A game device with interaction
By introducing a touch mechanism into the gaming device, and utilizing the touch structure and drive device to provide additional tactile feedback, the problem of insufficient interactivity of the gaming device is solved, and the gaming experience and device reliability are improved.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- SHANTOU LU XIAOYU TOYS IND CO LTD
- Filing Date
- 2025-04-30
- Publication Date
- 2026-06-02
AI Technical Summary
Existing gaming devices lack interactivity, have simplistic feedback mechanisms, and cause players to lose focus during extended gaming sessions. Vibration feedback can also damage devices and is costly.
It employs a touch mechanism, including a touch structure and a drive device, which interacts with the user during gameplay, providing additional tactile feedback. The touch effect is achieved by using an elastic reset element and a motor to control the movement of the touch stick.
It increases the interactivity and fun of the game, reduces the complexity and energy consumption of the device, avoids damage to the device from vibration feedback, and provides a clear touch effect.
Smart Images

Figure CN224307792U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of gaming devices, and more specifically, to an interactive gaming device. Background Technology
[0002] Currently, mainstream gaming devices on the market generally rely on visual and auditory feedback as their primary channels. Players enhance their immersion in the game through on-screen image changes, lighting effects, and corresponding sound effects, quickly engaging with the process and outcome. While this sensory stimulation can boost player interest and engagement in the short term, prolonged and repetitive gameplay results in relatively monotonous feedback, limiting the depth of the user experience. Players rely on intense concentration to capture visual and auditory cues during gameplay, and this high cognitive load can easily lead to fatigue. As gameplay continues, players' attention gradually wanders, reducing the game's appeal and thus diminishing its overall attractiveness. Existing gaming devices often feature rigid win / loss feedback mechanisms, typically displaying results as scores or specific storylines. These fixed victory / defeat prompts fail to evoke emotional resonance and a sense of accomplishment in players.
[0003] Therefore, adding more feedback has become an important way to enhance game engagement. The most common current method is to add vibration feedback modules. Vibration feedback largely relies on motor technology. The reaction force generated by the high-frequency operation of the vibration unit is transmitted to precision components such as the motherboard and heat dissipation module through physical connection paths. Long-term vibration can easily cause component deformation or loosening of connections, reducing the lifespan of the gaming device itself. Furthermore, to ensure vibration intensity, large motors and matching heat dissipation structures are required, compressing the layout space of core components such as the battery compartment and chipset. Moreover, the customized development cost of vibration modules is high, and vibration feedback is easily ignored under repeated action, leading to user boredom and discomfort. Therefore, there is an urgent need for a gaming device with an effective feedback mechanism that can improve the interactivity between the gaming device and the player, thereby increasing user engagement. Utility Model Content
[0004] The present invention aims to overcome at least one of the defects of the prior art and provide an interactive game device to solve the problem of insufficient interactivity of existing game devices.
[0005] The technical solution adopted by this utility model is an interactive game device, including:
[0006] case;
[0007] The control circuit board is located inside the housing;
[0008] Several buttons are connected to the control circuit board;
[0009] The display component is connected to the control circuit board;
[0010] A power supply assembly, located inside the housing, is used to supply power to the control circuit board and the display assembly;
[0011] The housing includes a display area and a control area, wherein the display component is disposed in the display area, and at least some of the buttons are disposed in the control area;
[0012] It also includes: a touch mechanism, the control circuit board of which controls the action of the touch mechanism to create a touch effect on the user. The control circuit board, fixed inside the housing, controls the operation of the game device and contains the game's operating program. The buttons, primarily for setting functions and controlling the game, input signals to the control circuit board and are movable on the surface of the housing. A display component, located inside the housing, displays visual information required in the game. A power supply component further supplies power to other electrical components in the game device. The display area is used for the centralized display of visual information during gameplay. The control area is used for the centralized arrangement of buttons required for operation and control during gameplay.
[0013] To enhance the fun and interactive experience of the game, additional tactile sensations are provided to increase the stimulation. Touch is achieved through a trigger mechanism, which moves continuously from the starting position to the ending position.
[0014] During the action, the triggering mechanism contacts an obstacle in the action trajectory.
[0015] And after reaching the endpoint, the trigger mechanism remains stationary at the endpoint.
[0016] The starting position is the location of the trigger mechanism before its action, between the display area and the control area. The ending position is the location where the trigger mechanism stops after its complete action, below the control area. The motion trajectory is the path the trigger mechanism takes during its movement. When the user operates the buttons in the control area, there is an interaction between the position of their finger and the motion trajectory, thus creating a touch on the user's hand.
[0017] In order to drive the touch structure to touch the user, the touch mechanism includes: a touch structure, and a drive device for driving the touch structure;
[0018] The touch structure is movably connected to the housing;
[0019] The touch structure moves at least over the control area during its operation to create a touch for the user.
[0020] The touch mechanism is used to generate contact with the user. A drive unit moves the touch mechanism along a preset path. The touch mechanism can be a touch bar that rotates on one side, similar to a railing; it can also be a telescopic rod controlled by an electric cylinder; or a single-sided or double-sided clamping device. The drive unit can be a common motor, a small electric cylinder, a pneumatic cylinder, or an elastic element.
[0021] To further limit the area traversed during the action, the touch structure must pass over at least the buttons within the control area during its movement. By precisely defining and reducing the process area, the success rate and effectiveness of the touch can be further improved, while the complexity of the touch structure can be reduced, thereby minimizing the size of the device, reducing energy consumption, and better meeting the needs of gaming devices.
[0022] To improve the connection strength and accuracy between the connecting rod and the housing, the contact structure includes a contact rod and a connecting rod.
[0023] The touch bar is used to touch the user;
[0024] One end of the connecting rod is connected to the touch rod, and the other end is rotatably connected to the housing;
[0025] The driving device drives the touch rod to move via the connecting rod.
[0026] The touch lever is specifically used for contact with the user's operating fingers. The connecting rod is used to transmit power and adjust the movement trajectory of the touch lever.
[0027] In order to fix the touch bar in the initial position, the driving device is an elastic reset element, and the driving device is connected to the connecting rod;
[0028] The touch rod is provided with a fastening piece, which is used to fix the touch rod in the initial position;
[0029] The housing is provided with a control component that cooperates with the fastening piece; the control component is used to control the fastening piece.
[0030] The control component is connected to the control circuit board. The elastic reset piece acts as a drive device to facilitate manual adjustment, primarily driving the connecting rod to rotate continuously. The latching piece is used to secure the touch rod after manual operation and reset. The control component is an electronically controlled component; the control circuit board controls the control component to disable the latching piece's fixing function, causing the elastic reset piece to drive the touch rod to move.
[0031] To better control the release lever of the latching tab, the control component includes:
[0032] The reciprocating mechanism is housed within the housing and has a movable fastening arm that matches the fastening piece.
[0033] The driving protrusion cooperates with the reciprocating mechanism to drive the reciprocating mechanism to move, thereby causing the engaged fastening piece to separate from the fastening arm after engagement;
[0034] The motor and control circuit board control the movement of the drive protrusion to release the latching tab. When the drive protrusion is in its initial position, the latching arm is engaged by the reciprocating mechanism, perfectly matching the latching tab, which holds the contact rod in the initial position. The control circuit board then controls the motor to rotate. After rotating a certain angle, the drive protrusion drives the reciprocating mechanism, causing the latching arm to separate from the latching tab. The contact rod then moves to its final position under the action of the elastic reset element. Subsequently, the motor resets the reciprocating mechanism, allowing the latching tab to re-engage with the latching arm under pressure after the contact rod has reset. This combination of the reciprocating mechanism, drive protrusion, and motor forms a simple and effective control switch, enabling quick and efficient control of the latching tab with high reliability.
[0035] In order to secure the touch bar while placing the fastening piece, the housing is provided with a first receiving position so that when the touch bar is in the initial position, the fastening piece is retracted into the first receiving position;
[0036] And / or,
[0037] The housing has a second receiving position, so that when the touch rod is at its end position, the fastening tab is retracted into the second receiving position. The first receiving position extends through the inside and outside of the housing, allowing the fastening tab to enter the interior of the housing and thus engage with the control component from the inside. After reaching its end position, the fastening tab engages with the second receiving position and can remain there.
[0038] To accommodate the touch lever, a recessed first clearance position is provided between the display area and the control area. The first clearance position is used to accommodate the actuation mechanism in the initial position. The first clearance position is used to reduce the protrusion of the touch lever in the initial position, or even prevent the touch lever from protruding beyond the first clearance position.
[0039] The control area has a second clearance position on the side away from the display area. The second clearance position is used to accommodate the touch stick when it is moved to the end position. The second clearance position is used to stop the touch stick at the end position.
[0040] Compared with the prior art, the beneficial effects of this utility model are mainly reflected in the following aspects:
[0041] 1. Effective Feedback Mechanism: The touch mechanism enhances effective interaction between the gaming device and the user. This interaction not only complements the game, creating fast-paced and stimulating feedback, but also effectively intervenes between the user and the game. For example, if a finger is pinched, it hinders the user's continued operation, making the user unable to ignore the feedback and thus requiring them to actively reactivate the touch mechanism. This not only increases the stimulation but also enhances playability and operability.
[0042] 2. It boasts significant design advantages. The trigger mechanism has a simple structure, minimal impact on the internal components of the gaming device, and low impact on other mechanisms. It avoids the impact of vibration-related designs on other devices. The structure is compact yet provides a clear touch effect, is easy to activate, and has low control costs. Moreover, the trigger mechanism has minimal impact on the gaming device itself before and after activation. Utilizing an elastic reset component, it consumes minimal energy and does not cause power loss. Attached Figure Description
[0043] Figure 1 This is a structural diagram of the present invention.
[0044] Figure 2 This is a structural diagram of the present invention.
[0045] Figure 3 This is a structural diagram of the shell of this utility model.
[0046] Figure 4 This is a structural diagram of the shell of this utility model.
[0047] Figure 5 This is a structural diagram of the control area of this utility model.
[0048] Figure 6 This is a structural diagram of the control area of this utility model.
[0049] Figure 7 This is a structural diagram of the triggering mechanism of this utility model.
[0050] Figure 8 This is a structural diagram of the touch structure of this utility model.
[0051] Figure 9 This is a structural diagram of the control component of this utility model.
[0052] Figure 10 This is a structural diagram of the control component of this utility model. Detailed Implementation
[0053] The accompanying drawings are for illustrative purposes only and should not be construed as limiting the scope of this invention. To better illustrate the following embodiments, some components in the drawings may be omitted, enlarged, or reduced, and do not represent the actual dimensions of the product. It is understandable to those skilled in the art that some well-known structures and their descriptions may be omitted in the drawings.
[0054] Example 1
[0055] like Figure 1-6 As shown, this embodiment provides an interactive game device with a housing 100. The housing 100 has a first button 110 at its upper left corner, a second button 120 at its upper right corner, and a third button 130 on its side. The housing 100 includes a bottom shell 150 and a front shell 140. The front shell 140 also has a display area 200 and a control area 300. A control circuit board 500 and a power supply assembly 600 are located between the bottom shell 150 and the front shell 140. The power supply assembly 600 supplies power to the control circuit board and other electrical components. The first button 110, the second button 120, and the third button 130 are all connected to the control circuit board 500, which controls the operation of the game device and has a pre-stored game program. The display area 200 contains a display component connected to the control circuit board 500, used to display visual information required in the game. The control area 300 contains several control buttons 310, forming function settings and game control, and inputting signals to the control circuit board 500. A touch mechanism 400 is also provided around the control area 300. The control circuit board 500 controls the action of the touch mechanism 400 to create a touch effect on the user.
[0056] In this embodiment, to enhance the game's fun and interactive experience, the touch mechanism 400 can specifically move in a way that includes stretching, rotating, or clamping, creating direct contact with the user's fingers and the back of their hand. The control circuit board 500 pre-stores trigger conditions for the touch mechanism's actions, such as multiple consecutive triggers of the same button exceeding a preset number, resulting in game failure or settlement. The power supply component 600 can be a replaceable battery compartment, a wireless or wired charging storage unit, or even a combined power supply with a solar cell.
[0057] In this embodiment, as Figure 7As shown, the motion of the trigger mechanism 400 is a continuous movement from the starting position to the ending position. During the motion, it touches any obstacles along its trajectory. After reaching the ending position, the trigger mechanism 400 remains there. The initial position is where the trigger mechanism 400 is before its motion, located between the display area 200 and the control area 300. The ending position is where the trigger mechanism 400 remains after its complete motion, located on the side of the control area 200 away from the display area 300. The motion trajectory is the path the trigger mechanism 400 takes during its motion. During its motion, the trigger mechanism 400 passes over the control buttons in the control area 300. Continuous movement towards the ending position helps the trigger mechanism 400 maintain a sufficiently large trajectory, reducing the possibility of accidental avoidance and ensuring a high probability of contact with the user. When the user operates the buttons in the control area 300, there is an interaction between the position of their finger and the motion trajectory, thus creating a touch on the user's hand. The trigger mechanism 400 remains at the ending position after its motion is completed.
[0058] The actuation mechanism 400 includes a touch structure 410 and a drive device 420. The touch structure 410 is movably connected to the control area 300 of the housing 100. The drive device 420 drives the touch structure 410 to move along a preset path, and the movement of the touch structure 410 passes over the control area 300, thus touching the user. The touch structure 410 can be a touch bar that rotates on one side like a railing, a telescopic rod controlled by an electric cylinder, or a single-sided or double-sided clamping device, etc. The drive device can be a common motor, a small electric cylinder, a pneumatic cylinder, an elastic element, etc.
[0059] In this embodiment, combined with Figure 5-8 As shown, the touch structure 410 includes a touch rod 411 and a connecting rod 412. Both the connecting rod 411 and the touch rod 412 are straight rods with a circular cross-section. The two ends of the touch rod 411 are connected to the two connecting rods 412 respectively, and the other end of the connecting rod 412 is rotatably connected to both sides of the control area 300. The touch structure 410 can be an "L"-shaped structure or a "C"-shaped structure composed of the touch rod 411 and the connecting rod 412. Specifically, the connecting rod 412 is rotatably connected to the housing 100 through a rotating structure end. The combination of the touch rod 411 and the connecting rod 412 has a simple structure, occupies little space, has relatively fast drive, and high controllability of the force. Furthermore, the connection with the housing 100 helps to improve the connection strength between the connecting rod 412 and the housing 100, thus improving accuracy.
[0060] A latching piece 413 is provided on the touch lever 411, perpendicular to the touch lever 411 and located in the middle of the touch lever 411, for fixing the touch lever 411 in the initial position. The top of the control area 300 has a first receiving position 320 for accommodating the latching piece. The first receiving position 320 is a through hole located in the middle, the size of which matches the latching piece 413, and connects to the inside of the housing 100. A second receiving position 330 is provided around the control area 300. When the touch lever 411 reaches the end position, the latching piece 413 is housed in the second receiving position 330. After reaching the end position, the latching piece 413 engages with the second receiving position 330 and can stop through the second receiving position 330. The second receiving position 330 is a groove located on one side of the control area 300, and the groove has a step. The latching piece 413 engages with the groove and the step. The second receiving position 330 can assist the touch lever 411 in accurately stopping at the end position and prevent the latching piece 413 from protruding and affecting the user's operation.
[0061] In this embodiment, as Figure 9-10 As shown, the housing 100 is also equipped with a control component 430 that cooperates with the fastening piece 413. The control component 430 is used to control the fastening piece 413, causing the fastening piece 413 to lose its fixing function. Specifically, the control component 430 is a telescopic rod, telescopic piece, or rotating lever controlled by an electronic switch. Under the action of the control circuit board 500, it first fixes the touch rod 411 by cooperating with the fastening end of the fastening piece 413. Through a certain action, the fastening state is released, triggering the touch rod 411 to move. The combination of the fastening piece 413 and the control component 430 allows the control circuit board 500 to control the touch rod 411 with minimal movement, and also adds a manual reset operation. The control component 430 includes a reciprocating mechanism 431, a motor 432, and a drive protrusion 433. In its initial position, the locking arm, under the action of the reciprocating mechanism 431, is engaged with the locking plate 413, which fixes the touch rod 411 in the initial position. The control circuit board 500 controls the motor 432 to rotate. After the motor 432 rotates a certain angle, the drive protrusion 433 drives the reciprocating mechanism 431, causing the locking arm to separate from the locking plate 413. The touch rod 411 then moves towards its endpoint under the action of an elastic reset member. Subsequently, the motor resets the reciprocating mechanism 431, allowing the locking plate 413 to engage with the locking arm again under pressure after the touch rod 411 is reset. Specifically, the drive protrusion 433 is a cam; the motor 432 is fixed inside the housing, and the cam is fixed to the motor shaft.
[0062] In this embodiment, as Figure 5-6As shown, a recessed first clearance position 340 is provided between the display area 200 and the control area 300 to accommodate the touch mechanism 400 in its initial position. This protects the touch lever 411 in its initial position, reduces interference with the user during operation, avoids obstructing the user's operation process, and improves the user experience. The first clearance position 340 is a groove, and the first receiving position 320 is located in the middle of the first clearance position 340.
[0063] In this embodiment, as Figure 5-6 As shown, a second clearance position 350 is provided on the side of the control area 300 away from the display area 200 to accommodate the touch lever 411 that has been moved to the end position. This protects the touch lever 411 at the end position, keeping it close to the side of the housing 100, while reducing interference with user operation. The second clearance position 450 is a protrusion formed by a partial indentation in the housing 100.
[0064] Example 2
[0065] like Figure 1 and 3 As shown, this embodiment is an interactive game device, including: a housing; a control circuit board disposed within the housing; several buttons connected to the control circuit board; a display component connected to the control circuit board; a power supply component disposed within the housing for supplying power to the control circuit board and the display component; the housing includes: a display area and a control area, the display component being disposed within the display area, and at least some of the buttons being disposed within the control area; a touch mechanism, the control circuit board controlling the movement of the touch mechanism to create a touch on the user. The movement of the touch mechanism is a continuous motion from a starting position to an ending position; during the movement, the touch mechanism creates a touch on obstacles along its trajectory; and after reaching the ending position, the touch mechanism remains at the ending position. The touch mechanism includes: a touch structure and a driving device for driving the touch structure; the touch structure is movably connected to the housing; during the movement of the touch structure, it passes at least above the control area to create a touch on the user. During the movement of the touch structure, it passes above the buttons within the control area. The touch structure includes a touch rod and a connecting rod; the touch rod is used to touch the user; one end of the connecting rod is connected to the touch rod, and the other end is rotatably connected to the housing; the driving device drives the touch rod to move through the connecting rod.
[0066] The driving device is an elastic reset component, connected to the connecting rod. A latching piece is provided on the touch rod to fix it in its initial position. A control component that mates with the latching piece is provided on the housing to control the latching piece. The control component is connected to a control circuit board. The control component includes: a reciprocating mechanism housed within the housing, with a movable latching arm that matches the latching piece; a driving protrusion that mates with the reciprocating mechanism to drive its movement, thereby separating the latching piece from the latching arm; and a motor, through which the control circuit board controls the movement of the driving protrusion to release the latching piece. The housing has a first receiving position so that the latching piece is retracted into the first receiving position when the touch rod is in its initial position; and a second receiving position so that the latching piece is retracted into the second receiving position when the touch rod is in its final position. A recessed first clearance position is provided between the display area and the control area to accommodate the touch mechanism in its initial position. A second clearance position is provided on the side of the control area away from the display area. The second clearance position is used to accommodate the touch lever that has been moved to the end position.
[0067] In this embodiment, in addition to the buttons located in the control area, a first button 110 is also included. In this embodiment, the first button is used to start the device; for example, pressing and holding the first button 110 can start the game device. Alternatively, pressing the first button 110 twice can be used to adjust the volume, which can be adjusted to mute, decrease, or increase.
[0068] In this embodiment, a second button 120 is also provided outside the control area. In this embodiment, the second button is used to switch game modes. For example, by long-pressing the second button 120, the game mode can be switched. The game modes include online mode, and different game functions are implemented after switching modes. For example, in this embodiment, the online mode can specifically be to match and compete with different players, increasing the excitement. Also, pressing the second button 120 twice is used to adjust the brightness, specifically to dim and brighten it respectively. After pressing the second button 120 twice, a specified pattern, such as a dot, appears on the display area 200. While waiting for the game to start, the control buttons 310 on the control area 300 can be pressed to select the input of various game information within the display area 200. In this embodiment, the input information is specifically a color; for example, if green is selected, the corresponding color button on button 310 is selected. During the game, before all preset information is entered in the current row, the information can be adjusted by long-pressing the button 310 on the control area 300. In this embodiment, four modes are preset: L1, L2, L3 and PP. Each mode has corresponding rules. In different modes, the state of the key input in the control area or the result after input, such as the number of consecutive key presses or a specific key sequence, may trigger the trigger mechanism to intervene in the control area.
[0069] In this embodiment, when the preset touch conditions of the game device are met, the touch mechanism 400 is activated. Specifically, the motor drives the drive protrusion to push the reciprocating mechanism to separate the latching arm from the latching piece. The touch rod moves under the action of the elastic reset member, i.e., the torsion spring, and touches the user's finger through the control area. In this embodiment, the specific touch conditions corresponding to different modes are as follows: the touch condition for L1 mode is more than 5 game failures, the touch condition for L2 mode is more than 8 game failures, the touch condition for L3 mode is more than 10 game failures, and the touch condition for PP mode can be set by the user. In addition, triggering the same button 7 times in a row will also trigger the touch mechanism.
[0070] Obviously, the above embodiments of this utility model are merely examples for clearly illustrating the technical solution of this utility model, and are not intended to limit the specific implementation of this utility model. Any modifications, equivalent substitutions, and improvements made within the spirit and principles of the claims of this utility model should be included within the protection scope of the claims of this utility model.
Claims
1. An interactive gaming device, comprising: case; The control circuit board is located inside the housing; Several buttons are connected to the control circuit board; The display component is connected to the control circuit board; A power supply assembly, located inside the housing, is used to supply power to the control circuit board and the display assembly; The housing includes a display area and a control area, wherein the display component is disposed in the display area, and at least some of the buttons are disposed in the control area; Its characteristic is that it further includes: The control circuit board can control the operation of the touch mechanism to create a touch effect on the user.
2. The interactive gaming device according to claim 1, characterized in that, The action of the trigger mechanism is a continuous movement from the starting position to the ending position; During the action, the triggering mechanism contacts an obstacle in the action trajectory. And after reaching the endpoint, the trigger mechanism remains stationary at the endpoint.
3. The interactive gaming device according to claim 1, characterized in that, The triggering mechanism includes: a touch structure, and a driving device for driving the touch structure; The touch structure is movably connected to the housing; The touch structure moves at least over the control area during its operation to create a touch for the user.
4. A game apparatus with interaction according to claim 3, characterized in that During the operation of the touch structure, it passes at least above the buttons in the control area.
5. The interactive gaming device according to claim 4, characterized in that, The touch structure includes: a touch rod and a connecting rod; The touch bar is for use by the person touching it; One end of the connecting rod is connected to the touch rod, and the other end is rotatably connected to the housing; The driving device drives the touch rod to move via the connecting rod.
6. The interactive gaming device according to claim 5, characterized in that, The driving device is an elastic reset component, and the driving device is connected to the connecting rod; The touch rod is provided with a fastening piece, which is used to fix the touch rod in the initial position; The housing is provided with a control component that cooperates with the fastening piece; the control component is used to control the fastening piece. The control component is connected to the control circuit board.
7. The interactive gaming device according to claim 6, characterized in that, The control component includes: The reciprocating mechanism is housed within the housing and has a movable fastening arm that matches the fastening piece. The driving protrusion cooperates with the reciprocating mechanism to drive the reciprocating mechanism to move, thereby causing the engaged fastening piece to separate from the fastening arm after engagement; The motor and control circuit board can control the movement of the protrusion to release the latching tab.
8. The interactive gaming device according to claim 6, characterized in that, The housing is provided with a first receiving position so that when the touch rod is in the initial position, the fastening piece is retracted into the first receiving position; And / or, The housing is provided with a second receiving position so that when the touch rod is at the end position, the fastening piece is retracted into the second receiving position.
9. A game apparatus with interaction according to any one of claims 1-8, characterized in that A recessed first clearance position is provided between the display area and the control area, the first clearance position being used to accommodate the touch mechanism in the initial position.
10. A game apparatus with interaction according to any one of claims 1-8, characterized in that The control area is provided with a second avoiding position on the side away from the display area, and the second avoiding position is used for accommodating the touch bar moving to the end position.