Control device of gamepad
By installing a six-axis gyroscope on the joystick or button cap of the game controller and connecting it with flexible ribbon cable or multi-strand twisted cable, the problems of complex structure and inaccurate detection of traditional game controllers are solved, resulting in reduced cost, reduced failure rate and richer interaction methods.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- I STAR ELECTRONICS CO LTD
- Filing Date
- 2025-05-10
- Publication Date
- 2026-04-28
AI Technical Summary
Traditional game controllers have complex control components, are costly, easily damaged, and cannot accurately detect posture, which limits the richness and realism of game interaction.
A six-axis gyroscope is installed on the joystick or keycap and connected to the circuit board via a flexible ribbon cable or multi-strand wire, simplifying the structure and enabling precise attitude detection.
It reduces production and maintenance costs, decreases failure rates, and achieves lightweight and miniaturized design, while also enriching game interaction methods and enhancing the player's gaming experience.
Smart Images

Figure CN224166860U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of game controller technology, and in particular to a control device for a game controller. By installing a six-axis gyroscope on a specific operating component and adopting a specific circuit connection method, the control function of the game controller is optimized. Background Technology
[0002] In current game controller designs, traditional control components, such as joysticks and buttons, are predominantly based. Joysticks primarily rely on carbon film potentiometers, Hall effect potentiometers, and optical potentiometers to achieve control functions. These traditional components have several shortcomings: their complex structure involves numerous parts, leading to high production and maintenance costs; they are prone to wear and tear after frequent use, increasing the failure rate; and their inherent structural characteristics hinder the development of game controllers towards lighter and smaller designs. Buttons, on the other hand, mainly rely on conductive rubber buttons, tactile buttons, and microswitches to achieve control functions, and cannot provide additional functions with a single button. Furthermore, traditional joysticks and buttons cannot accurately detect the game controller's posture, limiting the richness and realism of game interaction. Therefore, an innovative control device is urgently needed to solve these problems. Utility Model Content
[0003] This utility model aims to provide a control device for a game controller. By installing a six-axis gyroscope on the joystick or keycaps and using flexible ribbon cables or multi-strand twisted wires for circuit connection, the structure of the control components is simplified, the cost and failure rate are reduced, the control components are made lighter and smaller, while ensuring stable signal transmission, expanding the functions of the game controller, and improving the game interaction experience.
[0004] The above-mentioned objective of this utility model is achieved through the following technical solution: a control device for a game controller, including an operation interaction component, on which a six-axis gyroscope is fixed, and the six-axis gyroscope is electrically connected to a circuit board via a flexible ribbon cable or multi-strand twisted wire. Here, the operation interaction component is a higher-level concept than the joystick and button caps, encompassing the key components in a game controller that allow players to directly operate and input commands.
[0005] The interactive components are joysticks or keycaps. Installing a six-axis gyroscope on the joystick allows for precise determination of the joystick's swing direction and the game controller's real-time posture; installing a six-axis gyroscope on the keycaps allows for detection of slight button movements, giving the buttons more functionality.
[0006] The six-axis gyroscope used is the MPU6050 miniature gyroscope. This gyroscope integrates a three-axis accelerometer and a three-axis gyroscope, which can measure the acceleration and angular velocity of an object in three axes (usually X, Y, and Z axes).
[0007] Regarding the installation location of the six-axis gyroscope, when the interactive component is a joystick, install the six-axis gyroscope on the side wall or bottom of the joystick. This position ensures that the gyroscope accurately detects the joystick's movements without affecting its normal oscillation. When the interactive component is a button, install the six-axis gyroscope at the center of the bottom of the button, which allows for better detection of slight button movements.
[0008] The six-axis gyroscope transmits detected motion information to the circuit board via flexible ribbon cables or twisted-strand wires. Flexible ribbon cables offer good flexibility and bendability, accommodating joystick movements and button presses; twisted-strand wires provide high anti-interference capabilities and mechanical strength, ensuring stable signal transmission. The main control board then controls the actions of in-game characters or elements based on the received information.
[0009] The six-axis gyroscope detection principle: Taking a joystick as an example, when a player pushes the joystick, it shifts and rotates. The MPU6050 micro gyroscope's three-axis accelerometer detects the changes in acceleration along the three axes. Based on the direction and magnitude of the acceleration, the initial swing direction and amplitude of the joystick can be determined. Simultaneously, the three-axis gyroscope measures the angular velocity of the joystick's rotation. By integrating the angular velocity, the rotation angle of the joystick can be accurately obtained, thus more accurately determining the swing direction. For the real-time posture of a game controller, the MPU6050 micro gyroscope continuously monitors the changes in acceleration and angular velocity along each axis, and, combined with internal algorithms, calculates the controller's posture changes in space, such as tilt angle and rotation direction. When the interactive component is a button, even slight button movement will cause the MPU6050 micro gyroscope's accelerometer and gyroscope to detect corresponding acceleration and angular velocity changes, thereby detecting button movement information.
[0010] Compared with the prior art, the beneficial effects of this utility model are:
[0011] 1. Simplified structure and reduced cost: Using a six-axis gyroscope to replace traditional complex structures such as potentiometers reduces the number of parts and simplifies the internal structure of the joystick and buttons, thereby reducing production and maintenance costs.
[0012] 2. Reduced failure rate: The MPU6050 miniature gyroscope has high reliability, and its flexible ribbon cable or multi-strand twisted cable can adapt to the movement of the interactive components, reducing failures caused by circuit damage and improving the service life of the game controller.
[0013] 3. Achieving lightweight and miniaturization: The MPU6050 miniature gyroscope is small in size, and its compact connection method with flexible ribbon cable or multi-strand twisted cable helps to make the game controller control components lightweight and miniaturized, making the game controller easier for players to hold and operate.
[0014] 4. Expand game interaction functions: By using a six-axis gyroscope to detect the controller's posture and button movement, and ensuring stable signal transmission, game developers are given more creative space, enriching the game's interaction methods and enhancing the player's gaming experience. Attached Figure Description
[0015] Figure 1 This is a structural schematic diagram of Embodiment 1 of the present invention.
[0016] Figure 2 This is a schematic diagram of another embodiment of the present utility model.
[0017] Figure 3 This is a cross-sectional view of another embodiment of the present utility model.
[0018] Figure 4 This is a structural schematic diagram of Embodiment 2 of this utility model.
[0019] Figure 5 This is a structural schematic diagram of another aspect of Embodiment 2 of this utility model.
[0020] Figure 6 This is a schematic diagram of the external structure of Embodiment 2 of this utility model. Detailed Implementation
[0021] The present invention will now be described in further detail with reference to the accompanying drawings.
[0022] Example 1: Implementation method of mounting a six-axis gyroscope on a joystick.
[0023] like Figure 1 , Figure 2 and Figure 3 As shown, a control device for a game controller includes a joystick 1, which is connected to a swing mechanism 2 and installed in a housing 3. A mounting slot is provided at the bottom of the joystick 1, and a six-axis gyroscope 4 is installed there. The six-axis gyroscope 4 is an MPU6050 miniature gyroscope, fixed using glue or clips to ensure its stability and not affecting the normal swing of the joystick 1. Then, one end of a flexible ribbon cable or twisted wire is soldered to the interface of the six-axis gyroscope 4 or connected via a connector, ensuring good conductivity and mechanical strength during soldering. Next, the flexible ribbon cable or twisted wire is led out along a reasonable path inside the joystick 1 and connected to the circuit board. During connection, attention is paid to the routing of the wires to avoid interference with other components and to ensure a secure connection.
[0024] Usage: Taking a flight simulator game as an example, when the player operates joystick 1, the six-axis gyroscope 4 (MPU6050 micro gyroscope) on joystick 1 detects the joystick 1's movement in real time. When the player pushes joystick 1 to the left, the three-axis accelerometer detects the acceleration change along the corresponding axis (e.g., the negative X-axis), while the three-axis gyroscope detects the angular velocity change around a specific axis (e.g., the Z-axis). This data is processed by an internal algorithm to accurately calculate the joystick 1's swing direction and rotation angle. Simultaneously, the gyroscope continuously monitors the overall acceleration and angular velocity of the game controller, calculating the real-time attitude of the game controller, such as the angle of leftward tilt. This information is transmitted to the main control board via a flexible ribbon cable or multi-stranded wire. The main control board, according to a preset program, converts the joystick 1's swing direction and controller attitude information into commands such as turning left or tilting the aircraft in the game, achieving precise flight control. During this process, the flexible ribbon cable or multi-stranded wire can flexibly bend with the joystick 1's swing, ensuring stable signal transmission.
[0025] Maintenance Procedure: During daily use, if any abnormalities are found in the joystick 1 control, first check whether the connection cable (flexible ribbon cable or multi-strand twisted cable) of the six-axis gyroscope 4 is loose, broken, or damaged. If the connection cable is normal, professional equipment can be used to test whether the gyroscope is working properly. If the gyroscope malfunctions, carefully remove and replace the six-axis gyroscope 4 (MPU6050 miniature gyroscope) following the reverse installation process; if the connection cable is damaged, replace it with the corresponding flexible ribbon cable or multi-strand twisted cable.
[0026] Example 2: Implementation of mounting a six-axis gyroscope on a keycap.
[0027] like Figure 4 , Figure 5 and Figure 6 As shown, a control device for a game controller includes a joystick 1. The button cap 5 (a standard single-button keycap or a cross-shaped directional pad keycap; this embodiment uses a standard single-button keycap as an example) has a groove at its bottom center, and a six-axis gyroscope 4 is installed thereon. The six-axis gyroscope 4 is an MPU6050 miniature gyroscope, fixed by soldering or gluing. Then, one end of a flexible ribbon cable or multi-strand twisted wire 6 is connected to the six-axis gyroscope 4. The button cap 5 with the gyroscope and connecting wire is installed onto the game controller, and the other end of the connecting wire is connected to the circuit board 8, ensuring a reliable connection.
[0028] Usage: When playing a fighting game, if the player slightly shakes the keycap 5 while pressing the attack button 7, the six-axis gyroscope 4 (MPU6050 miniature gyroscope) at the bottom of keycap 5 detects changes in the keycap's acceleration and angular velocity. The accelerometer detects the changes in acceleration of the keycap in the vertical and horizontal directions, and the gyroscope detects the changes in the angular velocity of keycap 5 around different axes. This data is transmitted to the main control board, which triggers special attack skills of the game character according to preset fighting action commands, increasing the game's strategy and fun. During the pressing and shaking of keycap 5, the flexible ribbon cable or multi-strand twisted wire can adapt to the button's movement, ensuring that signal transmission is not affected.
[0029] Maintenance process: When the button function malfunctions, check whether the connection between the button cap 5 and the handle is normal, and whether the connection cable (flexible ribbon cable or multi-strand twisted cable) of the six-axis gyroscope 4 is loose or damaged. If the gyroscope on the button cap 5 is damaged, carefully remove the button cap 5 and replace it with a new button cap 5 with a working gyroscope; if the connection cable is damaged, replace the corresponding flexible ribbon cable or multi-strand twisted cable in time.
[0030] In summary, the game controller control device of this utility model, through innovative design, effectively solves the problems existing in traditional game controller control components, and has good market application prospects and promotion value.
[0031] Although embodiments of the present invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of the present invention, the scope of which is defined by the appended claims and their equivalents.
Claims
1. A control device for a game controller, characterized in that: It includes an operation interaction component, on which a six-axis gyroscope is fixed, and the six-axis gyroscope is electrically connected to a circuit board via a flexible ribbon cable or a multi-strand twisted wire.
2. The control device for a game controller according to claim 1, characterized in that: The interactive components are joysticks or buttons.
3. The control device for a game controller according to claim 1, characterized in that: The six-axis gyroscope is an MPU6050 miniature gyroscope.
4. The control device for a game controller according to claim 1, characterized in that: When the operation interaction component is a joystick, the six-axis gyroscope is installed on the side wall or bottom of the joystick without affecting the normal swing of the joystick; when the operation interaction component is a keycap, the six-axis gyroscope is installed at the center of the bottom of the keycap.