnet may differ.

[0264] In some embodiments, the plurality of deciding zones may include a first type of deciding zone 110, and the plurality of deciding pieces may accordingly include a first type of deciding piece 310. Exemplary and not limiting, such as Figure 12As shown, at this time, on the chessboard 100 at the first type of decisive zone 110, a Hall sensor 240, more specifically a Hall sensor, called a first bias Hall sensor, can be set on the first circle C1 with the center of the first type of decisive zone 110 as the center. The first circle C1 has a first radius r1 (which can take any value within the range of the first type of decisive zone 110). On the first type of decisive piece 310, four first sensing magnets 230 can be set on the second circle C2 with the center of the second circle C2 and the first radius r1 as the radius. Each of them is called a first bias first sensing magnet. These four first bias first sensing magnets are positioned to divide the second circle C2 into four 90° angular sectors, such that when the first type of decisive piece 310 is located in the first type of decisive zone 110 with any game orientation, one of these four first bias first sensing magnets 230 will always correspond to the first bias Hall sensor 240 at the first type of decisive zone 110. In an alternative embodiment (not shown), the first type of winning piece 310 may have a Hall sensor, referred to as a second bias Hall sensor, disposed on the second circle C2, and four second sensing magnets, referred to as first bias second sensing magnets, may be disposed on the first circle C1 on the chessboard 100. These four first bias second sensing magnets are positioned to divide the first circle C1 into four 90° angular sectors, such that when the first type of winning piece 310 is located in the first type of winning area 110 with any game orientation, one of these four first bias second sensing magnets always corresponds to the second bias Hall sensor on the first type of winning piece 310. In other alternative embodiments, the arrangement of the Hall sensors and the corresponding sensing magnets can be interchanged; in cases where cost-effectiveness is preferred, the embodiment with fewer Hall sensors is preferred. Further, in these embodiments, the first winning piece identification submodule may be configured to include a first winning piece identification circuit board, on which the Hall sensor 240 is connected. The first winning piece identification circuit board is electrically connected, for example, to the main circuit board 510 of the control module 500. More specifically, in these embodiments, the first decisive piece identification module is configured to emit an identification signal when the first type of decisive piece 310 is located in the first type of decisive area 110. This is because only one Hall sensor 240 interacts with a corresponding inductive magnet to emit an inductive signal, i.e., an identification signal, which can be transmitted to the control module 500, and the control module 500 determines that the first type of decisive piece 310 is located in the first type of decisive area 110 based on the receipt of the identification signal.

[0265] It should be noted that, in the context of this article, "offset" means that the corresponding inductive magnet or Hall sensor is not located at the center of the corresponding winning piece or the corresponding winning area itself, but is offset relative to the center. It should also be noted that, in the context of this article, "game orientation" refers to the orientation that the corresponding piece can adopt when it is placed; for example, if the piece is rectangular, then the piece can have a maximum of four game orientations.

[0266] Additionally or alternatively, the plurality of deciding zones may include a second type of deciding zone 120, and the plurality of deciding pieces may correspondingly include a second type of deciding piece 320. For example... Figure 13-15 As shown, the second type of winning piece 320 includes a center line WL1 extending along the width direction of the piece, which divides the piece into two first square portions 321 and 322 of equal area. The second type of winning area 120 includes a center line WL2 extending along the width direction of the winning area, which divides the winning area into two first square regions 121 and 122 of equal area.

[0267] In some embodiments, such as Figure 13 As shown, a Hall sensor 240 can be disposed on the chessboard 100 corresponding to the center of each of the two first square regions 321, 122, and a first sensing magnet 230 can be disposed on the center of each of the two first square regions 321, 322 for the second type of winning piece 320. In an alternative embodiment not shown, a Hall sensor can be disposed on the center of each of the two first square regions 321, 322 for the second type of winning piece 320, and a second sensing magnet can be disposed on the chessboard 100 corresponding to the center of each of the two first square regions 121, 122.

[0268] Alternatively, such as Figure 14As shown, Hall sensors 240 can be positioned on the chessboard 100 corresponding to the center of the second type of decisive area 120 and the center of one of the two first square regions 121, 122 of the second type of decisive area 120. A first sensing magnet 230 can be positioned at the center of the second type of decisive piece 320 and at the center of each of its two first square regions 321, 322. More specifically, since both the second type of decisive area 120 and the second type of decisive piece 320 are rectangular, the second type of decisive piece 320 has two game orientations. The above arrangement ensures that regardless of the game orientation of the second type of decisive piece 320 in the second type of decisive area 120, each of the two Hall sensors 240 positioned in the second type of decisive area 120 can always correspond to the corresponding first sensing magnet 230 in the second type of decisive piece 320. Alternatively (not shown), a Hall sensor may be provided at the center of the second type of winning piece 320 and at the center of one of the two first square regions 321, 322, and a second sensing magnet may be provided on the chessboard 100 corresponding to the center of the second type of winning area 120 and the center of each of the two first square regions 121, 122.

[0269] Alternatively, such as Figure 15 As shown, a Hall sensor 240 can be positioned on the chessboard 100 corresponding to the center of the second type of decisive zone 120, and a Hall sensor 240 offset from the center, referred to as the third bias Hall sensor, can be positioned along the centerline WL2 of the width direction of the decisive zone. The second type of decisive piece 320 can have a first sensing magnet 230 positioned at its center, and two first sensing magnets 230 offset from the center and symmetrical about the center, referred to as the second bias first sensing magnets, can be positioned along the centerline WL1 of the piece's width direction. The distance of the third bias Hall sensor 240 from the center of the second type of decisive zone 120 is equal to the distance of the second bias first sensing magnet 230 from the center of the second type of decisive piece 320. This arrangement ensures that regardless of the game orientation of the second type of decisive piece 320 in the second type of decisive zone 120, each of the two Hall sensors 240 positioned in the second type of decisive zone 120 can always correspond to the corresponding first sensing magnet 230 in the second type of decisive piece 320. Alternatively (not shown), the second type of winning piece 320 may have a Hall sensor at its center, and a Hall sensor, referred to as a fourth offset Hall sensor, may be disposed off-center on the centerline WL1 of the piece's width direction; the chessboard 100 may have a second sensing magnet disposed corresponding to the center of the second type of winning area 120, and two second sensing magnets, a second offset second sensing magnet, may be disposed corresponding to the centerline WL2 of the winning area's width direction and offset from the center. The distance of the fourth offset Hall sensor from the center of the second type of winning piece 320 is equal to the distance of the second offset second sensing magnet from the center of the second type of winning area 120.

[0270] In these embodiments, the second decisive piece recognition submodule may include a second decisive piece recognition circuit board, wherein the Hall sensor 240 is connected to the second decisive piece recognition circuit board. More specifically, in these embodiments, the second decisive piece recognition module is configured to simultaneously emit two recognition signals when the second type of decisive piece 320 is located in the second type of decisive area 120. This is because there are always two Hall sensors 240 interacting with their respective sensing magnets to simultaneously emit two sensing signals, i.e., recognition signals. These two recognition signals can be simultaneously transmitted to the control module 500, and the control module 500 determines that the second type of decisive piece 320 is located in the second type of decisive area 120 based on the receipt of these two recognition signals.

[0271] Additionally or alternatively, the plurality of deciding zones may include a third type of deciding zone 130, and the plurality of deciding pieces may accordingly include a third type of deciding piece 330. Exemplary and not limiting, such as Figure 16 As shown, a Hall sensor 240 is positioned on the chessboard 100 at the third type of decisive zone 130, corresponding to the center of the third type of decisive zone 130. A Hall sensor 240, called the fifth bias Hall sensor, is also positioned on a third circle C3 centered on the center of the third type of decisive zone 130. The third circle C3 has a second radius r2. The third type of decisive piece 330 can have a first sensing magnet 230 positioned at its center. Four first sensing magnets 230, called third bias first sensing magnets, are positioned on a fourth circle C4 centered on its center and with a radius of the second radius r2. The four third bias first sensing magnets 230 are positioned to divide the fourth circle C4 into four 90° sectors, such that when the third type of decisive piece 330 is located in the third type of decisive zone 130 with any game orientation, one of the four third bias first sensing magnets 230 will always correspond to the fifth bias Hall sensor 240 at the third type of decisive zone 130. Alternatively (not shown), the third type of winning piece 330 may have a Hall sensor at its center and a Hall sensor, referred to as the sixth bias Hall sensor, on the fourth circle C4. The chessboard 100 may have four second sensing magnets, referred to as third bias second sensing magnets, on the third circle C3. The four third bias second sensing magnets are positioned to divide the third circle C3 into four 90° angular sectors, such that when the third type of winning piece 330 is located in the third type of winning area 130 with any game orientation, one of the four third bias second sensing magnets always corresponds to the sixth bias Hall sensor on the third type of winning piece 330.

[0272] More specifically, in these embodiments, the third decisive piece recognition submodule may include a third decisive piece recognition circuit board, wherein the Hall sensor 240 is connected to the third decisive piece recognition circuit board. More specifically, in these embodiments, the third decisive piece recognition module is configured to simultaneously emit two recognition signals when the third type of decisive piece 330 is located in the third type of decisive area 130. This is because there are always two Hall sensors 240 interacting with their respective sensing magnets to simultaneously emit two sensing signals, i.e., recognition signals. These two recognition signals can be simultaneously transmitted to the control module 500, and the control module 500 determines that the third type of decisive piece 330 is located in the third type of decisive area 130 based on the reception of these two recognition signals.

[0273] In cases where multiple decisive zones include a first-type decisive zone 110 and multiple decisive pieces include a first-type decisive piece 310, in some embodiments, exemplarily and not limitingly, such as Figure 17As shown, on the chessboard 100 at the first type of decisive zone 110, a Hall sensor 240 can be arranged corresponding to the center of the first type of decisive zone 110. A Hall sensor 240, called the seventh bias Hall sensor, is arranged on a first circle C1 with the center of the first type of decisive zone 240 as the center. The first circle C1 has a first radius r1. The first type of decisive piece 310 can have a first sensing magnet 230 arranged at its center. Four first sensing magnets 230, called fourth bias first sensing magnets, are arranged on a second circle C2 with its center as the center and the first radius r1 as the radius. These four fourth bias first sensing magnets 230 are positioned to divide the second circle C2 into four 90° angular sectors, such that when the first type of decisive piece 310 is located in the first type of decisive zone 110 with any game orientation, one of these four fourth bias first sensing magnets 230 will always correspond to the seventh bias Hall sensor 240 at the first type of decisive zone 110. Alternatively (not shown), the first type of winning piece 310 may have a Hall sensor at its center and a Hall sensor, referred to as the eighth bias Hall sensor, on the second circle C2. The chessboard 100 may have a second sensing magnet corresponding to the center of the first type of winning area 110, and four second sensing magnets, referred to as the fourth bias second sensing magnets, on the first circle C1. These four fourth bias second sensing magnets are positioned to divide the first circle C1 into four 90° angular sectors, such that when the first type of winning piece 310 is located in the first type of winning area 110 in any game orientation, one of these four fourth bias second sensing magnets always corresponds to the eighth bias Hall sensor on the first type of winning piece 310. At this point, the first decisive piece identification module can be further configured to simultaneously emit two identification signals when the first type of decisive piece 310 is located in the first type of decisive zone 110. This is because two Hall sensors 240 interact with a corresponding induction magnet to simultaneously emit two induction signals, i.e. identification signals. These two identification signals can be transmitted to the control module 500, and the control module 500 determines that the first type of decisive piece 310 is located in the first type of decisive zone 110 based on the receipt of these two identification signals.

[0274] Furthermore, such as Figure 18-19 As shown in Figure 15, the plurality of decisive zones may further include a second type of decisive zone 120, and the plurality of decisive pieces may further include a second type of decisive piece 320. Further, as... Figure 18-19 As shown, the second type of decisive piece 320 includes a piece length direction centerline LL1 extending along the length direction, and the second type of decisive zone 120 includes a decisive zone length direction centerline LL2 extending along the length direction.

[0275] According to one implementation, such as Figure 18As shown, two Hall sensors 240, referred to as the eighth bias Hall sensors, can be set on the chessboard 100 corresponding to the center line LL2 of the second type of decisive area 120, offset from the center of the second type of decisive area 120 and symmetrical about the center. On the second type of decisive piece 320, two first sensing magnets 230, referred to as the fifth bias first sensing magnets, can be set along the center line LL1 of its piece length direction, offset from the center of the second type of decisive piece 320 and symmetrical about the center. The distance of the eighth bias Hall sensor 240 from the center of the second type of decisive area 120 is equal to the distance of the fifth bias first sensing magnet 230 from the center of the second type of decisive piece 320. Alternatively (not shown), two Hall sensors, referred to as the ninth bias Hall sensors, can be provided on the second type of winning piece 320 along the center line LL1 of the piece's length direction, offset from the center of the second type of winning piece 320 and symmetrical about the center. On the chessboard 100, two second sensing magnets, referred to as the fifth bias second sensing magnets, can be provided corresponding to the center line LL2 of the winning area of ​​the second type of winning area 120, offset from the center of the second type of winning area 120 and symmetrical about the center. The distance of the ninth bias Hall sensor from the center of the second type of winning piece 320 is equal to the distance of the fifth bias second sensing magnet from the center of the second type of winning area 120.

[0276] According to another implementation, such as Figure 19 As shown, a Hall sensor 240 can be set on the chessboard 100 corresponding to the center of the second type of decisive area 120, and a Hall sensor 240 offset from the center can be set corresponding to the centerline LL2 of the decisive area length direction of the second type of decisive area 120, called the tenth offset Hall sensor; a first sensing magnet 230 can be set at the center of the second type of decisive piece 320, and two first sensing magnets 230 offset from the center and symmetrical about the center can be set along the centerline LL1 of the piece length direction, called the sixth offset first sensing magnet, wherein the distance of the tenth offset Hall sensor 240 from the center of the second type of decisive area 120 is equal to the distance of the sixth offset first sensing magnet 230 from the center of the second type of decisive piece 320. Alternatively (not shown), a Hall sensor is provided at the center of the second type of winning piece 320, and a Hall sensor, referred to as the eleventh bias Hall sensor, is provided offset from the center on the centerline LL1 of the piece's length direction. On the chessboard 100, a second induction magnet can be provided corresponding to the center of the second type of winning area 120, and two second induction magnets, referred to as the sixth bias second induction magnets, are provided corresponding to the centerline LL2 of the winning area's length direction, offset from the center and symmetrical about the center. The distance of the eleventh bias Hall sensor from the center of the second type of winning piece 320 is equal to the distance of the sixth bias second induction magnet from the center of the second type of winning area 120.

[0277] According to another implementation method, the configuration of the second decisive piece identification submodule can be referenced as described above. Figure 15 The details mentioned above will not be repeated here.

[0278] Alternatively or additionally, the plurality of deciding zones may include a third type of deciding zone 130, and the plurality of deciding pieces may correspondingly include a third type of deciding piece 330. The Hall sensor and the corresponding sensing magnet of the corresponding third deciding piece identification submodule can be configured as described above. Figure 16 As shown, it will not be repeated here.

[0279] Therefore, preferably, when the multiple decisive zones simultaneously include at least two of the first type of decisive zone 110, the second type of decisive zone 120, and the third type of decisive zone 130, it should be ensured that no false sensing occurs. For example, when the first type of decisive piece 310 is located in the second type of decisive zone 120, the second decisive piece identification submodule will not give an error signal that the second type of decisive piece 320 is in the second type of decisive zone 120. And so on.

[0280] In some embodiments, the intelligent chess device 10 may further include a magnetic positioning component configured for positioning the chess pieces 310, 320, 330, 340, 350, and 360 on the chessboard 100. For example, the magnetic positioning component can generate a magnetic force to position the chess pieces 310, 320, 330, 340, 350, and 360 on the chessboard 100, ensuring that the chess pieces 310, 320, 330, 340, 350, and 360 are stably attached to the chessboard, preventing them from falling off and avoiding loss, thus facilitating the storage and portability of the intelligent chess device 10. More specifically, the magnetic positioning component may include a first magnetic element disposed among the plurality of chess pieces 310, 320, 330, 340, 350, and 360 and a second magnetic element disposed on the chessboard 100, wherein the second magnetic element can interact with the first magnetic element to generate a magnetic force.

[0281] In some embodiments, such as Figure 25-27 As shown, the intelligent chess device 10 also includes multiple non-decisive pieces 340, 350, and 360 in addition to multiple winning pieces. More specifically, the multiple winning pieces 340, 350, and 360 include non-decisive pieces 340 suitable for occupying a single placement unit and / or non-decisive pieces 350 and 360 suitable for occupying multiple adjacent placement units.

[0282] In some embodiments, such as Figure 8 As shown, the chessboard 100 is divided into each decisive zone ( Figure 8 Taking the first type of decisive zone 110 as an example, a Hall sensor 240 is correspondingly set as the second sensing element for each decisive piece ( Figure 8In the first type of decisive piece 310, a first sensing magnet 230 is provided as the first sensing element. In this case, the second magnetic attracting element can be a metal piece disposed on the chessboard, referred to as a second positioning metal piece 250. The second positioning metal piece 250 is, for example, a single piece, the size of which can be set to cover the entire playing area 100a of the chessboard 100. In this case, the first sensing magnet 230 in the decisive piece can act as the first magnetic attracting element, which can interact with the second positioning metal piece 250 to generate a magnetic attraction force. More specifically, non-decisive pieces 340, 350, 360 (such as...) Figure 25-27 As shown, a positioning magnet, referred to as the first positioning magnet 270, can be provided as a first magnetic attractant, which can interact with the second positioning metal piece 250 to generate a magnetic attraction force. In one embodiment, the Hall sensor 240 is configured to interact with a magnet having a given magnetic pole, such as an S pole or a N pole, to generate an induction signal. In this case, the first positioning magnet 270 among the non-decisive pieces 340, 350, and 360 can be configured to have opposite polarities to the first induction magnet 230 among the decisive pieces 310, 320, and 330 to avoid false sensing. In another embodiment, the Hall sensor can be configured to interact with a magnet having any magnetic pole to generate an induction signal. At this time, the first positioning magnet 270 can be positioned in the non-decisive pieces 340, 350, and 360 such that when the corresponding non-decisive pieces 340, 350, and 360 are located in one or more adjacent placement units 111 constituting the decisive zones 110, 120, and 130 in any game orientation, the first positioning magnet 270 in the non-decisive pieces 340, 350, and 360 will not correspond to the Hall sensor 240 at the decisive zones 110, 120, and 130, thereby preventing the generation of erroneous sensing signals.

[0283] In some embodiments, a Hall sensor 240, serving as a second sensing element, is provided on the chessboard 100 corresponding to each deciding zone 110, 120, 130, and each deciding piece 310, 320, 330 is provided with a first sensing magnet 230, serving as a first sensing element. More specifically, the second magnetic element in the chessboard 100 can be a positioning magnet, referred to as a second positioning magnet 280, provided on the chessboard 100 corresponding to each piece placement unit 111. Figure 10 As shown, the first magnetic attraction element in each piece, including the winning pieces 310, 320, 330 and the non-winning pieces 340, 350, 360, can be a positioning metal element disposed therein, referred to as the first positioning metal element (not shown). The second positioning magnet 280 can interact with the first positioning metal element to generate a magnetic attraction force. More specifically, as mentioned above, the playing area 100a of the chessboard 100 can include a plurality of placement position units 111, each placement position unit 111 being a square area with a length and width of 1 unit.

[0284] In some embodiments (not shown), a second sensing magnet, serving as a second sensing element, is provided on the chessboard 100 corresponding to each deciding area 110, 120, 130, and a Hall sensor, serving as a first sensing element, is provided on each deciding piece 310, 320, 330. Further, in areas of the chessboard 100 other than the multiple deciding areas 110, 120, 130, a positioning magnet, serving as a second magnetic attraction element, is provided corresponding to each piece placement unit 111; the first magnetic attraction element in the pieces is a positioning metal element provided in each piece, referred to as a first positioning metal element. More specifically, as mentioned above, the playing area 100a of the chessboard 100 may include multiple piece placement units 111, each piece placement unit 111 being a square area with a length and width of 1 unit. In one embodiment, the Hall sensor 240 is configured to interact with a magnet having a given magnetic pole, such as an S pole or a N pole, to generate an induction signal. In this case, the second positioning magnet on the chessboard 100 can be configured to have opposite polarities to the second induction magnet to avoid false sensing. In another embodiment, the Hall sensor 240 can be configured to interact with a magnet having any magnetic pole to generate an induction signal. In this case, the Hall sensors of the winning pieces 310, 320, and 330 can be positioned such that when the winning pieces 310, 320, and 330 are located in any game orientation in one or more adjacent placement positions 111 of the playing area 100a, other than the plurality of winning zones 110, 120, and 130, the Hall sensors in the winning pieces 310, 320, and 330 will not correspond to the second positioning magnet at the one or more adjacent placement positions 111, thereby preventing the generation of false induction signals.

[0285] More specifically, such as Figure 7-8 As shown, the chess pieces ( Figure 7-8 Taking the first type of winning piece 110 as an example, a first receiving cavity 111 can be provided, and a first sensing magnet 230 and a first positioning magnet 270 can be disposed in the first receiving cavity 111 of the corresponding piece. More specifically, the first sensing magnet 230 can be fixedly disposed in the first receiving cavity 111. Additionally or alternatively, a second receiving cavity can be provided in the chessboard 100, and a second sensing magnet and a second positioning magnet 280 can be disposed in the corresponding second receiving cavity. More specifically, the second sensing magnet can be fixedly disposed in the second receiving cavity.

[0286] In some embodiments, such as Figure 11 and 20As shown in Figure -27, the first magnetic attachment on chess pieces 310, 320, 330, 340, 350, and 360 is configured as a positioning magnet, referred to as the first positioning magnet 270, and the second magnetic attachment on the chessboard 100 is also configured as a positioning magnet, referred to as the second positioning magnet 280. More specifically, as mentioned above and as... Figure 10 As shown, the playing area 100a of the chessboard 100 may include multiple placement position units 111, each of which may be a square area with a length and width of 1 unit. In such an embodiment, a first positioning magnet 270 may be provided on the chessboard 100 corresponding to the center of each placement position unit 111. More specifically, the multiple deciding areas may include at least one of the first type of deciding area 110, the second type of deciding area 120, and the third type of deciding area 130 described above. In different embodiments, the arrangement and layout of the Hall sensor and the corresponding sensing magnet may differ.

[0287] According to specific embodiments, such as Figure 9-11 As shown in Figure 20, the plurality of decisive zones may include a first type of decisive zone 110, and the plurality of decisive pieces may correspondingly include a first type of decisive piece 310. More specifically, a first positioning magnet 270 may be provided at the center of the first type of decisive piece 310. Additionally or alternatively, such as... Figure 21-23 As shown, the plurality of deciding zones may include a second type of deciding zone 120, and the plurality of deciding pieces may correspondingly include a second type of deciding piece 320. The second type of deciding piece 320 is composed of two first square portions 321 and 322 of equal area, and may include a first positioning magnet 270 disposed at the center of each first square portion 321 and 322. Additionally or alternatively, such as... Figure 24 As shown, the plurality of decisive zones may include a third type of decisive zone 130, and the plurality of decisive pieces may correspondingly include a third type of decisive piece 330. The third type of decisive piece 330 is composed of four second square portions 331, 332, 333, and 334 with equal areas, and the third type of decisive piece 330 may include a first positioning magnet 270 disposed at the center of each second square portion 331, 332, 333, and 334.

[0288] Furthermore, such as Figure 9-11As shown in Figure 20, in the case where the intelligent chess device 10 includes a first type of decisive zone 110 and a first type of decisive piece 310, exemplarily and not limitingly, on the chessboard 100 at the first type of decisive zone 110, a Hall sensor 240, referred to as a first bias Hall sensor, can be disposed on a circle (referred to as a first circle C1) centered on the center of the first type of decisive zone 110 as a second sensing element. The first circle C1 has a first radius r1. On the first type of decisive piece 310, four first sensing magnets 230 can be disposed on a second circle C2 centered on its center and with the first radius r1 as a radius, referred to as first bias first sensing magnets as first sensing elements. The four first bias first sensing magnets 230 are positioned to divide the second circle C2 into four 90° angular sectors, such that when the first type of decisive piece 310 is located in the first type of decisive zone 110 in any game orientation, one of the four first bias first sensing magnets 230 corresponds to the first bias Hall sensor 240 at the first type of decisive zone 110. Alternatively (not shown), a Hall sensor, referred to as a second bias Hall sensor, can be provided on the second circle C2 of the first type of winning piece 310. Four second sensing magnets, referred to as first bias second sensing magnets, can be provided on the first circle C1 of the chessboard 100. The four first bias second sensing magnets are positioned to divide the first circle C1 into four 90° angular sectors, such that when the first type of winning piece 310 is located in the first type of winning area 110 in any game orientation, one of the four first bias second sensing magnets corresponds to the second bias Hall sensor on the first type of winning piece 310.

[0289] Additional or alternative land, such as Figure 21-23 As shown, the plurality of decisive zones may include a second type of decisive zone 120, and the plurality of decisive pieces may correspondingly include a second type of decisive piece 320. For example... Figure 21 As shown, exemplarily and not limitingly, a Hall sensor 240 may be disposed on the chessboard 100 corresponding to the center of the second type of decisive area 120 as a second sensing element, and a first sensing magnet 230 may be disposed at the center of the second type of decisive piece 320 as a first sensing element. Alternatively (not shown), a second sensing magnet may be disposed on the chessboard 100 corresponding to the center of the second type of decisive area 120, and a Hall sensor may be disposed at the center of the second type of decisive piece 320.

[0290] According to a more specific implementation, such as Figure 22As shown, the second type of decisive piece 320 includes a length-direction centerline LL1 extending along the length direction, and is composed of two first square portions 321 and 322 of equal area. The second type of decisive zone 120 includes a length-direction centerline LL2 extending along the length direction, and is composed of two square regions 121 and 122 of equal area, more specifically composed of two adjacent placement units 111. By way of example and not limitation, the chessboard 100 may also be provided with an additional Hall sensor 240, referred to as a fifth offset Hall sensor 240, corresponding to the center line LL2 along the length direction of the deciding area. This fifth offset Hall sensor 240 is offset relative to the center of the second type of deciding area 120 and the centers of its two first square regions 121, 122. The second type of deciding piece 320 may also be provided with two additional first sensing magnets 230, referred to as third offset first sensing magnets 230, corresponding to the center line LL1 along the length direction of the piece. These two third offset first sensing magnets 230 are symmetrical about the center of the second type of deciding piece 320 and offset from the center of each of the two first square regions 321, 322. The distance of the fifth offset Hall sensor 240 from the center of the second type of deciding area 120 is equal to the distance of the third offset first sensing magnet 230 from the center of the second type of deciding piece 320. Alternatively (not shown), two additional second sensing magnets, referred to as third offset second sensing magnets, may be provided on the chessboard 100 corresponding to the center line LL2 along the length direction of the deciding area. These two third offset second sensing magnets are symmetrical about the center of the second type of deciding area 120 and are offset from the center of each of its two square regions 121 and 122. The second type of deciding piece 320 may also have an additional Hall sensor, referred to as a sixth offset Hall sensor, corresponding to the center line LL1 along the length direction of the piece. This sixth offset Hall sensor is offset from the center of the second type of deciding piece 320 and the center of each of its two first square regions 321 and 322. The distance of the sixth offset Hall sensor from the center of the second type of deciding piece 320 is equal to the distance of the third offset second sensing magnet from the center of the second type of deciding area 120.

[0291] According to another, more specific implementation, such as Figure 23As shown, the second type of winning piece 320 includes a center line WL1 extending along the width direction of the piece, and the second type of winning area 120 includes a center line WL2 extending along the width direction of the winning area. Exemplarily, but not limitingly, the chessboard 100 may also be provided with an additional Hall sensor 240, referred to as a seventh bias Hall sensor 240, corresponding to the center line WL2 of the winning area. This seventh bias Hall sensor 240 is offset relative to the center of the second type of winning area 120. The second type of winning piece 320 may also be provided with two additional first sensing magnets 230, referred to as fourth bias first sensing magnets 230, corresponding to the center line WL1 of the piece width direction. The two fourth bias first sensing magnets 230 are symmetrically arranged about the center of the second type of winning piece 320. The distance of the seventh bias Hall sensor 240 from the center of the second type of winning area 120 is equal to the distance of the fourth bias first sensing magnet 230 from the center of the second type of winning piece 320. Alternatively (not shown), two additional second sensing magnets, referred to as fourth bias second sensing magnets, may be provided on the chessboard 100 corresponding to the center line WL2 in the width direction of the deciding area. These two fourth bias second sensing magnets are symmetrically arranged about the center of the second type of deciding area 120. An additional Hall sensor, referred to as an eighth bias Hall sensor, may also be provided on the second type of deciding piece 320 corresponding to the center line WL1 in the width direction of the piece. The eighth bias Hall sensor is offset relative to the center of the second type of deciding piece 320. The distance of the eighth bias Hall sensor from the center of the second type of deciding piece 320 is equal to the distance of the fourth bias second sensing magnet from the center of the second type of deciding area 120.

[0292] Additional or alternative land, such as Figure 24As shown, the plurality of decisive zones may include a third type of decisive zone 130, and the plurality of decisive pieces may correspondingly include a third type of decisive piece 330. Exemplarily, but not limitingly, on the chessboard 100 at the third type of decisive zone 130, a Hall sensor 240 may be provided corresponding to the center of the third type of decisive zone 130, and a Hall sensor 240, referred to as a third bias Hall sensor 240, may be provided on a third circle C3 centered on the center of the third type of decisive zone 130, the third circle C3 having a second radius r2. The third type of winning piece 330 may have a first sensing magnet 230 at its center, and four first sensing magnets 230, referred to as second bias first sensing magnets 230, are set on a fourth circle C4 with its center as the center and the second radius r2 as the radius. The four second bias first sensing magnets 230 are positioned to divide the fourth circle C4 into four 90° angular sectors, such that when the third type of winning piece 330 is located in the third type of winning area 130 with any game orientation, one of the four second bias first sensing magnets 230 always corresponds to the third bias Hall sensor 240 at the third type of winning area 130. Alternatively (not shown), the third type of winning piece 330 may have a Hall sensor at its center and a Hall sensor, called the fourth bias Hall sensor, on the fourth circle C4. The chessboard 100 may have four second sensing magnets, called second bias second sensing magnets, on the third circle C3. The four second bias second sensing magnets are positioned to divide the third circle C3 into four 90° sectors, such that when the third type of winning piece 330 is located in the third type of winning area 130 with any game orientation, one of the four second bias second sensing magnets always corresponds to the fourth bias Hall sensor on the third type of winning piece 330.

[0293] More specifically, the first sensing magnet 230 is fixedly disposed on the winning pieces 310, 320, and 330. By way of example, but not exclusively, the winning pieces 310, 320, and 330 may be provided with a first sensing magnet receiving cavity for holding the first sensing magnet 230. Additionally or alternatively, the second sensing magnet is fixedly disposed on the chessboard 100. By way of example, but not exclusively, the chessboard 100 is provided with a second sensing magnet receiving cavity for holding the second sensing magnet, more specifically disposed in the chessboard 100 below the corresponding winning area.

[0294] In some implementations, such as Figure 11As shown, when a first positioning magnet 270 is provided on chess pieces 310, 320, 330, 340, 350, and 360, a first positioning magnet receiving cavity 111 can be provided in chess pieces 310, 320, 330, 340, 350, and 360, and the first positioning magnet 270 can be configured to be at least partially housed in the first positioning magnet receiving cavity 111. In one specific embodiment, the first positioning magnet receiving cavity 111 is configured to hold the first positioning magnet 270 therein while also allowing the first positioning magnet 270 to swing within the first positioning magnet receiving cavity 111. More specifically, the first positioning magnet 270 is configured to have a gap between itself and the first peripheral wall 111a of the first positioning magnet receiving cavity 111, such a gap being configured to allow swinging to occur. More specifically, the gap is configured such that: when not swinging, the bottom surface of the first positioning magnet 270 rests on the bottom wall of the first positioning magnet receiving cavity 111; when swinging, an angle, referred to as the first swing angle, is formed between the bottom surface of the first positioning magnet 270 and the bottom wall of the first positioning magnet receiving cavity 111. Exemplarily, and not exclusively, this first swing angle is less than or equal to 45°. The first positioning magnet 250 is, for example, a circular magnet. Of course, in other embodiments, the first positioning magnet 250 may also have other shapes. Additionally or alternatively, such as Figure 11 As shown, the chessboard 100 may also include a second positioning magnet receiving cavity 101, in which the second positioning magnet 280 can be at least partially accommodated. In one specific embodiment, the second positioning magnet receiving cavity 101 is configured to hold the second positioning magnet 280 within it while allowing the second positioning magnet 280 to swing within the cavity. More specifically, the second positioning magnet 280 is configured to have a gap between itself and the second peripheral wall 101a of the cavity, such a gap being configured to allow swinging. More specifically, such a gap is configured such that: when not swinging, the bottom surface of the second positioning magnet 280 rests on the bottom wall of the cavity; and when swinging, the angle formed between the bottom surface of the second positioning magnet 280 and the bottom wall of the cavity is called the second swing angle. Exemplarily, and not exclusively, this second swing angle is less than or equal to 45°. The second positioning magnet 280 is, for example, a circular magnet. Figure 9-10As shown. Of course, in other embodiments, the first positioning magnet may also have other shapes. Therefore, a gap is left between the first positioning magnet 270 and the first positioning magnet receiving cavity 111 and / or the second positioning magnet 280 and the second positioning magnet receiving cavity 101. This allows the interaction force (including repulsive force, attractive force, or the resultant force of both) between the first positioning magnet 270 and the second positioning magnet 280 to change accordingly due to the change in the distance between them during the game. This causes the first positioning magnet 270 and / or the second positioning magnet 280 to swing during the movement of the pieces. The swing of the first positioning magnet 270 will hit the inner wall of the first positioning magnet receiving cavity 111 and / or the swing of the second positioning magnet 280 will hit the inner wall of the second positioning magnet receiving cavity 101, thereby producing an impact sound or vibration. This impact sound or vibration will be transmitted to the user, letting the user know that the pieces 310, 320, 330, 340, 350, and 360 are being moved to a certain placement position or have already been placed in a certain placement position, thus providing a better interactive effect.

[0295] It should be noted that when the first sensing magnet 230 is installed in the winning pieces 310, 320, and 330 and the Hall sensor 240 is installed in the chessboard 100, the swing angle of the second positioning magnet 280 in the second positioning magnet receiving cavity 101 can be greater than 45° or even flipped. That is, during assembly, it is not strictly necessary for the second positioning magnet 280 and the first positioning magnet 270 to have opposite polarities. This allows for improved installation efficiency of the second positioning magnet 280 while still meeting the requirements for voice interaction. More specifically, in this case, the height of the second positioning magnet receiving cavity 101 can be set lower. Similarly, when the Hall sensor is installed in the winning pieces 310, 320, and 330 and the second sensing magnet is installed in the chessboard 110, the swing angle of the first positioning magnet in the piece in the first positioning magnet receiving cavity can be greater than 45° or even flipped. In this case, it is not strictly necessary for the first positioning magnet and the second positioning magnet to have opposite polarities during assembly. More specifically, in this case, the height of the first positioning magnet receiving cavity can be set lower.

[0296] In some embodiments, such as Figure 25-27As shown, the plurality of non-decisive pieces may include: a first type of non-decisive piece 340 and / or a second type of non-decisive piece 350 and / or a third type of non-decisive piece 360. The shape of the first type of non-decisive piece 340 may be the same as the shape of the first type of decisive piece 310. Additionally or alternatively, the shape of the second type of non-decisive piece 350 may be the same as the shape of the second type of decisive piece 320. Additionally or alternatively, the shape of the third type of non-decisive piece 360 ​​may be the same as the shape of the third type of decisive piece 330. More specifically, the first positioning magnet 270 in the first type of non-decisive piece 340 is positioned in the same manner as the first type of decisive piece 310. Additionally or alternatively, the first positioning magnet 270 in the second type of non-decisive piece 350 is positioned in the same manner as the second type of decisive piece 320. Additionally or alternatively, the first positioning magnet 270 in the third type of non-decisive piece 360 ​​is positioned in the same manner as the third type of decisive piece 330. Furthermore, the first type of decisive piece 310, the second type of decisive piece 320, the third type of decisive piece 330, the first type of non-decisive piece 340, the second type of non-decisive piece 350, and the third type of non-decisive piece 360 ​​have different colors and / or different identification structures compared to each other.

[0297] In a second embodiment (not shown) of the first embodiment of the winning piece recognition module 200, the first sensor disposed in the winning pieces 310, 320, and 330 can be a color sensing area, while the second sensor disposed in the chessboard 100 can be a light signal sensor. This light signal sensor can be electrically connected to the prompting module, in which case the prompting module can be disposed on the chessboard 100. Alternatively, conversely, the first sensor disposed in the winning pieces 310, 320, and 330 can be a light signal sensor, while the second sensor disposed in the chessboard 100 can be a color sensing area. This light signal sensor can be electrically connected to the prompting module, in which case the prompting module can be disposed on the winning pieces 310, 320, and 330. In a more specific embodiment, the intelligent chess device 10 may include a magnetic positioning component, which is configured for positioning the pieces 310, 320, 330, 340, 350, and 360 on the chessboard 100. More specifically, the magnetic positioning assembly may include a first magnetic element disposed in chess pieces 310, 320, 330, 340, 350, and 360, and a second magnetic element disposed in the chessboard 100. The second magnetic element can interact with the first magnetic element to generate a magnetic attraction force. The specific configuration of the first and second magnetic elements can be found above and will not be repeated here.

[0298] In the third embodiment (not shown) of the first embodiment of the winning piece recognition module 200, the first sensing element disposed in the winning pieces 310, 320, and 330 is a metal element, and the second sensing element disposed in the chessboard 100 can be a metal sensing device. The metal sensing device can be configured to be electrically connected to the prompting module, in which case the prompting module can be disposed on the chessboard 100; or the first sensing element disposed in the winning pieces 310, 320, and 330 is a metal sensing device, and the second sensing element disposed in the chessboard 100 is correspondingly a metal element. The metal sensing device can be configured to be electrically connected to the prompting module, in which case the prompting module can be disposed on the winning pieces 310, 320, and 330.

[0299] According to a second embodiment (not shown) of the winning piece recognition module 200, the winning piece recognition module 200 may include a pressure generating component and a pressure sensor. In one embodiment, the pressure generating component includes a first pressure generating element disposed on the winning pieces 310, 320, and 330, and a second pressure generating element disposed on the chessboard 100 corresponding to the winning area 120. The second pressure generating element is configured to interact with the first pressure generating element to generate pressure. More specifically, the first pressure generating element is a magnet, the second pressure generating element is a metal element, and the pressure sensor is disposed in the chessboard 100 to sense the pressure of the second pressure generating element. The pressure sensor may be electrically connected to the prompting module, in which case the prompting module may be disposed on the chessboard 100; or, the second pressure generating element is a magnet, the first pressure generating element is a metal element, and the pressure sensor is disposed on the winning pieces 310, 320, and 330 to sense the pressure of the first pressure generating element. The pressure sensor may be electrically connected to the prompting module, in which case the prompting module may be disposed on the winning pieces 310, 320, and 330.

[0300] According to a third embodiment (not shown) of the winning piece recognition module, the winning piece recognition module 200 may include a button module disposed on the chessboard 100 corresponding to the winning area 120. This button module may include one or more buttons and circuitry controlled by the buttons. More specifically, when the winning area 120 is a square region, as described above, buttons may be disposed at each of the two first rectangular portions; and / or, buttons may be disposed at each of the two second rectangular portions. More specifically, in this case, the intelligent chess device 10 includes a magnetic positioning component configured for positioning the pieces on the chessboard. The specific configuration of the magnetic positioning component can be found above and will not be repeated here.

[0301] In some embodiments, such as Figure 1-6As shown, the intelligent chess device 10 may further include a display device 400, which provides various display information. The control module 500 of the intelligent chess device 10 may also be configured to control the operation of the display device 400. In one specific embodiment, the display device mentioned in the prompt module may be the same display device as the display device 400 described here, i.e., the display device 400 is also part of the aforementioned prompt module; alternatively, the display device mentioned in the prompt module may be a different display device from the one described here. In one specific embodiment, as shown, the display device 400 is disposed on the chessboard 100.

[0302] In some embodiments, the intelligent chess device 10 may be configured to include a game operation mode. The game operation mode is a game mode in which the user actually plays the game, for example, in which the user plans and completes each move in each game phase. In the game operation mode, each game phase may include a question-posing phase and a question-answering phase. The control module 500 may also be configured to control the display device 400 to display the question layout at least during the question-posing phase. The question layout guides the user to place the pieces corresponding to the displayed question layout on the playing area 110 of the chessboard 100 during the question-posing phase; this piece layout is the same as the piece layout at the start of the question-answering phase. The question-answering phase is the phase where the user "answers the questions," more specifically, how the user moves step by step from the question layout given in the question-posing phase until the game is won or ends. In some embodiments, the intelligent chess device 10 may also be configured to switch between the question-posing phase and the question-answering phase within a game phase. According to one implementation, such as Figure 1-6 As shown, the intelligent chess device 10 can switch from the question-setting stage to the answering stage via the control button 590 which is communicatively connected to the control module 500; alternatively, the display screen 410 of the display device 400 can be a touch screen, and the intelligent chess device 10 can be set to switch from the question-setting stage to the answering stage via the touch screen.

[0303] In some embodiments, the intelligent chess device 10 may be configured to include one or more game levels, each game level comprising one or more game stages. In a more specific embodiment, the intelligent chess device 10 may include a memory accessible by the control module 500, or the memory may be part of the control module 500. A question bank may be stored in the memory, comprising multiple questions, which are divided into one or more game levels and one or more game stages corresponding to each game level. That is, each question corresponds to a specific game level, and more specifically, to a specific game stage within that game level.

[0304] In some embodiments, the intelligent chess device 10 can also be configured to select or switch corresponding game levels and / or game stages, such as selecting a game level and / or game stage before a game stage begins, or switching from the current game stage to a game level and / or game stage. More specifically, such as Figure 1-6 As shown, the intelligent chess device 10 can be configured to select or switch game levels and / or game stages via at least one control button 570, 580 communicatively connected to the control module 500. For example, two such control buttons can be used, with one control button 570 used for forward selection or switching of game levels and / or game stages, and the other control button 580 used for backward selection or switching of game levels and / or game stages. It should be noted that these control buttons 570, 580, and 590 can all be configured as multi-functional control buttons, meaning they can perform multiple control functions. Alternatively, the display screen 410 of the display device 400 can be a touchscreen, in which case the intelligent chess device 10 can be configured to select or switch game levels and / or game stages via the touchscreen.

[0305] In some embodiments, the control module 500 can also be configured to automatically switch the intelligent chess device 10 to the next game stage or the next game level after determining that the corresponding game stage has ended. According to one embodiment, if the current game stage is not the last game stage of the current game level, the control module 500 controls the intelligent chess device 10 to automatically switch to the next game stage of the current game level after determining that the current game stage has ended; if the current game stage is the last game stage of the current game level, the control module 500 controls the intelligent chess device 10 to automatically switch to the first game stage of the next game level after determining that the current game stage has ended. In a specific embodiment, automatically switching to the next game stage or the next game level means entering the question-setting stage of the next game stage or the next game level, including the control module 500 controlling the display device 400 to display the corresponding question layout. According to a more specific embodiment, the control module 500 is configured to automatically switch the intelligent chess device 10 to the next game stage or the next game level after determining that the corresponding game stage has ended and after the control prompt module completes the game end prompt information. As shown above, depending on the implementation, the game over notification information may include at least one of sound information, light information, and display information. For example, the display device 400, as part of the notification module, may display a game over notification pattern, such as a dynamic pattern.

[0306] In some embodiments, the control module 500 can also be configured to further determine the presence or absence of the corresponding winning pieces 310, 320, and 330 in the corresponding winning areas 110, 120, and 130 after determining that the corresponding game phase has ended, and is configured to control the intelligent chess device 10 to automatically switch to the next game phase or the next game level only when it determines that the corresponding winning pieces 310, 320, and 330 are missing in the corresponding winning areas 110, 120, and 130. In a more specific embodiment, after the control module 500 determines that the corresponding game phase has ended and before the control module 500 controls the intelligent chess device 10 to automatically switch to the next game phase or the next game level, the control module 500 controls the prompt module to provide game end prompt information. For example, the control module 500 can control the prompt module to provide game end prompt information for a certain period of time after determining that the game has ended; alternatively, the control module 500 can control at least one part of the prompt module, such as at least one of the sound device 450, the light-emitting device and the display device 400, to continuously or cyclically provide game end prompt information before switching to the next game segment or the next game level.

[0307] In some embodiments, such as Figure 1-6 As shown, the display device 400 of the intelligent chess device 10 can be configured to include a display screen 410 and an LED light assembly disposed below the display screen, referred to as a second LED light assembly. The display screen 410 is, for example, a touch screen or a non-touch screen. The second LED light assembly includes a plurality of LED light units 420. As mentioned above, the playing area 100a of the chessboard 100 may include a plurality of placement position units 111. Each placement position unit 111 may be a square chessboard area with a length and width of 1 unit. The arrangement of the plurality of LED light units 420 corresponds to the arrangement of the plurality of placement position units 111. Exemplarily, but not exclusively, the placement position units of the playing area 11a of the chessboard 100 may be arranged in a 4x5 array. Figure 8 Similarly, the LED units 420 of the second LED assembly can also be arranged in a 4-row x 5-column array.

[0308] In some embodiments, the control module 500 is further configured to control the operation of the second LED light assembly to identify different chess pieces 310, 320, 330, 340, 350, and 360 by controlling different display colors and / or patterns and / or identifiers of the multiple LED light units 420 of the second LED light assembly when the display device 400 displays the chess layout. It also controls whether the corresponding chess placement position unit 111 should be placed by controlling whether the corresponding LED light unit 420 is in an off state or an on state. For example, if the LED light unit 420 is in an off state, it means that the corresponding chess placement position unit 111 in the chess playing area 100a should not be placed, and only the chess placement position unit 111 in the chess playing area 100a corresponding to the lit LED light unit 420 should be placed.

[0309] In some embodiments, at least during the question-posing phase of the corresponding game segment, the control module 500 controls the LED light unit 420 representing at least one piece or at least one class of pieces to flash. This flashing can be used to indicate that the current phase is still in the question-posing phase. In a more specific embodiment, during the answering phase of the corresponding game segment, the control module 500 controls the display device 400 to display the question layout in a non-flickering manner. Similarly, flashing or non-flickering can be used to distinguish between the question-posing phase and the answering phase. Alternatively, during the answering phase of the corresponding game segment, the control module 500 may also control the display device 400 to stop displaying the question layout.

[0310] In some embodiments, the control module 500 is further configured to control the display device 400 to statically or dynamically display the current game level and / or the current game stage level before the start of each game segment. For example, displaying for 1-3 seconds. In one specific embodiment, the control module 500 controls the display device 400 to simultaneously display two numbers, one representing the current game level and the other representing the current game stage level. In another specific embodiment, the control module 500 controls the display device 400 to display two numbers sequentially, where the first number represents the current game level and the second number represents the current game stage level.

[0311] In some embodiments, the control module 500 is further configured to time the entire answering phase of the corresponding game segment. According to one specific implementation, the intelligent chess device 10 includes a timing control button communicatively connected to the control module 500. Timing is triggered by the timing control button, which is, for example, a timing control button... Figure 1-10The control button 590 is shown in the diagram. More specifically, in a given game segment, after completing the question-posing phase, the user can communicate with the control module 500 by pressing the timing control button 590. In response, the control module 500 starts timing the answering phase, and the user also enters the answering phase. Therefore, the timing control button 590 can also be considered as a switch button from the question-posing phase to the answering phase. More specifically, as described above, the timing stops when the control module 500 determines that the current game segment has ended. In one embodiment, the control module 500 is also configured to control the display device 400 to statically or dynamically display the timing results at the end of each game segment.

[0312] In some embodiments, the intelligent chess device 10 may further include a teaching mode corresponding to a specific game segment. This teaching mode teaches users how to solve problems, i.e., how to move pieces to achieve victory. The teaching mode may include a problem-solving phase and a teaching phase. The problem-solving phase of the teaching mode is similar to the problem-solving phase in the game practice mode described above. More specifically, in a game segment, the switch from normal mode, such as from game practice mode, to teaching mode can be implemented after the problem-solving phase of the corresponding game segment ends. After such a switch, the teaching phase of the teaching mode begins. Specifically, the intelligent chess device 10 may be configured to enable the switch from the problem-solving phase to the teaching phase of a specific game segment. According to a specific embodiment, the intelligent chess device 10 is configured to switch from the problem-solving phase to the teaching phase via a control button 590 communicatively connected to the control module 500. This control button 590 may be a multi-functional control button, meaning it can also perform other control functions. Alternatively, the display screen 410 of the display device 400 can be a touch screen, in which case the intelligent chess device 10 can be configured to switch from the problem-setting stage to the teaching stage via the touch screen.

[0313] In some embodiments, during the teaching phase of the teaching mode, the control module 500 controls the display device 400 to display the piece layout corresponding to each teaching step. More specifically, during the teaching phase, in each teaching step, the control module 500 controls the display device 400 to display dynamic changes representing the next move, which includes moving the piece to be moved from the current position to the next position. More specifically, this dynamic change may include first causing the current LED unit 420 representing the piece to be moved corresponding to the current position to flash and then turn off, and then causing the next LED unit 420 representing the next position to turn on from the off state to indicate that the piece has been moved. In one embodiment, the intelligent chess device 10 may also be configured to switch from the current teaching step to the next teaching step or from the current teaching step to the previous teaching step via control buttons 570, 580 communicatively connected to the control module 500. Alternatively, the display screen 410 of the display device 400 is a touch screen, and the switching of teaching steps can also be achieved via the touch screen.

[0314] In some embodiments, the intelligent chess device 10 can also be configured to switch from a teaching mode to a game practice mode. According to one embodiment, the intelligent chess device 10 is configured to switch from the teaching mode to the game practice mode via a control button 590 communicatively connected to the control module 500; or the display screen 410 can be a touchscreen, and the intelligent chess device 10 is configured to switch from the teaching mode to the game practice mode via the touchscreen.

[0315] In some embodiments, such as Figure 2 , 6 As shown in Figure 9, the second LED light 420 assembly of the display device 400 is disposed on the main circuit board 510 of the control module 500, which allows for space saving. As shown in one specific embodiment, the main circuit board 510 of the control module 500 and the second LED light assembly thereon are disposed in the chessboard housing space, while the display screen 410 of the display device 400 is located on the surface of the chessboard 100.

[0316] In some embodiments, such as Figure 2 As schematically shown, the intelligent chess device 10 includes a sound-emitting device 450, which is configured to emit corresponding sound cues in at least one of the following situations: powering on; powering off; when a game segment ends and / or a game level switches; when a game mode switches, etc. More specifically, the sound-emitting device 450 is configured as part of the aforementioned cuing module.

[0317] In some embodiments, the smart chess device 10 may include a communication module. In one specific embodiment, the communication module is configured to allow the smart chess device 10 to communicate with one or more other smart chess devices 10 to share game information. Specifically, the communication module may be configured to allow the smart chess device 10 to communicate with one or more other smart chess devices 10 within a given distance range, such as within 3 meters or 5 meters. Specifically, the game information may include at least one of the following: game mode, puzzle layout, timing results, game level, and game stage level. More specifically, the communication module may be configured to allow the smart chess device 10 to share puzzle layouts with one or more other smart chess devices 10. Alternatively or additionally, the communication module may be configured to allow one or more other smart chess devices 10 to share timing results with the smart chess device 10. According to one specific embodiment, the communication module may include a Bluetooth module.

[0318] According to some embodiments, the intelligent chess device 10 may also include a battery module. More specifically, the battery module is configured to power at least one of the display device 400, the sound-emitting device 450, the light-emitting device, or the control module 500.

[0319] According to at least some of the above embodiments, the intelligent chess device 10 is an intelligent Huarong Road chess game.

[0320] like Figure 28-33 As shown, the intelligent chess device 10 may also include a chess piece storage compartment 600 for storing chess pieces.

[0321] In one embodiment, a chess piece storage compartment 600 is disposed in the chessboard 100. Exemplarily, the chess piece storage compartment 600 may be formed by the chessboard shell 190 that forms the chessboard 100. Also exemplaryly, the chess piece storage compartment 600 may be a pull-out storage compartment disposed on the chessboard 100.

[0322] In another implementation, such as Figure 28-33 As shown, the chess piece storage compartment 600 is configured to be independent of the chessboard 100. More specifically, the playing area 110 of the chessboard 100 is recessed relative to other parts of the chessboard 100, such as the edges or perimeter, and a mating portion 610 constituting at least a part of the chess piece storage compartment 600 can fit into the playing area 110. For example, a deformable mating member 620 may be provided around the mating portion 610 of the chess piece storage compartment 600, such as... Figure 32 As shown, the deformable fitting 620 can conform to at least a portion of the peripheral wall 112 of the chess-playing area 110. For example, the deformable fitting 620 is a rubber component. Also, for example, the deformable fitting 620 is disposed at the four corners of the mating portion 610.

[0323] According to some embodiments, such as Figures 30-33 As shown, the chess piece storage compartment 600 includes a first housing 630 and a second housing 640 that can cooperate with each other to form a storage cavity. Exemplarily, the first housing 630 and the second housing 640 are hinged to each other at a first end via a hinge structure 635, allowing the first housing 630 and the second housing 640 to pivot relative to each other at the hinge structure 635, thereby enabling them to open or close relative to each other. More specifically, as... Figures 32-33 As shown, the first housing 630 and the second housing 640 may further include a cooperating locking structure 636, which allows the first housing 630 and the second housing 640 to be locked relative to each other. In one specific embodiment, as shown, the locking structure 636 is disposed at the second end of the first housing 630 and the second housing 640 opposite to the first end. Exemplarily, the locking structure 636 is a snap-fit ​​structure.

[0324] The exemplary embodiments of the intelligent chess device proposed by this utility model have been described in detail above with reference to preferred embodiments. However, those skilled in the art will understand that various modifications and alterations can be made to the above specific embodiments without departing from the concept of this utility model, and various combinations can be made to the various technical features and structures proposed by this utility model without exceeding the protection scope of this utility model.

[0325] The scope of this disclosure is not limited by the embodiments described above, but by the appended claims and their equivalents.

Claims

1. An intelligent Hua-Court-Dao chess, characterized in that, The intelligent Hua-Cong chess includes: a chessboard, provided with a chess playing area, the chess playing area including a plurality of decision-making areas arranged at different positions; a plurality of chess pieces, including a plurality of decision-making chess pieces, the plurality of decision-making chess pieces including a decision-making chess piece corresponding to each of the plurality of decision-making areas; a decision-making chess piece identification module, configured to identify the presence of the corresponding decision-making chess piece at the decision-making area; the decision-making chess piece identification module including: a first sensing assembly arranged in the decision-making chess piece, the first sensing assembly including a first sensing element; and a second sensing assembly arranged on the chessboard corresponding to the decision-making area, the second sensing assembly including a second sensing element; wherein the second sensing element and the first sensing element can interact to generate a sensing signal; a prompt module, communicatively connected with the decision-making chess piece identification module, and configured to give corresponding prompt information when the decision-making chess piece identification module identifies the presence of the corresponding decision-making chess piece at the decision-making area; wherein the intelligent Hua-Cong chess is configured to end the corresponding game link when the corresponding decision-making chess piece exists at each of the plurality of decision-making areas.

2. The intelligent Hua-Cong chess according to claim 1, wherein the plurality of decision-making areas include decision-making areas of the same shape and / or decision-making areas of different shapes.

3. The intelligent Hua-Cong chess according to claim 2, wherein: the plurality of decision-making areas include first-type decision-making areas, the first-type decision-making areas being defined as first square decision-making areas; and / or the plurality of decision-making areas include second-type decision-making areas, the second-type decision-making areas being defined as rectangular decision-making areas; and / or the plurality of decision-making areas include third-type decision-making areas, the third-type decision-making areas being defined as second square decision-making areas, wherein the second square decision-making areas are different in size from the first square decision-making areas.

4. The intelligent Hua-Cong chess according to claim 3, wherein: the plurality of decision-making chess pieces include first-type decision-making chess pieces corresponding to the first-type decision-making areas; and / or the plurality of decision-making chess pieces include second-type decision-making chess pieces corresponding to the second-type decision-making areas; and / or the plurality of decision-making chess pieces include third-type decision-making chess pieces corresponding to the third-type decision-making areas.

5. The intelligent Hua-Cong chess according to claim 4, wherein: each of the first square decision-making areas is a square area with a length and a width of 1 unit; and / or each of the rectangular decision-making areas is a rectangular area with a length of 2 units and a width of 1 unit; and / or each of the second square decision-making areas is a square area with a length and a width of 2 units.

6. The intelligent Hua-Cong chess according to claim 5, wherein: at least two of the plurality of decision-making areas are arranged non-adjacently to each other.

7. The intelligent mahjong according to claim 6, characterized in that, the plurality of decision-making areas are arranged non-adjacently to each other.

8. The intelligent mahjong according to claim 5, characterized in that, at least two of the plurality of decision-making areas are arranged adjacently to each other.

9. The intelligent Hua-Cong chess according to claim 6, wherein: the intelligent Hua-Cong chess includes four decision-making areas arranged in the chess playing area.

10. The intelligent mahjong according to claim 9, characterized in that, the four decision-making areas are each the first-type decision-making areas.

11. The intelligent mahjong according to claim 10, characterized in that, The four first-type final areas are arranged not adjacent to each other.

12. The intelligent mahjong according to claim 11, characterized in that, The chess playing area is rectangular, and the four first-type final areas are arranged at each corner of the chess playing area respectively.

13. The intelligent mahjong according to claim 12, characterized in that, The plurality of final chessmen includes four first-type final chessmen.

14. The smart mahjong according to any one of claims 1 to 13, characterized in that, The plurality of final areas is 2-4 final areas.

15. The smart Chinese checkers according to any one of claims 4 to 13, wherein, The final chessman identification module includes: A first final chessman identification submodule configured to identify the presence of the first-type final chessmen at the first-type final areas; and / or A second final chessman identification submodule configured to identify the presence of the second-type final chessmen at the second-type final areas; and / or A third final chessman identification submodule configured to identify the presence of the third-type final chessmen at the third-type final areas.

16. The smart mahjong according to any one of claims 1 to 13, characterized in that, The smart Hua-Cong-Dao chess further includes a control module.

17. The smart Hua-Cong-Dao chess according to claim 16, wherein The control module is arranged in communicative connection with the final chessman identification module, and is configured to receive a final chessman presence signal sent by the final chessman identification module when the final chessman identification module identifies the presence of a corresponding final chessman at a corresponding final area, and to determine whether the game session is ended based on the final chessman presence signal.

18. The intelligent mahjong according to claim 17, characterized in that, The control module is further configured to control the operation of the prompt module, and is configured to control the prompt module to give corresponding prompt information in response to the reception of the final chessman presence signal.

19. The intelligent mahjong according to claim 18, characterized in that, The prompt information is implemented as at least one of sound, light and display pattern.

20. The intelligent mahjong tile of claim 17, wherein, The control module is further configured to control the operation of the prompt module, and is configured to control the prompt module to give corresponding game end prompt information in response to the determination of the end of the game session.

21. The intelligent mahjong tile according to claim 20, characterized in that, The game end prompt information is implemented as at least one of sound, light and display pattern.

22. The intelligent mahjong tile of claim 16, wherein, The smart Hua-Cong-Dao chess further includes one or more operation keys in communicative connection with the control module.

23. The intelligent mahjong tile according to claim 22, characterized in that, The plurality of operation keys are configured as multifunction keys.

24. The intelligent mahjong tile according to claim 23, characterized in that, The plurality of operation keys can individually or in combination with each other realize at least one of the following functions: The start-up and shut-down of the smart Hua-Cong-Dao chess; The selection or switching of game mode; The forward or backward selection or switching of game level and / or game session; The start of the answer timing of a corresponding game session; The restart of a current game session; The entry and exit of a teaching mode; The forward or backward selection or switching of one or more teaching steps in the teaching mode; The saving of a current game level and / or a current game session; The switching from a current game level and / or a current game session to an initial game level and / or an initial game session; The switching to a saved game level and / or game session; The opening, closing and volume adjustment of a sound emitting device.

25. The smart Hua-Cong-Dao chess according to any one of claims 4 to 13, wherein: The first inductive member is an inductive magnet, referred to as a first inductive magnet, and the second inductive member is a magnetic induction circuit, the second inductive member being in electrical signal connection with the prompt module, the prompt module being arranged on the chessboard; or The first induction piece is a magnetic induction circuit, the second induction piece is an induction magnet, referred to as a second induction magnet, the first induction piece is electrically connected with the prompt module, and the prompt module is arranged on the winning chess piece.

26. The smart Hua Cang Dao chess according to claim 25, wherein: The magnetic induction circuit comprises a Hall sensor.

27. The smart Hua Cang Dao chess according to claim 26, wherein: The plurality of winning chess pieces comprises the first type of winning chess piece, and the plurality of winning areas comprises the first type of winning area, wherein, on the chessboard at the first type of winning area, one Hall sensor, referred to as a first offset Hall sensor, is arranged on a first circle with the center of the first type of winning area as the center, and the first circle has a first radius; four first induction magnets, referred to as first offset first induction magnets, are arranged on a second circle with the center of the first type of winning chess piece as the center and with the first radius as the radius, and the four first offset first induction magnets are positioned to divide the second circle into four 90° angle sectors and to make one of the four first offset first induction magnets correspond to the first offset Hall sensor at the first type of winning area when the first type of winning chess piece is located in the first type of winning area with any game orientation; or, the first type of winning chess piece is provided with a Hall sensor, referred to as a second offset Hall sensor, on the second circle, and the chessboard is provided with four second induction magnets, referred to as first offset second induction magnets, on the first circle, and the four first offset second induction magnets are positioned to divide the first circle into four 90° angle sectors and to make one of the four first offset second induction magnets correspond to the second offset Hall sensor on the first type of winning chess piece when the first type of winning chess piece is located in the first type of winning area with any game orientation; and / or The plurality of winning chess pieces comprises the second type of winning chess piece, and the plurality of winning areas comprises the second type of winning area; wherein the second type of winning chess piece comprises a chess piece width direction middle line extending in the width direction and is divided into two first square parts with equal areas by the chess piece width direction middle line; the second type of winning area comprises a winning area width direction middle line extending in the width direction and is divided into two first square areas with equal areas by the winning area width direction middle line; wherein: the Hall sensor is arranged on the chessboard corresponding to the center of each of the two first square areas, and the first induction magnet is arranged on the second type of winning chess piece at the center of each of the two first square parts; or, the Hall sensor is arranged on the second type of winning chess piece at the center of each of the two first square parts, and the second induction magnet is arranged on the chessboard corresponding to the center of each of the two first square areas; or the chessboard is provided with the Hall sensor corresponding to the center of the second type of showdown area and the center of one of the two first square regions, and the second type of showdown chess piece is provided with the first induction magnet at the center thereof and at the center of each of the two first square portions; or, the second type of showdown chess piece is provided with the Hall sensor at the center thereof and at the center of one of the two first square portions, and the chessboard is provided with the second induction magnet corresponding to the center of the second type of showdown area and corresponding to the center of each of the two first square regions; or the chessboard is provided with the Hall sensor corresponding to the center of the second type of showdown area, and provided with one Hall sensor deviated from the center, referred to as a third deviated Hall sensor, corresponding to the center line in the width direction of the showdown area; the second type of showdown chess piece is provided with the first induction magnet at the center thereof, and provided with two first induction magnets deviated from the center and symmetric about the center along the center line in the width direction of the chess piece, referred to as second deviated first induction magnets; wherein the distance from the third deviated Hall sensor to the center of the second type of showdown area is equal to the distance from the second deviated first induction magnet to the center of the second type of showdown chess piece; or, the second type of showdown chess piece is provided with the Hall sensor at the center thereof, and provided with one Hall sensor deviated from the center thereof, referred to as a fourth deviated Hall sensor, on the center line in the width direction of the chess piece; the chessboard is provided with the second induction magnet corresponding to the center of the second type of showdown area, and provided with two second induction magnets deviated from the center and symmetric about the center, referred to as second deviated second induction magnets, corresponding to the center line in the width direction of the showdown area, wherein the distance from the fourth deviated Hall sensor to the center of the second type of showdown chess piece is equal to the distance from the second deviated second induction magnet to the center of the second type of showdown area; and / or the plurality of showdown chess pieces comprises the third type of showdown chess piece, and the plurality of showdown areas comprises the third type of showdown area. In the third type of showdown area, the Hall sensor is arranged corresponding to the center of the third type of showdown area, and a fifth offset Hall sensor is arranged on a third circle with the center of the third type of showdown area as the center, the third circle having a second radius; the third type of showdown chessman is provided with a first sensing magnet in the center, and four third offset first sensing magnets are arranged on a fourth circle with the center of the third type of showdown chessman as the center and the second radius as the radius, the four third offset first sensing magnets being positioned to divide the fourth circle into four 90° angle sectors and to make one of the four third offset first sensing magnets correspond to the fifth offset Hall sensor in the third type of showdown area when the third type of showdown chessman is located in the third type of showdown area with any game orientation; or, the third type of showdown chessman is provided with a Hall sensor in the center, and a sixth offset Hall sensor is arranged on the fourth circle, and four third offset second sensing magnets are arranged on the third circle on the chessboard, the four third offset second sensing magnets being positioned to divide the third circle into four 90° angle sectors and to make one of the four third offset second sensing magnets correspond to the sixth offset Hall sensor on the third type of showdown chessman when the third type of showdown chessman is located in the third type of showdown area with any game orientation.

28. The intelligent Huaungdiao chess according to claim 26, wherein the plurality of showdown chessmen comprises the first type of showdown chessman, and the plurality of showdown areas comprises the first type of showdown area.

28. The intelligent Huaungdiao chess according to claim 26, wherein the plurality of showdown chessmen comprises the first type of showdown chessman, and the plurality of showdown areas comprises the first type of showdown area. In the first type of showdown area, the first type of showdown chess piece is provided with the first induction magnet in the center thereof, and four first induction magnets, referred to as first offset first induction magnets, are provided on a second circle with the center of the first type of showdown chess piece as the center and the first radius as the radius, the four first offset first induction magnets being positioned to divide the second circle into four 90° angular sectors and to make one of the four first offset first induction magnets correspond to the first offset Hall sensor in the first type of showdown area when the first type of showdown chess piece is located in the first type of showdown area in any game orientation; or, the first type of showdown chess piece is provided with a Hall sensor in the center thereof, and a Hall sensor, referred to as a second offset Hall sensor, is provided on the second circle, the second induction magnet being provided on the chessboard corresponding to the center of the first type of showdown area, and four second induction magnets, referred to as first offset second induction magnets, are provided on the first circle, the four first offset second induction magnets being positioned to divide the first circle into four 90° angular sectors and to make one of the four first offset second induction magnets correspond to the second offset Hall sensor on the first type of showdown chess piece when the first type of showdown chess piece is located in the first type of showdown area in any game orientation. And / or The plurality of showdown chess pieces include the second type of showdown chess piece, and the plurality of showdown areas include the second type of showdown area; wherein the second type of showdown chess piece includes a chess piece width direction middle line extending in the width direction and a chess piece length direction middle line extending in the length direction; the second type of showdown area includes a showdown area width direction middle line extending in the width direction and a showdown area length direction middle line extending in the length direction; wherein: The chessboard is provided with two Hall sensors, called seventh offset Hall sensors, which are offset from the center of the second type of winning area and symmetric about the center, corresponding to the center line of the winning area length; the second type of winning chess piece is provided with two first sensing magnets, called fourth offset first sensing magnets, which are offset from the center of the second type of winning chess piece and symmetric about the center, along the center line of the chess piece length direction, wherein the distance from the seventh offset Hall sensor to the center of the second type of winning area is equal to the distance from the fourth offset first sensing magnet to the center of the second type of winning chess piece; or, the second type of winning chess piece is provided with two Hall sensors, called eighth offset Hall sensors, which are offset from the center of the second type of winning chess piece and symmetric about the center, along the center line of the chess piece length direction; the chessboard is provided with two second sensing magnets, called fourth offset second sensing magnets, which are offset from the center of the second type of winning area and symmetric about the center, corresponding to the center line of the winning area length, wherein the distance from the eighth offset Hall sensor to the center of the second type of winning chess piece is equal to the distance from the fourth offset second sensing magnet to the center of the second type of winning area; or The chessboard is provided with a Hall sensor corresponding to the center of the second type of winning area, and a Hall sensor offset from the center, called a ninth offset Hall sensor, corresponding to the center line of the winning area length; the second type of winning chess piece is provided with the first sensing magnet at the center, and two first sensing magnets, called fifth offset first sensing magnets, which are offset from the center and symmetric about the center, along the center line of the chess piece length direction, wherein the distance from the ninth offset Hall sensor to the center of the second type of winning area is equal to the distance from the fifth offset first sensing magnet to the center of the second type of winning chess piece; or, the second type of winning chess piece is provided with a Hall sensor at the center, and a Hall sensor offset from the center, called a tenth offset Hall sensor, along the center line of the chess piece length direction; the chessboard is provided with a second sensing magnet corresponding to the center of the second type of winning area, and two second sensing magnets, called fifth offset second sensing magnets, which are offset from the center and symmetric about the center, corresponding to the center line of the winning area length direction, wherein the distance from the tenth offset Hall sensor to the center of the second type of winning chess piece is equal to the distance from the fifth offset second sensing magnet to the center of the second type of winning area; or The chessboard is provided with a Hall sensor corresponding to the center of the second type of showdown area, and a Hall sensor offset from the center, referred to as a third offset Hall sensor, corresponding to the width direction centerline of the showdown area; the second type of showdown chess piece is provided with the first sensing magnet at the center, and two first sensing magnets offset from the center and symmetric about the center, referred to as second offset first sensing magnets, are provided along the width direction centerline of the chess piece; wherein the distance from the third offset Hall sensor to the center of the second type of showdown area is equal to the distance from the second offset first sensing magnet to the center of the second type of showdown chess piece; or, the second type of showdown chess piece is provided with a Hall sensor at the center, and a Hall sensor offset from the center, referred to as a fourth offset Hall sensor, is provided on the width direction centerline of the chess piece; the chessboard is provided with the second sensing magnet corresponding to the center of the second type of showdown area, and two second sensing magnets offset from the center and symmetric about the center, referred to as second offset second sensing magnets, are provided corresponding to the width direction centerline of the showdown area, wherein the distance from the fourth offset Hall sensor to the center of the second type of showdown chess piece is equal to the distance from the second offset second sensing magnet to the center of the second type of showdown area; and / or The plurality of showdown chess pieces includes the third type of showdown chess piece, and the plurality of showdown areas includes the third type of showdown area; Wherein, on the chessboard of the third type of showdown area, a Hall sensor corresponding to the center of the third type of showdown area is provided, and a Hall sensor offset from the center, referred to as a fifth offset Hall sensor, is provided on a third circle with the center of the third type of showdown area as the center and a second radius; the third type of showdown chess piece is provided with a first sensing magnet at the center, and four first sensing magnets, referred to as third offset first sensing magnets, are provided on a fourth circle with the center as the center and the second radius as the radius, and the four third offset first sensing magnets are positioned to divide the fourth circle into four 90° angle sectors and make one of the four third offset first sensing magnets correspond to the fifth offset Hall sensor at the third type of showdown area when the third type of showdown chess piece is located in the third type of showdown area with any game orientation; or, the third type of showdown chess piece is provided with a Hall sensor at the center, and a Hall sensor, referred to as a sixth offset Hall sensor, is provided on the fourth circle; the chessboard is provided with four second sensing magnets, referred to as third offset second sensing magnets, on the third circle, and the four third offset second sensing magnets are positioned to divide the third circle into four 90° angle sectors and make one of the four third offset second sensing magnets correspond to the sixth offset Hall sensor on the third type of showdown chess piece when the third type of showdown chess piece is located in the third type of showdown area with any game orientation.

29. The intelligent Hua Cun Dao chess according to claim 26, wherein, The intelligent Hua-Cong-Dao chess includes a magnetic attraction positioning assembly, which is arranged for positioning the chess pieces on the chessboard. 30.The intelligent Hua-Cong-Dao chess of claim 29, wherein, The magnetic attraction positioning assembly includes a first magnetic attraction element arranged in the plurality of chess pieces and a second magnetic attraction element arranged in the chessboard, and the second magnetic attraction element can interact with the first magnetic attraction element to generate a magnetic attraction force. 31.The intelligent Hua-Cong-Dao chess of claim 30, wherein, The chess area of the chessboard includes a plurality of chess position units, and each chess position unit is a square area with a length and a width of 1 unit. 32.The intelligent Hua-Cong-Dao chess of claim 31, wherein, The plurality of chess pieces include a plurality of non-decisive pieces in addition to the plurality of decisive pieces, and the non-decisive pieces include non-decisive pieces adapted to occupy one chess position unit and / or non-decisive pieces adapted to occupy a plurality of adjacent chess position units. 33.The intelligent Hua-Cong-Dao chess of claim 32, wherein, The chessboard is provided with the Hall sensor corresponding to each decisive area, and each decisive piece is provided with the first induction magnet, Wherein, the second magnetic attraction element is a positioning metal piece arranged on the chessboard, referred to as a second positioning metal piece, the first magnetic attraction element in the decisive piece is the first induction magnet, and the first magnetic attraction element in the non-decisive piece is a positioning magnet, referred to as a first positioning magnet.

34. The intelligent mahjong tile of claim 33, wherein, The Hall sensor is configured to interact with a magnet with a given magnetic pole to generate an induction signal, and the polarity of the first positioning magnet is opposite to that of the first induction magnet.

35. The intelligent mahjong tile of claim 33, wherein, The first positioning magnet of the non-decisive piece is positioned such that when the corresponding non-decisive piece is located in one or more adjacent chess position units constituting the decisive area with an arbitrary game orientation, the first positioning magnet does not correspond to the Hall sensor. 36.The intelligent Hua-Cong-Dao chess of claim 32, wherein, The chessboard is provided with the Hall sensor corresponding to each decisive area, and each decisive piece is provided with the first induction magnet, Wherein, the second magnetic attraction element is a positioning magnet arranged on the chessboard corresponding to each chess position unit, referred to as a second positioning magnet, and the first magnetic attraction element is a positioning metal piece arranged in each chess piece, referred to as a first positioning metal piece. 37.The intelligent Hua-Cong-Dao chess of claim 32, wherein, The chessboard is provided with an induction magnet corresponding to each decisive area, referred to as a second induction magnet, and each decisive piece is provided with a Hall sensor, Wherein, the second magnetic attraction element is a positioning metal piece arranged on the chessboard, referred to as a second positioning metal piece, and the first magnetic attraction element is a positioning magnet arranged on each chess piece, referred to as a first positioning magnet. 38.The intelligent Hua-Cong-Dao chess of claim 32, wherein, The chessboard is provided with a second induction magnet corresponding to each of the winning areas, and each of the winning chess pieces is provided with a Hall sensor. The chessboard is provided with a second positioning magnet as the second magnetic attraction member corresponding to each of the chess placing units except the winning areas, and the first magnetic attraction member is a first positioning magnet provided in each of the chess pieces.

39. The intelligent mahjong tile of claim 38, wherein, The Hall sensor is configured to interact with a magnet having a given magnetic pole to generate an induction signal, and the second positioning magnet has a polarity opposite to that of the second induction magnet.

40. The intelligent mahjong tile of claim 38, wherein, The Hall sensor of the winning chess piece is positioned such that when the winning chess piece is placed in one or more adjacent chess placing units except the winning areas of the chess placing area in any game orientation, the Hall sensor in the winning chess piece does not correspond to the second positioning magnet in the one or more adjacent chess placing units.

41. The smart Hua Cung Dao chess according to claim 32, wherein The first magnetic attraction member is a first positioning magnet, and the second magnetic attraction member is a second positioning magnet.

42. The smart Hua Cung Dao chess according to claim 41, wherein The first induction magnet is fixedly arranged on the winning chess piece; or The second induction magnet is fixedly arranged on the chessboard.

43. The smart Hua Cung Dao chess according to claim 42, wherein The winning chess piece is provided with a first induction magnet accommodating cavity for holding the first induction magnet; or The chessboard is provided with a second induction magnet accommodating cavity for holding the second induction magnet.

44. The smart Hua Cung Dao chess according to claim 42, wherein The chess piece is provided with a first positioning magnet accommodating cavity, and the first positioning magnet is at least partially accommodated in the first positioning magnet accommodating cavity; and / or The chessboard is provided with a second positioning magnet accommodating cavity, and the second positioning magnet is at least partially accommodated in the second positioning magnet accommodating cavity.

45. The smart Hua Cung Dao chess according to claim 44, wherein The first positioning magnet accommodating cavity is configured to allow the first positioning magnet to swing in the first positioning magnet accommodating cavity; and / or The second positioning magnet accommodating cavity is configured to allow the second positioning magnet to swing in the second positioning magnet accommodating cavity.

46. The smart Hua Cung Dao chess according to claim 45, wherein The first positioning magnet is arranged in the first positioning magnet accommodating cavity with a gap between the first positioning magnet and a first peripheral wall of the first positioning magnet accommodating cavity; and / or The second positioning magnet is arranged in the second positioning magnet accommodating cavity with a gap between the second positioning magnet and a second peripheral wall of the second positioning magnet accommodating cavity.

47. The smart Hua Cung Dao chess according to claim 46, wherein In the non-swinging state, the bottom surface of the first positioning magnet is placed on the bottom wall of the first positioning magnet accommodating cavity; in the swinging state, the included angle between the bottom surface of the first positioning magnet and the bottom wall of the first positioning magnet accommodating cavity is a first swinging angle, and the first swinging angle is less than or equal to 45°; and / or In the non-swinging state, the bottom surface of the second positioning magnet is placed on the bottom wall of the second positioning magnet accommodating cavity; in the swinging state, the included angle between the bottom surface of the second positioning magnet and the bottom wall of the second positioning magnet accommodating cavity is a second swinging angle, and the second swinging angle is less than or equal to 45°. 48.The smart Hua-Court chess set according to claim 46, wherein, the first positioning magnet is a circular magnet; and / or the second positioning magnet is a circular magnet.

49. The intelligent mahjong tile of claim 41, wherein, The second positioning magnet is arranged on the chessboard corresponding to the center of each chess arrangement unit; wherein: The plurality of checkers includes the first type of checkers, and the plurality of check areas includes the first type of check areas; wherein the first positioning magnet is arranged at the center of the first type of checkers; and / or The plurality of checkers includes the second type of checkers, and the plurality of check areas includes the second type of check areas; wherein the second type of checkers is composed of two first square parts with equal areas, and the second type of checkers includes the first positioning magnet arranged at the center of each first square part; and / or The plurality of checkers includes the third type of checkers, and the plurality of check areas includes the third type of check areas; wherein the third type of checkers is composed of four second square parts with equal areas, and the third type of checkers includes the first positioning magnet arranged at the center of each second square part. 50.The smart Hua-Court chess set according to claim 49, wherein, On the board at the first type of showdown area, one of the Hall sensors, called first offset Hall sensor, is arranged on a first circle with the center of the first type of showdown area as the center, the first circle having a first radius; on the first type of showdown piece, four first sensing magnets, called first offset first sensing magnets, are arranged on a second circle with the center of the first type of showdown piece as the center and with the first radius as the radius, the four first offset first sensing magnets being positioned to divide the second circle into four 90° angle sectors and to make one of the four first offset first sensing magnets correspond to the first offset Hall sensor at the first type of showdown area when the first type of showdown piece is located in the first type of showdown area with any game orientation; or, on the first type of showdown piece, a Hall sensor, called second offset Hall sensor, is arranged on the second circle, and on the board, four second sensing magnets, called first offset second sensing magnets, are arranged on the first circle, the four first offset second sensing magnets being positioned to divide the first circle into four 90° angle sectors and to make one of the four first offset second sensing magnets correspond to the second offset Hall sensor on the first type of showdown piece when the first type of showdown piece is located in the first type of showdown area with any game orientation; and / or On the board, the Hall sensor is arranged corresponding to the center of the second type of showdown area, and the first sensing magnet is arranged at the center of the second type of showdown piece; or, on the board, the second sensing magnet is arranged corresponding to the center of the second type of showdown area, and the Hall sensor is arranged at the center of the second type of showdown piece; and / or The Hall sensor is arranged corresponding to the center of the third type of showdown area on the chessboard at the third type of showdown area, and a third offset Hall sensor is arranged on a third circle with the center of the third type of showdown area as the center and the second radius; the third type of showdown chess piece is provided with a first sensing magnet at the center, and four second offset first sensing magnets are arranged on a fourth circle with the center as the center and the second radius, which are called the second offset first sensing magnets, and the four second offset first sensing magnets are positioned to divide the fourth circle into four 90° angle sectors and make one of the four second offset first sensing magnets correspond to the third offset Hall sensor at the third type of showdown area when the third type of showdown chess piece is located in the third type of showdown area with any game orientation; or, the third type of showdown chess piece is provided with a Hall sensor at the center, and a fourth offset Hall sensor is arranged on the fourth circle, and four second offset second sensing magnets are arranged on the third circle on the chessboard, which are called the second offset second sensing magnets, and the four second offset second sensing magnets are positioned to divide the third circle into four 90° angle sectors and make one of the four second offset second sensing magnets correspond to the fourth offset Hall sensor on the third type of showdown chess piece when the third type of showdown chess piece is located in the third type of showdown area with any game orientation.

51. The intelligent Hua-Cong-Dao chess according to claim 50, wherein, The second type of showdown chess piece includes a chess piece length direction middle line extending along the length direction and is composed of two square parts with equal areas; the second type of showdown area includes a showdown area length direction middle line extending along the length direction and is composed of two square areas with equal areas; wherein: The chessboard is further provided with an additional Hall sensor, called a fifth offset Hall sensor, corresponding to the showdown area length direction middle line, and the fifth offset Hall sensor is arranged offset relative to the center of the second type of showdown area and the center of each of the two square areas; the second type of showdown chess piece is further provided with two additional first sensing magnets, called third offset first sensing magnets, corresponding to the chess piece length direction middle line, and the two third offset first sensing magnets are symmetric about the center of the second type of showdown chess piece and are arranged offset from the center of each of the two square parts; wherein the distance between the fifth offset Hall sensor and the center of the second type of showdown area is equal to the distance between the third offset first sensing magnet and the center of the second type of showdown chess piece; or The chessboard further has two additional second sensing magnets, referred to as third offset second sensing magnets, arranged corresponding to the center line of the length direction of the tie-break area, the two third offset second sensing magnets are symmetric about the center of the second type of tie-break area and are arranged offset from the center of each of the two square regions; the second type of tie-break chess piece further has an additional Hall sensor, referred to as a sixth offset Hall sensor, arranged corresponding to the center line of the length direction of the chess piece, the sixth offset Hall sensor is arranged offset from the center of the second type of tie-break chess piece and the center of each of the two square portions; wherein the distance from the sixth offset Hall sensor to the center of the second type of tie-break chess piece is equal to the distance from the third offset second sensing magnet to the center of the second type of tie-break area; Or The second type of tie-break chess piece includes a chess piece width direction center line extending in the width direction, and the second type of tie-break area includes a tie-break area width direction center line extending in the width direction; wherein: The chessboard further has an additional Hall sensor, referred to as a seventh offset Hall sensor, arranged corresponding to the tie-break area width direction center line, the seventh offset Hall sensor is arranged offset from the center of the second type of tie-break area; the second type of tie-break chess piece further has two additional first sensing magnets, referred to as fourth offset first sensing magnets, arranged corresponding to the chess piece width direction center line, the two fourth offset first sensing magnets are symmetrically arranged about the center of the second type of tie-break chess piece; wherein the distance from the seventh offset Hall sensor to the center of the second type of tie-break area is equal to the distance from the fourth offset first sensing magnet to the center of the second type of tie-break chess piece; or The chessboard further has two additional second sensing magnets, referred to as fourth offset second sensing magnets, arranged corresponding to the tie-break area width direction center line, the two fourth offset second sensing magnets are symmetrically arranged about the center of the second type of tie-break area; the second type of tie-break chess piece further has an additional Hall sensor, referred to as an eighth offset Hall sensor, arranged corresponding to the chess piece width direction center line, the eighth offset Hall sensor is arranged offset from the center of the second type of tie-break chess piece; wherein the distance from the eighth offset Hall sensor to the center of the second type of tie-break chess piece is equal to the distance from the fourth offset second sensing magnet to the center of the second type of tie-break area.

52. The intelligent Hua Cun Dao chess set according to claim 50, wherein: The plurality of non-tie-break chess pieces include: First type of non-tie-break chess pieces, which are identical in shape to the first type of tie-break chess pieces; and / or Second type of non-tie-break chess pieces, which are identical in shape to the second type of tie-break chess pieces; and / or Third type of non-tie-break chess pieces, which are identical in shape to the third type of tie-break chess pieces.

53. The intelligent Hua Cun Dao chess set according to claim 52, wherein: The first positioning magnet in the first type of non-tie-break chess piece is positioned in the same way as the first type of tie-break chess piece; and / or The first positioning magnet in the second type of non-tie-break chess piece is positioned in the same way as the second type of tie-break chess piece; and / or The first positioning magnet in the third type of non-tie-break chess piece is positioned in the same way as the third type of tie-break chess piece. The first positioning magnet in the third type of non-checker is positioned in the same way as the third type of checkers.

54. The intelligent mahjong tile of claim 52, wherein, The first type of checkers, the second type of checkers, the third type of checkers, the first type of non-checkers, the second type of non-checkers, and the third type of non-checkers have different colors and / or different identity structures from each other.

55. The smart Hua Cun Dao chess set according to claim 25, wherein, The magnetic induction circuit comprises a magnetic reed switch.

56. The intelligent mahjong tile of claim 25, wherein, The magnetic induction circuit comprises a pair of accessories configured to interact with the induction magnet to turn on the magnetic induction circuit.

57. The intelligent mahjong tile of claim 56, wherein, The pair of accessories are a pair of induction magnets or metal accessories.

58. The smart Hua Cun Dao chess set according to any one of claims 1 to 13, wherein: The first induction component is a color induction area, and the second induction component is a light signal sensor, which is electrically connected to the prompt module, and the prompt module is arranged on the chessboard; or The first induction component is a light signal sensor, and the second induction component is a color induction area, which is electrically connected to the prompt module, and the prompt module is arranged on the checkers.

59. The smart Hua Cun Dao chess set according to claim 58, wherein, The smart Hua Cun Dao chess set comprises a magnetic attraction positioning assembly configured to position the checkers on the chessboard.

60. The smart Hua Cun Dao chess set according to claim 59, wherein, The magnetic attraction positioning assembly comprises a first magnetic attraction component arranged in the plurality of checkers and a second magnetic attraction component arranged in the chessboard, and the second magnetic attraction component is configured to interact with the first magnetic attraction component to generate a magnetic attraction force.

61. The smart mahjong tile according to any one of claims 1 to 12, wherein, The checkers identification module comprises: The first induction component is a metal accessory, and the second induction component is a metal induction device, which is electrically connected to the prompt module, and the prompt module is arranged on the chessboard; or The first induction component is a metal induction device, and the second induction component is a metal accessory, which is electrically connected to the prompt module, and the prompt module is arranged on the checkers.

62. The smart mahjong tile according to any one of claims 1 to 13, wherein, The checkers identification module comprises a pressure generating assembly and a pressure sensor, The pressure generating assembly comprises a first pressure generating component arranged on the checkers and a second pressure generating component arranged on the chessboard corresponding to the checkers area, and the second pressure generating component is configured to interact with the first pressure generating component to generate pressure.

63. The smart Hua Cun Dao chess set according to claim 62, wherein: The first pressure generating component is a magnet, and the second pressure generating component is a metal accessory, and the pressure sensor is arranged in the chessboard to sense the pressure of the second pressure generating component, and the pressure sensor is electrically connected to the prompt module, and the prompt module is arranged on the chessboard; or The second pressure generating member is a magnet, the first pressure generating member is a metal member, the pressure sensor is arranged in the final check piece to sense the pressure of the first pressure generating member, the pressure sensor is in electrical signal connection with the prompting module, and the prompting module is arranged on the final check piece. 64.The smart Hua-Cong chess according to any one of claims 1 to 13, wherein, The final check piece recognition module comprises a key module arranged on the chessboard corresponding to the final check area, and the key module comprises one or more keys and a circuit controlled by the keys. 65.The smart Hua-Cong chess according to claim 64, wherein, The smart Hua-Cong chess comprises a magnetic positioning assembly arranged for positioning the chess pieces on the chessboard. 66.The smart Hua-Cong chess according to claim 65, wherein, The magnetic positioning assembly comprises a first magnetic member arranged in the chess pieces and a second magnetic member arranged in the chessboard, and the second magnetic member can interact with the first magnetic member to generate a magnetic attraction force.

67. The smart mahjong tile according to any one of claims 1 to 13, wherein, The final check piece recognition module comprises: The first sensing member is a metal member, the second sensing member is a metal sensing device, the metal sensing device is in electrical signal connection with the prompting module, and the prompting module is arranged on the chessboard; or The first sensing member is a metal sensing device, the second sensing member is a metal member, the metal sensing device is in electrical signal connection with the prompting module, and the prompting module is arranged on the final check piece. 68.The smart Hua-Cong chess according to claim 15, wherein, The prompting module comprises a light emitting device arranged to provide prompt information when the corresponding final check piece is located in the corresponding final check area in a game link.

69. The intelligent mahjong tile of claim 68, wherein, The light emitting device comprises a light emitting assembly arranged adjacent to the corresponding final check area on the chessboard.

70. The intelligent mahjong tile of claim 69, wherein, The light emitting device is arranged to be connected with the corresponding final check recognition circuit board of the final check piece recognition module.

71. The intelligent mahjong tile of claim 70, wherein, The light emitting device comprises a first LED lamp assembly.

72. The intelligent mahjong tile of claim 20, wherein, The prompting module comprises a display device arranged to display a game end prompt pattern when the corresponding game link ends.

73. The intelligent mahjong tile of claim 72, wherein, The game end prompt pattern is a dynamic pattern.

74. The intelligent mahjong tile of claim 16, wherein, The smart Hua-Cong chess comprises a display device, and the control module is further configured to control the operation of the display device. 75.The smart Hua-Cong chess according to claim 74, wherein, The smart Hua-Cong chess is configured to comprise a game operation mode, each game link in the game operation mode comprises a question setting stage and an answer stage, and the control module is further configured to control the display device to display a question setting layout in at least the question setting stage, the question setting layout being used to guide the user to place a chess piece layout corresponding to the question setting layout on the chess area of the chessboard in the question setting stage.

76. The intelligent mahjong tile of claim 75, wherein, The display device comprises a display screen and a second LED lamp assembly arranged below the display screen.

77. The intelligent mahjong tile according to claim 76, wherein, The display screen is a touch screen or a non-touch screen.

78. The intelligent mahjong tile of claim 77, wherein, The second LED lamp assembly is arranged on the main circuit board of the control module.

79. The intelligent mahjong tile of claim 77, wherein, The second LED lamp assembly comprises a plurality of LED lamp units, and the chess arrangement area comprises a plurality of chess arrangement position units, and the arrangement layout of the plurality of LED lamp units corresponds to the arrangement layout of the plurality of chess arrangement position units.

80. The intelligent mahjong tile of claim 79, wherein, The control module is further configured to control the second LED lamp assembly to operate, so as to identify different chess pieces by controlling different display colors and / or patterns and / or identifiers of the plurality of LED lamp units when the display device displays the question arrangement layout, and to identify whether a chess piece is arranged at the corresponding chess arrangement position unit by controlling whether the corresponding LED lamp unit is in an extinguished state or a lighted state.

81. The intelligent mahjong tile of claim 52, wherein, Different types of chess pieces in the plurality of chess pieces have different colors and / or different identity structures.

82. The smart Hua-Cong-Dao chess according to claim 80, wherein, At least in the question arrangement stage, the control module controls the LED lamp unit representing at least one chess piece or at least one type of chess piece to flash.

83. The intelligent mahjong tile of claim 82, wherein, During the answer arrangement stage, the control module controls the display device to display the question arrangement layout in a non-flashing manner or not to display the question arrangement layout.

84. The intelligent mahjong tile of claim 77, wherein, The smart Hua-Cong-Dao chess comprises one or more game levels, and each game level comprises one or more game links.

85. The intelligent mahjong tile of claim 84, wherein, The smart Hua-Cong-Dao chess comprises a memory accessible by the control module, and the memory stores a question bank comprising a plurality of questions, which are divided into the one or more game levels and one or more game links corresponding to the respective game levels.

86. The intelligent mahjong tile of claim 84, wherein, The control module is further configured to control the display device to statically or dynamically display the current game level and / or the current game link before each game link starts.

87. The intelligent mahjong tile of claim 86, wherein, The smart Hua-Cong-Dao chess is further configured to enable selection or switching of the respective game levels and / or the respective game links. The smart Hua-Cong-Dao chess is configured to enable selection or switching of the respective game levels and / or the respective game links via at least one control button in communication connection with the control module; or The display screen is a touch screen, and the smart Hua-Cong-Dao chess enables selection or switching of the respective game levels and / or the respective game links via the touch screen.

88. The smart Hua-Cong-Dao chess according to claim 82, wherein, The control module is further configured to time the entire answer arrangement stage of the respective game link.

89. The smart Hua-Cong-Dao chess according to claim 88, wherein: The smart Hua-Cong-Dao chess comprises a timing control button in communication connection with the control module, and the timing is triggered to start by the timing control button; or The display screen is a touch screen, and the smart Hua-Cong-Dao chess triggers timing of the answer arrangement stage via the touch screen.

90. The smart Hua-Cong-Dao chess according to claim 89, wherein: wherein, The control module stops timing when the decisive chess piece identification module identifies that there is a corresponding decisive chess piece at each decisive area.

91. The smart Hua-Cong-Dao chess according to claim 89, wherein: After the timing is triggered, the control module controls the display device to display the question layout in a non-flickering manner or no longer display the question layout.

92. The intelligent mahjong tile of claim 88, wherein, The control module is further configured to control the display device to display the timing result statically or dynamically at the end of each game link.

93. The intelligent mahjong tile of claim 80, wherein, The smart Hua-Cong chess further comprises a teaching mode corresponding to the respective game link, and the teaching mode comprises the question stage and a teaching stage.

94. The intelligent mahjong tile of claim 93, wherein, The smart Hua-Cong chess is further configured to switch from the question stage to the teaching stage.

95. The smart Hua-Cong chess of claim 94, wherein: The smart Hua-Cong chess switches from the question stage to the teaching stage via a control button in communication with the control module; or The display screen is a touch screen, and the smart Hua-Cong chess is configured to switch from the question stage to the teaching stage via the touch screen.

96. The intelligent mahjong tile of claim 94, wherein, In the teaching stage, the control module controls the display device to display the chess piece layout corresponding to each teaching step.

97. The intelligent mahjong tile of claim 93, wherein, The smart Hua-Cong chess is configured to switch from the teaching mode to the game operation mode, The smart Hua-Cong chess is configured to switch from the teaching mode to the game operation mode via a control button in communication with the control module; or The display screen is a touch screen, and the smart Hua-Cong chess is configured to switch from the teaching mode to the game operation mode via the touch screen.

98. The intelligent mahjong tile of claim 80, wherein, The display device is configured as part of the prompt module and is configured to display a static or dynamic game end prompt pattern at the end of the respective game link.

99. The intelligent mahjong tile of claim 16, wherein, The smart Hua-Cong chess comprises a sound emitting device configured to emit a corresponding sound prompt in at least one of the following situations: Power on; Power off; At the end of the respective game link; When the game link and / or game stage is switched; When the game mode is switched.

100. The intelligent mahjong tile of claim 99, wherein, The sound emitting device is configured as part of the prompt module.

101. The intelligent mahjong tile of claim 24, wherein, The smart Hua-Cong chess comprises three control buttons.

102. The intelligent mahjong tile of claim 24, wherein The control buttons comprise different shapes and / or colors and / or identity structures from each other.

103. The smart Hua-Cong chess of any one of claims 1 to 13, wherein: The smart Hua-Cong chess further comprises a chess piece storage bin for storing the plurality of chess pieces.

104. The intelligent mahjong tile of claim 103, wherein, The chess piece storage bin is disposed in the chessboard.

105. The intelligent mahjong tile of claim 103, wherein, The chess piece storage bin is disposed independently of the chessboard.

106. The intelligent mahjong tile set of claim 105, wherein, The chess area of the chessboard is recessed relative to other parts of the chessboard, and a fitting part constituting at least part of the chess piece storage bin can be fitted in the chess area.

107. The intelligent mahjong tile of claim 106, wherein, The periphery of the fitting part is provided with a deformable fitting piece that can be attached to at least part of the peripheral wall of the chess area.

108. The intelligent mahjong tile set of claim 107, wherein, The deformable fitting piece is a rubber piece.

109. The intelligent mahjong tile of claim 107, wherein, The deformable fitting piece is disposed at four corners of the fitting part.

110. The intelligent mahjong tile set of claim 103, wherein, The chess piece storage bin comprises a first bin shell and a second bin shell that cooperate with each other to form a storage cavity.

111. The intelligent mahjong tile set of claim 110, wherein, The first cartridge shell and the second cartridge shell are hingedly coupled to one another at a first end via a hinging structure to allow the first cartridge shell and the second cartridge shell to pivot relative to one another at the hinging structure.

112. The intelligent mahjong tile set of claim 111, wherein, The first cartridge shell and the second cartridge shell include a locking structure that allows the first cartridge shell and the second cartridge shell to be locked relative to one another.

113. The intelligent mahjong tile of claim 112, wherein, The locking structure is disposed at a second end of the first cartridge shell and the second cartridge shell opposite the first end.

114. The intelligent mahjong tile set of claim 112, wherein, The locking structure is a snap structure.