An interactive toy
By introducing a mode switching device and circuit switching technology into the music box toy, the same button component can trigger two sound outputs in different modes, solving the problem of the music box toy's single function and improving its interactivity and fun.
Patent Information
- Application Number
- CN202522467607.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-11-20
- Publication Date
- 2026-11-03
- Estimated Expiration
- 2035-11-20
AI Technical Summary
Existing music box toys have limited functionality; pressing a button only plays one sound, lacking interactivity and fun.
Design an interactive toy that uses a mode switching device to control the connection between the speaker and the first or second circuit, so that the same button component can trigger two sound outputs in different modes, and achieve multi-sound control through circuit switching.
It enhances the interactivity and fun of toys, stimulates children's desire to explore and their hands-on abilities, enriches the interactive ways to play, and increases children's sense of novelty and participation.
Smart Images

Figure CN224925586U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of toy technology, specifically to an interactive toy. Background Technology
[0002] Interactive toys are innovative children's entertainment products that not only attract children's attention and stimulate their curiosity and desire to explore, but also promote children's intellectual development and hands-on skills during play.
[0003] While music box toys can bring joy to children by playing beautiful music, their functions are relatively limited. They can only play one sound after the button is pressed, lacking interactivity and low fun. Utility Model Content
[0004] In view of this, the present invention provides an interactive toy to solve the problem that current music box toys have relatively limited functions and can only play one sound after the button is pressed.
[0005] This utility model provides an interactive toy, including: Audio; A circuit board having a first circuit and a second circuit; A mode switching device is used to control the connection between the audio system and the first or second circuit. At least one button component is disposed on the first circuit and the second circuit; When the mode switching device controls the speaker to connect to the first circuit, and the first circuit is turned on when the button assembly is pressed, the speaker emits a first sound; when the mode switching device controls the speaker to connect to the second circuit, and the second circuit is turned on when the button assembly is pressed, the speaker emits a second sound.
[0006] The beneficial effects of the above-mentioned toys are: This invention enhances interactivity and fun by connecting the speaker to different circuits through a mode switching device. This allows the same button component to trigger two different sound outputs in different modes, overcoming the limitation of traditional music boxes with a single button and a single sound. It enriches the interactive gameplay of the toy and enhances children's sense of novelty and participation during play.
[0007] This invention stimulates children's desire to explore and their hands-on abilities. Children can independently explore the sound feedback in different modes through the operation mode switching device and button components, and exercise their logical thinking and fine motor skills while playing.
[0008] In one alternative embodiment, the interactive toy further includes a toy body, and the speaker, circuit board, mode switching device, and button assembly are respectively disposed on the toy body.
[0009] In one optional implementation, the button assembly includes: Button; A contact button, wherein a conductive part is provided on the side of the contact button facing the circuit board; A spring is positioned between the button and the contact button; When the button is pressed, the conductive part of the contact button is connected to the first circuit or the second circuit.
[0010] In one optional embodiment, a groove is provided on the outer wall of the toy body, and the button is detachably disposed in the groove. The first side of the button is provided with a first configuration, and the second side of the button is provided with a second configuration. When the mode switching device controls the audio device to connect to the first circuit, the first surface of the button faces outward, and when the button is pressed, the audio device emits a first sound that matches the first configuration. When the mode switching device controls the connection between the audio and the second circuit, the second side of the button faces outward, and when the button is pressed, the audio emits a second sound that matches the second configuration.
[0011] The beneficial effects of the above technical solution are as follows: different configurations are set on both sides of the button, and the configuration and sound are accurately matched through mode switching, so that children can intuitively establish visual and auditory cognitive connections during operation, improve the learning and memory of knowledge such as shapes and numbers, and strengthen cognitive association and learning efficiency.
[0012] The detachable button design, combined with a double-sided flipping mechanism, encourages children to actively disassemble and flip the buttons to switch configurations and modes, increasing hands-on exploration and avoiding the monotony of traditional fixed buttons. This extends the playtime and enhances the fun and exploratory aspect. Mode switching is linked to button orientation; for example, the first mode corresponds to the first side facing outwards, and the second mode corresponds to the second side facing outwards, forming a coherent feedback chain of mode-orientation-sound, lowering the barrier to understanding for children.
[0013] In one alternative embodiment, the first configuration is at least one selected from geometric shapes, colors, letters, and numbers, and the first sound is at least one selected from geometric shape sounds, color sounds, letter sounds, and number sounds.
[0014] In one alternative embodiment, the second configuration is at least one selected from geometric shapes, colors, letters, and numbers, and the second sound is at least one selected from geometric shape sounds, color sounds, letter sounds, and number sounds.
[0015] The beneficial effects of the above technical solution are as follows: the first configuration and the second configuration can be independently selected from basic cognitive elements such as geometric shapes, colors, letters, and numbers, and the corresponding sounds are matched synchronously, so that the toy can cover multiple learning scenarios such as shape cognition, color recognition, language enlightenment, and mathematics introduction, and meet the cognitive development needs of children of different ages.
[0016] In one optional embodiment, a limiting groove is provided at the bottom end of the groove, and a limiting plate is provided at the bottom end of the limiting groove. The limiting plate is provided with a through hole and at least one slot. The limiting groove is provided with a conversion button, which includes a conversion button body and at least one card plate. The card plate is inserted into the card groove, and the conversion button can move along the pressing direction. The bottom of the adapter button body is provided with a first abutting post, and the top of the contact button is provided with a second abutting post. The first abutting post passes through the through hole and corresponds to the second abutting post.
[0017] The beneficial effect of the above technical solution is that when the button is removed, the transfer button can avoid the contact button being exposed to the external environment, thus playing a dustproof role.
[0018] In one alternative embodiment, the mode switching device includes a mode adjustment switch, a portion of which extends from the side of the toy body. The mode adjustment switch has a first position, a second position, and a third position; when the mode adjustment switch is in the third position, neither the first circuit nor the second circuit is conductive; when the mode adjustment switch is in the first position and the button assembly is pressed, the first circuit is conductive; when the mode adjustment switch is in the second position and the button assembly is pressed, the second circuit is conductive.
[0019] In one alternative embodiment, the toy body is provided with a battery box, and the battery box contains a battery.
[0020] In one alternative embodiment, the circuit board is provided with at least one light-emitting lamp, the light-emitting lamp is provided with a light guide, and the light guide extends out from the toy body. Attached Figure Description
[0021] To more clearly illustrate the specific embodiments of this utility model or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of this utility model. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.
[0022] Figure 1A first-view structural diagram of an interactive toy provided by this utility model; Figure 2 A second-view structural diagram of an interactive toy provided by this utility model; Figure 3 An exploded view of an interactive toy provided by this utility model; Figure 4 A schematic diagram of the structure of the first shell of an interactive toy provided by this utility model; Figure 5 This utility model provides an internal structural diagram of an interactive toy. Figure 6 An exploded view of the adapter button and contact button of an interactive toy provided by this utility model during installation; Figure 7 An exploded view of the adapter button and contact button of an interactive toy provided by this utility model during installation; Figure 8 A connection diagram of the adapter button and contact button of an interactive toy provided by this utility model; Figure 9 An exploded view of the transfer button and contact button of an interactive toy provided by this utility model; Figure 10 A schematic diagram of the structure of an interactive toy when a button is pressed to remove it, provided by this utility model; Figure 11 A schematic diagram of the first configuration of the first surface of a button in an interactive toy provided by this utility model; Figure 12 This is a schematic diagram of the second configuration of the second side of a button on an interactive toy provided by this utility model.
[0023] Explanation of reference numerals in the attached figures: 1. Toy body; 11. First shell; 12. Second shell; 13. Groove; 14. Limiting plate; 15. Limiting groove; 16. Slot; 17. Through hole; 2. Speaker; 3. Circuit board; 4. Battery box; 5. Button assembly; 51. Button; 52. Spring; 53. Contact button; 531. Second abutting post; 54. Adapter button; 541. Adapter button body; 542. Card plate; 543. First abutting post; 6. Light lamp; 7. Mode adjustment switch; 8. Light guide. Detailed Implementation
[0024] To make the objectives, technical solutions, and advantages of the embodiments of this utility model clearer, the technical solutions of the embodiments of this utility model will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this utility model, not all embodiments. Based on the embodiments of this utility model, all other embodiments obtained by those skilled in the art without creative effort are within the protection scope of this utility model.
[0025] According to an embodiment of the present invention, an interactive toy is provided, combining... Figures 1 to 12 As shown, the device includes a speaker 2, a circuit board 3, a mode switching device, and at least one button assembly 5. The circuit board 3 has a first circuit and a second circuit. The mode switching device controls the speaker 2 to connect to either the first or second circuit. The button assembly 5 is disposed on the first and second circuits. When the mode switching device controls the speaker 2 to connect to the first circuit, and the button assembly 5 is pressed, the first circuit is activated, and the speaker 2 emits a first sound; when the mode switching device controls the speaker 2 to connect to the second circuit, and the button assembly 5 is pressed, the second circuit is activated, and the speaker 2 emits a second sound.
[0026] The aforementioned interactive toys enhance interactivity and fun. By using a mode switching device to connect the speaker 2 with different circuits, the same button component 5 can trigger two sound outputs in different modes. This solves the functional limitations of traditional music boxes with a single button and a single sound, enriches the interactive gameplay of the toys, and enhances children's sense of novelty and participation while playing.
[0027] The interactive toy described above has a simple and easy-to-implement structure. It replaces complex mechanical structures with circuit switching logic, and only requires a mode switching device, a first circuit, a second circuit, and a button assembly to achieve multi-sound control, which reduces production difficulty and cost and is suitable for mass production.
[0028] The interactive toys mentioned above stimulate children's desire to explore and their hands-on abilities. Children can independently explore the sound feedback in different modes through the operation mode switching device and button component 5, and exercise their logical thinking and fine motor skills while playing.
[0029] In some embodiments, the interactive toy further includes a toy body 1, with a speaker 2, a circuit board 3, a mode switching device, and a button assembly 5 respectively disposed on the toy body 1. Specifically, the speaker 2 and the circuit board 3 are disposed inside the toy body 1, while some of the button assembly 5 and some of the mode switching device are exposed outside the toy body 1.
[0030] The toy body 1 includes a first shell 11 and a second shell 12, which are fastened together and can be detachably connected by screws. The first shell 11 is provided with a sound hole to facilitate the sound transmission of the speaker 2. The toy body 1 is shaped like a handle for easy gripping.
[0031] In some embodiments, the button assembly 5 includes a button 51, a contact button 53, and a spring 52. A conductive portion is provided on the side of the contact button 53 facing the circuit board 3. The spring 52 is disposed between the button 51 and the contact button 53. When the button 51 is pressed, the conductive portion of the contact button 53 is connected to the first circuit or the second circuit, at which time the spring 52 is in a compressed state; when the button 51 is released from pressure, the button 51 resets under the action of the spring 52.
[0032] More specifically, the contact button 53 is a silicone button with a certain degree of elasticity.
[0033] In some embodiments, a groove 13 is provided on the outer wall of the toy body 1, and a button 51 is detachably disposed in the groove 13. The first surface of the button 51 is provided with a first configuration, and the second surface of the button 51 is provided with a second configuration. When the mode switching device controls the speaker 2 to be connected to the first circuit, the first surface of the button 51 faces outward, and when the button 51 is pressed, the speaker 2 emits a first sound that matches the first configuration. When the mode switching device controls the speaker 2 to be connected to the second circuit, the second surface of the button 51 faces outward, and when the button 51 is pressed, the speaker 2 emits a second sound that matches the second configuration.
[0034] In this embodiment, different configurations are set on both sides of button 51 (such as the first side being a shape and the second side being a number), and the configuration and sound are accurately matched by mode switching, so that children can intuitively establish a cognitive connection between vision and hearing during operation, improve the learning and memory effect of knowledge such as shapes and numbers, and strengthen cognitive association and learning efficiency.
[0035] The detachable button design, combined with a double-sided flipping mechanism, encourages children to actively disassemble and flip the buttons to switch configurations and modes, increasing hands-on exploration and avoiding the monotony of traditional fixed buttons. This extends the playtime and enhances the fun and exploratory aspect. Mode switching is linked to button orientation; for example, the first mode corresponds to the first side facing outwards, and the second mode corresponds to the second side facing outwards, forming a coherent feedback chain of mode-orientation-sound, lowering the barrier to understanding for children.
[0036] The first configuration is selected from at least one of geometric shapes, colors, letters, and numbers, and the first sound is selected from at least one of geometric shape sounds, color sounds, letter sounds, and number sounds.
[0037] The second configuration is selected from at least one of geometric shapes, colors, letters, and numbers, and the second sound is selected from at least one of geometric shape sounds, color sounds, letter sounds, and number sounds.
[0038] In this embodiment, the first and second configurations can be independently selected from basic cognitive elements such as geometric shapes, colors, letters, and numbers, with corresponding sounds matched synchronously. This allows the toy to cover multiple learning scenarios, such as shape recognition (e.g., if the first or second configuration is a circle, speaker 2 plays the sound of "circle"), color recognition (e.g., if the first or second configuration is red, speaker 2 plays the sound of "red"), language enlightenment (e.g., if the first or second configuration is the letter "A", speaker 2 plays the sound of "A"), and math introduction (e.g., if the first or second configuration is the number "5", speaker 2 plays the sound of "5"), thus meeting the cognitive development needs of children of different ages.
[0039] By using a design that strongly connects visual and auditory elements, such as the geometric shapes on the first side triggering the pronunciation of the shape names and the numbers on the second side triggering the pronunciation of the numbers, the dual-channel memory principle is used to deepen children's impression of knowledge, and learning efficiency can be greatly improved.
[0040] by Figure 1 , Figure 10 , Figure 11 , Figure 12 Taking the structure shown as an example, the toy body 1 has three buttons 51, namely the first button, the second button, and the third button. The first button is triangular prism-shaped, the second button is cylindrical, and the third button is cuboid-shaped. The first face of the first button has a triangle and is painted blue, and the second face of the first button has the number "1" and is painted blue. The first face of the second button has two circles and is painted yellow, and the second face of the second button has the number "2" and is painted yellow. The first face of the third button has three squares and is painted red, and the second face of the third button has the number "3" and is painted red.
[0041] When the mode switching device controls the connection of speaker 2 to the first circuit, the first, second, and third buttons have their first surfaces facing outwards, in which case it's a shape and color recognition game. When the first button is pressed, speaker 2 will emit the voice message "one blue triangle," when the second button is pressed, it will emit the voice message "two yellow circles," and when the third button is pressed, it will emit the voice message "three red squares." When the mode switching device controls the connection of speaker 2 to the second circuit, the second, third buttons have their second surfaces facing outwards, in which case it's a number recognition game. When the first button is pressed, speaker 2 will emit the voice message "number 1," when the second button is pressed, it will emit the voice message "number 2," and when the third button is pressed, it will emit the voice message "number 3."
[0042] In some embodiments, a limiting groove 15 is provided at the bottom end of the groove 13, and a limiting plate 14 is provided at the bottom end of the limiting groove 15. The limiting plate 14 is provided with a through hole 17 and at least one slot 16.
[0043] A transition button 54 is provided in the limiting groove 15. The transition button 54 includes a transition button body 541 and at least one card plate 542. The card plate 542 is snapped into the card slot 16, and the transition button 54 can move along the pressing direction.
[0044] The bottom end of the adapter button body 541 is provided with a first abutment post 543, and the top end of the contact button 53 is provided with a second abutment post 531. The first abutment post 543 passes through the through hole 17 and corresponds to the second abutment post 531. A spring 52 is sleeved on the first abutment post 543. One end of the spring 52 abuts against the limiting plate 14, and the other end of the spring 52 abuts against the bottom wall of the adapter button body 541.
[0045] In this embodiment, when button 51 is pressed, the pressing force of button 51 is transmitted to contact button 53 through adapter button 54. The adapter button 54 is limited in the pressing direction. When button 51 is removed, the adapter button 54 can prevent contact button 53 from being exposed to the external environment, thus playing a dustproof role.
[0046] In some embodiments, the mode switching device includes a mode adjustment switch 7, a portion of which extends from a sliding hole on the side of the toy body 1. The mode adjustment switch 7 has a first position, a second position, and a third position; when the mode adjustment switch 7 is in the third position, neither the first nor the second circuit is conductive; when the mode adjustment switch 7 is in the first position and the button assembly 5 is pressed, the first circuit is conductive; when the mode adjustment switch 7 is in the second position and the button assembly 5 is pressed, the second circuit is conductive.
[0047] The third position is when the mode adjustment switch 7 moves to the middle position of the sliding hole, the first position is when the mode adjustment switch 7 moves to one side of the sliding hole, and the second position is when the mode adjustment switch 7 moves to the other side of the sliding hole.
[0048] In some embodiments, a battery box 4 is provided on the toy body 1, and a battery is provided inside the battery box 4, which can power the toy as a whole.
[0049] In some embodiments, at least one light-emitting lamp 6 is provided on the circuit board 3, and a light guide 8 is provided on the light-emitting lamp 6. The light guide 8 extends out from the toy body 1, and the light-emitting lamp 6 can emit light. The emitted light is guided to the outside by the light guide 8 to enhance the fun.
[0050] Although embodiments of the present invention have been described in conjunction with the accompanying drawings, those skilled in the art can make various modifications and variations without departing from the spirit and scope of the present invention, and such modifications and variations all fall within the scope defined by the appended claims.
Claims
1. An interactive toy, characterized in that, include: Audio (2); The circuit board (3) has a first circuit and a second circuit; A mode switching device is used to control the connection between the audio (2) and the first circuit or the second circuit; At least one button assembly (5) is disposed on the first circuit and the second circuit; When the mode switching device controls the speaker (2) to be connected to the first circuit, and the first circuit is turned on when the button assembly (5) is pressed, the speaker (2) emits a first sound; when the mode switching device controls the speaker (2) to be connected to the second circuit, and the second circuit is turned on when the button assembly (5) is pressed, the speaker (2) emits a second sound.
2. The interactive toy according to claim 1, characterized in that, The interactive toy also includes a toy body (1), and the speaker (2), circuit board (3), mode switching device and button assembly are respectively disposed on the toy body (1).
3. The interactive toy according to claim 2, characterized in that, The button assembly (5) includes: Button (51); A contact button (53) is provided with a conductive part on the side of the contact button (53) opposite to the circuit board (3); A spring (52) is disposed between the button (51) and the contact button (53); When the button (51) is pressed, the conductive part of the contact button (53) is connected to the first circuit or the second circuit.
4. The interactive toy according to claim 3, characterized in that, The outer wall of the toy body (1) is provided with a groove (13), and the button (51) is detachably disposed in the groove (13). The first side of the button (51) is provided with a first configuration, and the second side of the button (51) is provided with a second configuration. When the mode switching device controls the audio (2) to connect to the first circuit, the first surface of the button (51) faces outward, and when the button (51) is pressed, the audio (2) emits a first sound that matches the first configuration; When the mode switching device controls the audio (2) to connect to the second circuit, the second side of the button (51) faces outward, and when the button (51) is pressed, the audio (2) emits a second sound that matches the second configuration.
5. The interactive toy according to claim 4, characterized in that, The first configuration is selected from at least one of geometric shapes, colors, letters, and numbers, and the first sound is selected from at least one of geometric shape sounds, color sounds, letter sounds, and number sounds.
6. The interactive toy according to claim 4, characterized in that, The second configuration is selected from at least one of geometric shapes, colors, letters, and numbers, and the second sound is selected from at least one of geometric shape sounds, color sounds, letter sounds, and number sounds.
7. The interactive toy according to claim 4, characterized in that, The bottom end of the groove (13) is provided with a limiting groove (15), and the bottom end of the limiting groove (15) is provided with a limiting plate (14). The limiting plate (14) is provided with a through hole (17) and at least one slot (16). The limiting groove (15) is provided with a transfer button (54). The transfer button (54) includes a transfer button body (541) and at least one card plate (542). The card plate (542) is inserted into the card slot (16), and the transfer button (54) can move along the pressing direction. The bottom end of the adapter button body (541) is provided with a first abutting post (543), and the top end of the contact button (53) is provided with a second abutting post (531). The first abutting post (543) passes through the through hole (17) and corresponds to the second abutting post (531).
8. The interactive toy according to claim 2, characterized in that, The mode switching device includes a mode adjustment switch (7), part of which extends from the side of the toy body (1); The mode adjustment switch (7) has a first position, a second position and a third position; when the mode adjustment switch (7) is in the third position, neither the first circuit nor the second circuit is turned on; when the mode adjustment switch (7) is in the first position and the button assembly (5) is pressed, the first circuit is turned on; when the mode adjustment switch (7) is in the second position and the button assembly (5) is pressed, the second circuit is turned on.
9. The interactive toy according to claim 2, characterized in that, A battery box (4) is provided on the toy body (1), and a battery is provided inside the battery box (4).
10. The interactive toy according to any one of claims 2-9, characterized in that, At least one light-emitting lamp (6) is provided on the circuit board (3), and a light guide (8) is provided on the light-emitting lamp (6), which extends out from the toy body (1).
