Information processing device, information processing system, information processing method, and program

The information processing device assists users in selecting quests compatible with their characters by displaying recommended quests based on character usage history, enhancing the gaming experience.

JP2024174606APending Publication Date: 2024-12-17MIXI INC
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Patent Information

Application Number
JP2023092509
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-06-05
Publication Date
2024-12-17

AI Technical Summary

Technical Problem

Existing systems do not facilitate easy selection of quests that are compatible with a specific character owned by the user, leading to confusion in choosing quests that suit the user's play style.

Method used

An information processing device that includes a reception unit for selecting a specific character and a recommendation unit to display a screen with recommended quests, indicating whether the quest meets specific conditions based on the usage history of that character and other characters, aiding in selecting advantageous quests.

Benefits of technology

Enables users to easily select quests that can be played advantageously using their specific characters by providing relevant quest recommendations.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide an information processing device, an information processing method, and a program allowing a user to easily select a quest for allowing the user to advantageously play a game by using a specific character selected by the user.MEANS FOR SOLVING THE PROBLEM: An information processing device includes a reception section for receiving a user's selection for a specific character from among characters that a user possesses, and a recommendation section for displaying a first screen including information regarding a recommended quest for recommending use of a specific character, and the recommendation section displays information for showing whether a recommended quest based on a usage history of another user regarding a specific character in the recommended quest and a usage history of another user regarding a character other than a specific character satisfies a specific condition in association with the recommended quest in the first screen.SELECTED DRAWING: Figure 9
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Description

[Technical field]

[0001] The present invention relates to an information processing device, an information processing system, an information processing method, and a program. [Background technology]

[0002] Conventionally, in computer games such as online games, a game has been known in which a user selects an arbitrary quest from various quests and plays the selected quest. For example, Patent Document 1 discloses a game in which, when selecting a quest, which is a unit of play in the game, a window presenting a gift quest and a window presenting a normal quest are displayed in a switchable manner, making it easy for the user to select a quest. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2019-188132 A Summary of the Invention [Problem to be solved by the invention]

[0004] However, Patent Document 1 only makes it easier for users to select gift quests with high rewards, and does not make it easier for users to select quests that can be played in advantageous situations using characters owned by the user, for example, quests that are compatible with a specific character selected from among the characters owned by the user. Therefore, it is difficult for users to determine which quest suits their own play style, and there is a risk of confusion when selecting a quest to play.

[0005] Therefore, one object of the present invention is to make it easier for a user to select a quest that can be advantageously played using a specific character selected by the user. [Means for solving the problem]

[0006] An information processing device according to one embodiment of the present invention has a reception unit that receives a user's selection of a specific character from among characters owned by the user, and a recommendation unit that displays a first screen including information regarding recommended quests that recommend the use of the specific character, and the recommendation unit displays information on the first screen in association with the recommended quest indicating whether the recommended quest satisfies a specific condition, based on other users' use history of the specific character in the recommended quest and other users' use history of characters other than the specific character. Effect of the Invention

[0007] According to one aspect of the present invention, it is possible to make it easier for a user to select a quest that can be advantageously played using a particular character selected by the user. [Brief description of the drawings]

[0008] [Figure 1] 1 is a schematic configuration diagram of an information processing system including an information processing device according to an embodiment of the present invention. [Diagram 2] FIG. 13 is a diagram showing an example of a character list screen. [Diagram 3] FIG. 13 is a diagram showing an example of a character details screen. [Figure 4] FIG. 13 is a diagram showing an example of a recommended quest list screen. [Diagram 5] FIG. 13 is a diagram showing an example of a character ranking screen. [Figure 6] FIG. 13 is a diagram showing another example of a recommended quest list screen. [Figure 7] FIG. 13 is a diagram showing an example of a deck composition screen. [Figure 8] FIG. 13 is a diagram showing an example of a normal quest list screen. [Figure 9] FIG. 2 is an explanatory diagram of functions of an information processing device according to an embodiment of the present invention. [Figure 10] FIG. 4 is a diagram illustrating an example of user information. [Figure 11] FIG. 4 is a diagram showing an example of character information. [Figure 12] FIG. 11 is a diagram showing an example of quest information. [Figure 13] FIG. 11 is a diagram showing an example of recommended quest information. [Figure 14] FIG. 2 is a diagram showing an information processing flow according to an embodiment of the present invention. [Figure 15] FIG. 11 is a diagram showing an information processing flow according to another embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] <About the game according to one embodiment of the present invention> The information processing device, information processing system, information processing method, and program of the present invention will be described below with reference to the attached drawings, taking specific embodiments as examples. Note that, for convenience of explanation, the following description may be given from the perspective of a GUI (Graphic User Interface). However, since the basic data processing technologies (communication / transmission technology, data acquisition technology, data recording technology, data processing / analysis technology, image processing technology, visualization technology, etc.) required to realize the contents are well-known technologies, the description thereof will be omitted.

[0010] 1 (hereinafter referred to as information processing system S) is an example of the "information processing system" of the present invention, and is a communication system including an information processing device (hereinafter referred to as server 10) according to one embodiment of the present invention, which provides a game playing environment, etc. to a user (hereinafter referred to as user) who is a player of the game. That is, a user is a person who uses the functions of the server 10, and more specifically, a user can enjoy the benefits (services) provided by the functions of the server 10 by operating a specified device to play a game. In this embodiment, the user terminal 12 is used as an example of the specified device. However, the specified device may be a device owned by the user, such as the user terminal 12, or a device installed in a store or the like that is not owned by the user but may be a terminal or computer that can be used by entering a PIN number, password, or the like or making a deposit when visiting the store or the like.

[0011] A game is content that a user plays by operating the user terminal 12 while viewing a game screen on the user terminal 12 for gameplay, and in this embodiment, it is an online game (electronic game) provided by using the information processing system S. Online games include browser games using a web browser, social games provided on SNS (Social Networking Service), games that can be played by downloading dedicated application software such as mobile games, and regularly updated online games such as play-by-web (PBW). The genre (classification) of the game is not particularly limited.

[0012] In this embodiment, when a user performs an operation for playing a game on the user terminal 12, the user terminal 12 receives data for progressing through the game distributed from a server computer of the game provider, i.e., the server 10. The user terminal 12 outputs video and audio corresponding to the received data, and the user progresses through the game while checking the output video and audio. The user terminal 12 also transmits data indicating the user's operation to the server 10, and the server 10 transmits data for progressing through the game corresponding to the user's operation. Such data transmission and reception between the server 10 and the user terminal 12 is repeated until the user finishes playing the game.

[0013] In a game, a user can acquire (obtain) and possess (own) game media, and can use or consume the game media that he or she possesses. Game media are game objects that a user can use to progress through a game, including playing quests and the like, and include, for example, characters, items, cards, and avatars used in the game. Game media also include in-game currencies, such as points, coins, gold, or stones, that have value as a consideration that can be exchanged for other game media, such as items or characters, in the game, or consumed to play quests, lotteries, etc. In-game currencies include paid in-game currencies that can be acquired by paying, and free in-game currencies that can be acquired without paying. In addition, charging refers to a user paying a game usage fee to a game provider, etc. using electronic money, credit card, prepaid card, etc., for the purpose of purchasing and obtaining game media such as in-game currency, and playing the game under other special conditions, etc.

[0014] Users can obtain game media as a reward for completing quests, which will be described later, or by purchasing it at a shop or playing a lottery, which is a random item distribution method known as gacha. A lottery is one of the constituent units of a game in which game media can be acquired, and is conducted in response to a request for game media (lottery request) made by a user while playing the game. Specifically, a lottery is a mechanism that utilizes chance to provide game media such as characters and items to a user, in which one or a predetermined number of game media are selected randomly or by a predetermined lottery probability from a set to which multiple game media belong (a table in which multiple game media are associated with their respective lottery probabilities). Note that when playing a lottery, a requirement may be to consume a predetermined value such as in-game currency, or special play conditions for playing (for example, a user of rank XX or higher) may be set.

[0015] Each game medium, such as a character (excluding in-game currency), has its own personality, and each game medium is set with a name, attributes, appearance, and various parameters indicating abilities (values ​​related to level, stamina, attack power, special abilities, etc.). These parameters are indicators that affect the progress of the game, and include those expressed numerically, those expressed by alphabets such as "A, B, C...", and those expressed by indicators such as gauges. In addition, some parameters change as the game progresses, while others are constant and do not change regardless of the progress of the game.

[0016] Furthermore, a user can enhance game media (excluding in-game currency) such as a character in a game. Enhancement means changing parameters of the game media based on user instructions. Enhancement includes, for example, increasing various parameters such as abilities possessed by a character, increasing the upper limit (maximum value) of the parameters that have been predefined, adding or changing special abilities such as skills to a character, and changing a character into a different type of special character, for example, a character with higher abilities. Enhancement also includes, for example, using multiple characters as materials and synthesizing the materials to change into one special character.

[0017] Within the game, the user uses game media such as characters to play game units called quests. A quest is played with the objective of clearing it (in other words, satisfying the clearing conditions), and in this embodiment, multiple quests are set, and each quest has different contents (e.g., attributes, difficulty level, number of characters that can be used, compatible characters, enemy characters that appear, clearing conditions, clearing rewards, etc.). In addition, the quests are classified into multiple categories, and one or more stages are prepared for each quest according to the difficulty level. Therefore, when selecting a quest to play, the user selects an arbitrary quest from multiple quests, and if multiple stages are prepared for the selected quest, the user selects a stage according to the desired difficulty level. Then, when the user clears a quest, the user can obtain game media such as a character or an item associated with the cleared quest as a clearing reward. Note that, as with the lottery, when playing a quest, a requirement may be made to consume a predetermined value such as in-game currency, or special play conditions for playing (e.g., a user of rank XX or higher, etc.) may be set.

[0018] In addition to quests that are held constantly, there are also time-limited quests that have a set period of time, such as those held during events or on a pre-set schedule for certain days of the week or at certain times, and various of these quests are held as the game progresses. The events include events held at specific times such as spring, summer, fall, and winter, as well as so-called collaboration events that are time-limited and involve collaboration with other copyrighted works such as manga or movies, other artists, or other companies, etc. In these collaboration events, the user may be able to obtain game media such as special characters or items related to the collaboration partner as a reward for clearing a quest.

[0019] In this embodiment, the user plays a quest using a specified character, and when playing a quest, the user specifies two or more characters from among the characters available for quest play, and organizes a deck including the specified characters. Here, characters that can be included in a deck, i.e., characters available for quest play, include characters owned by the user, characters that can be borrowed from other users, and characters that can be used for a limited time. Note that other users include users who have a mutually approved relationship between the users (hereinafter, referred to as friends), and for example, a user can borrow a character owned by another user who is a friend when organizing a deck. Note that a quest may be played with one character without organizing a deck.

[0020] A deck is a team / group consisting of n characters designated by the user before the start of quest play. The number of characters that make up a deck, n, is a natural number equal to or greater than 2 and is not particularly limited. A leader can also be set from among the characters included in the deck. For example, when a newly acquired character is made the leader, the members of the recommended deck can be automatically organized, that is, a combination of characters that are compatible with the character set as the leader based on the attributes of the characters can be automatically created and displayed on the deck organization screen. A deck can also be automatically organized based on the user's past deck organization history without the user designating a character, and the deck organized based on the past deck organization history can be displayed on the deck organization screen as a candidate deck for the user to use in quest play (the user can select a deck from the candidates).

[0021] In this embodiment, from among many quests, quests that are compatible with the user's play style according to the characters owned by the user (hereinafter referred to as recommended quests) are recommended to the user. Specifically, a recommended character that is recommended for use when playing that quest is associated with each quest, and when a specific character is selected by the user from among the characters owned by the user, the quest that is recommended for playing using that specific character is recommended to the user by displaying it on a recommended quest list screen (first screen) described later, for example. In addition, the specific character does not necessarily have to be selected by the user; for example, a character with high parameters, an enhanced character, or a character currently in the event period may be automatically selected as the specific character from among the characters owned by the user.

[0022] A recommended character is a character that is recommended for use when playing that quest. For example, a character with attributes that are suitable for playing that quest, a character with special abilities that are compatible with the enemy characters that appear in that quest, or a character that increases the types and amount of rewards obtained when used to clear the quest, are characters that are set in the game to provide some advantageous game effect to the user.

[0023] The recommended quest may be a quest associated with a selected specific character, or may be a quest selected based on the characters owned by the user. Specifically, a quest suitable for playing using the characters owned by the user is selected for each user based on the number of recommended characters for each quest included in the characters owned by the user, and the selected quest is recommended to the user as a recommended quest. Also, based on the number of characters already organized in a deck among the characters owned by the user, recommended quests corresponding to the characters already organized in the deck may be recommended to the user.

[0024] Furthermore, quests suitable for the user to play may be limited based on the characteristics of the quest, such as whether the user has cleared it before, the difficulty level, the playable period, or the amount or quality of the reward for clearing it, and recommended quests may be selected from the limited quests based on a specific character, characters owned by the user, or characters organized in the user's deck, etc. Note that suitable quests to play vary from user to user, but may include, for example, quests that the user has not yet cleared, quests with a difficulty level that corresponds to the user's experience level, quests that are approaching the deadline and have little time left to play, or quests that provide a large reward for clearing and provide a high level of satisfaction when cleared.

[0025] In this embodiment, information indicating whether a recommended quest satisfies a specific condition is displayed in association with the recommended quest on the recommended quest list screen based on the usage history of other users of a specific character in the recommended quest and the usage history of other users of characters other than the specific character (other characters). Note that the usage history of other users indicates what characters other users have used to play quests in the past, and may be tabulated by dividing it into a predetermined period (e.g., the past month, etc.), or may be tabulated separately according to the attributes or acquisition route of the character, etc.

[0026] Specifically, for each of one or more recommended quests associated with a specific character selected from among the characters owned by the user, if the criteria such as those exemplified in (a) to (c) below are met, information that meets the specific conditions is displayed in association with the recommended quest. (a) In a recommended quest, a specific character is ranked at or above a certain rank (for example, within the top 20) in a character ranking that ranks the number of times each character has been used or the number of times each character has been cleared, which is calculated based on the usage history of other users of a specific character and the usage history of other users of characters other than the specific character (other characters). (b) When a user possesses a predetermined number or more (e.g., 10 or more) of characters (first characters) that are ranked at or above a predetermined position (e.g., within the top 30) in a character ranking that ranks the number of times each character has been used or the number of quests cleared for each character, which is calculated based on the character usage history of other users in recommended quests. (c) A character (second character) that has been included in a deck that includes a specific character a predetermined number of times (e.g., 50 times or more) calculated based on the character usage history of other users in recommended quests, i.e., when a user possesses a predetermined number or more (e.g., 20 or more) of characters other than a specific character that is often included in a deck together with a specific character when playing recommended quests.

[0027] In addition, in the game of this embodiment, not only can a user play alone in the first mode, but also a plurality of users can operate their respective user terminals 12 in the second mode to simultaneously play a common quest, in what is called multiplay (hereinafter referred to as cooperative play). In cooperative play, a user can cooperate with a participating user to progress through the game, or can borrow a character owned by the participating user or a character organized in a deck. The cooperative play is performed through the communication function of each user's user terminal 12, and when a cooperative relationship is formed, the progress of play is synchronized between the users who are playing cooperatively. The cooperative play may be of either type, a cooperative play game in which a plurality of users cooperate, or a battle game in which players battle each other.

[0028] When playing cooperatively, matching is performed between multiple users. Specifically, when a user selects to play in the second mode, that user becomes the host user, and users who will participate in the cooperative play, that is, participating users (guest users) who will play quests cooperatively with the host user, are recruited. Then, when another user applies to play cooperatively, an environment for cooperative play between the host user and the participating user who applied is set up, and cooperative play begins.

[0029] Note that the members who will play together are not particularly limited, but in this embodiment, when playing a recommended quest together, that is, when a user plays a recommended quest selected from the recommended quest list screen, which is the first screen, in the second mode, users who possess the recommended character or who have organized the recommended character in their deck (users who possess the recommended character but have not organized it in their current deck are not included) are recruited to participate in the joint play. On the other hand, when playing a quest selected from the normal quest selection screen, which is the second screen other than the first screen, in the second mode, users who possess the recommended character and have organized the recommended character in their deck are recruited to participate in the joint play regardless of whether they possess the recommended character or have organized the recommended character in their deck. Note that the target of recruitment may be limited to friends.

[0030] Here, a sequence of steps for displaying recommended quests in this embodiment will be described with reference to the game screens shown in FIGS. When a user wishes to select a quest to play from among the recommended quests and play the game, the user first selects a specific character from among one or more characters on a character list screen (Fig. 2) that displays a list of characters owned by the user (e.g., characters A to T). When a specific character (e.g., character A) is selected by the user, the character list screen (Fig. 2) transitions to a character details screen (Fig. 3) that displays detailed information about character A.

[0031] The character details screen (Fig. 3) displays an image showing the character's appearance, the character's name, attributes, various parameters, special abilities, and information on associated recommended quests. The character details screen (Fig. 3) also has various buttons 41 for checking further detailed information about the character, setting protection, and registering as a favorite, as well as a recommended quest display button 42. When the user presses this recommended quest display button 42, the screen transitions from the character details screen (Fig. 3) to a recommended quest list screen (Fig. 4), which corresponds to the first screen.

[0032] The recommended quest list screen (FIG. 4) displays a list of information about recommended quests for which the use of a specific character (e.g., character A) is recommended. For example, the difficulty level and name of each recommended quest are displayed. Furthermore, for those recommended quests that satisfy the specific conditions described above (e.g., quest α and quest δ), information indicating that the specific condition is satisfied (specific condition mark 43) is displayed in association with the recommended quest. In the example of FIG. 4, a number is displayed with a figure resembling a crown as the specific condition mark 43, and this number indicates the ranking of that specific character (character A) in the character ranking of the recommended quest, which is ranked according to the number of times each character has been used or the number of times each character has cleared the quest.

[0033] The user can also check the details of the character rankings on a character rankings screen as shown in Fig. 5. The character rankings screen (Fig. 5) displays the rankings of the characters that are in the top 20 in the corresponding recommended quest (e.g., quest α) and information about the collection period for determining the rankings. In addition, the characters displayed in the rankings are displayed so that the user can distinguish between characters that the user owns and characters that the user does not own, and for example, characters that the user does not own are displayed as grayed out. The character ranking screen (Figure 5) may be transitioned to from the recommended quest list screen (Figure 4) when the user presses the specific condition mark 43 on the recommended quest list screen (Figure 4), or may be transitioned to by the user's operation from a screen on which other quests can be specified, such as the normal quest list screen (Figure 8) described below.

[0034] Another example of the first screen may be a recommended quest list screen as shown in FIG. The Recommended Quest List Screen (Fig. 6) displays a list of information about recommended quests for which the use of a specific character (e.g., character A) is recommended, but displays more information than the Recommended Quest List Screen (Fig. 4). For example, the difficulty and name of each recommended quest are displayed, and for recommended quests that satisfy the specific conditions described above (e.g., quest α and quest δ), information indicating that the specific conditions are satisfied (specific condition mark 43) is displayed in association with the recommended quest, as well as the following example information: As shown in FIG. 6, the specific condition mark 43 may not display the ranking of a specific character, but may simply indicate whether or not a specific condition is satisfied in relation to the specific character.

[0035] The recommended quest list screen (Figure 6) displays information such as the number of characters that can be organized into a deck for the quest (deck), the number of recommended characters (recommended number) recommended for playing the quest, which is a number set for each quest depending on the number of characters that can be organized into a deck, the recommended order in which to play the quest in relation to other quests (order) which is determined based on the clear reward, and the number of characters owned by the user that correspond to the first character and the second character. In terms of order, for example, if the character awarded as a reward for clearing Quest α (corresponding to the first quest) is a recommended character for Quest β (corresponding to the second quest), it is recommended that you play Quest α before Quest β, ranking Quest α first and Quest β second.

[0036] In addition, on the recommended quest list screen (Figure 6), recommended quests that are particularly recommended to be played based on a priority determined by the number of recommended characters owned by the user, etc., are displayed with a play recommendation mark 44 associated with the recommended quest. The priority is set higher for recommended quests with a larger number of recommended characters, including the first or second character corresponding to the recommended quest, than for recommended quests with a smaller number of recommended characters. Recommended quests with a higher priority may be displayed with a play recommendation mark 44 associated therewith, or may be displayed at the top of the list or with a different color, size, or other suitable accent.

[0037] Furthermore, on the recommended quest list screen (Figure 6), if cooperative play in the second mode is recommended based on the number of corresponding recommended characters (excluding specific characters selected by the user) owned by the user, a cooperative play recommendation mark 45 is displayed in association with the recommended quest along with the recommended number of participating users (the number in parentheses) (cooperative). A case where cooperative play is recommended is, for example, when the number of recommended characters owned by a single user is less than the number recommended for the recommended quest, etc. Also, the number of participating users is determined according to the number of recommended characters that is lacking.

[0038] Then, when the user selects a recommended quest to play from the multiple recommended quests displayed on the recommended quest list screen as shown in Figure 4 or Figure 6, the screen transitions from the recommended quest list screen (Figure 4 or Figure 6) to a deck composition screen (Figure 7) for compiling a deck to play the quest. The deck organization screen (Figure 7) displays recommended decks with a specific character (e.g., character A) organized into them, such as the first and second recommended decks, and the recommended decks display recommended characters (characters other than the specific character) that are recommended to be organized into a deck together with the specific character in an initial organization state. Also, when a user changes the organization of a deck, that is, when replacing characters to be organized into a deck, the user can select any character from among the characters displayed in the list of characters owned by the user, and in that character list, the recommended characters in the selected recommended quest, or characters recommended to be combined with a specific character, are displayed in a manner that makes them distinguishable from other characters. In addition, when displaying recommended decks on the deck composition screen (Figure 7), if a user has more recommended characters than the specified number that can be composed into a deck, the recommended characters to be composed into the deck will be determined based on specified criteria such as the number of times a character has been combined with a specific character based on the usage history of other users.

[0039] In addition, in this embodiment, when playing cooperatively in the second mode, the quests to be played cooperatively are changed depending on whether they are recommended quests selected from a recommended quest list screen (first screen) such as that shown in FIG. 4 or FIG. 6, or quests selected from a normal quest list screen (second screen other than the first screen) such as that shown in FIG. 8. Specifically, when a recommended quest is played jointly, that is, when a user plays a recommended quest (e.g., quest α) selected from the recommended quest list screen (FIG. 4 or FIG. 6) which is the first screen in the second mode, users who possess a recommended character corresponding to the quest α or users who have organized the recommended characters in their decks are invited to participate in the joint play. At this time, users who have organized a number of recommended characters in their decks that is equal to or greater than the number of characters that is insufficient for the recommended number (hereinafter referred to as the recommended number for participation) may be invited to participate in the joint play. For example, if the recommended number for participation is two, users who have organized two or more recommended characters in their decks are invited to participate. In addition, if there are superiority or inferiority or types of slots such as leader slots and support slots in the deck, slots in which recommended characters are placed are set in the slots in the deck according to the recommended number for participation, and users who have recommended characters placed in the set slots are invited to participate in the joint play. On the other hand, when playing a quest (for example, quest θ) selected from the normal quest selection screen (Figure 8), which is the second screen other than the first screen, in the second mode, users are invited to participate in the collaborative play, regardless of whether they have a recommended character corresponding to quest θ and whether they have organized the recommended character in their deck.

[0040] <Configuration of an information processing device and a user terminal according to an embodiment of the present invention> Next, the configuration of an information processing device and a user terminal 12 according to an embodiment of the present invention will be described. The information processing device according to this embodiment is configured by a computer for distributing game data, more precisely a server computer (hereinafter referred to as server 10). The server 10 is an example of a computer, and as shown in Fig. 1, is communicatively connected to a plurality of user terminals 12 via a network 14, and together with the user terminals 12, constitutes an information processing system S. The network 14 is a communication line network consisting of, for example, the Internet or a mobile communication network, and may include a LAN (Local Area Network), a WAN (Wide Area Network), an intranet, etc.

[0041] In the information processing system S of the present embodiment, the server 10 and the user terminal 12 cooperate with each other in the above configuration to progress the game. Specifically, part of the game progress processing is performed on the server 10 side, and part of the graphic processing, etc. is executed on the user terminal 12 side. For example, the server 10 side executes a program including certain rules, logic, and algorithms. Meanwhile, the user terminal 12 side progresses the game according to the same rules, logic, and algorithms as the program executed on the server 10 while synchronizing with the server 10. That is, during the game play, the user terminal 12 displays a game screen, which is a display screen of the game, on a display or the like, and also develops display data sent from the server 10 at any time, and displays images and text information, etc., indicated by the display data, on the game screen.

[0042] The server 10 is an example of the "information processing device" of the present invention, and is configured by a computer that executes various information processing related to the game progress, such as generating, storing, and transmitting / receiving data necessary for the game progress, specifically, a server computer for an SNS server or a cloud service. Server computers for cloud services include server computers for ASP (Application Service Provider), SaaS (Software as a Service), PaaS (Platform as a Service), or IaaS (Infrastructure as a Service). The server 10 may be configured by one computer, or may be configured by multiple computers distributed in parallel. In this embodiment, a series of information processing steps related to the game progress (excluding input and display of information) are executed by the server 10, so that the user terminal 12 only needs to input information to be handed over to the server 10 and display information distributed from the server 10.

[0043] As shown in FIG. 1, the server 10 has a processor 21, a memory 22, a communication interface 23, and a storage 24 as hardware devices, and these devices are electrically connected via a bus 25. In addition, an operating system (OS) and a dedicated program for processing information about the game are installed as software in the server 10. These programs correspond to the "program" of the present invention. When the processor 21 operates according to the above program, the server 10 functions as an information processing device of the present invention and executes a series of processes related to the progress of the game. The program of the present invention may be obtained by reading it from a computer-readable recording medium, or may be obtained (downloaded) via a network 14 such as the Internet or an intranet.

[0044] The processor 21 may be composed of a CPU (Central Processing Unit), an MPU (Micro-Processing Unit), an MCU (Micro Controller Unit), a GPU (Graphics Processing Unit), a DSP (Digital Signal Processor), a TPU (Tensor Processing Unit), an ASIC (Application Specific Integrated Circuit), or the like.

[0045] The memory 22 may be configured with semiconductor memory such as a Read Only Memory (ROM) and a Random Access Memory (RAM).

[0046] The communication interface 23 may be, for example, a network interface card, a communication interface board, etc. The standard of data communication by the communication interface 23 is not particularly limited, and examples thereof include communication by wireless LAN, communication by 3G to 5G or later generation mobile communication systems, and communication based on LTE (Long Term Evolution).

[0047] The storage 24 may be configured to store and accumulate various information, and may be configured with a flash memory, a hard disc drive (HDD), a solid state drive (SSD), a flexible disc (FD), a magneto-optical disc (MO disc), a compact disc (CD), a digital versatile disc (DVD), a secure digital card (SD card), or a universal serial bus memory (USB memory). The storage 24 may be built into the server 10, or may be attached to the server body in an external form. The storage 24 may be configured with an external computer (e.g., a database server or online storage) communicably connected to the server body. As a technology for recording various data, a distributed ledger technology such as a block chain may be used to avoid unauthorized data tampering.

[0048] The user terminal 12 is a client terminal operated by a user to play a game. The user terminal 12 is configured by, for example, a personal computer, a smartphone, a mobile phone, a tablet terminal, a game machine, a television receiver capable of inputting information, a wearable terminal, etc. Note that, although four user terminals 12 are illustrated in FIG. 1, in reality, the number of user terminals 12 will naturally correspond to the number of users.

[0049] An operating system (OS) and a game application for playing a game are installed in the user terminal 12. While the user is playing a game, the user terminal 12 receives data for game progress from the server 10, and displays images (video) indicated by the data on the display of the user terminal 12 or a display device such as a TV connected to the user terminal 12, and outputs audio from a speaker or the like. That is, in this embodiment, the user terminal 12 functions as a display unit and an audio output unit. For example, in addition to game screens as shown in Figs. 2 to 8, the user terminal 12 displays a matching screen for matching users when playing together, a battle screen in which a character used by a user battles an enemy character or the like, a game result screen for displaying results after the game ends, an input operation screen for performing other input operations, and a notification screen for notifying various information.

[0050] Furthermore, the user terminal 12 accepts operations performed by the user while playing the game, and transmits information corresponding to the operation content to the server 10. For example, the user performs a character selection operation for selecting a specific character from among the characters possessed, a quest selection operation for selecting a quest to play, a play mode selection operation for selecting a play mode, a character strengthening operation for strengthening a character, and a deck organization operation for organizing a deck on the user terminal 12, and transmits information based on these operations to the server 10. In addition to the above operations, the user appropriately performs operations on the user terminal 12 that are necessary to enjoy the services provided by the information processing system S of this embodiment.

[0051] <Functions of the information processing device according to one embodiment of the present invention> The configuration of the server 10, which is an information processing device according to this embodiment, will be described again from the functional aspect. As shown in Fig. 9, the server 10 has a memory unit 30, an information acquisition unit 31, a display control unit 32, a recommendation unit 33, a recruitment unit 34, and a game control unit 35. Of these, the memory unit 30 is realized by the memory 22 or the storage 24, and the other functional units are realized by the cooperation of the hardware devices constituting the server 10 and the programs installed in the server 10. When the server 10 is composed of multiple computers, the above functions may be distributed so that each of the multiple computers performs a different function. Each functional unit will be described in detail below.

[0052] (Storage part) The storage unit 30 stores various information necessary for playing the game. Specifically, the storage unit 30 stores user information, character information, quest information, recommended quest information, and various other information related to the game.

[0053] As shown in Fig. 10, the user information is stored for each user with various information linked to identification information (user ID) that identifies each user. For example, the user information includes a game account name (user name), characters owned, characters organized in a deck, game progress indicating user rank and quest play history, and information on users with whom the user has a friend relationship. In addition, the user information may include information other than the above, such as personal information of the user, such as contact information, information indicating the number of game media owned other than characters, such as items or game currency, and billing history information indicating the number of times and amount of billing for the game.

[0054] As shown in FIG. 11, the character information is stored for each character with various information linked to identification information (such as a character ID) that identifies each character. For example, the character information includes information such as a name, attributes, various parameters (values ​​related to level, physical strength, attack power, speed, and special abilities) that indicate abilities, related characters that have good compatibility and generate a synergistic effect when included in the same deck, and recommended quests that are recommended to be played. In addition, information other than the above, such as an appearance design, rarity, acquisition method, acquisition period, usable period, and price, may be included in the game medium information. Note that, although FIG. 11 illustrates character information, when the game medium is an item, information such as a game effect when the item is used is included instead of some of the above information.

[0055] As shown in Fig. 12, the quest information is stored for each quest with various information linked to identification information (such as a quest ID) that identifies the quest. For example, the quest information includes information such as the name, the number of characters that can be organized into a deck used in the quest (deck), the number of recommended characters recommended for play (recommended number), a clear reward given to the user when the quest is cleared, recommended characters recommended for use when playing, and a character ranking determined based on the usage history of other users. In addition, the quest information may include information other than the above, such as the difficulty level, enemy characters that appear, and play conditions such as a playable period, a rank required to play, and game media required to play.

[0056] The recommended quest information is information about a quest recommended to be played using a specific character, and as shown in FIG. 13, various information is linked to identification information (quest ID, etc.) that specifies the recommended quest, and is stored for each recommended quest. For example, the recommended quest information includes information such as the name, whether or not a specific condition is met (specific condition), a priority determined according to the number of corresponding recommended characters owned by the user, a recommended play order determined according to a clear reward, whether or not cooperative play is recommended determined according to the number of corresponding recommended characters owned by the user, and the number of recommended participating users when cooperative play is recommended (cooperative play), as well as the number of characters corresponding to the first character or the second character among the characters owned by the user. The priority is updated as appropriate according to the play result of the recommended quest played using a deck that includes the recommended characters. For example, if the clear is unsuccessful, the priority is lowered. In addition, the suitability of the specific condition varies as appropriate based on the use history of characters of other users.

[0057] (Information acquisition department) The information acquisition unit 31 corresponds to a reception unit of the present invention, and acquires information (data) based on operations performed by the user on the user terminal 12 while playing a game, by communicating with the user terminal 12. The information acquired by the information acquisition unit 31 includes, for example, information based on a character selection operation, information based on a quest selection operation, information based on a play mode selection operation, information based on a character strengthening operation, and information based on a deck organization operation, etc. In addition to the above information, the information acquired by the information acquisition unit 31 includes information based on various selections, designations, instructions, requests, commands, permission or refusal, registration, and other input operations performed by the user at each scene during the game.

[0058] (Display control unit) The display control unit 32 controls the user terminal 12 to display information for game progress on a screen such as a display of the user terminal 12. Specifically, the display control unit 32 generates display data for displaying results of information processing by the recommendation unit 33, the recruitment unit 34, the game control unit 35, etc., which will be described later, and transmits the generated display data to the user terminal 12 via the network 14. For example, as a result of information processing by the recommendation unit 33, the recruitment unit 34, the game control unit 35, etc., the display control unit 32 causes the user terminal 12 to display, in addition to game screens as shown in Figs. 2 to 8, a matching screen, a battle screen, a game result screen, an input operation screen for performing other input operations, and a notification screen for notifying various information. In particular, the display control unit 32 causes the user terminal 12 to display a recommended quest list screen (first screen) including information regarding recommended quests recommended by the recommendation unit 33, and a normal quest list screen (second screen other than the first screen).

[0059] (Recommended section) The recommendation unit 33 selects recommended quests that are recommended to be played using a specific character, and works in conjunction with the display control unit 32 to display a recommended quest list screen (first screen) including information about the recommended quests on a screen such as a display of the user terminal 12. The recommendation unit 33 also determines whether or not each of the recommended quests satisfies a specific condition, and for a recommended quest that it determines satisfies the specific condition, displays information indicating that the specific condition is satisfied (for example, a specific condition mark 43 as shown in FIG. 4 or 6) on the recommended quest list screen in association with the recommended quest. Specifically, the recommendation unit 33 extracts, from among the multiple quests, one or more recommended quests associated with a specific character selected from among the characters owned by the user, triggered by information based on a character selection operation acquired by the information acquisition unit 31. Then, the recommendation unit 33 determines whether or not each of the extracted recommended quests satisfies a specific condition based on the criteria exemplified below in (a) to (c). (a) In a character ranking that ranks the number of times each character is used or the number of times each character has cleared a quest, which is calculated based on the usage history of other users of a specific character and the usage history of other users of characters other than the specific character (other characters), if the specific character is ranked at or above a certain rank (e.g., within the top 20) in a recommended quest, it is determined that the specific condition is met. (b) If a user possesses a predetermined number or more (e.g., 10 or more) of characters (first characters) that are ranked at or above a predetermined position (e.g., within the top 30) in a character ranking that ranks the number of times each character has been used or the number of times each character has cleared quests, which is calculated based on the character usage history of other users in recommended quests, the specific condition is determined to be met. (c) A specific condition is determined to be met when a user possesses a character (second character) that has been included in a deck including a specific character a predetermined number of times (e.g., 50 times or more) calculated based on the character usage history of other users in recommended quests, i.e., a predetermined number or more (e.g., 20 or more) of characters other than a specific character that is often included in a deck together with a specific character when playing recommended quests.

[0060] Furthermore, the recommendation unit 33 determines the priority of each of the recommended quests when displaying them on the recommended quest list screen. Specifically, the recommendation unit 33 sets a higher priority for recommended quests in which the user has a large number of recommended characters, including the first character or the second character corresponding to the recommended quest, than recommended quests in which the user has a small number of recommended characters, and cooperates with the display control unit 32 to display the recommended quests preferentially on the recommended quest list screen. For example, the recommendation unit 33 displays the recommended quests with a high priority by arranging them higher, displaying them larger, or changing the color so that they stand out more than other recommended quests. In addition, the recommendation unit 33 updates the priority of the recommended quest according to the play result using a deck that includes the recommended characters in the recommended quest. For example, if the play result is a successful clear, the priority of the recommended quest is increased, and if the play result is a failure to clear, the priority of the recommended quest is decreased. In addition, if the user strengthens a recommended character, the recommendation unit 33 increases the priority of the recommended quest corresponding to the recommended character.

[0061] In addition, when the number of recommended characters owned by the user, including a first character or a second character corresponding to a recommended quest other than a specific character, is equal to or greater than a predetermined recommended number (e.g., two or more), the recommendation unit 33 recommends that the recommended quest be played in preference to other recommended quests. Specifically, the recommendation unit 33 sets a high play recommendation level for a recommended quest in which the number of possessed recommended characters other than the specific character is equal to or greater than the recommended number, and cooperates with the display control unit 32 to display information indicating that the play is recommended (for example, a play recommendation mark 44 as shown in FIG. 6) in association with the recommended quest on the recommended quest list screen. At this time, the recommendation unit 33 sets a recommended number for each quest according to the number of characters that can be organized in a deck. For example, the first recommended number (for example, 2 characters) set for a quest in which the number of characters that can be organized in a deck is a first number (for example, 4 characters) is set to be less than the second recommended number (for example, 4 characters) set for a quest in which the number of characters that can be organized in a deck is a second number (for example, 8 characters) that is greater than the first number.

[0062] Furthermore, the recommendation unit 33 recommends that a user who possesses fewer than the recommended number of recommended characters other than the specific character play recommended quests in the second mode on the recommended quest list screen, and displays a recommended number of participating users for the cooperative play according to the number that is missing from the recommended number. For example, the recommendation unit 33 displays information indicating that cooperative play is recommended in association with the recommended quest (for example, a cooperative play recommendation mark 45 in FIG. 6) and the recommended number of participating users on the recommended quest list screen.

[0063] Furthermore, when a character provided as a reward for clearing a first quest corresponds to a recommended character for a second quest, the recommendation unit 33 recommends playing the first quest before the second quest on the recommended quest list screen. For example, the recommendation unit 33 displays the order in association with the recommended quests on the recommended quest list screen.

[0064] (Recruitment Department) The recruiting unit 34 matches users who will play together in the second mode. Specifically, when play in the second mode is selected by a play mode selection operation acquired from the user, the recruiting unit 34 sets the user as a host user and recruits users to participate in the cooperative play, i.e., participating users who will play a quest cooperatively with the host user. Then, when another user applies to play cooperatively, the recruiting unit 34 sets an environment for cooperative play between multiple users by associating the host user with the participating user who applied.

[0065] In addition, the recruiting unit 34 changes the recruitment target depending on the quest for which joint play is to be performed, i.e., whether the quest for which joint play is to be performed is a recommended quest selected from the recommended quest list screen (first screen) or a quest selected from a normal quest list screen (second screen) other than the first screen. Specifically, when playing a recommended quest cooperatively, i.e., when a user plays a recommended quest selected from the recommended quest list screen, which is the first screen, in the second mode, the recruiting unit 34 recruits users to participate in the cooperative play from among users who possess the recommended characters or users who have the recommended characters in their decks. On the other hand, when playing a quest selected from a normal quest selection screen, which is the second screen other than the first screen, in the second mode, the recruiting unit 34 recruits users to participate in the cooperative play, without any particular limitations, regardless of whether or not they possess the recommended characters and whether or not they have the recommended characters in their decks.

[0066] (Game control unit) The game control unit 35 executes information processing necessary for the progress of the game, and progresses the game based on various information etc. acquired by the information acquisition unit 31 from the user. Specifically, the game control unit 35 performs effects in response to user operations by moving game media such as characters in response to user operations during a quest being played by the user. The game control unit 35 also generates game effects such as changing parameter settings of game media such as characters in response to the progress of the game. For example, the game control unit 35 changes the parameters of a character by strengthening the character in response to information based on a character strengthening operation acquired from the user.

[0067] The game control unit 35 also allows the user to organize a deck containing two or more characters and play a quest using the characters organized in the deck. Furthermore, the game control unit 35 grants the user a predetermined character set for the quest as a clear reward according to the play result of the quest. Specifically, after the user clears the quest, the game control unit 35 updates the user information by associating the character set as the clear reward with the user, and stores the user information in the storage unit 30.

[0068] The game control unit 35 controls the user to play a quest in a mode selected by the user from among a plurality of modes including a first mode in which the user plays alone and a second mode in which multiple users play together. In this case, the game control unit 35 allows the user to play the quest by organizing a deck with characters owned by the user in the first mode, and allows the user to play the quest by organizing a deck from characters owned by the user and other users, i.e., characters owned by multiple users, in the second mode. When playing a quest in the second mode, the game control unit 35 determines the number of characters used by the user according to the number of people participating in the cooperative play, that is, the number of characters that the user can organize in the deck. For example, if the number of characters that can be organized in the deck is four, one character per user is assigned when four people play together, and two characters per user is assigned when two people play together.

[0069] The above describes the configurations of the server 10 and the user terminal 12. Generally, the server 10 and the user terminal 12 have various functions other than those described above, but here, only the characteristic functions that provide the operational effects in the information processing system S of the present invention will be described, and illustrations and descriptions of other known functions will be omitted.

[0070] <Information processing method according to one embodiment of the present invention> Next, with reference to Fig. 14, the flow of information processing (hereinafter referred to as information processing flow) executed in the information processing system S configured as described above will be described. The information processing flow employs the "information processing method" of the present invention, and is realized by using the information processing system S functioning as a computer system. In other words, each step in the information processing flow corresponds to a component of the information processing method of the present invention. Note that the information processing flow described below is merely an example, and unnecessary steps may be deleted, new steps may be added, or the order of steps may be changed, without departing from the spirit of the present invention.

[0071] This information processing flow is information processing indicating a series of steps for displaying recommended quests to a user who has selected a specific character, and is information processing executed in the information processing system S. In the following, an example will be described in which a plurality of recommended quests are displayed. Furthermore, the number of characters owned refers to the number of characters owned by the user.

[0072] As shown in FIG. 14, when processor 21 receives a selection of a specific character from the user by acquiring information based on a character selection operation performed by the user through communication with user terminal 12 operated by the user (S101), processor 21 selects from among a plurality of quests a recommended quest that recommends the use of the selected specific character, i.e., a recommended quest corresponding to the specific character (S102).

[0073] Next, processor 21 determines the priority of the recommended quests based on the number of recommended characters owned, including the first character or second character corresponding to each recommended quest, the performance in quests using a deck including the recommended characters, the degree of strengthening of the recommended characters, etc. (S103).

[0074] Then, processor 21 determines whether each of the selected recommended quests satisfies the specific condition based on the above-mentioned criteria (a)-(c) (S104), and for a recommended quest determined to satisfy the specific condition (S104: YES), processor 21 displays information indicating that the recommended quest satisfies the specific condition on the recommended quest list screen in association with the recommended quest (S105). On the other hand, for a recommended quest determined not to satisfy the specific condition (S104: NO), processor 21 displays the recommended quest as is on the recommended quest list screen without associating information indicating that the recommended quest satisfies the specific condition (S106).

[0075] Furthermore, processor 21 determines whether the number of possessed recommended characters corresponding to the recommended quest is equal to or greater than the recommended number set for each recommended quest (S107), and for a recommended quest for which it is determined that the number of possessed recommended characters is equal to or greater than the recommended number (S107: YES), processor 21 recommends playing the recommended quest on the recommended quest list screen (S108).On the other hand, for a recommended quest for which it is determined that the number of possessed recommended characters is less than the recommended number (S107: NO), processor 21 recommends playing the recommended quest in the second mode cooperatively on the recommended quest list screen (S109), and displays the recommended number of participating users for cooperative play (S110).

[0076] Processor 21 also determines whether there is another recommended quest (first quest) in which a recommended character corresponding to the recommended quest (second quest) can be obtained as a reward for completion (S111), and if it is determined that there is a first quest (S111: YES), it recommends that the first quest be played before the second quest on the recommended quest list screen (S112), and ends the process. On the other hand, if it is determined that there is no first quest (S111: NO), the process ends as is. The above is an example of the information processing flow of the present invention.

[0077] After the above process is completed, processor 21 causes the user to organize a deck and play the recommended quest selected by the user. If the user clears the recommended quest, processor 21 grants the user a character associated with the cleared recommended quest as a clear reward.

[0078] Another example of the information processing flow in this embodiment will be described with reference to Fig. 15. This information processing flow is information processing showing a series of steps when a user who has selected the second mode starts a joint play, and is information processing executed in the information processing system S.

[0079] 14, through communication with user terminal 12 operated by the user, processor 21 acquires information based on a quest selection operation performed by the user and accepts a selection of a quest from the user (S201), and further acquires information based on a play mode selection operation and accepts a selection of play in the second mode, i.e., cooperative play (S202). Then, processor 21 determines whether the selection of the quest is a quest selected from a recommended quest list screen, i.e., the first screen (S203). If it is determined that the quest is a quest selected from the first screen, i.e., a recommended quest (S203: YES), processor 21 invites users who possess a recommended character or who have organized a recommended character in their deck to participate in cooperative play (S204). On the other hand, if processor 21 determines that the quest is a quest selected from a screen other than the first screen, i.e., the normal quest list screen which is the second screen (S203: NO), processor 21 invites users to participate in cooperative play without limiting users, regardless of whether they possess a recommended character or have organized a recommended character in their deck (S205).

[0080] Then, processor 21 determines the number of characters to be used by the users, i.e., the number of characters that the users can organize into their decks, depending on the number of users participating in the cooperative play (S206), and ends the process. The above is an example of the information processing flow of the present invention.

[0081] After the above process is completed, processor 21 causes the multiple users who will play cooperatively to organize decks, causes the multiple users to play cooperatively a quest selected by the host user, and, if the quest is cleared, grants the character associated with the cleared recommended quest to the users who participated in the cooperative play as a clearing reward.

[0082] <Other embodiments> Although specific embodiments of the present invention have been described above, the above embodiments are merely examples given to facilitate understanding of the present invention and are not intended to limit the present invention. In other words, the present invention may be modified or improved from the above embodiments without departing from the spirit of the present invention. Furthermore, the present invention includes equivalents thereof.

[0083] For example, the screen examples shown in the drawings referenced in the description of the above embodiments are merely examples, and the screen configuration examples, the content of the information displayed, and the GUI (Graphical User Interface), etc. can be freely designed according to the system design specifications and user preferences, and can be changed as appropriate.

[0084] In the above embodiment, the manner in which an image is displayed on the user terminal 12 includes a manner in which the image is displayed on a display device (display) provided in the terminal itself, and a manner in which the image is displayed on a display device connected to the terminal in a wired or wireless manner. Similarly, the manner in which sound or music is emitted from the user terminal 12 includes a manner in which the sound or music is emitted from a playback device (speaker) provided in the terminal itself, and a manner in which the sound or music is emitted from an audio device connected to the terminal in a wired or wireless manner. Note that the display device or audio device connected to the user terminal 12 may include a general stationary display, speaker, etc., as well as an HMD (Head Mounted Display) such as VR goggles.

[0085] In addition, in the above embodiment, the server 10 functions as the information processing device of the present invention, but the present invention is not limited to this, and all or part of the functions of the server 10 may be provided in the user terminal 12. In that case, the information processing device of the present invention is configured by the user terminal 12, or by cooperation between the server 10 and the user terminal 12. For example, all or part of the functions of the display control unit 32, the recommendation unit 33, the recruitment unit 34, and the game control unit 35 may be provided in the user terminal 12.

[0086] In the above embodiment, the user information, character information, quest information, recommended quest information, and the like are stored in the server 10, but a database server or the like (not shown) may be provided separately and the information may be stored collectively in the database server, or may be stored in the user terminal 12. In this case, the server 10, together with the database server or the user terminal 12, constitutes the information processing device of the present invention.

[0087] In addition, although the above embodiment does not particularly mention the specific game content, the present invention is applicable to any game that is played using game media such as characters. For example, the present invention is applicable to word games, fighting games, sports games, shooting games, racing games, puzzle games, card games, board games, role-playing games, simulation games, etc. Furthermore, the game may be an individual game or a team game. Furthermore, the game may be a game in which humans compete against each other as users, or a game in which a human competes against a computer (e.g., AI or a robot, etc.).

[0088] In the above embodiment, the user can enjoy all the functions free of charge in principle, but some functions may be limited and the limited functions may be available by paying a certain usage fee. In addition, various other conditions may be set for a paying user who has paid a certain usage fee to give the user an advantage in playing the game. For example, a paying user may be able to acquire game media that are difficult to acquire according to the amount of payment, or the probability of winning a game medium that is difficult to acquire may be improved according to the amount of payment. The usage fee may be a pay-as-you-go system, or may be effective for the user for a certain period of time (for example, one month or one year) like a subscription, once the fee is paid.

[0089] <Summary> [General-purpose subject] One of the objectives of the present invention is to allow a user to play a game in an appropriate playing environment.

[0090] Issues regarding [Appendix 1] One of the objectives of the present invention is to allow a user to easily select quests that can be advantageously played using a particular character selected by the user. [Appendix 1] An information processing device having a reception unit that receives a user's selection of a specific character from among characters owned by the user, and a recommendation unit that displays a first screen including information regarding recommended quests that recommend the use of the specific character, wherein the recommendation unit displays information on the first screen in association with the recommended quest, indicating whether or not the recommended quest satisfies a specific condition, based on other users' use history of the specific character in the recommended quest and other users' use history of characters other than the specific character. According to the information processing device described above, when displaying recommended quests that are recommended to be played using a specific character selected by the user, information indicating whether or not the recommended quest satisfies a specific condition, determined based on the use history of the specific character and the use history of characters other than the specific character by other users, is displayed in association with the recommended quest. In addition, when displaying multiple recommended quests, it is determined whether or not each recommended quest satisfies a specific condition, and information indicating whether or not each recommended quest satisfies the specific condition is displayed. This makes it easier for the user to select a quest that can be advantageously played using the specific character selected by the user.

[0091] Issues regarding [Appendix 2] One of the objectives of the present invention is to allow a user to easily select quests that can be advantageously played using a particular character selected by the user. [Appendix 2] The information processing device described in Appendix 1, wherein the recommendation unit displays information indicating that a recommended quest satisfies a specific condition when a specific character's ranking is higher than a predetermined ranking in a ranking of the number of times characters are used in a recommended quest based on the usage history of other users. In this way, if a particular character ranks higher than a certain rank in the ranking of the number of times characters are used in a recommended quest based on the usage history of other users, the system determines that the recommended quest satisfies a particular condition and displays information indicating that the recommended quest satisfies the particular condition, making it easier for the user to select a quest in which they can play advantageously using the particular character selected by the user.

[0092] Issues regarding [Appendix 3] One object of the present invention is to allow a user to easily select a quest that can be advantageously played using a character owned by the user. [Appendix 3] The information processing device described in Appendix 1, wherein the recommendation unit displays information indicating that a recommended quest satisfies a specific condition when the user possesses a predetermined number or more of first characters that are ranked at or higher than a predetermined number in a ranking of the number of times characters are used in a recommended quest based on the usage history of other users. In this way, if a user owns a predetermined number of first characters that are ranked at or above a predetermined rank in a ranking of the number of times characters are used in a recommended quest based on the usage history of other users, the recommended quest is determined to satisfy a specific condition, and information indicating that the recommended quest satisfies the specific condition is displayed, making it easier for the user to select a quest in which they can play advantageously using the characters they own.

[0093] Issues regarding [Appendix 4] One object of the present invention is to allow a user to easily select a quest that can be advantageously played using a character owned by the user. [Appendix 4] The information processing device of Appendix 1 further includes a game control unit that causes a quest to be played using a deck including two or more characters, and the recommendation unit displays information indicating that the recommended quest satisfies a specific condition if the user has a predetermined number or more of second characters that have been organized into decks including a specific character based on the usage history of other users a predetermined number or more of times. In this way, if a user has a predetermined number of second characters that have been organized into decks containing a specific character a predetermined number of times or more based on the character usage history of other users in the recommended quest, the recommended quest is determined to satisfy a specific condition and information indicating that the recommended quest satisfies the specific condition is displayed. This makes it easier for the user to select a quest in which they can play advantageously using the characters they own.

[0094] Issues regarding [Appendix 5] One object of the present invention is to allow a user to easily select a quest that can be advantageously played using a character owned by the user. [Appendix 5] The information processing device described in Appendix 1 further includes a game control unit that causes a quest to be played using a deck including two or more characters, and the recommendation unit determines the priority of the recommended quest within the first screen depending on the number of recommended characters owned by the user, including a first character that is ranked at or above a predetermined position in a ranking of the number of times characters have been used in the recommended quest based on the usage history of other users, or a second character that has been organized into decks including a specific character based on the usage history of other users a predetermined number of times or more. In this way, the number of recommended characters owned by the user, which is determined based on the character usage history of other users in the recommended quest, determines the priority for displaying the recommended quest on the first screen. This makes it easier for the user to select a quest that can be played advantageously using the characters owned by the user.

[0095] Issues regarding [Appendix 6] One object of the present invention is to allow a user to easily select a quest that can be advantageously played using a character owned by the user. [Appendix 6] The information processing device of claim 5, wherein the recommendation unit recommends to the user that the user play a recommended quest if the number of recommended characters owned by the user, excluding a specific character, is equal to or greater than the recommended number. In this way, if a user possesses more than the recommended number of recommended characters (excluding specific characters selected by the user) determined based on the character usage history of other users in recommended quests, the system recommends that the user play the recommended quest associated with the recommended characters, making it easier for the user to select a quest that can be played advantageously using the characters possessed by the user.

[0096] Issues regarding [Appendix 7] One of the objectives of the present invention is to allow a user to easily select a quest that can be advantageously played using the characters the user possesses, depending on the number of characters that can be organized into a deck. [Appendix 7] The information processing device described in Appendix 6, wherein the recommendation unit sets the recommended number according to the number of characters that can be organized into a deck, and makes a first recommended number set for a quest in which the number of characters that can be organized into a deck is a first number less than a second recommended number set for a quest in which the number of characters that can be organized into a deck is a second number that is greater than the first number. In this way, when the number of characters that can be organized into a deck is small, the standard recommended number is set to a small value, making it easier for the user to select a quest that can be advantageously played using the characters that the user possesses, depending on the number of characters that can be organized into a deck.

[0097] Issues regarding [Appendix 8] One object of the present invention is to allow a user to easily select a play mode in which the user can advantageously play using a character that the user owns. [Appendix 8] The information processing device described in Appendix 6, wherein the game control unit controls the recommended quest so that it can be played in a mode selected by the user from among modes including a first mode in which the user plays alone and a second mode in which multiple users play together, and the recommendation unit recommends that a user who does not own the recommended number of recommended characters excluding a specific character play the recommended quest in the second mode on the first screen. In this way, if the number of recommended characters (excluding the specific character selected by the user) owned by the user based on the character usage history of other users in recommended quests is less than the recommended number, the system recommends that the user play in the second mode in which multiple users play together. This makes it easier for the user to select a play mode in which the user can play advantageously using the characters they own.

[0098] Issues regarding [Appendix 9] One of the objects of the present invention is to improve the playing environment for users who own a small number of characters. [Appendix 9] The information processing device described in Appendix 8, wherein the game control unit, in a first mode, organizes a deck with characters owned by the user and plays recommended quests, and in a second mode, organizes a deck from characters owned by the user and other users and plays recommended quests. In this way, in the second mode where multiple users play together, the user and other users can create decks from the characters they own and play recommended quests, improving the playing environment for users who own a small number of characters.

[0099] Issues regarding [Appendix 10] One object of the present invention is to inform a user of the recommended number of participating users when playing cooperatively, depending on the number of characters the user owns. [Appendix 10] The information processing device described in Appendix 8, wherein when playing a recommended quest in the second mode, the game control unit determines the number of characters to be used by the user depending on the number of people participating in the collaborative play, and the recommendation unit displays to a user who does not own enough recommended characters (excluding a specific character) to the recommended number of users to participate in the collaborative play depending on the number that is short of the recommended number. In this way, in the second mode, when the number of characters to be used by the user is determined according to the number of people participating in the cooperative play, the number of users recommended to participate in the cooperative play is determined and displayed according to the number of recommended characters (excluding specific characters selected by the user) that the user owns that is short of the recommended number. This makes it possible to inform the user of the recommended number of users to participate in the cooperative play according to the number of characters the user owns.

[0100] Issues regarding [Appendix 11] One of the objects of the present invention is to recruit other users who are compatible with a user according to the characters the user possesses when playing cooperatively. [Appendix 11] The information processing device according to claim 8, further comprising a recruiting unit that, when playing a recommended quest in the second mode, recruits users who possess recommended characters to participate in collaborative play. In this way, other users who have the recommended characters are invited to participate in the cooperative play. As a result, when engaging in cooperative play, other users who have good compatibility with the user can be invited according to the characters the user has.

[0101] Issues regarding [Appendix 12] One of the objects of the present invention is to recruit other users who are compatible with a user according to the characters the user possesses when playing cooperatively. [Appendix 12] The information processing device according to claim 11, wherein the recruiting unit invites users who have organized the recommended characters in their decks to participate in collaborative play. In this way, other users who have the recommended characters in their decks are invited to participate in a cooperative play. This allows the user to invite other users who have good compatibility with the user depending on the characters the user owns when playing cooperatively.

[0102] Issues regarding [Appendix 13] One object of the present invention is to appropriately recruit other users for cooperative play according to the type of quest and the characters possessed by the users. [Appendix 13] The information processing device described in Appendix 11, wherein the recruitment unit invites users who possess the recommended character to join the cooperative play when the user plays a recommended quest selected from the first screen in the second mode, and invites users who possess the recommended character to join the cooperative play when the user plays a quest selected from a second screen other than the first screen in the second mode, regardless of whether they possess the recommended character. In this way, the users who are invited to participate in a joint play are different depending on the quest selection screen, i.e., whether the quest is a recommended quest or not. This makes it possible to appropriately invite other users to a joint play depending on the type of quest and the characters owned by the user.

[0103] Issues regarding [Appendix 14] One of the objectives of the present invention is to make it easier for a user to select the order in which quests are played. [Appendix 14] The information processing device described in Appendix 5, wherein the game control unit grants a predetermined character to the user depending on the results of playing the quest, and the recommendation unit recommends playing the first quest before the second quest on the first screen if the character granted in the first quest is a recommended character for the second quest. In this way, if the character granted based on the results of playing the first quest is a recommended character for the second quest, the user is recommended to play the first quest before the second quest, making it easier for the user to choose the order in which to play the quests.

[0104] Issues regarding [Appendix 15] One of the objects of the present invention is to maintain in an appropriate state information on quests that allow a user to play advantageously using characters owned by the user. [Appendix 15] The information processing device of claim 5, wherein the recommendation unit updates the priority of the recommended quest according to the results of playing the recommended quest using a deck containing the recommended characters. In this way, the priority of the recommended quests is updated according to the results of playing the recommended quests using a deck containing the recommended characters, thereby making it possible to maintain appropriate information on quests that can be advantageously played using the characters owned by the user.

[0105] Issues regarding [Appendix 16] One of the objects of the present invention is to maintain in an appropriate state information on quests that allow a user to play advantageously using characters owned by the user. [Appendix 16] An information processing device as described in Appendix 15, wherein the game control unit strengthens the character based on the user's instructions, and the recommendation unit updates the priority of the recommended quest when the user strengthens the recommended character. In this way, when the user strengthens a recommended character, the priority of the recommended quest is updated, so that the information on quests that can be played advantageously using the characters owned by the user can be maintained in an appropriate state.

[0106] Issues regarding [Appendix 17] One of the objectives of the present invention is to allow a user to easily select quests that can be advantageously played using a particular character selected by the user. [Appendix 17] An information processing system having a computer capable of communicating over a network, the computer having a reception unit that accepts a user's selection of a specific character from among characters owned by the user, and a recommendation unit that displays a first screen including information regarding recommended quests that recommend the use of the specific character, the recommendation unit displaying information indicating whether the recommended quest satisfies specific conditions based on other users' use history of the specific character in the recommended quest and other users' use history of characters other than the specific character, in association with the recommended quest on the first screen. According to the above information processing system, it is possible to make it easier for the user to select a quest in which the user can advantageously play using a specific character selected by the user.

[0107] Issues regarding [Appendix 18] One of the objectives of the present invention is to allow a user to easily select quests that can be advantageously played using a particular character selected by the user. [Appendix 18] An information processing method in which a processor accepts a user's selection of a specific character from among characters owned by the user, the processor displays a first screen including information regarding recommended quests that recommend the use of the specific character, and the processor displays information on the first screen in association with the recommended quest indicating whether the recommended quest satisfies a specific condition, based on other users' use history of the specific character in the recommended quest and other users' use history of characters other than the specific character. According to the above information processing method, it is possible to make it easier for the user to select a quest in which the user can advantageously play using a specific character selected by the user.

[0108] Issues regarding [Appendix 19] One of the objectives of the present invention is to allow a user to easily select quests that can be advantageously played using a particular character selected by the user. [Appendix 19] A program that causes a processor to accept a user's selection of a specific character from among characters owned by the user, causes the processor to display a first screen including information regarding recommended quests that recommend the use of the specific character, and causes the processor to display information on the first screen in association with the recommended quest, indicating whether the recommended quest satisfies a specific condition, based on other users' use history of the specific character in the recommended quest and other users' use history of characters other than the specific character. According to the above program, it is possible to make it easier for the user to select a quest in which the user can advantageously play using a specific character selected by the user. [Explanation of symbols]

[0109] 10 Server 12 User terminal 14 Network 21 Processors 22 Memory 23 Communication Interface 24. Storage 25 Bus 30 Storage section 31 Information Acquisition Department 32 Display control unit 33 Recommendation section 34 Recruitment Department 35 Game control unit 41 Various buttons 42 Recommended quest display button 43 Specific Condition Mark 44 Play recommendation mark 45 Collaborative play recommended mark S Information Processing System

Claims

1. a reception unit that receives a user's selection of a specific character from among characters owned by the user; a recommendation unit that displays a first screen including information about a recommended quest that recommends the use of the specific character; The recommendation unit displays, on the first screen, information indicating whether the recommended quest satisfies a specific condition based on a usage history of the specific character by other users in the recommended quest and a usage history of characters other than the specific character by other users, in association with the recommended quest. Information processing device.

2. the recommendation unit displays information indicating that the recommended quest satisfies the specific condition when the ranking of the specific character in the recommended quest is equal to or higher than a predetermined ranking in a ranking of the number of times that the character is used in the recommended quest based on the use histories of other users; The information processing device according to claim 1 .

3. the recommendation unit, when the user has a predetermined number or more of first characters that are ranked at or above a predetermined rank in a ranking of the number of times characters are used in the recommended quest based on the use histories of other users, displays information indicating that the recommended quest satisfies the specific condition; The information processing device according to claim 1 .

4. a game control unit for playing a quest using a deck including two or more characters; The recommendation unit displays information indicating that the recommended quest satisfies the specific condition when the user has a predetermined number or more of second characters that have been organized into the deck including the specific character based on the usage history of other users a predetermined number or more of times. The information processing device according to claim 1 .

5. a game control unit for playing a quest using a deck including two or more characters; the recommendation unit determines a priority of the recommended quest on the first screen according to the number of recommended characters owned by the user, the recommended characters including a first character that is ranked at or above a predetermined rank in a ranking of the number of times characters have been used in the recommended quest based on the usage history of other users, or a second character that has been organized into the deck including the specific character at or above a predetermined number of times based on the usage history of other users; The information processing device according to claim 1 .

6. the recommendation unit recommends to the user to play the recommended quest when the number of the recommended characters owned by the user, excluding the specific character, is equal to or greater than a recommended number; The information processing device according to claim 5 .

7. the recommendation unit sets the recommended number according to the number of characters that can be organized into the deck, and makes a first recommended number set for a quest in which the number of characters that can be organized into the deck is a first number smaller than a second recommended number set for a quest in which the number of characters that can be organized into the deck is a second number that is larger than the first number; The information processing device according to claim 6.

8. the game control unit controls the recommended quest so that the recommended quest can be played in a mode selected by the user from among modes including a first mode in which the user plays alone and a second mode in which a plurality of users play together; the recommendation unit recommends, to a user who has a number of the recommended characters excluding the specific character that is less than the recommended number, to play the recommended quest in the second mode on the first screen; The information processing device according to claim 6.

9. the game control unit, in the first mode, organizes the deck with characters owned by the user and causes the user to play the recommended quest, and in the second mode, organizes the deck with characters owned by the user and another user and causes the user to play the recommended quest; The information processing device according to claim 8.

10. the game control unit, when playing the recommended quest in the second mode, determines the number of characters to be used by the user in accordance with the number of users participating in the cooperative play; the recommendation unit displays, to a user who has a number of the recommended characters excluding the specific character that does not meet the recommended number, a number of users who are recommended to participate in the cooperative play according to the number of the recommended characters that is not enough for the recommended number; The information processing device according to claim 8.

11. and a recruiting unit that invites users who have the recommended character to participate in the cooperative play when the recommended quest is played in the second mode. The information processing device according to claim 8.

12. The recruiting unit invites users who have organized the recommended characters in their decks to participate in the cooperative play. The information processing device according to claim 11.

13. the recruiting unit, when the user plays the recommended quest selected from the first screen in the second mode, invites users who possess the recommended character to participate in the cooperative play, and when the user plays a quest selected from a second screen other than the first screen in the second mode, invites users to participate in the cooperative play regardless of whether they possess the recommended character. The information processing device according to claim 11.

14. the game control unit grants a predetermined character to the user in accordance with a result of playing the quest; the recommendation unit recommends, when a character provided in a first quest is the recommended character in a second quest, playing the first quest before the second quest on the first screen; The information processing device according to claim 5 .

15. the recommendation unit updates the priority of the recommended quest in accordance with a play result of the recommended quest using the deck in which the recommended characters are organized. The information processing device according to claim 5 .

16. The game control unit strengthens a character based on an instruction from a user, the recommendation unit updates the priority of the recommended quest when the user strengthens the recommended character. The information processing device according to claim 15.

17. An information processing system having a computer capable of communicating over a network, The computer includes: a reception unit that receives a user's selection of a specific character from among characters owned by the user; a recommendation unit that displays a first screen including information about a recommended quest that recommends the use of the specific character; The recommendation unit displays, on the first screen, information indicating whether the recommended quest satisfies a specific condition based on a usage history of the specific character by other users in the recommended quest and a usage history of characters other than the specific character by other users, in association with the recommended quest. Information processing system.

18. The processor accepts a user's selection of a particular character from among characters owned by the user; The processor displays a first screen including information regarding a recommended quest that recommends the use of the specific character; The processor displays, on the first screen, information indicating whether the recommended quest satisfies a specific condition based on a usage history of the specific character by other users in the recommended quest and a usage history of characters other than the specific character by other users. Information processing methods.

19. causing the processor to accept a user's selection of a particular character from among characters possessed by the user; causing the processor to display a first screen including information regarding a recommended quest that recommends the use of the particular character; displaying, on the first screen, information indicating whether the recommended quest satisfies a specific condition based on a usage history of the specific character by other users in the recommended quest and a usage history of characters other than the specific character by other users, in association with the recommended quest; program.

Citation Information

Patent Citations

  • Game program, method and information processor

    JP2019188132A