Cloud game host based on embedded technology

By connecting a cloud gaming host based on embedded technology to a cloud gaming server, the cloud processing of game computing and rendering tasks is realized, solving the problems of game users needing high-configuration equipment and time-consuming download and installation, and providing a low-cost, efficient gaming experience and 24-hour online service.

CN223808732UActive Publication Date: 2026-01-16SHENZHEN ANNING TECH CO LTD
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Patent Information

Application Number
CN202520320588.2
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-02-26
Publication Date
2026-01-16
Estimated Expiration
2035-02-26

AI Technical Summary

Technical Problem

In existing technologies, game users need high-configuration computers or game consoles to run large games, and cloud gaming cannot be used on ordinary devices. The download and installation process is time-consuming and costly, the game library is not rich, it is not possible to switch games at any time, and it does not support 24-hour continuous online access or custom online time.

Method used

The cloud gaming host, which adopts embedded technology, includes a control chip, audio and video output interface, audio output interface, USB interface, Type-C interface, wired network interface, audio and video decoder unit and DDR memory unit. By connecting to the cloud gaming server, it realizes cloud processing of game computing and rendering tasks, supports a rich game library and 24-hour online service.

Benefits of technology

It reduces hardware costs for gamers, provides a smooth gaming experience, supports seamless game switching across various devices, allows gamers to select and switch games at any time without waiting for downloads and installations, supports 24/7 online connectivity, and enhances the user experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a cloud game host based on an embedded technology, which is adaptively connected with a cloud game server for use, and comprises a shell in which a cloud game mainboard is arranged, the cloud game mainboard comprises a control chip, an audio and video output interface, an audio output interface, a USB interface, a Type-C interface, a wired network interface, an audio and video decoder unit, a DDR memory unit and a Flash storage unit. The control chip is electrically connected with the audio and video output interface, the audio output interface, the USB interface, the Type-C interface, the wired network interface, the audio and video decoder unit, the DDR memory unit and the Flash storage unit. The system has the advantages of reducing the cost of game users, improving the experience of the game users and the like.
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Description

TECHNICAL FIELD

[0001] The utility model belongs to cloud game technical field, concretely relates to a cloud game host based on embedded technology. BACKGROUND

[0002] The existing game user needs to have high configuration computer or game host to run large -scale game, wherein cloud game needs various terminal equipment to run, including computer, smartphone, tablet computer, smart television etc., these terminals need to install APP, need long time to wait to download APP in this process, still need long time installation process after downloading APP, then can run operation cloud game, in this series of process, need high -cost equipment, and these cloud games cannot be used on ordinary television, display, ordinary computer or game host usually does not provide rich game library, cannot cover various types and style game. Game user can not choose game according to own preference and play freely, and can not switch game at any time without reinstalling, game does not support 24 hours continuous online, user can not customize online time, even if have an affair and can not leave, also can not set up the hook, game will not continue to run, thus need a kind of game host to reduce game user cost, improve game user experience. SUMMARY

[0003] The utility model discloses to solve the deficiency in prior art, provide a kind of cloud game host based on embedded technology to reduce game user cost, improve game user experience.

[0004] To solve the above technical problems, the utility model adopts the following technical scheme:

[0005] The cloud game host based on embedded technology is connected and used with the cloud game server, including a shell, a cloud game motherboard is arranged in the shell, and the cloud game motherboard comprises:

[0006] A control chip is used for system logic control, interface scheduling and task allocation.

[0007] An audio and video output interface is used for connecting a high-definition display device to output audio and video signals.

[0008] An audio output interface is used for independent audio signal output.

[0009] A USB interface is used for connecting an input device to collect user operation instructions.

[0010] A Type-C interface is used for power supply and system burning.

[0011] A wired network interface for data transmission with the cloud game server;

[0012] An audio-video decoder unit for decoding a high frame rate video stream transmitted by the cloud game server;

[0013] A DDR memory unit for providing memory support;

[0014] A Flash storage unit for storing programs;

[0015] The control chip is electrically connected with the audio-video output interface, the audio output interface, the USB interface, the Type-C interface, the wired network interface, the audio-video decoder unit, the DDR memory unit and the Flash storage unit respectively.

[0016] Preferably, the audio-video output interface is an HDMI audio-video output interface.

[0017] Preferably, the input device includes one or more of a mouse, a keyboard or a gamepad.

[0018] The above technical solution has the following advantages:

[0019] The cloud game host based on embedded technology is connected with the cloud game server for use, and in specific use, a high-configuration computer or game host is not needed, only basic network connection and video decompression capability are needed, and large games can be smoothly run, the cloud game host only needs to receive and display game pictures, and therefore, a game user of the cloud game host does not need to download and install games, has a good user experience, and does not need to purchase expensive equipment, and is low in cost.

[0020] In summary, the cloud game host has the advantages of reducing the cost of game users and improving the experience of game users. BRIEF DESCRIPTION OF DRAWINGS

[0021] Figure 1 is a connection structure schematic diagram of the utility model;

[0022] Figure 2 is a partial circuit principle diagram of the control chip of the utility model;

[0023] Figure 3 is a circuit principle diagram of the DDR memory unit of the utility model;

[0024] Figure 4 is a circuit principle diagram of the Flash storage unit of the utility model;

[0025] Figure 5The circuit principle diagram of the HDMI audio and video output interface of the utility model;

[0026] Figure 6 The circuit principle diagram of the USB interface of the utility model. DETAILED DESCRIPTION

[0027] The technical solutions of the utility model will be described clearly and completely below in combination with the drawings. Obviously, the described embodiments are part of the embodiments of the utility model, rather than all the embodiments.

[0028] The components of the utility model embodiments generally described and shown in the drawings can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of the utility model provided in the drawings is not intended to limit the scope of the claimed utility model, but only represents selected embodiments of the utility model.

[0029] Based on the embodiments in the utility model, all other embodiments obtained by those skilled in the art without creative labor belong to the scope of protection of the utility model.

[0030] In the description of the utility model, it should be noted that the orientation or position relationship indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" and the like is based on the orientation or position relationship shown in the drawings, and is only for the convenience of describing the utility model and simplifying the description, and therefore cannot be understood as indicating or implying that the indicated device or element must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as limiting the utility model. In addition, the terms "first", "second", "third" are only for the purpose of description, and cannot be understood as indicating or implying relative importance.

[0031] In the description of the utility model, it should be noted that, unless otherwise explicitly specified and limited, the terms "mounting", "connection", "connection" should be broadly understood, for example, it can be fixedly connected, or it can be detachably connected, or integrally connected; it can be mechanically connected, or it can be electrically connected; it can be directly connected, or it can be indirectly connected through an intermediate medium; it can be the communication between two elements inside. For those skilled in the art, the specific meaning of the above terms in the utility model can be understood according to the specific circumstances.

[0032] Embodiment 1

[0033] This embodiment proposes a cloud gaming host based on embedded technology, which can be adapted and connected to a cloud gaming server. This invention utilizes cloud computing technology to transfer the game's computation and rendering tasks from the user's local device to the cloud gaming server. This method allows users to enjoy a high-quality gaming experience on any device simply by connecting via the internet, without needing to purchase an expensive high-performance gaming console or computer. In the prior art, users need to purchase expensive high-performance gaming consoles or computers, and they also need to spend a long time downloading and installing large games. This invention solves these problems.

[0034] like Figures 1-6 As shown, in one embodiment of this utility model, the cloud gaming host based on embedded technology is adapted and connected to a cloud gaming server. It includes a housing, within which a cloud gaming motherboard is housed. The cloud gaming motherboard includes a control chip, an audio / video output interface, an audio output interface, a USB interface, a Type-C interface, a wired network interface, an audio / video decoder unit, a DDR memory unit, and a Flash storage unit. The control chip is used for system logic control, interface scheduling, and task allocation. The audio / video output interface is used to connect to a high-definition display device to output audio / video signals. The audio output interface is used for independent audio signal output. The USB interface is used to connect to an input device to collect user operation commands. The Type-C interface is used for power supply and system programming. The wired network interface is used for data transmission with the cloud gaming server. The audio / video decoder unit is used to decode high frame rate video streams transmitted by the cloud gaming server. The DDR memory unit provides memory support. The Flash storage unit stores the program. The control chip is electrically connected to the audio / video output interface, the audio output interface, the USB interface, the Type-C interface, the wired network interface, the audio / video decoder unit, the DDR memory unit, and the Flash storage unit.

[0035] In the utility model, the cloud game host based on embedded technology provided by the utility model allows game users to run large games smoothly without needing to have a computer or game host with high configuration, only needing basic network connection and video decompression capability, the cloud game server will be responsible for processing all computing and rendering tasks, and the game user equipment only needs to receive and display game pictures, which means that the game user can seamlessly switch games between different equipment and enjoy the fun of games anytime and anywhere, since the computing and rendering tasks of the game are completed on the cloud game server, the game user does not need to wait for a long downloading and installation process, only needs to connect the network, select the game, and can immediately start the game, the cloud game server usually provides a rich game library, covers various types and styles of games, the game user can select the game to play according to own preference, and can switch the game at any time without needing to reinstall, the cloud game server supports 24 hours continuous online, the game user can customize online time, even if leaving for something, can set up a hanging machine, and the game will continue to run on the cloud game server;

[0036] The utility model does not need to purchase expensive equipment, allows more players to participate, reduces the game threshold, and utilizes the powerful performance of the cloud game server to provide higher quality game pictures and smoothness, improves the game user experience, and moreover does not need to frequently upgrade hardware equipment, reduces the long-term cost of the game user, the audio and video output interface of the utility model can select various audio and video output interfaces, such as HDMI audio and video output interface, DisplayPort interface, VGA interface and the like, selects the HDMI audio and video output interface in the utility model, it can connect various high definition display equipment, such as high definition display screen and the like, thereby can display the game picture of high definition quality and high frame rate, the USB interface of the utility model can connect input equipment, it can be one or more of mouse, keyboard or game handle, thereby gathers user operation instruction, the audio and video decoder unit of the utility model can quickly and accurately decode the high definition quality and high frame rate game picture.

[0037] The audio and video decoder unit supports decoding of H.265 encoding format, and the decoding delay is lower than 10ms, the wired network interface supports gigabit Ethernet protocol, and the built-in network acceleration module is used to reduce transmission delay, the Type-C interface supports PD fast charging protocol, and is compatible with data transmission function, the control chip integrates a virtualization module, supports multi-thread task processing and cloud resource dynamic allocation, the control chip of the utility model adopts ARM Cortex-A series processor, supports 4K@60fps resolution video decoding of H.265 / HEVC format, integrates gigabit Ethernet MAC and TSN support, optimizes cloud data transmission, realizes high energy efficiency task allocation, adapts to cloud game dynamic load, the audio and video decoder unit integrates a special decoding chip, game users access cloud game servers through wired network interfaces, game pictures are compressed into video streams after cloud rendering, are decoded to HDMI audio and video output interface in real time through the audio and video decoder unit, and are displayed through a high-definition display screen, the operation instructions of game users are collected through a USB interface and uploaded to a cloud game server, realizing two-way interaction, the DDR memory chip unit of the utility model is a dynamic random access memory (DRAM), which allows data transmission on the rising and falling edges of a clock signal, and its data transmission rate is doubled compared with traditional single data rate (SDR) memory, the Flash storage unit of the utility model is a basic component of Flash memory, which can retain stored data after power failure, is a semiconductor storage device that can be erased and programmed multiple times, and combines the non-volatility of ROM (read only memory) and the read-write characteristics of RAM (random access memory).

[0038] The basic architecture of cloud gaming includes a cloud game server and a cloud game host, the cloud game server is responsible for game computing, rendering and storage tasks, and the cloud game host (i.e., the cloud game host based on embedded technology of the utility model) is responsible for receiving and displaying game pictures, and transmitting user operation instructions, the cloud game host based on embedded technology of the utility model is connected with a high-definition display device to display game pictures, and the specific operation process of the cloud game host based on embedded technology of the utility model after being connected with the cloud game server is as follows:

[0039] Game user connection: first, the game user needs to connect to the cloud game platform or the related cloud game server through the network, and this connection process is usually based on the Internet, so a stable and high-speed network environment is needed.

[0040] Game selection: after successful connection, the game user can select the game he wants to play on the cloud game platform or the related cloud game server, and this process may involve game search, classification browsing or recommendation, etc.

[0041] Game loading: after the game user selects the game, the cloud game server will load the corresponding game resources and perform initialization settings. This process is usually completed on the cloud game server side, and the game user does not need to wait for a long time.

[0042] Picture rendering and transmission: after the game runs on the cloud game server, the cloud game server will render the game picture in real time. The rendered game picture is compressed into a video stream format and transmitted to the user terminal device through the network. The user terminal device receives the video stream and decodes and displays it on the screen, that is, it is transmitted to the cloud game host based on embedded technology and decoded by the audio and video decoder unit.

[0043] Operation instruction transmission: at the same time, the operation instructions of the game user (such as keyboard input, mouse movement, etc.) are also transmitted to the cloud game server in real time. The cloud game server updates the game state according to these instructions and generates new game pictures.

[0044] Recycling: this process will continue to cycle until the game user ends the game or disconnects.

[0045] In the specific use process, the utility model will involve virtualization technology, coding and decoding technology, network transmission technology, hard decoder, HDMI audio and video output and other technologies or specific structure units. Among them, the virtualization technology is to abstract and convert computer physical resources to provide virtual computing and storage resources for cloud games, which enables cloud games to be flexibly deployed and expanded on multiple servers. The coding and decoding technology refers to the advanced coding and decoding technology adopted by cloud games for efficient transmission of game pictures. These technologies can compress and decompress game pictures, thereby reducing the transmission bandwidth requirement while ensuring the picture quality. The network transmission technology refers to the high requirement of cloud games for network transmission speed and quality. In order to ensure the real-time and smoothness of game pictures, the cloud game server usually adopts TCP or UDP and other low-delay network transmission protocols. The hard decoder refers to the decoding chip that needs to have corresponding performance to meet the demand of cloud games for high quality and high frame rate. For example, for high-definition pictures and high-frame-rate game pictures, the hard decoder needs to quickly and accurately decode these video streams. The audio and video output refers to the HDMI audio and video output interface, which is used to connect various high-definition display devices to display high-definition pictures and high-frame-rate game pictures.

[0046] Therefore, the cloud game host based on embedded technology of the utility model cooperates with the cloud game server to complete the calculation and rendering tasks of the game through the cloud, realizes the remote processing function, and this way not only reduces the hardware requirements of the user terminal device, but also provides more convenient and efficient game experience.

[0047] The embodiment is not limited in shape, material, structure, etc. of the utility model in any form, and any simple modification, equivalent change and modification of the above embodiment according to the technical essence of the utility model are within the protection scope of the technical scheme of the utility model.

Claims

1. A cloud game host based on embedded technology, which is connected and used with a cloud game server, characterized in that, The cloud game mainboard comprises: a control chip for system logic control, interface scheduling and task allocation; an audio and video output interface for connecting a high-definition display device to output audio and video signals; an audio output interface for independent audio signal output; a USB interface for connecting an input device to collect user operation instructions; a Type-C interface for power supply and system burning; a wired network interface for data transmission with a cloud game server; an audio and video decoder unit for decoding high frame rate video streams transmitted by the cloud game server; a DDR memory unit for providing memory support; a Flash storage unit for storing programs; wherein the control chip is electrically connected with the audio and video output interface, the audio output interface, the USB interface, the Type-C interface, the wired network interface, the audio and video decoder unit, the DDR memory unit and the Flash storage unit.

2. The cloud game host based on embedded technology according to claim 1, characterized in that: The audio and video output interface is an HDMI audio and video output interface.

3. The cloud game host based on embedded technology according to claim 1, characterized in that: The input device includes one or more of a mouse, a keyboard or a gamepad.