Information processor, information processing method, and program

JP2023133376A5Active Publication Date: 2025-01-29MIXI INC
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Patent Information

Application Number
JP2023116965
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-07-18
Publication Date
2025-01-29
Estimated Expiration
2042-03-09

AI Technical Summary

Technical Problem

Users find it difficult to determine which game media to combine effectively for quest progression due to the large number of game contents available, making it challenging to activate special effects and advance through quests advantageously.

Method used

An information processing device and method that assists in forming a group of game media by displaying recommended and compatible game media based on user input, including a display unit that shows one or more first game media corresponding to a specified quest and a predetermined number of second game media that satisfy certain conditions.

Benefits of technology

Facilitates the formation of effective game media groups by recommending characters that are frequently used and compatible, allowing users to progress through quests more advantageously.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a technique for assisting in organization of a group including multiple game media.SOLUTION: Provided is an information processor includes an execution part for executing a quest by using a group including multiple game media organized based on a user's instruction, and a display control part for displaying game media that can be organized into a group. The display control part displays at least one first game medium that responds to a quest designated by a user, and the display control part displays a predetermined number of second game media that satisfy a predetermined condition for a predetermined first game medium selected based on a user's operation from among at least one first game medium.SELECTED DRAWING: Figure 3
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Description

Technical Field

[0001] The present invention relates to an information processing apparatus, an information processing method, and a program.

Background Art

[0002] There is known a game in which quests are cleared using a group called a deck. For example, Patent Document 1 discloses a game in which a user executes a quest using a player character possessed by the user.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] In order to clear a quest, the combination of game media to be incorporated into a group may be important. For example, depending on the combination of game media, a special effect may be activated, and the quest can be advanced advantageously depending on the combination of game media. However, since there are a large number of game media in the game, it is difficult for the user to grasp which game media should be combined.

[0005] Therefore, an object of the present invention is to provide a technique for assisting the formation of a group including a plurality of game media.

Means for Solving the Problems

[0006] An information processing device according to one aspect of the present invention includes an execution unit that executes a quest using a group of game media organized based on user instructions, and a display control unit that causes a display unit to display game media that can be organized into a group, wherein the display control unit displays one or more first game media corresponding to a quest specified by the user, and the display control unit displays a predetermined number of second game media that satisfy predetermined conditions for a predetermined first game media selected from the one or more first game media based on user operation. [Effects of the Invention]

[0007] According to the present invention, it is possible to provide a technology that assists in organizing a group that includes multiple game media. [Brief explanation of the drawing]

[0008] [Figure 1] This figure shows an example of the system configuration of the game system according to this embodiment. [Figure 2] This figure shows an example of the hardware configuration of a game server and terminal. [Figure 3] This figure shows an example of the functional block structure of a game server. [Figure 4] This diagram shows an example of a user management database, a character definition database, and a quest history database. [Figure 5] This figure shows an example of the functional block configuration of a terminal. [Figure 6] This flowchart shows an example of the processing steps performed by the game server. [Figure 7] This is a diagram showing an example of the screen display. [Figure 8] This is a diagram showing an example of the screen display. [Figure 9] This is a diagram showing an example of the screen display. [Modes for carrying out the invention]

[0009] Embodiments of the present invention will be described with reference to the attached drawings. In each drawing, components denoted by the same reference numerals have the same or similar configurations.

[0010] <System Configuration> Figure 1 shows an example of the system configuration of the game system 1 according to this embodiment. The game system 1 shown in Figure 1 comprises a game server 10 and one or more terminals 20. The game server 10 and the terminals 20 are connected to each other so as to be able to communicate via a communication network N such as the Internet, intranet, wireless LAN, or mobile communication.

[0011] The game server 10 is a device that performs some of the functions necessary for the terminal 20 to provide the game, such as managing various information about the player or executing some of the game's processing. The game server 10 may consist of one or more information processing devices, or it may be configured using a virtual server (such as a cloud server).

[0012] Terminal 20 is an information processing device that provides the game to the player, and the player can execute the game according to this embodiment by operating Terminal 20. Terminal 20 is, for example, a computer such as a mobile phone (including a smartphone), tablet, personal computer, arcade game machine, or consumer game machine. Terminal 20 notifies the game server 10 of its own location detected using GPS (Global Positioning System) or the like.

[0013] <Game Overview> Next, an overview of the game provided by Game System 1 according to this embodiment will be described. In the game provided by Game System 1, users (who may also be called players) can play quests using a deck they have assembled.

[0014] A deck means a group that combines a plurality of game media. Therefore, a deck may also be called a group. A user can compile a deck with game media selected from among the plurality of game media the user possesses. A game media may also be called a game object. Further, the game media may be a character, an item, a game card, or the like.

[0015] A quest means a task that can be cleared by satisfying a predetermined set of conditions. A quest may generally also be called an exploration, a task, or a mission. A user who plays a quest can clear the quest by satisfying the set conditions, and when the quest is cleared, the user is given rewards such as game media or the game's story progresses.

[0016] By combining (which may also be referred to as synthesizing) the plurality of acquired game media, a user can generate a new game media, or by combining the same game media to enhance the parameters of the game media, the user can challenge quests with a higher difficulty level. Here, the same game media may mean, for example, game media with at least the same identifier or name of the game media. That is, if the identifier or name of the game media is the same, even if the parameter values are different, it may be regarded as the same game media.

[0017] In this embodiment, it is assumed that various quests are provided in the game, but this embodiment is not limited thereto, and for example, only one quest may be provided. The term "quest" in this embodiment may also mean the game itself. In this embodiment, a user executing the game or executing a quest may also be referred to as playing the game or playing the quest. Hereinafter, "game media" will be described as being a character, but this embodiment is not limited thereto. This embodiment is also applicable when the game media is an item, a game card, or the like.

[0018] After receiving a request from the user to select a quest for which the user wishes to play, the game server 10 displays a screen for receiving deck formation for use in the quest. At this time, for the quest that the user wishes to play, the game server 10 displays a screen showing characters (hereinafter referred to as "recommended characters") that are frequently used (i.e., incorporated into the deck) in the quest by a plurality of users including the user and other users (for example, all users having game accounts). Since the recommended characters are used by many users, there is a high possibility that they are characters advantageous for clearing the quest that the user will play next. Therefore, the user can proceed with the quest advantageously by referring to the list and selecting characters possessed by the user from the characters used to clear the quest to form a deck.

[0019] In addition, when displaying a list of recommended characters, the game server 10 displays a screen showing characters that satisfy a predetermined condition with the recommended characters. Hereinafter, characters that satisfy a predetermined condition with the recommended characters are referred to as "compatible characters".

[0020] <Hardware Configuration> FIG. 2 is a diagram showing an example of the hardware configuration of the game server 10 and the terminal 20. The game server 10 and the terminal 20 include a processor 11 such as a CPU (Central Processing Unit) and a GPU (Graphical Processing Unit), a memory, a storage device 12 such as an HDD (Hard Disk Drive) and / or an SSD (Solid State Drive), a communication IF (Interface) 13 for performing wired or wireless communication, an input device 14 for receiving an input operation, and an output device 15 for outputting information. The input device 14 is, for example, a keyboard, a touch panel, a mouse, and / or a microphone, etc. The output device 15 is, for example, a display, a touch panel, and / or a speaker, etc.

[0021] <Functional Block Configuration> (Game Server) Figure 3 shows an example of the functional block configuration of the game server 10. The game server 10 includes a storage unit 100, an execution unit 101, and a control unit 102. The storage unit 100 can be implemented using a storage device 12 provided by the game server 10. The execution unit 101 and the control unit 102 can be implemented by the processor 11 of the game server 10 executing a program stored in the storage device 12. This program can be stored in a storage medium. The storage medium on which the program is stored may be a non-transitory computer-readable medium. The non-transitory storage medium is not particularly limited, but may be, for example, a USB memory stick or a CD-ROM.

[0022] The memory unit 100 stores the game data necessary for the game server 10 to run the game. The game data includes various databases.

[0023] The execution unit 101 executes a quest using a deck (group) that includes multiple characters (game media) assembled based on the user's instructions.

[0024] The control unit 102 displays various game-related screens on the terminal 20's display (display unit). It also receives various operations from the user via the screen. The functional block that displays various screens may be called the "display control unit." The functional block that receives various operations from the user may be called the "reception unit." The control unit 102 also displays characters that can be included in a deck (group) on the display (display unit).

[0025] Figure 4 shows an example of a user management DB (Data Base) 100a, a character definition DB 100b, and a quest history DB 100c. The user management DB 100a, character definition DB 100b, and quest history DB 100c are stored in the storage unit 100 as game data.

[0026] User Management DB 100a is a database that stores various information about users. For example, User Management DB 100a stores an identifier that uniquely identifies the user (User ID (identification)), the username (nickname) used in the game, the character ID of the character owned by the user (owned character), and the location of the terminal 20 used by the user. The system stores location information, user experience points, level, stamina, and deck information. Deck information is information that stores decks that the user has previously assembled or pre-set, and includes information indicating the combination of characters that make up the deck, as well as the name of the deck entered by the user. When playing a quest, the user may choose one of the decks stored in the deck information to play the quest, or they may assemble a new deck and play the quest.

[0027] Character Definition DB100b is a database that stores information about the characters that appear in the game. Character Definition DB100b stores a unique identifier for each character (Character ID), a parameter indicating the character's rarity (rarity), information defining the transformation patterns when a character changes (transformation pattern information), and various parameters indicating the character's strength, etc. (skills, attributes, HP (hit points), attack power, speed, etc.).

[0028] Skills represent special abilities possessed by a character. Skills may be active at all times, or they may be activated only when certain conditions are met. These conditions may include being included in the same deck as a specific character. For example, when character C001 and character C002 are included in the same deck, a special ability may be activated that produces a predetermined game effect (for example, character C001 and character C002 working together to perform a powerful attack).

[0029] Rarity may indicate that a higher parameter value indicates greater scarcity (i.e., difficulty in obtaining). For example, between a character with low rarity and a character with high rarity, the character with high rarity may be considered rarer (i.e., more difficult to obtain). Additionally, a character's parameter may indicate that a higher value means the character is more powerful.

[0030] Characters can be transformed into characters with higher abilities by, for example, applying a specific game medium (item, etc.), making in-game purchases, or combining them with other game mediums. "Transformation pattern information" is information that indicates the pattern of which character a character transforms into. For example, in the example in Figure 4, it is shown that character C001 transforms into character C101, and character C101 transforms into character C201. A character before transforming into another character may be called the "source character" or "material character." For example, the source character for character C101 is character C001. Also, the source characters for character C201 are character C001 and character C101. Furthermore, a character after transforming into another character may be called the "destined character." For example, the destination characters for character C001 are character C101 and character C201. Also, the destination character for character C101 is character C201.

[0031] The Quest History DB100c is a database that records various information when users play quests in the game provided by Game System 1. For example, the Quest History DB100c stores an identifier that uniquely identifies the user who played the quest (User ID), the date and time the quest was played (Play Date and Time), an identifier that identifies the quest played (Quest ID), the characters used in the deck when playing the quest (Characters Used), and information indicating whether the quest was cleared or not (Play Result).

[0032] (terminal) Figure 5 shows an example of the functional block configuration of terminal 20. Terminal 20 includes a storage unit 200, a communication unit 201, a UI (User Interface) unit 202, and a control unit 203. The storage unit 200 can be implemented using a storage device 12 provided by terminal 20. The communication unit 201, the UI unit 202, and the control unit 203 can be implemented by the processor 11 of terminal 20 executing a program stored in the storage device 12. This program can be stored in a storage medium. The storage medium on which the program is stored may be a computer-readable non-temporary storage medium. The non-temporary storage medium is not particularly limited, but may be, for example, a USB memory or a CD-ROM.

[0033] The memory unit 200 stores the game data necessary for the control unit 203 to run the game. The game data includes various image data and game scenarios.

[0034] The communication unit 201 has the function of performing various types of communication with the game server 10 using the communication IF 13.

[0035] The UI unit 202 has the function of receiving various inputs from the user and displaying various game screens on the display. The UI unit 202 also displays the game screen on the display (display unit) of the terminal 20 according to the instructions of the game server 10.

[0036] The control unit 203 works in conjunction with the game server 10 to provide various functions necessary to run the game. For example, the control unit 203 provides functions such as obtaining various information (icon image data, text data, etc.) from the game server 10 for drawing on the game screen.

[0037] Regarding the functional block configuration described above, it is also possible to configure the terminal 20 to have all or part of the storage unit 100, execution unit 101, and control unit 102 included in the game server 10. In other words, the various processes according to this embodiment may be executed on the game server 10, on the terminal 20, or by the game server 10 and the terminal 20 working together.

[0038] <Processing Procedure> Figure 6 is a flowchart showing an example of the processing procedure performed by the game server 10. First, the control unit 102 displays a quest selection screen and accepts the user's selection of the quest they wish to play (S10). Next, the control unit 102 displays a deck formation screen and accepts the user's selection of the deck to be used in the quest they wish to play (S11). Here, the control unit 102 extracts the characters used in the quest the user wishes to play by referring to the quest history DB 100c. The control unit 102 also displays the characters that are frequently used from among the extracted characters on the recommended character list screen (S12). Characters that are frequently used may, for example, be characters that have been used in the quest the user wishes to play (the number of times they were included in the deck when playing that quest) more than a predetermined number of times, or a predetermined number of characters in order of the number of times they have been used. For example, in the example in Figure 4, the characters that have been used 2 or more times in quest Q100 are character C065 (3 times) and character C056 (2 times).

[0039] Furthermore, a character that is frequently used may be, for example, a character that has been used a certain number of times or more when a user has "cleared" a quest they wish to play (the number of times the character was included in the deck when the quest was cleared), or it may be a certain number of characters in order of the number of times they have been used. For example, in the example in Figure 4, the characters that have been used two or more times when the play result for quest Q100 was "successful clear" are character C065 (2 times) and character C056 (2 times).

[0040] Next, the control unit 102 displays characters that are compatible with the recommended character displayed on the recommended character list screen, provided that the recommended character meets predetermined conditions, on the compatible character list screen (S13). The predetermined conditions are not particularly limited, but for example, they may be characters that produce a predetermined game effect when included in a deck together with the recommended character. The control unit 102 may also extract characters that produce a predetermined game effect when included in a deck together with the recommended character as compatible characters by referring to the "Skill" column of the character definition DB 100b.

[0041] Furthermore, the predetermined condition may be a character that is frequently included in the deck with the recommended character. A character that is frequently included may be a character that has been used together with the recommended character a predetermined number of times or more. For example, the control unit 103 may refer to the quest history DB 100c and extract characters that have been used together with the recommended character a predetermined number of times or more (i.e., the number of times they have been included in the same deck as the recommended character, regardless of whether it is a quest the user wishes to play or not) as compatible characters. Furthermore, a character that is frequently included may be a character that has been used together with the recommended character a predetermined number of times or more in quests that the user wishes to play. For example, the control unit 103 may extract characters that have been used together with the recommended character a predetermined number of times or more in quests that the user wishes to play (i.e., the number of times they have been included in the same deck as the recommended character in that quest) as compatible characters.

[0042] Furthermore, the predetermined conditions may be a combination of multiple predetermined conditions as described above. In other words, the predetermined conditions may be characters that exhibit a predetermined game effect when included in a deck with recommended characters, and / or characters that are frequently included in decks with recommended characters.

[0043] <Screen display example> Next, we will explain several display examples for the screens displayed on terminal 10, referring to Figures 7 to 9. Note that the display examples described below can be combined as desired. In the following explanation, the words "Quest," "Recommended Character," and "Compatible Character" may be replaced with the words "Group," "First Game Medium," and "Second Game Medium," respectively.

[0044] (Example 1) The control unit 102 displays one or more recommended characters corresponding to the quest specified by the user, and displays a predetermined number of compatible characters that meet predetermined conditions for a predetermined recommended character selected based on the user's actions from among the one or more recommended characters.

[0045] As shown in screen M100 of Figure 7, the control unit 102 displays a recommended character list R100 showing a predetermined number (e.g., 10) of recommended characters. The control unit 102 also displays a compatible character list A100 showing a predetermined number (e.g., 5) of compatible characters that meet predetermined conditions for a predetermined recommended character (in this case, the second recommended character) selected by the user from the predetermined number of recommended characters. The control unit 102 may also display the compatible character list A100 corresponding to the selected recommended character if a recommended character is selected by performing a predetermined operation (e.g., long press, etc.) on the icon of a recommended character displayed in the recommended character list R100. Furthermore, if a recommended character is selected by performing an operation other than the predetermined operation (e.g., tap, etc.) on the icon of the selected recommended character, the control unit 102 may transition to a character details screen that displays data (various parameters, etc.) related to the selected recommended character.

[0046] Furthermore, the control unit 102 may display the compatible character list A110 for characters selected from the recommended character list R110 to form a deck, as shown on screen M110. In other words, the "predetermined recommended character selected based on user operation" may be a recommended character selected by the user from the recommended character list R110 to form a deck.

[0047] Furthermore, the control unit 102 may display the recommended character list and the compatible character list in a manner that allows for the identification of characters owned by the user and characters not owned by the user. In the example in Figure 7, among the recommended characters displayed in the recommended character list R100, all recommended characters owned by the user (numbers 2, 5, 6, and 8) are grayed out (the same applies to other figures). Also, in the compatible character list A100, characters owned by the user are underlined (the same applies to other figures). Furthermore, the control unit 102 may not display characters not specified by the user in the recommended character list and the compatible character list.

[0048] (Example 2) The control unit 102 may display a predetermined number of compatible characters, determined based on the number of times they are included in a deck containing a predetermined recommended character selected based on the user's actions, in the play history of quests by one or more other users. In other words, the control unit 102 may display characters that are frequently included in a deck together with the recommended character selected by the user in quests that the user wishes to play, as compatible characters that meet predetermined conditions. In this case, the control unit 102 may display the predetermined number of compatible characters in a manner based on the number of times they are included in a deck together with the predetermined recommended character selected by the user. Displaying them in a manner based on the number of times may, for example, mean displaying them in descending order of frequency or in descending order of frequency.

[0049] For example, when the control unit 102 displays the list of compatible characters A100 shown in Figure 7, it may display five characters A to E from the list of recommended characters R100 in order of how often they are included in a deck with the second recommended character selected by the user, as compatible characters. This allows the user to understand which characters are often included in decks with recommended characters, making deck building easier.

[0050] (Example 3) The control unit 102 may display a predetermined number of compatible characters, determined based on whether or not they can produce a predetermined game effect when included in the same deck as a predetermined recommended character selected by the user. In other words, the control unit 102 may display characters that produce a predetermined game effect when included in a deck with the recommended character selected by the user as compatible characters that meet predetermined conditions. The control unit 102 may also display characters that produce a predetermined game effect in an identifiable manner in the list of compatible characters. For example, as shown in the list of compatible characters A110 in Figure 7, the control unit 102 may display information (Skill Activated!) indicating characters that produce a predetermined game effect. This allows the user to understand which characters produce a game effect when included in a deck with the recommended character, making deck building easier.

[0051] Furthermore, display examples 2 and 3 may be combined. That is, the control unit 102 may display in the list of compatible characters characters that fall into at least one of the following categories: characters that are frequently included in a deck together with the recommended character selected by the user, and characters that produce a predetermined game effect when included in a deck together with the recommended character selected by the user (or characters that fall into both categories).

[0052] (Example 4) The control unit 102 may also display whether each of the predetermined number of compatible characters that meet predetermined conditions for the recommended character can be acquired based on the characters the user possesses. For example, if the user possesses the source character from which a compatible character can be transformed, the control unit 102 may display information indicating that the user possesses the source character in the compatible character list. For example, in the compatible character list A100 shown in Figure 7, information (Material Possessed!) is displayed indicating that the user possesses the source character from which character A, a compatible character, can be transformed. This makes it possible for the user to understand that even if they do not possess a compatible character, they possess a character that can be transformed into a compatible character.

[0053] (Example 5) The control unit 102 may display, for each of the one or more recommended characters, in a way that allows for identification of recommended characters in which the user possesses the recommended character and also possesses at least one of a predetermined number of compatible characters that meet predetermined conditions for that recommended character, and recommended characters in which the user does not possess the recommended character, or does not possess any of the predetermined number of compatible characters that meet predetermined conditions for that recommended character. In other words, when the control unit 102 displays the list of recommended characters, it may display each recommended character in a different manner depending on whether the user possesses both the recommended character and the compatible characters, or whether the user does not possess either the recommended character or the compatible characters.

[0054] For example, in the recommended character list R200 example in Figure 8, recommended characters 5 and 8 are shown with a star-shaped icon. This indicates that the user possesses both the recommended character and the compatible character for recommended characters 5 and 8. For recommended characters 2 and 6, the user does not possess a compatible character that meets the specified conditions for those recommended characters, and for recommended characters 1, 3, 4, 7, 9, and 10, the user does not possess any recommended characters. This makes it easy for users to understand whether or not they possess both the recommended characters and the compatible characters.

[0055] (Example 6) The execution unit 101 may enable the execution of a quest on the condition that a deck contains at least one character exceeding a predetermined threshold. Specifically, the predetermined threshold may be the number of characters that make up one deck. In this case, the control unit 102 may display, in an identifiable manner, one or more recommended characters that the user possesses and that satisfy predetermined conditions for that recommended character, and for which the number of compatible characters possessed by the user is equal to or greater than the number based on the predetermined threshold.

[0056] In other words, when the control unit 102 displays the list of recommended characters, it may display in an identifiable manner the recommended characters that can be used to complete a quest by forming a deck consisting only of recommended characters and characters with good compatibility.

[0057] For example, in the recommended character list R210 in Figure 8, the icon for recommended character number 2 is displayed with a different shape than the other recommended characters. In addition, the message A300, "You can build a deck with only compatible characters!" is displayed for that icon. This indicates that for recommended character number 2, it is possible to build a deck using only recommended characters and compatible characters. This makes it easy for users to understand which recommended characters and compatible characters can be used to play quests.

[0058] In Display Example 6, the number based on the predetermined threshold may be the same as the predetermined threshold, or it may be a number less than the predetermined threshold. If the game specifications allow a deck to be formed using only characters owned by the user, the number based on the predetermined threshold may be the same as the predetermined threshold (for example, 4 characters). If the game specifications allow other users' characters to be included in the deck in addition to the user's own characters, the number based on the predetermined threshold may be a number less than the predetermined threshold. For example, if a deck is formed with 4 characters, but 3 of the 4 characters are owned by the user and the remaining 1 character is randomly selected from other users' characters, the predetermined threshold is 4 characters, and the number based on the predetermined threshold may be 3 characters.

[0059] (Example 7) The control unit 102 may display each of the one or more recommended characters differently based on the number of compatible characters owned by the user that meet predetermined conditions for that recommended character. In other words, when displaying the list of recommended characters, the control unit 102 may display the number of compatible characters that meet predetermined conditions for each recommended character.

[0060] For example, the recommended character list R300 in Figure 9 displays the number of compatible characters for each recommended character owned by the user. This makes it easy for users to understand how many compatible characters exist for each recommended character.

[0061] (Example 8) The control unit 102 may, when the user specifies a first recommended character and a second recommended character from among one or more recommended characters, display the characters that satisfy predetermined conditions for both the first recommended character and the second recommended character in a manner that allows them to be distinguished from other compatible characters. In other words, the control unit 102 may, for two recommended characters specified by the user in the recommended character list, display the characters that satisfy predetermined conditions for both of those two recommended characters in a manner that allows them to be distinguished from characters that satisfy predetermined conditions for only one of the multiple recommended characters. Alternatively, the control unit 102 may, for multiple recommended characters specified by the user in the recommended character list, display the characters that satisfy predetermined conditions for all of those multiple recommended characters in a manner that allows them to be distinguished from characters that satisfy predetermined conditions for only some of those multiple recommended characters.

[0062] For example, screen M310 in Figure 9 displays a recommended character list R310 and a deck formation display D310 that shows the characters selected by the user from the recommended character list R310 to be included in the deck. The deck formation display D310 also displays a compatible character list A310, which shows that characters B and C are compatible with both of the two characters selected by the user and meet predetermined conditions, and that character D is compatible with only one of the two characters and meets predetermined conditions. This allows the user to easily understand, for example, which characters are compatible with multiple recommended characters included in the deck and meet predetermined conditions.

[0063] In addition, in Display Example 8, the control unit 102 may, when the user specifies a first recommended character and a second recommended character from among one or more recommended characters, display a predetermined number of compatible characters that satisfy predetermined conditions for both the first recommended character and the second recommended character. In other words, the control unit 102 may, for multiple recommended characters specified by the user in the recommended character list, display compatible characters that satisfy predetermined conditions for all of those multiple recommended characters.

[0064] <Summary> According to the embodiment described above, the game server 10 displays one or more recommended characters corresponding to the quest the user wishes to play, as well as compatible characters that meet predetermined conditions. This makes it possible to assist in forming groups that include multiple game media.

[0065] The embodiments described above are provided to facilitate understanding of the present invention and are not intended to limit its interpretation. The flowcharts, sequences, elements of the embodiments, and their arrangement, materials, conditions, shapes, and sizes described in the embodiments are not limited to those exemplified and can be modified as appropriate.

[0066] <Note> <Note 1> An execution unit that executes quests using a group of multiple game media organized based on user instructions, It has a display control unit that displays game media that can be organized into groups on the display unit, The display control unit displays one or more first game media corresponding to the quest specified by the user. The display control unit causes a predetermined number of second game media that satisfy predetermined conditions to be displayed on a predetermined first game medium selected from the one or more first game media based on user operation. Information processing device.

[0067] According to Appendix 1, it will be possible to provide technology that assists in organizing groups that include multiple game media.

[0068] <Note 2> The display control unit displays a predetermined number of second game media, which are determined based on the number of times a quest played by one or more other users is included in a group that includes the predetermined first game media. The information processing device described in Appendix 1.

[0069] According to Appendix 2, users will be able to understand which game media are grouped together with the first game media, making it easier to build decks.

[0070] <Note 3> The display control unit causes the predetermined number of second game media to be displayed in a manner based on the number of times they are grouped together with the predetermined first game media. The information processing device described in Appendix 2.

[0071] According to Appendix 3, users can identify game media that are often grouped together with the first game media, making it easier to build decks.

[0072] <Note 4> The display control unit displays a predetermined number of second game media, which are determined based on whether or not they can produce a predetermined game effect when organized into the same group as the predetermined first game media. An information processing device as described in any one of the appendices 1 to 3.

[0073] According to Appendix 4, users can understand which game media exert a game effect when grouped together with the first game media, making it easier to build decks.

[0074] <Note 5> The display control unit shall, for each of the one or more first game media, A first game medium that is owned by the user and in which the user owns at least one of the predetermined number of second game mediums that satisfy the predetermined conditions, The user does not possess, or each of the predetermined number of second game media that satisfy the predetermined conditions for the first game medium is not possessed by the user. To make it identifiable, An information processing device as described in any one of the appendices 1 to 4.

[0075] According to Appendix 5, users will be able to easily determine whether they possess both the first game medium and the second game medium that meets the specified conditions.

[0076] <Note 6> The execution unit enables the execution of a quest on the condition that a group is formed with a predetermined threshold or more game media. The display control unit controls one or more of the first game media, The first game medium is displayed in an identifiable manner, such that the number of second game mediums owned by the user is equal to or greater than the number based on the predetermined threshold, out of the predetermined number of second game mediums that satisfy the predetermined conditions for the first game medium. An information processing device as described in any one of the appendices 1 to 5.

[0077] According to Appendix 6, users will be able to easily determine whether or not they can play the quest using the first game medium and the second game medium that meets the specified conditions.

[0078] <Note 7> The display control unit, for each of the one or more first game media, causes the display to differ based on the number of second game media owned by the user, out of a predetermined number of second game media that satisfy the predetermined conditions. An information processing device as described in any one of the appendices 1 to 6.

[0079] According to Appendix 7, users will be able to easily determine how many units of the first game medium and the second game medium that meet the specified conditions exist for each first game medium.

[0080] <Note 8> When the user designates a first game medium and a second game medium from among the one or more first game mediums, the display control unit displays a predetermined number of second game mediums that satisfy the predetermined conditions for both the first and second game mediums in a manner that allows them to be distinguished from other second game mediums. An information processing device as described in any one of the appendices 1 to 7.

[0081] According to Appendix 8, the user can easily identify multiple first game media organized into a group and second game media that meet predetermined conditions.

[0082] <Note 9> The information processing device executes a quest using a group of multiple game media organized based on user instructions, The information processing device displays game media that can be organized into groups on its display unit, The information processing device displays one or more first game media corresponding to the quest specified by the user, The information processing device causes a predetermined number of second game media that satisfy predetermined conditions to be displayed on a predetermined first game medium selected from the one or more first game media based on user operation, Information processing methods including

[0083] According to Appendix 9, it will be possible to provide technology that assists in organizing groups that include multiple game media.

[0084] <Note 10> A step of executing a quest using a group that includes multiple game media organized based on user instructions, The steps include: displaying game media that can be organized into groups on the display unit; The steps include displaying one or more primary game media corresponding to the quest specified by the user, The steps include: displaying a predetermined number of second game media that satisfy predetermined conditions on a predetermined first game medium selected from the one or more first game media based on user operation; A program that causes a computer to execute something.

[0085] According to Appendix 10, it will be possible to provide technology that assists in organizing groups that include multiple game media. [Explanation of symbols]

[0086] 1...Game system, 10...Game server, 11...Processor, 12...Storage device, 13...Communication interface, 14...Input device, 15...Output device, 20...Terminal, 100...Storage unit, 100a...User management DB, 100b...Character definition DB, 100c...Quest history DB, 101...Execution unit, 102...Control unit, 200...Storage unit, 201...Communication unit, 202...UI unit, 203...Control unit

Claims

1. A processor, the processor comprising: Display the quest selection screen where you can select the quest you want to play, displaying a deck composition screen on which a game medium to be used in the quest can be selected; displaying one or more first game media corresponding to the quest on the deck organization screen; displaying a predetermined number of second game media that satisfy a predetermined condition regarding deck organization for the first game media; changing a display mode of the first game medium based on a possession status of the predetermined number of second game media that satisfy the predetermined condition for the first game medium; Information processing device.

2. A processor displays a quest selection screen on which a player can select a quest to play; a processor displays a deck composition screen on which a game medium to be used in the quest can be selected; the processor displays, on the deck organization screen, one or more first game media corresponding to the quest; a processor causes a predetermined number of second game media that satisfy a predetermined condition regarding deck organization to be displayed for the first game media; the processor varies a display mode of the first game medium based on an ownership status of the predetermined number of second game media that satisfy the predetermined condition for the first game medium; Information processing methods.

3. A process for displaying a quest selection screen on which a quest to be played can be selected; displaying a deck composition screen on which game media to be used in the quest can be selected; A process of displaying one or more first game media corresponding to the quest on the deck organization screen; A process of displaying a predetermined number of second game media that satisfy a predetermined condition related to deck composition for the first game media; a process of changing a display mode of the first game medium based on an ownership status of the predetermined number of second game media that satisfy the predetermined condition for the first game medium; A program for causing a processor to execute the above.

4. A system comprising a server and a terminal, the server comprising: Display a quest selection screen on your device where you can select the quest you want to play, displaying on the terminal a deck composition screen on which the game media to be used in the quest can be selected; displaying, on the deck organization screen, one or more first game media corresponding to the quest on the terminal; displaying on the terminal a predetermined number of second game media that satisfy a predetermined condition regarding deck composition for the first game media; changing a display mode of the first game medium based on a possession status of the predetermined number of second game media that satisfy the predetermined condition for the first game medium; system.