Intelligent interactive ice hockey training robot

By using modular mechanical design and intelligent sensing technology, combined with servo motors and visual sensing modules, the problem of insufficient human-computer interaction in desktop ice hockey entertainment devices has been solved, realizing the automation and interactivity of ice hockey matches, improving the reaction ability of teenagers and the practicality of the equipment.

CN224252071UActive Publication Date: 2026-05-19HEFEI YANJIA TECH CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
HEFEI YANJIA TECH CO LTD
Filing Date
2025-05-22
Publication Date
2026-05-19

AI Technical Summary

Technical Problem

Existing desktop hockey entertainment devices lack efficient human-computer interaction methods, resulting in ineffective positive and negative feedback during human-computer interaction, which affects the user experience.

Method used

By combining modular mechanical design, intelligent sensing technology and high-efficiency power system, and using servo motors, vision sensing modules and buffer blocks in conjunction with electromagnets, the system realizes automation and interactivity in ice hockey rallies. The servo motor drives the rotating frame to perform multi-dimensional movements, and combined with vision tracking and buffered ball-launching mechanisms, it achieves excellent human-computer interaction.

Benefits of technology

It improves teenagers' reaction ability and hand-eye coordination, enhances the practicality and durability of the equipment, and ensures the safety and reliability of the equipment through heat dissipation optimization and stability.

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Abstract

The utility model relates to the field of ice hockey entertainment devices, in particular to an intelligent interactive ice hockey training robot which comprises a box body, a table top, a first rotating frame and a second rotating frame, the table top is arranged at the upper end of the box body, the first rotating frame is rotatably installed at the upper end of one side of the table top, and the second rotating frame is rotatably installed at the upper end of the first rotating frame. A movable block is fixed to the lower surface of one end of the second rotating frame, a groove is formed in the middle of one side of the table top, a buffer block with an elastic mechanism is arranged in the groove, and a visual sensing module is fixed to the inner wall of the table top. According to the device, man-machine interaction type ice hockey entertainment can be achieved through cooperation of the visual sensing module and a plurality of servo motors, effective exercise is provided for physical and psychological health of teenagers, the stable ball receiving and serving structure is matched, the problem that an existing desktop ice hockey entertainment device lacks an efficient man-machine interaction entertainment means function is solved, and the interestingness of the device is improved. Therefore, during man-machine interaction entertainment, effective positive and negative feedback cannot be achieved, and the use effect is affected.
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Description

Technical Field

[0001] This utility model relates to the field of ice hockey entertainment devices, and in particular to an intelligent interactive ice hockey training robot. Background Technology

[0002] Tabletop hockey (also known as "air hockey" or "air-suspended hockey") is a tabletop game device that simulates the sport of ice hockey. It typically consists of a smooth tabletop, two goals, a small puck, and an array of air holes. When powered on, airflow from the holes levitates the puck, causing it to slide and levitate. Players use paddles to strike the puck and attack the opponent's goal. Its core principle is to utilize air resistance to minimize friction, enabling high-speed attacks and testing reaction speed and hand-eye coordination. Commonly found in entertainment venues, it combines competitiveness and fun, suitable for two-player games or human-computer interaction. Some intelligent versions also feature automatic puck serving and electronic scoring functions.

[0003] A search revealed patent publication number CN218187830U, which discloses a tabletop ice hockey game machine. The machine includes a hollow table body, hockey sticks, and a puck. The table body contains a puck suspension mechanism, and two opposite sides of the table body have goal counters. A score display mechanism is also fixed to the table body. The puck suspension mechanism includes a hollow tabletop forming the top surface of the table body and a protruding air inlet located at the bottom of the table body. The air inlet is connected to the inner cavity of the table body, and a fan wheel is located inside the air inlet. In this invention, the hollow table body has an air inlet and a fan wheel at its bottom. The tabletop has densely packed, fine, through-hole holes for ventilation. During use, the fan wheel pumps air from the air inlet to the tabletop, forming an air cushion. This avoids direct contact between the puck and the tabletop, protecting the tabletop from scratches and significantly reducing friction on the puck. This allows the tabletop to more realistically simulate the effect of ice, greatly enhancing the gaming experience.

[0004] While existing technologies can achieve certain effects in ice hockey entertainment devices, they suffer from a drawback: the lack of efficient human-computer interaction features prevents effective positive and negative feedback during interaction, thus affecting the user experience. Therefore, we propose an intelligent interactive ice hockey training robot to address these issues. Utility Model Content

[0005] The purpose of this invention is to address the problems existing in the background technology by proposing an intelligent interactive ice hockey training robot.

[0006] The technical solution of this utility model: An intelligent interactive ice hockey training robot, including a box, a table, a rotating frame one and a rotating frame two. The box has a table at the upper end. A rotating frame one is rotatably installed on the upper end of one side of the table. A rotating frame two is rotatably installed on the upper end of the rotating frame one. A moving block is fixed on the lower surface of one end of the rotating frame two. A groove is provided in the middle of one side of the table. A buffer block with an elastic mechanism is provided inside the groove. A visual sensing module is fixed on the inner wall of the table.

[0007] When in use, this device mainly utilizes servo motor one and servo motor two in conjunction with a visual sensing module to engage in ice hockey play with the player. This can significantly improve the reaction ability of teenagers. When the ice hockey is not intercepted by the moving blocks, it will be hit into the hole in the middle. Then, an electromagnet and a buffer block are used to catch the ice hockey. Subsequently, a cylinder can be used to push the air rod to achieve the effect of serving the ice hockey. This device can achieve good human-computer interaction, improve the reaction ability of teenagers, and has high practicality.

[0008] Preferably, a servo motor is embedded in one side of the table surface. The output shaft of the servo motor is fixedly connected to the rotation center of one side of the rotating frame. The servo motor is directly embedded in the table surface and linked with the rotating frame, resulting in a compact structure and efficient power transmission.

[0009] Preferably, a second servo motor is fixed to the upper end of the second rotating frame. The output shaft of the second servo motor is fixedly connected to the upper surface of the first rotating frame. The second servo motor is fixed to the upper end of the second rotating frame and directly drives the first rotating frame to perform multi-dimensional motion, forming a dual-motor collaborative control system.

[0010] Preferably, the upper part of the tabletop is provided with a button, which controls the device to start and stop. The tabletop button integrates start and stop functions, making the operation intuitive and convenient, allowing users to quickly control the operating status of the equipment, while reducing the risk of accidental touch and improving safety.

[0011] Preferably, a heat dissipation groove is provided on one side of the enclosure, and the main control component and electronic control system are housed inside the heat dissipation groove. A base is fixed at the lower end of the enclosure. The layout of the heat dissipation groove and the main control component optimizes the heat dissipation efficiency of the equipment and extends the life of electronic components.

[0012] Preferably, the upper part of the tabletop is provided with mounting columns arranged in a square array, and glass plates are bridged between the mounting columns. The glass plate located in the middle is located at the center line of the tabletop. The square array of mounting columns and the glass plates combine to form a transparent protective layer, which protects the internal mechanical structure and maintains the visual transparency of the tabletop.

[0013] Preferably, a controller is fixed to the upper end of the table, a mounting base is fixed to the inner wall of the table, the vision sensing module is fixed to the upper end of the mounting base, the controller is fixed to the table for easy parameter adjustment, and the mounting base provides stable support for the vision sensing module.

[0014] Preferably, a spring is fixed between the buffer block and the bottom of the groove, an electromagnet is provided in the middle of the buffer block, a cylinder is embedded in the groove, and a cylinder rod is provided on one side of the cylinder. The buffer block, which combines the spring and the electromagnet, enables flexible recovery of the ice puck, reducing noise and wear.

[0015] Compared with existing technologies, the advantages of this utility model are:

[0016] I. This utility model achieves automation and interactivity in ice hockey rallies through the combination of modular mechanical design, intelligent sensing technology and efficient power system. The buffer block, together with the electromagnet and the paddle for serving, achieves good and stable flexible reception and simulated explosive serve.

[0017] Second, based on the first beneficial effect, the dual-motor linkage of the rotating frame, the visual tracking and the buffer ball-serving mechanism work together to not only improve the reaction ability and hand-eye coordination of teenagers, but also ensure the practicality and durability of the equipment through heat dissipation, stability and human-machine interface optimization.

[0018] Of course, any product implementing this utility model does not necessarily need to achieve all of the advantages described above at the same time. Attached Figure Description

[0019] Figure 1 This is a three-dimensional perspective view of the present invention from a first angle;

[0020] Figure 2 This is a two-dimensional perspective view of the present invention.

[0021] Figure 3 This is a top view of the present invention;

[0022] Figure 4 This is a side view of the present invention;

[0023] Figure 5 For the present utility model Figure 1 Enlarged schematic diagram of structure A in the middle.

[0024] Figure label:

[0025] 1. Housing; 2. Base; 3. Heat dissipation groove; 4. Controller; 5. Mounting column; 6. Tabletop; 7. Button; 8. Moving block; 9. Vision sensing module; 10. Rotating frame one; 11. Rotating frame two; 12. Servo motor one; 13. Servo motor two; 14. Mounting base; 15. Spring; 16. Electromagnet; 17. Pneumatic rod; 18. Cylinder; 19. Buffer block; 20. Glass plate; 21. Groove. Detailed Implementation

[0026] To make the above-mentioned objectives, features and advantages of this utility model more readily understood, the specific embodiments of this utility model will be described in detail below with reference to the accompanying drawings.

[0027] Many specific details are set forth in the following description in order to provide a full understanding of the present invention. However, the present invention may also be implemented in other ways different from those described herein. Those skilled in the art can make similar extensions without departing from the spirit of the present invention. Therefore, the present invention is not limited to the specific embodiments disclosed below.

[0028] Secondly, this utility model is described in detail with reference to the schematic diagrams. When describing the embodiments of this utility model, for ease of explanation, the cross-sectional views illustrating the device structure may be partially enlarged, not adhering to the usual scale. Furthermore, the schematic diagrams are merely examples and should not limit the scope of protection of this utility model. In addition, actual manufacturing should include the three-dimensional spatial dimensions of length, width, and depth.

[0029] To make the objectives, technical solutions, and advantages of this utility model clearer, the embodiments of this utility model will be described in further detail below with reference to the accompanying drawings.

[0030] Example 1

[0031] Please see Figures 1-5 As shown, this embodiment is an intelligent interactive ice hockey training robot, including a box 1, a table 6, a rotating frame one 10 and a rotating frame two 11. The table 6 is provided on the upper end of the box 1. The rotating frame one 10 is rotatably installed on the upper end of one side of the table 6. The rotating frame two 11 is rotatably installed on the upper end of the rotating frame one 10. A moving block 8 is fixed on the lower surface of one end of the rotating frame two 11. A groove 21 is provided in the middle of one side of the table 6. A buffer block 19 with an elastic mechanism is provided inside the groove 21. A visual sensing module 9 is fixed on the inner wall of the table 6.

[0032] When in use, this device mainly utilizes servo motor 12 and servo motor 13 in conjunction with a visual sensing module to engage in ice hockey play with the player, which can significantly improve the reaction ability of teenagers. When the ice hockey is not intercepted by the moving block 8, it will be hit into the hole in the middle, and then the electromagnet 16 and the buffer block 19 will be used to catch the ice hockey. Subsequently, the cylinder 18 can be used to push the air rod 17 to achieve the ice hockey serve effect. This device can achieve good human-computer interaction function, improve the reaction ability of teenagers, and has high practicality.

[0033] Example 2

[0034] Please see Figures 1-5 As shown, this embodiment, based on embodiment 1, further includes: a servo motor 12 is embedded inside one side of the table 6, the output shaft of the servo motor 12 is fixedly connected to the rotation center of one side of the rotating frame 10, the servo motor 12 is directly embedded in the table 6 and linked with the rotating frame 10, the structure is compact and the power transmission is efficient, ensuring the rapid response and precise angle adjustment of the rotating frame 10, thereby enhancing the flexibility and accuracy of intercepting ice hockey pucks.

[0035] Servo motor 2 13 is fixed at the upper end of rotating frame 2 11. The output shaft of servo motor 2 13 is fixedly connected to the upper surface of rotating frame 1 10. Servo motor 2 13 is fixed at the upper end of rotating frame 2 11 and directly drives rotating frame 1 10 to perform multi-dimensional movement, forming a dual-motor collaborative control system, which greatly improves the dynamic coverage of moving block 8 and adapts to the complex trajectory interception requirements of high-speed ice hockey.

[0036] The upper part of the tabletop 6 is equipped with a button 7, which controls the start and stop of the device. The button 7 on the tabletop 6 integrates the start and stop functions, making the operation intuitive and convenient. It allows users to quickly control the operating status of the equipment, while reducing the risk of accidental touch and improving the safety of use.

[0037] The cabinet 1 has a heat dissipation slot 3 on one side. The heat dissipation slot 3 contains the main control components and the electronic control system. The bottom of the cabinet 1 is fixed with a base 2. The heat dissipation slot 3, together with the layout of the main control components, optimizes the heat dissipation efficiency of the equipment and extends the life of electronic components. The base 2 enhances the stability of the cabinet 1, avoids vibration and displacement during the fighting process, and ensures the long-term stable operation of the device.

[0038] The upper part of the tabletop 6 is provided with mounting columns 5 arranged in a square array. Glass plates 20 are bridged between the mounting columns 5. The glass plate 20 located in the middle is exactly at the center line of the tabletop 6. The square array of mounting columns 5 and glass plates 20 together form a transparent protective layer, which protects the internal mechanical structure and maintains the visual transparency of the tabletop 6. The center-positioned glass plate 20 makes it easy for players to observe the trajectory of the hockey puck and can prevent external personnel from deliberately damaging the main structure of the device, thus achieving effective protection.

[0039] A controller 4 is fixed on the upper end of the tabletop 6, and a mounting base 14 is fixed on the inner wall of the tabletop 6. The vision sensing module 9 is fixed on the upper end of the mounting base 14. The controller 4 is fixed on the tabletop 6 for easy parameter adjustment. The mounting base 14 provides stable support for the vision sensing module 9, ensuring image acquisition accuracy and further optimizing the real-time performance and accuracy of human-computer interaction.

[0040] A spring 15 is fixed between the buffer block 19 and the bottom of the groove 21. An electromagnet 16 is provided in the middle of the buffer block 19. A cylinder 18 is embedded in the groove 21. A rod 17 is provided on one side of the cylinder 18. The buffer block 19, which is composed of the spring 15 and the electromagnet 16, realizes the flexible recovery of the ice hockey puck, reducing noise and wear. The explosive serve driven by the cylinder 18 to the rod 17 simulates the real hitting force, enhancing the challenge and fun of the game.

[0041] Finally, it should be noted that the above description is merely a preferred embodiment of this utility model and is not intended to limit the utility model. Although the utility model has been described in detail with reference to the foregoing embodiments, those skilled in the art can still modify the technical solutions described in the foregoing embodiments or make equivalent substitutions for some of the technical features. Any modifications, equivalent substitutions, improvements, etc., made within the spirit and principles of this utility model should be included within the protection scope of this utility model.

Claims

1. An intelligent interactive ice hockey training robot, comprising a housing (1), a table (6), a rotating frame one (10), and a rotating frame two (11), characterized in that: The upper end of the box (1) is provided with a table (6). A rotating frame one (10) is rotatably installed on the upper end of one side of the table (6). A rotating frame two (11) is rotatably installed on the upper end of the rotating frame one (10). A moving block (8) is fixed on the lower surface of one end of the rotating frame two (11). A groove (21) is provided in the middle of one side of the table (6). A buffer block (19) with an elastic mechanism is provided inside the groove (21). A visual sensing module (9) is fixed on the inner wall of the table (6).

2. The intelligent interactive ice hockey training robot according to claim 1, characterized in that: A servo motor (12) is embedded in one side of the platform (6), and the output shaft of the servo motor (12) is fixedly connected to the rotation center of one side of the rotating frame (10).

3. The intelligent interactive ice hockey training robot according to claim 1, characterized in that: The upper end of the rotating frame 2 (11) is fixed with a servo motor 2 (13), and the output shaft of the servo motor 2 (13) is fixedly connected to the upper surface of the rotating frame 1 (10).

4. The intelligent interactive ice hockey training robot according to claim 1, characterized in that: A button (7) is provided on the upper end of the tabletop (6), and the button (7) controls the device to start and stop.

5. The intelligent interactive ice hockey training robot according to claim 1, characterized in that: The box (1) has a heat dissipation groove (3) on one side, and the heat dissipation groove (3) contains a main control element and an electrical control system. The box (1) has a base (2) fixed at the lower end.

6. The intelligent interactive ice hockey training robot according to claim 4, characterized in that: The upper end of the tabletop (6) is provided with mounting columns (5) arranged in a square array, and glass plates (20) are bridged between the mounting columns (5). The glass plate (20) located in the middle is located at the center line of the tabletop (6).

7. The intelligent interactive ice hockey training robot according to claim 1, characterized in that: A controller (4) is fixed to the upper end of the tabletop (6), and a mounting base (14) is fixed to the inner wall of the tabletop (6). The visual sensing module (9) is fixed to the upper end of the mounting base (14).

8. The intelligent interactive ice hockey training robot according to claim 1, characterized in that: A spring (15) is fixed between the buffer block (19) and the bottom of the groove (21). An electromagnet (16) is provided in the middle of the buffer block (19). A cylinder (18) is embedded in the groove (21). A cylinder rod (17) is provided on one side of the cylinder (18).