Separated handle combined with mouse function

By integrating light sensors and control chips into the game controller, the problem of inflexible switching between game controller and mouse is solved, enabling convenient function switching and precise control, and improving the versatility and operational efficiency of gaming devices.

CN224085980UActive Publication Date: 2026-04-07NO 4 HOST TECHNOLOGY (CHENGDU) CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-01-03
Publication Date
2026-04-07

AI Technical Summary

Technical Problem

Existing game controllers cannot be flexibly switched to mice, resulting in an inability to provide the same precise operation experience as traditional mice in games that require precise control.

Method used

The game controller integrates optical sensors and a control chip to achieve mouse functionality through optical sensing, and switches between controller and mouse modes via MCU control, providing optical sensing and accuracy.

Benefits of technology

It enables convenient switching between gamepad and mouse functions, provides a precise control experience similar to a traditional mouse, improves the device's versatility and flexibility, and enhances operational efficiency.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a separating type handle combined with a mouse function, which comprises a control handle arranged on the left side and the right side of a host, a light sensing component used for reflecting light and sensing movement is arranged on the outer wall of one end of the control handle, and a control chip is arranged in the control handle; the light sensing component comprises a light emitting diode used for emitting light, an optical lens used for reflecting the light and an optical sensor used for sensing movement. The light sensing component and the control chip are arranged in the control handle, the function of the mouse is transplanted into the game handle, the control function of the MCU is utilized, a user can switch the functions of the handle and the mouse at any time according to needs, and no matter accurate mouse control is needed in the game process or the handle is used in common game operation, the user can conveniently use the game handle. And convenient and smooth switching can be realized, and the multifunctionality and the flexibility of the equipment are improved.
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Description

Technical Field

[0001] This utility model relates to the field of game controller technology, and in particular to a detachable game controller that combines mouse functionality. Background Technology

[0002] With the development of game control devices, players' demand for multifunctional and highly flexible game peripherals is gradually increasing. Traditional game controllers generally have a fixed design structure and are usually used for game control, but they lack integration with other input devices, limiting their adaptability and convenience in different usage scenarios. Especially in some games that require precise control and fast response, players often need to use a game controller and mouse simultaneously, but traditional devices cannot provide this convenient switching method.

[0003] To address this, some manufacturers have attempted to combine mice with game controllers, enabling game controllers to function as mice. However, even if some devices support mouse functionality, they can only simulate mouse operations through certain buttons on the controller. This design cannot provide the precise control of a traditional mouse. Furthermore, most current mouse functions are performed within the controller's framework and cannot provide the optical sensing and precision of a true mouse. Therefore, when precise operation is required, the controller performs far worse than a standalone mouse. Thus, it is necessary to consider how to better integrate mice and game controllers. Summary of the Invention

[0004] To solve the aforementioned technical problems, this utility model provides a detachable handle that combines mouse functionality.

[0005] The technical solution of this utility model is implemented as follows:

[0006] A detachable gamepad with mouse functionality includes a control handle for mounting on the left and right sides of a host computer. One end of the control handle has a light-sensing component on its outer wall for reflecting light and sensing movement. The control handle also has a control chip inside.

[0007] Furthermore, the light-sensing component includes a light-emitting diode for emitting light, an optical lens for reflecting light, and an optical sensor for sensing motion.

[0008] Furthermore, the light-emitting diode and the optical lens are mounted on one end of the control handle, and the optical sensor is communicatively connected to the control chip.

[0009] Furthermore, the control handle is also equipped with a switch for controlling the opening and closing of the light sensor component. The host has a built-in MCU, and the switch is communicatively connected to the MCU and the control chip.

[0010] Furthermore, the main unit has connection ports on both sides for electrical connection with the control handle.

[0011] Furthermore, the input terminal of the control chip is electrically connected to the photosensitive component, and the output terminal of the control chip is communicatively connected to the MCU.

[0012] Furthermore, a POGOPIN interface for engaging with the host is provided on one side of the control handle, and the POGOPIN interface is connected to the MCU via UART.

[0013] Furthermore, the control handle is also equipped with a joystick and several buttons, both of which are communicatively connected to the MCU.

[0014] Compared with the prior art, this utility model has the following advantages:

[0015] This invention integrates a light sensor and a control chip into the control handle, thereby transferring the functions of a mouse to the game controller. By utilizing the control function of the MCU, users can switch between the functions of the controller and the mouse at any time as needed. Whether precise mouse control is required during gameplay or the controller is used in ordinary game operations, convenient and smooth switching can be achieved, improving the versatility and flexibility of the device.

[0016] In mouse mode, users can get the same or even higher precision control experience as a traditional mouse. The introduction of optical sensors solves the problem of insufficient control precision of traditional gamepads to simulate mouse, making players more comfortable in games that require high-precision operation.

[0017] In some work or game scenarios that require switching input methods, users do not need to switch devices frequently and can complete tasks more efficiently. For example, users can use a gamepad when playing games, but when they need to click precisely, draw, or perform other operations, they can easily switch the gamepad to mouse mode, thereby greatly improving operational efficiency.

[0018] In summary, this invention solves the problem that existing game controllers that implement mouse functions cannot provide the same precise control as traditional mice. At the same time, by combining a mouse with a game controller and embedding internal components of the mouse, including optical sensors and control chips, it provides the optical sensing and precision of a true mouse. Attached Figure Description

[0019] Figure 1 This is a schematic diagram of the control handle in this utility model;

[0020] Figure 2 This is one of the structural diagrams showing the combination of the control handle and the main unit in this utility model;

[0021] Figure 3 This is the second schematic diagram of the structure of the control handle combined with the main unit in this utility model.

[0022] 1. Main unit; 2. Control handle; 3. Light sensor; 4. Switch; 5. POGOPIN interface; 6. Joystick; 7. Button. Detailed Implementation

[0023] To make the objectives, features, and advantages of this utility model more apparent and understandable, the technical solutions of the embodiments of this utility model will be clearly and completely described below with reference to the accompanying drawings. Obviously, the embodiments described below are only some embodiments of this utility model, and not all embodiments. Based on the embodiments of this utility model, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this utility model.

[0024] like Figure 1-3 As shown, a detachable gamepad with mouse functionality includes a control handle 2 for mounting on the left and right sides of a host 1. One end of the control handle 2 has a light-sensing component 3 for reflecting light and sensing movement on its outer wall. The control handle 2 also contains a control chip.

[0025] In this embodiment, mouse functions are achieved by setting mouse functional components, namely light-sensing component 3 and control chip, in the control handle 2. The movement of the control handle 2 is detected by sensing the reflection of light to achieve the mouse function.

[0026] Furthermore, the light-sensing component 3 includes a light-emitting diode for emitting light, an optical lens for reflecting light, and an optical sensor for sensing motion.

[0027] Furthermore, the light-emitting diode and the optical lens are mounted on one end of the control handle 2, and the optical sensor is communicatively connected to the control chip;

[0028] Specifically, light-emitting diodes are used to emit light, optical lenses are used to reflect light, and optical sensors are used to sense movement. When the handle moves, the reflected light is captured by the optical sensor, thereby detecting the movement of the control handle 2. The control chip receives the signals from the optical sensor, processes these signals, and determines the movement of the handle.

[0029] Furthermore, the control handle 2 is also equipped with a switch 4 for controlling the opening and closing of the light sensor 3. The host 1 has a built-in MCU, and the switch 4 is communicatively connected to the MCU and the control chip. Through the switch 4, the user can actively control the opening and closing of the light sensor 3 to switch between gamepad mode and mouse mode.

[0030] Working principle: The user operates switch 4, which sends signals to the MCU and control chip to turn the light sensor 3 on or off.

[0031] Furthermore, the main unit 1 has connection ports on both sides for electrical connection with the control handle 2.

[0032] Furthermore, the input terminal of the control chip is electrically connected to the light sensor 3, and the output terminal of the control chip is communicatively connected to the MCU.

[0033] Furthermore, the control handle 2 is provided with a POGOPIN interface 5 on one side for engaging with the host 1, and the POGOPIN interface 5 is connected to the MCU via UART.

[0034] Furthermore, the control handle 2 is also provided with a joystick 6 and several buttons 7, and the joystick 6 and the buttons 7 are all communicatively connected to the MCU;

[0035] In this embodiment, the MCU acts as the microcontroller unit of the host 1, coordinating the control chip and input devices, namely the joystick 6 and the button 7. When the switch 4 is turned on and the mouse mode is adjusted, the MCU connects the power supply to the circuit of the control chip and the optical sensor to provide power, and obtains mouse data through the control chip. The mouse data is transmitted to the host 1 through the POGOPIN interface 5. In some embodiments, the MCU also has a Bluetooth PCB antenna, which can be connected to the control chip and the control handle 2 to transmit mouse data and control handle 2 operation data to the host 1.

[0036] In some embodiments, the MUC is also responsible for controlling devices such as indicator lights, color lights, and vibration motors mounted on the control handle 2 or the main unit 1, in order to coordinate and control the various functions of the entire device.

[0037] The working process and principle of this utility model are as follows:

[0038] This utility model is based on the detachable function of the control handle 2, and various functional components of a mouse are built into the control handle 2. When the user separates the control handle 2 from the host 1, the mouse mode can be used independently, which solves the problem that the traditional device cannot flexibly switch between the handle and the mouse. It also provides users with a more convenient and free user experience. The mouse function is realized by the built-in light sensor 3. By integrating the light sensor 3 into one end of the control handle 2, the control handle 2 can be used like a traditional mouse after being separated from the host 1, providing precise control comparable to a mouse.

[0039] By setting a switch 4 on the control handle 2, the light sensor 3 at the bottom of the control handle 2 will be activated after the user turns on the switch 4, so that the control handle 2 is converted into mouse mode and can be precisely controlled on the surface.

[0040] The specific embodiments of the utility model have been described in detail above, but they are only examples. The utility model is not limited to the specific embodiments described above. Those skilled in the art should understand that the embodiments and descriptions above are merely illustrative of the principles of the utility model. Various changes and modifications can be made to the utility model without departing from its spirit and scope, and all such changes and modifications fall within the scope of the utility model as claimed. The scope of protection of this utility model is defined by the appended claims and their equivalents.

Claims

1. A detachable gamepad incorporating mouse functionality, characterized in that: It includes a control handle (2) for mounting on the left and right sides of the host (1). One end of the control handle (2) is provided with a light-sensing component (3) for reflecting light and sensing movement. The control handle (2) is provided with a control chip inside. The light-sensing component (3) includes a light-emitting diode for emitting light, an optical lens for reflecting light, and an optical sensor for sensing movement.

2. A detachable gamepad combining mouse functionality according to claim 1, characterized in that: The light-emitting diode and the optical lens are mounted on one end of the control handle (2), and the optical sensor is communicatively connected to the control chip.

3. A detachable gamepad combining mouse functionality according to claim 2, characterized in that: The control handle (2) is also provided with a switch (4) for controlling the opening and closing of the light sensor (3). The host (1) has a built-in MCU, and the switch (4) is communicatively connected to the MCU and the control chip.

4. A detachable gamepad combining mouse functionality according to claim 1, characterized in that: The main unit (1) has connection ports on both sides for electrical connection with the control handle (2).

5. A detachable gamepad combining mouse functionality according to claim 3, characterized in that: The input terminal of the control chip is electrically connected to the light sensor (3), and the output terminal of the control chip is communicatively connected to the MCU.

6. A detachable gamepad combining mouse functionality according to claim 5, characterized in that: The control handle (2) is provided with a POGOPIN interface (5) on one side for engaging with the host (1), and the POGOPIN interface (5) is connected to the MCU via UART.

7. A detachable gamepad combining mouse functionality according to claim 6, characterized in that: The control handle (2) is also equipped with a joystick (6) and several buttons (7), and the joystick (6) and the buttons (7) are all connected to the MCU for communication.