Game machine interaction assembly and crocodile machine

By designing drive components and linkage structures in amusement machines, the interactive subject can move back and forth and accurately reset, solving the problem of insufficient user experience of existing amusement machine interactive components and improving the interactivity and fun of amusement equipment.

CN224236043UActive Publication Date: 2026-05-15GUANGZHOU YIXIN AMUSEMENT EQUIP CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
GUANGZHOU YIXIN AMUSEMENT EQUIP CO LTD
Filing Date
2025-05-27
Publication Date
2026-05-15

AI Technical Summary

Technical Problem

The interactive components of existing amusement machines lack interactive experiences involving forward and backward movements and mouth-activated controls, resulting in insufficient user experience and low playability.

Method used

Design an interactive component for an amusement machine. The interactive main body is driven by a drive component to achieve reciprocating motion, and the opening and closing action and precise resetting of the interactive part are achieved through a linkage structure and a limiting component, thereby enhancing the interactive experience.

Benefits of technology

It enables precise recording of the number of interactions per session for the interactive subject, enhancing the interactive experience and entertainment value, and increasing the fun and interactivity of amusement equipment.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model relates to the field of amusement machines, in particular to an amusement machine interaction assembly and a crocodile machine. Comprising an interaction body, a mounting base and a driving assembly. The driving assembly is arranged on the mounting seat and is used for driving the interaction main body to reciprocate back and forth, the interaction main body comprises a base body arranged on the mounting seat and an interaction part hinged to the base body, and the interaction part can rotate relative to the base body to realize opening and closing actions; the interaction part is further provided with a linkage structure, the base body is provided with a limiting assembly matched with the linkage structure, when the interaction part rotates towards the base body to be in a closed state, the linkage structure is matched with the limiting assembly to limit resetting of the interaction part, and when the driving assembly drives the interaction body to move backwards, the linkage structure is matched with the limiting assembly to limit resetting of the interaction part. And the linkage structure can be separated from the limiting assembly so as to be reset to the opening state. And the interaction main body moves forwards and backwards simultaneously and is linked with opening and closing actions, so that the interaction experience is good, and the use is convenient.
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Description

Technical Field

[0001] This utility model relates to the field of amusement machines, and in particular to an interactive component for an amusement machine and an alligator machine. Background Technology

[0002] Currently, most amusement arcade machines on the market that feature hitting gameplay, such as the crocodile machine, lack devices that allow the crocodile figure to move forward and backward simultaneously while opening and closing its mouth for interactive experience. These are mostly simple screen-based interactive devices or machines where the crocodile doesn't move forward or backward. After being hit by the player, the crocodile's mouth immediately returns to its open state. The crocodile's forward and backward movement is merely a simple indicator of the hit location; the crocodile's movement and mouth opening and closing are independent, and the mouth remains open at all times. This simple gameplay is rather traditional, lacking in experiential and usability, and fails to meet the needs of most players, resulting in low playability and often leading to a loss of players. Utility Model Content

[0003] The purpose of this invention is to provide an interactive component for amusement machines, in which the interactive main body moves forward and backward simultaneously and is linked to opening and closing actions, resulting in a good interactive experience and convenient use.

[0004] To achieve the above objectives, the present invention adopts the following solution:

[0005] An interactive component for an amusement machine includes an interactive main body, a mounting base, and a drive component;

[0006] The driving component is mounted on the mounting base and is used to drive the interactive body to reciprocate back and forth. The interactive body includes a base mounted on the mounting base and an interactive part hinged to the base. The interactive part can rotate relative to the base to realize opening and closing action.

[0007] The interactive part is also provided with a linkage structure, and the base is provided with a limiting component that cooperates with the linkage structure. When the interactive part rotates towards the base to the closed state, the linkage structure cooperates with the limiting component to restrict the interactive part from resetting. When the driving component drives the interactive body to move backward, the linkage structure can disengage from the limiting component to reset to the open state.

[0008] As described above, in an interactive amusement machine component, the mounting base is provided with a limiting member. When the interactive main body moves backward, the linkage structure abuts against the limiting member and is pushed to disengage from the limiting member.

[0009] As described above, in an interactive amusement machine component, the interactive part is hinged to the upper side of the base, the linkage structure is a locking plate extending toward the base, the base is provided with a channel opening penetrating its upper and lower ends, the locking plate is embedded in the channel opening and can extend out from the lower end of the channel opening, and the limiting member is located at the lower end of the channel opening.

[0010] As described above, an interactive component for an amusement machine includes a limiting seat located on the upper side of the channel opening and a limiting shaft located on the limiting seat. One side of the linkage structure is close to or abuts against the limiting shaft, and a recess is provided on the outer periphery of the linkage structure for the limiting shaft to be engaged.

[0011] In the amusement machine interactive component described above, the limiting shaft is movably mounted on the limiting seat, and the limiting shaft can move back and forth relative to the limiting seat.

[0012] As described above, in an interactive amusement machine component, the limiting member is an L-shaped limiting piece with an upwardly extending limiting end, the lower end of the linkage structure is an abutting end, and when the interactive part rotates toward the base to the closed state, the abutting end extends from the lower end of the channel opening and is horizontally opposite to the limiting end.

[0013] As described above, in an interactive amusement machine component, the mounting base or base is further provided with a detection element for detecting the rotation of the interactive part toward the base.

[0014] As described above, in an interactive amusement machine component, the drive component includes a rotating motor, a rotating disk, and a connecting rod. The rotating disk is mounted on the mounting base, and one end of the connecting rod is connected to the rotating disk, while the other end is connected to the base.

[0015] As described above, in an interactive amusement machine component, the drive component further includes a turntable detection element disposed on the mounting base.

[0016] This utility model also provides an alligator machine, including an amusement host, on which multiple sets of the above-mentioned amusement machine interactive components are provided.

[0017] In summary, the advantages of this utility model over the prior art are:

[0018] This utility model provides an interactive component for amusement machines. The interactive main body opens and closes with the base via a hinged interactive part, allowing riders to interact by striking it. In this solution, after the interactive part closes, the linkage structure on the interactive part cooperates with the limiting component on the base to keep the interactive part in a closed state. Furthermore, as the interactive main body moves backward, pushing the linkage structure allows the interactive part to return to the open state. This ensures that the interactive main body can only return to its open state after each interaction, thus accurately counting the number of interactions for each machine and providing a better interactive experience. Attached Figure Description

[0019] To more clearly illustrate the technical solutions in the embodiments of this application, the accompanying drawings used in the description of the embodiments will be briefly introduced below. Obviously, the accompanying drawings described below are only some embodiments of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0020] Figure 1 This is a schematic diagram of an interactive component for an amusement machine according to the present invention;

[0021] Figure 2 This is another perspective schematic diagram of an interactive component for an amusement machine according to the present invention;

[0022] Figure 3 This is a bottom schematic diagram of an interactive component for an amusement machine;

[0023] Figure 4 This is a schematic diagram of the alligator machine of this utility model. Detailed Implementation

[0024] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.

[0025] like Figures 1 to 3As shown, this utility model provides an interactive component for an amusement machine, including an interactive body 1, a mounting base 2, and a drive component 3. The drive component 3 is mounted on the mounting base 2 and is used to drive the interactive body 1 to reciprocate back and forth. The interactive body 1 includes a base 11 mounted on the mounting base 2 and an interactive part 12 hinged to the base 11. The interactive part 12 can rotate relative to the base 11 to achieve an opening and closing action. In use, the opening and closing action is an important action for the amusement rider to interact with. It is set on different bodies to achieve different effects, such as the interactive effect of opening and closing the mouth, the interactive effect of closing the mouth, etc.

[0026] In this design, the interactive part 12 is further provided with a linkage structure 4, and the base 11 is provided with a limiting component 5 that cooperates with the linkage structure 4. When the interactive part 12 rotates towards the base 11 to the closed state, the linkage structure 4 and the limiting component 5 cooperate to restrict the interactive part 12 from resetting. When the driving component 3 drives the interactive main body 1 to move backward, the linkage structure 4 can disengage from the limiting component 5 to reset to the open state. The interactive main body achieves opening and closing movements through the hinged interactive part and the base, allowing the player to interact by striking it. In this design, after the interactive part is closed by the player, the linkage structure on the interactive part cooperates with the limiting component on the base to keep the interactive part in a closed state. During the backward movement of the interactive main body, the linkage structure can be pushed to reset the interactive part to the open state. This allows the player to reset the interactive part by reciprocating the back-and-forth movement of the interactive main body after each interaction, thus accurately counting the number of interactions for each interactive component and improving the interactive experience.

[0027] In this design, a linkage structure is used to achieve the forward and backward movement of the interactive main body 1 and the opening action of the interactive part 12. A limiting member 20 is provided on the mounting base 2. When the interactive main body 1 moves backward, the linkage structure 4 abuts against the limiting member 20 and is pushed away from the limiting component 5. Its simple structure allows the interactive opening and closing action of the interactive main body 1 to be linked with its forward and backward movement, thereby enhancing the fun of the interactive main body 1. Specifically, the limiting member 20 is an L-shaped limiting piece with an upwardly extending limiting end. The lower end of the linkage structure 4 is an abutting end. When the interactive part 12 rotates towards the base 11 to the closed state, the abutting end extends from the lower end of the channel opening 110 and is horizontally opposite the limiting end.

[0028] Of course, after adopting the above-mentioned linkage effect, when used in interactive amusement equipment such as crocodile machines and whack-a-mole machines, it can more accurately count the number of hits by the amusement riders. That is, each hit to the closing position can only trigger once. The interactive object must wait for it to retract before it returns to the open state and re-extends before the interaction can resume. This makes it easier to accurately record the number of hits and convert them into scores, thereby improving interactivity and entertainment.

[0029] Specifically, the mounting base 2 or the base 11 is further provided with a detection element 8 for detecting the rotation of the interactive part 12 toward the base 11. The detection element 8 can be a detection sensor, which can detect the interactive part 12 switching from open to closed for easy recording. This solution can also realize the forward and backward movement of the interactive main body. If it is detected that the interactive part is closed, the drive component 3 is activated to drive its reciprocating motion. Preferably, in this embodiment of the present invention, the detection element 8 is a touch switch, which has a touch arm extending to the rear side of the interactive part 12. When the interactive part 12 is open, it presses on the touch arm, and when the interactive part 12 is closed, it moves away from the touch arm.

[0030] Furthermore, in this utility model, the driving component 3 includes a rotating motor 31, a rotating disk 32, and a connecting rod 33. The rotating disk 32 is mounted on the mounting base 2, and one end of the connecting rod 33 is connected to the rotating disk 32, and the other end is connected to the base 11. Its structure is simple and facilitates the driving of the interactive subject 1 in a linear reciprocating motion. Of course, to ensure smoother movement, the interactive subject 1 is mounted on a sliding base, and a matching slide rail assembly is provided on the mounting base 2, making the linear reciprocating motion of the interactive subject 1 smoother and extending its service life.

[0031] Furthermore, to facilitate reciprocating motion, the drive assembly 3 also includes a turntable detection component 34 mounted on the mounting base 2. The turntable detection component 34 detects the angle or position of the turntable rotation, and once it reaches the target position, it reverses the rotation motor 31, thereby enabling the interactive main body 1 to perform linear reciprocating motion.

[0032] In this embodiment of the invention, the interactive part 12 is hinged to the upper side of the base 11, and the linkage structure 4 is a locking piece extending toward the base 11. The base 11 is provided with a channel opening 110 penetrating its upper and lower ends. The locking piece is embedded in the channel opening 110 and can extend out from the lower end of the channel opening 110. The limiting member 20 is located at the lower end of the channel opening 110. Its structure is simple. When the interactive part 12 rotates to the closed state, it extends through the channel opening 110, thereby cooperating with the limiting member 20.

[0033] Specifically, the limiting component 5 includes a limiting seat 51 located on the upper side of the channel opening 110 and a limiting shaft 52 located on the limiting seat 51. One side of the linkage structure 4 is close to or abuts against the limiting shaft 52, and the outer periphery of the linkage structure 4 is also provided with a recess 41 into which the limiting shaft 52 can be engaged. By engaging the limiting shaft 52 into the recess 41, the interactive part 12 is restricted to remain in a closed state. Its structure is simple, and it can be reset by pushing the linkage structure 4. Of course, for better reset, a torsion spring structure can be provided on the hinge axis between the interactive part 12 and the base 11 to achieve automatic reset to the open state.

[0034] Furthermore, the limiting shaft 52 is movably mounted on the limiting seat 51, and the limiting shaft 52 can move back and forth relative to the limiting seat 51. The limiting shaft 52 is also kept pressed against one side of the linkage structure 4 by means of a spring or other structure. In this way, when the linkage structure 4 moves down with the closing of the interactive part 12, its recess 41 moves to be opposite to the limiting shaft 52. Under the action of the spring, the limiting shaft 52 is immediately locked into the recess 41 to achieve a good limiting and locking effect.

[0035] like Figure 4 As shown, this utility model also provides a crocodile machine, including an amusement host 9, on which multiple sets of the above-mentioned amusement machine interactive components are mounted. That is, the base 11 is the body of a crocodile, the interactive part is the upper mouth of the crocodile, and multiple sets are provided on the host, making it convenient to use and highly interactive.

[0036] This utility model provides an interactive component for amusement machines. The interactive main body opens and closes with the base via a hinged interactive part, allowing riders to interact by striking it. In this solution, after the interactive part closes, the linkage structure on the interactive part cooperates with the limiting component on the base to keep the interactive part in a closed state. Furthermore, as the interactive main body moves backward, pushing the linkage structure allows the interactive part to return to the open state. This ensures that the interactive main body can only return to its open state after each interaction, thus accurately counting the number of interactions for each machine and providing a better interactive experience.

[0037] The foregoing has shown and described the basic principles and main features of this utility model, as well as its advantages. Those skilled in the art should understand that this utility model is not limited to the above embodiments. The embodiments and descriptions in the specification are merely illustrative of the principles of this utility model. Various changes and modifications can be made to this utility model without departing from its spirit and scope, and all such changes and modifications fall within the scope of the claimed utility model. The scope of protection of this utility model is defined by the appended claims and their equivalents.

Claims

1. An interactive component for an amusement machine, characterized in that, It includes an interactive main body (1), a mounting base (2), and a driving component (3); The driving component (3) is mounted on the mounting base (2) and is used to drive the interactive body (1) to reciprocate back and forth. The interactive body (1) includes a base (11) mounted on the mounting base (2) and an interactive part (12) hinged to the base (11). The interactive part (12) can rotate relative to the base (11) to realize the opening and closing action. The interactive part (12) is also provided with a linkage structure (4), and the base (11) is provided with a limiting component (5) that cooperates with the linkage structure (4). When the interactive part (12) rotates toward the base (11) to the closed state, the linkage structure (4) cooperates with the limiting component (5) to restrict the interactive part (12) from resetting. When the driving component (3) drives the interactive body (1) to move backward, the linkage structure (4) can disengage from the limiting component (5) to reset to the open state.

2. The amusement machine interactive component according to claim 1, characterized in that, The mounting base (2) is provided with a limiting member (20). When the interactive body (1) moves backward, the linkage structure (4) abuts against the limiting member (20) and is pushed to disengage from the limiting component (5).

3. The amusement machine interactive component according to claim 2, characterized in that, The interactive part (12) is hinged to the upper side of the base (11). The linkage structure (4) is a locking piece extending toward the base (11). The base (11) is provided with a channel opening (110) that passes through its upper and lower ends. The locking piece is embedded in the channel opening (110) and can extend out from the lower end of the channel opening (110). The limiting member (20) is located at the lower end of the channel opening (110).

4. The amusement machine interactive component according to claim 3, characterized in that, The limiting component (5) includes a limiting seat (51) disposed on the upper side of the channel opening (110) and a limiting shaft (52) disposed on the limiting seat (51). One side of the linkage structure (4) is close to or abuts against the limiting shaft (52), and the outer periphery of the linkage structure (4) is also provided with a recess (41) into which the limiting shaft (52) can be inserted.

5. The amusement machine interactive component according to claim 4, characterized in that, The limiting shaft (52) is movably mounted on the limiting seat (51), and the limiting shaft (52) can move back and forth relative to the limiting seat (51).

6. The amusement machine interactive component according to claim 5, characterized in that, The limiting member (20) is an L-shaped limiting piece with an upwardly extending limiting end. The lower end of the linkage structure (4) is an abutting end. When the interactive part (12) rotates to the closed state in the direction of the base (11), the abutting end extends from the lower end of the channel opening (110) and is horizontally opposite to the limiting end.

7. The amusement machine interactive component according to claim 1, characterized in that, The mounting base (2) or the base (11) is also provided with a detection element (8) for detecting the rotation of the interactive part (12) toward the base (11).

8. The interactive component for an amusement machine according to claim 1, characterized in that, The drive assembly (3) includes a rotating motor (31), a rotating disk (32), and a connecting rod (33). The rotating disk (32) is mounted on the mounting base (2), and one end of the connecting rod (33) is connected to the rotating disk (32), and the other end is connected to the base (11).

9. An interactive component for an amusement machine according to claim 8, characterized in that, The drive assembly (3) also includes a turntable detection element (34) disposed on the mounting base (2).

10. A crocodile machine, characterized in that, It includes an amusement machine host (9), which is provided with multiple sets of amusement machine interactive components as described in claims 1-9.