A slot machine
By introducing a scoring channel and a random scoring device into the coin pusher game machine, multiple scoring methods are provided, solving the problem of the single scoring method in the existing technology, realizing the diversity and stability of the game, and improving the player's sense of participation and the service life of the equipment.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- NEOFUNS AMUSEMENT EQUIP CO LTD
- Filing Date
- 2025-06-24
- Publication Date
- 2026-07-03
AI Technical Summary
Existing coin pusher arcade games have a monotonous scoring system, lacking fun and surprise, which causes players to lose interest and reduces the game's long-term appeal.
It employs a scoring channel device and a random scoring device, providing two scoring methods to increase players' chances of winning and the game's unpredictability. The inclined platform and tilted channel design buffer the movement of game coins and reduce the risk of device damage.
It enhances the game's fun and appeal, increases players' chances of winning and the sense of surprise, and improves the anticipation and stability of the game process.
Smart Images

Figure CN224457430U_ABST
Abstract
Description
[Technical Field]
[0001] This utility model relates to the field of amusement equipment technology, and in particular to a coin pusher amusement machine. [Background Technology]
[0002] Amusement arcade machines primarily utilize modern science and technology, employing sound, light, electricity, and mechanical motion to interact with players through auditory, visual, and tactile senses, enabling them to achieve an immersive experience, relax, de-stress, and enjoy themselves. Among these, coin pusher arcade machines are a popular type of entertainment equipment, widely used in amusement parks, arcades, children's theme parks, family entertainment centers, and other amusement and entertainment venues.
[0003] Existing coin pusher arcade games have a rather simple scoring method: players insert a coin, which slides down the pusher and through a scoring channel to earn points. This simplistic scoring method makes the game monotonous, easily causing players to lose interest. Furthermore, the fixed scoring method lacks surprise and reduces the game's long-term appeal. [Utility Model Content]
[0004] In order to solve the technical problem that the current scoring method of coin pusher arcade machines is limited, fails to meet players' needs for game fun, and does not attract players, this utility model provides a coin pusher arcade machine.
[0005] To achieve the above objectives, this utility model is implemented by the following technical solution:
[0006] A coin pusher game machine, characterized in that it includes a main body for playing the game, the main body being connected to a prize redemption area for redeeming prizes after the game, the main body having a panel and a coin pusher platform, the panel having a scoring channel device for passing game coins and scoring, and a coin guide device that can swing to guide game coins through the scoring channel device, a circulation device for storing and circulating game coins below the coin pusher platform, and a random scoring device at the end of the coin pusher platform.
[0007] By adopting the above technical solution, the scoring channel device and the random scoring device provide players with two scoring methods during the game, giving players more opportunities to increase their game score, thereby increasing their chances of winning prizes and improving the fun and appeal of the coin pusher game machine. Secondly, the random scoring device increases the uncertainty of the game, giving players a sense of surprise at unexpectedly gaining game points, making the game process more fun and anticipated.
[0008] As described above, in a coin pusher game machine, the random scoring device includes a ramp set at the end of the coin pusher platform. The ramp has an inclined channel for the game coin to pass through, and a trigger switch is provided at the end of the inclined channel. When the game coin is pushed down and touches the trigger switch, the player's total game score increases.
[0009] As described above, a coin pusher game machine has a coin outlet on the coin pusher platform, a coin pusher mechanism for pushing game coins out of the coin outlet, and a first drive motor for driving the coin pusher mechanism to reciprocate and push coins.
[0010] The coin outlets include side coin outlets located on both sides of the coin pusher and a front coin outlet located at the front of the coin pusher.
[0011] As described above, in a coin pusher arcade machine, the coin guiding device includes a coin guide bucket mounted on the panel, the coin guide bucket is connected to a swinging assembly, and the swinging assembly is connected to a second drive motor for driving its swinging motion.
[0012] As described above, in a coin pusher amusement machine, the swing assembly includes a rotating shaft mounted on a coin guide hopper, a first swing rod, and a second swing rod. One end of the first swing rod is connected to the rotating shaft, and the other end of the first swing rod is rotatably connected to one end of the second swing rod. The other end of the second swing rod is connected to a second drive motor.
[0013] As described above, in a coin pusher arcade machine, the scoring channel device includes multiple partitions mounted on the panel. The multiple partitions are spaced apart to form multiple scoring channels for game coins to pass through. Each scoring channel is equipped with a scoring sensor so that a score can be detected when a game coin passes through.
[0014] As described above, in a coin pusher arcade machine, the circulation device includes a storage mechanism disposed at the coin outlet for storing the pushed-down game coins, and the storage mechanism is connected to a conveying mechanism for conveying the stored game coins to the coin guide device for recycling.
[0015] As described above, in a coin pusher arcade machine, the storage mechanism includes a side feed channel connected to the side coin outlet and a front feed channel connected to the front coin outlet. A first coin storage hopper is provided below the side feed channel, and a second coin storage hopper is provided below the front feed channel.
[0016] The conveying mechanism includes a coin spraying channel and a conveying component for conveying game coins to the coin spraying channel. The conveying component is located below the first coin storage hopper and the second coin storage hopper. The conveying component located below the second coin storage hopper will convey the game coins inside to the first coin storage hopper. The conveying component located below the first coin storage hopper will convey the game coins inside to the coin guiding device. A conveying channel is provided between the coin spraying channel and the conveying component.
[0017] As described above, in a coin pusher arcade machine, the conveying assembly includes a vibrating disc and a third drive motor for controlling the vibration of the vibrating disc. A channel is provided at the connection between the vibrating disc and the conveying channel, and the diameter of the channel matches the game coins so that the game coins can pass through sequentially.
[0018] As described above, in a coin pusher game machine, the prize redemption area is provided with a hanging device for hanging prizes. The hanging device includes a first hanging rack for hanging large prizes, a second hanging rack for hanging winning prizes, and a third hanging rack for hanging small prizes.
[0019] Compared with the prior art, the coin pusher arcade machine proposed in this utility model has the following beneficial effects:
[0020] 1. The scoring channel device and random scoring device proposed in this utility model provide players with two scoring methods during the game, giving players more opportunities to increase their game score, thereby increasing their chances of winning prizes and increasing the fun and attractiveness of the coin pusher game machine to players; secondly, the random scoring device increases the uncertainty of the game, giving players a sense of surprise in unexpectedly obtaining game points, making the game process more fun and anticipated.
[0021] 2. The random scoring device proposed in this utility model, due to the buffering effect of the inclined platform and the inclined channel, slows down the movement speed of the game coins to a certain extent before they reach the trigger switch, reducing the impact force of the game coins on the trigger switch, lowering the risk of damage to the random scoring device, and improving the stability of the game system. [Attached Image Description]
[0022] To more clearly illustrate the technical solutions in the embodiments of this utility model, the accompanying drawings used in the description of the embodiments will be briefly introduced below.
[0023] Figure 1 This is a three-dimensional structural diagram of the present invention;
[0024] Figure 2 This is a schematic diagram of the main structure of the amusement machine of this utility model;
[0025] Figure 3for Figure 2 Partial structural decomposition diagram;
[0026] Figure 4 This is a rear view structural diagram of the amusement machine body of this utility model;
[0027] Figure 5 This is a schematic diagram of the amusement machine body from another perspective of the present invention;
[0028] Figure 6 This is another structural diagram of the amusement machine body of this utility model;
[0029] Figure 7 for Figure 6 Partial structural decomposition diagram;
[0030] Figure 8 for Figure 7 A schematic diagram of the exploded structure of the circulation device;
[0031] Figure 9 for Figure 7 A schematic diagram of the exploded structure of the conveyor component;
[0032] Figure 10 for Figure 7 A schematic diagram of the coin ejection channel and the conveying channel;
[0033] Figure 11 This is a schematic diagram of the panel structure of this utility model;
[0034] Figure 12 This is a schematic diagram of the coin guiding device of this utility model;
[0035] Figure 13 for Figure 5 Enlarged schematic diagram of part A;
[0036] Figure 14 This is a schematic diagram of the prize redemption area of this utility model.
Detailed Implementation Methods
[0037] To make the technical problems solved, technical solutions, and beneficial effects of this utility model clearer, the present utility model will be further described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the present utility model and are not intended to limit the present utility model.
[0038] Specific embodiments, combined with Figures 1 to 14As shown, the technical solution of this utility model is further explained. A coin pusher game machine includes a game machine body 1 for playing games. The game machine body 1 is connected to a prize redemption area 2 for redeeming prizes after the game. The game machine body 1 is provided with a panel 10 and a coin pusher platform 20. The panel 10 is equipped with a scoring channel device 40 for passing game coins and scoring, and a coin guiding device 30 that can swing to guide game coins through the scoring channel device 40. Below the coin pusher platform 20 is a circulation device 50 for storing game coins and circulating them. The end of the coin pusher platform 20 is provided with a random scoring device 60.
[0039] In this embodiment, the scoring channel device and the random scoring device provide players with more opportunities to increase their game score, thereby increasing their chances of winning prizes and raising the probability of winning big prizes. This enhances the fun and appeal of the coin pusher game. Secondly, the random scoring device increases the uncertainty of the game, giving players a sense of surprise at unexpectedly gaining game points, making the game process more fun and anticipated.
[0040] In addition, the game machine is connected to a prize redemption area, allowing players to redeem prizes based on their total game score after the game ends, thus satisfying their desire to receive prizes instantly.
[0041] Furthermore, as a preferred embodiment of this solution and not a limitation, the coin pusher 20 is provided with a coin outlet 21, a coin pusher mechanism 22 for pushing game coins out of the coin outlet 21, and a first drive motor 23 for driving the coin pusher mechanism 22 to reciprocate and push coins.
[0042] In a preferred embodiment, the coin outlet 21 includes side coin outlets 211 disposed on both sides of the coin pusher 20 and a front coin outlet 212 disposed at the front of the coin pusher 20.
[0043] Alternatively, the first drive motor 23 may include, but is not limited to, a servo motor or a stepper motor.
[0044] Furthermore, as a preferred embodiment of this solution and not a limitation thereof, the random scoring device 60 includes a ramp 61 disposed at the end of the coin pusher 20. The ramp 61 is provided with an inclined channel 62 for the game coin to pass through. The end of the inclined channel 62 is provided with a trigger switch 63. When the game coin is pushed down and touches the trigger switch 63, the player's total game score is increased.
[0045] Specifically, during the process of pushing the game coins on the coin pusher 20, some game coins will be pushed onto the inclined channel 62 on the ramp 61. As the coin pusher 20 pushes repeatedly, the game coins on the inclined channel 62 will be pushed down. During the process of pushing down, the trigger switch 63 will be touched and pressed down by the falling game coins, thereby triggering a bonus and increasing the player's total game score.
[0046] In this embodiment, due to the buffering effect of the ramp and inclined channel, the movement speed of the game coin is slowed down to a certain extent before reaching the trigger switch, reducing the impact force of the game coin on the trigger switch, reducing the risk of damage to the random scoring device, and improving the stability of the game system. Secondly, since whether the game coin can trigger a scoring depends on whether it can be pushed to the end of the coin pusher and touch the trigger switch through the ramp and inclined channel, the uncertainty of the game is increased, giving players a feeling of winning a lottery every time they push a coin, thus enhancing the fun and attractiveness of the game.
[0047] It should be noted that the amusement machine body 1 in this manual is equipped with a processor. When the trigger switch 63 is activated, the processor adds points to the player's total game score. The added points are preset on the processor, and the specific value of the points can be set according to the probability of winning. For example, if you want the player to have a higher probability of winning, you can set the preset added points to a large value, so that the player can get a higher total score; similarly, if you want the player to have a lower probability of winning, you can set the preset added points to a small value, so that the player can get a lower total score.
[0048] The aforementioned processor can be implemented using existing processor technologies. Generally, it can be implemented using, for example, MCU (Micro Controller Unit), DSP (Digital Signal Processor), FPGA (Field Programmable Gate Array), SOC (System On Chip), etc.
[0049] In a preferred embodiment, multiple random scoring devices 60 are provided on the end of the coin pusher 20. Preferably, three random scoring devices 60 are provided in this embodiment, and in order to increase the fun of the game, the scores added by the three random scoring devices 60 are different.
[0050] It should be understood that the number of the random scoring devices 60 can be adjusted according to the specific design of the actual equipment, and the score added by the random scoring devices 60 can also be set to the same value.
[0051] As a better implementation, in order to make it easier for players to know that the coin pusher 20 is equipped with a random scoring device 60, and also to facilitate subsequent inspection and maintenance by operators, an identifier 64 can be added to the trigger switch 63. The identifier 64 can be a small red flag set on the trigger switch 63. The specific setting of the identifier 64 is not specifically limited in this embodiment.
[0052] Furthermore, as a preferred embodiment of this solution and not a limitation thereof, the coin guiding device 30 includes a coin guide hopper 31 mounted on the panel 10, the coin guide hopper 31 being connected to a swing assembly 32, and the swing assembly 32 being connected to a second drive motor 33 for driving its swing.
[0053] The swing angle of the coin guide hopper 31 is -45° to 45°.
[0054] In a preferred embodiment, the swing assembly 32 includes a rotating shaft 321, a first swing rod 322, and a second swing rod 323 disposed on the coin guide 31. One end of the first swing rod 322 is connected to the rotating shaft 321, the other end of the first swing rod 322 is rotatably connected to one end of the second swing rod 323, and the other end of the second swing rod 323 is connected to the second drive motor 33.
[0055] Specifically, the second drive motor 33 drives the second swing rod 323 to swing up and down. When the second swing rod 323 swings up and down, it will drive the first swing rod 322 to swing synchronously. At this time, due to the swing of the first swing rod 322, the coin guide hopper 31 will swing through the rotating shaft 321.
[0056] In this embodiment, the coin guide bucket swings during gameplay. To achieve a higher score, players need to wait until the bucket reaches the highest score position before inserting a coin. This allows players to focus more on the game itself, making it easier for them to immerse themselves and enhancing the gaming experience. Furthermore, since players need to master the swing pattern of the coin guide bucket to achieve higher scores, they will experience a sense of accomplishment once they grasp the pattern, increasing the game's appeal and player engagement.
[0057] Alternatively, the second drive motor 33 may include, but is not limited to, a servo motor or a stepper motor.
[0058] Furthermore, the control of the swing of the coin guide device 30 can be automatic or manual. For automatic swing, the second drive motor 33 will automatically control the coin guide hopper 31 to swing periodically. For manual swing, the player can manually control the swing angle of the coin guide hopper 31. The player can manually control the swing angle by setting a control button on the amusement machine body 1. When the coin guide hopper 31 swings to the desired position, the player can control the coin guide hopper 31 to stop swinging by using the control button, thereby controlling the swing angle of the coin guide hopper 31.
[0059] Furthermore, as a preferred embodiment of this solution and not a limitation thereof, the scoring channel device 40 includes a plurality of partitions 41 mounted on the panel 10, the plurality of partitions 41 being spaced apart to form a plurality of scoring channels 42, the plurality of scoring channels 42 being used for game coins to pass through, and each of the scoring channels 42 being provided with a scoring sensor 43 so that a score can be sensed when a game coin passes through.
[0060] The spacing between the multiple partitions 41 is adapted to the diameter of the game coin.
[0061] Specifically, when a player inserts a coin, the coin guide hopper 31 on panel 10 guides the coin through the scoring channel 42. When the coin passes through the scoring channel 42, it is detected by the scoring sensor 43 on the scoring channel 42, thus obtaining the score preset in that scoring channel 42.
[0062] In this embodiment, game coins will receive different scores when passing through different scoring channels. In order to get a high score, players need to accurately grasp the swing pattern of the coin guide, which makes the game process full of changes and uncertainties, increasing the fun and playability of the game. Secondly, the design of different scoring channels will increase the operability and competitiveness of the game, and will also make players compete with each other for high scores, enhancing the interactivity and attractiveness of the game.
[0063] In a preferred embodiment, each of the scoring channels 42 is provided with a score display device 44, which is used to display the score of the scoring channel 42.
[0064] The scores displayed by the score display device 44 are preset by the processor. Preferably, the scores preset by the score channels 42 are all different, that is, the scores displayed by the score display device 44 are different. In other words, the game score obtained when the game coin passes through different score channels 42 is different.
[0065] As a preferred implementation, the number of partitions 41 is set to 5, that is, there are 6 scoring channels 42 formed by the 5 partitions 41. The scores of the 6 scoring channels 42 can be set from left to right as 5 points, 6 points, 7 points, 8 points, 9 points and 10 points respectively.
[0066] It should be understood that the number of partitions 41 and the score set for each scoring channel 42 can be adjusted according to the specific circumstances in actual application. This application only provides a preferred method and does not impose any specific limitations on it.
[0067] In this embodiment, the score display device intuitively displays the score of each scoring channel, so that players can clearly know the game score of each channel before inserting coins, and thus choose the most advantageous coin insertion position according to their own strategy and goals.
[0068] Alternatively, the scoring sensor 43 may include, but is not limited to, an infrared sensor or a light sensor.
[0069] Furthermore, as a preferred embodiment of this solution and not a limitation thereof, the recycling device 50 includes a storage mechanism 51 disposed at the coin outlet 21 for storing the game coins that are pushed down, and the storage mechanism 51 is connected to a conveying mechanism 52 for conveying the stored game coins to the coin guide device 30 for recycling.
[0070] In a preferred embodiment, the storage mechanism 51 includes a side feed channel 511 connected to the side coin outlet 211 and a front feed channel 512 connected to the front coin outlet 212. A first coin storage hopper 513 is provided below the side feed channel 511, and a second coin storage hopper 514 is provided below the front feed channel 512.
[0071] In this embodiment, the storage mechanism can store game coins that fall from different coin outlets separately, preventing game coins from falling randomly. This allows the recycling device to efficiently reuse game coins, making the flow of game coins inside the coin pusher machine more orderly, improving the continuity of the game and the player's gaming experience.
[0072] In a preferred embodiment, the conveying mechanism 52 includes a coin spraying channel 521 and a conveying component 522 for conveying game coins to the coin spraying channel 521. The conveying component 522 is disposed below the first coin storage hopper 513 and the second coin storage hopper 514. The conveying component 522 disposed below the second coin storage hopper 514 conveys the game coins inside to the first coin storage hopper 513, and the conveying component 522 disposed below the first coin storage hopper 513 conveys the game coins inside to the coin guiding device 30. A conveying channel 523 is provided between the coin spraying channel 521 and the conveying component 522.
[0073] Specifically, during gameplay, the coin pusher mechanism 22 on the coin pusher platform 20 reciprocates to push the game coins. During this process, some game coins fall from the side coin outlets on both sides into the first coin storage bin 513, and some game coins fall from the front coin outlet into the second coin storage bin 514. In order to ensure that the game coins in the game machine body 1 can be efficiently recycled, the game coins that fall into the second coin storage bin 514 will be transported to the first coin storage bin 513 by the conveying component 522 below it, and then transported to the coin guide device 30 by the conveying component 522 below the first coin storage bin 513 for recycling.
[0074] In this embodiment, by transferring the game coins from the second coin hopper to the first coin hopper and then uniformly conveying them to the coin guiding device, the game coins are rationally distributed, avoiding chaotic accumulation or blockage within the device. Secondly, the unified conveying method avoids the complex operation of collecting and conveying game coins separately between multiple coin hoppers, facilitating unified management and allocation of game coins and ensuring that game coins can be efficiently reintroduced into the game cycle.
[0075] In a preferred embodiment, the conveying assembly 522 includes a vibrating plate 5221 and a third drive motor 5222 for controlling the vibration of the vibrating plate 5221. A channel 5223 is provided at the connection between the vibrating plate 5221 and the conveying channel 523. The diameter of the channel 5223 is matched with the game coins so that the game coins can pass through sequentially.
[0076] Alternatively, the third drive motor 5222 may include, but is not limited to, a servo motor or a stepper motor.
[0077] In this embodiment, the channel design allows game coins to pass through sequentially, avoiding stacking, blockage, or jamming during the transport process and ensuring stable delivery of game coins. Secondly, the vibration conveyor reduces friction between the game coins and the transport channel, reducing equipment wear and tear. Furthermore, the vibration conveyor operates relatively stably and generates less noise, thus providing players with a quieter gaming environment.
[0078] In a preferred embodiment, a counting sensor 524 is provided at the connection between the coin spraying channel 521 and the conveying channel 523. The counting sensor 524 is used to count the number of game coins passing through the coin spraying channel 521.
[0079] The counting sensor 524, which ejects game coins from the second coin hopper 514 to the coin ejection channel 521 of the first coin hopper 513, is used to count the number of game coins pushed down from the front coin outlet 212, and converts the counted number of game coins into a corresponding score, which is then added to the player's total game score. The counting sensor 524, which ejects game coins from the first coin hopper 513 to the coin ejection channel 521 of the coin guide device 30, is used to count the number of game coins ejected to the coin guide device 30.
[0080] Specifically, during gameplay, the coin pusher mechanism 22 on the coin pusher platform 20 reciprocates, pushing the game coins. During this process, some coins fall from the side coin outlets into the first coin bin 513, and some fall from the front coin outlet into the second coin bin 514. The coins that fall into the second coin bin 514 are counted by the counting sensor 524 as they are transferred to the first coin bin 513 to determine the total number of coins dropped. Simultaneously, the processor converts the result from the counting sensor 524 into a score, which is added to the player's total game score. For example, if the count is 10 coins, 10 points are added to the total game score.
[0081] In this embodiment, the number of game coins falling from the front coin outlet can be counted separately and converted into points, which are then added to the player's total game score. This allows players to intuitively feel that the falling game coins can be converted into points in real time, thereby increasing the sense of accomplishment and fun of the game.
[0082] Alternatively, the counting sensor 524 may include, but is not limited to, a light sensor or an infrared sensor.
[0083] Furthermore, as a preferred embodiment of this solution and not a limitation thereof, the panel 10 is also provided with a total score display device 11 for displaying the total score of the game and a number of times the coin is inserted display device 12.
[0084] Furthermore, as a preferred embodiment of this solution and not a limitation thereof, the panel 10 is also provided with a guiding device 70 for guiding game coins. The guiding device 70 is disposed above the scoring channel device 40. The guiding device 70 includes a plurality of protruding nails 71, which are arranged at intervals and divided into two rows.
[0085] In this embodiment, the design of the diversion device can prevent too many game coins from passing through the same scoring channel, causing too many game coins to accumulate in the scoring channel and form a blockage, thereby improving the stability and reliability of the game's operation; secondly, the diversion device will cause the game coins to be irregularly blocked and change direction during the coin insertion process, thereby increasing the uncertainty and randomness of the game, making the game process more interesting and challenging.
[0086] Furthermore, as a preferred embodiment of this solution and not a limitation, the amusement machine body 1 is also provided with a conversion button 13 for converting the total score into the number of coin insertions.
[0087] It should be noted that the conversion button 13 is electrically connected to the processor. When the user presses the conversion button 13, the processor will perform the operation of converting the total game score into the number of coin insertions. The conversion rule is: current total score ÷ preset conversion score = number of rounds.
[0088] Specifically, the preset conversion score is pre-set, and its specific value can be set according to the probability of winning. For example, if you want to increase the player's probability of winning, you can set the preset conversion score to a small value, allowing the player to redeem more rounds, thus giving the player a chance to obtain more points and increase their total score; similarly, if you want to decrease the player's probability of winning, you can set the preset conversion score to a large value, reducing the number of rounds the player can redeem.
[0089] In this embodiment, the conversion button allows players to decide whether to continue playing or exchange their total score for a prize based on their total score. This provides players whose total score is below the winning score for their desired prize with another chance to play and try for the target prize, thus enhancing player engagement and experience. At the same time, the conversion mechanism allows players to exchange rounds for more opportunities to achieve higher scores, increasing the probability of winning big prizes and thus increasing the fun and appeal of the game machine.
[0090] Furthermore, as a preferred embodiment of this solution and not a limitation, the prize redemption area 2 is provided with a hanging device 80 for hanging gifts. The hanging device 80 includes a first hanging rack 81 for hanging large prize gifts, a second hanging rack 82 for hanging winning gifts, and a third hanging rack 83 for hanging small prize gifts.
[0091] The division of small prizes, medium prizes, and grand prizes can be achieved by setting different score ranges. For example, the score range for small prizes can be set to 500-2000 points, the score range for medium prizes can be set to 2001-3000 points, and the score range for grand prizes can be set to greater than 3000 points.
[0092] It should be noted that the prize redemption area 2 and the amusement machine 1 can communicate with each other, so that the prize redemption area 2 can obtain the total game score obtained by the player on the amusement machine 1 in real time, and can select the corresponding level of gift based on the player's total game score when the player selects a gift.
[0093] It should be understood that data communication can be achieved using existing data exchange methods, such as through a switch.
[0094] In a preferred embodiment, the operation panel of the prize redemption area 2 is provided with a selection button 84 for selecting a gift and a confirmation button 85 for confirming the gift.
[0095] Those skilled in the art should understand that the above description is one embodiment provided in conjunction with specific content, and does not imply that the specific implementation of this utility model is limited to these descriptions. Furthermore, due to differences in industry naming conventions, it is not limited to the above names or English names. Any methods or structures similar to or identical to those of this utility model, or any technical deductions or substitutions made based on the concept of this utility model, should be considered within the scope of protection of this utility model.
Claims
1. A slot machine characterized by, The device includes an arcade machine body (1) for playing games, which is connected to a prize redemption area (2) for redeeming prizes after the game ends. The arcade machine body (1) is provided with a panel (10) and a coin pusher (20). The panel (10) is equipped with a scoring channel device (40) for passing game coins and scoring, and a coin guide device (30) that can swing to guide game coins through the scoring channel device (40). Below the coin pusher (20) is a circulation device (50) for storing game coins and circulating them. At the end of the coin pusher (20) is a random scoring device (60).
2. A slot machine according to claim 1, wherein The random scoring device (60) includes a ramp (61) set on the end of the coin pusher (20). The ramp (61) has an inclined channel (62) for the game coin to pass through. The end of the inclined channel (62) has a trigger switch (63). When the game coin is pushed down and touches the trigger switch (63), the player's total game score is increased.
3. A slot machine according to claim 1 wherein, The coin pusher (20) is provided with a coin outlet (21), a coin pusher mechanism (22) for pushing game coins out of the coin outlet (21), and a first drive motor (23) for driving the coin pusher mechanism (22) to reciprocate and push coins. The coin outlet (21) includes side coin outlets (211) located on both sides of the coin pusher (20) and front coin outlets (212) located at the front of the coin pusher (20).
4. A slot machine according to claim 1, wherein The coin guiding device (30) includes a coin guide bucket (31) mounted on the panel (10), the coin guide bucket (31) is connected to a swing assembly (32), and the swing assembly (32) is connected to a second drive motor (33) for driving its swing.
5. A coin pusher arcade machine according to claim 4, characterized in that, The swing assembly (32) includes a rotating shaft (321) on the coin guide (31), a first swing rod (322) and a second swing rod (323). One end of the first swing rod (322) is connected to the rotating shaft (321), and the other end of the first swing rod (322) is rotatably connected to one end of the second swing rod (323). The other end of the second swing rod (323) is connected to the second drive motor (33).
6. A slot machine according to claim 1 wherein, The scoring channel device (40) includes multiple partitions (41) installed on the panel (10). The multiple partitions (41) are spaced apart to form multiple scoring channels (42). The multiple scoring channels (42) are used for game coins to pass through. Each scoring channel (42) is equipped with a scoring sensor (43) so that the score can be sensed when the game coin passes through.
7. A slot machine according to claim 3 wherein, The recycling device (50) includes a storage mechanism (51) provided at the coin outlet (21) for storing the game coins that are pushed down, and the storage mechanism (51) is connected to a conveying mechanism (52) for conveying the stored game coins to the coin guide device (30) for recycling.
8. A slot machine according to claim 7 wherein, The storage mechanism (51) includes a side feed channel (511) connected to the side coin outlet (211) and a front feed channel (512) connected to the front coin outlet (212). A first coin storage hopper (513) is provided below the side feed channel (511), and a second coin storage hopper (514) is provided below the front feed channel (512). The conveying mechanism (52) includes a coin spraying channel (521) and a conveying component (522) for conveying game coins to the coin spraying channel (521). The conveying component (522) is located below the first coin storage hopper (513) and the second coin storage hopper (514). The conveying component (522) located below the second coin storage hopper (514) will convey the game coins inside to the first coin storage hopper (513). The conveying component (522) located below the first coin storage hopper (513) will convey the game coins inside to the coin guiding device (30). A conveying channel (523) is provided between the coin spraying channel (521) and the conveying component (522).
9. A slot machine according to claim 8 wherein, The conveying assembly (522) includes a vibrating plate (5221) and a third drive motor (5222) for controlling the vibration of the vibrating plate (5221). A channel (5223) is provided at the connection between the vibrating plate (5221) and the conveying channel (523). The diameter of the channel (5223) is matched with the game coins so that the game coins can pass through in sequence.
10. A slot machine according to claim 1 wherein, The prize redemption area (2) is provided with a hanging device (80) for hanging gifts. The hanging device (80) includes a first hanging rack (81) for hanging large prize gifts, a second hanging rack (82) for hanging winning gifts, and a third hanging rack (83) for hanging small prize gifts.