Program and information processing device
Patent Information
- Application Number
- JP2023132236
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-08-15
- Publication Date
- 2025-09-04
AI Technical Summary
Players may hesitate to continue playing lottery games due to the risk of not obtaining desired content despite paying, leading to a lack of motivation.
A program and information processing device that allows players to continue lottery games without immediately acquiring content, adjusting the return amount of continuation and re-continuation considerations based on whether desired content is obtained, and targeting higher rarity content for continued games.
Motivates players to continue playing lottery games by providing incentives through adjusted continuation and re-continuation considerations, enhancing engagement.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a program and an information processing device.
[0002] 2. Description of the Related Art Conventionally, there has been known a game in which a player acquires a content that is won by playing a lottery game as the won content.
[0003] In this regard, Patent Document 1 discloses a technique for allowing a player to continue a lottery game (perform a re-draw) without acquiring the winning content (lottery reward) that he or she has won in the lottery game. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2019-198657 A Summary of the Invention [Problem to be solved by the invention]
[0005] In such games, even if a player pays a fee to continue playing the lottery game, there is a possibility that the player will not be able to obtain the desired content, which may lead to the player being hesitant to continue playing the lottery game.
[0006] The present invention has been made in consideration of the above problems, and has an object to provide a program and an information processing device that can motivate a player to continue playing a lottery game. [Means for solving the problem]
[0007] In order to solve the above problem, a program according to a first aspect of the present invention is a program for executing a game in which a player acquires winning content won by executing a lottery game, and causes a computer to function as: an acceptance means for accepting a continuation instruction from the player, which involves the payment of a continuation fee to continue the lottery game without acquiring a first winning content won in the lottery game; and a control means for increasing the amount of the continuation fee returned if the player does not acquire a second winning content won after the continuation instruction, compared to a case in which the second winning content is acquired.
[0008] In a second aspect of the present invention, the control means, in a lottery game for drawing the second winning content, sets a content group having a rarity equal to or higher than that of the first winning content as the selection targets.
[0009] In addition, in a third aspect of the present invention, the receiving means receives a re-continuation instruction from the player, which is an instruction to continue the lottery game further without acquiring the second winning content, and which involves the payment of a re-continuation fee, and the control means increases the amount of the re-continuation fee returned if the player does not acquire the third winning content that is won after the re-continuation instruction, compared to the case in which the player acquires the third winning content.
[0010] In addition, in a fourth aspect of the present invention, the renewing consideration is less than the renewing consideration.
[0011] In addition, in a fifth aspect of the present invention, the re-continuation consideration is less than the continuation consideration.
[0012] Furthermore, a program relating to a sixth aspect of the present invention is a program for executing a game in which a player acquires a winning content won by executing a lottery game, and causes a computer to function as: an acceptance means for accepting a continuation instruction from the player which involves the payment of a continuation fee for continuing the lottery game without acquiring a first winning content won in the lottery game; and a control means for increasing the amount of the continuation fee returned when the second winning content won by the continuation is a content already acquired by the player, compared to when the second winning content is not a content already acquired by the player.
[0013] Furthermore, a program according to a seventh aspect of the present invention is a program for executing a game in which a player acquires winning content won by executing a lottery game, and causes a computer to function as: an acceptance means for accepting a continuation instruction from the player which involves the payment of a continuation fee for continuing the lottery game without acquiring a first winning content won in the lottery game; and a control means for increasing the amount of the continuation fee returned when the rarity of the second winning content won by the continuation is equal to or lower than the rarity of the first winning content, compared to when the rarity of the second winning content is higher than the rarity of the first winning content.
[0014] In addition, an information processing device according to an eighth aspect of the present invention is an information processing device for executing a game in which a player acquires winning content won by executing a lottery game, and is equipped with: an acceptance means for accepting a continuation instruction from the player, which involves the payment of a continuation fee to continue the lottery game without acquiring a first winning content won in the lottery game; and a control means for increasing the amount of the continuation fee returned if the player does not acquire a second winning content won after the continuation instruction, compared to a case in which the second winning content is acquired.
[0015] In addition, an information processing device according to a ninth aspect of the present invention is an information processing device for executing a game in which a player acquires winning content won by executing a lottery game, and is equipped with: an acceptance means for accepting a continuation instruction from the player which involves payment of a continuation fee for continuing the lottery game without acquiring a first winning content won in the lottery game; and a control means for increasing the amount of the continuation fee returned when the second winning content won by the continuation is content already acquired by the player, compared to when the second winning content is not content already acquired by the player.
[0016] In addition, an information processing device according to a tenth aspect of the present invention is an information processing device for executing a game in which a player acquires winning content won by executing a lottery game, and is equipped with: an acceptance means for accepting a continuation instruction from the player which involves payment of a continuation fee for continuing the lottery game without acquiring a first winning content won in the lottery game; and a control means for increasing the amount of the continuation fee returned when the rarity of the second winning content won by the continuation is equal to or lower than the rarity of the first winning content, compared to when the rarity of the second winning content is higher than the rarity of the first winning content. Effect of the Invention
[0017]
[0018]
[0019] According to the present invention, it is possible to motivate the player to continue playing the lottery game. [Brief description of the drawings]
[0020] [Figure 1] 1 is a block diagram showing an example of the overall configuration of a game system according to a first embodiment. [Diagram 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of a server device. [Diagram 3]2 is a diagram illustrating an example of a hardware configuration of a smartphone as the terminal device illustrated in FIG. 1. [Figure 4] FIG. 2 is a block diagram illustrating an example of a functional unit of a server device. [Diagram 5] 5 is a flowchart showing an example of the flow of processes performed by each functional means shown in FIG. 4 in the game system according to the first embodiment. [Figure 6] FIG. 13 is a diagram showing an example of a first lottery result screen according to the first embodiment. [Figure 7] FIG. 13 is a diagram showing an example of a second lottery result screen according to the first embodiment. [Figure 8] FIG. 13 is a diagram showing an example of a third lottery result screen according to the first embodiment. [Figure 9] 13 is a flowchart showing an example of the flow of processes performed by each functional means in a game system according to a second embodiment. [Figure 10] FIG. 11 is a diagram showing an example of a lottery result screen according to the second embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0021] Hereinafter, a number of embodiments of the present invention will be described with reference to the accompanying drawings. In order to facilitate understanding of the description, the same components and steps in each drawing are denoted by the same reference numerals as much as possible, and duplicated descriptions will be omitted.
[0022] ---First embodiment --- First, the first embodiment will be described.
[0023] <Overall composition> FIG. 1 is a block diagram showing an example of the overall configuration of a game system 1 according to the first embodiment.
[0024] 1, the game system 1 includes a server device 10 and one or more terminal devices 12. The server device 10 and the terminal devices 12 are communicatively connected to each other via a communication network NT such as an intranet, the Internet, or a telephone line.
[0025] The server device 10 is an information processing device that provides the game execution results obtained by executing the game program 14, or the game program 14 itself, to the players of the terminal devices 12 via the communications network NT. In the first embodiment, the server device 10 provides the game program 14 itself to the players of the terminal devices 12.
[0026] Each terminal device 12 is an information processing device owned by each player, and provides a game to each player by executing the game program 14 received from the server device 10 after it has been installed therein. Examples of these terminal devices 12 include various devices such as video game machines, arcade game machines, mobile phones, smartphones, tablets, and personal computers.
[0027] <Hardware configuration> FIG. 2 is a diagram illustrating an example of a hardware configuration of the server device 10. As shown in FIG.
[0028] 2, the server device 10 includes a control device 20, a communication device 26, and a storage device 28. The control device 20 is mainly configured with a CPU (Central Processing Unit) 22 and a memory 24.
[0029] In the control device 20, the CPU 22 executes a predetermined program stored in the memory 24 or the storage device 28, thereby functioning as various functional means. The details of these functional means will be described later.
[0030] The communication device 26 is configured with a communication interface for communicating with an external device, etc. The communication device 26 transmits and receives various information to and from the terminal device 12, for example.
[0031] The storage device 28 is composed of a hard disk, etc. This storage device 28 stores various programs and information necessary for executing processes in the control device 20, including the game program 14, and information on the results of the processes.
[0032] The server device 10 can be realized by using an information processing device such as a dedicated or general-purpose server computer. The server device 10 may be configured by a single information processing device or by multiple information processing devices distributed over a communication network NT. FIG. 2 shows only a part of the main hardware configuration of the server device 10, and the server device 10 may have other configurations that a server generally has. The hardware configuration of the multiple terminal devices 12 may also have the same configuration as the server device 10, except for including an operating means, a display device, and a sound output device.
[0033] FIG. 3 is a diagram showing an example of a hardware configuration of a smartphone serving as the terminal device 12 shown in FIG.
[0034] As shown in FIG. 3, the terminal device 12 includes a main control unit 30, a touch panel (touch screen) 32, a camera , a mobile communication unit , a wireless LAN communication unit , a storage unit 40, and a speaker .
[0035] The main control unit 30 is configured to include a CPU, a memory, etc. The main control unit 30 is connected to a touch panel 32 as a display input device, a camera 34, a mobile communication unit 36, a wireless LAN communication unit 38, a storage unit 40, and a speaker 42. The main control unit 30 has a function of controlling these connection destinations.
[0036] The touch panel 32 has both a display function and an input function, and is composed of a display 32A that performs the display function and a touch sensor 32B that performs the input function. In the first embodiment, the display 32A can display game images including operation input images such as button images, cross key images, and joystick images. The touch sensor 32B can detect the input position of the player relative to the game image.
[0037] The camera 34 has a function of taking still images and / or moving images and storing them in the storage unit 40.
[0038] The mobile communication unit 36 has a function of connecting to a mobile communication network via an antenna 36A and communicating with other communication devices connected to the mobile communication network.
[0039] The wireless LAN communication unit 38 has a function of connecting to the communication network NT via an antenna 38A and communicating with other devices such as the server device 10 connected to the communication network NT.
[0040] The storage unit 40 stores various programs and data such as the game program 14 and play data indicating the game progress and player information of the game program 14. The play data may be stored in the server device 10.
[0041] The speaker 42 has a function of outputting game sounds and the like.
[0042] <Game Overview> The game according to the first embodiment includes a lottery game in which the player can acquire a character as an example of content. This lottery game may be called gacha, lottery, summon, or the like.
[0043] The lottery game according to the first embodiment is a game in which the player acquires one or more characters randomly selected from a character group (content group) to be selected as a winning character (winning content) based on an instruction (request) to execute a lottery game designated by the player. This lottery is executed based on the payment of a price by the player, that is, the consumption of a currency item owned by the player. Examples of the currency item include a paid item (e.g., paid stones) and a non-paid item (e.g., free stones). A paid item is a paid item granted to a player based on a payment by money, a prepaid card, electronic money, a credit card, cryptocurrency, or the like. A non-paid item is a free item granted to a player in a game. For example, the non-paid item may have the same value as a paid item, or may have a lower value than a paid item. For example, when a player owns both a paid item (e.g., paid stones) and a non-paid item (e.g., free stones), the paid item may be consumed first, or the non-paid item may be consumed first. In addition, these paid and unpaid stones are sometimes referred to as "stones."
[0044] In the lottery game according to the first embodiment, the player can select whether to acquire a first winning character (first winning content) that is won in the execution of the lottery game, or to continue (restart) the lottery game without acquiring the first winning character. If the player selects to continue the lottery game, the player can select whether to acquire a second winning character (second winning content) that is won in the second lottery game, or to continue the lottery game again without acquiring the second winning character. Similarly, if the player selects to continue the lottery game again, the player can select whether to acquire a third winning character (third winning content) that is won in the third lottery game, or to continue the lottery game again without acquiring the third winning character.
[0045] <Functional means> (Example 1) FIG. 4 is a block diagram illustrating an example of the functional means of the server device 10. As shown in FIG.
[0046] 4, the server device 10 has, as functional components, a storage means 50, a receiving means 52, and a control means 54. The storage means 50 is realized by one or more storage devices 28. The functional means other than the storage means 50 are realized by the control device 20 executing the game program 14 stored in the storage device 28 or the like.
[0047] The storage means 50 has a function of storing player information 50A, character information 50B, lottery game information 50C, and the like.
[0048] The player information 50A is stored for each player in association with the player ID of the player. The player information 50A includes, for example, the name and age of the player, the player rank, and owned content information.
[0049] The player rank increases, for example, when the player gains player experience points.
[0050] The owned content information includes owned character information, acquired character information, owned item information, owned coin information, etc. The owned character information includes a character ID for each owned character owned by the player, and ability parameters of each character. Examples of ability parameters include level, luck, hit points, attack power, defense power, etc. In the first embodiment, for example, when the character level increases, the hit points, attack power, defense power, etc. increase.
[0051] The acquired character information includes the character ID of each acquired character that the player has ever acquired (owned). The acquired characters (acquired content) include owned characters and characters that the player no longer owns by selling or using them as synthesis materials.
[0052] The owned item information includes the item IDs and the number of various items owned by the player, such as currency items (paid stones and unpaid stones) and weapon items.
[0053] The owned coin information includes the number of coins owned by the player.
[0054] Character information 50B is stored for each character in association with the character ID of the character. Character information 50B includes, for example, the character's name, image, ability information, rarity, etc. This character information 50B is updated as the game operator updates the game.
[0055] The ability information includes the initial and maximum values of ability parameters, skills, special moves (overdrive), etc. Skills include abilities such as recovering or strengthening hit points of ally characters in quests and dealing damage to enemy characters based on the consumption of skill points (battle points). For example, a predetermined number of skill points are granted to a character each time an action turn begins. Special moves are abilities to weaken enemy characters or deal large damage to enemy characters based on the consumption of skill points and an overdrive gauge. This overdrive gauge is accumulated, for example, as action turns progress, as the character is attacked by an enemy character, as the character attacks an enemy character, etc.
[0056] The rarity includes a number ranging from 1 to 6, for example. This number may be expressed, for example, by the number of stars. Characters with high rarity are set with advantageous ability parameters, skills, etc. in the game (for example, quests).
[0057] The lottery game information 50C is stored for each lottery game in association with the lottery game ID of the lottery game. The lottery game information 50C includes the name, the prize, and lottery target information of the lottery game.
[0058] The consideration includes an execution fee corresponding to the execution (first execution) of the lottery game, a continuation fee corresponding to continuation (restart), and a re-continuation fee corresponding to re-continuation. For example, the execution fee includes the number of currency items corresponding to the execution of the lottery game. This execution fee is, for example, 150 currency items. Note that the execution fee may be free of charge or may be the consumption of content other than currency items. The continuation consideration includes the number of currency items corresponding to the initial (first) continuation of the lottery game, and the re-continuation consideration includes the number of currency items corresponding to the second or subsequent continuation (re-continuation) of the lottery game. In the first embodiment, the compensation includes a continuation compensation or a re-continuation compensation when a winning character is obtained by continuing or re-continuing the lottery game, and a continuation compensation or a re-continuation compensation when a winning character is not obtained (when the lottery game is continued). The continuation compensation and the re-continuation compensation can be changed as appropriate. Specific examples of the continuation compensation and the re-continuation compensation are described below.
[0059] (1) The renewal consideration and the renewing consideration are the same For example, in a certain lottery game, if a player acquires a second winning character after instructing continuation, the continuation compensation for the continuation instruction is 50 currency items. Also, in a certain lottery game, if a player acquires a third winning character, the re-continuation compensation is 50 currency items. In addition, in a certain lottery game, if the player does not obtain the second winning character after instructing to continue, i.e., if the player continues the certain lottery game again, the continuation consideration associated with the continuation instruction is 25 currency items. In addition, in a certain lottery game, if the player does not obtain the third winning character after instructing to continue again, i.e., if the player continues the certain lottery game a third time, the continuation consideration associated with the re-continuation instruction is 25 currency items.
[0060] (2) The continuation consideration is less than the re-continuation consideration For example, the continuation fee when the player does not obtain the second winning character after the continuation instruction is less than the re-continuation fee when the player does not obtain the third winning character after the re-continuation instruction. Also, the continuation fee when the player obtains the second winning character after the continuation instruction is less than the re-continuation fee when the player obtains the third winning character after the re-continuation instruction. Specifically, in a certain lottery game, if a player does not obtain a second winning character after issuing a continuation instruction, i.e., if a certain lottery game is continued again, the continuation fee associated with the continuation instruction is 20 currency items. Also, in a certain lottery game, if a player does not obtain a third winning character after issuing a re-continuation instruction, i.e., if a certain lottery game is continued a third time, the continuation fee associated with the re-continuation instruction is 25 currency items. In addition, in a certain lottery game, if a player obtains a second winning character after issuing a continuation instruction, the continuation compensation associated with the continuation instruction is 40 currency items. In addition, in a certain lottery game, if a player obtains a third winning character after issuing a second continuation instruction, the compensation associated with the second continuation instruction is 50 currency items.
[0061] (3) The renewing consideration is less than the continuing consideration For example, the re-continuation fee when the player does not acquire the third winning character after the re-continuation instruction is less than the re-continuation fee when the player does not acquire the second winning character after the re-continuation instruction. Also, the re-continuation fee when the player acquires the third winning character after the re-continuation instruction is less than the re-continuation fee when the player acquires the second winning character after the re-continuation instruction. Specifically, in a certain lottery game, if a player does not obtain a third winning character after issuing a re-continuation instruction, i.e., if a certain lottery game is continued for a third time, the re-continuation consideration associated with the re-continuation instruction is 20 currency items. Also, in a certain lottery game, if a player does not obtain a second winning character after issuing a continuation instruction, i.e., if a certain lottery game is continued for a third time, the re-continuation consideration associated with the re-continuation instruction is 25 currency items. For example, in a certain lottery game, if a player obtains a third winning character after issuing a re-continuation instruction, the re-continuation compensation associated with the re-continuation instruction is 40 currency items. Also, in a certain lottery game, if a player obtains a second winning character after issuing a re-continuation instruction, the re-continuation compensation associated with the re-continuation instruction is 50 currency items.
[0062] The lottery target information includes the character ID of each character constituting the lottery target character group of the lottery game, and the appearance frequency (weight) associated with the character ID. The appearance frequency includes, for example, a numerical value from 1 to 10. A low numerical value is set for the appearance frequency of a character of high rarity, and a high numerical value is set for a character of low rarity. Note that, within the same rarity (for example, rarity 6), a character (pickup character) that appears more frequently than other characters may be set.
[0063] The receiving means 52 is a functional means for receiving various instructions (requests) from the player. In the first embodiment, the receiving means 52 receives a continuation instruction from the player to continue the lottery game without acquiring the first winning character won in the lottery game. An example of this continuation instruction is pressing a continuation lottery button.
[0064] The reception unit 52 also receives a re-continuation instruction from the player to continue the lottery game without acquiring the second selected character. An example of this re-continuation instruction is pressing a continue lottery button.
[0065] The control means 54 is a functional means for controlling the entire game. In the first embodiment, the control means 54 executes payment of the continuation fee or re-continuation fee (e.g., consumption of a currency item) at the timing when the winning character is acquired. In other words, the control means 54 does not execute payment of the continuation fee or re-continuation fee at the timing when the player issues a continuation instruction or a re-continuation instruction.
[0066] In addition, in the first embodiment, when a first winning character is won by executing the lottery game (first execution), the control means 54 displays a lottery result screen including the first winning character, an acquisition button, and a continue lottery button on the touch panel 32. For example, when the acquisition button is pressed by the player (an acquisition instruction is given), the control means 54 confirms the acquisition of the first selected character. That is, the control means 54 adds the first selected character to the owned character information of the player information 50A. On the other hand, when the player presses the continue lottery button (instructs to continue), the control means 54 continues the lottery game. For example, in the lottery game for drawing the second winning character, the control means 54 continues the lottery game by drawing a character group having a rarity equal to or higher than that of the first winning character.
[0067] Furthermore, when a second winning character is won by continuing the lottery game, the control means 54 causes the touch panel 32 to display a lottery result screen including the second winning character, an acquisition button, and a continue lottery button. For example, when the acquisition button is pressed by the player (an acquisition instruction is given), the control means 54 confirms the acquisition of the second won character. On the other hand, when the player presses the continue lottery button (re-continuation instruction is given), the control means 54 continues the lottery game again. For example, in the lottery game for drawing the third winning character, the control means 54 continues the lottery game by drawing a character group having a rarity equal to or higher than that of the second winning character. In addition, when the second winning character is won by continuing the lottery game, the control means 54 may confirm the acquisition of the second winning character without displaying the lottery continue button on the lottery result screen. In other words, the control means 54 may limit the number of times the lottery game can be continued to one time.
[0068] Furthermore, when a third winning character is won by re-continuing the lottery game, the control means 54 causes the touch panel 32 to display a lottery result screen including the third winning character, an acquisition button, and a continue lottery button. For example, when the acquisition button is pressed by the player (an acquisition instruction is given), the control means 54 confirms the acquisition of the third won character. On the other hand, when the continuation lottery button is pressed by the player (a re-continuation instruction is given), the control means 54 re-continues the lottery game in the same manner as described above. In addition, when the third winning character is won by re-continuing the lottery game, the control means 54 may automatically confirm the acquisition of the third winning character without displaying the lottery continue button on the lottery result screen. In other words, the control means 54 may limit the number of times the lottery game can be continued to two times.
[0069] In addition, in the first embodiment, if the player does not obtain the second won character after the continuation instruction, the control means 54 reduces the continuation fee, which is the compensation associated with the continuation instruction, compared to when the player obtains the second won character after the continuation instruction.
[0070] For example, when the player acquires a second winning character after issuing a continuation instruction, the control means 54 consumes a currency item included in the owned item information of the player information 50A, with reference to the consideration in the lottery game information 50C. Specifically, when the player acquires a second winning character after issuing a continuation instruction, the control means 54 consumes 50 currency items owned by the player as the continuation consideration for acquiring the second winning character. On the other hand, when the player does not obtain the second winning character after the continuation instruction, i.e., when the lottery game is continued again, the control means 54 makes the continuation consideration associated with the continuation instruction less than the continuation consideration when the second winning character is obtained. For example, the control means 54 consumes half the currency items of the continuation consideration when the second winning character is obtained. Specifically, when the continuation consideration when the second winning character is obtained is 50 currency items, the control means 54 consumes 25 currency items owned by the player as the continuation consideration when the second winning character is not obtained.
[0071] In addition, in the first embodiment, if the player does not obtain the third winning character after issuing a re-continuation instruction, i.e., if the lottery game is continued for a third time, the control means 54 reduces the re-continuation fee, which is the compensation associated with the re-continuation instruction, compared to when the third winning character is obtained. For example, the control means 54 refers to the consideration in the lottery game information 50C and sets the re-continuation consideration to half the currency items of the re-continuation consideration in the case where the third winning character is acquired. Specifically, when the re-continuation consideration in the case where the third winning character is acquired is 50 currency items, the control means 54 sets the re-continuation consideration in the case where the third winning character is not acquired to 25 currency items. On the other hand, when the player acquires a third winning character after issuing a re-continuation instruction, the control means 54 consumes the currency items included in the possessed item information of the player information 50A, referring to the consideration and the number of continuations (variable n) of the lottery game information 50C. Specifically, when the number of continuations is two and the continuation consideration is 25 currency items when the second winning character is not acquired, and the re-continuation consideration is 50 currency items when the third winning character is acquired, the control means 54 consumes 75 currency items possessed by the player as the total of the continuation consideration and the re-continuation consideration.
[0072] <Processing flow> Fig. 5 is a flow chart showing an example of the flow of processing performed by each functional means shown in Fig. 4 in the game system according to the first embodiment. The processing of the following steps is started, for example, when a player selects one lottery game on the menu screen of the lottery game. The order and contents of the following steps can be changed as appropriate.
[0073] (Step SP10) The accepting means 52 accepts a request to execute one lottery game from a player. For example, the accepting means 52 accepts a press of an execution button for executing one lottery game from the player. Then, the process proceeds to step SP12.
[0074] (Step SP12) The control means 54 initializes the variable n, which is the number of continuations, to 0. Then, the process proceeds to the process of step SP14.
[0075] (Step SP14) The control means 54 consumes the currency items included in the possessed item information of the player information 50A, with reference to the execution fee included in the fee of the lottery game information 50C. For example, the control means 54 consumes 150 currency items. Then, the process proceeds to the process of step SP16.
[0076] (Step SP16) The control means 54 refers to the lottery target information and the continuation count (variable n) of the lottery game information 50C, selects one character, and sets the selected character as the winning character. For example, when the continuation count (variable n) is 0, the control means 54 selects one character from the lottery target character group included in the lottery target information. Also, for example, when the continuation count (variable n) is 1 or more, the control means 54 selects one character from the lottery target character group with a rarity equal to or higher than that of the character that was won in the previous lottery (lottery before continuation). Then, the process proceeds to the process of step SP18.
[0077] (Step SP18) The control means 54 causes the touch panel 32 to display a lottery result screen including the character selected in step SP16.
[0078] FIG. 6 is a diagram showing an example of a first lottery result screen 60 according to the first embodiment.
[0079] As shown in FIG. 6, the first lottery result screen 60 is provided with a first lottery result information area 62, a continuation information area 64, an acquisition button 66, and a continuation lottery button 68. In the first lottery result information area 62, the first winning character drawn in step SP16 when the number of continuations (variable n) is 0 is displayed. The continuation information area 64 shows the amount of currency items consumed when a first winning character is acquired or when the lottery game is continued without acquiring the first winning character, currency item ownership information, etc. This currency item ownership information shows the change in the number of owned currency items when a first winning character is acquired, and the change in the number of owned currency items when the lottery game is continued and the next winning character (second winning character) is acquired. The acquire button 66 is a button for issuing an instruction to acquire the first winning character without continuing the lottery game. The continuation lottery button 68 is a button for issuing an instruction to continue the lottery game.
[0080] FIG. 7 is a diagram showing an example of a second lottery result screen 70 according to the first embodiment.
[0081] As shown in FIG. 7, the second lottery result screen 70 is provided with a second lottery result information area 72, a continuation information area 74, an acquisition button 76, and a continuation lottery button 78. In the second lottery result information area 72, the second winning character drawn in step SP16 when the continuation count (variable n) is 1 is displayed. The continuation information area 74 shows the amount of currency items consumed when a second winning character is acquired or when the lottery game is continued without acquiring the second winning character, currency item ownership information, etc. This currency item ownership information shows the change in the number of owned currency items when a second winning character is acquired, and the change in the number of owned currency items when the lottery game is continued and the next winning character (third winning character) is acquired. The acquire button 76 is a button for issuing an instruction to acquire a second winning character without continuing the lottery game. The continuation lottery button 78 is a button for issuing a continuation instruction (re-continuation instruction) for the lottery game.
[0082] FIG. 8 is a diagram showing an example of the third lottery result screen 80 according to the first embodiment.
[0083] As shown in FIG. 8, the third lottery result screen 80 is provided with a third lottery result information area 82, a continuation information area 84, an acquisition button 86, and a continuation lottery button 88. In the third lottery result information area 82, the third winning character drawn in step SP16 when the number of continuations (variable n) is 2 is displayed. The continuation information area 84 shows the amount of currency items consumed when a third winning character is acquired or when the lottery game is continued without acquiring the third winning character, currency item ownership information, etc. This currency item ownership information shows the change in the number of owned currency items when a third winning character is acquired, and the change in the number of owned currency items when the lottery game is continued and the next winning character (fourth winning character) is acquired. The acquire button 86 is a button for issuing an instruction not to continue the lottery game but to acquire the third winning character. The continuation lottery button 88 is a button for issuing a continuation instruction (a third continuation instruction) of the lottery game.
[0084] Returning to FIG. 5, the process proceeds to step SP20.
[0085] (Step SP20) The reception means 52 judges whether or not the player presses the continue lottery button on the lottery result confirmation screen. If the judgment is affirmative, the process proceeds to step SP22. On the other hand, if the judgment is negative, that is, if the acquisition button is pressed, the process proceeds to step SP24.
[0086] (Step SP22) The control means 54 increments (+1) the variable n, which is the number of times the lottery game is to be continued by the player, and then the process proceeds to step SP16.
[0087] (Step SP24) The control means 54 consumes currency items by referring to the continuation consideration, re-continuation consideration, and variable n (number of continuations) included in the consideration of the lottery game information 50C. For example, when the variable n (number of continuations) is 2, the control means 54 consumes currency items (e.g., 75 items) included in the owned item information of the player information 50A by adding up the continuation consideration (e.g., 25 currency items) in the case where the winning character is not acquired (when the lottery game is continued) and the re-continuation consideration (e.g., 50 currency items) in the case where the winning character is acquired. Then, the process proceeds to the process of step SP26.
[0088] (Step SP26) The control means 54 causes the player to acquire (grant) the last selected character (the selected character for which the acquire button was pressed in step SP20) in step SP16. Then, the process ends the series of processes shown in FIG.
[0089] (Example 2) In the above-mentioned specific example 1, a case was described in which the continuation fee, which is the consideration associated with the continuation instruction, is reduced when the control means 54 does not acquire the second won character that is selected after the continuation instruction, compared to when the second won character is acquired. However, when the second won character that is selected by continuing the lottery game is a character that the player has already acquired, the continuation fee, which is the consideration associated with the continuation instruction, may be reduced compared to when the second won character is not a character that the player has already acquired.
[0090] For example, the reward in lottery game information 50C includes a continuation reward or a re-continuation reward (e.g., 25 currency items) when the winning character won by continuing or re-continuing the lottery game is a previously acquired character, and a continuation reward or a re-continuation reward (e.g., 50 currency items) when the winning character is not a previously acquired character.
[0091] Furthermore, in step SP24 described above, the control means 54 consumes currency items based on the number of acquired characters and the number of characters that are not acquired characters among the characters that are selected after the continuation instruction or re-continuation instruction. Specifically, the control means 54 refers to acquired character information included in the owned content information of the player information 50A, and extracts the number of acquired characters and the number of characters other than acquired characters from the selected characters (second won characters and onward) that are selected when the continuation count (variable n) is 1 or more in step SP16. Next, the control means 54 refers to the compensation in the lottery game information 50C, and consumes the currency items owned by the player (e.g., 75 items) by multiplying the extracted number of acquired characters (e.g., 1) by the continuation compensation or re-continuation compensation in the case where the winning character is an acquired character (e.g., 25 currency items) and by multiplying the extracted number of characters other than acquired characters (e.g., 1) by the continuation compensation or re-continuation compensation in the case where the winning character is not an acquired character (e.g., 50 currency items). In addition, the control means 54 may extract the number of acquired characters and the number of characters other than the acquired characters from the winning characters (from the first winning character onwards) drawn in step SP16 when the continuation count (variable n) is 0 or greater, and consume a currency item.
[0092] (Example 3) Furthermore, the control means 54 may reduce the continuation compensation, which is the compensation associated with the continuation instruction, when the rarity of the second won character won by continuing the lottery game is equal to or lower than the rarity of the first won character, compared to when the rarity of the second won character is higher than the rarity of the first won character. Note that, the control means 54 may reduce the continuation compensation, which is the compensation associated with the continuation instruction, when the rarity of the second won character won by continuing the lottery game is lower than the rarity of the first won character, compared to when the rarity of the second won character is equal to or higher than the rarity of the first won character.
[0093] For example, in the lottery game for drawing a second winning character, when the lottery game is continued with a character group having a rarity equal to or higher than that of the first winning character as the selection targets, if the rarity of the second winning character is the same as that of the first winning character, the control means 54 reduces the continuation consideration, which is the consideration associated with the continuation instruction, compared to when the rarity of the second winning character is higher than that of the first winning character. Note that, in the lottery game for drawing a second winning character, the control means 54 may draw from the same selection targets (group of characters to be drawn) as in the lottery game for drawing the first winning character.
[0094] In addition, for example, the compensation in lottery game information 50C includes a continuation compensation or a re-continuation compensation (e.g., 25 currency items) when the rarity of the winning character won by continuing or re-continuing the lottery game is equal to or lower than the rarity of the winning character won immediately before, and a continuation compensation or a re-continuation compensation (e.g., 50 currency items) when the rarity of the winning character is higher than the rarity of the winning character won immediately before.
[0095] Furthermore, in step SP24 described above, the control means 54 consumes currency items based on the number of characters whose rarity was equal to or lower than the previously selected character and the number of characters whose rarity was higher than the previously selected character, among the characters selected after the continuation instruction or re-continuation instruction. Specifically, the control means 54 extracts the number of first characters whose rarity was equal to or lower than the previously selected character and the number of second characters whose rarity was higher than the previously selected character, from the selected characters selected when the continuation count (variable n) is 1 or more in step SP16. Next, the control means 54 refers to the compensation in the lottery game information 50C, and consumes the currency items (e.g., 75 items) owned by the player by multiplying the number of extracted first characters (e.g., 1) by the continuation compensation or re-continuation compensation if the rarity of the selected character is equal to or lower than the rarity of the previously selected character (e.g., 25 currency items) and the number of extracted second characters (e.g., 1) by the continuation compensation or re-continuation compensation if the rarity of the selected character is higher than the rarity of the previously selected character (e.g., 50 currency items).
[0096] <Effects> As described above, in the first embodiment, a program for executing a game in which a player acquires winning content won by playing a lottery game causes a computer to function as an acceptance means 52 that accepts a continuation instruction from the player to continue playing the lottery game without acquiring a first winning content won in the lottery game, and a control means 54 that reduces the continuation fee, which is the compensation associated with the continuation instruction, when the player does not acquire the second winning content won after the continuation instruction, compared to when the second winning content is acquired.
[0097] According to this configuration, if the player does not acquire the second winning content after instructing the player to continue, the continuation fee will be less than if the second winning content were acquired, thereby providing the player with an incentive to continue playing the lottery game.
[0098] In the first embodiment, the control means 54 selects a content group having a rarity equal to or higher than that of the first winning content as the selection target in the selection game for selecting the second winning content.
[0099] According to this configuration, if the lottery game is continued, a content with a rarity equal to or higher than that of the first winning content will be drawn, thereby giving the player a motivation to continue playing the lottery game.
[0100] Also, in the first embodiment, the receiving means 52 receives a re-continuation instruction from the player to continue the lottery game further without acquiring the second winning content, and the control means 54 reduces the re-continuation fee, which is the compensation associated with the re-continuation instruction, if the player does not acquire the third winning content that is won after the re-continuation instruction, compared to the case in which the third winning content is acquired.
[0101] According to this configuration, if the player does not obtain the third winning content after resuming the lottery game, the resuming fee will be less than if the third winning content was obtained, thereby providing the player with an incentive to resuming the lottery game.
[0102] In addition, in the first embodiment, the continuation fee in the case where the player does not acquire the second winning content is less than the re-continuation fee in the case where the player does not acquire the third winning content.
[0103] According to this configuration, the continuation fee in the case where the second winning content is not acquired after the lottery game is continued is less than the re-continuation fee in the case where the third winning content is not acquired after the lottery game is continued again, so that the player can be motivated to continue the lottery game.
[0104] In addition, in the first embodiment, the continuation fee when the player acquires the second winning content is less than the re-continuation fee when the player acquires the third winning content.
[0105] According to this configuration, the continuation fee in the case where the second winning content is obtained after the lottery game is continued is less than the re-continuation fee in the case where the third winning content is obtained after the lottery game is continued again, so that the player can be motivated to continue the lottery game.
[0106] In addition, in the first embodiment, the re-continuation consideration in the case where the player does not acquire the third winning content is less than the continuation consideration in the case where the player does not acquire the second winning content.
[0107] According to this configuration, the re-continuation consideration in the case where the third winning content is not acquired after the lottery game is continued is less than the continuation consideration in the case where the second winning content is not acquired after the lottery game is continued, so that the player can be motivated to re-continue the lottery game.
[0108] In addition, in the first embodiment, the re-continuation consideration when the player acquires the third winning content is less than the continuation consideration when the player acquires the second winning content.
[0109] According to this configuration, the re-continuation consideration in the case where the third winning content is obtained after the lottery game is continued is less than the continuation consideration in the case where the second winning content is obtained after the lottery game is continued, so that the player can be motivated to re-continue the lottery game.
[0110] In addition, in the first embodiment, the program is for executing a game in which a player acquires winning content won by executing a lottery game, and causes a computer to function as: acceptance means 52 for accepting a continuation instruction from the player to continue playing the lottery game without acquiring the first winning content won in the lottery game; and control means 54 for reducing the continuation fee, which is the fee associated with the continuation instruction, when the second winning content won by continuing is content the player has already acquired, compared to when the second winning content was not content the player has already acquired.
[0111] According to this configuration, if the second winning content won by continuing the lottery game is already-acquired content, the continuation fee will be less than if the content was not already-acquired content, thereby motivating the player to continue playing the lottery game.
[0112] In addition, in the first embodiment, a program for executing a game in which a player acquires winning content won by executing a lottery game causes a computer to function as an acceptance means 52 that accepts a continuation instruction from the player to continue playing the lottery game without acquiring the first winning content won in the lottery game, and a control means 54 that reduces the continuation fee, which is the compensation associated with the continuation instruction, when the rarity of the second winning content won by continuing is equal to or lower than the rarity of the first winning content, compared to when the rarity of the second winning content is higher than the rarity of the first winning content.
[0113] According to this configuration, if the rarity of the second winning content won by continuing the lottery game is equal to or lower than the rarity of the first winning content, the continuation fee will be less than if the rarity of the second winning content is higher than that of the first winning content, thereby motivating the player to continue playing the lottery game.
[0114] ---Second embodiment--- Next, a second embodiment will be described.
[0115] (Example 1) The second embodiment differs from the first embodiment in that the consideration in the lottery game information 50C further includes the amount of the continuation consideration or the re-continuation consideration returned, that the control means 54 executes the payment (consumption) of the continuation consideration or the re-continuation consideration at the timing of the continuation instruction or the re-continuation instruction, and that the control means 54 returns the continuation consideration or the re-continuation consideration. Note that the configuration and functions of the game system according to the second embodiment, which are not described below, are similar to those of the game system according to the first embodiment.
[0116] In the second embodiment, the consideration of the lottery game information 50C includes a continuation consideration and a re-continuation consideration. For example, the continuation consideration and the re-continuation consideration are the same quantity. Specifically, the continuation consideration and the re-continuation consideration are 50 currency items. Also, for example, the continuation consideration may be less than the re-continuation consideration. Specifically, the continuation consideration is 25 currency items, and the re-continuation consideration is 50 currency items. Also, the re-continuation consideration may be less than the continuation consideration. Specifically, the continuation consideration is 50 currency items, and the re-continuation consideration is 25 currency items. Also, the re-continuation consideration may be less than the continuation consideration. Specifically, the continuation consideration is 50 currency items, and the re-continuation consideration is 25 currency items.
[0117] In the second embodiment, the compensation in the lottery game information 50C further includes the amount of the continuation compensation returned when the winning character is acquired, and the amount of the continuation compensation returned when the winning character is not acquired. For example, if the continuation compensation and the re-continuation compensation are 50 currency items, the amount of the continuation compensation returned when the winning character is acquired may be 0 or 5 currency items. Also, for example, if the continuation compensation and the re-continuation compensation are 50 currency items, the amount of the continuation compensation returned when the winning character is not acquired may be 25 or 40 currency items.
[0118] In the second embodiment, the receiving means 52 receives, from a player, a continuation instruction accompanied by payment of a continuation fee for continuing the lottery game without acquiring the first winning content won in the lottery game.
[0119] In the second embodiment, the receiving means 52 receives from the player a re-continuation instruction which is an instruction to continue the lottery game without acquiring the second winning content and which involves payment of a re-continuation fee.
[0120] In the second embodiment, the control means 54 executes payment of the continuation fee or re-continuation fee (e.g., consumption of a currency item) when the player issues a continuation instruction or re-continuation instruction, and executes return of the continuation fee or re-continuation fee when the player acquires a winning character.
[0121] In addition, in the second embodiment, if the player does not acquire the second winning content that is won after the continuation instruction, the control means 54 returns a larger amount of the continuation fee compared to when the player acquires the second winning content.
[0122] For example, when the player issues a continuation instruction, the control means 54 consumes a currency item included in the owned item information of the player information 50A by referring to the value in the lottery game information 50C. Specifically, the control means 54 consumes 50 currency items owned by the player in response to the continuation instruction. Next, for example, when the player acquires a second winning character after issuing a continuation instruction, the control means 54 does not return the continuation fee. On the other hand, for example, when the player does not obtain the second winning character after the continuation instruction, that is, when the player continues the lottery game again, the control means 54 makes the amount of the continuation consideration returned in response to the continuation instruction greater than the amount of the continuation consideration returned in the case where the second winning character is obtained. For example, the control means 54 returns currency items by referring to the consideration in the lottery game information 50C. For example, the control means 54 returns half the currency items of the continuation consideration. Specifically, when the continuation consideration is 50 currency items, the control means 54 returns 25 currency items to the player.
[0123] When the player does not acquire the third winning content after issuing a re-continuation instruction, the control means 54 increases the amount of the re-continuation fee returned compared to when the player acquires the third winning content.
[0124] For example, when the player issues a re-continuation instruction, the control means 54 consumes a currency item included in the owned item information of the player information 50A by referring to the value in the lottery game information 50C. Specifically, the control means 54 consumes 50 currency items owned by the player in response to the re-continuation instruction. Next, for example, if the player acquires a third winning character after issuing a re-continuation instruction, the control means 54 does not return the continuation consideration or the re-continuation consideration.
[0125] On the other hand, if the player does not obtain the third winning character after the re-continuation instruction, the control means 54 returns the currency item. For example, the control means 54 returns the currency item by referring to the lottery game information 50C. For example, the control means 54 returns half the currency items of the re-continuation consideration. Specifically, if the re-continuation consideration is 50 currency items, the control means 54 returns 25 currency items to the player.
[0126] <Processing flow> 9 is a flowchart showing an example of the flow of processing performed by each functional means in the game system according to the second embodiment. The processing of the following steps is started, for example, when a player selects one lottery game on the menu screen of the lottery game. The order and contents of the following steps can be changed as appropriate.
[0127] (Step SP30 to Step SP36) The processing from step SP30 to step SP36 is similar to the processing from step SP10 to step SP16 described above, and therefore the explanation will be omitted. Then, the processing proceeds to the processing of step SP38.
[0128] (Step SP38) The control means 54 causes the touch panel 32 to display a lottery result screen including the character selected in step SP16.
[0129] FIG. 10 is a diagram showing an example of a lottery result screen 90 according to the second embodiment.
[0130] As shown in FIG. 10, the lottery result screen 90 is provided with a lottery result information area 92, a continuation information area 94, an acquisition button 96, and a continuation lottery button 98. The lottery result information area 92 displays the winning character selected in step SP36. The continuation information area 94 shows the amount of currency items consumed when a winning character is acquired or when the lottery game is continued without acquiring a winning character, the fact that a part of the continuation consideration is returned when the lottery game is continued without acquiring the next winning character, currency item ownership information, etc. This currency item ownership information shows the change in the number of owned currency items when the lottery game is continued. The acquire button 96 is a button for issuing an instruction to acquire the winning character without continuing the lottery game. The continuation lottery button 98 is a button for issuing an instruction to continue the lottery game.
[0131] Returning to FIG. 9, the process proceeds to step SP40.
[0132] (Step SP40) The reception means 52 judges whether or not the player has pressed the continue lottery button on the lottery result confirmation screen. If the judgment is affirmative, the process proceeds to step SP46. On the other hand, if the judgment is negative, that is, if the acquisition button has been pressed, the process proceeds to step SP42.
[0133] (Step SP42) The control means 54 consumes the currency items included in the possessed item information of the player information 50A, with reference to the continuation consideration or the re-continuation consideration included in the consideration of the lottery game information 50C. For example, the control means 54 consumes 50 currency items. Then, the process proceeds to the process of step SP44.
[0134] (Step SP44) The control means 54 increments (+1) the variable n, which is the number of times the lottery game is to be continued by the player, and then the process proceeds to step SP36.
[0135] (Step SP46) The control means 54 returns the currency items by referring to the return amount and variable n (number of continuations) included in the consideration of the lottery game information 50C. For example, the control means 54 does not return the currency items when the variable n is 0 or 1. For example, the control means 54 returns 25 currency items when the variable n is 2. For example, the control means 54 returns 50 currency items when the variable n is 3. Then, the process proceeds to step SP48.
[0136] (Step SP48) The control means 54 causes the player to acquire (grant) the last selected character (the selected character for which the acquire button was pressed in step SP40) in step SP36. Then, the process ends the series of processes shown in FIG.
[0137] (Example 2) In the above-mentioned specific example 1, a case was described in which, when the control means 54 does not acquire the second won character after the continuation instruction, the continuation fee, which is the compensation associated with the continuation instruction, is reduced compared to when the second won content is acquired. However, when the second won character won by continuing the lottery game is a character the player has already acquired, the amount of the continuation fee returned may be increased compared to when the second won character is not a character the player has already acquired.
[0138] For example, the compensation in lottery game information 50C includes the amount of the continuation compensation or re-continuation compensation returned when the winning character won by continuing or re-continuing the lottery game is a previously acquired character (e.g., 25 currency items), and the amount of the continuation compensation or re-continuation compensation returned when the winning character is not a previously acquired character (e.g., 0 currency items).
[0139] Furthermore, the control means 54 returns currency items based on the number of acquired characters and the number of characters that are not acquired characters among the characters that are selected after the continuation instruction or re-continuation instruction in the above-mentioned step SP46. Specifically, the control means 54 refers to the acquired character information included in the owned content information of the player information 50A, and extracts the number of acquired characters and the number of characters other than acquired characters from the selected characters (second won characters and onward) that are selected when the continuation count (variable n) is 1 or more in step SP36. Next, the control means 54 refers to the compensation in the lottery game information 50C, and adds together the number of extracted acquired characters (e.g., 1) multiplied by the amount of the resumption compensation or re-continuation compensation returned if the winning character is an acquired character (e.g., 25 currency items), and the number of extracted characters other than acquired characters (e.g., 1) multiplied by the amount of the resumption compensation or re-continuation compensation returned if the winning character is not an acquired character (e.g., 0 currency items), and returns the currency items owned by the player (e.g., 25). In addition, the control means 54 may extract the number of acquired characters and the number of characters other than the acquired characters from the winning characters (from the first winning character onwards) drawn in step SP36 when the continuation count (variable n) is 0 or greater, and return a currency item.
[0140] (Example 3) Furthermore, the control means 54 may increase the amount of the return of the continuation compensation when the rarity of the second winning character selected by continuing the lottery game is equal to or lower than the rarity of the first winning character, compared to when the rarity of the second winning character is higher than the rarity of the first winning character. Note that, the control means 54 may increase the amount of the return of the continuation compensation when the rarity of the second winning character selected by continuing the lottery game is lower than the rarity of the first winning character, compared to when the rarity of the second winning character is equal to or higher than the rarity of the first winning character.
[0141] For example, in the lottery game for drawing a second winning character, when the lottery game is continued with a character group having a rarity equal to or higher than that of the first winning character as the selection targets, if the rarity of the second winning character is the same as that of the first winning character, the control means 54 increases the amount of the return of the continuation consideration when the rarity of the second winning character is higher than that of the first winning character. Note that, in the lottery game for drawing a second winning character, the control means 54 may draw from the same selection targets (group of characters to be drawn) as in the lottery game for drawing the first winning character.
[0142] In addition, for example, the compensation in lottery game information 50C includes the amount of the continuation compensation or re-continuation compensation returned when the rarity of the winning character won by continuing or re-continuing the lottery game is equal to or lower than the rarity of the winning character won immediately before (for example, 25 currency items), and the amount of the continuation compensation or re-continuation compensation returned when the rarity of the winning character is higher than the rarity of the winning character won immediately before (for example, 0 currency items).
[0143] Furthermore, in step SP46 described above, the control means 54 returns currency items based on the number of characters whose rarity was equal to or lower than the previously selected character and the number of characters whose rarity was higher than the previously selected character, among the characters selected after the continuation instruction or re-continuation instruction. Specifically, the control means 54 extracts, from the selected characters selected when the continuation count (variable n) is 1 or more in step SP36, the number of first characters whose rarity was equal to or lower than the previously selected character and the number of second characters whose rarity was higher than the previously selected character. Next, the control means 54 refers to the compensation in the lottery game information 50C, and adds together the number of extracted first characters (e.g., 1) multiplied by the amount of the continuation compensation or re-continuation compensation returned if the rarity of the selected character is equal to or lower than the rarity of the previously selected character (e.g., 25 currency items) and the number of extracted second characters (e.g., 1) multiplied by the amount of the continuation compensation or re-continuation compensation returned if the rarity of the selected character is higher than the rarity of the previously selected character (e.g., 0 currency items), and returns the currency items (e.g., 25) owned by the player.
[0144] <Effects> As described above, in the second embodiment, a program for executing a game in which a player acquires winning content won by playing a lottery game causes a computer to function as an acceptance means 52 that accepts a continuation instruction from the player, which involves the payment of a continuation fee to continue playing the lottery game without acquiring the first winning content won in the lottery game, and a control means 54 that increases the amount of the continuation fee returned if the player does not acquire the second winning content won after the continuation instruction, compared to when the second winning content is acquired.
[0145] According to this configuration, if the player does not acquire the second winning content after instructing the player to continue, the amount of the continuation fee returned will be greater than if the second winning content was acquired, thereby motivating the player to continue playing the lottery game.
[0146] In the second embodiment, the control means 54 selects a content group having a rarity equal to or higher than that of the first winning content as the selection target in the selection game for selecting the second winning content.
[0147] According to this configuration, if the lottery game is continued, a content with a rarity equal to or higher than that of the first winning content will be drawn, thereby giving the player a motivation to continue playing the lottery game.
[0148] In addition, in the second embodiment, the receiving means 52 receives a re-continuation instruction from the player, which is an instruction to continue the lottery game without acquiring the second winning content and involves the payment of a re-continuation fee, and the control means 54 returns a larger amount of the re-continuation fee if the player does not acquire the third winning content that is won after the re-continuation instruction, compared to the case in which the player acquires the third winning content.
[0149] According to this configuration, if the player does not obtain the third winning content after resuming the lottery game, the amount of the resuming fee returned will be greater than if the player had obtained the third winning content, thereby providing the player with an incentive to resuming the lottery game.
[0150] Also, in the second embodiment, the continuation fee is less than the re-continuation fee.
[0151] According to this configuration, since the continuation fee is less than the re-continuation fee, it is possible to motivate the player to continue playing the lottery game.
[0152] Also, in the second embodiment, the re-continuation consideration is less than the continuation consideration.
[0153] According to this configuration, since the re-continuation consideration is less than the continuation consideration, it is possible to motivate the player to re-continue the lottery game.
[0154] In addition, in the second embodiment, a program for executing a game in which a player acquires winning content won by executing a lottery game causes a computer to function as: accepting means 52 for accepting a continuation instruction from the player, which involves the payment of a continuation fee for continuing the lottery game without acquiring the first winning content won in the lottery game; and control means 54 for increasing the amount of the continuation fee returned when the second winning content won by continuing is content the player has already acquired, compared to when the second winning content was not content the player has already acquired.
[0155] According to this configuration, if the second winning content won by continuing the lottery game is already-acquired content, the amount of the continuation fee returned will be greater than if the second winning content was not already-acquired content, thereby motivating the player to continue playing the lottery game.
[0156] In addition, in the second embodiment, a program for executing a game in which a player acquires winning content won by executing a lottery game causes a computer to function as: acceptance means 52 for accepting a continuation instruction from the player, which involves the payment of a continuation fee for continuing the lottery game without acquiring the first winning content won in the lottery game; and control means 54 for increasing the amount of the continuation fee returned when the rarity of the second winning content won by continuing is equal to or lower than the rarity of the first winning content, compared to when the rarity of the second winning content is higher than the rarity of the first winning content.
[0157] According to this configuration, if the rarity of the second winning content won by continuing the lottery game is equal to or lower than the rarity of the first winning content, the amount of the continuation fee returned will be greater than if the rarity of the second winning content is higher than that of the first winning content, thereby motivating the player to continue playing the lottery game.
[0158] ---Variations--- The present invention is not limited to the above specific examples. In other words, the above specific examples, to which a person skilled in the art has made appropriate design modifications, are also included within the scope of the present invention as long as they have the characteristics of the present invention. In addition, the elements of the above-mentioned embodiment and the modified examples described below can be combined to the extent technically possible, and combinations of these are also included within the scope of the present invention as long as they include the characteristics of the present invention.
[0159] For example, in the first and second embodiments, the payment of the price is described as being made by consuming a currency item owned by the player, but the price may also be paid by inserting coins (e.g., 100 yen coins, etc.) or by payment using electronic money, etc.
[0160] In the first and second embodiments, the re-continuation consideration is the number of currency items corresponding to the second or subsequent continuation (re-continuation), but the re-continuation consideration may be changed according to the number of times the lottery game is continued. For example, the re-continuation consideration may be increased or decreased as the number of times the lottery game is continued increases.
[0161] In the first and second embodiments, the lottery result screen is described to have an acquisition button and a continue lottery button, but an end button may be provided to end the lottery game without acquiring a winning character or continuing the lottery game. When the end button is pressed by the player, the control means 54 may consume less of the continuation fee (re-continuation fee) than when the acquisition button is pressed. Furthermore, when the end button is pressed by the player, the control means 54 may return a part or all of the execution fee and the continuation fee (re-continuation fee).
[0162] Also, the lottery result screen may present a currency item acquisition button that instructs the player to acquire a currency item. For example, when the currency item acquisition button is pressed by the player, the control means 54 displays a screen for purchasing paid stones. Also, for example, when the currency item acquisition button is pressed by the player, the control means 54 displays a message indicating that free stones can be acquired. An example of this message is a message with a reward distributed by the game operator as a login bonus or an event.
[0163] In the first and second embodiments, the control means 54 has been described as being able to continue the lottery game multiple times, but it may be configured not to allow the lottery game to be continued when the rarity of the winning character is equal to or greater than a certain value (e.g., 6). For example, when the rarity of the winning character is equal to or greater than 6, the control means 54 may automatically confirm the acquisition of the winning character without displaying a lottery continue button on the lottery result screen.
[0164] In the first and second embodiments, the control means 54 has been described as selecting a character from among the group of characters to be selected when the lottery game is continued, the character having a rarity equal to or higher than that of the character that was selected in the previous lottery (the lottery before the continuation). However, the control means 54 may select a character having the same attribute as the character that was selected in the previous lottery. For example, when the lottery game is continued and a fire-attribute character was selected in the previous lottery, the control means 54 may select a character only from the fire-attribute character group from among the group of characters to be selected. For example, when the lottery game is continued or re-continued, the control means 54 selects a character having the same attribute as the first selected character from the group of characters to be selected.
[0165] In the first and second embodiments, the control means 54 has been described as drawing one character in the lottery game, but two or more characters (for example, 10 characters) may be drawn consecutively. For example, the reception means 52 may present a plurality of winning characters on the lottery result screen and receive an instruction from the player to select a character to be acquired from among the plurality of winning characters. Next, when the player presses the lottery continuation button, the control means 54 confirms the acquisition of the selected character and continues the lottery game for the characters not selected. In this case, the continuation consideration and the amount of the return of the continuation consideration are in an amount according to the number of characters not selected. The receiving means 52 may not receive an instruction from the player to select a character to be acquired. In this case, the control means 54 may confirm the acquisition of a character whose rarity is a certain value (e.g., 5) or more among the winning characters, and continue the lottery game for characters whose rarity is less than the certain value.
[0166] In the second embodiment, the control means 54 returns a currency item (free stones) when a winning character is not acquired, but when paid stones are consumed as a continuation fee or a re-continuation fee, the paid stones may be returned. Note that the control means 54 may return free stones even when paid stones are consumed as a continuation fee or a re-continuation fee.
[0167] In the second embodiment, the control means 54 returns all the currency items at once after the player presses the acquire button (acquire instruction), but the control means 54 may return the currency items every time the lottery continue button is pressed (continue instruction). For example, the control means 54 returns 25 currency items every time the lottery continue button is pressed by the player.
[0168] In the first and second embodiments, the control means 54 has been described as continuing the lottery game, but may continue a synthesis game in which characters are synthesized. For example, when the player fails to synthesize characters owned by the player, the control means 54 may make the continuation compensation (e.g., coins) associated with the instruction to continue the synthesis game less than usual.
[0169] Furthermore, in the first and second embodiments, a case has been described in which a character is selected by lottery as an example of content, but various items (weapons, armor, accessories), cards, avatars, and the like may also be selected. [Explanation of symbols]
[0170] 10. Server equipment 12...Terminal device 50...Memory means 52...Means of reception 54...Control means
Claims
[Claim 1] A program for executing a game in which a player acquires a winning content that is won through the execution of a lottery game, Computer, a receiving means for receiving from the player a continuation instruction accompanied by payment of a continuation fee for continuing the lottery game without acquiring the first winning content won in the lottery game; a control means for increasing the amount of the return of the continuation fee when the player does not acquire the second winning content after the continuation instruction, compared to when the player acquires the second winning content; A program that functions as a