Method and device for acquiring virtual character, computer program, and electronic device

JP2024544006A5Active Publication Date: 2025-01-09TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
JP2024532936
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Priority Date
2022-06-09
Filing Date
2023-04-07
Publication Date
2025-01-09
Estimated Expiration
2043-04-07

AI Technical Summary

Technical Problem

Existing virtual character acquisition methods lack control over the result and are inefficient, making it difficult for users to acquire the desired virtual characters.

Method used

A method and apparatus for acquiring virtual characters by displaying a virtual interaction object with multiple interaction areas, each associated with specific attributes, allowing users to select a target interaction area based on attribute types to acquire a virtual character with corresponding attributes.

Benefits of technology

This approach enhances user control over the acquisition process, improves efficiency, and optimizes the user experience by allowing users to influence the outcome of virtual character selection.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present application discloses a method and device for acquiring a virtual character, a storage medium, and an electronic device. The method includes the steps of: displaying a virtual interaction object for acquiring a virtual character on a virtual character acquisition interface, the virtual interaction object including a plurality of interaction areas, different interaction areas corresponding to different virtual creature attributes; acquiring a selection operation for a first interaction area of ​​the virtual interaction object according to a target interaction manner, the first interaction area corresponding to a first virtual creature attribute, and the target interaction manner corresponding to the virtual creature attribute; acquiring a first virtual character from a target virtual character set in response to the selection operation for the first interaction area, and displaying the acquired first virtual character, the virtual creature attribute of the virtual character in the target virtual character set being the first virtual creature attribute. The present application solves the technical problems in the related art that the acquisition result of the virtual character is difficult to control, and the acquisition efficiency of the virtual character is low.
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Description

[Technical field]

[0001] [CROSS REFERENCE TO RELATED APPLICATIONS] This application claims priority to a Chinese patent application filed with the China Patent Office on June 9, 2022, bearing application number 202210647410.X and entitled "Method and device for obtaining virtual characters, storage medium, and electronic device," the entire contents of which are incorporated herein by reference.

[0002] [Technical field] FIELD OF THE DISCLOSURE This application relates to the field of computers, and more particularly to techniques for capturing virtual characters. [Background technology]

[0003] A virtual character refers to a character image that people simulate using a computer. With the rapid development of computer technology, virtual characters are widely used in various fields, such as games, movies and television, education, medicine, etc.

[0004] In many situations, a user can only use a virtual character after first acquiring the virtual character in a certain manner. Currently, in the process of acquiring a virtual character, a user can only randomly acquire a virtual character from all virtual character sets by performing simple interaction operations, and when performing simple interaction operations, the user's discriminatory behavior does not truly affect the virtual character acquisition result, so that the user's interaction behavior lacks a target, and it is difficult for the user to actually participate in the virtual character acquisition process, and it is difficult for the user to acquire the required virtual character according to actual needs, which results in a technical problem that it is difficult to control the virtual character acquisition result and the virtual character acquisition efficiency is low. Summary of the Invention [Problem to be solved by the invention]

[0005] The embodiments of the present application provide a method and device for acquiring a virtual character, a storage medium, and an electronic device, so as to solve at least the technical problems in the related art that the acquisition result of a virtual character is difficult to control and the efficiency of acquiring a virtual character is low. [Means for solving the problem]

[0006] According to one aspect of an embodiment of the present application, a method for acquiring a virtual character, which is executed by an electronic device, is provided, and includes the steps of: displaying a virtual interaction object for acquiring a virtual character on a virtual character acquisition interface, where the virtual interaction object includes a plurality of interaction areas, each interaction area being associated with a virtual creature attribute, and the plurality of interaction areas corresponding to a plurality of virtual creature attributes; acquiring a selection operation (selection operation) for a first interaction area among the plurality of interaction areas according to a target interaction manner, where the virtual creature attribute corresponding to the first interaction area is a first virtual creature attribute, and the target interaction manner corresponds to an attribute type of the plurality of virtual creature attributes; and acquiring a first virtual character from a target virtual character set in response to the selection operation for the first interaction area, and displaying the acquired first virtual character, where the virtual creature attribute of the virtual character in the target virtual character set is the first virtual creature attribute.

[0007] According to another aspect of an embodiment of the present application, a virtual character acquisition device is further provided for being arranged in an electronic device, comprising: a display module for displaying a virtual interaction object for acquiring a virtual character on a virtual character acquisition interface, the virtual interaction object including a plurality of interaction areas, each interaction area being associated with a virtual creature attribute, the plurality of interaction areas corresponding to the plurality of virtual creature attributes; an acquisition module for acquiring a selection operation for a first interaction area among the plurality of interaction areas according to a target interaction manner, the virtual creature attribute corresponding to the first interaction area being a first virtual creature attribute, the target interaction manner corresponding to an attribute type of the plurality of virtual creature attributes; and a processing module for acquiring a first virtual character from a target virtual character set in response to the selection operation for the first interaction area, and displaying the acquired first virtual character, the processing module being the first virtual creature attribute of a virtual character in the target virtual character set.

[0008] According to another aspect of an embodiment of the present application, there is further provided a computer-readable storage medium having a computer program stored therein, the computer program being configured to execute the above-mentioned method for obtaining a virtual character when executed.

[0009] According to another aspect of the present invention, there is provided a computer program product, the computer program product including a computer program stored in a computer-readable storage medium, a processor of a computer device reads the computer program from the computer-readable storage medium, and the processor executes the computer program to cause the computer device to execute the method for obtaining a virtual character as described above.

[0010] According to another aspect of an embodiment of the present application, there is further provided an electronic device including a memory and a processor, the memory storing a computer program, and the processor being configured to execute the above-mentioned method for obtaining a virtual character by the computer program.

[0011] In an embodiment of the present application, a virtual interaction object for acquiring a virtual character is displayed on the virtual character acquisition interface, the virtual interaction object includes a plurality of interaction areas, each interaction area is associated with a virtual creature attribute, the plurality of interaction areas correspond to a plurality of virtual creature attributes, a selection operation is acquired for a first interaction area among the plurality of interaction areas according to a target interaction manner, the virtual creature attribute corresponding to the first interaction area is a first virtual creature attribute, the target interaction manner corresponds to an attribute type of the plurality of virtual creature attributes, in response to the selection operation for the first interaction area, a first virtual character is acquired from a target virtual character set, and the acquired first virtual character is displayed, and the virtual creature attribute of the virtual character in the target virtual character set is the first virtual creature attribute. By arranging different interaction areas corresponding to different virtual creature attributes for the virtual interaction object, and further adopting a target interaction manner corresponding to the virtual creature attributes to select the first interaction area, the first virtual character in the target virtual character set can be obtained, and the interaction areas selected by different users may be different, thereby achieving the purpose of allowing users' discriminatory behaviors to affect the acquired virtual characters, thereby optimizing the user's usage experience and improving the acquisition efficiency of the virtual characters, and achieving the technical effect that users can affect the acquisition results of the virtual characters, and further solving the technical problems in the related art that it is difficult to control the acquisition results of the virtual characters and the acquisition efficiency of the virtual characters is low. [Brief description of the drawings]

[0012] The drawings described herein are provided to facilitate understanding of the present application, constitute a part of the present application, and are intended to illustrate, but not to limit, the present application. [Figure 1] FIG. 2 is a schematic diagram of an application environment of the method for obtaining a selectable virtual character according to an embodiment of the present application; [Diagram 2] 1 is a schematic flowchart of a method for obtaining a selectable virtual character according to an embodiment of the present application; [Diagram 3] FIG. 2 is a schematic diagram of a method for obtaining a selectable virtual character according to an embodiment of the present application. [Figure 4] FIG. 13 is a schematic diagram of a method for obtaining another selectable virtual character according to an embodiment of the present application. [Diagram 5] FIG. 13 is a schematic diagram of a method for obtaining another selectable virtual character according to an embodiment of the present application. [Figure 6] FIG. 13 is a schematic diagram of a method for obtaining another selectable virtual character according to an embodiment of the present application. [Figure 7] FIG. 13 is a schematic diagram of a method for obtaining another selectable virtual character according to an embodiment of the present application. [Figure 8] FIG. 13 is a schematic diagram of a method for obtaining another selectable virtual character according to an embodiment of the present application. [Figure 9] FIG. 13 is a schematic diagram of a method for obtaining another selectable virtual character according to an embodiment of the present application. [Figure 10] FIG. 13 is a schematic diagram of a method for obtaining another selectable virtual character according to an embodiment of the present application. [Figure 11] FIG. 13 is a schematic diagram of a method for obtaining another selectable virtual character according to an embodiment of the present application. [Figure 12] FIG. 2 is a structural schematic diagram of a selectable virtual character acquisition device according to an embodiment of the present application; [Figure 13] FIG. 2 is a structural schematic diagram of a selectable virtual character acquisition device according to an embodiment of the present application; [Figure 14] FIG. 2 is a structural schematic diagram of a selectable virtual character acquisition device according to an embodiment of the present application; [Figure 15]FIG. 2 is a structural schematic diagram of a selectable virtual character acquisition product according to an embodiment of the present application. [Figure 16] FIG. 2 is a structural schematic diagram of a selectable electronic device according to an embodiment of the present application. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0013] In order to allow those skilled in the art to better understand the solution of the present application, the technical solutions in the embodiments of the present application are described below clearly and completely in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, not all of the embodiments of the present application. All other embodiments obtained based on the embodiments of the present application without the need for creative labor by those skilled in the art should fall within the scope of protection of the present application.

[0014] In addition, the terms "first", "second", and the like in the specification, claims, and drawings of the present application are not intended to describe a particular order or sequence, but are intended to distinguish between similar objects. As will be understood, the data so utilized may be substituted for one another where appropriate, and the embodiments of the present application described herein may be performed in an order other than that shown or described herein. In addition, the terms "comprise", "comprise", and any variations thereof cover a non-exclusive inclusion, e.g., a process, method, system, product, or apparatus comprising a series of steps or units is not limited to the steps or units expressly recited, but may include other steps or units not expressly recited or inherent to the process, method, product, or apparatus.

[0015] First, some nouns or terms that appear in the process of describing the embodiments of the present application are to be interpreted as follows.

[0016] Game character: a character in a game, especially a role-playing game.

[0017] Role-playing games: Role-playing games are a type of game in which the player plays one or several characters in a virtual world, and the player controls the game character to fight, grow, and complete the tasks set by the game.

[0018] Unlocking a Character: Means gaining control of a game character after fulfilling certain conditions in the game.

[0019] The present invention will now be described in conjunction with the following examples.

[0020] According to one aspect of an embodiment of the present application, a method for acquiring a virtual character is provided, and in this embodiment, the method for acquiring a virtual character can be applied to a hardware environment consisting of a server 101 and a terminal device 103, as shown in Fig. 1. As shown in Fig. 1, the server 101 is connected to the terminal device 103 via a network, and may be used to provide services for the terminal device or an application program installed in the terminal device, and the application program may be a video application program, an instant messaging application program, a browser application program, an education application program, a game application program, etc. A database 105 for providing data storage services to the server 101 may be installed in the server or independently of the server, for example, a game data storage server; the above network may include, but is not limited to, a wired network and a wireless network, the wired network includes a local area network, a metropolitan area network, and a wide area network, the wireless network includes Bluetooth, WIFI, and other networks that realize wireless communication; the terminal device 103 may be a terminal in which an application program is located, and may include, but is not limited to, at least one of computer devices such as mobile phones (e.g., Android mobile phones, iOS mobile phones, etc.), notebook computers, tablet computers, handheld personal computers, MIDs (Mobile Internet Devices), PADs, desktop computers, smart TVs, intelligent voice interaction devices, smart home appliances, in-vehicle terminals, and aircraft; the above server may be a single server, a server cluster consisting of multiple servers, or a cloud server; and the application program 107 using the above method for obtaining a virtual character is displayed via the terminal device 103 or other connected display devices.

[0021] As shown in FIG. 1, the method of acquiring the virtual character can be realized in the terminal device 103 through the following steps. S1, displaying a virtual interaction object for acquiring a virtual character on a virtual character acquisition interface of a terminal device 103, the virtual interaction object including a plurality of interaction areas, each interaction area being associated with a virtual creature attribute, and the plurality of interaction areas corresponding to the plurality of virtual creature attributes. S2, in the terminal device 103, a selection operation for a first interaction area among the multiple interaction areas is obtained according to a target interaction manner, the virtual creature attribute corresponding to the first interaction area is a first virtual creature attribute, and the target interaction manner corresponds to an attribute type of the multiple virtual creature attributes. S3: In response to a selection operation on the first interaction area on the terminal device 103, a first virtual character is acquired from a target virtual character set, and the acquired first virtual character is displayed, and the virtual creature attribute of the virtual character in the target virtual character set is the first virtual creature attribute.

[0022] In a possible implementation manner, the above-mentioned method for obtaining a virtual character may further be implemented by a server, for example, by the server 101 shown in FIG. 1, or jointly implemented by a terminal device and a server, that is, the electronic device that executes the method provided by the embodiments of the present application may be at least one of a terminal device and a server.

[0023] The above are merely illustrative and the present embodiment is not specifically limited.

[0024] In one possible implementation, as shown in FIG. 2, the method for obtaining a virtual character includes S202 to S206. S202, displaying a virtual interaction object for acquiring a virtual character on the virtual character acquisition interface, the virtual interaction object including a plurality of interaction areas, each interaction area being associated with a virtual creature attribute, and the plurality of interaction areas corresponding to the plurality of virtual creature attributes. S204: Obtain a selection operation for a first interaction area among the multiple interaction areas according to a target interaction manner, where the virtual creature attribute corresponding to the first interaction area is a first virtual creature attribute, and the target interaction manner corresponds to an attribute type of the multiple virtual creature attributes. S206, in response to a selection operation on the first interaction area, a first virtual character is acquired from a target virtual character set, and the acquired first virtual character is displayed, and a virtual creature attribute of the virtual character in the target virtual character set is the first virtual creature attribute.

[0025] In a possible implementation manner, in the embodiment of the present application, the above-mentioned method for acquiring a virtual character may include, but is not limited to, application to application scenes that require acquiring a virtual character, such as game applications, social applications, meeting applications, etc. When applied to an application scene for acquiring a virtual character of a game application, the virtual character may be a game character.

[0026] The game app may be a multiplayer online battle arena game (referred to as MOBA) or a single-player game (referred to as SPG). The type of the game app may include at least one of a two-dimensional (referred to as 2D) game app, a three-dimensional (referred to as 3D) game app, a virtual reality (referred to as VR) game app, an augmented reality (referred to as AR) game app, and a mixed reality (referred to as MR) game app, but is not limited thereto. The above is merely illustrative, and the present embodiment is not limited thereto.

[0027] In a possible implementation manner, in the embodiment of the present application, the virtual character acquisition interface may include, but is not limited to, a game interface of the game application that allows the acquisition of a virtual character, and the display of the virtual character acquisition interface may be triggered through an interaction operation by a current account logged into the game application, and may further include, but is not limited to, triggering after the current account completes a preset task, and may further include, but is not limited to, triggering when the virtual resources owned by the current account meet a preset condition. Illustratively, taking the virtual character acquisition method as an example applied to a game application, FIG. 3 is a schematic diagram of a method for acquiring a selectable virtual character according to an embodiment of the present application, and as shown in FIG. 3, the virtual character acquisition interface may be displayed through, but is not limited to, the following manners: S1, display a game screen 302 in which the current account is playing a game, the game screen 302 includes an interaction object 304, which is used to trigger and display the above virtual character acquisition interface. S2, in response to an interaction operation performed on the interaction object 304, displaying a game screen 306, the game screen 306 being the virtual character acquisition interface, the game screen 306 including an interaction object 308, the interaction object 308 being the virtual interaction object and used to acquire the first virtual character.

[0028] In a possible implementation manner, in the embodiment of the present application, the shape of the virtual interaction object can include many types, for example, it can be displayed as a virtual circular area, a virtual rectangular area, a virtual triangular area, etc., but is not limited thereto, as long as it can be allowed to be arranged as multiple interaction areas.

[0029] In addition, the above virtual interaction object includes multiple interaction areas, the areas of which may be the same or different, and can be flexibly arranged according to actual needs. For example, a small interaction area may be arranged corresponding to a valuable virtual creature attribute, and a large interaction area may be arranged corresponding to an ordinary virtual creature attribute.

[0030] In one possible implementation manner, in the embodiments of the present application, each of the above-mentioned interaction areas is associated with a virtual creature attribute, and multiple interaction areas corresponding to multiple virtual creature attributes may be understood to mean that each interaction area corresponds to one type of virtual creature attribute, and further, some interaction areas correspond to the same virtual creature attribute and the remaining interaction areas correspond to other types of virtual creature attributes different from the former, which may include, but is not limited to, at least two different types of virtual creature attributes.

[0031] In one possible implementation manner, the attribute types of the above virtual creature attributes can include many kinds, such as, but not limited to, time attributes, regional attributes, component attributes, eating habits, and other creature attributes, and each of the multiple interaction areas corresponds to one type of virtual creature attribute, and each interaction area among the multiple interaction areas corresponds to one virtual creature attribute among the above one type of virtual creature attributes.

[0032] For example, taking the above-mentioned first type of virtual creature attribute as an example of a time attribute, the multiple virtual creature attributes can include, but are not limited to, day, night, or spring, summer, autumn, and winter.

[0033] For example, FIG. 4 is a schematic diagram of a method for obtaining other types of selectable virtual characters according to an embodiment of the present application. Taking a multiple virtual creature attributes including day and night as an example, the above-mentioned virtual interaction object can be displayed through, but is not limited to, the following manner: In FIG. 4, the upper sign A, the left sign B, and the right sign C indicate that the corresponding virtual creature attribute is day, and the lower sign D indicates that the corresponding virtual creature attribute is night. In this case, the area 402 consisting of signs A, B, and C is one interaction area among the above-mentioned multiple interaction areas, and the area 404 to which sign D corresponds is another interaction area among the above-mentioned multiple interaction areas.

[0034] For further example, FIG. 5 is a schematic diagram of a method for obtaining another selectable virtual character according to an embodiment of the present application. Taking different virtual creature attributes as an example, including spring, summer, autumn and winter, the above-mentioned virtual interaction object can be displayed through, but not limited to, the following manner: In FIG. 5, the upper sign A indicates that the corresponding virtual creature attribute is spring, the right sign C indicates that the corresponding virtual creature attribute is summer, the lower sign D indicates that the corresponding virtual creature attribute is autumn, and the left sign B indicates that the corresponding virtual creature attribute is winter. In this case, sign A, sign B, sign C, and sign D correspond to area 502, area 504, area 506, and area 508, respectively, and the above areas 502, 504, 506, and 508 are each one interaction area among the above multiple interaction areas and correspond to different virtual creature attributes.

[0035] The above are merely illustrative and do not limit any of the embodiments of the present application.

[0036] In a possible implementation manner, in the embodiment of the present application, the target interaction manner is an interaction manner corresponding to the attribute type of the multiple virtual creature attributes, and taking the attribute type of the virtual creature attribute as an example, the virtual interaction object may be arranged as a clock mode, and in this case, the target interaction manner may be a manner of rotating the hour hand of the clock to realize a selection operation performed on a first interaction area among the multiple interaction areas. Taking the attribute type of the virtual creature attribute as an example, the virtual interaction object may be arranged as an element floating mode, and grabbing the floating element on the virtual interaction object to realize a selection operation performed on a first interaction area among the multiple interaction areas.

[0037] For example, FIG. 6 is a schematic diagram of a method for obtaining another selectable virtual character according to an embodiment of the present application. Taking the attribute type of the virtual creature attribute as a time attribute and the multiple virtual creature attributes including day and night as an example, the target interaction manner can be realized through, but is not limited to, the following manners: As shown in FIG. 6, the upper sign, the left sign, and the right sign in FIG. 6 indicate that the corresponding virtual creature attribute is day, and the lower sign indicates that the corresponding virtual creature attribute is night. In this case, by dragging the roulette pointer, the roulette pointer rotates clockwise to the lower right corner, and the interaction area indicated by the roulette pointer is the above-mentioned first interaction area. In this case, it indicates that the first virtual creature attribute of the currently acquired virtual character is the night virtual creature attribute.

[0038] In one possible implementation manner, in the embodiment of the present application, the selection operation is used to indicate selecting the first interaction area, and it may be understood that selecting a first virtual creature attribute corresponding to the first interaction area achieves the purpose of obtaining a first virtual character having a first virtual creature attribute.

[0039] In one possible implementation manner, in an embodiment of the present application, the virtual creature attributes of the virtual characters in the target virtual character set are all first virtual creature attributes, and if there is only one virtual character in the target virtual character set, the virtual character is the first virtual character, and if there are multiple virtual characters in the target virtual character set, one virtual character is randomly selected from the target virtual character set as the first virtual character.

[0040] In addition, what is actually selected by the above selection operation is a target virtual character set. When the target virtual character set includes multiple virtual characters, the first virtual character can be determined randomly or according to the number of virtual resources owned by the current account, thereby allowing the user to affect the result of acquiring the virtual character, and further improving the interest of the process of acquiring the virtual character, thereby optimizing the user's usage experience and improving the efficiency of the user's acquiring the virtual character.

[0041] In this embodiment, a virtual interaction object for acquiring a virtual character is displayed on the virtual character acquisition interface, the virtual interaction object includes a plurality of interaction areas, each interaction area is associated with a virtual creature attribute, and the plurality of interaction areas correspond to a plurality of virtual creature attributes; a selection operation is acquired for a first interaction area among the plurality of interaction areas according to a target interaction manner, where the virtual creature attribute corresponding to the first interaction area is a first virtual creature attribute, and the target interaction manner corresponds to an attribute type of the plurality of virtual creature attributes; in response to the selection operation for the first interaction area, a first virtual character is acquired from a target virtual character set, and the acquired first virtual character is displayed, and the virtual creature attribute of the virtual character in the target virtual character set is the first virtual creature attribute. By arranging different interaction areas corresponding to different virtual creature attributes for the virtual interaction object, and further adopting a target interaction manner corresponding to the virtual creature attributes to select the first interaction area, the first virtual character in the target virtual character set can be obtained, and the interaction areas selected by different users may be different, thereby achieving the purpose of allowing users' discriminatory behaviors to affect the acquired virtual characters, thereby optimizing the user's usage experience and improving the acquisition efficiency of the virtual characters, and achieving the technical effect that users can affect the acquisition results of the virtual characters, and further solving the technical problems in the related art that the acquisition results of the virtual characters are difficult to control and the acquisition efficiency of the virtual characters is low.

[0042] In a possible implementation, the step of acquiring a first virtual character from a set of target virtual characters in response to a selection operation on the first interaction area includes: When the multiple virtual creature attributes are different time attributes, the step of acquiring a first virtual character from the target virtual character set in response to a selection operation on the first interaction area, wherein the first virtual creature attribute is a first time attribute, the different time attributes indicate different time periods, the first time attribute indicates a first time period, and the virtual characters having the virtual creature attribute of the first time attribute include at least one type of virtual characters that are allowed to be evolved and obtained in the first time period and virtual characters that are allowed to be used in the first time period.

[0043] In one possible implementation manner, in the embodiment of the present application, the above-mentioned first virtual creature attribute is a first time attribute, which may be understood as the first interaction area being arranged to be associated with a first virtual character having the first time attribute, and when the selection operation of the target interaction manner selects the first interaction area, it starts obtaining the first virtual character in the target virtual character set.

[0044] In one possible implementation, in the embodiment of the present application, the different time attributes indicate different time periods, which may be understood as different time periods consisting of day and night, or further, different time periods consisting of spring, summer, autumn, and winter.

[0045] In one possible implementation manner, in the embodiments of the present application, the virtual characters whose virtual creature attributes are first time attributes include virtual characters that are allowed to evolve and be obtained in a first time period, which may be understood to mean that the virtual characters in the target virtual character set are allowed to evolve and be obtained in a first time period.

[0046] For example, virtual character A can evolve during the day to obtain virtual character B, and can also evolve at night to obtain virtual character C. In this case, when the selection operation of the target interaction method selects the first interaction area and the virtual creature attribute corresponding to the first interaction area is day, virtual character B is obtained, and when the selection operation of the target interaction method selects the first interaction area and the virtual creature attribute corresponding to the first interaction area is night, virtual character C is obtained.

[0047] In one possible implementation manner, in an embodiment of the present application, the virtual characters whose virtual creature attributes are first time attributes include virtual characters that are allowed to be used in a first time period, which may be understood to mean that the virtual characters in the target virtual character set can be used in the first time period.

[0048] For example, virtual character B can be used during the day and virtual character C can be used at night. In this case, when the selection operation of the target interaction method selects the first interaction area and the virtual creature attribute corresponding to the first interaction area is day, virtual character B is obtained, and when the selection operation of the target interaction method selects the first interaction area and the virtual creature attribute corresponding to the first interaction area is night, virtual character C is obtained.

[0049] The above are merely illustrative and do not limit any of the embodiments of the present application.

[0050] In one possible implementation, the step of acquiring a first virtual character from a set of target virtual characters in response to a selection operation on the first interaction area includes: When the multiple virtual creature attributes are different regional attributes, the method includes a step of acquiring a first virtual character from the target virtual character set in response to an interaction operation on the first interaction area, where the first virtual creature attribute is a first regional attribute and the different regional attribute indicates a different region, and the first regional attribute indicates the first region, and the virtual characters whose virtual creature attribute is the first regional attribute include at least one type of virtual characters that are allowed to evolve and be obtained in the first region and virtual characters that are allowed to be used in the first region.

[0051] In one possible implementation manner, in the embodiment of the present application, the above-mentioned first virtual creature attribute is a first regional attribute, which may be understood as the first interaction area being arranged to be associated with a first virtual character having the first regional attribute, and when the selection operation of the target interaction manner selects the first interaction area, it starts obtaining the first virtual character in the target virtual character set.

[0052] In one possible implementation, in the embodiment of the present application, the different regional attributes indicate different regions, which may be understood as different regions consisting of the land and ocean, or further different regions consisting of east, south, west and north.

[0053] In one possible implementation manner, in an embodiment of the present application, the virtual characters whose virtual creature attributes are first regional attributes include virtual characters that are allowed to evolve and be obtained in the first region, which may be understood to mean that the virtual characters in the target virtual character set are allowed to evolve and be obtained in the first region.

[0054] For example, virtual character A can evolve in a land area to obtain virtual character B, and can also evolve in an ocean area to obtain virtual character C. In this case, when the selection operation of the target interaction method selects the first interaction area and the virtual creature attribute corresponding to the first interaction area is a land area, virtual character B is obtained, and when the selection operation of the target interaction method selects the first interaction area and the virtual creature attribute corresponding to the first interaction area is an ocean area, virtual character C is obtained.

[0055] In one possible implementation manner, in an embodiment of the present application, the virtual characters whose virtual creature attributes are first regional attributes include virtual characters that are allowed to be used in the first region, which may be understood to mean that the virtual characters in the target virtual character set can be used in the first region.

[0056] For example, virtual character B can be used in a land area, and virtual character C can be used in an ocean area. In this case, when the selection operation of the target interaction method selects the first interaction area and the virtual creature attribute corresponding to the first interaction area is a land area, virtual character B is obtained, and when the selection operation of the target interaction method selects the first interaction area and the virtual creature attribute corresponding to the first interaction area is an ocean area, virtual character C is obtained.

[0057] The above are merely illustrative and do not limit any of the embodiments of the present application.

[0058] As a technical solution in one possible implementation, the step of acquiring a first virtual character from a set of target virtual characters in response to a selection operation on the first interaction area includes: If the plurality of virtual creature attributes are different time attributes and region attributes, the step of acquiring a first virtual character from the target virtual character set in response to a selection operation on the first interaction area includes the step of: acquiring a first virtual character from the target virtual character set in response to a selection operation on the first interaction area, the first virtual creature attributes including a first time attribute and a first region attribute, the different time attributes indicating different time periods, the first time attribute indicating a first time period, the different region attributes indicating different regions, and the first region attribute indicating a first region; A virtual character whose virtual creature attributes are a first time attribute and a first region attribute is A virtual character that is allowed to evolve and be obtained in a first time zone and a first region; a virtual character that is permitted to be evolved and obtained in a first time zone and that is permitted to be used in a first region; a virtual character that is permitted to be used in the first time zone and that is permitted to be evolved and obtained in the first region; and a virtual character permitted for use in the first time zone and the first region.

[0059] In one possible implementation manner, in the embodiment of the present application, the above-mentioned first virtual creature attribute includes a first time attribute and a first region attribute, which may be understood as the first interaction area being arranged to be associated with a first virtual character having the first time attribute and the first region attribute, and when the selection operation of the target interaction manner selects the first interaction area, it starts obtaining the first virtual character in the target virtual character set.

[0060] In one possible implementation manner, in the embodiment of the present application, the different time attributes indicate different time periods, which may be understood as different time periods consisting of the day and night, or further as different time periods consisting of spring, summer, autumn, and winter, and the different regional attributes indicate different regions, which may be understood as different regions consisting of the land and ocean, or further as different regions consisting of east, south, west, and north.

[0061] In one possible implementation manner, in the embodiments of the present application, the virtual characters whose virtual creature attributes are the first time attributes and the first region attributes include virtual characters that are allowed to evolve and be obtained in the first time zone and the first region, which may be understood to mean that the virtual characters in the target virtual character set are allowed to evolve and be obtained in the first time zone and the first region.

[0062] For example, virtual character A can evolve on land during the day to obtain virtual character B, and can also evolve in the ocean at night to obtain virtual character C. In this case, when the selection operation of the target interaction method selects the first interaction area and the virtual creature attributes corresponding to the first interaction area are day and land, virtual character A evolves to obtain virtual character B, and when the selection operation of the target interaction method selects the first interaction area and the virtual creature attributes corresponding to the first interaction area are night and ocean, virtual character A evolves to obtain virtual character C.

[0063] In one possible implementation manner, in the embodiments of the present application, the inclusion of a virtual character whose virtual creature attributes are a first time attribute and a first region attribute is permitted to evolve and be obtained in a first time period and permitted to be used in the first region may be understood to mean that a virtual character in the target virtual character set is permitted to evolve and be obtained in the first time period and permitted to be used in the first region.

[0064] For example, virtual character A can evolve during the day to obtain virtual character B, and virtual character B can be used on land; virtual character A can also evolve at night to obtain virtual character C, and virtual character C can be used in the ocean; in this case, when the selection operation of the target interaction method selects the first interaction area and the virtual creature attributes corresponding to the first interaction area are day and land, virtual character B is obtained; when the selection operation of the target interaction method selects the first interaction area and the virtual creature attributes corresponding to the first interaction area are night and ocean, virtual character C is obtained.

[0065] In one possible implementation manner, in an embodiment of the present application, the virtual characters whose virtual creature attributes are a first time attribute and a first region attribute include virtual characters that are permitted to be used in a first time period and permitted to evolve and be obtained in the first region, which may be understood to mean that the virtual characters in the target virtual character set are permitted to be used in the first time period and permitted to evolve and be obtained in the first region.

[0066] For example, virtual character A can evolve on land to obtain virtual character B, and virtual character B can be used during the day; virtual character A can also evolve in the ocean to obtain virtual character C, and virtual character C can be used at night; in this case, when the selection operation of the target interaction method selects the first interaction area and the virtual creature attributes corresponding to the first interaction area are land and day, virtual character B is obtained; when the selection operation of the target interaction method selects the first interaction area and the virtual creature attributes corresponding to the first interaction area are ocean and night, virtual character C is obtained.

[0067] In one possible implementation manner, in an embodiment of the present application, the virtual characters whose virtual creature attributes are the first time attributes and the first region attributes include virtual characters that are allowed to be used in the first time period and the first region, which may be understood to mean that the virtual characters in the target virtual character set can be used in the first time period and the first region.

[0068] For example, virtual character B can be used on land during the day, and virtual character C can be used in the ocean at night. In this case, when the selection operation of the target interaction method selects the first interaction area and the virtual creature attributes corresponding to the first interaction area are day and land, virtual character B is obtained, and when the selection operation of the target interaction method selects the first interaction area and the virtual creature attributes corresponding to the first interaction area are night and ocean, virtual character C is obtained.

[0069] In one possible implementation manner, in the embodiment of the present application, the virtual characters whose virtual creature attributes are the first region attributes include virtual characters that are allowed to evolve and be obtained in the first region, which may be understood as the virtual characters in the target virtual character set being evolved and obtained in the first region. For example, virtual character A can evolve in a land region to obtain virtual character B, and can also evolve in an ocean region to obtain virtual character C. In this case, when the selection operation of the target interaction method selects the first interaction region and the virtual creature attribute corresponding to the first interaction region is a land region, the virtual character A evolves to obtain virtual character B, and when the selection operation of the target interaction method selects the first interaction region and the virtual creature attribute corresponding to the first interaction region is an ocean region, the virtual character A evolves to obtain virtual character C.

[0070] In one possible implementation manner, in the embodiment of the present application, the virtual characters whose virtual creature attributes are first region attributes include virtual characters that are allowed to be used in the first region, which may be understood as the virtual characters in the target virtual character set being usable in the first region, for example, virtual character B can be used in the land region, and virtual character C can be used in the ocean region, in this case, when the selection operation of the target interaction method selects the first interaction area and the virtual creature attribute corresponding to the first interaction area is the land region, virtual character B is obtained, and when the selection operation of the target interaction method selects the first interaction area and the virtual creature attribute corresponding to the first interaction area is the ocean region, virtual character C is obtained.

[0071] The above are merely illustrative and do not limit any of the embodiments of the present application.

[0072] In this embodiment, by arranging different time attributes and region attributes corresponding to different interaction areas, the user's actions and results of acquiring a virtual character are closer to the world view setting of the application scene, the virtual character acquisition process is associated with time attributes and map attributes, the relationship between the virtual character's biological attributes and the virtual character is strengthened, the user's freedom in the virtual character acquisition process is optimized, and the efficiency and accuracy of the user's virtual character acquisition is further improved.

[0073] It should be noted that in the embodiment of the present application, the virtual interaction object may have different forms, and when the forms of the virtual interaction object are different, the manner of displaying the virtual interaction object for obtaining a virtual character in the virtual character obtaining interface may be different, and the corresponding selection operation may also be different. In a possible implementation manner, the virtual interaction object may be a virtual roulette, and in this situation, the step of displaying the virtual interaction object for obtaining a virtual character in the virtual character obtaining interface includes the steps of: displaying a virtual roulette for obtaining a virtual character in the virtual character obtaining interface, the virtual roulette including a plurality of interaction areas and a virtual roulette pointer, and the virtual roulette pointer is set to be allowed to rotate in the plurality of interaction areas; The step of acquiring a selection operation for a first interaction area among the multiple interaction areas according to the target interaction method includes a step of determining the target interaction method as a rotation operation according to virtual creature attributes to which the multiple interaction areas in the virtual roulette correspond, and acquiring a rotation operation to be performed on the virtual roulette pointer, thereby stopping the virtual roulette pointer in the first interaction area.

[0074] In one possible implementation manner, in the embodiment of the present application, the virtual roulette may include, but is not limited to, a virtual roulette determined according to a virtual creature attribute, that is, each of the multiple interaction areas arranged on the virtual roulette corresponds to one kind of virtual creature attribute.

[0075] Illustratively, FIG. 7 is a schematic diagram of a method for obtaining another selectable virtual character according to an embodiment of the present application. As shown in FIG. 7, the virtual roulette includes a virtual roulette pointer 702, an interaction area 704, and an interaction area 706, the virtual roulette pointer 702 is arranged to rotate clockwise on the virtual roulette, the interaction area 704 corresponds to one kind of virtual creature attribute, and the interaction area 706 corresponds to one kind of virtual creature attribute. When the virtual roulette pointer rotates and stays in the interaction area 706, the interaction area 706 is the first interaction area, that is, the target virtual character set includes a virtual character having a first virtual creature attribute corresponding to the first interaction area.

[0076] When the virtual interaction object is a virtual roulette, the step of stopping the virtual roulette pointer in the first interaction area by acquiring a rotation operation to be performed on the virtual roulette pointer includes: obtaining a rotation operation to be performed on the virtual roulette pointer, the rotation operation being used to control the virtual roulette pointer to rotate in a clockwise or counterclockwise direction; displaying a first display special effect when the virtual roulette pointer rotates to a first interaction area during the rotation of the virtual roulette pointer, the first display special effect corresponds to the first interaction area, and the first display special effect is used to indicate a first virtual creature attribute; In the process of rotating the virtual roulette pointer, when the virtual roulette pointer rotates to a second interaction area, displaying a second display special effect, the second interaction area is used to obtain a second virtual character, the second virtual character corresponds to a second virtual creature attribute, the second display special effect is used to indicate the second virtual creature attribute, and the second virtual creature attribute is different from the first virtual creature attribute; The method includes a step of displaying a third display special effect when the virtual roulette pointer stops in the first interaction area, the third display special effect being used to indicate that the virtual creature attribute of the currently acquired virtual character is the first virtual creature attribute.

[0077] In a possible implementation manner, in the embodiment of the present application, the rotation operation performed on the virtual roulette can be realized by, but is not limited to, touching a direction button, rotating a joystick, and the like.

[0078] Illustratively, FIG. 8 is a schematic diagram of a method for obtaining another selectable virtual character according to an embodiment of the present application. As shown in FIG. 8, the virtual roulette includes a virtual roulette pointer, and when a rotation operation is obtained, the virtual roulette pointer is controlled to rotate in a clockwise or counterclockwise direction.

[0079] In one possible implementation manner, in the embodiment of the present application, the first display special effect may be understood as a special effect displayed when the virtual roulette pointer passes through a first interaction area during the rotation process if the rotation has not yet stopped, and the special effect is used to indicate a first virtual creature attribute.

[0080] For example, if the first virtual creature attribute indicates daytime, the first display special effect may be a white light, thereby indicating that the current virtual roulette pointer is passing through the first interaction area.

[0081] In one possible implementation manner, in the embodiment of the present application, the second display special effect may be understood as a special effect displayed when the virtual roulette pointer passes through a second interaction area during the rotation process if the rotation has not yet stopped, and the special effect is used to indicate a second virtual creature attribute, and when the virtual roulette pointer remains in the second interaction area, all the virtual characters in the target virtual character set are virtual characters having the second virtual creature attribute.

[0082] For example, if the second virtual creature attribute indicates night, the first display special effect may be a black light, thereby indicating that the current virtual roulette pointer is passing through the second interaction area.

[0083] In one possible implementation manner, in the embodiment of the present application, when the above-mentioned virtual roulette pointer stops in the first interaction area, displaying the third display special effect may be understood as indicating that the virtual creature attribute of the currently acquired virtual character is the first virtual creature attribute, that is, by displaying the related special effect of the virtual character having the first virtual creature attribute, the first virtual character to be acquired can be indicated.

[0084] In addition, since the attribute type of the virtual creature attribute may be multiple, when the attribute types of the multiple virtual creature attributes corresponding to the multiple interaction areas are different, the type of the virtual roulette is also different, and the method of stopping the virtual roulette pointer in the first interaction area is slightly different. In a possible realization method, the step of determining the target interaction method as a rotation operation according to the virtual creature attributes corresponding to the multiple interaction areas of the virtual roulette, and acquiring the rotation operation to be performed on the virtual roulette pointer to stop the virtual roulette pointer in the first interaction area includes: In a situation where the attributes of the virtual creatures show different time attributes, the virtual roulette is a virtual clock roulette, and the turning operation is determined as a clock turning operation, and the clock turning operation is obtained to be performed on the virtual clock roulette pointer, thereby stopping the virtual clock roulette pointer in a first interaction area, the virtual roulette including a virtual clock roulette; or In a situation where the multiple virtual creature attributes indicate different regional attributes, the method includes a step of determining the rotation operation as a map rotation operation and acquiring a map rotation operation to be performed on the virtual map roulette pointer, thereby stopping the virtual map roulette pointer in a first interaction area, wherein the virtual roulette includes a virtual map roulette.

[0085] In one possible implementation manner, in the embodiment of the present application, the above-mentioned virtual clock roulette may be a clock roulette determined according to virtual creature attributes, and when the virtual creature attributes include day and night, the clock roulette may include two ticks, namely, day and night; when the virtual creature attributes include spring, summer, autumn, and winter, the clock roulette may include four ticks, namely, spring, summer, autumn, and winter.

[0086] In one possible implementation manner, in an embodiment of the present application, the above-mentioned virtual map roulette may be a map roulette determined according to virtual creature attributes, and if the virtual creature attributes include a world map, the map roulette may include a number of ticks divided by longitude, and if the virtual creature attributes include a preset map of the system, the map roulette may include a number of preset ticks.

[0087] It should be noted that FIG. 9 is a schematic diagram of a method for obtaining another selectable virtual character according to an embodiment of the present application, and as shown in FIG. 9, the area between every two clock ticks or every two map ticks is one of the multiple interaction areas.

[0088] The above are merely illustrative and do not limit any of the embodiments of the present application.

[0089] In addition, there may be various triggering methods for displaying the virtual interaction object for acquiring a virtual character in the virtual character acquisition interface, for example, a method of triggering after the account completes a preset task, or a method of triggering when the virtual resources held by the account satisfy a preset condition. When displaying the virtual interaction object for acquiring a virtual character in the virtual character acquisition interface is triggered after the account completes a preset task, the step of displaying the virtual interaction object for acquiring a virtual character in the virtual character acquisition interface includes: When the preset task is completed, a step of displaying a virtual interaction object on the virtual character acquisition interface according to a task attribute of the preset task, the task attribute of the preset task having a corresponding relationship with an attribute type, and the task attribute is used to indicate a completion result of the preset task or a task type of the preset task.

[0090] In one possible implementation manner, in an embodiment of the present application, the above-mentioned pre-set task may be arranged to obtain a task of a current account of the virtual character, and the pre-set task may be completed independently by the current account or may be completed jointly by the current account and other accounts in the same camp as the current account.

[0091] In one possible implementation manner, in the embodiments of the present application, the task attribute of the above-mentioned pre-defined task corresponds to an attribute type, which may be understood as the attribute associated with the attribute type. For example, in a situation where the attribute type of the virtual creature attribute is a time attribute, the task attribute may be arranged as a time attribute related to the task, such as the length of time the task lasts, the time point at which the task is completed, etc.

[0092] In one possible implementation manner, in the embodiment of the present application, the completion result of the preset task may include, but is not limited to, the completion progress of the preset task, the completion level of the preset task, etc., and the task type of the preset task may include, but is not limited to, the virtual creature attributes indicated by the preset task, the target virtual character set, etc.

[0093] In one possible implementation manner, the step of displaying a virtual interaction object for acquiring a virtual character on a virtual character acquisition interface according to a task attribute of a preset task includes: When the task attribute indicates a completion result of the preset task, displaying a virtual interaction object on the virtual character acquisition interface when the completion result of the preset task indicates a first completion degree, the plurality of virtual creature attributes include different virtual creature attributes belonging to a first attribute type; and when the task attribute indicates a completion result of the preset task, a step of displaying a virtual interaction object on the virtual character acquisition interface when the completion result of the preset task indicates a second completion degree, wherein the plurality of virtual creature attributes include different virtual creature attributes belonging to a second attribute type, the first completion degree is different from the second completion degree, and the first attribute type is different from the second attribute type.

[0094] In one possible implementation manner, in the embodiment of the present application, the above-mentioned preset multiple completion degrees may include, but are not limited to, multiple completion degrees preset by the system, each completion degree corresponding to a type of virtual creature attribute, and the above-mentioned completion degrees may include, but are not limited to, the number of virtual resources obtained, the duration of the preset task, etc.

[0095] For example, FIG. 10 is a schematic diagram of another method for acquiring a selectable virtual character according to an embodiment of the present application. As shown in FIG. 10, after the current account accepts the preset task, a preset task indicator 1002 and a task completion progress bar are displayed on the game screen. When the preset task is configured to acquire virtual resources that satisfy a preset condition, the task completion progress bar is continuously updated as the current account acquires the virtual resources. When the current account acquires a number of virtual resources corresponding to a first degree of completion, a virtual interaction object is triggered on the game screen. a button 1004 for triggering and displaying a virtual interaction object by performing an interaction operation on the button 1004, in this case, a virtual interaction object is triggered and displayed by performing an interaction operation on the button 1004, the plurality of virtual creature attributes including different virtual creature attributes belonging to a region attribute, and when a virtual resource number corresponding to a second completion degree is obtained, a button 1006 for triggering and displaying a virtual interaction object is displayed on the game screen, in this case, a virtual interaction object is triggered and displayed by performing an interaction operation on the button 1006, the plurality of virtual creature attributes including different virtual creature attributes belonging to a time attribute, in this case, the first attribute type may be a region attribute, and the second attribute type may be a time attribute.

[0096] The above are merely illustrative and do not limit any of the embodiments of the present application.

[0097] As a technical solution in one possible implementation manner, the step of displaying a virtual interaction object for acquiring a virtual character on a virtual character acquisition interface according to a task attribute of a preset task includes: When the task attribute indicates a task type of a preset task, if a completion result of the preset task indicates a first task type, displaying a virtual interaction object on the virtual character acquisition interface, where the plurality of virtual creature attributes include different virtual creature attributes belonging to a first attribute type; and when the task attributes indicate a task type of a preset task, and a completion result of the preset task indicates a second task type, displaying a virtual interaction object on the virtual character acquisition interface, wherein the plurality of virtual creature attributes include different virtual creature attributes belonging to a second attribute type, the first task type is different from the second task type, and the first attribute type is different from the second attribute type.

[0098] In one possible implementation manner, in the embodiment of the present application, the above-mentioned multiple pre-defined task types may include, but are not limited to, multiple task types pre-defined by the system, each task type corresponding to one type of virtual creature attribute, and the above-mentioned task types may include, but are not limited to, time-limited tasks (to be completed within a pre-defined time length), map-running tasks (controlling the virtual character to move on the game map until all points required by the pre-defined tasks are traversed), etc.

[0099] For example, FIG. 11 is a schematic diagram of a method for acquiring a virtual character in another possible implementation manner according to an embodiment of the present application. As shown in FIG. 11, after the current account accepts the preset task, a preset task indicator 1102 and a task type are displayed on the game screen. If the preset task is set as a time-limited task, a button 1104 for triggering and displaying a virtual interaction object is displayed on the game screen along with the current account continuing to execute the preset task until the condition of the time-limited task is met. In this case, an interaction operation is performed on the button 1104. When the preset task is arranged as a map running task, a button 1106 for triggering and displaying a virtual interaction object is displayed on the game screen as the current account continues to execute the preset task until the condition of the map running task is met, in this case, the virtual interaction object is triggered and displayed by executing an interaction operation on the button 1106, and the multiple virtual creature attributes include different virtual creature attributes belonging to a region attribute. In this case, the first attribute type may be a time attribute, and the second attribute type may be a region attribute.

[0100] The above are merely illustrative and do not limit any of the embodiments of the present application.

[0101] In one possible implementation, the step of obtaining a selection operation for a first interaction area among the plurality of interaction areas according to a target interaction manner includes: obtaining a directional control operation, the directional control operation being used to determine a first interaction area; The method includes a step of selecting the first interaction area and acquiring a selection operation for the first interaction area when the time length during which the directional control operation remains in the first interaction area exceeds a preset time length.

[0102] In one possible implementation manner, in the embodiment of the present application, the directional control operation may be triggered by a virtual directional button or a virtual joystick, and the directional control operation is continuously performed to continuously adjust the virtual interaction object until the first interaction area of ​​the virtual interaction object is selected. The preset time length may be preset by the system or controlled by the current account, for example, take a virtual joystick as an example, when the virtual joystick is rocked, the directional control operation starts to be performed, and when the virtual joystick is stopped rocking, the directional control operation stays in the first interaction area.

[0103] In one possible implementation, before the step of displaying a virtual interaction object for acquiring a virtual character in a virtual character acquisition interface, the method further includes: Obtaining an initial virtual character previously obtained by the current account; determining, in response to the initial virtual character, a virtual character type that the initial virtual character is allowed to evolve or use; and when the virtual character types indicate that at least two virtual character types are included that allow for evolution or use of the initial virtual character, determining a virtual interaction object, different interaction areas of the virtual interaction object corresponding to different virtual character types that allow for evolution or use of the initial virtual character, and the different virtual character types respectively corresponding to different virtual creature attributes.

[0104] In one possible implementation manner, in the embodiment of the present application, the initial virtual character may be associated with the pre-defined task, but is not limited to this, i.e., the pre-defined task is placed as the task to which the initial virtual character is associated, and the initial virtual character is used to determine a target virtual character set.

[0105] For example, FIG. 12 is a schematic diagram of a method for obtaining a virtual character in another possible implementation manner of an embodiment of the present application. As shown in FIG. 12, an initial virtual character is a virtual character previously obtained by a current account, and different interaction areas of the virtual interaction object are used to evolve the initial virtual character into a first virtual character or a second virtual character, and the type of the first virtual character and the type of the second virtual character are determined according to an evolution chain previously arranged for the initial virtual character.

[0106] The above are merely illustrative and do not limit any of the embodiments of the present application.

[0107] In one possible implementation, the step of obtaining a directional control operation includes: In a situation where a virtual interaction object is displayed, acquiring a directional control operation triggered by the virtual joystick; or In a situation where the virtual interaction object is displayed, the method includes a step of obtaining a directional control operation triggered by the virtual directional button.

[0108] In one possible implementation, in an embodiment of the present application, the virtual joystick can be rotated clockwise or counterclockwise to control and select a virtual interaction object, and the speed at which the virtual joystick is rotated can be related to the amplitude of the directional control operation.

[0109] In one possible implementation, in an embodiment of the present application, the virtual directional button can be pressed to control a virtual interaction object to perform a selection operation, and the strength of pressing the virtual directional button can be related to the amplitude of the directional control operation.

[0110] According to an embodiment of the present application, the manner of acquiring a user's virtual character can be optimized, so that the user can perform directional control operations through rotation speed or pressure strength, increasing the ways of playing the game and enriching the user's usage experience.

[0111] The present application will be further interpreted and explained in conjunction with the following specific examples.

[0112] The player can repair one broken clock by collecting task points, and after the repair is completed, the dial UI can be called up (corresponding to the virtual interaction object above). There are clear tick marks for day and night around the dial, and a single hour hand pointer in the middle (in this case, the virtual interaction object is a virtual clock roulette, i.e., the dial, the hour hand pointer is a virtual clock roulette pointer, and the area corresponding to each tick mark is the interaction area). The player can rotate the pointer by gesture (mobile platform) / joystick (handle), and when the hand is released, if the hour hand points to night time, the game character with night biological habits will evolve, and if it points to day time, the game character with day biological habits will be unlocked.

[0113] During the process of the player rotating the pointer, when the pointer lands on a different area, the dial has a different animation appearance (ie, display special effects) that suggests the difference in the outcome.

[0114] After the player raises their hand / releases the joystick, different character unlock feedback is given depending on where the pointer rests: 1. The pointer rests in the upper half of the dial (day), unlocking branching aspects that can only evolve during the day; 2. The pointer rests in the lower half of the dial (night), unlocking branching aspects that can only evolve during the night.

[0115] Fig. 13 is a schematic diagram of another method for obtaining a selectable virtual character according to an embodiment of the present application, the complete flow of the present invention is shown in Fig. 13, the flow is initiated by the player operating and moving the pointer, the client gives feedback based on the state of the pointer and sends data to the background, the background verifies and processes the data, and then returns it to the client for corresponding presentation. Note that the client may be installed on the terminal device, and the background may be a server providing services for the client.

[0116] Specifically, the steps include, but are not limited to, the following: S1, start. S2, repeat the operation guidance animation. S3, determining whether the pointer starts to rotate. S4, stop the guidance animation. S5, determine that the pointer is in interval A. S6, play UI animation A. S7, determines that the pointer is in section B. S8, play UI animation B. S9: It is determined whether the rotation of the pointer has stopped. S10, stop UI animation. S11, the coordinates of the pointer are sent to the server. S12: The character ID corresponding to the coordinates is inquired. S13: The character ID is returned to the client. S14 will display the character unlock UI. S15, finished.

[0117] Through animations, players can be guided to interact with the dial, which on mobile platforms is represented as a sliding finger, while on the NX platform it is a rotation of a joystick, and the animation will be played repeatedly until the player rotates the pointer.

[0118] The upper half of the dial (0-90° & 270°-360°) is section A, which represents daytime, and the lower half of the dial (90°-270°) is section B, which represents nighttime. When the pointer is in section A, animation A (orange light effect) is played, suggesting evolution into a branching form of day attribute, and when the pointer is in section B, animation B (blue light effect) is played, suggesting evolution into a branching form of night attribute.

[0119] After the player stops the operation, the client determines the section to which the pointer belongs based on the angle of the pointer and uploads the data to the server. The server queries the character ID corresponding to the section data and returns it to the client. The client displays the corresponding character unlock UI.

[0120] Through this embodiment, the biological habit characteristics of the game characters can be enhanced, and the players' cognition of the game characters can be deepened. The dimension of character unlocking provides players with free operation space, increases the players' freedom of character selection, enhances the sense of connection between the game and the real world, and provides topics of conversation, which makes players more proactive in studying the unlocking mechanism, generates interaction and communication with others, and activates the social atmosphere.

[0121] It should be noted that in specific embodiments of the present application, with regard to relevant data such as user information, when the above examples of the present application are applied to specific products or technologies, the user's separate permission or separate consent must be obtained, and the collection, use and processing of the relevant data must comply with the relevant laws, regulations and standards of the relevant countries and regions.

[0122] It should be noted that, for ease of description, each of the above method embodiments is described as a combination of a series of operations, but as will be appreciated by those skilled in the art, the present application is not limited to the order of operations described, because, according to the present application, certain steps can be performed in other orders or simultaneously. Next, as will be appreciated by those skilled in the art, each of the embodiments described in the specification belongs to a preferred embodiment, and the related operations and modules are not necessarily required for the present application.

[0123] According to another aspect of the embodiment of the present application, there is further provided a virtual character acquisition device for implementing the above-mentioned virtual character acquisition method. As shown in FIG. 14, the device includes: A display module 1402 for displaying a virtual interaction object for acquiring a virtual character in a virtual character acquisition interface, the virtual interaction object including a plurality of interaction areas, each interaction area being associated with a virtual creature attribute, the plurality of interaction areas corresponding to the plurality of virtual creature attributes; An acquisition module 1404 for acquiring a selection operation for a first interaction area among a plurality of interaction areas according to a target interaction manner, where the virtual creature attribute corresponding to the first interaction area is a first virtual creature attribute, and the target interaction manner corresponds to an attribute type of the plurality of virtual creature attributes; and a processing module 1406 for acquiring a first virtual character from a target virtual character collection in response to a selection operation on the first interaction area and displaying the acquired first virtual character, where the virtual creature attribute of the virtual character in the target virtual character collection is the first virtual creature attribute.

[0124] As a technical solution in one possible implementation manner, the processing module 1406 obtains a first virtual character from the target virtual character set in response to a selection operation on the first interaction area in the following manner: When the multiple virtual creature attributes are different time attributes, in response to a selection operation on the first interaction area, a first virtual character is obtained from the target virtual character set, the first virtual creature attribute is a first time attribute, the different time attributes indicate different time periods, the first time attribute indicates a first time period, and the virtual characters having the virtual creature attribute of the first time attribute include at least one type of virtual characters that are allowed to be evolved and obtained in the first time period and virtual characters that are allowed to be used in the first time period.

[0125] As a technical solution in one possible implementation manner, the processing module 1406 obtains a first virtual character from the target virtual character set in response to a selection operation on the first interaction area in the following manner: When the multiple virtual creature attributes are different regional attributes, in response to an interaction operation on the first interaction area, a first virtual character is obtained from the target virtual character set, the first virtual creature attribute is a first regional attribute, the different regional attribute indicates a different region, the first regional attribute indicates the first region, and the virtual characters whose virtual creature attribute is the first regional attribute include at least one type of virtual characters that are allowed to evolve and be obtained in the first region and virtual characters that are allowed to be used in the first region.

[0126] As a technical solution in one possible implementation manner, the processing module 1406 obtains a first virtual character from the target virtual character set in response to a selection operation on the first interaction area in the following manner: When the plurality of virtual creature attributes are different time attributes and region attributes, in response to a selection operation on the first interaction area, a first virtual character is obtained from the target virtual character set, the first virtual creature attributes include a first time attribute and a first region attribute, the different time attributes indicate different time periods, the first time attribute indicates a first time period, the different region attributes indicate different regions, and the first region attribute indicates a first region; A virtual character whose virtual creature attributes are a first time attribute and a first region attribute is A virtual character that is allowed to evolve and be obtained in a first time zone and a first region; a virtual character that is permitted to be evolved and obtained in a first time zone and that is permitted to be used in a first region; a virtual character that is permitted to be used in the first time zone and that is permitted to be evolved and obtained in the first region; and a virtual character permitted for use in the first time zone and the first region.

[0127] As one possible technical proposal for realizing this, The device displays a virtual interaction object for obtaining a virtual character in the virtual character obtaining interface in the following manner: displaying a virtual roulette for obtaining a virtual character in the virtual character obtaining interface, the virtual roulette including a plurality of interaction areas and a virtual roulette pointer, the virtual roulette pointer being positioned to be allowed to rotate in the plurality of interaction areas; The device obtains a selection operation for the first interaction area of ​​the virtual interaction object according to the target interaction method in the following manner: determining the target interaction method as a rotation operation according to virtual creature attributes corresponding to multiple interaction areas in the virtual roulette, and obtaining a rotation operation to be performed on the virtual roulette pointer, thereby stopping the virtual roulette pointer in the first interaction area.

[0128] As a technical solution in one possible implementation manner, the device obtains a rotation operation performed on the virtual roulette pointer in the following manner, so as to stop the virtual roulette pointer in the first interaction area: Obtaining a rotation operation to be performed on the virtual roulette pointer, the rotation operation being used to control the virtual roulette pointer to rotate in a clockwise or counterclockwise direction; In the process of rotating the virtual roulette pointer, when the virtual roulette pointer rotates to a first interaction area, a first display special effect is displayed, the first display special effect corresponds to the first interaction area, and the first display special effect is used to indicate a first virtual creature attribute; During the rotation of the virtual roulette pointer, when the virtual roulette pointer rotates to a second interaction area, a second display special effect is displayed, the second interaction area is used to obtain a second virtual character, the second virtual character corresponds to a second virtual creature attribute, the second display special effect is used to indicate the second virtual creature attribute, and the second virtual creature attribute is different from the first virtual creature attribute; When the virtual roulette pointer stops in the first interaction area, a third display special effect is displayed, and the third display special effect is used to indicate that the virtual creature attribute of the currently acquired virtual character is the first virtual creature attribute.

[0129] As a technical solution in one possible implementation manner, the device determines the target interaction manner as a rotation operation according to the virtual creature attributes corresponding to the multiple interaction areas of the virtual roulette, and obtains the rotation operation to be performed on the virtual roulette pointer, so as to stop the virtual roulette pointer in the first interaction area, in the following manner: In a situation where a plurality of virtual creature attributes show different time attributes, the virtual roulette is a virtual clock roulette, and the turning operation is determined as a clock turning operation, and the clock turning operation is obtained to be performed on the virtual clock roulette pointer, thereby stopping the virtual clock roulette pointer in the first interaction area, and the virtual roulette includes a virtual clock roulette, or In a situation where the multiple virtual creature attributes indicate different regional attributes, the rotation operation is determined as a map rotation operation, and a map rotation operation to be performed on the virtual map roulette pointer is obtained, thereby stopping the virtual map roulette pointer in a first interaction area, and the virtual roulette includes a virtual map roulette.

[0130] As a technical solution in one possible implementation manner, the device displays a virtual interaction object for acquiring a virtual character on a virtual character acquiring interface in the following manner: When the preset task is completed, a virtual interaction object is displayed on the virtual character acquisition interface according to a task attribute of the preset task, the task attribute of the preset task corresponds to an attribute type, and the task attribute is used to indicate the completion result of the preset task or the task type of the preset task.

[0131] As a technical solution in one possible implementation manner, the device displays a virtual interaction object for acquiring a virtual character on a virtual character acquiring interface according to a task attribute of a preset task in the following manner: When the task attribute indicates a completion result of the preset task, if the completion result of the preset task indicates a first completion degree, a virtual interaction object is displayed on the virtual character acquisition interface, and the plurality of virtual creature attributes include different virtual creature attributes belonging to a first attribute type; When the task attribute indicates a completion result of the preset task, if the completion result of the preset task indicates a second completion degree, a virtual interaction object is displayed on the virtual character acquisition interface, the plurality of virtual creature attributes include different virtual creature attributes belonging to a second attribute type, the first completion degree is different from the second completion degree, and the first attribute type is different from the second attribute type.

[0132] As a technical solution in one possible implementation manner, the device displays a virtual interaction object for acquiring a virtual character on a virtual character acquiring interface according to a task attribute of a preset task in the following manner: When the task attribute indicates a task type of the preset task, if a completion result of the preset task indicates a first task type, display a virtual interaction object on the virtual character acquisition interface, and the plurality of virtual creature attributes include different virtual creature attributes belonging to a first attribute type; When the task attribute indicates a task type of the preset task, if a completion result of the preset task indicates a second task type, a virtual interaction object is displayed on the virtual character acquisition interface, and the plurality of virtual creature attributes include different virtual creature attributes belonging to the second attribute type, the first task type is different from the second task type, and the first attribute type is different from the second attribute type.

[0133] As a technical solution in one possible implementation manner, the device obtains a selection operation for a first interaction area among a plurality of interaction areas according to a target interaction manner in the following manner: obtaining a directional control operation, the directional control operation being used to determine a first interaction area; When the time length during which the directional control operation remains in the first interaction area exceeds a preset time length, the first interaction area is selected and a selection operation for the first interaction area is acquired.

[0134] According to one aspect of the present application, a computer program product is provided, the computer program product including a computer program, the computer program including a program code for executing the method illustrated in the flowchart. In such an embodiment, the computer program may be downloaded and installed from a network via the communication portion 1509 and / or installed from a removable medium 1511. When the computer program is executed by the central processing unit 1501, it performs various functions provided by the embodiments of the present application.

[0135] The serial numbers of the above embodiments of the present application are for illustration purposes only and do not represent the superiority or inferiority of the embodiments.

[0136] FIG. 15 exemplarily illustrates a structural block diagram of a computer system for implementing an electronic device according to an embodiment of the present application.

[0137] It should be noted that the computer system 1500 of the electronic device shown in FIG. 15 is merely an example and does not limit the functions and scope of use of the embodiments of the present application.

[0138] As shown in FIG. 15, the computer system 1500 includes a central processing unit 1501 (CPU) that can execute various appropriate operations and processes according to programs stored in a read-only memory 1502 (ROM) or loaded from a storage portion 1508 into a random access memory 1503 (RAM). The random access memory 1503 further stores various programs and data required for the operation of the system. The central processing unit 1501, the read-only memory 1502, and the random access memory 1503 are connected to each other via a bus 1504. An input / output interface 1505 (I / O interface) is also connected to the bus 1504.

[0139] To the input / output interface 1505, there are connected an input section 1506 including a keyboard, a mouse, etc., an output section 1507 including, for example, a cathode ray tube (CRT), a liquid crystal display (LCD), etc., and a speaker, etc., a storage section 1508 including a hard disk, etc., and a communication section 1509 including, for example, a network interface card such as a LAN card, a modem, etc. The communication section 1509 executes communication processing via a network such as the Internet. The driver 1150 is also connected to the input / output interface 1505 as necessary. A removable medium 1511, for example, a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, etc., is mounted to the driver 1150 as necessary so that a computer program read from the removable medium 1511 is installed in the storage section 1508 as necessary.

[0140] In particular, according to an embodiment of the present application, the process described in each method flowchart can be implemented as a computer software program. For example, an embodiment of the present application includes a computer program product including a computer program loaded onto a computer-readable medium, the computer program including program code for performing the method illustrated in the flowchart. In such an embodiment, the computer program may be downloaded and installed from a network via the communication portion 1509 and / or installed from a removable medium 1511. When the computer program is executed by the central processing unit 1501, it performs various functions defined in the system of the present application.

[0141] According to another aspect of the embodiment of the present application, there is further provided an electronic device for implementing the above-mentioned method for obtaining a virtual character, and the electronic device may be a terminal device or a server as shown in FIG. 1. In this embodiment, the electronic device is a terminal device as an example. As shown in FIG. 16, the electronic device includes a memory 1602 and a processor 1604, and a computer program is stored in the memory 1602, and the processor 1604 is configured to execute steps in any of the above-mentioned method embodiments through the computer program.

[0142] In one possible implementation manner, in this embodiment, the electronic device can be located in at least one network device of a plurality of network devices of a computer network.

[0143] In a possible implementation manner, in this embodiment, the processor may be configured to execute steps S1 to S3 through a computer program. S1, displaying a virtual interaction object for acquiring a virtual character on a virtual character acquisition interface, the virtual interaction object including a plurality of interaction areas, each interaction area being associated with a virtual creature attribute, and the plurality of interaction areas corresponding to the plurality of virtual creature attributes. S2, obtaining a selection operation for a first interaction area among the plurality of interaction areas according to a target interaction manner, the virtual creature attribute corresponding to the first interaction area is a first virtual creature attribute, and the target interaction manner corresponds to an attribute type of the plurality of virtual creature attributes. S3: In response to a selection operation on the first interaction area, obtain a first virtual character from a target virtual character set, and display the obtained first virtual character, where the virtual character in the target virtual character set has a virtual creature attribute that is the first virtual creature attribute.

[0144] In a possible implementation manner, as can be understood by those skilled in the art, the structure shown in FIG. 16 is merely exemplary, and the electronic device may be a terminal device such as a smartphone (e.g., Android mobile phone, iOS mobile phone, etc.), a tablet computer, a handheld personal computer, and a mobile Internet device (Mobile Internet Devices, MID), PAD, etc. FIG. 16 does not limit the structure of the above electronic device. For example, the electronic device may further include more or less components (e.g., network interface, etc.) than those shown in FIG. 16, or have a different arrangement from that shown in FIG. 16.

[0145] The memory 1602 may be used to store software programs and modules, such as program instructions / modules corresponding to the method and device for obtaining a virtual character in the embodiment of the present application, and the processor 1604 executes the software programs and modules stored in the memory 1602 to execute applications and data processing of various functions, that is, to realize the method for obtaining a virtual character described above. The memory 1602 may include a high-speed random memory, and may further include a non-volatile memory, such as one or more magnetic storage devices, flash memories, or other non-volatile solid-state memories. In some examples, the memory 1602 may further include memories located remotely to the processor 1604, and these remote memories may be connected to the terminal via a network. Examples of the network include, but are not limited to, the Internet, an intranet, a local area network, a mobile communication network, and combinations thereof. The memory 1602 may be specifically used to store information such as a virtual character, but is not limited to this. 16, the memory 1602 may include, but is not limited to, the display module 1402, the acquisition module 1404, and the processing module 1406 in the acquisition device of the virtual character. In addition, the memory 1602 may further include, but is not limited to, other modules and units in the acquisition device of the virtual character, which will not be described in detail in this example.

[0146] In a possible implementation, the above-mentioned transmission device 1606 is used to receive and transmit data through a network. Specific examples of the above-mentioned network can include a wired network and a wireless network. In one example, the transmission device 1606 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices, routers, through a network cable, so as to communicate with the Internet or a local area network. In one example, the transmission device 1606 is a Radio Frequency (RF) module, which is used to communicate with the Internet in a wireless manner.

[0147] The electronic device further includes a display 1608 for displaying the virtual character capture interface, and a connection bus 1610 for connecting each modular component in the electronic device.

[0148] In another embodiment, the terminal device or server may be a node in a distributed system, which may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the multiple nodes through a form of network communication. A peer-to-peer (P2P) network can be formed between the nodes, and any type of computing device, such as a server, a terminal, or other electronic device, can become a node in the blockchain system by participating in the peer-to-peer network.

[0149] According to one aspect of the present application, a computer-readable storage medium is provided, and a processor of a computer device reads the computer program from the computer-readable storage medium, and the processor executes the computer program to cause the computer device to execute a method of acquiring a virtual character provided from various selectable realization methods of the above-mentioned virtual character acquisition aspect.

[0150] In a possible implementation manner, in this embodiment, as can be understood by those skilled in the art, all or some of the steps in the various methods of the above embodiments may be completed by instructing hardware related to a terminal device through a program, and the program may be stored in a computer-readable storage medium, and the storage medium may include a flash disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk, etc.

[0151] The serial numbers of the above embodiments of the present application are for illustration purposes only and do not represent the superiority or inferiority of the embodiments.

[0152] When the integrated units of the above embodiments are realized in the form of a software functional unit and sold or used as an independent product, they can be stored in the above computer-readable storage medium. Based on this understanding, the essential or prior art part of the technical proposal of the present application, or all or a part of the technical proposal, can be embodied in the form of a software product, and the computer software product is stored in a storage medium and includes some instructions for making one or more computer devices (which may be personal computers, servers, network devices, etc.) execute all or a part of the steps of the method according to each embodiment of the present application.

[0153] In the above embodiments of the present application, the description of each embodiment has its own emphasis, and for the parts not described in detail in one embodiment, reference can be made to the relevant descriptions of other embodiments.

[0154] In some embodiments provided by the present application, it can be understood that the disclosed client may be realized in other ways. The above-described device embodiments are merely exemplary, for example, the division of the units is merely a division of logical functions, and in actual implementation, there may be other division ways, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted or not implemented. Meanwhile, the couplings or direct couplings or communication connections between the shown or discussed may be indirect couplings or communication connections through some interfaces, units or modules, and may be electrical or other forms.

[0155] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, i.e., they may be located in one place or may be arranged in multiple network units, some or all of which may be selected according to actual requirements to achieve the objective of the solution of the embodiment.

[0156] In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, each unit may exist physically alone, or two or more units may be integrated into one unit. The integrated units may be realized in the form of hardware or software functional units.

[0157] The above description is merely a preferred embodiment of the present application, and those skilled in the art may make some improvements and modifications without departing from the principles of the present application, and these improvements and modifications should also be considered as part of the scope of protection of the present application. [Explanation of symbols]

[0158] 101 Server 103 Terminal Equipment 103 Terminal 105 Database 107 Application Programs 302 Game Screen 304 Interaction Objects 306 Game Screen 308 Interaction Objects 702 Virtual Roulette Pointer 704 Interaction Area 706 Interaction Area 1002 signs 1004 Button 1006 Button 1102 Signs 1104 Button 1106 Button 1150 Driver 1402 Display module 1404 Acquisition Module 1406 Processing Module 1500 Computer System 1501 Central Processing Unit 1502 Read-only memory 1503 Random Access Memory 1504 Bus 1505 Output Interface 1506 Input section 1507 Output part 1508 Memory part 1509 Communication section 1511 Removable Media 1602 Memory 1604 processor 1606 Transmission Equipment 1608 Display 1610 Connection Bus

Claims

1. A method for acquiring a virtual character executed by an electronic device, comprising: Displaying a virtual interaction object for acquiring a virtual character on the virtual character acquisition interface, the virtual interaction object including a plurality of interaction areas, each interaction area being associated with a virtual creature attribute, the plurality of interaction areas corresponding to the plurality of virtual creature attributes; Obtaining a selection operation for a first interaction area among the plurality of interaction areas according to a target interaction manner, where a virtual creature attribute corresponding to the first interaction area is a first virtual creature attribute, and the target interaction manner corresponds to an attribute type of the plurality of virtual creature attributes; In response to the selection operation on the first interaction area, acquiring a first virtual character from a target virtual character set and displaying the acquired first virtual character, wherein a virtual creature attribute of a virtual character in the target virtual character set is the first virtual creature attribute. A method comprising:

2. The step of acquiring a first virtual character from a set of target virtual characters in response to a selection operation on the first interaction area includes: When the plurality of virtual creature attributes are different time attributes, in response to a selection operation on the first interaction area, a step of acquiring the first virtual character from the target virtual character set, the first virtual creature attribute being a first time attribute, the different time attributes indicating different time periods, the first time attribute indicating a first time period, and the virtual characters having the virtual creature attribute of the first time attribute include at least one of a virtual character allowed to be evolved and obtained in the first time period and a virtual character allowed to be used in the first time period.

2. The method of claim 1 .

3. The step of acquiring a first virtual character from a set of target virtual characters in response to a selection operation on the first interaction area includes: and a step of acquiring the first virtual character from the target virtual character set in response to an interaction operation on the first interaction area when the plurality of virtual creature attributes are different regional attributes, the first virtual creature attribute being a first regional attribute, the different regional attributes indicating different regions, the first regional attribute indicating a first region, and the virtual characters having the virtual creature attribute of the first regional attribute include at least one of a virtual character allowed to be evolved and obtained in the first region and a virtual character allowed to be used in the first region.

2. The method of claim 1 .

4. The step of acquiring a first virtual character from a set of target virtual characters in response to a selection operation on the first interaction area includes: When the plurality of virtual creature attributes are different time attributes and region attributes, acquiring the first virtual character from the target virtual character set in response to a selection operation on the first interaction area, the first virtual creature attributes include a first time attribute and a first region attribute, the different time attributes indicate different time periods, the first time attribute indicates a first time period, the different region attributes indicate different regions, and the first region attribute indicates a first region; A virtual character whose virtual creature attributes are the first time attribute and the first region attribute is A virtual character that is allowed to evolve and obtain in the first time zone and the first region; A virtual character that is allowed to evolve and be obtained in the first time zone and that is allowed to be used in the first region; A virtual character that is permitted to be used in the first time zone and that is permitted to be evolved and obtained in the first region; and a virtual character permitted to be used in the first time zone and the first region; 2. The method of claim 1 .

5. The virtual interaction object is a virtual roulette, and the step of displaying the virtual interaction object for acquiring a virtual character on a virtual character acquisition interface includes: displaying a virtual roulette for acquiring a virtual character on the virtual character acquisition interface, the virtual roulette including the plurality of interaction areas and a virtual roulette pointer, the virtual roulette pointer being installed so as to be allowed to rotate in the plurality of interaction areas; The step of acquiring a selection operation for a first interaction area among the plurality of interaction areas according to a target interaction manner includes: determining the target interaction method as a rotation operation according to virtual creature attributes corresponding to a plurality of interaction areas in the virtual roulette, and acquiring a rotation operation to be performed on the virtual roulette pointer, thereby stopping the virtual roulette pointer in the first interaction area; 2. The method of claim 1 .

6. The step of stopping the virtual roulette pointer in the first interaction area by acquiring a rotation operation performed on the virtual roulette pointer includes: obtaining a rotation operation to be performed on the virtual roulette pointer, the rotation operation being used to control the virtual roulette pointer to rotate in a clockwise or counterclockwise direction; When the virtual roulette pointer rotates to the first interaction area during the rotation of the virtual roulette pointer, a first display special effect is displayed, the first display special effect corresponds to the first interaction area, and the first display special effect is used to indicate the first virtual creature attribute; a step of displaying a second display special effect when the virtual roulette pointer rotates to a second interaction area during the rotation of the virtual roulette pointer, the second interaction area being used to obtain a second virtual character, the second virtual character corresponding to a second virtual creature attribute, the second display special effect being used to indicate the second virtual creature attribute, the second virtual creature attribute being different from the first virtual creature attribute; and displaying a third display special effect when the virtual roulette pointer stops in the first interaction area, the third display special effect being used to indicate that the virtual creature attribute of the currently acquired virtual character is the first virtual creature attribute.

6. The method of claim 5 .

7. the step of determining the target interaction method as a rotation operation according to virtual creature attributes corresponding to a plurality of interaction areas in the virtual roulette, and acquiring a rotation operation to be performed on the virtual roulette pointer, thereby stopping the virtual roulette pointer in the first interaction area, In a situation where the attributes of the virtual creatures show different time attributes, the virtual roulette is a virtual clock roulette, and the turning operation is determined as a clock turning operation, and a clock turning operation is acquired to be performed on a virtual clock roulette pointer, thereby stopping the virtual clock roulette pointer in the first interaction area, the virtual roulette including the virtual clock roulette; or in a situation where the plurality of virtual creature attributes indicate different regional attributes, determining the rotation operation as a map rotation operation, and acquiring a map rotation operation to be performed on a virtual map roulette pointer, thereby stopping the virtual map roulette pointer in the first interaction area, the virtual roulette including the virtual map roulette; 6. The method of claim 5 .

8. The step of displaying a virtual interaction object for acquiring a virtual character on a virtual character acquisition interface includes: When a preset task is completed, displaying the virtual interaction object on the virtual character acquisition interface according to a task attribute of the preset task, the task attribute of the preset task having a corresponding relationship with the attribute type, and the task attribute is used to indicate a completion result of the preset task or a task type of the preset task; 2. The method of claim 1 .

9. The step of displaying the virtual interaction object on the virtual character acquisition interface according to a task attribute of the preset task includes: When the task attribute is used to indicate a completion result of the preset task, if the completion result of the preset task indicates a first completion degree, displaying the virtual interaction object on the virtual character acquisition interface, wherein the plurality of virtual creature attributes include different virtual creature attributes belonging to a first attribute type; When the task attribute is used to indicate a completion result of the preset task, if the completion result of the preset task indicates a second completion degree, displaying the virtual interaction object on the virtual character acquisition interface, wherein the plurality of virtual creature attributes include different virtual creature attributes belonging to a second attribute type, the first completion degree is different from the second completion degree, and the first attribute type is different from the second attribute type.

9. The method of claim 8.

10. The step of displaying the virtual interaction object for acquiring a virtual character on the virtual character acquisition interface according to a task attribute of the preset task includes: When the task attribute is used to indicate a task type of the preset task, if a completion result of the preset task indicates a first task type, displaying the virtual interaction object on the virtual character acquisition interface, wherein the plurality of virtual creature attributes include different virtual creature attributes belonging to a first attribute type; When the task attribute is used to indicate a task type of the preset task, if a completion result of the preset task indicates a second task type, displaying the virtual interaction object on the virtual character acquisition interface, wherein the plurality of virtual creature attributes include different virtual creature attributes belonging to a second attribute type, the first task type is different from the second task type, and the first attribute type is different from the second attribute type.

9. The method of claim 8.

11. The step of acquiring a selection operation for a first interaction area among the plurality of interaction areas according to a target interaction manner includes: obtaining a directional control operation, the directional control operation being used to determine the first interaction area; selecting the first interaction area and acquiring a selection operation for the first interaction area when a time length during which the directional control operation remains in the first interaction area exceeds a preset time length. The method according to any one of claims 1 to 10.

12. An acquisition device for a virtual character arranged in an electronic device, comprising: A display module for displaying a virtual interaction object for acquiring a virtual character on a virtual character acquisition interface, the virtual interaction object including a plurality of interaction areas, each interaction area being associated with a virtual creature attribute, the plurality of interaction areas corresponding to the plurality of virtual creature attributes; An acquisition module for acquiring a selection operation for a first interaction area among the plurality of interaction areas according to a target interaction manner, wherein a virtual creature attribute corresponding to the first interaction area is a first virtual creature attribute, and the target interaction manner corresponds to an attribute type of the plurality of virtual creature attributes; a processing module for acquiring a first virtual character from a target virtual character set in response to the selecting operation on the first interaction area, and displaying the acquired first virtual character, wherein a virtual creature attribute of a virtual character in the target virtual character set is the first virtual creature attribute; An apparatus comprising:

13. A computer-readable storage medium having a computer program stored therein, the computer program being configured to perform the method according to any one of claims 1 to 11 when executed by an electronic device. A computer-readable storage medium comprising:

14. A computer program product comprising a computer program which, when executed by a processor, implements the method according to any one of claims 1 to 11.

23. A computer program product comprising:

15. An electronic device comprising a memory and a processor, the memory storing a computer program, the processor being arranged to execute the method according to any one of claims 1 to 11 by means of the computer program.

1. An electronic device comprising: