Touch light-emitting gamepad
By automatically controlling the game controller's lighting components through touch and press sensors, the problem of manually switching on and off the lighting components of traditional game controllers is solved, achieving convenient operation and aesthetic effects.
Patent Information
- Application Number
- CN202423099062.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-13
- Publication Date
- 2026-01-06
- Estimated Expiration
- 2034-12-13
AI Technical Summary
The lighting components of traditional game controllers need to be manually switched on and off, which is inconvenient to operate and wastes power.
It employs touch sensors and press sensors to automatically activate or deactivate the light-emitting components by sensing touch and button operations on the handle, and controls the light-emitting mode in combination with sensor switches and adjustment switches.
It enables automatic activation and deactivation of the light-emitting components, improving the convenience and aesthetics of the game controller, reducing power waste, and enhancing the interactive experience.
Smart Images

Figure CN223760384U_ABST
Abstract
Description
Technical Field
[0001] This application relates to the technical field of game controllers, and in particular to a touch-illuminated game controller. Background Technology
[0002] With the popularization of video games, game controllers, as an important tool for game interaction, have become increasingly diversified in function and design. Traditional game controllers mainly achieve game control through operation elements such as buttons and joysticks, but nowadays game controllers not only need to have control functions, but also need to have a certain aesthetic appeal. Using lighting components to decorate game controllers and enhance their aesthetics is an important direction in current game controller design.
[0003] Utility model patent publication number CN213100795U discloses a light-emitting game controller, including a shell with a light outlet. The shell contains a light-emitting component and a light guide. The light guide is positioned opposite the light outlet, with its upper surface facing the outlet and its lower surface having several concave textures. The front and / or rear end of the light guide is the light-inlet end, directly facing the light-emitting part of the light-emitting component. This utility model allows for the placement of the light outlet at any position on the controller shell, and the size and shape of the outlet can be flexibly designed without increasing the size of the light-emitting component. Furthermore, the light emitted from the outlet is softer and provides a better visual effect. However, the light-emitting component requires a control switch, necessitating manual switching each time it is used, which is inconvenient. Additionally, the light-emitting component consumes the controller's power when forgotten or used infrequently, further complicating the controller's operation. Summary of the Invention
[0004] The purpose of this application is to provide a touch-sensitive light-emitting game controller, in order to solve the problem of inconvenience caused by the need to manually switch the light-emitting components of the controller on and off.
[0005] The touch-sensitive light-emitting game controller provided in this application adopts the following technical solution:
[0006] A touch-sensitive, light-up game controller includes:
[0007] The housing has a sensing point and a light-emitting point, with the sensing point located inside the housing.
[0008] The control components include a PCB board and a touch sensor. The PCB board is located inside the housing, and the touch sensor is connected to the PCB board and contacts the sensing point.
[0009] The light-emitting component is connected to the PCB board and corresponds to the light-emitting point. After the touch sensor detects the touch, it triggers the light-emitting component through the PCB board.
[0010] By adopting the above technical solution, the touch sensor can detect the touch through the sensing point on the shell when the hand is holding the controller, thereby activating the light-emitting component. When the hand is holding the controller, the light-emitting component is automatically activated. When the controller is not in use, the light-emitting component is automatically turned off because the touch sensor is not activated. This allows the light-emitting component to be automatically turned off when the controller is not in use and automatically picked up when in use, which is beneficial to the convenient use of the game controller.
[0011] Optionally, the housing includes button positions, and the control components include buttons and pressure sensors. The buttons are connected to the PCB board, and the pressure sensors are located on the PCB board and connected to the buttons, corresponding to the button positions, for sensing the pressing of the buttons and controlling the light-emitting components through the PCB board.
[0012] By adopting the above technical solution, a pressure sensor connected to the button can sense when the button is pressed, thereby triggering the light-emitting component to emit light in different modes. This allows the light-emitting component to emit light when touched, and to emit light in additional light-emitting modes according to the button being pressed.
[0013] Optionally, the light-emitting components include a main light, side lights, and button lights.
[0014] By adopting the above technical solution, the light-emitting components are located in various positions on the game controller, making the light and color of the game controller richer and improving the aesthetics of the game controller.
[0015] Optionally, the housing includes a top cover and a base, the top cover having a connecting rod and the base having a connecting hole, the connecting rod and the connecting hole fitting together to securely connect the top cover and the base.
[0016] By adopting the above technical solution, the top cover and the base can be separated, making it easier to install the components inside the housing. Furthermore, the connecting rod and connecting holes make the connection between the top cover and the base more convenient and secure.
[0017] Optionally, the control components also include a touch switch and an adjustment switch, the touch switch being used to control the touch sensor and the press sensor, and the adjustment switch being used to adjust the light emission mode of the light-emitting component.
[0018] By adopting the above technical solution, the inductive switch can control the sensor's on / off state. When the light is not needed, the inductive switch can be turned off, preventing the light-emitting component from being triggered by the sensor. The adjustment switch can adjust the light-emitting mode of the light-emitting component, such as the light color or the light frequency. The functionality of the game controller is enhanced by adding both the inductive switch and the adjustment switch.
[0019] Optionally, the housing has a switch port, through which a proximity switch and an adjustment switch protrude from the housing surface.
[0020] By adopting the above technical solution, the switch port allows the inductive switch and adjustment switch to protrude from the surface of the housing, enabling the operator to operate the inductive switch and adjustment switch from the outside of the housing, making the operation of the game controller more convenient.
[0021] Optionally, the housing includes a battery pack assembly for providing power to the control and lighting components.
[0022] By adopting the above technical solution, the battery pack can provide power for the operation of the controller, so that the controller does not need to be connected to a power cord at all times, thus improving the controller's applicability.
[0023] Optionally, the housing is provided with an electrical connection port.
[0024] By adopting the above technical solution, the electrical connection port can connect the handle to external devices, and can be used to provide power to the handle or transmit information to the handle, thereby improving the applicability of the handle.
[0025] In summary, this application includes at least one of the following beneficial technical effects:
[0026] 1. The touch sensor can detect touch when the hand is holding the controller through the sensing points on the shell, thereby activating the light-emitting component. When the hand is holding the controller, the light-emitting component is automatically activated. When the controller is not in use, the light-emitting component is automatically turned off because the touch sensor is not activated. This allows the light-emitting component to be automatically turned off when the controller is not in use and automatically picked up when in use, which is conducive to the convenient use of the game controller.
[0027] 2. A pressure sensor is connected to the button, which can sense when the button is pressed, thereby triggering the light-emitting component to emit light in different modes. This allows the light-emitting component to emit light when touched, and to emit light in additional light-emitting modes according to the button being pressed. Attached Figure Description
[0028] Figure 1 This is a schematic diagram of the overall structure from a first angle of an embodiment of this application;
[0029] Figure 2 This is a schematic diagram of the overall structure from a second perspective of an embodiment of this application;
[0030] Figure 3 This is a schematic diagram of the structure of the control component in an embodiment of this application;
[0031] Figure 4 This is a schematic diagram of the top cover structure of an embodiment of this application.
[0032] Reference numerals: 1. Housing; 11. Sensing point; 12. Light-emitting point; 13. Button point; 14. Top cover; 14a. Connecting rod; 15. Bottom cover; 15a. Connecting hole; 16. Switch port; 17. Battery pack assembly; 19. Electrical connection port; 2. Control assembly; 21. PCB board; 22. Touch sensor; 23. Press sensor; 24. Button; 25. Sensor switch; 26. Adjustment switch; 3. Light-emitting assembly; 31. Main light; 32. Side light; 33. Button light. Detailed Implementation
[0033] The present application will be further described in detail below with reference to the accompanying drawings.
[0034] A touch-sensitive, light-up game controller, reference Figure 1 , Figure 3 and Figure 4 The system includes a housing 1, a control component 2, and a light-emitting component 3. The housing 1 has a sensing point 11, a light-emitting point 12, and a button point 13. The control component 2 includes a PCB board 21, a touch sensor 22, a press sensor 23, and a button 24. The sensing point 11 is located inside the handle grip portion of the housing 1 and corresponds to the touch sensor 22. The PCB board 21 is located inside the housing 1, and the touch sensor 22 is connected to the PCB board 21 and contacts the sensing point 11. The light-emitting component 3 is connected to the PCB board 21 and includes a main light 31, side lights 32, and a button light 24. The main light 31 corresponds to the light-emitting point 12 on the upper surface of the housing 1. The surface of the light-emitting point 12 is transparent, allowing the main light 31 to emit light. The light-emitting point 12 allows light to pass through while protecting the main light 31 from external damage. Side lights 32 are located on the side of the housing 1 to enhance the side visual effect of the controller, while the light on button 24 is located on the edge of button 24 so that button 24 can emit light when pressed, making it easier for players to identify. When the touch sensor 22 detects that the controller has been picked up, the PCB board 21 automatically activates the light-emitting component 3 to emit light, making the operation of the game controller more convenient, as the light-emitting component 3 can be activated without the need for button 24. When the controller is put down, the touch sensor 22 does not detect that the housing has been touched, and the light-emitting component 3 will automatically turn off to avoid wasting power.
[0035] Reference Figure 3 Both button 24 and pressure sensor 23 are connected to PCB board 21, and pressure sensor 23 is connected to button 24. Pressing button 24 can detect the pressure of button 24 and trigger the light-emitting component 3 to emit light through PCB board 21. When the player presses button 24, pressure sensor 23 receives the signal and controls the light-emitting component 3 to emit corresponding light through PCB board 21, further enhancing the interactive experience of the game.
[0036] Reference Figure 3 and Figure 4 The housing 1 includes a top cover 14 and a base. The top cover 14 is provided with a connecting rod 14a, and the base is provided with a connecting hole 15a. The connecting rod 14a and the connecting hole 15a can be connected to each other to fix the top cover 14 and the base. When the top cover 14 and the base are separated, the components inside the housing 1 can be installed and adjusted.
[0037] Reference Figure 2 The control component 2 also includes a sensor switch 25 and an adjustment switch 26. The sensor switch 25 controls the on / off state of the touch sensor 22, allowing the user to choose whether to enable the touch sensing function according to actual needs. The adjustment switch 26 adjusts the light-emitting mode of the light-emitting component 3, such as switching different colors, brightness, or flashing frequencies, increasing the functionality and ease of operation of the handle. The base has corresponding switch openings 16 for the sensor switch 25 and the adjustment switch 26, which protrude from the housing 1, allowing the user to operate them from the outside of the housing 1.
[0038] Reference Figure 2 The casing includes a battery pack assembly 17 for providing power to the control assembly 2 and the lighting assembly 3. The battery pack assembly 17 is detachably connected to the casing 1, allowing players to easily replace batteries as needed and ensuring continuous use of the controller. The casing also includes an electrical connection port 19. The electrical connection port 19 is used to connect to external devices to power the game controller or transmit information.
[0039] The implementation principle of this application embodiment is as follows: When the induction switch 25 is turned on, when the handle is picked up by the user, the touch sensor 22, which is in contact with the sensing point 11, can sense that the handle has been picked up, thereby generating an electrical signal. This signal is transmitted through the PCB board 21 to activate the light-emitting component 3 to emit light. Similarly, when the button 24 is pressed, the press sensor 23 can sense that the button 24 has been pressed, thereby generating an electrical signal. This signal is transmitted through the PCB board 21 to activate the light-emitting component 3 to emit light. By automatically controlling the light-emitting component 3 to emit light through different touch or press methods, the use of the handle becomes more convenient.
[0040] The embodiments described in this specific implementation are preferred embodiments of this application and are not intended to limit the scope of protection of this application. Identical components are represented by the same reference numerals. Therefore, all equivalent changes made to the structure, shape, and principle of this application should be covered within the scope of protection of this application.
Claims
1. A touch light emitting game handle, characterized in that, The application relates to a shell (1) with an inductive site (11) and a light-emitting site (12), wherein the inductive site (11) is located inside the shell (1); a control assembly (2) comprising a PCB board (21) and a touch sensor (22), wherein the PCB board (21) is located inside the shell (1), the touch sensor (22) is connected to the PCB board (21) and contacts the inductive site (11); and a light-emitting assembly (3) connected to the PCB board (21) and corresponding to the light-emitting site (12), wherein the touch sensor (22) triggers the light-emitting assembly (3) through the PCB board (21) after sensing the touch. The shell (1) comprises a key site (13), the control assembly (2) comprises a key (24) and a pressing sensor (23), the key (24) is connected to the PCB board (21) and corresponds to the key site (13), and the pressing sensor (23) is arranged on the PCB board (21) and connected to the key (24) and is used for sensing the pressing of the key (24) and controlling the light-emitting assembly (3) through the PCB board (21). The light-emitting assembly (3) comprises a main lamp (31), a side lamp (32) and a key (24) lamp. The shell (1) comprises a top cover (14) and a base, the top cover (14) is provided with a connecting rod (14a), the base is provided with a connecting hole (15a), the connecting rod (14a) and the connecting hole (15a) are matched to fixedly connect the top cover (14) and the base.
2. A touch and glow gamepad as claimed in claim 1, wherein, The control assembly (2) further comprises an inductive switch (25) and an adjusting switch (26), the inductive switch (25) is used for controlling the touch sensor (22) and the pressing sensor (23), and the adjusting switch (26) is used for adjusting the light-emitting mode of the light-emitting assembly (3).
3. A touch light gamepad according to claim 1, wherein, The shell (1) is provided with a switch opening (16), the inductive switch (25) and the adjusting switch (26) protrude from the surface of the shell (1) through the switch opening (16).
4. The touch light gamepad of claim 1, wherein, The shell (1) is provided with a battery pack assembly (17) for providing power for the control assembly (2) and the light-emitting assembly (3).
5. A touch light gamepad according to claim 2, wherein, The shell (1) is provided with an electric connecting opening (19).
6. A touch and glow gamepad as claimed in claim 5, wherein, 7. The touch light gamepad of claim 1, wherein, 8. The touchpursu gamepad according to claim 1, wherein,
Citation Information
Patent Citations
Luminous gamepad
CN213100795U