Turnover adjusting mechanism of gamepad
By using the flip adjustment mechanism of the game controller, the problem of function buttons not being able to flip and quickly locate has been solved, realizing rapid button positioning and stable clamping, thus improving the convenience and accuracy of operation.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- SHENZHEN JIERUIHONG ELECTRONICS CO LTD
- Filing Date
- 2025-04-29
- Publication Date
- 2026-04-17
AI Technical Summary
Existing game controllers suffer from inconvenient operation because the function buttons cannot be flipped or quickly positioned.
A flip adjustment mechanism for a game controller was designed. The adjustment block drives the push rod body and the buckle to rotate, thereby clamping and fixing the function buttons.
It enables rapid positioning and stable clamping of function buttons, improving the convenience and accuracy of operation.
Smart Images

Figure CN224126539U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of game controller technology, and in particular to a flip adjustment mechanism for a game controller. Background Technology
[0002] Game controllers are core peripherals used to operate video games. Common types include gamepads, joysticks, steering wheels, and motion-sensing devices. Through components such as buttons, directional keys, and analog joysticks, player input is translated into game commands, enabling precise control of characters or environments.
[0003] In the use of existing game controllers, the function buttons need to be flipped to switch between different modes, which in turn requires the function buttons to be flipped. However, the existing function buttons cannot be flipped or quickly positioned afterward. Utility Model Content
[0004] This invention provides a flip adjustment mechanism for a game controller, which can drive the latch to rotate and clamp and fix the function buttons, thereby solving the problems of function buttons not being able to flip and quick positioning.
[0005] This utility model provides a flip adjustment mechanism for a game controller, comprising:
[0006] The adjustment mechanism includes an adjustment block, a latch, and a flip tray. The adjustment block is located at the bottom of the flip tray and near the middle of the latch, while the latch is located on the outside of the flip tray.
[0007] The push rod body is located at the bottom of the flip tray, and there are two sets of them symmetrically distributed. The outer side of the push rod body is connected to a protrusion and a support block, and the support block has an auxiliary hole in the middle. The end of the push rod body is connected to a sleeve block, and the sleeve block has a connecting hole in the middle.
[0008] The outer side of the adjusting block is connected to a second protrusion, and the bottom of the adjusting block is connected to a switch. The upper end of the adjusting block is connected to a limit block, and the upper end of the adjusting block is provided with a positioning groove.
[0009] The flip tray has a rotating hole on its outer side and a positioning groove inside the rotating hole. The upper end of the adjustment mechanism has a handle faceplate, and the handle faceplate has an ABYX button assembly inside. The ABYX button assembly has a rotating shaft on its outer side, and a positioning pin is provided inside the rotating shaft. A support spring is connected to one side of the positioning pin.
[0010] In a flip adjustment mechanism for a game controller according to an embodiment of the present invention, the push rod body has an "L" shaped structure, the protrusion and the push rod body are an integral structure, and the outer edge of the protrusion is provided with rounded corners.
[0011] In a flip adjustment mechanism for a game controller according to one embodiment of the present invention, the support block and the push rod body are an integral structure, and the support block is a rectangular structure, with the auxiliary hole penetrating through the middle of the support block.
[0012] In a flip adjustment mechanism for a game controller according to one embodiment of the present invention, the sleeve block and the push rod body are an integral structure, and the connecting hole passes through the middle of the sleeve block, and the inner edge of the connecting hole is provided with a rounded corner.
[0013] In a flip adjustment mechanism for a game controller according to an embodiment of the present invention, the number of the second protrusions is two sets and they are symmetrically distributed. The second protrusion corresponds to the first protrusion. The switch is an arc-shaped cylindrical structure. The number of the limiting blocks is two sets and they are symmetrically distributed. A rotating hole is provided in the middle of the adjustment block, and the rotating hole is a cylindrical structure.
[0014] In a flip adjustment mechanism for a game controller according to one embodiment of the present invention, the number of the buckles is two sets and they are symmetrically distributed. The bottom of the buckles is integrally connected with a linkage post, and the linkage post is adapted to the connection hole.
[0015] In a flip adjustment mechanism for a game controller according to one embodiment of the present invention, a rotating shaft connected to a buckle is provided on the outer side of the flip tray, and a torsion spring is wrapped around the outer side of the rotating shaft. A support column is integrally connected to the bottom of the flip tray, and the support column is adapted to the rotating hole.
[0016] In a flip adjustment mechanism for a game controller according to one embodiment of the present invention, a positioning bead adapted to a positioning groove is movably connected to the bottom of the flip tray, and a connecting post is fixedly connected to the bottom of the flip tray of the positioning bead, and the number of connecting posts is twice the number of support posts, and the connecting post is adapted to an auxiliary hole.
[0017] In a flip adjustment mechanism for a game controller according to one embodiment of the present invention, an auxiliary plate is integrally connected to the bottom of the flip tray, and the auxiliary plate is in contact with the push rod body.
[0018] In a flip adjustment mechanism for a game controller according to one embodiment of the present invention, the target flip component provided in the middle of the flip tray can be replaced with an ABXY button assembly, a cross-shaped directional button assembly, or other function key modules, and the adjustment mechanism maintains the same adjustment and fixing functions for different function key modules.
[0019] The technical solution provided in this application embodiment may include the following beneficial effects: This application designs a flip adjustment mechanism for a game controller, which can drive the buckle to rotate and clamp and fix the function buttons, thereby solving the problems of function buttons not being able to flip and quick positioning.
[0020] It should be understood that the above general description and the following detailed description are exemplary and explanatory only, and do not limit this application. Attached Figure Description
[0021] To more clearly illustrate the technical solutions of the embodiments of this utility model, the drawings used in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are some embodiments of this utility model. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0022] Figure 1 This is a schematic diagram of the flip adjustment mechanism, ABYX button assembly (B), and controller faceplate (A) of a game controller provided in an embodiment of this application;
[0023] Figure 2 yes Figure 1 A schematic diagram of the flip adjustment mechanism of a Chinese game controller;
[0024] Figure 3 yes Figure 2 A partial split view;
[0025] Figure 4 yes Figure 2 A partial structural diagram of the flip adjustment mechanism of a game controller;
[0026] Figure 5 yes Figure 4 Another perspective view;
[0027] Figure 6 yes Figure 2 A schematic diagram of the push rod body in the flip adjustment mechanism of a game controller;
[0028] Figure 7 yes Figure 2 A schematic diagram of the flip adjustment mechanism, the cross-shaped button assembly (D), and the controller faceplate (A) of the game controller. Detailed Implementation
[0029] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those skilled in the art without creative effort are within the protection scope of the present utility model.
[0030] In the description of this application, it should be understood that the terms "center," "longitudinal," "lateral," "length," "width," "thickness," "upper," "lower," "front," "rear," "left," "right," "vertical," "horizontal," "top," "bottom," "inner," "outer," "clockwise," and "counterclockwise," etc., indicating orientation or positional relationships based on the orientation or positional relationships shown in the accompanying drawings, are only for the convenience of describing this application and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this application. Furthermore, the terms "first" and "second" are used for descriptive purposes only and should not be construed as indicating or implying relative importance or implicitly specifying the number of indicated technical features. Thus, features defined with "first" and "second" may explicitly or implicitly include one or more of the stated features. In the description of this application, "a plurality of" means two or more, unless otherwise explicitly specified.
[0031] The following detailed description of some embodiments of this application is provided in conjunction with the accompanying drawings. Unless otherwise specified, the following embodiments and features can be combined with each other.
[0032] like Figures 1 to 5 As shown, this application provides a flip adjustment mechanism for a game controller, including: an adjustment mechanism 100, comprising an adjustment block 20, a latch 30, and a flip support 40. The adjustment block 20 is located at the bottom of the flip support 40 and near the middle of the latch 30, while the latch 30 is located on the outer side of the flip support 40; a push rod body 10, located at the bottom of the flip support 40, consisting of two sets symmetrically distributed, with a protrusion 11 and a support block 12 connected to the outer side of the push rod body 10, and an auxiliary hole 13 formed in the middle of the support block 12; a sleeve block 14 connected to the end of the push rod body 10, and an auxiliary hole 13 formed in the middle of the sleeve block 14. There is a connecting hole 15; a second protrusion 21 is connected to the outer side of the adjusting block 20, and a switch 22 is connected to the bottom of the adjusting block 20. A limit block 23 is connected to the upper end of the adjusting block 20, and a positioning groove 24 is opened at the upper end of the adjusting block 20; a rotating hole C is opened on the outer side of the flip tray 40, and a positioning groove is provided inside the rotating hole C; a handle face shell A is provided at the upper end of the adjusting mechanism 100, and an ABYXB button assembly is provided inside the handle face shell A; a rotating shaft E is provided on the outer side of the ABYX button assembly B; a positioning pin F is provided inside the rotating shaft E; and a support spring is connected to one side of the positioning pin F.
[0033] After adopting the above technical solution, since there are two sets of push rod bodies 10 and the adjustment block 20 is close to the middle of the buckle 30, when the buckle 30 is adjusted to clamp the function button, the adjustment block 20 drives the push rod body 10 to move, and then drives the buckle 30 to rotate in angle, thereby quickly positioning and clamping the function button.
[0034] It should be noted that during the use of ABYX button assembly B, it can be replaced with cross-shaped button assembly D. Cross-shaped button assembly D also has a rotating shaft E on its outer side, and a positioning pin F is provided inside the rotating shaft E. One side of the positioning pin F is connected to a support spring, so that both cross-shaped button assembly D and ABYX button assembly B can be flipped in the flip tray 40 and the handle face shell A. This allows the rotating shaft E and the positioning pin F to rotate along the inside of the rotating hole C. At the same time, the positioning pin F matches the positioning groove, so that the adjustment mechanism 100 can adjust and fix the cross-shaped button assembly D and ABYX button assembly B after flipping.
[0035] It should be noted that during the operation of the push rod body 10, the switch 22 first drives the adjusting block 20 to rotate counterclockwise, causing the rotating hole 25 in the middle of the adjusting block 20 to rotate along the outer side of the support column 43. At the same time, it drives the two sets of protrusions 21 to move outward, thereby driving the push rod body 10 to move along the bottom of the auxiliary plate 45 and the auxiliary hole 13 to slide along the outer side of the connecting column 44. Then, under the connection of the connecting hole 15 and the linkage column 31 and the support of the rotating shaft 41, the buckle 30 is driven to move towards the central axis of the flip tray 40, so that the end of the buckle 30 and the outer side of the function button are engaged and positioned, thereby quickly clamping and positioning the function button.
[0036] In one optional embodiment, the push rod body 10 has an "L" shaped structure, which facilitates the movement of the linkage column 31 as the push rod body 10 moves inward and outward. The first protrusion 11 and the push rod body 10 are an integral structure, and the outer edge of the first protrusion 11 is provided with rounded corners, so that the first protrusion 11 and the second protrusion 21 can be smoothly connected and avoid jamming during the right-angle connection.
[0037] In one optional embodiment, the support block 12 and the push rod body 10 are an integral structure, and the support block 12 is a rectangular structure. The auxiliary hole 13 passes through the middle of the support block 12 and can play a connecting and auxiliary guiding role during the movement of the push rod body 10.
[0038] It should be noted that the auxiliary hole 13 slides along the outside of the connecting post 44, and the push rod body 10 is connected to the connecting post 44 by screws during the back-and-forth movement. There will be a gap between the screws and the connecting post 44 to facilitate the reciprocating movement of the auxiliary hole 13.
[0039] In one optional embodiment, the sleeve 14 and the push rod body 10 are an integral structure, and the connecting hole 15 penetrates the middle of the sleeve 14. The inner edge of the connecting hole 15 is provided with rounded corners, which can be sleeved with the linkage column 31. During the movement of the push rod body 10, the linkage column 31 is driven to move, which in turn drives the buckle 30 to rotate and move in the subsequent direction.
[0040] In one optional embodiment, there are two sets of protrusions 21 symmetrically distributed, with protrusions 21 corresponding to protrusions 11. The switch 22 is an arc-shaped cylindrical structure. There are two sets of limiting blocks 23 symmetrically distributed. The middle of the adjusting block 20 is provided with a rotating hole 25, which is a cylindrical structure. This facilitates the movement of the two sets of push rod bodies 10 during the rotation of the adjusting block 20, and further facilitates the positioning and clamping operation of the buckle 30 for the function button.
[0041] In one optional embodiment, the number of buckles 30 is two sets and they are symmetrically distributed. The bottom of each buckle 30 is integrally connected to a linkage post 31. The linkage post 31 is adapted to the connection hole 15 to facilitate the traction of the buckle 30. The buckle 30 can be moved inward and outward by the linkage post 31.
[0042] In an optional embodiment, the outer side of the flip tray 40 is provided with a rotating shaft 41 connected to the buckle 30, and the outer side of the rotating shaft 41 is wrapped with a torsion spring. The bottom of the flip tray 40 is integrally connected with a support column 43, and the support column 43 is adapted to the rotating hole 25 to support the buckle 30, and at the same time, the adjusting block 20 and the push rod body 10 can be installed.
[0043] In an optional embodiment, the bottom of the flip support 40 is movably connected to a positioning bead 42 that is adapted to the positioning groove 24. The bottom of the flip support 40 is fixedly connected to a connecting post 44, and the number of connecting posts 44 is twice the number of support posts 43. The connecting posts 44 are adapted to the auxiliary hole 13, so that the positioning groove 24 and the positioning bead 42 correspond to each other during the rotation of the adjusting block 20, thereby achieving a positioning effect and preventing the adjusting block 20 from being driven to reset the buckle 30 under the elastic potential energy of the torsion spring, and preventing the push rod body 10 and the adjusting block 20 from performing reverse operation, thus positioning the adjusting block 20.
[0044] In an optional embodiment, an auxiliary plate 45 is integrally connected to the bottom of the flip-up support 40, and the auxiliary plate 45 is in contact with the push rod body 10, which can support the push rod body 10 and ensure its stability during inward and outward movement.
[0045] In an optional implementation, the target flip component located in the middle of the flip tray 40 can be replaced with ABXY button component B, cross direction button component D, or other function key modules, and the flip adjustment mechanism 100 maintains the same adjustment and fixing functions for different function key modules.
[0046] In the description of this application, it should be noted that, unless otherwise expressly specified and limited, the terms "installation," "connection," and "joining" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection. They can refer to a mechanical connection or an electrical connection. They can refer to a direct connection or an indirect connection through an intermediate medium, and they can refer to the internal communication of two components or the interaction between two components. For those skilled in the art, the specific meaning of the above terms in this application can be understood according to the specific circumstances.
[0047] In this application, unless otherwise expressly specified and limited, "above" or "below" the second feature can include direct contact between the first and second features, or contact between the first and second features through another feature between them. Furthermore, "above," "over," and "on top" of the second feature includes the first feature being directly above or diagonally above the second feature, or simply indicates that the first feature is at a higher horizontal level than the second feature. "Below," "below," and "under" the second feature includes the first feature being directly below or diagonally below the second feature, or simply indicates that the first feature is at a lower horizontal level than the second feature.
[0048] The foregoing disclosure provides many different embodiments or examples for implementing different structures of this application. To simplify the disclosure, specific examples of components and arrangements are described above. Of course, these are merely examples and are not intended to limit the scope of this application. Furthermore, reference numerals and / or letters may be repeated in different examples; such repetition is for simplification and clarity and does not in itself indicate a relationship between the various embodiments and / or arrangements discussed. In addition, examples of various specific processes and materials are provided in this application, but those skilled in the art will recognize the application of other processes and / or the use of other materials.
[0049] In the description of this specification, the references to terms such as "one embodiment," "some embodiments," "illustrative embodiment," "example," "specific example," or "some examples," etc., indicate that a specific feature, structure, material, or characteristic described in connection with an embodiment or example is included in at least one embodiment or example of this application. In this specification, the illustrative expressions of the above terms do not necessarily refer to the same embodiment or example. Furthermore, the specific features, structures, materials, or characteristics described may be combined in any suitable manner in one or more embodiments or examples.
[0050] Although embodiments of this application have been shown and described, those skilled in the art will understand that various changes, modifications, substitutions and variations can be made to these embodiments without departing from the principles and spirit of this application, the scope of which is defined by the claims and their equivalents.
Claims
1. A flip adjustment mechanism of a gamepad, characterized by, include: The adjustment mechanism includes an adjustment block, a latch, and a flip tray. The adjustment block is located at the bottom of the flip tray and near the middle of the latch, while the latch is located on the outside of the flip tray. The push rod body is located at the bottom of the flip tray, and there are two sets of them symmetrically distributed. The outer side of the push rod body is connected to a protrusion and a support block, and the support block has an auxiliary hole in the middle. The end of the push rod body is connected to a sleeve block, and the sleeve block has a connecting hole in the middle. The outer side of the adjusting block is connected to a second protrusion, and the bottom of the adjusting block is connected to a switch. The upper end of the adjusting block is connected to a limit block, and the upper end of the adjusting block is provided with a positioning groove. The flip tray has a rotating hole on its outer side and a positioning groove inside the rotating hole. The upper end of the adjustment mechanism has a handle faceplate, and the handle faceplate has an ABYX button assembly inside. The ABYX button assembly has a rotating shaft on its outer side, and a positioning pin is inside the rotating shaft. A support spring is connected to one side of the positioning pin.
2. A flip adjustment mechanism for a gamepad as claimed in claim 1, wherein, The push rod body has an "L" shaped structure, and the first protrusion is an integral structure with the push rod body, and the outer edge of the first protrusion is rounded.
3. A flip adjustment mechanism for a gamepad as claimed in claim 2, wherein, The support block and the push rod body are an integral structure, and the support block is a rectangular structure, with the auxiliary hole penetrating through the middle of the support block.
4. The flip adjustment mechanism of claim 1, wherein, The sleeve block and the push rod body are an integral structure, and the connecting hole penetrates through the middle of the sleeve block. The inner edge of the connecting hole is rounded.
5. The flip adjustment mechanism of claim 1, wherein, The number of the second protrusion is two sets and symmetrically distributed. The second protrusion corresponds to the first protrusion. The switch is an arc-shaped cylindrical structure. The number of the limiting blocks is two sets and symmetrically distributed. The middle of the adjusting block has a rotating hole, and the rotating hole is a cylindrical structure.
6. The flip adjustment mechanism of claim 1, wherein, The number of buckles is two sets and they are symmetrically distributed. The bottom of the buckle is integrally connected with a linkage post, and the linkage post is adapted to the connection hole.
7. A flip adjustment mechanism for a gamepad as claimed in claim 5, wherein, The outer side of the flip tray is provided with a pivot that connects to the buckle, and the outer side of the pivot is wrapped with a torsion spring. The bottom of the flip tray is integrally connected with a support column, and the support column is adapted to the rotating hole.
8. The flip adjustment mechanism for a game controller according to claim 7, characterized in that, The bottom of the flip tray is movably connected to a positioning bead that matches the positioning groove. The bottom of the flip tray of the positioning bead is fixedly connected to a connecting post, and the number of connecting posts is twice the number of support posts. The connecting posts are matched with auxiliary holes.
9. A flip adjustment mechanism for a gamepad according to claim 8, wherein, The bottom of the flip tray is integrally connected to an auxiliary plate, and the auxiliary plate is in contact with the push rod body.
10. The flip adjustment mechanism of claim 1, wherein, The target flipping component set in the middle of the flip tray can be replaced with an ABXY button component, a cross-shaped direction button component, or other function key modules, and the adjustment mechanism maintains the same adjustment and fixing functions for different function key modules.