Information processing device, program and information processing method

JP2023152625A5Pending Publication Date: 2025-01-29MIXI INC
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Patent Information

Application Number
JP2022178964
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2022-11-08
Publication Date
2025-01-29

AI Technical Summary

Technical Problem

Existing game systems lack the ability to enhance user strategy in gameplay, limiting the complexity and depth of card addition during quests.

Method used

An information processing device and method that allows users to select game media from a group, adding associated game media when predetermined conditions are met, enabling strategic gameplay by changing the state of game media and incorporating token characters based on various conditions and attributes.

Benefits of technology

Enhances gameplay strategy by allowing dynamic changes in game media states and the inclusion of token characters, providing a higher level of complexity and depth in game play.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide an information processing device, a program and an information processing method capable of improving strategic characteristic in a game play.SOLUTION: An information processing device includes a game control unit. The game control unit enables a user to use a selected game medium of a group including a plurality of game media in a quest, and when the user satisfies a prescribed condition by use of a first game medium included in the group in the play of the quest, adds a second game medium that is associated with the satisfied prescribed condition beforehand, to the group.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to an information processing device, a program, and an information processing method. [Background technology]

[0002] Patent Document 1 describes a method for controlling the addition of cards to allow players to easily play games. A program that can do this is disclosed. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent Publication No. 2021-037218 Summary of the Invention [Problem to be solved by the invention]

[0004] However, while the game can be played easily, the user's strategy regarding adding cards is limited. There was a problem in that there was little room to reflect this.

[0005] The present invention relates to an information processing device and a program that can enhance the strategic aspects of game play. The present invention provides a system and an information processing method. [Means for solving the problem]

[0006] An information processing device according to one aspect of the present invention includes a game control unit, In a quest, the user selects a game medium from a group containing a number of game mediums. The user can play the first game included in the group while playing the quest. When a predetermined condition is satisfied by using the program medium, and adds the second game medium stored in the second game medium to the group.

[0007] According to one aspect of the present invention, it is possible to enhance the strategic nature of gameplay. [Brief explanation of the drawings]

[0008] [Figure 1] 1 is a diagram showing an overview of a game system 1. FIG. [Figure 2] FIG. 2 is a block diagram showing the hardware configuration of the server 10. [Figure 3] FIG. 2 is a block diagram showing the hardware configuration of a user terminal 20. [Figure 4] FIG. 2 is a block diagram showing the functional configuration of the server 10. [Figure 5] FIG. 2 is a diagram illustrating a part of the processing of the game system 1. [Figure 6] FIG. 2 is a diagram illustrating a part of the battle processing of the game system 1. [Figure 7] FIG. 10 is a diagram illustrating a change in the state of a game medium. [Figure 8] FIG. 10 is another diagram illustrating the change in the state of the game content. [Figure 9] This is a diagram explaining the state of the deck DK at the end of the first turn. [Figure 10] This is a diagram explaining the state of the deck DK at the start of the second turn. [Figure 11] This is a diagram explaining the situation of Deck DK on the first move of the second turn. [Figure 12] This is a diagram explaining the situation of Deck DK on the second move of the second turn. [Figure 13] This is a diagram explaining the situation of Deck DK on the third move of the second turn. [Figure 14] This is a diagram explaining the situation of Deck DK on the fourth move of the second turn. [Figure 15] This is a diagram explaining the situation of Deck DK on the first move of the third turn. [Figure 16]This is a diagram explaining the situation of Deck DK on the second move of the third turn. DETAILED DESCRIPTION OF THE INVENTION

[0009] Hereinafter, several embodiments of the present invention will be described with reference to the drawings. The various features shown in the above description can be combined with each other. The invention is established independently.

[0010] 1. First Embodiment (1-1. Game System 1) An information processing device according to an embodiment of the present invention is a part of a game system 1 as shown in FIG. The game system 1 includes the server 10 and a user terminal 20. In such a game system 1, a user U can purchase game media and the like via a user terminal 20. It is possible to provide a game that can be played while operating the device.

[0011] The server 10 is configured to be able to communicate with the user terminal 20 via a communication line 5. 0 is a group consisting of multiple game media used by the user during quest play. The game content will be added to the above. Each component will be explained below.

[0012] (1-2. Hardware configuration of game system 1) The hardware configuration of the game system 1 will be described with reference to FIGS.

[0013] (1-2-1. Hardware configuration of Server 10) FIG. 2 is a block diagram showing the hardware configuration of the server 10 according to this embodiment. The server 10 includes a control unit 11, a storage unit 12, and a communication unit 13. The server 10 also includes a key an operation input unit 14 configured with a board, a mouse, etc., for receiving input for various operations; The device may be provided with a monitor 15 such as a liquid crystal display device that displays the

[0014] The control unit 11 is, for example, a CPU (Central Processing Unit) , microprocessor, DSP (Digital Signal Processor) etc., and controls the overall operation of the server 10.

[0015] A part of the storage unit 12 is, for example, a RAM (Random Access Memory). and DRAM (Dynamic Random Access Memory), etc. It is used as a work area when the control unit 11 executes processes based on various programs. A part of the storage unit 12 is used as a read only memory (ROM), for example. memory) or HDD (Hard Disk Drive) It stores various data and programs used in the processing of the control unit 11.

[0016] The programs stored in the storage unit 12 are, for example, programs that realize the basic functions of the server 10. OS (Operating System) for the computer, drivers for controlling various hardware drivers, programs for realizing various functions, etc., which are used by the computer according to this embodiment. Includes the data program.

[0017] The communication unit 13 is, for example, a NIC (Network Interface Controller ler) and has a function of connecting to the communication line 5. Note that the communication unit 13 is In addition to or together with the NIC, connect to a wireless LAN (Local Area Network). Functions for connecting to a wireless WAN (Wide Area Network), such as B A device that enables short-distance wireless communication such as Bluetooth (registered trademark), and infrared communication The server 10 may communicate with other information processing devices such as a user terminal 20 via a communication line 5. It can be connected to other information processing devices and can transmit and receive various data to and from other information processing devices. .

[0018] The control unit 11, the storage unit 12, the communication unit 13, the operation input unit 14, and the monitor 15 are The control unit 11 is electrically connected to the memory unit 16. access to the image processing unit 12, display of an image on the monitor 15, and input of an operation by the user to the operation input unit 14. and access to various communication networks and other information processing devices via the communication unit 13. etc. can be done.

[0019] (1-2-2. Hardware Configuration of User Terminal 20) FIG. 3 is a block diagram showing the hardware configuration of the user terminal 20 according to this embodiment. The user terminal 20 is, for example, an information processing terminal such as a smartphone or a tablet terminal. The user terminal 20 includes a control unit 21, a storage unit 22, and a communication unit 23. The user terminal 20 displays an image or the like. A display unit 24 such as a touch panel display that can accept operations, a speaker that outputs sound, a microphone 26 for inputting sound, a camera 27 for capturing an image of a subject, and operation buttons 2 The following description will focus on the differences from server 10.

[0020] The operation button 28 is provided on the side of the user terminal 20 and is used to start or stop the user terminal 20. These include a power button for turning on the computer and a volume adjustment button for adjusting the volume of the sound output by the speaker 25.

[0021] The control unit 21, the storage unit 22, the communication unit 23, the display unit 24, the speaker 25, and the microphone 26 The camera 27 and the operation button 28 are electrically connected to each other via a system bus 29. Therefore, the control unit 21 controls the access to the storage unit 22 and the display unit 24. Display, user's touch panel display (display unit 24) and operation buttons 28 Understanding the operation status, inputting sound to the microphone 26, outputting sound from the speaker 25, and outputting sound to the camera 27 and accesses various communication networks and other information processing devices via the communication unit 23. It is possible to do so.

[0022] (1-3. Functional configuration of server 10) 4, the control unit 11 of the server 10 includes a game control unit 11a. 11 may further include a notification unit 11b, a display control unit 11c, and a compilation unit 11d. good.

[0023] The game control unit 11a selects a game medium from a group including a plurality of game mediums. User U can use this in the quest, and user U can use this in the group while playing the quest. If the specified conditions are met by using the first game media included in the group, The system is configured so that a second game medium that is pre-associated with the item can be added to the group. By adopting such a configuration, it is possible to add game content associated with a predetermined condition. This allows users to create a game strategy, including adding game content during the quest. It is possible.

[0024] The notification unit 11b notifies the user U via the display unit 24 or the speaker 25 of the user terminal 20. The display control unit 11c is configured to be able to notify the content of the notification. The editing unit 11d is configured to be able to control the display mode, etc. The group can be organized in accordance with instructions based on the operation of the user.

[0025] Such a functional configuration is implemented by software (so-called It may be realized by software (including an application) or by hardware. When the software is used, the control unit 11 executes a program that constitutes the software. By doing so, various functions can be realized.

[0026] When the function is realized by executing a program, the program is a program stored in the server 10. The data may be stored in a computer-readable recording medium or a non-transitory storage unit 12. The program may be stored on a recording medium. Alternatively, the program may be read from an external storage device and This can be achieved by cloud computing or by hardware. Therefore, when realizing this, various circuits such as ASIC, SOC, FPGA, or DRP are used. In addition, the above-mentioned functional configuration can be realized by using a part of the functional configuration as software or may be processed by hardware in the user terminal 20 or the like.

[0027] (1-4. Adding game control and game media) An example of game control including the addition of game content will be described with reference to FIGS. 5 to 16. .

[0028] The game played by the game system 1 is, for example, a game medium in which a user U is included in a group. It is a game where you can play quests using.

[0029] Here, a "group" refers to multiple game media that a user U can use in a quest. A group is also called a "deck." The game contents included in the game are controlled by the game control unit 11a in multiple states ( For example, it is set to one of the first to fifth states.

[0030] In addition, "game media" refers to electronic data used by users to progress through a game. Game media are, for example, (game) characters, items, cards, or Avatar, etc.

[0031] In addition, a "quest" is a game in which conditions are set that user U (player) must fulfill. For example, user U organizes a deck DK at the start of a quest. (Or you can select a deck DK that was previously organized by user U) Use multiple characters included in KiDK to battle against enemy characters EC. Fulfilling pre-set conditions, such as defeating the boss character BC, one of the characters EC. This will allow you to complete the quest.

[0032] Furthermore, the game control unit 11a controls the use of the game medium by the user U in the quest. The game effect can be activated based on the quest. The game effect is, for example, an effect that allows a user U to use a character. Attack and defense against enemy characters EC by the character, or characters that user U can use Skills, techniques, magic, etc. related to support for the group (deck) It has the ability to change its appearance and other properties.

[0033] Hereinafter, user U selects a character C from among those owned by user U to complete a quest. Organize a deck DK containing multiple selected normal characters NC, and use the organized deck DK In one embodiment of the present invention, a player battles an enemy character EC and plays a quest. This explains the type.

[0034] [Deck DK composition] The game control unit 11a receives an instruction from the user U to start a quest from the user terminal 20. If the user U has added the item (FIG. 5: step S100), the organization screen of the deck DK (previously set by the user U) The screen will transition to a screen where you can check and select the deck DK that was organized, and the display will The display control unit 11c displays the formation screen.

[0035] The organizing unit 11d displays the information on the organizing screen of the deck DK according to the organizing of the deck DK by the user U. More specifically, the composition unit 11d receives an input regarding the user's Among the characters C owned by The U, several normal characters NC (for example, For example, you can select from 12 game media (normal character NC1 to normal character NC12). The composition of the deck DK can be achieved by modifying at least a part of the existing deck DK. The game control unit 11a may be configured to execute the game by the organization unit 11d receiving the deck information from the user terminal 20. When the instruction to confirm the DK's formation is received, the quest begins (step S1 20).

[0036] [Changes to game media status during battle] The game control unit 11a performs processing including changes to the deck DK that occur during quest play. The game control unit 11a controls the processing related to the battle (step S130). In Deck DK, each normal character NC is selected from multiple states. One or more states, for example, one or more states among the first to fifth states as shown in FIG. 7, are set. Two or more states can be set simultaneously for the same normal character NC. a also sets the state for the token character TC. "C" refers to the character C that was originally included in the deck DK organized at the start of the quest. "Token Character TC" is a character added to the Deck DK later during the quest. This means TaC.

[0037] In Figure 7, the normal character NC (normal character NC9, Normal character NC7, normal character NC4, normal character NC2) are used by user U. A hand that is available for use.

[0038] The normal character NC (normal character NC10) set to the first state is drawn It is a deck card that is changed to the second state by processing and becomes a hand. Normally, when a character NC is drawn (also called selected or withdrawn), it is added to your hand. User U is now available.

[0039] In addition, when there are multiple normal characters NC in the deck, the game control unit 11a The user decides which normal character NC will be added to their hand by the draw process. It can be controlled so that the U cannot recognize it. The user U cannot know the order of the cards in the deck until the draw process. When selecting from multiple normal characters NC in the deck, Randomly select cards from the deck (Draw Method A), or shuffle cards and change their order within the deck. Select the attached normal characters NC in the order they are attached (change their status in order) (Drawing Method B), etc. In the drawing process, the game control unit 11a Do not select the normal character NC that is used in battle as a If you select in order, skip until you are no longer in the third state.

[0040] In one example, at the start of the battle (at the start of the first turn, etc.), the game control unit 11a Of the normal characters NC1 to NC12 included in KiDK, some four Set the normal character NC to the second state and put it in your hand, and then use the remaining 8 normal character NCs. Shuffle the cards and set them to the first state to create a deck.

[0041] The user U selects the target to be used from the normal character NC in the second state. The state is changed to the third state (FIG. 6: step S131). Normal character NC (Normal character NC12, Normal character NC5, Normal character N C8) is a battle-related action (attack, defense, support, etc.) that can have an effect on the battle. The normal character NC that has been changed to the third state can, for example, Based on the attributes of the character NC, the normal character that will attack the enemy character EC will The game control unit 11a can realize the game effect provided by the character NC. It is determined whether the conditions for activating the game effect of the Rakuta NC are met (step S13 2) If the condition is satisfied, the game effect is activated (step S133). This is reflected in addition to the effects of attacks on enemy characters EC that occur other than the effect of the game (step On the other hand, the game effect of each normal character NC in the third state If the activation conditions are not met, an action other than the game effect is reflected (step S135 ). The game control unit 11a determines the number of cards in hand (the number of normal characters set to the second state). The second state was changed to the third state so that the number of NCs was a certain number (for example, "4"). The number normal character NC may be changed from the first state to the second state.

[0042] When the user U's turn ends and the next user U's turn begins, the game board is reset. That is, the game control unit 11a may set the normal character NC in the third state. Cancel the setting.

[0043] The game control unit 11a may also execute step S132 at the end of a turn (for example, when the user It may be controlled so that it is executed when the action (move) that U can take is completed.

[0044] In one example, the game control unit 11a may be configured to control a user U who uses a normal character NC as the first character in a battle. By changing the state, it can be controlled to be placed as an object. The control unit 11a controls the arrangement of two or more objects of the normal character NC placed by the user U. The combination of the positional relationship such as order and attributes of each object, or the The object of the normal character NC and the object placed regardless of the user U are The positional relationship between two or more objects, including the order of their positions, and the attributes of each object The combination satisfies the pre-set conditions for the game effect that the normal character NC has. The game control unit 11a may be configured to activate a game effect when The game effect is the game effect of the normal character NC that contributed to meeting the condition. It is activated depending on which of the following conditions is met.

[0045] In one example, the objects placed by user U are It is a normal character NC that has the character as an attribute and is placed regardless of the user U. If an object has a character as an attribute, the game effect is The effect is triggered depending on the number of letters that make up a word based on the letters and their order. A normal character with game effect A that is activated when a word of four or more letters is formed By using the Lacta NC20 and placing a normal character NC20, If you make a four-letter word based on the objects in the row, including NC20, Game effect A is activated.

[0046] When the normal character NC20 forms a word of three or more letters in addition to the above game effect A. When the game control unit 11a is provided with a game effect B that is activated by the normal character NC2 If a four-letter word containing a 0 is formed, both Game Effect A and Game Effect B will be activated. It may be controlled so that only one of them is activated (only some of them are activated). It may be controlled so that game effect A, which requires a condition that is more difficult to achieve, is activated first.

[0047] In one embodiment, the game control unit 11a controls the game so that the battle is conducted in a turn-based manner. For example, the game control unit 11a controls the user U to play 4 times in one turn on the user U's side. Hand, that is, put your hand on the board four times (four normal characters NC from the second state to the third state The control may be able to change the

[0048] The game control unit 11a controls the normal character used by the user U and set to the third state. NC is also set to the fourth state. That is, the character that is used and put on the board is In Figure 7, normal characters NC12, NC5, and The normal character NC8 is in the third state and also in the fourth state.

[0049] The game control unit 11a changes the normal character NC in the fourth state to a state in which a certain condition (fourth state The number of normal characters NC set at the same time is a predetermined number (for example, "4") If the above condition is satisfied, the game control unit 11a changes to the fifth state. If a normal character NC is replaced and placed in the graveyard, it will be discarded under certain conditions (if there are no deck cards, i.e., the first The number of normal characters NC set to 1 state is a predetermined number (e.g., "0") If the above condition is met, the state changes to the first state.

[0050] In FIG. 8, the game control unit 11a simultaneously sets the normal character NC If the number is "4", the normal character NC in the 4th state is changed to the 5th state, and the 1st If the number of normal characters NC set in the state is "0", the normal character In the example of FIG. 8, the state of the actuator NC is changed to the first state. The normal character NC10, which was in the first state, is used and the normal character set to the fourth state is used. Since the number of characters NC becomes "4" temporarily, the game control unit 11a is set to the fourth state. Normal character NC (normal character NC12, normal character NC9, normal character Change the character NC5 and normal character NC8 to the 5th state. Then set it to the 1st state. Since the number of normal characters NC is "0", the game control unit 11a is in the fifth state. Normal character NC (normal character NC3, normal character NC11) ,Normal character NC1,Normal character NC6,Normal character NC12,Normal character Change the character NC9, normal character NC5, and normal character NC8 to the first state. At this time, these normal characters NC may be shuffled back to the first state.

[0051] [Addition of game media] The game control unit 11a is configured to control the user U to select the item included in the deck DK that the user U used as the third state during the battle. The character C1, such as the normal character NC, is When the conditions for activating a game effect are met, the conditions met (the activated game effect) The token character TC that is associated with the target (result) is used as the deck (first state). In another embodiment, the game system The control unit 11a decodes the token character TC in another state, for example, the second state or the third state. You can add it to KiDK.

[0052] A certain game effect is triggered by fulfilling a certain condition. It is a game effect that has the characteristic of being added to the Deck DK. Here, the predetermined activation condition is This condition can be met by using character C (setting it to the third state). The system control unit 11a is a game controller having a feature of adding a token character TC to a deck DK. When the conditions for activating the effect are met, add a token character TC to the deck DK.

[0053] In one aspect, the game control unit 11a controls the normal character NC2 placed by the user U. The object of 1 and the other normal character NC objects and user U placed One or more of the objects placed regardless of the user and the order of the objects The combination of the positional relationship of each object and the attributes of each object determines the conditions for activation. In a more specific example, the game control unit 11a determines that the normal character N Characters that C21 has as attributes and characters that other objects have, and If the number of characters in the word formed based on the order of It is determined that a predetermined activation condition is met.

[0054] Furthermore, a game effect may have multiple characteristics. Therefore, the game effect with the characteristic of adding the token character TC to the deck DK (characteristic 1) The result is that the card has other characteristics in addition to characteristic 1 that are exhibited by the activation of the game effect. For example, the game effect may be attribute 1 plus attacking the enemy character EC. It may have properties that affect its use.

[0055] The token character TC that is pre-associated with the condition that has been met will be the triggered game character. The effect has characteristics that relate to it being added to the Deck DK. It is a character that should be added to Deck DK due to the characteristics of the activated game effect. There may be multiple specific characters associated with a particular character. For example, one of a plurality of specific characters is selected according to a predetermined priority. In this case, items with second or higher priority are added to the DK. It will be added to Deck DK when the addition of ranked items is restricted.

[0056] [Added game media behavior] Next, the behavior of the token character TC (in the first state) added to the deck DK. In Figure 9, the token character TC is added in the first turn, and then the next turn is This shows the situation where the first turn ended without the use of the TC. If you are controlling the draw process using method B, the token character TC is added to the deck. When added, the specified order (first, last, middle, last) is assigned to the order in the deck. In this case, the player may be added in a random order (e.g., a randomly determined order). The order of the normal characters NC that were originally present on the bill will be updated. The token character TC may be included in the shuffle.

[0057] Figure 10 shows the state of the deck DK at the start of the second turn. In the example of Figure 10, At the start of the second turn, the game control is The unit 11a shuffles the order of the normal characters NC in the deck in the first state. In Figures 9 and 10, "7 → 10 → 4 → T → 2" is shuffled to "4 → T The order has been changed to "→7→2→10".

[0058] In Figure 11, the normal character NC12 is used as the first move of the second turn ( 2nd state → 3rd state + 4th state). And as a result of the draw process being executed, The normal character NC4, which was at the top of the deck, becomes the hand (first state → second state).

[0059] Next, in Figure 12, the normal character NC9 is used as the second move of the second turn. (2nd state → 3rd state + 4th state). And, along with this, the draw process As a result of this, the token character TC that was at the top of the deck becomes your hand (1st state → second state).

[0060] Next, in Figure 13, the token character TC is used as the third move of the second turn. (2nd state → 3rd state). And, along with this, the draw process is executed. As a result, the normal character NC7 that was at the top of the deck becomes the hand (1st state → 2nd state) Here, the game control unit 11a uses the normal character NC during the battle. The token character TC that was added to the deck DK as a result of meeting certain conditions is set to the third state. While setting the fourth state, it does not.

[0061] Next, in Figure 14, the normal character NC5 is used as the fourth move of the second turn. (2nd state → 3rd state + 4th state). And, the draw process was executed accordingly. As a result, the normal character NC2 that was at the top of the deck becomes the hand (1st state → 2nd state ).

[0062] Next, the second turn of user U ends with four moves (an example in which one turn consists of four moves). ), then the other party takes a turn and the third turn of user U begins. The normal character NC8 is used as the first move of the game. (2nd state → 3rd state + 1st 4 state). And as a result of the draw process, the only card remaining in the deck is The normal character NC10 will be in the hand (first state → second state). The same processing conditions as in Figure 8 In this case, the number of normal characters NC used and set to the 4th state will temporarily become "4". Therefore, the game control unit 11a controls the normal character NC (normal character Character NC12, normal character NC9, normal character NC5, and normal character NC 8) Change to the 5th state. Next, the number of normal characters NC set to the 1st state is Since the value is "0", the game control unit 11a sets the normal character NC (Normal character NC3, normal character NC11, normal character NC1, normal character Character NC6, normal character NC12, normal character NC9, normal character NC5, and normal character NC8) to the first state. At this time, token character TC is not set to the fourth state, so it does not enter the fifth state, and so it returns to the first state. It does not return to the deck.

[0063] Next, in Figure 16, as the second move of the third turn, one of the normal characters NC in the hand is However, in this case, the normal character NC8 is also set to the third state, and the second state It is excluded (skipped) from the drawing process so that it is not set to the "Draw" state.

[0064] In another embodiment, the token character TC is in the fourth state and the fifth state, It may be controlled to return to the 1 state.

[0065] [End of Quest] The game control unit 11a ends the quest when the clearing condition of the quest is met. If the condition is not met, the quest continues (steps S140, S150).

[0066] (1-5-1. Variation 1) The game control unit 11a determines whether a token character TC1 is added when a predetermined condition is satisfied. When a game effect with this effect is activated, Token Character TC1 is included in Deck DK. Any character C (each normal character included in the deck DK from the start of the quest) It has no predetermined relationship to the token character NC, or to another token character TC that has already been added. In this case, the token character TC can be added to the deck DK. By doing so, the relationship between the game content included in the group and the game content to be added will also be taken into consideration. This allows for game strategies that take into account the

[0067] In one example, the character C whose predetermined relationship with the token character TC1 is determined is: It may be limited to the normal characters NC that were included in the Deck DK from the start of the quest. It has a game effect C that allows the token character TC1 to be added to the deck DK. Normal character NC21 is used to fulfill the conditions for triggering game effect C, and the token Normal character NC21' with the same character type ID as Rakuta TC1 is in Deck D If the token character TC1 is included in the deck D, the game control unit 11a In this way, the specified relationship is included in the deck DK from the time of organization. By limiting the characters to the normal characters NC, the user U is required to be strategic when organizing. do.

[0068] The predetermined relationship between the characters C is, for example, the same character (ID indicating the character type). have the same specific attributes, or are mutually exclusive (have adverse effects, etc.) Whether the character has an attribute that affects the evolution or strengthening, etc. is.

[0069] (1-5-2. Variation 2) The notification unit 11b uses the character C1 to request an operation to satisfy a predetermined condition. In a situation where a user U can receive a token, the token is associated with a predetermined condition. Character C2 (normal character NC or token key) that has a predetermined relationship with character TC1 If Deck DK contains Character C2, By adopting such a configuration, the user U can be notified that the Users will be aware that even if certain conditions are met, the addition of game content will be restricted. and can assist with this.

[0070] In one example, the character C2 whose predetermined relationship with the token character TC1 is determined is , may be limited to the normal character NC included in the deck DK from the start of the quest It has a game effect C that allows you to add the token character TC1 to the deck DK. The normal character NC21 is in the first state or the second state, and the token character TC1 The normal character NC21' with the same character type ID as When the user U uses the normal character NC21 (changes to the third state), The knowledge unit 11b provides the user U with the game effect C of the token character TC1. Notifies you that an addable normal character NC21 exists on the deck DK.

[0071] Also, the notification section 11b can be satisfied by using the character C1. A first state that is in a predetermined relationship with a token character TC1 that is previously associated with a predetermined condition. Character C2 (normal character NC or token character TC) is included in deck DK. If the character C2 is included in the deck DK, the user U can be notified that the deck DK contains the character C2. However, this configuration is not selectable, so please be careful. The addition of new game media is due to the inclusion of game media in the group that are difficult to support. This can help the user to understand that the number of times the number of times is limited.

[0072] In one example, the character C2 whose predetermined relationship with the token character TC1 is determined is , may be limited to the normal character NC included in the deck DK from the start of the quest It has a game effect C that allows you to add the token character TC1 to the deck DK. The normal character NC21 is in the first state and has the same character as the token character TC1. When a normal character NC21' with a Lacta type ID is included in the deck DK, Before the normal character NC21 is changed to another state, the notification unit 11b notifies the user U A normal character NC that can be added by the characteristics of the game effect C that the character TC1 has 21 is in the first state and is present on deck DK.

[0073] (1-5-3. Variation 3) The game control unit 11a determines whether the user U The attribute specified by is applied to the character C1, and the attribute specified by the attribute is pre-associated with the predetermined condition that is satisfied. The token character TC that is being used depends on the attribute applied to character C1. The token character TC determined by the above process can be added to the deck DK. By creating a game with different attributes, the game content that is added will differ depending on the attributes that are applied. This can add a greater strategic element to the game.

[0074] In one example, the normal character NC21 has the attribute A (for example, the attribute that gives the character "a"). ) and attribute B (for example, an attribute that assigns a different character "i" from attribute A). Attribute A can be applied to normal character NC21. When used in a state where Token Character TC1 is present, the token character can be added to the deck DK. 1 and token character TC2 when used with attribute B applied. It has a game effect D with a characteristic d2 that can be added to the KiDK. Character NC21 is used with attribute A applied, and the conditions for game effect D are met. In this case, the game control unit 11a assigns a token to the deck DK based on the attribute A that is applied. Decide to add character TC1.

[0075] (1-5-4. Variation 4) The game control unit 11a generates a token character that is pre-associated with the predetermined condition that has been satisfied. The data TC is a normal key included in the deck DK organized based on the input by the user U. The token character TC determined according to the character NC can be added to the deck DK. By adopting this configuration, the game contents added according to the group composition can be Since the differences are different, it is possible to add a higher level of strategy to the game.

[0076] In one example, a token character TC1 can be added to a deck DK by a characteristic e1, and It has the game effect E with the characteristic e2 that allows you to add the Kun character TC2 to the deck DK. When the conditions for Game Effect E are met by using normal character NC21, Information on some or all normal characters NC included in the Kiki DK from the time of organization (character type (ID representing the character's identity, each character's attributes, various statuses, or a combination of these) Based on this, the game control unit 11a determines whether the token character TC1 or the token character TC2 Decide which of the following to add to Deck DK.

[0077] In addition, the game control unit 11a determines whether or not a token key that is previously associated with the predetermined condition that has been satisfied is used. Character TC is determined by multiple normal characters NC included in the deck DK. The token character TC determined according to the parameters can be added to the deck DK. By adopting such a configuration, it is possible to configure the group with different parameters. Since different game content is added based on the content, it is possible to add a higher level of strategy to the game. Cut.

[0078] In one example, normal character NC21 places token character TC1 on deck DK. The additional characteristic e1 and the additional characteristic e2 of the token character TC2 can be added to the deck DK. The game effect E is provided by using such a normal character NC21. When the conditions for Effect E are met, all normal characters N included in the Deck DK from the start of organization The overall value determined based on the parameters of C (for example, the specific If the sum of the parameters is greater than or equal to the threshold, the token character TC1 is in Deck D. If the threshold is less than the threshold, token character TC2 is added to deck DK. can be.

[0079] (1-5-5. Variation 5) The game control unit 11a determines whether the token character TC1 is a normal character included in the deck DK. If the character has a predetermined relationship with the character NC22, it is pre-associated with the predetermined condition that is met and is placed on deck D. A token character TC that has no predetermined relationship with any normal character NC contained in K. 2 can be added to the deck DK. The game content that is added varies depending on the relationship with the specific game content included in the group. You can add a high level of strategy to the game by combining it with the game media you want to add. do.

[0080] In one example, normal character NC21 places token character TC1 on deck DK. The additional characteristic e1 and the additional characteristic e2 of the token character TC2 can be added to the deck DK. The token character TC1 has the game effect E. It has the same character type ID as the normal character NC22, and the token character TC2 The character type ID is different from any of the normal characters NC included in the deck DK. By using this normal character NC21, the conditions for activating Game Effect E were met. In this case, the game control unit 11a does not add the token character TC1 but TC2 can be added to Deck DK. Note that in this example, Token Key The priority of the character TC1 may be set higher than the token character TC2. That is, the game control unit 11a determines whether the token character TC1 and the token character T C2 is the same character type as any of the normal characters NC included in the deck DK. Both token character TC1 and token character TC2 can be added with different IDs. If , add token character TC1 to deck DK (token character TC2).

[0081] (1-5-6. Variation 6) The game control unit 11a determines whether or not a token to be added to the deck DK is added in accordance with a method for satisfying a predetermined condition. By adopting such a configuration, the predetermined character TC can be determined. The method for satisfying the specified conditions can also reflect the user's strategy.

[0082] In one example, the game control unit 11a controls the character to be placed in order to satisfy a predetermined condition. The token character TC to be added to the deck DK is determined based on the position of C. The token character TC1 can be added to the deck DK using the characteristics f1 and token It has a game effect F with characteristic f2 that allows you to add Kun character TC2 to deck DK. Game effect F is a combination of the normal character NC21 placed as an object and other placed characters. The characters of the attributes of each object in the list must form a word of four or more characters. The activation condition is met when the normal character NC2 is present in the word in which the property f1 is established. This is a feature that is reflected in the effect when 1 is the first or last character, and feature f2 is not valid. This rule is effective when the normal character NC21 is neither the first nor the last character in the word. By placing the normal character NC21, the normal character The character NC21 is arranged with other objects, so the normal character NC21 If a four-letter word is formed with the initials of and the conditions for Game Effect F are met, the game The control unit 11a adds the token character TC1 to the deck DK according to the characteristic f1.

[0083] In one example, the game control unit 11a determines whether the element (character C) contributed to the satisfaction of the predetermined condition. Token characters (TC) are added to the deck DK according to the number of The normal character NC21 can add the token character TC1 to the deck DK. It has the characteristic g1 that allows the token character TC2 to be added to the deck DK, and the characteristic g2 that allows the token character TC2 to be added to the deck DK. It has a game effect G. The game effect G is a normal character placed as an object. NC21 and the other objects placed in it have four characters with their attributes. The activation condition is met when a word of at least 1 character is formed. The characteristic g1 is the number of characters in the formed word. is 4 to 5, and characteristic f2 is the number of letters in the resulting word. This is a characteristic that is reflected in the effect when the value is 6 or more. By doing so, the object of the normal character NC21 and other objects are arranged in a line. When a six-letter word is formed and the activation condition of the game effect G is satisfied, the game control unit 11a adds token character TC2 to deck DK with property g2.

[0084] In one example, the game control unit 11a determines whether the element (character C) contributed to the satisfaction of the predetermined condition. Token characters (TC) to be added to the deck DK according to their type (object, attribute, etc.) The normal character NC21 adds the token character TC1 to the deck DK. The token character TC2 has a possible property h1 and a possible property h2 that can be added to the deck DK. Game effect H is a game effect that allows you to control the normal character placed as an object. 4 by the character of the attribute that each of the data NC21 and other placed objects has The activation condition is met when a word of at least 1 character is formed. The characteristic h1 is specific to the formed word. Characters that are difficult to combine to form words (e.g., Characters included in the character group) are included in the effect, and the characteristic h2 is This is a characteristic that is reflected in the effect when a certain character is not included in the formed word. By placing the character NC21, the object of the normal character NC21 and other The arrangement of the objects creates a four-letter word containing a specific letter, triggering game effect H. If the condition is met, the game control unit 11a generates a token character TC according to the characteristic h1. Add 1 to Deck DK.

[0085] (1-5-9. Variation 9) The game control unit 11a adds a token character TC to the deck DK when a predetermined condition is met. If possible, deck the token character TC based on instructions received from the user U. By using this configuration, it is possible to decide whether to add the data to the DK. The user has the choice to add possible game media to the group, which allows for strategic can be increased.

[0086] In one example, the game control unit 11a may add a token character to the deck DK when a predetermined condition is met. When a TC can be added, the options displayed on the display unit 24 ("Add" or "Don't add") If user U selects "Add" for "Not added", it will be added to deck DK and the user If U chooses "Do not add", it will not be added to Deck DK.

[0087] Furthermore, the display control unit 11c displays a token character TC on the deck DK when a predetermined condition is met. If the user U can add the device, a screen is displayed to receive instructions from the user U regarding the addition. The information of the character C included in the deck DK may be displayed. By adopting this configuration, it is possible to add additional game content to the group. This can help users strategize their choices.

[0088] In one example, the display control unit 11c displays a display image on a screen that receives an instruction from the user U. The display control unit 11c displays information about the normal character NC included in the display DK. Combine the information of the token character TC that has already been added to the DK and is included at that time. The information of the character C may be displayed as an object representing each character C, It may be an attribute, a game effect, a parameter, or other information possessed by character C.

[0089] Furthermore, the display control unit 11c displays the deck DK on the screen that receives instructions from the user U. When displaying the normal character NC and token character TC included in The character NC and the token character TC may be displayed in different ways. good.

[0090] Furthermore, the display control unit 11c displays the deck DK on the screen that receives instructions from the user U. In addition to the information of character C contained in The information about the character TC may also be configured to be displayable.

[0091] Furthermore, the display control unit 11c determines whether or not the token character C is included in the deck DK. Character TC and corresponding alignment (e.g., identical alignment, synergistic alignment, opposing alignment, etc.) Character C having the above can be displayed in a manner that makes it possible to distinguish it from other characters C (for example, a specific icon, The image may be configured so that it can be decorated with frames, colors, etc.

[0092] (1-5-10. Variation 10) In the organization of the deck DK, the notification unit 11b notifies the deck DK of the token character TC1. There is a character C4 with a game effect I that has a property that can be added to the character C4, and a user U is Character NC5, which has a predetermined relationship with token character TC1, was selected as an additional target. In this case (when trying to add character NC5), character C4 is already in deck DK. The configuration is such that the user U can be notified that the information is included in the

[0093] In addition, the display control unit 11c displays the token character TC1 in the organization of the deck DK. Character C4 with Game Effect I, which has a characteristic that can be added to Deck DK during the quest If there is a specified relationship with the token character TC1 on the deck DK organization screen, Character C having the above characteristics is displayed in a distinguishable manner (for example, by adding a specific icon, frame, color, etc.) The device may be configured to be able to (e.g.,

[0094] By configuring it in this way, when the deck DK is organized, user U can add It will be possible to assist in planning strategies that include possible game media.

[0095] <2. Other embodiments> The embodiment and its modifications of the present invention have been described above. The present invention is not limited to the above.

[0096] The game control unit 11a determines the conditions for activating each game effect provided by the plurality of normal characters NC. At least one of the multiple token characters TC that can be added by satisfying The game control unit 11a may be configured to be able to add one of the game controllers to the deck DK. Any one of the multiple token characters TC can be added to the deck DK. In addition, the game control unit 11a may add a plurality of token characters that can be added. At least one of the data TCs can be added to the deck DK based on an instruction from the user U. The game control unit 11a may select a token character TC to be added. The display control may be configured to be able to accept the selection of the user U on the displayed screen as an instruction. The control unit 11c selects the token character TC to be added from the deck DK The status may be displayed.

[0097] In the above embodiment, the server 10 and other devices are mainly provided with the respective functions. If it is permissible due to its nature, some functions may be provided in the user terminal 20, etc., or The above may be configured to be provided in both the server 10 and the user terminal 20.

[0098] In the above embodiment, each step described as being executed by the server 10 or the like is Regarding the step, if it is permissible due to its nature, it may be performed by the user terminal 20, etc. can be done.

[0099] In addition, the information processing device such as the server 10 may be a device that is physically composed of one device, or may be a device that is composed of multiple devices. Several devices are connected by wire or wirelessly so that they can communicate with each other and function as a single information processing device. It may also include those that can

[0100] The present invention can also be realized as a program that causes the above-described system to function. .

[0101] The present invention also provides a computer-readable recording medium storing the above-mentioned program. A temporary recording medium or a computer-readable recording medium that records the above program It can also be realized as a medium.

[0102] Various embodiments of the present invention have been described above, but these have been presented as examples. The novel embodiments are not intended to limit the scope of the invention. It is possible to carry out the invention in various forms, and various omissions and substitutions may be made without departing from the spirit of the invention. Such embodiments and modifications are within the scope and spirit of the invention. and are included in the scope of the inventions described in the claims and their equivalents.

[0103] <3. Features of the embodiment> The features of the embodiments of the present invention are summarized below.

[0104] An information processing device according to one aspect of the present invention includes a game control unit, In a quest, the user selects a game medium from a group containing a number of game mediums. The user can play the first game included in the group while playing the quest. When a predetermined condition is satisfied by using the program medium, The system is configured such that a second game medium that has been acquired can be added to the group. This allows you to add game content that is associated with a specific condition. Users can create game strategies, including adding game media during the quest.

[0105] The game control unit may also determine whether the second game content is included in any of the groups. When the second game medium does not have a predetermined relationship with the game medium, the second game medium can be added to the group. By adopting such a configuration, the game contents included in the group may be This enables game strategies that take into account the relationship with additional game media.

[0106] The information processing device further includes a notification unit, and the notification unit is configured to notify the user of the first game medium. A situation in which an operation for satisfying the predetermined condition can be accepted from the user by using the In the above, the game medium has a predetermined relationship with the second game medium that is pre-associated with the predetermined condition. If a third game medium is included in the group, the third game medium is added to the group. The device may be configured to notify the user that the body is included in the image. By doing so, the user is restricted from adding game content even if certain conditions are met. This can help users understand the information.

[0107] The game control unit also changes the game contents included in the group from a first state to a second state. and the user changes the game medium from the first state to the second state. a notification unit that controls the selection of a target to be used and that uses the first game medium in the second state; the second predetermined condition that is pre-associated with the predetermined condition that can be satisfied by The third game medium in the first state that has the predetermined relationship with the game medium is included in the group. If the third game medium is included in the group, the user is notified that the third game medium is included in the group. By adopting such a configuration, it is possible to notify the user of the The inclusion of game media in the group that are currently not attracting attention due to the This can help the user understand that adding bodies is restricted.

[0108] Furthermore, the game control unit determines, from among a plurality of attributes associated with the first game medium, The attribute designated by the user is applied to the first game medium, and the predetermined condition that is satisfied is a game medium that is pre-associated with the first game medium, The second game medium determined according to the attributes may be added to the group. By adopting this configuration, the game contents added according to the applied attributes can be Since the differences are different, it is possible to add a higher level of strategy to the game.

[0109] The game control unit also controls the game contents that are pre-associated with the satisfied predetermined condition. The game in the group is organized based on the input by the user. The second game medium may be added to the group based on the determined medium. By adopting this structure, the game content added will differ depending on the group structure. This allows for a more strategic gameplay.

[0110] The game control unit also controls the second game medium to be edited based on an input by the user. If the game content included in the group has the predetermined relationship, Any game media that are pre-associated with the predetermined conditions and are included in the group A game medium that does not have the predetermined relationship with any of the game mediums can be added to the group. By adopting such a configuration, it is possible to The game content that can be added varies depending on the relationship, so please select the combination with the game content you want to add. This can add a high level of strategy to the game.

[0111] The game control unit also controls the game contents that are pre-associated with the satisfied predetermined condition. a group of game media, The second game medium determined in response to the request may be added to the group. By configuring it like this, the group configuration can be added based on different parameters. Because the game medium is different, it can add a higher level of strategy to the game.

[0112] Furthermore, the game control unit is configured to assign the second game medium to the group when the predetermined condition is satisfied. If it is possible to add the second game medium, the second game medium is added to the front based on an instruction received from the user. The device may be configured to be able to determine whether or not to add the device to the group. This gives the user the option to add available game content to the group. This can enhance strategic thinking.

[0113] The information processing device further includes a display control unit, and the display control unit transmits the instruction to the On a screen accepting a user request, information about the game contents included in the group is displayed. By adopting such a configuration, the number of addable game contents can be displayed. This can help users strategize their choices about adding to groups.

[0114] The display control unit also controls the display of the second game content among the game content included in the group. game media having the same attributes as the game media are displayed on the screen in a manner that makes them distinguishable from other game media. By adopting such a configuration, the number of addable game contents can be displayed. This can help users strategize their choices about adding to groups.

[0115] A program according to one aspect of the present invention causes a computer to execute a game control step. a game control step for controlling a group of game contents including a plurality of game contents; The user can use the selected game content in the quest, and the user During the play of a quest, a predetermined condition is satisfied by using the first game medium included in the group. When the predetermined condition is satisfied, the second game medium that is pre-associated with the satisfied predetermined condition is added to the group. This is the program to add to the loop.

[0116] An information processing method according to one aspect of the present invention includes: The user can use the game media selected from the game in the quest, and the computer The data of the first game medium included in the group while the user is playing the quest. When a predetermined condition is satisfied by use, the The information processing method adds a second game medium to the group. [Explanation of symbols]

[0117] 1: Game system, 5: Communication line, 10: Server, 11: Control unit, 11a: Game control unit, 11b: notification unit, 11c: display control unit, 11d: organization unit, 12: storage unit, 13: communication unit, 14: operation input unit, 15: monitor, 16: system bus, 20: user terminal, 21: Control unit, 22: memory unit, 23: communication unit, 24: display unit, 25: speaker, 26: microphone, 27: Camera, 28: Operation button, 29: System bus, DK: Deck, NC (NC1~ 12): Normal characters, S100, S110, S120, S130, S131, S13 2, S133, S135, S136, S140, S150: Step, TC: Token Key Character, U:User

Claims

1. A method for receiving from a user an instruction to execute a first quest and a selection of a deck to be used for the first quest; the deck is composed of a plurality of game media, including a first game medium, selected in response to an instruction from a plurality of game media owned by the user; when the user satisfies a condition related to activation of an effect of the first game medium during play of the first quest, a second game medium that was not included when the deck was selected is added as a game medium constituting the deck only during play of the first quest; Information processing device.

2. An information processing device as described in Claim 1, wherein a condition for activating the effect is that the arrangement of the first game medium and the third game medium contained in the deck satisfies a predetermined condition.

3. An information processing device as described in claim 2, characterized in that when the conditions for activating the effect are met, the second game medium is added to the deck and the first game medium attacks an enemy character appearing in the first quest.

4. A processor receives from a user an instruction to execute a first quest and a selection of a deck to be used for the first quest; the deck is composed of a plurality of game media, including a first game medium, selected in response to an instruction from a plurality of game media owned by the user; a processor, when the user satisfies a condition related to activation of an effect of the first game medium during play of the first quest, adds a second game medium that was not included when the deck was selected as a game medium constituting the deck only during play of the first quest; Information processing methods.

5. A method for making a processor receive, from a user, an instruction to execute a first quest and a selection of a deck to be used for the first quest; the deck is composed of a plurality of game media, including a first game medium, selected in response to an instruction from a plurality of game media owned by the user; causing a processor to add, when the user satisfies a condition related to activation of an effect of the first game medium during play of the first quest, a second game medium that was not included when the deck was selected, as a game medium constituting the deck only during play of the first quest; program.

6. A server and a terminal device, the processor of the terminal device: receiving an instruction to execute a first quest and a selection of a deck to be used for the first quest from a user who uses the terminal device; the deck is composed of a plurality of game media, including a first game medium, selected in response to an instruction from a plurality of game media owned by the user; when the user satisfies a condition related to activation of an effect of the first game medium during play of the first quest, a second game medium that was not included when the deck was selected is added as a game medium constituting the deck only during play of the first quest; system.