Game machine
The gaming machine addresses the issue of decreased player excitement by using specific reel patterns to guarantee a win on the valid line, enhancing the gaming experience through predictable and visible winning outcomes.
Patent Information
- Application Number
- JP2023116349
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-07-14
- Publication Date
- 2025-01-24
- Estimated Expiration
- 2043-07-14
AI Technical Summary
Existing gaming machines can decrease player excitement due to complex and unpredictable display forms that do not align with the expected gaming results, leading to disappointment.
The gaming machine incorporates multiple reels with specific patterns arranged in first and second positions, where the first position pattern guarantees a win if displayed on the valid line when a specific stop button is used, while the second position pattern is ignored regardless of the lottery result, ensuring a visible and predictable winning pattern.
This design maintains player excitement by providing a visible and predictable winning pattern, enhancing the gaming experience by ensuring that the first position pattern always results in a win when displayed on the valid line.
Smart Images

Figure 2025013059000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a gaming machine. [Background technology]
[0002] Conventionally, gaming machines (reel type gaming machines, slot machines) equipped with multiple reels with patterns arranged on the outer periphery are known. In this type of gaming machine, a certain gaming value is assigned to gaming media such as medals and pachinko balls, and a game is played to acquire such gaming media. In addition, in this type of gaming machine, an internal lottery is performed and the rotation of the multiple reels is started when the player operates to start the rotation, and the multiple reels are stopped in a manner according to the result of the internal lottery when the player operates to stop the rotation. The result of the game is determined by the combination of symbols displayed on the winning determination line when the multiple reels are stopped, and medals and the like are paid out according to the result of the game.
[0003] In the gaming machine described above, a configuration is known in which a game is played aiming to display specific symbols arranged on specific reels on a winning line, so that if a small prize is won in an internal lottery, the small prize can be made eligible to be won (for example, Patent Document 1). [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2020-39939 A Summary of the Invention [Problem to be solved by the invention]
[0005] In the gaming machine described in Patent Document 1, when a stop button is operated at a specific timing such that a specific symbol is displayed on a winning line, the reels stop in either case, either when a small winning combination is won or when a small winning combination is not won, allowing the player to infer the outcome of the game from the display pattern that becomes visible through the display window. Therefore, if the display pattern of the symbols that are stopped and displayed in the display window is a display pattern that does not match the outcome of the game, there is a risk that the player's interest in the game will decrease.
[0006] SUMMARY OF THE PRESENT EMBODIMENT An object of the present invention is to provide a gaming machine that can prevent a player's interest in the game from being diminished due to the display mode visible through the display window. [Means for solving the problem]
[0007] The present invention relates to a reel system comprising: Multiple stop buttons a display window through which the plurality of reels can be viewed; An internal lottery means for performing an internal lottery; a reel control means for controlling a rotation mode and a stopping mode of the reel, the plurality of reels includes a specific reel, the plurality of stop buttons includes a specific stop button corresponding to the specific reel, A common specific symbol is arranged at a first position and a second position on the specific reel, When the specific symbol arranged at the first position is stopped and displayed on the pay line, the specific reel in the first display mode can be seen through the display window. When the specific symbol arranged at the second position is stopped and displayed on the pay line, the specific reel in the second display mode can be seen through the display window. The subject of the internal lottery includes the first prize, The first combination is a combination of winning symbols on the specific reels, and the specific symbols are the winning symbols. When the specific stop button is operated to stop the specific symbol arranged in the second position, the specific symbol is not displayed stopped on the pay line regardless of the result of the internal lottery, When the first role is won in the internal lottery and the specific stop button is operated to stop for the first time, the specific symbol arranged at the first position can be stopped on an active line. Effect of the Invention
[0008] According to the present invention, it is possible to provide a gaming machine that can prevent a player's interest in the game from being diminished due to the display mode visible through the display window. [Brief description of the drawings]
[0009] [Figure 1] 1 is a front view showing the external configuration of a gaming machine according to a first embodiment of the present invention. [Diagram 2] 1 is a diagram illustrating functional blocks of a gaming machine according to a first embodiment of the present invention. FIG. [Diagram 3] 1 is a diagram showing winning areas which can be won by an internal lottery in the gaming machine according to the first embodiment of the present invention, and winning numbers corresponding to each winning area. FIG. [Figure 4] 1 is a diagram illustrating the arrangement of symbols on a reel in a gaming machine according to a first embodiment of the present invention. FIG. [Diagram 5] 1 is a diagram showing winning symbol combinations of small win 1 to small win 16 and payouts for small win 1 to small win 16 in the gaming machine according to the first embodiment of the present invention. FIG. [Figure 6] 1 is a diagram showing winning symbol combinations of small winning symbols 17 to 24 and payouts for small winning symbols 17 to 24 in the gaming machine according to the first embodiment of the present invention. FIG. [Figure 7] 1 is a diagram showing winning symbol combinations of small winning symbols 25 to 36 and payouts for small winning symbols 25 to 36 in the gaming machine according to the first embodiment of the present invention. FIG. [Figure 8](A) is a state transition diagram of the game state in a gaming machine of the first embodiment of the present invention, and (B) is a transition diagram relating to the normal area and advantageous area controlled by the AT control means, and the presentation state during the advantageous area. [Figure 9] 1A is a diagram showing the game results for each batting order when the winning area "Batting Order Bell 4" to winning area "Batting Order Bell 6", the winning area "Batting Order Bell 10" to winning area "Batting Order Bell 12", the winning area "Special minor role 1", and the winning area "Special minor role 2" are won by internal lottery in the non-RT state of the gaming machine of the first embodiment of the present invention; and FIG. 1B is a diagram showing the game results for each batting order when the winning area "Batting Order Bell 4" to winning area "Batting Order Bell 6", the winning area "Batting Order Bell 10" to winning area "Batting Order Bell 12", the winning area "Special minor role 1", and the winning area "Special minor role 2" are won by internal lottery in the bonus formation state. [Figure 10] This figure explains the patterns that can be stopped in the middle of the middle reel depending on the timing of operating the stop button when a first type of small win is won in a game in which the winning area "Batting Order Bell 6", the winning area "Batting Order Bell 12", the winning area "Special Small Winner 1", or the winning area "Special Small Winner 2" is won in the gaming machine of the first embodiment of the present invention. [Figure 11] This figure explains the patterns that can be stopped in the middle of the middle reel depending on the timing of operating the stop button in a game in which the winning area "special small prize 1" and the winning area "special small prize 2" are won and a small prize of the second type can be won in the gaming machine of the first embodiment of the present invention. [Figure 12] (A) is a diagram explaining the symbols that can be stopped in the middle of the right reel when the winning area "special minor feature 1" is won in the bonus formation state in the gaming machine of the first embodiment of the present invention, depending on the timing of the operation of the stop button when the stop button is operated at batting orders 5 and 6; (B) is a diagram explaining the symbols that can be stopped in the middle of the right reel when the winning area "special minor feature 2" is won in the bonus formation state, depending on the timing of the operation of the stop button when the stop button is operated at batting orders 5 and 6. [Figure 13]This figure explains the pull-in range of the symbols that can be stopped in the middle of the left reel and the pull-in range of the watermelon symbol arranged at stop number 2 when small symbols 34 and 36 can be won on the gaming machine of the first embodiment of the present invention. [Figure 14] 1A is a diagram explaining the pattern that is displayed in a stopped state within a specific area when batting order 4 is announced in auxiliary play and the stop button is operated at batting order 4 in the gaming machine of the first embodiment of the present invention; and FIG. 1B is a diagram explaining the pattern that is displayed in a stopped state within a specific area when batting order 5 is announced in auxiliary play and the stop button is operated at batting order 5 in the gaming machine of the first embodiment of the present invention. [Figure 15] FIG. 13 is a diagram showing winning areas which can be won by an internal lottery in a gaming machine according to a second embodiment of the present invention, and winning numbers which are associated with each winning area. [Figure 16] FIG. 11 is a diagram illustrating the arrangement of symbols on the reels in a gaming machine according to a second embodiment of the present invention. [Figure 17] FIG. 13 is a diagram showing winning symbol combinations of minor winning combination 1 and payouts in the gaming machine of the second embodiment of the present invention. [Figure 18] This figure explains the pull-in range of the symbols that can be stopped on the lower row of the left reel when minor prize 1 can be won on the gaming machine of the second embodiment of the present invention, and the pull-in range of the red 7 symbol arranged at stop number 4. [Figure 19] FIG. 13 is a diagram illustrating a pattern that is stopped and displayed in a specific area when minor winning combination 1 is won in the gaming machine according to the second embodiment of the present invention. [Figure 20] A diagram showing winning areas that can be won by internal lottery in a gaming machine of a third embodiment of the present invention, winning roles contained in each winning area, and whether or not a favorable zone lottery has been held. [Figure 21] FIG. 11 is a diagram illustrating the arrangement of symbols on the reels in a gaming machine according to a third embodiment of the present invention. [Figure 22] FIG. 13 is a diagram showing winning symbol combinations of small winning symbols 1 to 9 and payouts for small winning symbols 1 to 9 in the gaming machine according to the third embodiment of the present invention. [Figure 23]FIG. 13 is a diagram showing winning symbol combinations of small winning symbols 10 to 19 and payouts for small winning symbols 10 to 19 in the gaming machine according to the third embodiment of the present invention. [Figure 24] FIG. 13 is a diagram showing winning symbol combinations of Replay 1 to Replay 3 in a gaming machine according to a third embodiment of the present invention. [Diagram 25] FIG. 13 is a diagram showing game results for each batting order in a non-RT state in a gaming machine according to a third embodiment of the present invention. [Figure 26] FIG. 13 is a diagram showing game results for each batting order when a bonus is achieved in a gaming machine according to a third embodiment of the present invention. [Figure 27] FIG. 13 is a diagram showing game results for each batting order in the bonus state in the gaming machine of the third embodiment of the present invention. [Figure 28] (A) is a diagram showing the winning symbol combinations and payouts of minor roles included in the winning area "Batting Order Bell 3" in the gaming machine of the third embodiment of the present invention; (B) is a diagram explaining the symbols that can be displayed in the middle row of the middle reel when the winning area "Batting Order Bell 3" is won and the BAR symbol "BAR" is displayed stopped on the top row of the right reel and the Red 7 symbol "Red 7" is displayed stopped on the top row of the left reel, and the number of symbol combinations that can be displayed when those symbols are displayed; (C) is a diagram showing the number of symbol combinations that can be displayed on the active line at the first stop operation when the winning area "Batting Order Bell 3" is won and the stop button is operated at batting order 5. [Figure 29] This figure shows a stop control table obtained when the winning area "common bell" is won in a non-RT state or the winning area "all 1-coin role" is won in a bonus state in a gaming machine of a third embodiment of the present invention, a stop control table obtained when the winning area "common bell" is won in a bonus formation state or the winning area "all small roles" is won in a bonus state, and a stop control table obtained when the winning area "RBB & 1-coin role 1" is won in a non-RT state or a bonus formation state. [Diagram 30](A) is a diagram showing a stop control table obtained when the winning area "common bell" is won in an internal lottery in a non-RT state in a gaming machine of a third embodiment of the present invention; (B) is a diagram showing the number of pattern combinations that can be displayed on the valid line at the first stop operation when the winning area "common bell" is won in an internal lottery in a non-RT state and the stop buttons are operated at batting order 5 and 6; and (C) is a diagram explaining the patterns that can be stopped and displayed on the valid line L1 when the second stop operation or the third stop operation is executed when the winning area "common bell" is won in an internal lottery in a non-RT state and stop buttons B1 to B3 are operated at batting order 5 and 6. [Diagram 31] This figure explains the position of the red 7 symbols "red 7" that are stopped and displayed on the bottom row of the left reel when the stop button is operated to perform the first stop operation at a timing when the red 7 symbols "red 7" arranged at stop numbers 7 to 9 on the left reel of a gaming machine in the third embodiment of the present invention can be stopped and displayed on an active line. [Diagram 32] (A) is a diagram showing the display state of the left reel that is visible from a specific area when the red 7 symbol arranged at stop number 7 is displayed stopped on the lower row of the left reel in a gaming machine of the third embodiment of the present invention, and (B) is a diagram showing the display state of the left reel that is visible from a specific area when the red 7 symbol arranged at stop number 9 is displayed stopped on the lower row of the left reel. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] [First embodiment] The first embodiment will be described below. Note that the first embodiment described below does not unduly limit the contents of the present invention described in the claims. Also, not all of the configurations described in the first embodiment are necessarily essential components of the present invention.
[0011] 1. Overview of the gaming machine configuration 1 is a front view showing the external configuration of a slot machine 1 according to a first embodiment of the present invention. The slot machine 1 according to the first embodiment is a so-called reel type gaming machine, which is a type of gaming machine in which games are played using medals as gaming media.
[0012] The slot machine 1 of the first embodiment is housed in a box-shaped housing consisting of a housing BX, a front upper door UD, and a front lower door DD, and a reel unit 310 (see FIG. 2) consisting of a left reel R1 to a right reel R3 as a plurality of reels. In addition, a hopper unit 320 (see FIG. 2) as a medal payout device is housed below the reel unit 310 in the housing. In addition, a control board having a CPU, a ROM (an example of an information storage medium), a RAM, etc. mounted thereon and controlling the operation of the slot machine 1 is also housed in the housing of the slot machine 1 of the first embodiment.
[0013] The outer periphery of each of the left reel R1 to right reel R3 shown in Figure 1 is divided into 20 areas (hereinafter, each area will be referred to as a "frame") at regular intervals, and each frame has one of several types of patterns arranged on it.
[0014] The front upper door UD and the front lower door DD are provided so as to be able to be opened and closed separately. The front upper door UD is provided with a display device 330 as a display means for performing effects composed of various videos and images for assisting and livening up a game. In addition, the display device 330 is configured so that a specific area 330b facing the left reel R1 to the right reel R3 in a display area 330a for displaying images is composed of a transparent liquid crystal display, and the spinning state and stopped state of the left reel R1 to the right reel R3 can be observed through the display device 330. When the left reel R1 to the right reel R3 are stopped, three patterns (upper pattern, middle pattern, lower pattern) arranged consecutively on the outer periphery of each of the left reel R1 to the right reel R3 among a plurality of types of patterns arranged at regular intervals on the outer periphery of each of the left reel R1 to the right reel R3 can be observed through the display device 330 from the front of the slot machine 1.
[0015] In the slot machine 1 of the first embodiment, an upper, middle, and lower row are provided for each reel as display positions for observing symbols through the display device 330, and an activated line L1 is set for an activated line based on a combination of the display positions of each reel. In the slot machine 1 of the first embodiment, the number of medals required for one game, the so-called prescribed insertion number (prescribed number), is set to three in any game state, and when medals equivalent to the prescribed insertion number are inserted, an activated line L1 formed by the middle row of the left reel R1 to the right reel R3 is activated.
[0016] The game result is determined by the symbol combination stopped and displayed on the winning line L1 (on the winning line), and if the symbol combination on the winning line L1 corresponds to a predetermined winning combination, that winning combination is deemed to have won and medals are paid out from the hopper unit 320.
[0017] The front upper door UD is provided with a game information display section DS. The game information display section DS is made up of LEDs, lamps, 7-segment displays, etc., and displays various game information such as the number of medal credits, the number of medals paid out or won in one game, the total number of medals paid out or won in the bonus state, information on the winning combination in the current game, and information suggesting how to press the stop buttons B1, B2, and B3 related to the payout of medals.
[0018] When a specified number of medals are inserted and the start lever SL is operated, the seven-segment display of the game information display unit DS displays a notification display that corresponds to a winning combination command, which is a control signal created based on winning information, which is information on the combination that has been won in the current game, and when the left reel R1 to the right reel R3 stop after the notification display is displayed, the notification display ends and the number of medals paid out or won is displayed. In the slot machine 1 of the first embodiment, a notification display is executed in which each segment of the game information display unit DS lights up and goes out in a display mode corresponding to the winning combination command.
[0019] In addition, in the slot machine 1 of the first embodiment, a plurality of sound devices 340 for performing effects using sound are provided on the front lower door DD. The sound devices 340 output various sounds for assisting or livening up the game.
[0020] The front lower door DD is provided with various operating means. The operating means include a max bet button MB for inserting a specified number of medals as an inserting operation means for inserting credited (stored) medals, a start lever SL as a game start operation means for allowing the player to execute a start operation that triggers the left reel R1 to the right reel R3 to spin and start a game, stop buttons B1 to B3 as stop operation means for allowing the player to execute a stop operation that triggers the stopping of each of the left reel R1 to the right reel R3 rotated by a stepping motor, and a settlement button BS for settling the credited medals.
[0021] In addition, a medal payout outlet MO and a medal tray MP are provided at the bottom of the front lower door DD, and medals in a number according to the results of a game are paid out from the medal payout outlet MO to the medal tray MP. In addition, when the settlement button BS is pressed while credited medals are stored in the gaming machine, a settlement process is executed in response to pressing of the settlement button BS, in which a number of medals equivalent to the number of credits (the number of credited medals) is paid out from the hopper unit 320, and the medals are paid out from the medal payout outlet MO to the medal tray MP.
[0022] 2 is a functional block diagram of the slot machine 1 of the first embodiment. The slot machine 1 of the first embodiment is controlled by a game control means 10 serving as a control board. The game control means 10 receives input signals from input means such as a coin insertion switch 210, a bet switch 220, a start switch 230, a stop switch 240, a setting change switch 250, and a reset switch 260 serving as a plurality of operation detection means, performs various calculations for executing a game, and controls the operation of output means such as a performance device 300, a reel unit 310, a hopper unit 320, and a game information display unit DS based on the calculation results.
[0023] The game control means 10 also includes a setting change means 100, an input acceptance means 105, a random number generation means 110, an internal lottery means 120, a reel control means 130, a winning determination means 140, a payout control means 150, a replay processing means 160, a game state transition control means 170, a performance control means 180, a storage means 190, and an assist time control means (AT control means) 200. Each of the means constituting the game control means 10 reads out and executes each control program pre-stored in the storage means 190 when each control process is executed.
[0024] The setting change means 100 performs control (setting change control) to change the setting value stored in the setting value storage means 191 of the storage means 190. When the setting change switch 250 is in the ON state to permit the setting change, the setting change means 100 cyclically changes the setting value in the order of Setting 1 → Setting 2 →... → Setting 6 → Setting 1 →... each time it receives an input signal output from a reset switch 260 provided in the power supply device, and determines the setting value based on the reception of a start signal output from a start switch 230 when a start lever SL is operated.
[0025] The slot machine 1 is configured to be able to change the degree of advantage in the game according to the setting value determined in the setting value storage means 191. In the slot machine 1 of the first embodiment, the winning probability in various lotteries (lotteries related to the transition of the presentation state, etc.) by the AT control means 200 can be changed by a probability according to the setting value, so that the degree of advantage in the game can be changed according to the setting value. In other words, the setting change means 100 is configured to be able to change the setting value, which is a value that can change the winning probability of the special prize in the lottery by the AT control means 200.
[0026] In addition, the slot machine 1 may be configured to change the degree of advantage in a game according to the setting value, and may be configured to change the winning probability of some of the winning areas that can be won in the internal lottery by the internal lottery means 120, for example. In other words, the setting change means 100 may be configured to change the setting value, which is a value that can change the winning probability of a combination in the internal lottery by the internal lottery means 120. In other words, the setting value may be configured as a value that can change the degree of advantage in a game.
[0027] In addition, in the slot machine 1 of the first embodiment, when the setting change control is executed by the setting change means 100, the control related to the game state executed by the game state transition control means 170 and the control related to the advantageous zone executed by the AT control means 200 are configured to be initialized, the game state is set to a non-replay time (hereinafter, replay time is also written as "RT") state described later, and the control related to the auxiliary game executed by the AT control means 200 before the setting change is also initialized and a normal zone is set. On the other hand, in the slot machine 1, when the supply of power to the game control means 10 is cut off (power interruption) and then the supply of power is resumed again, the control related to the game state executed by the game state transition control means 170 and the control related to the advantageous zone executed by the AT control means 200 are configured to be resumed from the state before the power interruption, and the control related to the auxiliary game executed by the AT control means 200 before the power interruption is also configured to be maintained in the state before the power interruption.
[0028] When a medal is inserted into the medal insertion slot MI (see FIG. 1) and the medal insertion switch 210 is actuated during the insertion acceptance period for accepting the insertion of medals, the insertion acceptance means 105 sets the inserted medal to an inserted state, and when a bet switch 220 is actuated in which the max bet button MB is pressed to execute a bet operation while the medals are credited, the insertion acceptance means 105 sets the credited medals to an inserted state up to a specified insertion number (3 medals), thereby performing a process of enabling a game start operation on the start lever SL based on the fact that medals equivalent to the specified insertion number have been set to the inserted state.
[0029] In the slot machine 1 of the first embodiment, the initial depression of the start lever SL, which is activated based on the insertion of a specified number of medals, is accepted as the player's operation to start the game, and serves as a trigger for starting the rotation of the left reel R1 to the right reel R3, as well as a trigger for the internal lottery means 120, which will be described later, to execute an internal lottery.
[0030] The random number generating means 110 is a means for generating random numbers for lotteries. In the first embodiment, the term "random number" includes not only values that are generated randomly in a mathematical sense, but also values that may function as random numbers substantially because the timing of acquisition is irregular, even if the generation itself is regular.
[0031] The internal lottery means 120 is a means for conducting an internal lottery to determine whether a winning combination has been achieved based on a start signal output when the player performs a start operation on the start lever SL and the start switch 230 detects the start operation, and performs lottery table selection processing, random number determination processing, lottery flag setting processing, etc.
[0032] In the lottery table selection process, which internal lottery table is to be used for the internal lottery is selected based on the current game state from among the multiple internal lottery tables stored in the internal lottery table storage means 192 of the storage means 190. In each internal lottery table, various roles such as replay, small role, and bonus, and non-win (miss) are associated with each of multiple random numbers (for example, 65536 random numbers from 0 to 65535).
[0033] In the following description, a bonus means a role that activates a reel or a device for continuously operating a reel when it is won, a bonus being activated means that a bonus is won and activates a reel or a device for continuously operating a reel, and a bonus state means that the reel or device for continuously operating a reel is activated.
[0034] In the random number determination process, a random number (random number for lottery) generated by the random number generation means 110 is obtained for each game based on the start signal output from the start switch 230, and the obtained random number is compared with the internal lottery table selected in the lottery table selection process, and it is determined whether or not a winning combination has been achieved based on the comparison result.
[0035] In the lottery flag setting process, based on the result of the random number determination process, the lottery flag corresponding to the winning combination is set from a non-established state (first flag state, OFF state) to an established state (second flag state, ON state). In the slot machine 1 of the first embodiment, when two or more types of combinations are overlappingly won, the lottery flags corresponding to each of the two or more types of combinations that are overlappingly won are set to an established state. In addition, in the slot machine 1 of the first embodiment, there are provided a lottery flag (carry-over flag) that can carry over the established state to the next or subsequent games until a prize is won, and a lottery flag (non-carry-over flag) that is reset to an unestablished state without carrying over the established state to the next or subsequent games regardless of whether a prize is won. In addition, the setting information of the lottery flag is stored in the lottery flag storage means 193 of the storage means 190.
[0036] The reel control means 130 executes reel rotation control, which starts the rotation drive of the left reel R1 to the right reel R3 and controls the rotation mode of the left reel R1 to the right reel R3, based on the output of a start signal from the start switch 230, which is operated by the player performing a start operation on the start lever SL. In addition, when the left reel R1 to the right reel R3 are in a steady rotation state at a predetermined speed (for example, about 80 rpm), the reel control means 130 executes control to validate a stop operation detected by the stop switch 240 when the stop button B1 to the stop button B3 corresponding to each reel are pressed. Then, when a reel stop signal is output from the stop switch 240 that detected the stop operation, the reel control means 130 executes control to stop each of the left reel R1 to the right reel R3 corresponding to the stop switch 240 that detected the stop operation (reel stop control).
[0037] In the following description, when the reel control means 130 starts the rotation of the left reel R1 to the right reel R3 and the player presses each of the active stop buttons B1 to B3, the first press operation will be referred to as the first stop operation, the second press operation will be referred to as the second stop operation, and the third press operation will be referred to as the third stop operation.
[0038] In the slot machine 1 of the first embodiment, the reel that is rotating corresponding to the stop button pressed is stopped within a predetermined period of 190 ms from the time when the stop button B1 to B3 is pressed (the time when the stop switch 240 detects the stop operation) for the left reel R1 to the right reel R3. Here, when the rotating reel is stopped within 190 ms from the time when the stop button is pressed, the stop position of each rotating reel is configured to be able to rotate a maximum of four frames from the time when the stop button is pressed until the reel stops, depending on the diameter and rotation speed of each reel.
[0039] Therefore, in the slot machine 1 of the first embodiment, for the left reel R1 to the right reel R3, a total of five frames from the frame displayed on the pay line L1 at the time the stop button is pressed until four frames have rotated are the range (pull-in range) in which the pattern can be pulled onto the pay line L1.
[0040] When executing reel stop control, the reel control means 130 performs a logic calculation process to determine the stop position of the spinning reel based on a preset priority order by logic calculation including a pull-in process to stop the spinning reel so that a combination with a lottery flag set to a hit state can be won as much as possible, and a kick-off process to stop the spinning reel so that a combination with a lottery flag set to a non-hit state cannot be won, and a table reference process to determine the stop position of the spinning reel by referring to a stop control table stored in the reel control data storage means 194 of the storage means 190, thereby stopping the spinning reel and displaying a pattern on the pay line L1 (hereinafter, stopping the spinning reel by the reel stop control and displaying a pattern on the pay line L1 is also referred to as "stop display").
[0041] In the slot machine 1 of the first embodiment, when multiple types of small winning combinations are won in the internal lottery, the priority of the candidate stop positions can be determined according to the number of symbol combinations that can be displayed on the pay line L1 (number priority control), or according to the number of medals to be paid out based on the payout that is predefined for the small winning combination (number priority control). However, when the number priority control is executed, if the same payout is won twice, the priority of the candidate stop positions that can win each small winning combination is treated as being the same.
[0042] The winning determination means 140 performs a winning determination process to determine whether or not a winning combination has been achieved based on the stopping state of the left reel R1 to the right reel R3. Specifically, while referring to the winning determination table stored in the winning determination table storage means 195 of the storage means 190, it is determined whether or not the symbol combination displayed on the pay line L1 at the time when all of the left reel R1 to the right reel R3 have stopped is a winning form of a predetermined winning combination. Then, the winning determination table is prepared so that the presence or absence of a bonus, replay, or small winning combination can be determined (hereinafter, referred to as "winning determination") based on the symbol combination displayed on the pay line L1 when each reel has stopped. In the following description, the symbol combination indicating the winning form of a winning combination is also referred to as "winning symbol combination".
[0043] In the slot machine 1 of the first embodiment, each process is executed based on the judgment result of the winning judgment means 140 in the winning judgment process. As each process executed based on the judgment result of the winning combination, for example, when a small combination is won, a process is executed to determine the number of medals to be paid out by the payout control means 150, when a replay is won, a process is executed to make the replay processing means 160 execute the next game without consuming medals, and when a combination that triggers a transition of the game state such as a bonus is won, a process is executed to make the game state transition control means 170 transition the game state.
[0044] The payout control means 150 performs a payout process for paying out medals according to game results. Specifically, when a small winning combination is won, the payout number of medals in a game is determined based on a payout amount determined in advance for each combination, and the payout control means 150 controls the hopper unit 320 as a payout device to pay out medals equivalent to the determined payout number.
[0045] The hopper unit 320 performs an operation of paying out the number of medals instructed by the payout control means 150. The hopper unit 320 is provided with a payout medal detection switch 325 that is activated each time a medal is paid out. The payout control means 150 is configured to be able to manage the number of medals actually paid out from the hopper unit 320 based on an input signal from the payout medal detection switch 325. When medal credit is permitted, instead of actually paying out medals by the hopper unit 320, a credit addition process is performed in which the payout number is added to the credit number (the number of credited medals) stored in a credit storage area (not shown) of the storage means 190, and medals are virtually paid out.
[0046] When the winning determination means 140 determines that a symbol combination indicating a winning replay among a plurality of types of replay roles described later is stopped and displayed on the pay line L1, and the replay wins, the replay processing means 160 performs a replay process (replay process) to set the next game to a ready state in which the game can be played without inserting medals. That is, in the slot machine 1 of the first embodiment, when the replay wins, an automatic insertion process is performed to automatically insert a specified number of medals without using medals (including credit medals) held by the player, and the same pay line L1 as the previous game is set, and the start operation of the next start lever SL is awaited.
[0047] The game state transition control means 170 performs a process of transitioning the game state between a plurality of game states, and a process related to the activation and termination of a bonus. Here, the transition condition for each game state may be one condition or multiple conditions. When multiple conditions are defined, the game state can be transitioned to another game state based on the establishment of any one of the multiple predetermined conditions, or the establishment of all of the multiple predetermined conditions.
[0048] The performance control means 180 is communicatively connected to enable one-way communication so as to be capable of receiving various information including commands from each means other than the performance control means 180 constituting the game control means 10 (setting change means 100, deposit acceptance means 105, random number generation means 110, internal lottery means 120, reel control means 130, winning determination means 140, payout control means 150, replay processing means 160, game state transition control means 170, AT control means 200), but is unable to transmit information to each means other than the performance control means 180 constituting the game control means 10. Based on various information (signals, commands) transmitted from each means other than the performance control means 180 constituting the game control means 10, the performance control means 180 performs various calculations to execute performances using the performance data stored in the performance control data storage means 196 of the storage means 190, and controls the operation of output means such as the display device 330 and the performance device 300 including the sound device 340 based on the calculation results.
[0049] The performance control means 180 controls performances related to the game, such as image and video performances using the display device 330 and sound performances using the sound device 340. Specifically, when the player operates each component of the slot machine 1 by inserting a medal, operating the max bet button MB, the start lever SL, and the stop buttons B1 to B3, or when a game event such as a change in the game state occurs, the performance control means 180 controls the execution of performances to liven up the game or to assist the game by executing performances using lighting or blinking of lamps and LEDs, and sound output from the sound device 340. In addition, the performance control means 180 causes each component of the performance device 300 to execute a performance based on each performance state.
[0050] The AT control means 200 uses data stored in the AT control data storage means 197 to control the transition between an advantageous zone (advantageous period), which is a zone (period) during which control related to instruction functions including auxiliary play in which notifications to assist in the winning of a predetermined role are displayed on the game information display unit DS, and a normal zone (non-advantageous period), which is a zone (period) during which control related to auxiliary play (control related to instruction functions) based on the results of an internal lottery by the internal lottery means 120 cannot be executed, and constitutes an auxiliary game control means that performs control related to the normal zone, advantageous zone, and auxiliary game.
[0051] The AT control data storage means 197 stores data (various flags, counters, etc. that are set to ON or OFF by a specified control process) used in various controls related to multiple types of presentation states including the normal state and AT state that are executed within the advantageous zone.
[0052] The AT control means 200 sets the presentation state to the AT state (assist time state) under a predetermined condition in the advantageous zone, and displays information (an example of operation instruction information) corresponding to the operation mode of the stop buttons B1 to B3 that enables the winning of the previously set role on the game information display unit DS having a 7-segment display, thereby performing an operation notification to assist the winning of the previously set role. In addition, in the slot machine 1, when the operation notification by the AT control means 200 is executed, the presentation control means 180 described later executes a navigation presentation that displays an indicator corresponding to the correct hitting order on the display device 330. In this way, in the slot machine 1, in the AT state, the operation mode of the stop buttons B1 to B3 is notified by the winning assistance of the operation notification and the navigation presentation, so that an auxiliary game (AT game, notification game) that is advantageous to the player is executed.
[0053] More specifically, when a predetermined termination condition for terminating the advantageous zone, described later, is met, the AT control means 200 executes a predetermined termination process for terminating the advantageous zone and starting the normal zone from the next game, and a predetermined initialization process for initializing information regarding the advantageous zone, such as various flags and numerical values set within the advantageous zone.
[0054] The AT control means 200 executes a game number update process in which, in a game that has started an advantageous zone, a value "1" corresponding to one game is added to a value (storage value) stored in the first advantageous zone counter 197a each time a game is played, and the stored value of the first advantageous zone counter 197a is cumulatively incremented and updated. Also, the AT control means 200 executes a difference number update process in which, in the second advantageous zone counter 197b, a difference value (difference number) obtained by subtracting the number of medals paid out from the game that has started an advantageous zone by the number of medals inserted is cumulatively recorded.
[0055] The AT control means 200 of the first embodiment, when controlling in a favorable zone, executes a game number update process in which, regardless of the game state, a value of "1", which corresponds to one game, is cumulatively added (updated) to the stored value of the first favorable zone counter 197a each time one game is played, and a difference number update process in which a value equivalent to the difference in the number of medals is cumulatively updated to the stored value of the second favorable zone counter 197b.
[0056] In addition, in the difference number update process for updating the stored value of the second advantageous zone counter 197b, even if the stored value of the second advantageous zone counter 197b becomes less than the value "0" when the paid-out number of medals in the game is less than the specified inserted number and the stored value of the second advantageous zone counter 197b is subtracted, the AT control means 200 sets the subtracted result to the second advantageous zone counter 197b. In other words, the AT control means 200 is configured to be able to set a negative value to the second advantageous zone counter 197b.
[0057] When 4000 games have been played, that is, when the stored value of the first advantageous zone counter 197a reaches the value "4000", the AT control means 200 determines that a specific end condition has been met as a predetermined end condition for terminating the advantageous zone, and executes a predetermined end process for terminating the advantageous zone and starting the normal zone from the next game.
[0058] In addition, when more than 2400 medals are won in the advantageous zone, that is, when the stored value of the second advantageous zone counter 197b exceeds the value "2400", the AT control means 200 determines that a specific end condition is satisfied as a predetermined end condition for ending the advantageous zone, and executes a predetermined end process for ending the advantageous zone and starting the normal zone from the next game. For this reason, in the slot machine 1, for example, when the stored value of the second advantageous zone counter 197b is a negative value of "-900" before the transition to the presentation state in which medals can be won, in the presentation state in which medals can be won, a total of 3301 medals can be won, including 900 medals until the stored value of the second advantageous zone counter 197b becomes the value "0" and 2401 medals until the stored value of the second advantageous zone counter 197b becomes the value "2401" or more.
[0059] In a predetermined initialization process, the AT control means 200 initializes all information used in various control processes in the favorable zone, such as each flag set to the ON state in the favorable zone and values set in the favorable zone. The AT control means 200 can also end the favorable zone when a predetermined end condition (normal end condition) other than the specific end condition is met, and executes a predetermined initialization process and a predetermined end process even when the normal end condition is met. Details of the normal end condition set by the AT control means 200 in the first embodiment will be described later.
[0060] 2. Configuration of the gaming machine in the first embodiment Next, the components of the slot machine 1 in the first embodiment will be described in detail with reference to FIGS.
[0061] <Winning areas subject to internal lottery> FIG. 3 is a diagram showing the winning areas that are the subject of an internal lottery in the slot machine 1 of the first embodiment, and the winning numbers associated with each winning area.
[0062] In addition, the slot machine 1 of the first embodiment has, as a bonus, a regular big bonus (hereinafter, the regular big bonus is also referred to as "RBB") as a device for continuously operating a special device of the first kind.
[0063] As shown in Fig. 3, in the slot machine 1 of the first embodiment, the winning areas that are the subject of the internal lottery include the winning area "Replay A", the winning area "Replay B", the winning area "All small roles", the winning area "All 1-coin roles", the winning area "Bat order bell 1" to the winning area "Bat order bell 12", the winning area "Special small roles 1", the winning area "Special small roles 2", the winning area "Slip-up roles", the winning area "RBB & 1-coin roles", and the winning area "RBB", which are associated with the winning numbers 1 to 21, respectively. In addition, in the slot machine 1, the winning number 0 is associated with a non-win (miss) as a result of the internal lottery.
[0064] The winning areas "Batting Order Bell 1" to "Batting Order Bell 12", the winning area "Special Small Winning Role 1", and the winning area "Special Small Winning Role 2" are configured so that, depending on the game status, the small winning role corresponding to the batting order among the operation modes of the stop buttons B1 to B3 can be won.
[0065] Here, the "batting order" refers to the order in which the stop buttons B1 to B3 are pressed. In the following description, the timing at which the stop buttons B1 to B3 are operated is also referred to as the "operation timing."
[0066] In the slot machine 1 of the first embodiment, the batting order, which is the order in which the three stop buttons B1 to B3 are pressed, is composed of six types of batting orders, batting order 1 to batting order 6. Batting order 1 is a batting order in which the stop operation is executed in the order of stop button B1 → stop button B2 → stop button B3, which is called a so-called "scissors press". Batting order 2 is a batting order in which the stop operation is executed in the order of stop button B1 → stop button B3 → stop button B2, which is called a "scissors press". Batting order 3 is a batting order in which the stop operation is executed in the order of stop button B2 → stop button B1 → stop button B3. Batting order 4 is a batting order in which the stop operation is executed in the order of stop button B2 → stop button B3 → stop button B1. Batting order 5 is a batting order in which the stop operation is executed in the order of stop button B3 → stop button B1 → stop button B2. Batting order 6 is a batting order called reverse pressing, in which the stop operation is executed in the order of stop button B3 → stop button B2 → stop button B1.
[0067] For example, the winning areas "Batting Order Bell 1" to "Batting Order Bell 12" are set with operation modes (correct batting order) of stop buttons B1 to B3 that enable the player to win a small prize with a payout (9 coins) greater than the specified number of coins when the game state is in a bonus established state. Specifically, the correct batting order for the winning areas "Batting Order Bell 1" and "Batting Order Bell 7" is set to batting order 1, the correct batting order for the winning areas "Batting Order Bell 2" and "Batting Order Bell 8" is set to batting order 2, the correct batting order for the winning areas "Batting Order Bell 3" and "Batting Order Bell 9" is set to batting order 3, the correct batting order for the winning areas "Batting Order Bell 4" and "Batting Order Bell 10" is set to batting order 4, the correct batting order for the winning areas "Batting Order Bell 5" and "Batting Order Bell 11" is set to batting order 5, and the correct batting order for the winning areas "Batting Order Bell 6" and "Batting Order Bell 12" is set to batting order 6.
[0068] In the random number determination process, the internal lottery means 120 determines whether each winning area is a winner in order from the winning area with the largest winning number among the winning areas associated with the lottery value numbers toward the winning area with the winning number 0, which is a non-winner.
[0069] Here, in the slot machine 1 of the first embodiment, the role to which the carryover possible flag is associated is RBB, and the small role and replay are associated with the non-carryover possible flag. That is, in the lottery flag setting process, when a winning area including RBB is won in the internal lottery, a process is performed to carry over the established state of the lottery flag of the winning RBB until the RBB wins. At this time, the internal lottery means 120 performs an internal lottery to determine whether or not the small role and replay are won, even in a game in which the established state of the lottery flag of RBB is carried over. That is, in the lottery flag setting process, when a small role or replay is won in a game in which the established state of the lottery flag of RBB is carried over, the lottery flag corresponding to two or more roles consisting of the lottery flag of the already won RBB and the lottery flag of the small role or replay won in the internal lottery is set to an established state.
[0070] <Internal lottery table> The slot machine 1 of the first embodiment stores an internal lottery table A used in the non-RT state, an internal lottery table B used in the bonus establishment state, and an internal lottery table C used in the bonus state in the internal lottery table storage means 192 as the internal lottery tables used in the internal lottery by the internal lottery means 120. In each of the internal lottery tables A to C, a lottery value number is associated with each winning area that is the subject of the lottery.
[0071] <Random number determination process> In the random number determination process, the internal lottery means 120 of the first embodiment sequentially subtracts the random number obtained from the random number generation means 110 by the lottery value numbers corresponding to each winning area in the internal lottery table obtained from the internal lottery table storage means 192, and when the result of the subtraction is a negative value, it determines that the winning area corresponding to the subtracted lottery value number has been won. Also, when the result of the subtraction is a positive value at the time when the internal lottery means 120 has finished subtracting all the lottery value numbers stored in the internal lottery table, it determines that none of the roles have been won.
[0072] <Arrangement of designs> 4 is a diagram showing each symbol arranged on the periphery of the left reel R1 to the right reel R3 in the slot machine 1 of the first embodiment. In the first embodiment, as shown in FIG. 4, ten kinds of symbols are arranged on the periphery of the left reel R1 to the right reel R3, including a white 7 symbol "white 7", a red BAR symbol "red BAR", a blue BAR symbol "blue BAR", a green BAR symbol "green BAR", a replay A symbol "RPA", a replay B symbol "RPB", a bell symbol "BL", a cherry symbol "CH", a watermelon symbol "WM" and a blank symbol "BK". Also, 20 symbols are arranged on the periphery of each of the left reel R1 to the right reel R3.
[0073] <Reel control means> In the slot machine 1 of the first embodiment, in any game state, the priority order of the winning combinations to be stopped on the pay line L1 in the reel stop control is set in the order of "replay>small combination>bonus." In other words, when a bonus and a small combination or a bonus and a replay are won in combination, the reel control means 130 executes stop control to give priority to the bonus and win the small combination or the replay.
[0074] As described above, the reel control means 130 is configured to be capable of rotating the reels a maximum of four frames from the time the stop button is pressed until the reels stop, and is therefore configured to be capable of displaying stopped on the pay line L1 for the symbols arranged on the left reel R1 through the right reel R3 that are spaced four frames apart or less, regardless of the timing of the operation of the stop buttons B1 through B3.
[0075] Specifically, the reel control means 130 is configured to be able to stop the watermelon symbol "WM" and bell symbol "BL" on the left reel R1, the watermelon symbol "WM", bell symbol "BL", and cherry symbol "CH" on the center reel R2, and the bell symbol "BL" on the right reel R3, regardless of the timing of pressing the stop buttons B1 to B3, if they can be stopped on the activated line L1.
[0076] In addition, the reel control means 130 is capable of stopping symbols that are not the same as each other as long as they are arranged at intervals of four frames or less. For example, when either the replay A symbol "RPA" arranged at stop number 0 and stop number 15 on the left reel R1, or the replay B symbol "RPB" arranged at stop number 5 and stop number 10 can be stopped on the activated line L1, the reel control means 130 is configured to be able to stop the replay A symbol "RPA" or the replay B symbol "RPB" regardless of the timing of operation of the stop button B1.
[0077] Also, as shown in FIG. 4, on the right reel R3, within the pull-in range (stop numbers 3 to 12) of the Replay A symbol "RPA" arranged at stop numbers 3 and 8, there are arranged the white 7 symbol "WHITE 7" arranged at stop number 6 and the red BAR symbol "RED BAR" arranged at stop number 7, and within the pull-in range (stop numbers 0 to 2 and 13 to 19) of the Replay B symbol "RPB" arranged at stop numbers 13 and 18, there are arranged the blue BAR symbol "BLUE BAR" arranged at stop number 16 and the green BAR symbol "GREEN BAR" arranged at stop number 17.
[0078] <Small prize winning combination> 5 to 7 are diagrams showing winning symbol combinations of small winning symbols 1 to 36 provided in the slot machine 1 and payouts of small winning symbols 1 to 36. FIG.
[0079] As shown in FIG. 5, the symbols constituting the winning symbol combinations of minor symbol 1 to minor symbol 16, which are set to a payout of 1 coin, which is less than the specified number of coins (3 coins), are as follows: the symbols on the left reel R1 are composed of a replay A symbol "RPA" or a replay B symbol "RPB", the symbols on the center reel R2 are composed of a combination of a white 7 symbol "WHITE 7" and a watermelon symbol "WM" or a combination of a green BAR symbol "GREEN BAR" and a blank symbol "BK", and the symbols on the right reel R3 are composed of a combination of a replay A symbol "RPA", a replay B symbol "RPB", a white 7 symbol "WHITE 7" and a red BAR symbol "RED BAR", or a combination of a blue BAR symbol "BLUE BAR" and a green BAR symbol "GREEN BAR".
[0080] Also, as shown in FIG. 6, the symbols that make up the winning symbol combinations of minor symbols 17 to 24, which are set to a payout of one coin, are configured such that the symbol on the center reel R2 is capable of being stopped and displayed on the active line L1 regardless of the timing of operation of the stop button B2, and the symbols on the left reel R1 and the right reel R3 can be stopped and displayed on the active line L1 if the timing of operation of the stop button B1 and the timing of operation of the stop button B3 are such that each symbol can be stopped and displayed on the active line L1, and if the symbols are stopped at a timing other than the above timing, they will not be able to win.
[0081] Also, as shown in FIG. 7, the winning symbol combination "BL-RPA (blue BAR)-WM (BK)" of the minor win 25 set to a payout of 1 coin and the winning symbol combination "BL-RPB (red BAR)-WM (BK)" of the minor win 26 set to a payout of 1 coin are configured such that the symbols on the left reel R1 and the symbols on the right reel R3 are composed of symbols that can win regardless of the timing of operation of the stop buttons B1 and B3, and the symbols on the middle reel R2 have a pull-in range consisting of 10 symbols out of 20 frames, and the pull-in range of the replay A symbol "RPA" or the blue BAR symbol "blue BAR" and the pull-in range of the replay B symbol "RPB" or the red BAR symbol "red BAR" do not overlap with each other.
[0082] Also, as shown in FIG. 7, the symbols constituting the winning symbol combinations of minor symbols 27 to 30, which are set to a payout of one coin, can be stopped and displayed on the pay line L1 if any of the symbols on the left reel R1 to right reel R3 are operated at a timing when the stop buttons B1 to B3 are operated so that the symbols can be stopped and displayed on the pay line L1, but if the stop buttons are operated at a timing other than the timing, the symbols cannot win a prize.
[0083] 7, the symbols constituting the winning symbol combinations of the small winning combinations 31 to 36, which are set to a payout of 9 coins, which is a number greater than the prescribed number of coins (3 coins), are arranged at intervals of 4 frames or less on each of the left reel R1 to the right reel R3. Therefore, when the reel stop control is executed to enable the small winning combinations 31 to 36 to be stopped and displayed on the pay line L1, the small winning combinations 31 to 36 are configured to be stopped and displayed on the pay line L1 regardless of the operation timing of the stop buttons B1 to B3.
[0084] <Game state transition control means> FIG. 8(A) is a state transition diagram showing game states to which a transition can be made from each game state in the control relating to the transition of the game state executed by the game state transition control means 170 of the first embodiment.
[0085] As shown in Fig. 8(A), the non-RT state is a gaming state (initial gaming state, normal gaming state) that corresponds to the initial state among a plurality of gaming states, and is a non-bonus state in which a bonus is not activated or established. In the non-RT state, the gaming state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table A in which the winning probability of a replay is set to 8978 / 65536 (approximately 1 / 7.3).
[0086] The bonus establishment state is a game state to which the game state is entered when either the winning area "RBB" or the winning area "RBB & 1 coin role" is won in the internal lottery in the non-RT state, and the RBB is set to the establishment state. In the bonus establishment state, the game state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table B in which the winning probability of replay is set to 8982 / 65536 (approximately 1 / 7.3).
[0087] The bonus state is a game state to which the game state is transitioned when the RBB is activated by winning the prize. In the bonus state, the game state transition control means 170 judges whether the termination condition of the activated RBB is satisfied based on the total number of medals paid out, and when the number of medals paid out exceeds a predetermined payout number (for example, 100 medals), the game state transition control means 170 terminates the bonus state by terminating the operation of the RBB, and transitions the game state to a non-RT state, which is a non-bonus state. In the bonus state, the game state transition control means 170 causes the internal lottery means 120 to execute an internal lottery using the internal lottery table C.
[0088] In the internal lottery table C, random numbers are associated with the winning area "All Small Winnings", which is a winning area for winning all small winnings from Small Winnings 1 to Small Winnings 36, and the winning area "All 1 Coin Winnings", which is a winning area for winning all small winnings from Small Winnings 1 to Small Winnings 30, which have the payout set to 1 coin.
[0089] In the slot machine 1 of the first embodiment, during the operation of the RBB, the probability of winning in the winning area "all small winning combinations" or the winning area "all single-card winning combinations" is higher than the probability of winning in any of the winning areas including small winning combinations in the gaming state where the RBB is not operating, and when the RBB is operating, the probability of winning in the winning area "all small winning combinations" is set to the same probability as the sum of the probabilities of winning in any two of the winning areas "batting order bell 1" to "batting order bell 12" in the gaming state where the RBB is not operating.
[0090] Due to such a configuration, in the slot machine 1 of the first embodiment, in the gaming state where the RBB is operating, the winning probability of all small winning combinations increases compared to the gaming state where the RBB is not operating, and the probability of winning in any small winning combination is also configured to be the same or increase.
[0091] Also, the slot machine 1 is configured such that during the operation of the RBB, the probability of winning in the winning area "all small winning combinations" is lower than the probability of winning in any of the winning areas "batting order bell 1" to "batting order bell 12" (the winning probability obtained by summing the respective winning probabilities of the winning areas "batting order bell 1" to "batting order bell 12").
[0092] With such a configuration, in the first embodiment, after lowering the lower limit of the expected value of the medal acquisition rate in the state where the RBB is operating to less than 100%, the medal acquisition performance regarding the state where the RBB is not operating can be designed, so that the design freedom of the slot machine 1 can be significantly improved.
[0093] <AT control means> FIG. 8(B) is a state transition diagram showing details of the normal section and the advantageous section controlled by the AT control means 200 of the first embodiment, and the effect state controlled during the advantageous section.
[0094] As described above, the normal period is a period during which control regarding the auxiliary game based on the result of the internal lottery by the internal lottery means 120 is not executed. The AT control means 200 executes an advantageous period lottery, which is a lottery that determines whether to end the normal period and start an advantageous period, based on the winning area that is won in the internal lottery by the internal lottery means 120, during the game within the normal period.
[0095] In the advantageous zone lottery, the AT control means 200 first obtains an advantageous zone transition lottery table, which is a data table in which "start of advantageous zone" and "miss (no win)" are associated with each of a plurality of random numbers, from the AT control data storage means 197. Then, the AT control means 200 obtains a random number from the random number generation means 110, compares the obtained random number with the advantageous zone transition lottery table, and determines whether or not to start an advantageous zone based on the comparison result.
[0096] The AT control means 200 executes the advantageous zone lottery so that the probability obtained by multiplying the winning probability of the winning area selected in the internal lottery by the winning probability of the "start of the advantageous zone" in the advantageous zone lottery is 1 / 17500 or more.
[0097] The AT control means 200 of the first embodiment is configured to execute a favorable zone lottery when the winning area "batting order bell 1" to the winning area "batting order bell 12", the winning area "special minor role 1", the winning area "special minor role 2", or the winning area "replay A" is won in the internal lottery, and not to execute a favorable zone lottery when another winning area is won. Also, the AT control means 200 executes a favorable zone lottery that wins the "start of the favorable zone" with a high probability of about 1 / 1.5.
[0098] In the advantageous zone, the AT control means 200 has a normal state, a CZ state, and an AT state as states (presentation states) related to the instruction function, and in the normal state, it is configured not to execute the winning assistance of the small roles 31 to 36 when the winning area "batting order bell 1" to the winning area "batting order bell 12" are won, and in the CZ state and the AT state, it is configured to execute the winning assistance of the small roles 31 to 36 when the winning area "batting order bell 1" to the winning area "batting order bell 12" are won. Also, the slot machine 1 of the first embodiment is configured so that the ratio of staying in the advantageous zone during the entire game can be 70% or more.
[0099] The normal state is a presentation state (normal presentation state) that corresponds to a normal state among multiple types of presentation states, and is set when there is no transition to another presentation state. When the presentation state transitions to the normal state, the AT control means 200 executes incremental update to add a value "1" corresponding to one game to a normal game number counter (not shown) that counts the number of games played in the normal state each time a game is played. When the stored value of the normal game number counter becomes a value "700", the AT control means 200 determines that a transition condition to the CZ state (CZ transition condition) has been established, and transitions the presentation state from the normal state to the CZ state.
[0100] The AT control means 200 is configured to execute a CZ lottery to determine whether or not to transition to the CZ state in a game in which a winning area not including an RBB is won in an internal lottery in the normal state. The AT control means 200 is configured to execute a CZ lottery in which, when the winning area "special minor role 1" or the winning area "special minor role 2" is won in the internal lottery, the player is more likely to win the "transition to the CZ state" than when other winning areas are won, thereby increasing the probability of a favorable result for the player. When the "transition to the CZ state" is won in the CZ lottery, the AT control means 200 transitions the presentation state from the normal state to the CZ state.
[0101] In addition, if the winning area "Replay 2" is won in the internal lottery, the AT control means 200 executes a normal AT lottery to determine whether or not to transition to the AT state, and if "Transition to AT state" is won, it determines that the transition condition to the AT state (AT transition condition) has been met, and transitions from the normal state to the AT state.
[0102] The CZ state is configured to be able to transition to the AT state with a higher probability than the normal state when control for determining whether or not to transition the presentation state to the AT state is executed as a control related to auxiliary games, and is a presentation state that is more advantageous to the player than the normal state. At the start of the CZ state, the AT control means 200 sets a value corresponding to a predetermined number of games (e.g., 10 games) to the CZ game number counter (not shown) of the AT control data storage means 197, and executes a decrement update that subtracts the stored value of the CZ game number counter by the value "1" corresponding to one game each time a game is executed.
[0103] The AT control means 200 is configured to execute a CZ AT lottery for each game in the CZ state to determine whether or not to transition to the AT state. If the "transition to the AT state" is selected in the CZ AT lottery, the AT control means 200 transitions the presentation state from the CZ state to the AT state after 10 games have been played since the start of the CZ state.
[0104] The AT control means 200 executes a CZ set number addition lottery to determine whether or not to add (add) to the number of times one set of AT state is executed for the AT state transitioned from the CZ state via the AT transition state during play until the CZ state ends after winning the "transition to AT state" in the CZ AT lottery.
[0105] On the other hand, if 10 games are played in the CZ state without winning the ``transition to AT state'' in the AT lottery during the CZ, the AT control means 200 ends the CZ state and transitions the presentation state to the normal state.
[0106] The AT control means 200 is configured to execute the lottery for the auxiliary game executed in the CZ state (AT lottery during CZ, set number addition lottery during CZ) regardless of the result of the internal lottery. The AT control means 200 is configured so that, for the lottery for the auxiliary game executed in the CZ state, if the winning area "special minor role 1" or the winning area "special minor role 2" is won in the internal lottery, the probability of "not winning (missing)" is lower than when other winning areas are won, resulting in an advantageous result for the player (if the AT lottery is held during CZ, the probability of "transition to AT state" is higher).
[0107] The AT state is a presentation state that is more advantageous to the player than the normal state, because when the winning areas "Batting Order Bell 1" to "Batting Order Bell 12" are won, the winning assistance of small prizes 31 to 36 is executed.
[0108] At the start of the AT state, the AT control means 200 sets an initial value (50 games) corresponding to a predetermined number of games in an AT game number counter (not shown) of the AT control data storage means 197, and performs a decrement update each time a game is played, subtracting the stored value of the AT game number counter by the value "1" corresponding to one game.
[0109] The AT control means 200 is configured to execute an add-on lottery to determine whether or not to add (add to) the period during which the AT state continues when the winning area "special minor role 1", the winning area "special minor role 2", or the winning area "replay 2" is won in an internal lottery by the internal lottery means 120, by determining whether or not to add a value determined by lottery to the stored value of the AT game number counter, and to execute an add-on process to add the determined value to the AT game number counter when the value determined by the add-on lottery is 1 or greater.
[0110] When the stored value of the AT game number counter becomes "0" due to a decrement update performed each time a game is played in the AT state, the AT control means 200 determines that the termination condition of the AT state (AT termination condition) has been met, terminates the AT state, and determines that the normal termination condition among the termination conditions of the advantageous zone has been met, and executes a predetermined initialization process which is a process of initializing information regarding the advantageous zone, and a predetermined termination process which ends the advantageous zone and starts the normal zone from the next game.
[0111] In addition, when the stored value of the first advantageous zone counter 197a reaches the value "4000" in the AT state, and when the stored value of the second advantageous zone counter 197b exceeds the value "2400" in the AT state, the AT control means 200 determines that the AT termination condition has been met, terminates the AT state, and determines that a specific termination condition among the advantageous zone termination conditions has been met, and executes a predetermined initialization process which is a process of initializing information regarding the advantageous zone, and a predetermined termination process which ends the advantageous zone and starts the normal zone from the next game.
[0112] 3. Reel stop control in each game state Next, the reel stop control executed in each game state in the slot machine 1 of the first embodiment will be described in detail.
[0113] <Game results when winning the winning area including minor winnings in each game state> Figure 9 (A) shows the game results for each operation mode of stop buttons B1 to B3 when winning areas "Batting Order Bell 4" to "Batting Order Bell 6", "Batting Order Bell 10" to "Batting Order Bell 12", "Special Small Winning Role 1", and "Special Small Winning Role 2" in non-RT state.
[0114] As shown in FIG. 9(A), in the slot machine 1, when the winning area "Batting Order Bell 4" to winning area "Batting Order Bell 6", the winning area "Batting Order Bell 10" to winning area "Batting Order Bell 12", the winning area "Special Small Winning Point 1", or the winning area "Special Small Winning Point 2" is won in the non-RT state, any of the small winning points set to one winning payout has a 1 / 2 probability of winning regardless of the batting order of the stop buttons B1 to B3, and there is a 1 / 2 probability of none of the winning points winning (non-winning).
[0115] In addition, in the slot machine 1, when the winning area "Batting Order Bell 6", the winning area "Batting Order Bell 12", the winning area "Special Small Winning Point 1", or the winning area "Special Small Winning Point 2" is won in the non-RT state, regardless of the hitting order of the stop buttons B1 to B3, any of the winning small winning points from small winning point 1, small winning point 3, small winning point 5, small winning point 7, small winning point 9, small winning point 11, small winning point 13, or small winning point 15 will win with a 1 / 2 probability, and there is a 1 / 2 probability that none of the winning points will win (non-winning).
[0116] Figure 9 (B) is a diagram showing the game results for each operation mode of stop buttons B1 to B3 when the winning area "Batting Order Bell 4" to winning area "Batting Order Bell 6", the winning area "Batting Order Bell 10" to winning area "Batting Order Bell 12", the winning area "Special Small Winner 1", and the winning area "Special Small Winner 2" are won when a bonus is achieved.
[0117] As shown in FIG. 9(B), in the slot machine 1, when the winning area "Batting Order Bell 4", "Batting Order Bell 5", "Batting Order Bell 10", or "Batting Order Bell 11" is won in the bonus established state, if the stop buttons B1 to B3 are operated with an incorrect batting order, any of the minor roles set to a payout of 1 coin will win with a probability of 1 / 2, and if the stop buttons B1 to B3 are operated with a correct batting order, any of the minor roles set to a payout of 9 coins will win with a probability of 1 / 1.
[0118] In addition, in the slot machine 1, when the winning area "batting order bell 6" or the winning area "batting order bell 12" is won in the bonus establishment state, if the stop button B1 to the stop button B3 are operated in the batting order 1 to the batting order 4, any of the winning small roles among the small roles 1, 3, 5, 7, 9, 11, 13, and 15 will win with a probability of 1 / 2, and when the stop button B1 to the stop button B3 are operated in the batting order 5, any of the winning small roles among the small roles 25 and 26 will win with a probability of 1 / 2, and the small roles will be missed (non-winning) with a probability of 1 / 2. In addition, in the slot machine 1, when the winning area "batting order bell 6" or the winning area "batting order bell 12" is won in the bonus establishment state, if the stop button B1 to the stop button B3 are operated in the batting order 6, the small role 35 will win with a probability of 1 / 1.
[0119] In addition, in the slot machine 1, when the winning area "special small win 1" or the winning area "special small win 2" is won in the bonus established state, if the stop buttons B1 to B3 are operated in batting order 1 to batting order 4, any of the winning small wins from small win 1, small win 3, small win 5, small win 7, small win 9, small win 11, small win 13, and small win 15 has a 1 / 2 probability of winning, and there is a 1 / 2 probability that no small win will occur (non-winning).
[0120] In slot machine 1, when the bonus is established and the winning area "special small prize 1" is won, and stop buttons B1 to B3 are operated in batting order 5 and batting order 6, any of small prize 2, small prize 4, small prize 6, small prize 8, small prize 10, small prize 12, small prize 14, and small prize 16 will win with a probability of 1 / 5, and if small prize 2, small prize 4, small prize 6, small prize 8, small prize 10, small prize 12, small prize 14, and small prize 16 do not win, any of small prize 1, small prize 7, small prize 9, and small prize 15 will win with a probability of 1 / 2, and there is a 1 / 2 probability that no small prize will win (non-winning).
[0121] In addition, in the slot machine 1, when the bonus is established and the winning area "special small prize 2" is won, and the stop buttons B1 to B3 are operated in batting order 5 and batting order 6, any of the small prizes 2, 4, 6, 8, 10, 12, 14, and 16 will win with a probability of 1 / 5, and if the small prizes 2, 4, 6, 8, 10, 12, 14, and 16 do not win, any of the small prizes 3, 5, 11, and 13 will win with a probability of 1 / 2, and there is a 1 / 2 probability that no small prize will win (non-winning).
[0122] <Reel stop control for winning a small prize of 1 coin> Next, in the slot machine 1 of the first embodiment, the reel stop control executed when the winning area "batting order bell 6", the winning area "batting order bell 12", the winning area "special small win 1", and the winning area "special small win 2" are won will be described. In the following description, the small win 1, small win 3, small win 5, small win 7, small win 9, small win 11, small win 13, and small win 15, which are set to a payout of one coin less than the specified number of coins, are collectively referred to as small wins of the first mode, and the small win 2, small win 4, small win 6, small win 8, small win 10, small win 12, small win 14, and small win 16, which are set to a payout of one coin less than the specified number of coins, are collectively referred to as small wins of the second mode.
[0123] Figure 10 is a diagram explaining the patterns that can be stopped in the middle of the middle reel R2 that constitutes the pay line L1 depending on the timing of operation of the stop button B2 when a small win of the first type is won in a game in which the winning area "Batting Order Bell 6", the winning area "Batting Order Bell 12", the winning area "Special Small Winner 1", or the winning area "Special Small Winner 2" is won.
[0124] As shown in FIG. 10, the reel control means 130 of the first embodiment is configured to display a blank symbol "BK" on the pay line L1 when the stop button B2 is operated at a timing when the symbols arranged at the positions of stop numbers 0, 1, and 12 to 19 are displayed and rotated on the pay line L1, and to display a watermelon symbol "WM" on the pay line L1 when the stop button B2 is operated at a timing when the symbols arranged at the positions of stop numbers 2 to 11 are displayed and rotated on the pay line L1.
[0125] In other words, the reel control means 130 is configured to stop and display the blank symbol "BK" or the watermelon symbol "WM" on the activated line L1 in preference to the white 7 symbol "WHITE 7" and the green BAR symbol "GREEN BAR" arranged on the middle reel R2 when a small symbol of the first mode is won when the winning area "Batting Order Bell 6", the winning area "Batting Order Bell 12", the winning area "Special Small Symbol 1", or the winning area "Special Small Symbol 2" shown in Figures 9(A) and (B) is won.
[0126] Figure 11 is a diagram explaining the symbols that can be stopped in the middle of the middle reel R2 that forms the pay line L1 depending on the timing of operation of the stop button B2 in a game in which the winning area "special small prize 1" or the winning area "special small prize 2" is won and a small prize of the second type can be won.
[0127] As shown in FIG. 11, the reel control means 130 of the first embodiment displays the white 7 symbol "white 7" stopped on the valid line L1 when the stop button B2 is operated at a timing when the symbols arranged at stop numbers 6 to 10, which are within the pull-in range of the white 7 symbol "white 7", are displayed in rotation on the valid line L1, and displays the green BAR symbol "green BAR" stopped on the valid line L1 when the stop button B2 is operated at a timing when the symbols arranged at stop numbers 0 and 16 to 19, which are within the pull-in range of the green BAR symbol "green BAR", are displayed in rotation on the valid line L1.
[0128] In addition, when the stop button B2 is operated at a timing when the white 7 symbol "WHITE 7" and the green BAR symbol "GREEN BAR" cannot be stopped and displayed, the reel control means 130 stops and displays the symbols that can be stopped, among the blank symbol "BK" and the watermelon symbol "WM", on the activated line L1.
[0129] In this way, the reel control means 130 of the first embodiment stops and displays the blank symbol "BK" and the watermelon symbol "WM" on the activated line L1 in preference to the white 7 symbol "white 7" and the green BAR symbol "green BAR" when stopping the center reel R2 in the reel stop control that allows the small combination of the first mode to be won. Also, the reel control means 130 stops and displays the white 7 symbol "white 7" and the green BAR symbol "green BAR" on the activated line L1 in preference to the blank symbol "BK" and the watermelon symbol "WM" when stopping the center reel R2 in the reel stop control that allows the small combination of the second mode to be won.
[0130] Figure 12(A) is a diagram explaining the symbols that can be stopped in the middle of the right reel R3 that constitutes the active line L1 depending on the timing of operation of the stop button B3 when the winning area "Special Minor Role 1" is won when a bonus is formed and the stop button B3 is operated to the first stop.
[0131] As shown in FIG. 12(A), in the first embodiment, when the stop button B3 is operated at a timing when the stop numbers 6 and 7 are being displayed in rotation, that is, when the white 7 symbol "white 7" reaches the middle of the right reel R3 constituting the activated line L1 before the replay A symbol "RPA", the reel control means 130 stops and displays the white 7 symbol "white 7" on the activated line L1 in priority to the replay A symbol "RPA".
[0132] In addition, when the stop button B3 is operated at a timing when the stop numbers 16 and 17 are being displayed in rotation, which is the timing when the blue BAR pattern "blue BAR" reaches the middle of the right reel R3 constituting the activated line L1 before the replay B pattern "RPB", the reel control means 130 stops and displays the blue BAR pattern "blue BAR" on the activated line L1 in priority to the replay B pattern "RPB".
[0133] When the stop button B3 is operated at a timing when the symbols of stop numbers 0 to 5, 8 to 15, 18, and 19 are displayed in rotation, that is, when the Replay A symbol "RPA" and the Replay B symbol "RPB" reach the middle of the right reel R3 constituting the activated line L1 before the white 7 symbol "white 7" and the blue BAR symbol "blue BAR", the reel control means 130 stops and displays the Replay A symbol "RPA" and the Replay B symbol "RPB" on the activated line L1 in priority to the white 7 symbol "white 7" and the blue BAR symbol "blue BAR".
[0134] Figure 12(B) is a diagram explaining the symbols that can be stopped in the middle of the right reel R3 that constitutes the active line L1 depending on the timing of operation of the stop button B3 when the winning area "Special Minor Role 2" is won when a bonus is formed and the stop button B3 is operated to the first stop.
[0135] As shown in FIG. 12(B), in the first embodiment, when the stop button B3 is operated at the timing when the red BAR pattern "RED BAR" reaches the middle of the right reel R3 constituting the activated line L1 before the replay A pattern "RPA" and the pattern with stop number 7 is rotated and displayed, the reel control means 130 stops and displays the red BAR pattern "RED BAR" on the activated line L1 in priority to the replay A pattern "RPA".
[0136] In addition, when the stop button B3 is operated at the timing when the green BAR symbol "green BAR" reaches the middle of the right reel R3 constituting the activated line L1 before the replay B symbol "RPB" and the symbol with stop number 17 is displayed in rotation, the reel control means 130 stops and displays the green BAR symbol "green BAR" on the activated line L1 in priority to the replay B symbol "RPB".
[0137] When the stop button B3 is operated at a timing when the replay A symbol "RPA" and the replay B symbol "RPB" reach the middle of the right reel R3 constituting the activated line L1 before the red BAR symbol "RED BAR" and the green BAR symbol "GREEN BAR", and the symbols with stop numbers 0 to 6, 8 to 16, 18, and 19 are displayed in rotation, the reel control means 130 stops and displays the replay A symbol "RPA" and the replay B symbol "RPB" on the activated line L1 in priority to the red BAR symbol "RED BAR" and the green BAR symbol "GREEN BAR".
[0138] <Relationship between the winning of the first type of winning combination and the second type of small winning combination and gameplay> In this way, in the slot machine 1 of the first embodiment, when the winning area "Batting Order Bell 6" or the winning area "Batting Order Bell 12" is won and the stop buttons B1 to B3 are operated in batting orders 1 to 4, the replay A symbol "RPA" or the replay B symbol "RPB" is displayed stopped in the middle of the right reel R3, making it possible to win the first type of small winning combination. In addition, in the slot machine 1, when the winning area "special small win 1" or the winning area "special small win 2" is won and the stop buttons B1 to B3 are operated in batting order 1 to batting order 4, and when the stop buttons B1 to B3 are operated in batting order 5 and batting order 6 and the stop button B3 is operated at a timing when the white 7 symbol "WHITE 7", the red BAR symbol "RED BAR", the blue BAR symbol "BLUE BAR", and the green BAR symbol "GREEN BAR" are not stopped and displayed in the middle row of the right reel R3, the first mode of small win can be won.
[0139] With this configuration, the slot machine 1 of the first embodiment is capable of winning the first type of small role in both games in which the winning area "Batting Order Bell 6" or the winning area "Batting Order Bell 12" is won, and in games in which the winning area "Special Small Role 1" or the winning area "Special Small Role 2" is won. This makes it difficult for the player to guess which role will be won in the current game, and prevents the player from figuring out the results of the internal lottery and adopting strategies unintended by the designer.
[0140] In addition, the slot machine 1 of the first embodiment is configured to execute reel stop control that allows the white 7 symbol "white 7" and the green BAR symbol "green BAR" to be stopped in the middle of the middle reel R2 when the winning area "special minor symbol 1" or the winning area "special minor symbol 2" is won, and execute reel stop control that prevents the white 7 symbol "white 7" and the green BAR symbol "green BAR" from being stopped in the middle of the middle reel R2 when the winning area "batting order bell 6" or the winning area "batting order bell 12" is won.
[0141] With this configuration, the slot machine 1 of the first embodiment can stop and display any of the following symbols on the middle reel R2 among the symbols that make up the winning symbol combination of the minor prize in the first mode: the watermelon symbol "WM", the white 7 symbol "white 7" arranged within the pull-in range of the watermelon symbol "WM", the blank symbol "BK", and the green BAR symbol "green BAR" arranged within the pull-in range of the blank symbol "BK". Therefore, the symbols determined as the winning symbol combination of the minor prize in the first mode can be displayed by the player's operation, and fairness in the game can be maintained.
[0142] In addition, the slot machine 1 of the first embodiment is configured so that when the winning area "Batting Order Bell 6" or the winning area "Batting Order Bell 12" is won, in addition to the small win 35 and the small win of the first mode, the small win of the second mode is also won. However, regardless of the game state and the operation mode of the stop buttons B1 to B3, the small win of the second mode is not won.
[0143] The slot machine 1 of the first embodiment is configured so that if the winning area "special small win 1" and the winning area "special small win 2" are won, and the stop buttons B1 to B3 are operated in batting order 5 and batting order 6, and the stop button B3 is operated at a timing when the white 7 symbol "WHITE 7", the red BAR symbol "RED BAR", the blue BAR symbol "BLUE BAR", and the green BAR symbol "GREEN BAR" can be stopped and displayed in the middle of the right reel R3, the second type of small win can be won.
[0144] With this configuration, the slot machine 1 of the first embodiment can display the second type of minor role, which is won but does not win when the winning area "Batting Order Bell 6" and the winning area "Batting Order Bell 12" are won, when the winning area "Special Minor Role 1" and the winning area "Special Minor Role 2" are won, and can therefore display the second type of minor role by the player's operation, thereby ensuring fairness in the game.
[0145] 9(A), the slot machine 1 of the first embodiment is configured such that, when the winning area "batting order bell 6" or the winning area "batting order bell 12" is won in the non-RT state, the small role 35 set to a payout of 9 coins does not win regardless of the operation mode of the stop buttons B1 to B3. The slot machine 1 is also configured such that, when the winning area "batting order bell 1" to the winning area "batting order bell 5" or the winning area "batting order bell 7" to the winning area "batting order bell 11" is won in the non-RT state, the small role set to a payout of 9 coins does not win, and when the winning area is won in the bonus establishment state, the small role set to a payout of 9 coins can win by operating the stop buttons B1 to B3 in the correct batting order.
[0146] In other words, the slot machine 1 of the first embodiment is configured so that the probability of winning a minor role set to a payout of 9 coins, which is more than the specified number of coins, when the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 12" are won is higher when the gaming state is in a bonus establishment state than when the gaming state is in a non-RT state.
[0147] With this configuration, the slot machine 1 can be designed to reduce the expected number of medals won when the game state is in a non-RT state, while increasing the expected number of medals won when a bonus is formed, thereby improving playability in the bonus state and increasing the player's interest in the game.
[0148] The winning areas "Batting Order Bell 6" and "Batting Order Bell 12" constitute the first predetermined winning pattern in the first embodiment, and the winning areas "Special Small Winning Point 1" and "Special Small Winning Point 2" constitute the second predetermined winning pattern in the first embodiment. In addition, the right reel R3 constitutes the predetermined reel and the first reel in the first embodiment, and the replay A pattern "RPA" and the replay B pattern "RPB" of the right reel R3 which constitute the winning pattern combination of the small prizes 1, 3, 5, 7, 9, 11, 13, and 15, which are the small prizes in the first aspect, constitute the first pattern in the first embodiment, and the white 7 pattern "WHITE 7", the red BAR pattern "RED BAR", the blue BAR pattern "BLUE BAR", and the green BAR pattern "GREEN BAR", which are the patterns of the right reel R3 which constitute the winning pattern combination of the small prizes 2, 4, 6, 8, 10, 12, 14, and 16, which are the small prizes in the second aspect, constitute the second pattern in the first embodiment. Batting order 6, which is the operation mode of stop buttons B1 to B3 that enables the player to win a small prize 35 when the winning area "Batting Order Bell 6" or the winning area "Batting Order Bell 12" is won, constitutes a specific operation mode in the first embodiment.
[0149] In addition, the left reel R1 constitutes the second reel in the first embodiment, and the replay A pattern "RPA" and the replay B pattern "RPB", which are the patterns of the left reel R1 that constitute the winning pattern combinations of small win 1, small win 3, small win 5, small win 7, small win 9, small win 11, small win 13, and small win 15, constitute the third pattern in the first embodiment, and the center reel R2 constitutes the third reel in the first embodiment, and the center reel R2 constitutes the winning pattern combinations of small win 1 to small win 8. The white 7 symbol "WHITE 7" among the symbols and the green BAR symbol "GREEN BAR" among the symbols on the middle reel R2 that constitute the winning symbol combinations of small win 9 to small win 16 constitute the fourth symbol in the first embodiment, and the watermelon symbol "WM" among the symbols on the middle reel R2 that constitute the winning symbol combinations of small win 1 to small win 8 and the blank symbol "BK" among the symbols on the middle reel R2 that constitute the winning symbol combinations of small win 9 to small win 16 constitute the fifth symbol in the first embodiment.
[0150] <Stopping mode when winning small prize 34 and small prize 36> Next, when the winning area "Batting Order Bell 1" to winning area "Batting Order Bell 12" are won, the AT control means 200 executes the winning assistance, and the stop buttons B1 to B3 are operated in the correct batting order to win a small prize set to a payout of 9 coins, the patterns that are stopped and displayed in the specific area 330b will be explained using the example of winning small prizes 34 and 36.
[0151] 7, the winning symbol combination of the small win 34 is "WM-BL-RPA(RPB)", and the winning symbol combination of the small win 36 is "WM-BL-WM(BK)". Therefore, in the slot machine 1, when the small win 34 and the small win 36 are won, the watermelon symbol "WM" is stopped and displayed in the middle of the left reel R1 constituting the activated line L1.
[0152] FIG. 13 is a diagram for explaining the pull-in range of the watermelon symbol "WM" arranged on the left reel R1. As shown in FIG. 13, the watermelon symbols "WM" are arranged at the positions of stop numbers 2, 3, 8, 13, and 18 on the left reel R1. The watermelon symbols "WM" arranged at the positions of stop numbers 3, 8, 13, and 18 are arranged with an interval of 4 frames between them, so that the pull-in ranges do not overlap with each other. In addition, the pull-in range of the watermelon symbol "WM" arranged at the position of stop number 2 is a range in which a total of 5 frames of symbols are arranged, from the watermelon symbol "WM" arranged at the position of stop number 2 to the white 7 symbol "white 7" arranged at the position of stop number 6.
[0153] Therefore, the pull-in range of the watermelon symbol "WM" arranged at stop number 2 is configured such that the range of one frame of stop number 2 overlaps with the pull-in range of the watermelon symbol "WM" arranged at stop number 18, and the range of four frames from stop number 3 to stop number 6 overlaps with the pull-in range of the watermelon symbol "WM" arranged at stop number 3. Also, the range of one frame of stop number 2 where the pull-in range of the watermelon symbol "WM" arranged at stop number 2 and the pull-in range of the watermelon symbol "WM" arranged at stop number 18 overlap, and the range of four frames from stop number 3 to stop number 6 where the pull-in range of the watermelon symbol "WM" arranged at stop number 2 and the pull-in range of the watermelon symbol "WM" arranged at stop number 3 overlap, do not overlap.
[0154] Due to this configuration, when the stop button B1 is operated at a timing when symbols within the range of stop number 3 to stop number 6 are displayed and rotated on the valid line L1, the reel control means 130 displays the watermelon symbol "WM" arranged at stop number 3 as stopped on the valid line L1, and when the stop button B1 is operated at a timing when symbols within the range of stop number 2 are displayed and rotated on the valid line L1, the reel control means 130 displays the watermelon symbol "WM" arranged at stop number 18 as stopped on the valid line L1. This makes it possible to prevent the probability of winning small prizes 34 and 36 from changing depending on the timing of operation of the stop button B1, even if the watermelon symbol "WM" arranged at stop number 2 is controlled not to stop on the valid line L1.
[0155] In addition, in the slot machine 1, even if the bell symbol "BL" is arranged at the stop number 2 position of the left reel R1, the odds of winning the winning combination are not affected even if the control is executed not to stop the bell symbol "BL" like the watermelon symbol "WM", but the bell symbol "BL" being stopped and displayed in the specific area 330b may remind the player that a medal will be paid out, and the gameplay may be reduced by the symbol being stopped and displayed in the specific area 330b. In addition, in the slot machine 1, if symbols other than the watermelon symbol "WM" and the bell symbol "BL" are arranged, the odds of winning other combinations depending on the operation timing of the stop button B1 change, and the stop control of other combinations is affected. In the slot machine 1, ten types of symbols are arranged around the periphery of the left reel R1 to the right reel R3: a white 7 symbol "WHITE 7", a red BAR symbol "RED BAR", a blue BAR symbol "BLUE BAR", a green BAR symbol "GREEN BAR", a replay A symbol "RPA", a replay B symbol "RPB", a bell symbol "BL", a cherry symbol "CH", a watermelon symbol "WM" and a blank symbol "BK". Arranging an eleventh type of symbol at the stop number 2 position of the left reel R1 would be a configuration that violates the rules of gaming machines.
[0156] In this way, in the slot machine 1 of the first embodiment, the pull-in range of the watermelon symbol "WM" arranged at stop number 2 of the left reel R1 overlaps with the pull-in range of the watermelon symbols "WM" arranged at stop number 3 and 18, so that the watermelon symbol "WM" arranged at stop number 2 is not stopped on the active line L1. However, the watermelon symbol "WM" arranged at stop number 3 or the watermelon symbol "WM" arranged at stop number 18, whichever can be stopped, is stopped and displayed on the active line L1. Therefore, the probability of winning a combination does not change depending on the operation timing of the stop button B1, and the watermelon symbol "WM" which has a negligible effect on playability when stopped and displayed in the specific area 330b can be arranged at stop number 2, making it easier to design the symbols arranged on the reels.
[0157] Fig. 14(A) is a diagram explaining the symbols arranged on the periphery of the left reel R1 to the right reel R3 that are stopped and displayed in the specific area 330b when the winning area "batting order bell 4" and the winning area "batting order bell 10" are won, batting order 4 is announced as the correct batting order in the auxiliary game, and the stop buttons B1 to B3 are operated in batting order 4 to win the small winning combination 34. As shown in Fig. 14(A), in the slot machine 1, the winning combination of symbols "WM-BL-RPA(RPB)" of the small winning combination 34 is stopped and displayed in the middle of the left reel R1 to the right reel R3 that constitute the activated line L1.
[0158] As shown in FIG. 4, bell symbols "BL" are arranged on the periphery of the center reel R2 at stop numbers 3, 8, 13, and 18. Replay A symbols "RPA" are arranged on the periphery of the right reel R3 at stop numbers 3 and 8, and replay B symbols "RPB" are arranged at stop numbers 13 and 18. Bell symbols "BL" are arranged on the right reel R3 at stop numbers 4, 9, 14, and 19 below the replay A symbols "RPA" and replay B symbols "RPB" in the reel rotation direction, and the replay A symbols "RPA" and replay B symbols "RPB" arranged on the right reel R3 are stopped and displayed in the middle row of the right reel R3, so that the bell symbol "BL" is stopped and displayed in the lower row of the right reel R3.
[0159] Fig. 14(B) is a diagram explaining the symbols arranged on the periphery of the left reel R1 to the right reel R3 that are stopped and displayed in the specific area 330b when the winning area "batting order bell 5" and the winning area "batting order bell 11" are won, batting order 5 is announced as the correct batting order in the auxiliary game, and the small winning combination 36 is won by operating the stop buttons B1 to B3 in batting order 5. As shown in Fig. 14(B), in the slot machine 1, the winning combination of symbols "WM-BL-WM(BK)" of the small winning combination 36 is stopped and displayed in the middle of the left reel R1 to the right reel R3 that constitute the activated line L1.
[0160] As shown in Fig. 4, on the periphery of the right reel R3, watermelon symbols "WM" are arranged at stop numbers 5 and 10, and blank symbols "BK" are arranged at stop numbers 0 and 15. On the right reel R3, bell symbols "BL" are arranged at stop numbers 4, 9, 14, and 19, which are above the watermelon symbols "WM" and blank symbols "BK" in the reel rotation direction, and the watermelon symbols "WM" and blank symbols "BK" arranged on the right reel R3 are stopped and displayed in the middle row of the right reel R3, so that the bell symbol "BL" is stopped and displayed in the upper row of the right reel R3.
[0161] In the first embodiment, when the small prize 34 or small prize 36 can be won and the stop button B1 is operated, the reel control means 130 stops and displays the watermelon symbols "WM" arranged at the stop numbers 3, 8, 13, and 18 of the left reel R1 on the activated line L1. As a result, in the slot machine 1, the watermelon symbols "WM" arranged at the stop numbers 3, 8, 13, and 18 of the left reel R1 are stopped and displayed in the middle row, and the bell symbols "BL" arranged at the stop numbers 4, 9, 14, and 19 are stopped and displayed in the lower row of the left reel R1. In other words, the slot machine 1 is controlled so that the watermelon symbol "WM" arranged at stop number 2 on the left reel R1 is displayed in the middle row, causing the watermelon symbol "WM" arranged at stop number 3 to be displayed in the lower row of the left reel R1, and preventing the bell symbol "BL" arranged at stop number 4 from being displayed in the specific area 330b.
[0162] With this configuration, in the slot machine 1 of the first embodiment, when the small winning combination 34 and the small winning combination 36, which are set to a payout of 9 coins, win, the winning symbol combination of the small winning combination 34, "WM-BL-RPA(RPB)", and the winning symbol combination of the small winning combination 36, "WM-BL-WM(BK)", are stopped and displayed on the activated line L1, and a symbol other than the bell symbol "BL" is stopped and displayed in the left reel R1 and the middle row of the right reel R3. However, in the specific area 330b, when the small winning combination 34 wins, the lower row of the left reel R1, the middle row of the middle reel R2, and the lower row of the right reel R3, When minor winning combination 36 is won, the bell pattern "BL" is stopped and displayed on the bottom of left reel R1, the middle of middle reel R2, and the top of right reel R3. In other words, the bell pattern "BL", which the player associates with the payout of medals when it is stopped and displayed in specific area 330b, is stopped and displayed on each of left reel R1 to right reel R3, so that the gameplay can be improved by realizing the gameplay that suggests to the player that a medal has been won by the pattern stopped and displayed in specific area 330b.
[0163] The left reel R1 constitutes the predetermined reel in the first embodiment, the stop button B1 constitutes the predetermined stop button in the first embodiment, the specific area 330b constitutes the display window in the first embodiment, the watermelon symbol "WM" constitutes the first predetermined symbol in the first embodiment, and the bell symbol "BL" constitutes the second predetermined symbol in the first embodiment. In addition, the position of stop number 3 on the left reel R1 constitutes the first predetermined position, the position of stop number 18 constitutes the second predetermined position, and the position of stop number 2 constitutes the third predetermined position. In addition, the four-frame range of stop numbers 3 to 6 overlapping the pull-in range of the watermelon symbol "WM" arranged at stop number 2 and the pull-in range of the watermelon symbol "WM" arranged at stop number 3 constitutes the specific range and the first range, and the one-frame range of stop number 2 overlapping the pull-in range of the watermelon symbol "WM" arranged at stop number 2 and the pull-in range of the watermelon symbol "WM" arranged at stop number 18 constitutes the second range. In addition, small winning combinations 34 and 36 constitute the predetermined winning combination in the first embodiment.
[0164] 4. Summary of the First Embodiment As described above, in the slot machine 1 of the first embodiment, the pull-in range of the watermelon symbol "WM" arranged at stop number 2 of the left reel R1 overlaps with the pull-in range of the watermelon symbols "WM" arranged at stop number 3 and 18, so that the watermelon symbol "WM" arranged at stop number 2 is not stopped on the pay line L1. However, the watermelon symbol "WM" arranged at stop number 3 or the watermelon symbol "WM" arranged at stop number 18, whichever can be stopped, is stopped and displayed on the pay line L1. Therefore, the probability of winning a combination does not change depending on the operation timing of the stop button B1, and the watermelon symbol "WM" that has a negligible effect on playability when stopped and displayed in the specific area 330b can be arranged at stop number 2, which makes it easier to design the symbols arranged on the reels.
[0165] In addition, in the slot machine 1, when the small winning combination 34 and the small winning combination 36, which are set to a payout of 9 coins, are won, the winning symbol combination "WM-BL-RPA(RPB)" of the small winning combination 34 and the winning symbol combination "WM-BL-WM(BK)" of the small winning combination 36 are stopped and displayed on the activated line L1, and a symbol other than the bell symbol "BL" is stopped and displayed in the middle of the left reel R1 and the right reel R3. However, in the specific area 330b, when the small winning combination 34 is won, a bell symbol is displayed in the lower part of the left reel R1, the middle part of the middle reel R2, and the lower part of the right reel R3. The symbol "BL" is displayed as a stopped symbol, and when minor winning combination 36 is won, the bell symbol "BL" is displayed as a stopped symbol on the bottom of left reel R1, the middle of middle reel R2, and the top of right reel R3. In other words, the bell symbol "BL", which is displayed as a stopped symbol in specific area 330b and which the player associates with the payment of medals, is displayed as a stopped symbol on each of left reel R1 to right reel R3. This realizes a gameplay that suggests to the player that a medal has been won by the symbol displayed as a stopped symbol in specific area 330b, thereby enhancing the gameplay.
[0166] [Second embodiment] Next, a slot machine 1 of a second embodiment, which is a partial modification of the first embodiment, will be described. The slot machine 1 of the second embodiment is configured so that the positions of the left reel R1 to the right reel R3 constituting the activated line L1, the configuration of the winning area including the small winning combination that is won by the internal lottery in the non-RT state and the bonus established state, the small winning combination that can be won when the winning area including the small winning combination is won, and the patterns arranged on the periphery of the left reel R1 to the right reel R3 are different. The other configurations are the same as those of the first embodiment, so that the components common to the first embodiment are denoted by the same reference numerals and the description thereof is omitted.
[0167] 1. Configuration of the gaming machine The components of the slot machine 1 according to the second embodiment will be described in detail below.
[0168] <Valid line> In the slot machine 1 of the second embodiment, an upper, middle, and lower row are provided for each reel as display positions for observing symbols through the display device 330, and an activated line L1 is set for an activated line based on a combination of the display positions of each reel. In the slot machine 1 of the second embodiment, the number of medals required for one game, the so-called prescribed insertion number (prescribed number), is set to three in any game state, and when medals equivalent to the prescribed insertion number are inserted, an activated line L1 consisting of the lower row of the left reel R1, the middle row of the center reel R2, and the lower row of the right reel R3 is activated.
[0169] <Winning areas subject to internal lottery> FIG. 15 is a diagram showing the winning areas that are the subject of an internal lottery in the slot machine 1 of the second embodiment, and the winning numbers associated with each winning area.
[0170] As shown in Fig. 15, in the slot machine 1 of the second embodiment, the winning areas that are the subject of the internal lottery include the winning area "Replay A", the winning area "Replay B", the winning area "All small roles", the winning area "All 1-coin roles", the winning area "Battle order bell 1" to the winning area "Battle order bell 8", the winning area "Common bell", the winning area "Slip-up role", the winning area "RBB & 1-coin role", and the winning area "RBB", which are associated with the winning numbers 1 to 17, respectively. In addition, in the slot machine 1, the winning number 0 is associated with a non-win (miss) as a result of the internal lottery.
[0171] <Arrangement of designs> FIG. 16 is a diagram showing each symbol arranged on the periphery of the left reel R1 to the right reel R3 in the slot machine 1 of the second embodiment. In the second embodiment, as shown in FIG. 16, ten kinds of symbols are arranged on the periphery of the left reel R1 to the right reel R3, including a red 7 symbol "red 7", a BAR symbol "BAR", a replay symbol "RP", a bell A symbol "BLA", a bell B symbol "BLB", a watermelon symbol "WM", a cherry symbol "CH", a blank A symbol "BKA", a blank B symbol "BKB" and a blank C symbol "BKC". Also, 20 frames of symbols are arranged on the periphery of each of the left reel R1 to the right reel R3.
[0172] <Stopping mode when small win 1 is won> 17 is a diagram showing the winning symbol combination of the small winning combination 1 provided in the slot machine 1 and the payout of the small winning combination 1. In the slot machine 1 of the second embodiment, when the winning area "common bell" is won, the small winning combination 1 is won, and the winning areas "batting order bell 1" to "batting order bell 8" do not include the small winning combination 1.
[0173] As shown in FIG. 17, the winning symbol combination for minor win 1, which is set to a payout of 8 coins, which is more than the specified number of coins inserted (3 coins), is composed of "Red 7 (BAR, BKA, BKB)-BLA-WM (CH, BKB)". In a game in which minor win 1 can be won, the symbols that make up the winning symbol combination for minor win 1 can be stopped and displayed on the active line L1 regardless of the timing of operation of stop buttons B1 to B3.
[0174] FIG. 18 is a diagram for explaining the pull-in ranges of the red 7 symbol "red 7", the BAR symbol "BAR", the blank A symbol "BKA", and the blank B symbol "BKB" arranged on the left reel R1. As shown in FIG. 18, on the left reel R1, the red 7 symbol "red 7" is arranged at the positions of stop numbers 2 and 4, the blank A symbol "BKA" is arranged at the position of stop number 7, the BAR symbol "BAR" is arranged at the position of stop number 12, and the blank B symbol "BKB" is arranged at the position of stop number 17. The symbols arranged at the positions of stop numbers 2, 7, 12, and 17 are arranged with an interval of 4 frames between each other, and the pull-in ranges do not overlap with each other.
[0175] In addition, the pull-in range of the red 7 symbol "Red 7" arranged at stop number 4 is the range consisting of a total of five symbols, from the red 7 symbol "Red 7" arranged at stop number 4 to the cherry symbol "CH" arranged at stop number 8.
[0176] For this reason, the pull-in range of the red 7 symbol "Red 7" arranged at stop number 4 is configured such that the range of three frames from stop number 4 to stop number 6 overlaps with the pull-in range of the red 7 symbol "Red 7" arranged at stop number 2, and the range of two frames from stop number 7 and stop number 8 overlaps with the pull-in range of the blank A symbol "BKA" arranged at stop number 7. In addition, the range of three frames from stop number 4 to stop number 6 where the pull-in range of the red 7 symbol "Red 7" arranged at stop number 4 and the pull-in range of the red 7 symbol "Red 7" arranged at stop number 2 overlap, and the range of two frames from stop number 7 and stop number 8 where the pull-in range of the red 7 symbol "Red 7" arranged at stop number 4 and the pull-in range of the blank A symbol "BKA" arranged at stop number 7 overlap do not overlap.
[0177] Due to this configuration, when the stop button B1 is operated at a timing when symbols within the range of stop numbers 4 to 6 are being rotated and displayed on the valid line L1, the reel control means 130 displays the red 7 symbol "RED 7" arranged at stop number 2 on the valid line L1, and when the stop button B1 is operated at a timing when symbols within the range of stop numbers 7 and 8 are being rotated and displayed on the valid line L1, the reel control means 130 displays the blank A symbol "BKA" arranged at stop number 7 on the valid line L1, thereby preventing the probability of winning minor prize 1 from changing depending on the timing of operation of the stop button B1, even if the red 7 symbol "RED 7" arranged at stop number 4 is controlled not to stop on the valid line L1.
[0178] In addition, in the slot machine 1, the symbol arranged at the stop number 4 position of the left reel R1 can be configured so that even if the replay symbol "RP" is arranged and controlled not to stop like the red 7 symbol "red 7", it does not affect the winning probability of the winning combination. However, when the replay symbol "RP" arranged at the stop number 5 position is stopped and displayed on the lower part of the left reel R1 constituting the active line L1 when the replay wins, the two replay symbols "RP" are displayed side by side in the specific area 330b, which may make the player think that some kind of special offer is suggested when the replay wins, and the gameplay may be reduced by the symbols displayed in the specific area 330b. In addition, in the slot machine 1, if symbols other than the red 7 symbol "red 7" and the replay symbol "RP" are arranged, the winning probability of other roles depending on the operation timing of the stop button B1 changes, and the stop control of other roles is affected. In the slot machine 1, ten different symbols are arranged around the periphery of the left reel R1 to the right reel R3: the red 7 symbol "RED 7", the BAR symbol "BAR", the replay symbol "RP", the bell A symbol "BLA", the bell B symbol "BLB", the watermelon symbol "WM", the cherry symbol "CH", the blank A symbol "BKA", the blank B symbol "BKB", and the blank C symbol "BKC". Arranging an eleventh symbol at the stop number 4 position of the left reel R1 would be a configuration that violates the rules of gaming machines.
[0179] In this way, in the slot machine 1 of the second embodiment, the pull-in range of the red 7 symbol "red 7" arranged at stop number 4 of the left reel R1 overlaps with the pull-in range of the red 7 symbol "red 7" arranged at stop number 2 and the pull-in range of the blank A symbol "BKA" arranged at stop number 7, so that even if the red 7 symbol "red 7" arranged at stop number 4 is not stopped on the pay line L1, the red 7 symbol "red 7" arranged at stop number 2 and the blank A symbol "BKA" arranged at stop number 7 are not stopped on the pay line L1. Since either the red 7 symbol "RED 7" or the blank A symbol "BKA" that can be stopped is displayed stopped on the active line L1, the probability of winning the winning combination does not change depending on the timing of operation of the stop button B1, and when the red 7 symbol "RED 7" at stop number 2 or the blank A symbol "BKA" at stop number 7 is displayed stopped on the lower row of the left reel R1 that constitutes the active line L1, the red 7 symbol "RED 7", which has a negligible effect on gameplay as it is not displayed stopped in the specific area 330b, can be arranged at stop number 4, making it easier to design the symbols to be arranged on the reels.
[0180] 19 is a diagram explaining the symbols arranged on the periphery of the left reel R1 to the right reel R3 stopped and displayed in the specific area 330b when the winning area "common bell" is won and the small win 1 is won. As shown in FIG. 19, in the slot machine 1, the winning symbol combination of the small win 1 "red 7 (BAR, BKA, BKB)-BLA-WM (CH, BKB)" is stopped and displayed on the lower row of the left reel R1, the middle row of the center reel R2, and the lower row of the right reel R3 that constitute the activated line L1.
[0181] As shown in Fig. 16, bell A symbols "BLA" are arranged on the periphery of the center reel R2 at stop numbers 1, 6, 11, and 16. Also, watermelon symbols "WM" are arranged on the periphery of the right reel R3 at stop numbers 1 and 6, cherry symbols "CH" are arranged at stop numbers 8, 13, 16, and 18, and blank B symbol "BKB" is arranged at stop number 19. On the right reel R3, a watermelon symbol "WM" is arranged at stop number 1 and 6, a cherry symbol "CH" is arranged at stop number 16, and a bell A symbol "BLA" is arranged at stop numbers 0, 5, and 15 above in the direction of reel rotation. The symbols arranged at stop numbers 1, 6, and 16 on the right reel R3 are displayed in a stopped state on the bottom row of the right reel R3, causing the bell A symbol "BLA" to be displayed in a stopped state on the middle row of the right reel R3.
[0182] In the second embodiment, the reel control means 130 stops and displays the red 7 symbol "red 7", the blank A symbol "BKA", the BAR symbol "BAR", and the blank B symbol "BKB" arranged at the stop numbers 2, 7, 12, and 17 of the left reel R1 on the pay line L1 when the small win 1 can be won and the stop button B1 is operated. In other words, the reel control means 130 is configured not to stop and display the red 7 symbol "red 7" at the stop number 4 on the pay line L1 when the stop button B1 is operated at the timing when the small win 1 can be won and the symbols at the stop numbers 4 to 8 of the left reel R1 are stopped and displayed on the pay line L1.
[0183] As a result, in the slot machine 1, the symbols arranged at the stop numbers 2, 7, 12, and 17 of the left reel R1 are stopped and displayed in the lower row, so that the bell A symbol "BLA" arranged at the stop numbers 11 and 16 or the bell B symbol "BLB" arranged at the stop numbers 1 and 6 are stopped and displayed in the middle row of the left reel R1. In other words, in the slot machine 1, the red 7 symbol "red 7" arranged at the stop number 4 of the left reel R1 is stopped and displayed in the lower row, so that the cherry symbol "CH" arranged at the stop number 3 is stopped and displayed in the middle row of the left reel R1, and the bell B symbol "BLB" arranged at the stop number 1 is controlled not to be stopped and displayed in the specific area 330b.
[0184] With this configuration, in the slot machine 1 of the second embodiment, when the minor winning combination 1 set to a payout of 8 coins wins, the winning symbol combination of the minor winning combination 1 "Red 7 (BAR, BKA, BKB)-BLA-WM (CH, BKB)" is displayed on the activated line L1, and in the specific area 330b, the bell A symbol "BLA" or the bell B symbol "BLB" can be displayed in the middle of the left reel R1 to the right reel R3. In other words, the bell A symbol "BLA" or the bell B symbol "BLB", which the player associates with the payment of medals when displayed in the specific area 330b, is displayed in the left reel R1 to the right reel R3, respectively. This realizes a gameplay that suggests to the player that medals have been won by the symbols displayed in the specific area 330b, thereby improving the gameplay.
[0185] The left reel R1 constitutes the predetermined reel in the second embodiment, the stop button B1 constitutes the predetermined stop button in the second embodiment, the red 7 symbol "RED 7", the BAR symbol "BAR", the blank A symbol "BKA", and the blank B symbol "BKB" constitute the first predetermined symbol in the second embodiment, and the bell A symbol "BLA" and the bell B symbol "BLB" constitute the second predetermined symbol in the second embodiment. Also, the position of stop number 2 on the left reel R1 constitutes the first predetermined position, the position of stop number 7 constitutes the second predetermined position, and the position of stop number 4 constitutes the third predetermined position. In addition, the three-frame range of stop numbers 4 to 6 overlapping the pull-in range of the red 7 symbol "red 7" arranged at the position of stop number 2 and the pull-in range of the red 7 symbol "red 7" arranged at the position of stop number 4 constitutes the specific range and the first range, and the two-frame range of stop numbers 7 and 8 overlapping the pull-in range of the red 7 symbol "red 7" arranged at the position of stop number 4 and the pull-in range of the blank A symbol "BKA" arranged at the position of stop number 7 constitutes the second range. In addition, the small winning combination 1 constitutes the predetermined winning combination in the second embodiment.
[0186] 2. Summary of the Second Embodiment As described above, in the slot machine 1 of the second embodiment, the pull-in range of the red 7 symbol "red 7" arranged at stop number 4 of the left reel R1 overlaps with the pull-in range of the red 7 symbol "red 7" arranged at stop number 2 and the pull-in range of the blank A symbol "BKA" arranged at stop number 7, so that the red 7 symbol "red 7" arranged at stop number 4 is not stopped on the pay line L1. However, the red 7 symbol "red 7" arranged at stop number 2 and the blank A symbol "BKA" arranged at stop number 7 overlap with each other. Since either the pattern "BKA" or the blank A pattern "BKA", whichever can be stopped, is displayed stopped on the active line L1, the probability of winning the winning combination does not change depending on the timing of operation of the stop button B1, and when the red 7 pattern "RED 7" at stop number 2 or the blank A pattern "BKA" at stop number 7 is displayed stopped on the lower row of the left reel R1 that constitutes the active line L1, the red 7 pattern "RED 7", which has only a minor impact on gameplay as it is not displayed stopped within the specific area 330b, can be arranged at stop number 4, making it easier to design the patterns to be arranged on the reels.
[0187] In addition, in the slot machine 1, when the minor win 1 set to a payout of 8 coins wins, the winning symbol combination of the minor win 1 "Red 7 (BAR, BKA, BKB)-BLA-WM (CH, BKB)" is displayed on the activated line L1, and the bell A symbol "BLA" or the bell B symbol "BLB" can be displayed as a stop symbol in the middle of the left reel R1 to the right reel R3 in the specific area 330b. In other words, the bell A symbol "BLA" or the bell B symbol "BLB", which the player associates with the payment of medals when displayed as a stop symbol in the specific area 330b, can be displayed as a stop symbol in each of the left reel R1 to the right reel R3, so that the gameplay that suggests to the player that medals have been won can be realized and the gameplay can be enhanced.
[0188] [Third embodiment] Next, a slot machine 1 of a third embodiment, which is a partial modification of the first and second embodiments, will be described. In the slot machine 1 of the third embodiment, the positions of the left reel R1 to the right reel R3 constituting the activated line L1 are the same as those of the second embodiment (the lower part of the left reel R1, the middle part of the middle reel R2, and the lower part of the right reel R3). In addition, in the slot machine 1 of the third embodiment, the configuration of the winning combination included in the winning area that can be won by the internal lottery in each game state, the winning combination that can be won when each winning area is won, and the patterns arranged on the periphery of the left reel R1 to the right reel R3 are different. In addition, in the slot machine 1 of the third embodiment, the configuration of the control executed when the advantageous zone starts is different from that of the first and second embodiments. Since the other configurations are the same as those of the first and second embodiments, the components common to the first and second embodiments are given the same reference numerals and will not be described.
[0189] 1. Configuration of the gaming machine The components of the slot machine 1 according to the third embodiment will be described in detail below.
[0190] <Winning areas subject to internal lottery> Fig. 20 is a diagram showing winning areas that are the subject of an internal lottery in the slot machine 1 of the third embodiment, winning numbers and winning roles associated with each winning area, winning areas that are winnable in each game state, and winning areas for which an advantageous zone lottery, described below, is performed by the AT control means 200 if the internal lottery is won. In Fig. 20, winning areas that are winnable in each game state and for which an advantageous zone lottery is performed if the winning area is won are indicated by "◯", and winning areas that are winnable in each game state and for which an advantageous zone lottery is not performed if the winning area is won are indicated by "●".
[0191] In addition, the slot machine 1 of the third embodiment has a regular big bonus (hereinafter, the regular big bonus is also referred to as "RBB") as a bonus that is a consecutive operation device related to the first type special feature. In addition, the slot machine 1 has, as game states controlled by the game state transition control means 170, a non-RT state as a normal state in which the RBB is not set to an established state and the RBB is not operating, a bonus establishment state as a bonus inside (inside) in which the state is transitioned to when the RBB is set to an established state and the RBB establishment state is maintained inside until the RBB operates, and a bonus state as a bonus operating (operating) in which the state is transitioned to when the RBB operates and the RBB is operating.
[0192] As shown in Fig. 20, in the slot machine 1 of the third embodiment, the winning areas that are the subject of the internal lottery include the winning area "all small roles", the winning area "all 1-coin roles", the winning area "Replay 1" to the winning area "Replay 3", the winning area "batting order bell 1" to the winning area "batting order bell 8", the winning area "common bell", the winning area "rare roles", the winning area "RBB & 1-coin roles 1", the winning area "RBB & 1-coin roles 2" and the winning area "RBB", and the winning numbers 1 to 18 are associated with them, respectively. In addition, in the slot machine 1, the winning number 0 is associated with a non-win (miss) as a result of the internal lottery.
[0193] <Arrangement of designs> FIG. 21 is a diagram showing each symbol arranged on the periphery of the left reel R1 to the right reel R3 in the slot machine 1 of the third embodiment. In the third embodiment, as shown in FIG. 21, ten kinds of symbols are arranged on the periphery of the left reel R1 to the right reel R3, including a red 7 symbol "red 7", a white 7 symbol "white 7", a BAR symbol "BAR", a replay symbol "RP", a bell symbol "BL", a cherry symbol "CH", a watermelon A symbol "WMA", a watermelon B symbol "WMB", a blank A symbol "BKA" and a blank symbol "BKB". In addition, 20 frames of symbols are arranged on each of the periphery of the left reel R1 to the right reel R3.
[0194] <Small prize winning combination> 22 to 24 are diagrams showing winning symbol combinations of small win 1 to small win 19 and replay 1 to replay 3 provided in the slot machine 1, and payouts for small win 1 to small win 19. FIG.
[0195] As shown in Fig. 22, the symbols constituting the winning symbol combinations of small win 1 to small win 4, which are set to a payout of 8 coins, which is a number greater than the prescribed number of coins (3 coins), are arranged at intervals of 4 frames or less on each of the left reel R1 to the right reel R3. Therefore, when reel stop control is executed to enable the small win 1 to small win 4 to be stopped and displayed on the pay line L1, the small win 1 to small win 4 are configured to be stopped and displayed on the pay line L1 regardless of the operation timing of the stop buttons B1 to B3.
[0196] As shown in FIG. 22, the symbols constituting the winning symbol combination of minor win 5, which is set to a payout of 3 coins, the same as the specified input number, are composed of the symbols on the center reel R2 and the right reel R3, which can be stopped and displayed on the active line L1 regardless of the timing of the operation of the stop buttons B2 and B3, and the symbols on the left reel R1 can be stopped and displayed on the active line L1 if the operation of the stop button B1 is at a timing that allows each symbol to be stopped and displayed on the active line L1, but if the symbols are stopped at a timing other than the above, they will not be able to win.
[0197] 22 and 23, the symbols constituting the winning symbol combinations of small winning combinations 6 to 9 and small winning combinations 16, which are set to a payout of 1 coin, which is a number of coins less than the prescribed number of coins, are arranged at intervals of 4 frames or less on each of the left reel R1 to the right reel R3. Therefore, when reel stop control is executed to enable the small winning combinations 6 to 9 to be stopped and displayed on the pay line L1, the small winning combinations 6 to 9 are configured to be stopped and displayed on the pay line L1 regardless of the operation timing of the stop buttons B1 to B3.
[0198] As shown in FIG. 23, the symbols that make up the winning symbol combinations of minor symbols 10 and 11, which are set to a payout of one coin, are composed of symbols on the left reel R1 and the right reel R3 that can be stopped and displayed on the active line L1 regardless of the timing of operation of the stop buttons B1 and B3, and the symbols on the middle reel R2 are configured so that their pull-in range consists of 10 symbols out of 20, and the pull-in range of the watermelon A symbol "WMA" and the pull-in range of the watermelon B symbol "WMB" do not overlap with each other.
[0199] In addition, the symbols constituting the winning symbol combinations of minor symbols 12 and 13, which are set to a payout of one coin, are composed of symbols on the left reel R1 and the middle reel R2 that can be stopped and displayed on the active line L1 regardless of the timing of operation of the stop buttons B1 and B2, and the symbols on the right reel R3 are configured so that the pull-in range is made up of 10 symbols out of 20 frames, and the pull-in range of the red 7 symbol "RED 7" or watermelon A symbol "WMA" does not overlap with the pull-in range of the white 7 symbol "WHITE 7", watermelon B symbol "WMB" or blank A symbol "BKA".
[0200] In addition, the symbols that make up the winning symbol combination of minor winning symbols 14 and 15, which are set to a payout of one coin, are configured so that the symbol on the right reel R3 is composed of symbols that can be stopped and displayed on the active line L1 regardless of the timing of operation of the stop button B3, and the symbols on the left reel R1 and the symbols on the middle reel R2 can be stopped and displayed on the active line L1 if the operation of the stop buttons B1 and B2 is at a timing that allows each symbol to be stopped and displayed on the active line L1, but if the symbols are stopped at a timing other than the above timing, they will not be able to win.
[0201] In addition, the symbols that make up the winning symbol combination of the minor winning combination 17 set to a payout of 1 coin are configured such that the symbol on the center reel R2 is composed of symbols that can be stopped and displayed on the active line L1 regardless of the timing of operation of the stop button B2, and the symbols on the left reel R1 and the right reel R3 can be stopped and displayed on the active line L1 if the operation of the stop button B1 and the stop button B3 is at a timing that allows each symbol to be stopped and displayed on the active line L1, but if they are stopped at a timing other than the above timing, they will not be able to win.
[0202] In addition, the symbols that make up the winning symbol combination of the minor winning combination 18 set to a payout of one coin are composed of the symbols on the left reel R1 and the symbols on the middle reel R2, which are capable of being stopped and displayed on the active line L1 regardless of the timing of operation of the stop buttons B1 and B2, and the symbols on the right reel R3 can be stopped and displayed on the active line L1 if the operation of the stop button B3 is at a timing that allows each symbol to be stopped and displayed on the active line L1, but if the symbols are stopped at a timing other than the above timing, they will not be able to win.
[0203] The symbols constituting the winning symbol combination of the minor winning combination 19, which is set to a payout of one coin, can be displayed stopped on the pay line L1 if the operation timing of the stop buttons B1 to B3 is such that each symbol can be displayed stopped on the pay line L1, but if the stop buttons are operated at a timing other than the above timing, the winning symbol combination cannot be displayed.
[0204] In the slot machine 1 of the third embodiment, when small win 5, small win 10 to small win 15, small win 17 to small win 19 are possible and the stop buttons B1 to B3 are operated at a timing when the symbols constituting the winning symbol combinations of small win 5, small win 10 to small win 15, small win 17 to small win 19 cannot be stopped and displayed on the pay line L1, a symbol combination different from the winning symbol combination of any of the roles is stopped and displayed on the pay line L1, and reel stop control is executed to result in a missed win (non-winning).
[0205] As shown in Fig. 24, the symbols constituting the winning symbol combinations of Replay 1 and Replay 3 are arranged at intervals of 4 frames or less on each of the left reel R1 to the right reel R3. Therefore, Replay 1 and Replay 3 are configured to be stopped and displayed on the pay line L1 regardless of the operation timing of the stop buttons B1 to B3 when the reel stop control that enables the stop display on the pay line L1 is executed.
[0206] <Performance state controlled during advantageous zone> As shown in FIG. 20, the AT control means 200 of the third embodiment is configured to execute a lottery for a favorable zone with a probability of about 1 / 1.5 in the following cases: when the winning area "Replay 2", the winning area "Replay 3", the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 8", the winning area "Common Bell", the winning area "Rare Role", the winning area "RBB & 1 Coin Role 1", the winning area "RBB & 1 Coin Role 2", the winning area "RBB" is won in an internal lottery when the gaming state is a non-RT state; and when the winning area "Replay 2", the winning area "Replay 3", the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 8", the winning area "Common Bell", the winning area "Rare Role" is won in an internal lottery when the gaming state is a bonus establishment state.
[0207] In addition, the AT control means 200 is configured not to execute the lottery for the advantageous zone when the winning area "Replay 1" is won in the internal lottery in the non-RT state, when the winning area "Replay 1", the winning area "RBB & 1 coin role 1", and the winning area "RBB & 1 coin role 2" are won in the internal lottery in the bonus establishment state, and when the winning area "All small roles" and the winning area "All 1 coin roles" are won in the internal lottery in the bonus state. Details of the gameplay by the lottery for the advantageous zone when each winning area is won will be described later.
[0208] In the advantageous zone of the third embodiment, the AT control means 200 has a first start state, a second start state, a normal state, a CZ state, and an AT state as states (presentation states) related to the instruction function. In addition, the slot machine 1 of the third embodiment is configured so that the ratio of staying in the advantageous zone during the entire game can be 70% or more.
[0209] In the third embodiment, the AT control means 200 executes a replay notification lottery to determine whether or not to notify an operation mode that allows Replay 1 to win when the winning area "Replay 3" is won in the internal lottery. When the AT control means 200 determines not to notify an operation mode in the replay notification lottery, it executes a lottery related to an instruction function according to the presentation state in which the game is being executed. More details will be described later.
[0210] Furthermore, the slot machine 1 of the third embodiment is configured such that, in the advantageous zone and when the notification of the operation mode is not executed, if the stop buttons B1 to B3 are operated in batting order 3 to batting order 6, the control related to the instruction function by the AT control means 200 is not executed. In other words, the slot machine 1 is configured such that, when the notification of the operation mode is not executed, a game in which the stop buttons B1 to B3 are operated in batting order 1 and batting order 2 is recommended.
[0211] The first start state is a presentation state that is set when the game state is a non-RT state and in a normal zone, the winning area "RBB", the winning area "RBB & 1 coin role 1" or the winning area "RBB & 1 coin role 2" is set as a target of the advantageous zone lottery by an internal lottery, and the normal zone is shifted to the advantageous zone by the advantageous zone lottery based on winning the winning area including RBB. In the first start state, the AT control means 200 ends the first start state and shifts the presentation state to the normal state when one game is executed.
[0212] The second start state is a presentation state that is set when the game state is a non-RT state or a bonus established state, and the game is in the normal zone, and an internal lottery sets the area to be subject to the advantageous zone lottery of the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 8", the winning area "Common Bell", the winning area "Rare Role", the winning area "Replay 2", and the winning area "Replay 3", and the game moves from the normal zone to the advantageous zone lottery based on winning a winning area that does not include RBB.
[0213] In the second start state, the AT control means 200 refers to the game state at the time when the second start state is started. When the game state at the time when the second start state is started is a non-RT state, the AT control means 200 ends the second start state after one game is played, and transitions the presentation state to the normal state. Also, when the game state at the time when the second start state is started is a bonus establishment state, the AT control means 200 decides to execute the AT state after the end of the second start state, and after one game is played, ends the second start state, and transitions the presentation state to the AT state.
[0214] With this configuration, in the slot machine 1, when a transition occurs from the normal zone to the advantageous zone during a game (first game) in the normal zone, the presentation state is set to the first start state or the second start state by a control process for setting the presentation state by the AT control means 200 during the first game. Next, in the slot machine 1, in a game following the first game (second game), a game is played with the presentation state set to the first start state or the second start state, and if the presentation state is the first start state, the presentation state is transitioned to the normal state, and if the presentation state is the second start state, the presentation state is transitioned to the normal state or the AT state depending on the game state in the second game.
[0215] The normal state is a presentation state (normal presentation state) that corresponds to a normal state among a plurality of presentation states, which is set when there is no transition to another presentation state. When the presentation state transitions to the normal state, the AT control means 200 executes incremental update to add a value "1" corresponding to one game to the stored value of the normal game number counter (not shown), which counts the number of games played in the normal state, each time a game is played. In addition, the AT control means 200 executes an advantageous zone end lottery to determine whether or not to end the advantageous zone when the winning area "rare role" is won in the internal lottery, and when the winning area "replay 3" is won in the internal lottery and it is determined not to notify the operation mode in the replay notification lottery.
[0216] When the stored value of the normal game number counter reaches the value "700" or when the "end of advantageous zone" is selected in the advantageous zone lottery, the AT control means 200 determines that the normal end condition among the conditions for ending the advantageous zone has been met, and executes a predetermined initialization process which initializes information relating to the advantageous zone upon the end of the normal state, and a predetermined end process which ends the advantageous zone and starts the normal zone from the next game.
[0217] The CZ state is configured to be able to execute control to transition the presentation state to the AT state as a control related to auxiliary games, and is a presentation state that is more advantageous to the player than the normal state. At the start of the CZ state, the AT control means 200 sets a value corresponding to a predetermined number of games (e.g., 10 games) to the CZ game number counter (not shown) of the AT control data storage means 197, and executes a decrement update to subtract the value "1" corresponding to one game from the stored value of the CZ game number counter each time a game is executed.
[0218] The AT control means 200 is configured to execute a CZ AT lottery for each game in the CZ state to determine whether or not to transition to the AT state. If the "transition to the AT state" is selected in the CZ AT lottery, the AT control means 200 transitions the presentation state from the CZ state to the selected presentation state after 10 games have been played since the start of the CZ state.
[0219] The AT control means 200 executes a CZ AT game number addition lottery to determine whether or not to add (add) to the number of times the AT state is executed for the AT state to be entered after the end of the CZ state during play until the CZ state ends after the "transition to AT state" has been won in the CZ AT lottery and the CZ state has ended.
[0220] On the other hand, if 10 games are played in the CZ state without winning the "transition to AT state" in the AT lottery during the CZ, the AT control means 200 ends the CZ state. If the CZ state is ended without the AT transition condition being satisfied, the AT control means 200 transitions the presentation state from the CZ state to the normal state.
[0221] The AT control means 200 is configured to execute the lottery for the auxiliary game executed in the CZ state (AT lottery during CZ, AT game number addition lottery during CZ) regardless of the result of the internal lottery. In addition, the AT control means 200 is configured to execute the lottery for the auxiliary game executed in the CZ state in the case where the winning area "rare role" is won in the internal lottery, and in the case where the winning area "replay 3" is won in the internal lottery and it is decided not to notify the operation mode in the replay notification lottery, the probability of "not winning (miss)" is lower than when other winning areas are won, and the probability of a result advantageous to the player ("transition to AT state" in the case of AT lottery during CZ) is higher.
[0222] The AT state is a more advantageous presentation state for the player than the normal state and CZ state because winning assistance for Bell A to Bell D is executed each time the winning areas "Batting Order Bell 1" to "Batting Order Bell 8" are won.
[0223] When the AT state starts, the AT control means 200 sets an initial value (40 games) corresponding to a predetermined number of games to the stored value of the AT game number counter (not shown) of the AT control data storage means 197. The AT control means 200 executes a decrement update to subtract the stored value of the AT game number counter 197f by a value "1" corresponding to one game each time a game is executed in the AT state.
[0224] The AT control means 200 executes an add-on lottery to determine a value to be added (added) to the AT game number counter when the winning area "rare role" is won in the internal lottery by the internal lottery means 120, and when the winning area "replay 3" is won in the internal lottery and it is decided not to notify the operation mode in the replay notification lottery.
[0225] When the stored value of the AT game number counter becomes the value "0", the AT control means 200 determines that the condition for terminating the AT state (AT termination condition) has been met, terminates the AT state, and transitions the presentation state to the normal state.
[0226] <Details of control using the first and second start states> As described above, the reel control means 130 of the third embodiment is configured to stop and display the winning symbol combination of the small role or replay on the pay line L1 in priority to the bonus. In addition, the reel control means 130 is configured to execute reel stop control so that when the stop buttons B1 to B3 are operated at an operation timing that does not allow the winning small role 5, small role 10 to small role 15, and small role 17 to small role 19 to win, a symbol combination different from the winning symbol combination of any role is stopped and displayed on the pay line L1, resulting in a missed win (non-winning).
[0227] For this reason, in the slot machine 1 of the third embodiment, when the gaming state is in a bonus established state, either a minor prize or a replay is won in an internal lottery, so that the RBB winning symbol combination is not displayed stopped on the pay line L1, and the bonus established state is maintained.
[0228] That is, in the slot machine 1 of the third embodiment, once the gaming state is set to the bonus establishment state, the game continues in the bonus establishment state thereafter, so that when the advantageous zone ends and the normal zone starts based on the establishment of the normal end condition or the specific end condition in the advantageous zone, the gaming state becomes the bonus establishment state and the state controlled in the normal zone. Therefore, in the slot machine 1, when the gaming state is in the bonus establishment state and then transitions from the advantageous zone to the normal zone, the presentation state is set to the second start state when the "transition to advantageous zone" is won in the advantageous zone lottery and transitions to the advantageous zone, and since the gaming state at the start of the second start state is the bonus establishment state, the presentation state transitions to the AT state after one game is executed in the second start state.
[0229] In a slot machine 1 having such playability, as described above, when setting change control is executed by the setting change means 100, the control related to the game state and the control related to the advantageous zone are initialized, and the game state is set to a non-RT state and to the normal zone.
[0230] For this reason, if the slot machine 1 is configured so that the presentation state is always set to the AT state when there is a transition from the normal zone to the advantageous zone, there is a risk that the normal zone will be set by initialization when setting change control is executed by the setting change means 100, which will extremely increase the probability of transitioning to the AT state immediately after setting change control.
[0231] In such a configuration, in the slot machine 1, in the AT state initiated based on the transition to the advantageous zone immediately after the setting change control is executed, the presentation control means 180 executes the presentation in the normal state (normal presentation), thereby making it possible for the player to not visually recognize that the current presentation state is the AT state; however, data and programs relating to the normal presentation specifically for the AT state immediately after the setting change are required, which results in an increase in the program capacity related to the presentation.
[0232] Furthermore, in a slot machine 1 configured in this manner, although it is possible to make the AT state immediately after a setting change invisible through normal presentation, the AT state is executed under control by the AT control means 200, which creates the possibility of a gameplay in which it is easy to transition to the AT state immediately after a setting change and thus easy to win medals.
[0233] On the other hand, in the slot machine 1 of the third embodiment, when transitioning from the normal zone to the advantageous zone, the AT control means 200 is configured to refer to the winning area won in an internal lottery and determine whether the presentation state to be set at the start of the advantageous zone will be the first start state or the second start state.
[0234] When the AT control means 200 starts an advantageous zone based on winning the winning area "RBB", the winning area "RBB & 1 coin role 1", or the winning area "RBB & 1 coin role 2", which is a winning area that can only be won by internal lottery in the non-RT state, the AT control means 200 sets the presentation state at the start of the advantageous zone to the first start state. As described above, the first start state is a presentation state that transitions to the normal state after one game is executed.
[0235] For this reason, in slot machine 1, even if the game state at the start of the advantageous zone is a bonus establishment state, when setting change control is executed and the game state in the normal zone transitions from a non-RT state to the advantageous zone, the presentation state can be set to the normal state via the first start state.
[0236] In addition, when the AT control means 200 starts an advantageous zone based on winning the winning areas "Batting Order Bell 1" to "Batting Order Bell 8", the winning area "Common Bell", the winning area "Rare Role", the winning area "Replay 2", and the winning area "Replay 3", which are winning areas that can be won even in the non-RT state and the bonus establishment state, the AT control means 200 sets the presentation state at the start of the advantageous zone to the second start state. The AT control means 200 is configured to refer to the game state at the time of playing the game in the second start state, and to determine the presentation state to transition to after playing one game in the second start state.
[0237] Specifically, when the game state when the game is played in the second start state is a non-RT state, the AT control means 200 determines the presentation state to be transitioned to after one game is played in the second start state to be a normal state, and when the game state when the game is played in the second start state is a bonus establishment state, the AT control means 200 determines the presentation state to be transitioned to after one game is played in the second start state to be an AT state.
[0238] Here, in the slot machine 1 of the third embodiment, the game state when playing in the second starting state becomes a non-RT state only when a favorable zone is started based on winning the winning area "Batting Order Bell 1" to winning area "Batting Order Bell 8", winning area "Common Bell", winning area "Rare Role", winning area "Replay 2", or winning area "Replay 3" in an internal lottery in the non-RT state.
[0239] In addition, the AT control means 200 of the third embodiment is configured not to execute a favorable zone lottery when the winning areas "RBB & 1 coin role 1" and "RBB & 1 coin role 2", which are winning areas that can be won by internal lottery in the bonus formation state, which is a gaming state that is set by carrying over the RBB to the formation state, are won.
[0240] For this reason, in the slot machine 1 of the third embodiment, the game state when playing in the second starting state becomes a bonus establishment state only when a favorable zone is started based on winning the winning area "Batting Order Bell 1" to winning area "Batting Order Bell 8", winning area "Common Bell", winning area "Rare Role", winning area "Replay 2", or winning area "Replay 3" in an internal lottery in the bonus establishment state.
[0241] With this configuration, the slot machine 1 of the third embodiment is configured such that setting change control is executed by the setting change means 100, the gaming state is set to a non-RT state, and the gaming state is set to the normal zone, but at the time of transition from the normal zone to the advantageous zone immediately after the setting change control, the normal state is set based on the start of the advantageous zone, and at the time of transition from the normal zone to the advantageous zone when the gaming state is in a bonus establishment state, the AT state is set based on the start of the advantageous zone, thereby realizing gameplay that can improve marketability while having an advantageous zone.
[0242] Furthermore, the slot machine 1 of the third embodiment can prevent the occurrence of overly advantageous strategy immediately after the setting change control is initiated, and with the transition to the advantageous zone immediately after the setting change control is executed, data and programs for executing a presentation different from the presentation state that is set are no longer necessary, thereby preventing an increase in program capacity related to the presentation.
[0243] <Lottery for the advantageous zone when the winning area "RBB" and the winning area "Replay 1" are won> As described above, the winning area "Replay 1" in the third embodiment is configured so that Replay A is the only winning area, and the winning area "Replay 2" is configured so that Replay A and Replay B are both winning areas, and each area is configured as a different winning area. In the slot machine 1 of the third embodiment, Replay A is configured to win in both the winning area "Replay 1" and the winning area "Replay 2".
[0244] For this reason, in the slot machine 1 of the third embodiment, in a game in which Replay A is won, the player is not able to distinguish whether the winning area "Replay 1" or the winning area "Replay 2" is won.
[0245] In the internal lottery table A, the winning area "Replay 1" and the winning area "RBB" are associated with the value "4" as the number of lottery values, so the winning probability of the winning area "Replay 1" and the winning area "RBB" is 4 / 65536 (1 / 16384). In the internal lottery table A, the winning area "Replay 2" is associated with the value "8718" as the number of lottery values, so the winning probability of the winning area "Replay 2" is 8718 / 65536 (about 1 / 7.5). In the internal lottery table A, the winning area "Replay 3" is associated with the value "256" as the number of lottery values, so the winning probability of the winning area "Replay 3" is 256 / 65536 (1 / 256).
[0246] Therefore, in the non-RT state where the internal lottery is executed using the internal lottery table A, the probability of winning any of the winning areas “REPLAY 1” to “REPLAY 3” is 8978 / 65536 (approximately 1 / 7.3).
[0247] As described above, in the internal lottery table B, the number of lottery values associated with the winning area "RBB" is associated with the winning area "Replay 1", and therefore the value "8" is associated with the winning area "Replay 1", so the winning probability of the winning area "Replay 1" is 8 / 65536 (1 / 8192). In the internal lottery table B, the number of lottery values associated with the winning area "Replay 2" and the number of lottery values associated with the winning area "Replay 3" are the same as those in the internal lottery table A.
[0248] Therefore, in a bonus established state in which an internal lottery is executed using internal lottery table B, the probability of winning in any of the winning areas “REPLAY 1” to “REPLAY 3” is 8982 / 65536 (approximately 1 / 7.3).
[0249] Also, as shown in Fig. 20, the AT control means 200 executes the advantageous zone lottery when the winning area "RBB" is won in the non-RT state, and when the winning area "Replay 2" is won in the non-RT state or the bonus establishment state. As described above, the winning area "Replay 1" is a replay (a lottery with a variable replay probability) with a different winning probability in the non-RT state and the bonus establishment state, so when the winning area "Replay 1" is won, the AT control means 200 cannot execute a process that is predetermined one-to-one for each winning area depending on the game state (because the winning probability of the winning area "Replay 1" varies depending on the game state, if the advantageous zone lottery is executed based on the winning of the winning area "Replay 1", the probability of winning the winning area "Replay 1" and moving to the advantageous zone also varies and it is no longer one-to-one). Therefore, in order to maintain the fairness of the game, the advantageous zone lottery is not executed.
[0250] The AT control means 200 is configured to be able to execute a drawing related to the instruction function according to the presentation state in any of the following cases when an advantageous zone has started: when the winning area "RBB" has been won in a non-RT state, when the winning area "Replay 1" has been won in a non-RT state or a bonus establishment state, and when the winning area "Replay 2" has been won in a non-RT state or a bonus establishment state. The AT control means 200 is configured to execute the same drawing as a drawing related to the instruction function according to the presentation state in any of the following cases when an advantageous zone has started: when the winning area "Replay 1" has been won in a non-RT state or a bonus establishment state, and when the winning area "Replay 2" has been won in a non-RT state or a bonus establishment state.
[0251] In other words, the slot machine 1 of the third embodiment includes an auxiliary game control means for controlling the normal zone and the advantageous zone and controlling the auxiliary game in the advantageous zone, and has a first winning mode, a second winning mode, and a third winning mode as a plurality of winning modes, in which the first winning mode is a bonus winning alone, the second winning mode and the third winning mode include a specific replay, and in both cases of winning the second winning mode and winning the third winning mode, a specific replay is won, and has a normal gaming state, a bonus winning state to which the game is shifted when a bonus is won in the normal gaming state, and a bonus state to which the game is shifted when a bonus is won, and in the internal lottery table used in the internal lottery in the bonus winning state, a first winning mode is associated with the first winning mode in the internal lottery used in the internal lottery in the normal gaming state. The number of lottery values obtained corresponds to the second winning mode, and the auxiliary game control means executes a favorable zone lottery to determine whether or not to move to a favorable zone when the first winning mode is won in the internal lottery and when the third winning mode is won in the internal lottery in the normal zone, and the auxiliary game control means does not execute a favorable zone lottery when the third winning mode is won in the internal lottery in the normal zone, and the auxiliary game control means is capable of executing a lottery related to an instruction function based on winning in any of the cases when the first winning mode is won in the internal lottery, when the second winning mode is won in the internal lottery, and when the third winning mode is won in the internal lottery in the favorable zone, and the auxiliary game control means is capable of executing a common lottery for the lottery related to the instruction function based on winning the second winning mode in the internal lottery and the lottery related to the instruction function based on winning the third winning mode in the internal lottery.
[0252] Due to this configuration, the slot machine 1 of the third embodiment executes the advantageous zone lottery when the winning area "RBB" and the winning area "Replay 2" are won, but does not execute the lottery when the winning area "Replay 1" is won, which is a winning area in which the winning probability of the replay changes between the non-RT state and the bonus establishment state. Therefore, although there is a difference in the control contents related to the start of the advantageous zone between the winning area "RBB" and the winning area "Replay 2" and the winning area "Replay 1", when the advantageous zone starts, the winning area " A lottery related to the instruction function can be executed regardless of whether the winning area "Replay 1", "Replay 1", or "Replay 2" is won, and a common lottery can be executed in the lottery related to the instruction function based on winning the winning area in which Replay 1 is a prize when the winning area "Replay 1", which has constraints associated with maintaining the fairness of the game in the control related to the transition to the advantageous zone, is won, and when the winning area "Replay 2" is won, it is possible to prevent the player from feeling a loss due to constraints associated with maintaining the fairness of the game.
[0253] This AT control means 200 constitutes the auxiliary game control means in the third embodiment, the winning area "RBB" constitutes the first winning mode in the third embodiment, the winning area "Replay 1" constitutes the second winning mode in the third embodiment, the winning area "Replay 2" constitutes the third winning mode in the third embodiment, and Replay 1 constitutes the specific replay in the third embodiment. Also, the non-RT state constitutes the normal game state.
[0254] 2. Details of role composition and reel stop control Next, the details of the winning combinations that can be won depending on the result of the internal lottery in the slot machine 1 of the third embodiment and the details of the reel stop control executed by the reel control means 130 will be described.
[0255] <Game results in each game state> Figure 25 is a diagram showing game results for each operation mode of stop buttons B1 to B3 when a winning area including a small win or a replay is won in an internal lottery in a non-RT state, Figure 26 is a diagram showing game results for each operation mode of stop buttons B1 to B3 when a winning area including a small win or a replay is won in an internal lottery in a bonus formation state, and Figure 27 is a diagram showing game results for each operation mode of stop buttons B1 to B3 when a winning area including a small win is won in an internal lottery in a bonus state.
[0256] As shown in FIG. 25, in the slot machine 1, when the winning area "Batting Order Bell 1" to the winning area "Batting Order Bell 8", the winning area "Common Bell", the winning area "RBB & 1 Coin Role 1", or the winning area "RBB & 1 Coin Role 2" is won in the non-RT state, a small role set to a payout of 1 coin can be won regardless of the operation mode of the stop buttons B1 to B3.
[0257] In other words, in the slot machine 1, when in a non-RT state, even if a player wins in the winning area "Batting Order Bell 1" to winning area "Batting Order Bell 8" or the winning area "Common Bell", which are winning areas that include any of the small prizes 1 to 4 that are set to a payout of 8 coins, the small prizes 1 to 4 cannot be won.
[0258] In the slot machine 1, when the winning area "common bell" is won in the non-RT state, if the stop buttons B1 to B3 are stopped at batting order 1, batting order 3, and batting order 4, the minor winning combination 8 set to a payout of 1 coin will be won with a probability of 1 / 1, and if the stop buttons B1 to B3 are stopped at batting order 2, batting order 5, and batting order 6, the minor winning combination 9 set to a payout of 1 coin will be won with a probability of 1 / 1.
[0259] As shown in Fig. 26, in the slot machine 1, when the winning area "batting order bell 1" to the winning area "batting order bell 8" are won in the bonus establishment state, the batting order (correct batting order) of the stop buttons B1 to B3 is set so that the small prize 1 to small prize 4, which are set to a payout of 8 coins, can be won with a probability of 1 / 1. Also, as shown in Fig. 26, in the slot machine 1, when the winning area "batting order bell 1" to the winning area "batting order bell 8" are won in the bonus establishment state and the stop button B1 is operated for the first stop, any of the small prizes 6 to 11, which are set to a payout of 1 coin, can be won with a probability of 1 / 1.
[0260] In addition, in the slot machine 1, if the winning area "common bell" is won during a bonus activation state, the small winning combination 3, which is set to a payout of 8 coins, will be won with a probability of 1 / 1, regardless of the operation mode of the stop buttons B1 to B3.
[0261] As shown in Figures 25 and 26, the winning area "Rare Role", the winning area "RBB & 1 Coin Role 1", the winning area "RBB & 1 Coin Role 2", and the winning areas "Replay 1" to "Replay 3" have in common the roles that can be won depending on the operation mode of Stop Button B1 to Stop Button B3 when won in a non-RT state, and the roles that can be won depending on the operation mode of Stop Button B1 to Stop Button B3 when won in a bonus formation state.
[0262] As shown in FIG. 27, in the slot machine 1, when the winning area “All Small Wins” is won in the bonus state, the small win 3 set to a payout of 8 coins will be won with a probability of 1 / 1 regardless of the operation mode of the stop buttons B1 to B3.
[0263] In addition, in the slot machine 1, when the winning area "all 1 coin role" is won in the bonus state, if the stop buttons B1 to B3 are stopped in batting order 1, batting order 3, and batting order 4, the minor role 8 set to a payout of 1 coin will be won with a probability of 1 / 1, and if the stop buttons B1 to B3 are stopped in batting order 2, batting order 5, and batting order 6, the minor role 9 set to a payout of 1 coin will be won with a probability of 1 / 1.
[0264] <Details of the winning areas "Batting Order Bell 1" to "Batting Order Bell 8"> Next, we will explain in detail the configuration of the winning areas "Batting Order Bell 1" to "Batting Order Bell 8" and the reel stop control that is executed when the winning areas "Batting Order Bell 1" to "Batting Order Bell 8" are won.
[0265] As shown in Figures 25 and 26, the winning areas "Batting Order Bell 1" and "Batting Order Bell 5", where batting order 3 is set as the correct batting order, are configured so that the minor prize set to a payout of one coin that can be won when stop buttons B1 to B3 are operated in batting order 3 and batting order 4 in the non-RT state, and the minor prize set to a payout of one coin that can be won when stop buttons B1 to B3 are operated in batting order 4, which has the same stop button as batting order 3 and which is operated as the first stop button in the bonus formation state, are both minor prize 6.
[0266] In addition, the winning areas "Batting Order Bell 2" and "Batting Order Bell 6", where batting order 4 is set as the correct batting order, are configured so that the minor role set to a payout of one coin that can be won when stop buttons B1 to B3 are operated in batting order 3 and batting order 4 in the non-RT state, and the minor role set to a payout of one coin that can be won when stop buttons B1 to B3 are operated in batting order 3, which has the same stop button as batting order 4 and is the first stop button to be operated in the bonus establishment state, are both minor role 6.
[0267] In addition, the winning areas "Batting Order Bell 4" and "Batting Order Bell 8", where batting order 6 is set as the correct batting order, are configured so that the small prize set to a payout of one coin that can be won when stop buttons B1 to B3 are operated in batting order 5 and batting order 6 in the non-RT state, and the small prize set to a payout of one coin that can be won when stop buttons B1 to B3 are operated in batting order 5, which has the same stop button as batting order 6 and is the first stop button to be operated in the bonus establishment state, are both small prize 10 or small prize 11.
[0268] On the other hand, the winning areas "Batting Order Bell 3" and "Batting Order Bell 7", where batting order 5 is set as the correct batting order, are configured so that the small prize set to a payout of one coin that can be won when stop buttons B1 to B3 are operated in batting order 5 or batting order 6 in the non-RT state is small prize 9, and the small prize set to a payout of one coin that can be won when stop buttons B1 to B3 are operated in batting order 6, which has the same stop button as batting order 5 and which is the first to be operated in the bonus formation state, is small prize 10 or small prize 11.
[0269] The details of the reel stop control executed when the winning area "batting order bell 3" and the winning area "batting order bell 7" are won will be explained using the winning area "batting order bell 3" as an example. Figure 28 (A) is a diagram showing the winning symbol combinations and payouts of small prize 3, small prize 8 to small prize 12 included in the winning area "batting order bell 3".
[0270] As shown in FIG. 28(A), among the small symbols included in the winning area “Batting Order Bell 3”, the symbols that make up the winning symbol combinations of small symbol 3, small symbol 10, and small symbol 11 are the symbols on the left reel R1, which are the red 7 symbol “RED 7”, the BAR symbol “BAR”, the blank A symbol “BKA”, and the blank B symbol “BKB”, and the symbols on the right reel R3, which are the BAR symbol “BAR” and the cherry symbol “CH”.
[0271] Figure 28(B) is a diagram explaining the winning combinations that can be displayed on the activated line L1, the payouts for each combination, and the number of symbol combinations that can be displayed on the activated line L1 when the winning area "Batting Order Bell 3" is won and stop buttons B1 to B3 are operated at batting order 5, and when the BAR symbol "BAR" is displayed stopped on the right reel R3 and the red 7 symbol "RED 7" is displayed stopped on the left reel R1.
[0272] As shown in FIG. 28(B), in the slot machine 1, when the winning area “Bell 3 in Batting Order” is won and the stop buttons B1 to B3 are operated to stop at batting order 5, if the BAR symbol “BAR” is displayed stopped on the top row of the right reel R3 and the red 7 symbol “RED 7” is displayed stopped on the bottom row of the left reel R1, then the bell symbol “BL” constituting the winning symbol combination for minor win 3, the watermelon A symbol “WMA” constituting the winning symbol combination for minor win 10, and the watermelon B symbol “WMB” constituting the winning symbol combination for minor win 11 can be displayed stopped on the middle row of the middle reel R2.
[0273] In slot machine 1, when a red 7 symbol "RED 7" is displayed in a stopped state on the bottom row of left reel R1 and a BAR symbol "BAR" is displayed in a stopped state on the top row of right reel R3, if a bell symbol "BL" is displayed in a stopped state on the middle row of middle reel R2, one symbol combination constituting the winning symbol combination of minor feature 3, "RED 7-BL-BAR", can be displayed in a stopped state on activated line L1. If a watermelon A symbol "WMA" is displayed in a stopped state on the middle row of middle reel R2, one symbol combination constituting the winning symbol combination of minor feature 10, "RED 7-WMA-BAR", can be displayed in a stopped state on activated line L1. If a watermelon B symbol "WMB" is displayed in a stopped state on the middle row of middle reel R2, one symbol combination constituting the winning symbol combination of minor feature 11, "RED 7-WMB-BAR", can be displayed in a stopped state on activated line L1.
[0274] Due to this configuration, in slot machine 1, if the red 7 symbol "RED 7" is displayed on the bottom row of left reel R1 and the BAR symbol "BAR" is displayed on the top row of right reel R3, and any of the bell symbol "BL", watermelon A symbol "WMA", and watermelon B symbol "WMB" that can be displayed on the middle row of middle reel R2 are displayed on the middle row of middle reel R2, the number of symbol combinations that can be displayed on activated line L1 will be one, and there will be no difference in the number of symbol combinations that can be displayed.
[0275] For this reason, the slot machine 1 is forced to stop and display the bell pattern "BL" in the middle of the middle reel R2, which constitutes the winning pattern combination of minor feature 3, which is set to a payout of 8 coins and pays out the largest number of medals when it wins. In this case, if the winning area "batting order bell 3" is won in non-RT state and stop buttons B1 to B3 are operated in batting order 5, the minor feature set to a payout of 1 coin will not win, but the minor feature 3 set to a payout of 8 coins will win, making it difficult to suppress the payout rate in non-RT state.
[0276] Figure 28(C) is a diagram explaining the number of symbol combinations that can be displayed on the activated line L1 when stop button B3 is operated to stop a symbol that can be stopped on the upper row of the right reel R3 when the winning area "Batting Order Bell 3" in the third embodiment is won and stop buttons B1 to B3 are operated to stop at batting order 5.
[0277] As shown in Fig. 28(C), in the slot machine 1, by stopping and displaying the bell symbol "BL" constituting the winning symbol combination "red 7 (BAR, BKA, BKB)-red 7 (white 7-BAR-BKB)-BL" of the minor prize 9 on the upper row of the right reel R3, the number of symbol combinations that can be stopped and displayed on the pay line L1 is 16, which is the most. Also, as described above, in the slot machine 1, by stopping and displaying the BAR symbol "BAR" or the cherry symbol "CH" on the upper row of the right reel R3, the winning symbol combination "red 7 (BAR, BKA, BKB)-BL-BAR (CH)" of the minor prize 3 set to a payout of 8 coins can be stopped and displayed on the pay line L1.
[0278] Due to this configuration, in the slot machine 1, when the winning area "Batting Order Bell 3" is won in the internal lottery in the non-RT state, the number priority control causes the bell pattern "BL" to be stopped and displayed in the upper row of the right reel R3 that constitutes the valid line L1 in preference to other patterns, thereby limiting the winning roles that can be won in that game to the minor role 9, and when the winning area "Batting Order Bell 3" is won in the internal lottery in the bonus established state, the number priority control causes the BAR pattern "BAR" or the cherry pattern "CH" to be stopped and displayed in the upper row of the right reel R3 that constitutes the valid line L1 in preference to other patterns, and the number priority control is also executed in subsequent stopping operations, allowing the minor role 3 to be won.
[0279] In addition, in the slot machine 1, even if the winning area "Batting Order Bell 7" is won and the stop buttons B1 to B3 are operated to stop at batting order 5, the reel stop control is executed in a manner substantially similar to that in the winning area "Batting Order Bell 3", so that if the player is in a non-RT state, the small prize 9 can be won, and if the player is in a bonus established state, the small prize 3 can be won.
[0280] In this way, in the slot machine 1 of the third embodiment, when the correct batting order that allows the small winning combination 3, which has a payout of 8 coins, to be won is set to batting order 5 in the bonus established state, and when the stop button to be operated for the first stop operation is common to batting order 5 in the bonus established state, for the winning areas "batting order bell 3" and "batting order bell 7", in which the pattern of the right reel R3, which is among the patterns that make up the winning pattern combination, is common to the small winning combination 3 and small winning combinations 10 and 11, which are set to a payout of 1 coin, can be won, when the stop buttons B1 to B3 are operated to stop in batting order 5 and 6 in the non-RT state, reel stop control is executed so that the pattern of the right reel R3 that makes up the winning pattern combination can win the small winning combination 9, which is different from the small winning combination 10 and small winning combination 11.
[0281] With this configuration, when designing the symbols that make up the winning symbol combination of the small role 3, the small role 10, and the small role 11, the slot machine 1 does not need to be designed so that the number of symbol combinations that make up the winning symbol combination of the small role 10 and the small role 11 is greater than the number of symbol combinations that make up the winning symbol combination of the small role 3, even with the same batting order 5. Instead, it is sufficient to design so that the number of symbol combinations that make up the winning symbol combination of the small role 9 when the stop button B3 is operated to the first stop is greater than the number of symbol combinations that make up the winning symbol combination of the small role 3. This makes it easier to design the reel stop control when the winning area "batting order bell 3" and the winning area "batting order bell 7" that include the small role 3, the small role 9, the small role 10, and the small role 11 are won, and to design the symbols to be arranged on the left reel R1 to the right reel R3.
[0282] Also, as described above, in the slot machine 1 of the third embodiment, when the gaming state transitions to a bonus realization state, the bonus realization state is maintained thereafter until the setting change control is executed by the setting change means 100 and the gaming state is initialized.
[0283] Here, in the slot machine 1, if the stop button B1 to stop button B3 are operated to stop at batting order 5, and the non-RT state occurs and the small win 9 is awarded only if the winning area "batting order bell 3" or the winning area "batting order bell 7" is won, if the stop button B1 to stop button B3 are operated to stop at batting order 5 and the small win 9 is awarded, there is a risk that the player will determine that the game state is in a non-RT state because the setting change control is executed by the setting change means 100 and the game state is initialized.
[0284] In contrast, as shown in Figures 25 and 26, the slot machine 1 of the third embodiment is configured so that when the winning area "Batting Order Bell 1" is won and stop buttons B1 to B3 are operated at batting order 5 and batting order 6, the small prize 9 is won with a probability of 1 / 1 in both cases where the game state is a non-RT state and where the game state is a bonus establishment state.
[0285] With this configuration, the slot machine 1 of the third embodiment is configured to facilitate the design of reel stopping control when the winning area "Batting Order Bell 3" including small prize 3, small prize 9, small prize 10, and small prize 11, and the winning area "Batting Order Bell 7" are won, and the design of the patterns arranged on the left reel R1 to the right reel R3. In either of the game states, the non-RT state as the initial state, and the bonus establishment state which continues in subsequent games once the game state has been entered, the small prize 9 can be won when the winning area "Batting Order Bell 1" is won and the stop buttons B1 to B3 are operated in batting order 5. Therefore, it is possible to prevent the player from determining that the setting change control is being executed by the setting change means 100, based on the result that the small prize 9 is won by stopping the stop buttons B1 to B3 in batting order 5.
[0286] <Stop control table> Next, the details of the reel stop control executed by the reel control means 130 will be described. In the third embodiment, the reel control means 130 acquires a stop control table stored in the reel control data storage means 194 from the winning area won by the internal lottery and the game state of the game. The reel control means 130 refers to the acquired stop control table, and when it is possible to execute stop control using the stop control table, it is configured in advance to stop and display one symbol selected from five symbols that can be stopped and displayed on the pay line L1 based on the stop control table on the pay line L1.
[0287] Figure 29 shows the stop control tables stored in the reel control data storage means 194, including a stop control table acquired when the winning area "common bell" is won in a non-RT state or the winning area "all 1-coin role" is won in a bonus state, a stop control table acquired when the winning area "common bell" is won in a bonus formation state or the winning area "all small roles" is won in a bonus state, and a stop control table acquired when the winning area "RBB & 1-coin role 1" is won in a non-RT state or a bonus formation state.
[0288] As shown in FIG. 29, the reel control means 130 obtains a stop control table in which "Red 7 (BAR-BKA-BKB)-BL-BL" is set as the symbol to be stopped and displayed on the pay line L1 in both cases where the winning area "Common Bell" is won in the non-RT state and where the winning area "All 1 Coin Role" is won in the bonus state.
[0289] In addition, the reel control means 130 obtains a stop control table in which "red 7 (BAR-BKA-BKB)-BL-BAR (CH)" is set as the symbol to be stopped and displayed on the pay line L1 in both cases, when the winning area "common bell" is won in a bonus established state, and when the winning area "all small symbols" is won in a bonus state.
[0290] Then, the reel control means 130 obtains a stop control table in which "Red 7 (BAR-BKA-BKB)-Red 7 (White 7-BAR-BKA)-CH" is set as the pattern to be stopped and displayed on the activated line L1 in both cases, when the winning area "RBB & 1 coin role 1" is won in a non-RT state and when the winning area "RBB & 1 coin role 1" is won in a bonus established state.
[0291] The details of reel stop control using the stop control table will be described using as an example the reel stop control executed when the winning area "common bell" is won in the non-RT state and the stop buttons B1 to B3 are operated to stop in batting order 5 or batting order 6. Fig. 30(A) is a diagram showing the stop control table acquired when the winning area "common bell" is won in the internal lottery in the non-RT state, and Fig. 30(B) is a diagram explaining the number of symbol combinations that can be displayed on the activated line L1 when the winning area "common bell" is won and the stop buttons B1 to B3 are operated to stop in batting order 5 or batting order 6, that is, when the stop button B3 is operated to perform the first stop operation.
[0292] As shown in Fig. 30(B), in the slot machine 1, by displaying the bell symbol "BL" that constitutes the winning symbol combination "red 7 (BAR, BKA, BKB)-red 7 (white 7-BAR-BKB)-BL" of the minor prize 9 on the upper row of the right reel R3, the number of symbol combinations that can be displayed on the pay line L1 is the largest, at 16, so that the bell symbol "BL" can be displayed on the pay line L1. Also, as shown in Fig. 30(A), the symbol combination set in the stop control table of the reel control means 130 is "red 7 (BAR, BKA, BKB)-BL-BL".
[0293] As a result, when the winning area "common bell" is won in the internal lottery in the non-RT state and the stop button B3 is operated for the first stop, the reel control means 130 executes reel stop control using the stop control table to stop and display the bell symbol "BL" on the activated line L1 without executing a process to obtain symbol information from the rotating right reel R3 whether there is a symbol that can be stopped within the pull-in range set from the operation timing of the stop button B3. In the slot machine 1, when the bell symbol "BL" is stopped and displayed on the upper row of the right reel R3, the combination that can be won in that game is limited to the minor combination 9.
[0294] Figure 30(C) is a diagram explaining the symbols that can be stopped and displayed on the pay line L1 when the second stop operation or the third stop operation is executed in a case where the winning area "common bell" is won in an internal lottery in a non-RT state and stop buttons B1 to B3 are operated in batting order 5 or batting order 6.
[0295] As described above, in the slot machine 1, the winning combination for the game is limited to the minor winning combination 9, so the symbols on the left reel R1 and the central reel R2 that make up the winning symbol combination for the minor winning combination 9, “Red 7 (BAR, BKA, BKB)-Red 7 (White 7-BAR-BKB)-BL”, can be displayed stopped on the pay line L1.
[0296] As shown in Figure 30(A), the stop control table obtained when the winning area "Common Bell" is won in the internal lottery in the non-RT state has the symbol combination "Red 7 (BAR, BKA, BKB)-BL-BL" set.
[0297] Therefore, when the winning area "common bell" is won in an internal lottery in a non-RT state and the stop buttons B1 to B3 are operated to stop in batting order 5 or batting order 6, the reel control means 130 executes reel stop control using a stop control table in the stop control of the left reel R1 based on the stop button B1 being operated to stop, and thereby stops and displays the symbols that can be stopped and displayed on the activated line L1 from among the red 7 symbol "RED 7", the BAR symbol "BAR", the blank A symbol "BKA", and the blank B symbol "BKB" without executing a process to obtain symbol information from the rotating left reel R1 to see if there are any symbols that can be stopped within the pull-in range set from the operation timing of the stop button B1.
[0298] However, as shown in FIG. 30(C), in the slot machine 1, when the first stop operation is performed on the stop button B3 to cause the bell symbol "BL" to be stopped and displayed on the upper row of the right reel R3, and the winning combination for the game is limited to the small symbol 9, if the stop button B2 is operated to stop, the bell symbol "BL" is not set as the symbol on the middle reel R2 that constitutes the winning symbol combination for the small symbol 9, and the symbol combination "red 7 (BAR, BKA, BKB)-BL-BL" is configured as the winning symbol combination for the small symbol 7 that is not included in the winning area "common bell" (see FIG. 22), therefore, if the bell symbol "BL" is stopped and displayed on the middle row of the middle reel R2, the winning symbol combination "red 7 (BAR, BKA, BKB)-BL-BL" for the non-winning small symbol 7 will be stopped and displayed on the pay line L1, which will result in the game not being valid and will violate the rules of the game machine.
[0299] Due to this configuration, the reel control means 130 is pre-configured so that when the winning area "common bell" is won in an internal lottery in a non-RT state and the stop buttons B1 to B3 are operated to stop in batting order 5 or batting order 6, in the stop control of the middle reel R2 based on the stop button B2 being operated to stop, the reel stop control is switched from a reel stop control using a stop control table to a reel stop control that obtains pattern information from the rotating middle reel R2 to stop it on the activated line L1 whether there is a pattern that can be stopped within the pull-in range set from the operation timing of the stop button B2.
[0300] In this way, when the slot machine 1 of the third embodiment wins the winning area "common bell" in the internal lottery in the non-RT state, it obtains a stop control table in which the symbol combination "Red 7 (BAR, BKA, BKB)-BL-BL" is set. In the slot machine 1, when the stop buttons B1 to B3 are operated to stop in the batting order 5 and 6, when the stop buttons B1 and B3 are operated to stop, reel stop control using the stop control table is executed, and the symbols constituting the winning symbol combination of the small prize 9 are stopped and displayed on the lower row of the left reel R1 and the upper row of the right reel R3 without executing logic calculations required for executing number priority control, and when the stop button B2 is operated to stop, reel stop control using the stop control table is switched to reel stop control that obtains information on the symbols constituting the winning symbol combination of the small prize 9 from the rotating middle reel R2 and stops them on the activated line L1, and reel stop control is executed to stop and display the symbols constituting the winning symbol combination of the small prize 9 on the middle row of the middle reel R2.
[0301] In the slot machine 1, when the winning area "common bell" is won in an internal lottery in a non-RT state, if a symbol can be stopped and displayed on the effective line L1 by reel stop control using the stop control table shown in Figure 30 (A), reel stop control is executed using the stop control table without executing a process of searching for a symbol that can be stopped within the pull-in range, setting the symbol to be stopped, and then stopping the symbol on the effective line L1, and if executing reel stop control using the stop control table would result in the machine not functioning as a gaming machine, the stop control data is pre-configured to execute a process of searching for a symbol that can be stopped within the pull-in range, setting the symbol to be stopped, and then stopping the symbol on the effective line L1.
[0302] Next, the reel stop control executed when the winning area "common bell" is won in the internal lottery in the bonus formation state will be described. As shown in Fig. 29, the stop control table acquired when the winning area "common bell" is won in the internal lottery in the bonus formation state has the same symbol combination "red 7 (BAR, BKA, BKB)-BL-BAR (CH)" as the winning symbol combination "red 7 (BAR, BKA, BKB)-BL-BAR (CH)" of the minor prize 3 (see Fig. 22).
[0303] As described above, each symbol constituting the winning symbol combination of the small win 3 is configured to be able to stop on the effective line L1 regardless of the operation timing of the stop buttons B1 to B3. In addition, the small win 3 is set to a payout of 8 coins, and by winning, the small win 3 is a small win that pays out more medals than the small win 8, small win 9, and small win 12 included in the winning area "common bell".
[0304] For this reason, in the slot machine 1, when the winning area "common bell" is won in an internal lottery while a bonus is being established, the stop control data is preconfigured so that reel stop control is executed using the stop control table without executing a process of searching for stoppable symbols within the pull-in range, setting the symbol to be stopped, and then stopping the symbol on the pay line L1, and the symbols that make up the winning symbol combination of minor prize 3 are stopped and displayed on the pay line L1.
[0305] Next, we will explain the reel stop control that is executed when the winning area "all small roles" is won in the internal lottery in the bonus state. As shown in Figure 29, the stop control table acquired when the winning area "all small roles" is won is the same as the stop control table acquired when the winning area "common bell" is won in the internal lottery in the bonus formation state.
[0306] As shown in FIG. 20, the winning area "All Small Winning Points" includes small winning points 1 to 4, which are set to a payout of 8 coins, small winning point 5, which is set to a payout of 3 coins, and small winning points 6 to 19, which are set to a payout of 1 coin, and the numbers of coins are prioritized so that the winning symbol combinations of small winning points 1 to 4 are not prioritized.
[0307] Due to this configuration, when the winning area "all minor prizes" is won, the reel control means 130 acquires the same stop control table as the stop control table acquired when the winning area "common bell" is won in an internal lottery during a bonus formation state, and executes reel stop control, thereby stopping and displaying the symbols that constitute the winning pattern combination of minor prize 3 on the activated line L1.
[0308] As a result, in the slot machine 1 of the third embodiment, as shown in Figures 26 and 27, when the winning area ``common bell'' is won in the internal lottery in the bonus formation state, the winning role that can be won by the operation of stop buttons B1 to B3 is the same as when the winning area ``all small roles'' is won in the internal lottery in the bonus formation state.
[0309] Next, we will explain the reel stop control that is executed when the winning area "All 1 coin role" is won in the internal lottery in the bonus state. As shown in Figure 29, the stop control table acquired when the winning area "All 1 coin role" is won is the same stop control table acquired when the winning area "Common bell" is won in the internal lottery in the non-RT state.
[0310] As shown in FIG. 20, the winning area “All 1 Coin” includes small symbols 6 to 19, which are set to a payout of 1 coin, and the number-priority control does not assign priority to the symbols that make up the winning symbol combination of small symbols 6 to 19.
[0311] Due to this configuration, when the winning area "All 1 Coin" is won, the reel control means 130 obtains the same stop control table as the stop control table obtained when the winning area "Common Bell" is won in the internal lottery in the non-RT state, and executes reel stop control, so that when stop buttons B1 to B3 are stopped in batting order 1, batting order 3, and batting order 4, the symbols constituting the winning symbol combination of minor role 8 are stopped and displayed on the activated line L1, and when stop buttons B1 to B3 are stopped in batting order 2, batting order 5, and batting order 6, the symbols constituting the winning symbol combination of minor role 9 are stopped and displayed on the activated line L1.
[0312] As a result, in the slot machine 1 of the third embodiment, as shown in Figures 25 and 27, when the winning area ``Common Bell'' is won in the internal lottery in the non-RT state, and when the winning area ``All 1 Coin Role'' is won in the internal lottery in the bonus state, the winning role that can be won is the same depending on the operation mode of stop buttons B1 to B3.
[0313] As described above, the slot machine 1 of the third embodiment is configured so that once the game state transitions to the bonus establishment state, it will not transition to the bonus state in subsequent games. Also, if a winning area including RBB is won in the internal lottery in the non-RT state, and if the winning area "RBB&1 coin role 1" or the winning area "RBB&1 coin role 2" is won, a small role will be won and RBB will not be won. Therefore, transition to the bonus state is limited to when the winning area "RBB" is won and RBB is won in that game, and game play in the bonus state will only occur in limited circumstances.
[0314] Due to this configuration, in the slot machine 1 of the third embodiment, the stop control data used when the winning area ``All Small Roles'' that can be won in the bonus state is composed of stop control data (first stop control data) that is common to the stop control data used when the winning area ``Common Bell'' is won in the internal lottery in the bonus formation state, and the stop control data used when the winning area ``All 1 Coin Roles'' that can be won in the bonus state is composed of stop control data (second stop control data) that is common to the stop control data used when the winning area ``Common Bell'' is won in the internal lottery in the non-RT state.
[0315] As a result, the slot machine 1 of the third embodiment can reduce the data capacity required for the stop control data used when the ``all small roles'' winning area, which can be won in the bonus state, is won, and the stop control data used when the ``all 1-coin roles'' winning area, which can be won in the bonus state, both of which have limited opportunities to use the stop control data.
[0316] <Left reel stop control> Next, the details of the reel stop control executed when the stop button B1 is operated to stop and the red 7 symbol "red 7" is stopped and displayed on the pay line L1 will be described. As shown in FIG. 21, the red 7 symbol "red 7" is arranged at the positions of stop number 3, stop number 7 to stop number 9 on the left reel R1. In addition, in the slot machine 1, the lower row of the left reel R1 constitutes the pay line L1.
[0317] Due to this configuration, in the slot machine 1, when the red 7 symbol "RED 7" with stop number 9 arranged on the left reel R1 is stopped and displayed on the activated line L1, the red 7 symbol "RED 7" is stopped and displayed on the top, middle and bottom rows of the left reel R1 in the specific area 330b.
[0318] Figure 31 is a diagram explaining the position of the red 7 symbols "red 7" that are stopped and displayed on the bottom row of the left reel R1 when the stop button B1 is operated to perform the first stop operation at a timing when the red 7 symbols "red 7" arranged at stop numbers 7 to 9 on the left reel R1 can be stopped and displayed on the activated line L1.
[0319] As shown in FIG. 31, in the slot machine 1, when the winning combination is won in the winning areas "Batting Order Bell 1" to "Batting Order Bell 8", the winning area "Common Bell", the winning area "RBB & 1 Coin Role 1", the winning area "RBB & 1 Coin Role 2", the winning area "Replay 1", and the winning area "Replay 2" which include the red 7 symbol "red 7" as the symbol on the left reel R1 constituting the winning symbol combination, and when the stop button B1 is operated for the first stop at a timing when the red 7 symbol "red 7" arranged at stop number 7 to stop number 9 can be stopped and displayed on the pay line L1, that is, at a timing when the symbols at stop number 9 to stop number 11 arranged on the left reel R1 are displayed in rotation on the pay line L1, the red 7 symbol "red 7" arranged at stop number 7 will be stopped and displayed on the pay line L1.
[0320] On the other hand, in the slot machine 1, when the winning area "Replay 3" is won, which wins a winning combination including the red 7 symbol "Red 7" as the symbol on the left reel R1 that constitutes the winning symbol combination, and the stop button B1 is operated for the first stop at a timing when the red 7 symbols "Red 7" arranged at stop number 7 to stop number 9 can be stopped and displayed on the pay line L1, the red 7 symbol "Red 7" arranged at stop number 9 will be stopped and displayed on the pay line L1.
[0321] In this way, in the slot machine 1 of the third embodiment, when the stop button B1 is operated to perform the first stop operation, the red 7 symbol "red 7" arranged at stop number 8 on the left reel R1 is not displayed stopped on the pay line L1.
[0322] Fig. 32(A) is a diagram showing a display mode of the left reel R1 that can be viewed from the specific area 330b when the red 7 symbol arranged at stop number 7 is stopped and displayed on the lower row of the left reel R1. As shown in Fig. 32(A), in the slot machine 1, a display mode in which a bell symbol "BL" is stopped and displayed on the upper row of the left reel R1, a replay symbol "RP" is stopped and displayed on the middle row, and a red 7 symbol "red 7" is stopped and displayed on the lower row can be viewed from the specific area 330b.
[0323] Fig. 32(B) is a diagram showing a display mode of the left reel R1 that can be seen from the specific area 330b when the red 7 symbol arranged at stop number 9 is stopped and displayed at the bottom of the left reel R1. As shown in Fig. 32(B), in the slot machine 1, a display mode in which the red 7 symbol "red 7" is stopped and displayed at the top, middle, and bottom of the left reel R1 can be seen from the specific area 330b.
[0324] As described above, the AT control means 200 is configured to execute a lottery related to an instruction function according to the presentation state in which the game is being played, when the winning area "REPLAY 3" is won and it is determined not to execute a replay notification lottery for determining whether or not to notify an operation mode that makes REPLAY 1 winable. In addition, the slot machine 1 is configured to recommend a game in which the stop buttons B1 to B3 are operated in batting order 1 and batting order 2 when the winning area "REPLAY 3" is won and the stop buttons B1 to B3 are operated to stop in batting order 1 and batting order 2, as shown in FIG. 25 and FIG. 26, the slot machine 1 is configured to win REPLAY 3, which is composed of the winning symbol combination "RED 7 (BAR, BKA, BKB)-BL-RED 7 (WHITE 7, BKB)".
[0325] Due to this configuration, in the slot machine 1 of the third embodiment, when the winning area "Replay 3" is won and the replay notification lottery is not executed, it is recommended to stop the stop buttons B1 to B3 in batting order 1 and batting order 2, and a lottery related to the instruction function corresponding to the presentation state in which the game is being executed is executed, the red 7 symbol "RED 7" arranged at stop number 9 is displayed stopped on the activated line L1, and the display mode in which the red 7 symbol "RED 7" is displayed stopped on the upper, middle, and lower rows of the left reel R1 shown in Figure 32 (B) can be viewed from the specific area 330b.
[0326] With this configuration, in the slot machine 1 of the third embodiment, a lottery related to the instruction function according to the presentation state is executed, and when the lottery is likely to be advantageous to the player, the stop button B1 is operated to perform the first stop operation, and the red 7 pattern "RED 7" is displayed in the upper, middle and lower rows of the left reel R1, which becomes visible from the specific area 330b, suggesting to the player that there is an increasing possibility that control advantageous to the player is being executed, and the display mode visible from the specific area 330b can increase the player's interest in the game.
[0327] In addition, in the slot machine 1 of the third embodiment, when the winning areas "batting order bell 1" to "batting order bell 8", the winning area "common bell", the winning area "RBB & 1 coin role 1", the winning area "RBB & 1 coin role 2", the winning area "Replay 1", and the winning area "Replay 2" are won and the stop button B1 is operated to the first stop, that is, when the winning area "Replay 3" is won and the degree of advantage regarding the instruction function is less favorable than when it is determined not to execute the replay notification lottery that determines whether or not to notify the operation mode that makes Replay 1 a winning option, the red 7 pattern "red 7" arranged at stop number 9 is stopped and displayed on the activated line L1, and the display mode in which the bell pattern "BL" is stopped and displayed on the upper row of the left reel R1 shown in Figure 32 (A), the replay pattern "RP" is stopped and displayed on the middle row, and the red 7 pattern "red 7" is stopped and displayed on the lower row can be viewed from the specific area 330b.
[0328] With this configuration, in the slot machine 1 of the third embodiment, when the winning areas "batting order bell 1" to "batting order bell 8", the winning area "common bell", the winning area "RBB & 1 coin role 1", the winning area "RBB & 1 coin role 2", the winning area "Replay 1", and the winning area "Replay 2" are won and the stop button B1 is operated to the first stop, the left reel R is rotated to the first stop when the winning area "Replay 3" is won and the replay notification lottery for determining whether or not to notify the operation mode that makes Replay 1 a winning prize is not determined. The display mode in which the red 7 symbol "RED 7" is displayed stopped on the top, middle, and bottom rows of left reel R1 will not be visible from specific area 330b, and the display mode in which the bell symbol "BL" is displayed stopped on the top row of left reel R1, the replay symbol "RP" is displayed stopped on the middle row, and the red 7 symbol "RED 7" is displayed stopped on the bottom row will be visible from specific area 330b. This makes it possible to prevent the player's expectations from being excessively heightened by the display mode of the symbols arranged on left reel R1 that is visible from specific area 330b, and to prevent a decrease in the player's interest in the game due to the display mode that is visible from specific area 330b.
[0329] Furthermore, the slot machine 1 is configured such that when the stop button B1 is operated to perform the first stop operation, the red 7 symbol "RED 7" arranged at stop number 8 on the left reel R1 is not displayed stopped on the activated line L1. Therefore, when the stop button B1 is operated to perform the first stop operation, the red 7 symbols "RED 7" are displayed stopped on the middle and bottom rows of the left reel R1, preventing a display mode in which the suggested information is unclear from being visible from the specific area 330b and preventing a decrease in the player's interest in the game due to a display mode visible from the specific area 330b.
[0330] The left reel R1 constitutes the specific reel in the third embodiment, the stop button B1 constitutes the specific stop button in the third embodiment, the red 7 symbol "red 7" arranged on the left reel R1 constitutes the specific symbol in the third embodiment, the position of the stop number 9 constitutes the first position in the third embodiment, the position of the stop number 8 constitutes the second position in the third embodiment, and the position of the stop number 7 constitutes the third position in the third embodiment. In addition, the replay 3 constituted by the winning symbol combination "red 7 (BAR, BKA, BKB)-BL-red 7 (white 7, BKB)" constitutes the first role in the third embodiment, and the small role 6 to small role 11 and replay 1, which include the red 7 symbol "red 7" as the symbol of the left reel R1 that constitutes the winning symbol combination, constitute the second role in the third embodiment.
[0331] In addition, the specific area 330b constitutes a display window in the third embodiment, a display mode in which the red 7 symbol "RED 7" is displayed stopped on the top, middle, and bottom of the left reel R1 constitutes a first display mode in the third embodiment, a display mode in which the replay symbol "RP" is displayed stopped on the top of the left reel R1 and the red 7 symbol "RED 7" is displayed stopped on the middle and bottom of the left reel R1 constitutes a second display mode in the third embodiment, and a display mode in which the bell symbol "BL" is displayed stopped on the top of the left reel R1, the replay symbol "RP" is displayed stopped on the middle of the left reel R1, and the red 7 symbol "RED 7" is displayed stopped on the bottom of the left reel R1 constitutes a third display mode in the third embodiment.
[0332] 3. Summary of the Third Embodiment As described above, in the slot machine 1 of the third embodiment, when a lottery related to an instruction function according to the presentation state is executed and the lottery is likely to be advantageous to the player, the display mode in which the red 7 symbol "RED 7" is stopped and displayed on the upper, middle and lower rows of the left reel R1, which becomes visible from the specific area 330b when the stop button B1 is operated to perform the first stop operation, can suggest to the player that there is an increasing possibility that control advantageous to the player is being executed, and the display mode visible from the specific area 330b can increase the player's interest in the game.
[0333] Furthermore, the slot machine 1 is configured such that when the stop button B1 is operated to perform the first stop operation, the red 7 symbol "RED 7" arranged at stop number 8 on the left reel R1 is not displayed stopped on the activated line L1. Therefore, when the stop button B1 is operated to perform the first stop operation, the red 7 symbols "RED 7" are displayed stopped on the middle and bottom rows of the left reel R1, preventing a display mode in which the suggested information is unclear from being visible from the specific area 330b and preventing a decrease in the player's interest in the game due to a display mode visible from the specific area 330b.
[0334] [Other embodiments] In the first and second embodiments, the slot machine 1 is configured not to stop and display the first predetermined symbol arranged at the third predetermined position of the predetermined reel on the pay line L1, but is not limited to this. For example, the slot machine 1 may be configured to stop and display the first type of symbol arranged at the third predetermined position on the pay line L1 when the game state is a bonus state and the symbol on the predetermined reel among the symbols constituting the winning symbol combination can win a combination composed of the first predetermined symbol.
[0335] In the first and second embodiments, the slot machine 1 has a non-RT state as the first predetermined gaming state and a bonus establishment state as the second predetermined gaming state, but is not limited thereto. The slot machine 1 may be configured to have, for example, an RBB as an RBB in which a shift role is won and an RB (regular bonus) as a first type special role is activated when the shift role is won, an RBB operation general state in which the RBB is activated and the RB is neither won nor activated as the first predetermined gaming state, and an RBB operation RB establishment state in which the RBB is activated, the RB is won, and the RB is not activated as the second predetermined gaming state.
[0336] In addition, in the first embodiment, the reel control means 130 is configured to stop and display the white 7 symbol "white 7", the red BAR symbol "red BAR", the blue BAR symbol "blue BAR", and the green BAR symbol "green BAR" in the right reel R3 constituting the active line L1 before the replay A symbol "RPA" or the replay B symbol "RPB" in the case where the winning area "special minor symbol 1" and the winning area "special minor symbol 2" are won in the bonus establishment state and the stop buttons B1 to B3 are operated in batting order 5 and batting order 6, but is not limited thereto. For example, in a case where the winning area "special minor feature 1" and the winning area "special minor feature 2" are won in a bonus established state, and the stop buttons B1 to B3 are operated in batting order 5 and batting order 6, if the operation timing of the stop button B3 is a timing when the symbols within the pull-in range of the white 7 symbol "white 7", the red BAR symbol "red BAR", the blue BAR symbol "blue BAR", and the green BAR symbol "green BAR" are rotated and displayed on the effective line L1, the reel control means 130 may be configured to stop and display the white 7 symbol "white 7", the red BAR symbol "red BAR", the blue BAR symbol "blue BAR", and the green BAR symbol "green BAR" in priority to the replay A symbol "RPA" or the replay B symbol "RPB".
[0337] Also, in the first embodiment, the slot machine 1 is configured so that when the winning area "Batting Order Bell 6" or the winning area "Batting Order Bell 12" is won and stop buttons B1 to B3 are operated in batting order 5, which is different from the correct batting order but in which stop button B3 is operated for the first stop operation which is the same as the correct batting order, a pattern different from the replay A pattern "RPA" or the replay B pattern "RPB" is stopped and displayed on the right reel R3, but this is not limited to the above. The slot machine 1 may be configured, for example, so that when the winning area "Batting Order Bell 6" or the winning area "Batting Order Bell 12" is won and the stop buttons B1 to B3 are operated in the correct batting order, the symbols on the right reel R3 for the small role set to a payout of 9 coins and the small role of the first mode are formed from a common first symbol, and when the first stop operation is performed with the stop button B3, the first symbol is stopped and displayed on the active line L1, making it possible to win the small role set to a payout of 9 coins and the small role of the first mode, so that when operated in batting order 5, the small role of the first mode is won, and when operated in batting order 6, the small role set to a payout of 9 coins is won.
[0338] In addition, in the first and second embodiments, the slot machine 1 has a left reel R1 as the designated reel and a stop button B1 as the designated stop button, but is not limited to this. For example, the slot machine 1 may have a center reel R2 as the designated reel and a stop button B2 as the designated stop button, or may have a right reel R3 as the designated reel and a stop button B3 as the designated stop button.
[0339] In the third embodiment, the slot machine 1 has the winning areas "batting order bell 3" and "batting order bell 7" as the specific winning modes, has the operation mode of batting order 5 as the first operation mode, and has the batting order 6 as the second operation mode, but is not limited thereto. The slot machine 1 may be configured to have an operation mode in which the specific stop button is operated at a first timing as the first operation mode, and an operation mode in which the specific stop button is operated at a second timing different from the first timing as the second operation mode, so that the first operation mode and the second operation mode are configured with the same batting order.
[0340] In the third embodiment, the slot machine 1 is configured so that the small winning combination 9 that can be won when the winning area "batting order bell 3" or the winning area "batting order bell 7" is won in the internal lottery in the non-RT state and the stop buttons B1 to B3 are stopped in the batting order 5 or 6 can also be won when the winning area "batting order bell 1" is won in the internal lottery in the non-RT state or the bonus establishment state and the stop buttons B1 to B3 are stopped in the batting order 5 or 6, but is not limited thereto. The slot machine 1 may be configured so that the case where the stop buttons B1 to B3 are stopped in the batting order 5 or 6 and the small winning combination 9 can be won is limited to the case where the winning area "batting order bell 3" or the winning area "batting order bell 7" is won in the internal lottery in the non-RT state.
[0341] In addition, in the third embodiment, the slot machine 1 has, as the second stop control data, stop control data used when the winning area "common bell" is won in the internal lottery in the non-RT state and when the winning area "all 1 coin role" is won in the internal lottery in the bonus state, and executes reel stop control using a stop control table in which the symbol combination "red 7 (BAR, BKA, BKB)-BL-BL" is set, and has stop control data set to stop and display the symbols constituting the winning symbol combination of minor role 8 on the activated line L1 when the stop buttons B1 to B3 are stopped in batting order 1, batting order 3, and batting order 4, and to enable the symbols constituting the winning symbol combination of minor role 9 to be stopped and displayed on the activated line L1 when the stop buttons B1 to B3 are stopped in batting order 2, batting order 5, and batting order 6, but is not limited thereto. The slot machine 1 may have, as the second stop control data, stop control data set so that, for example, when the stop buttons B1 to B3 are operated to stop in batting order 1, batting order 3, and batting order 4, the symbols constituting the winning symbol combination of minor role 6 are stopped and displayed on the activated line L1, when the stop buttons B1 to B3 are operated to stop in batting order 2, the symbols constituting the winning symbol combination of minor role 9 are stopped and displayed on the activated line L1, and when the stop buttons B1 to B3 are operated to stop in batting order 5 and batting order 6, the symbols constituting the winning symbol combination of minor role 16 and minor role 18 are stopped and displayed on the activated line L1.
[0342] In the case of such a configuration, the slot machine 1 may be configured to win the minor prize 3 regardless of the operation mode of the stop buttons B1 to B3 when the winning area "common bell" is won in the non-RT state.
[0343] By being configured in this manner, the slot machine 1 can reduce the data capacity required for the stop control data used when the winning area ``All Small Roles'' that can be won in the bonus state is won, and the stop control data used when the winning area ``All 1 Coin Roles'' that can be won in the bonus state is won, each of which has limited opportunities to use.In addition, for the stop control data used when the winning area ``Common Bell'' is won, there is no need to prepare different stop control data depending on the game state, which can reduce the design cost of the stop control data required for the winning area ``Common Bell''.
[0344] In the third embodiment, the slot machine 1 is configured so that the red 7 symbol "red 7" is arranged at the positions of stop numbers 7 to 9 on the left reel R1, but is not limited thereto. The slot machine 1 may be configured so that, for example, the red 7 symbol "red 7" is arranged at the positions of stop numbers 7 and 8, and a symbol different from the red 7 symbol "red 7" and different from the symbol on the left reel R1 constituting each winning symbol combination of the first and second roles is arranged at the position of stop number 9. In the case of such a configuration, it is preferable that the slot machine 1 is configured so that the upper row of the left reel R1 constitutes the pay line L1.
[0345] In addition, in the case of being configured in this way, the slot machine 1 may be configured to be capable of displaying the red 7 symbol "red 7" arranged at stop number 7 on the pay line L1 (upper row of the left reel R1) when the first winning combination is won, and may be configured not to display the red 7 symbol "red 7" arranged at stop number 8 on the pay line L1 regardless of the result of the internal lottery. In other words, the first position may be configured as the position of stop number 7, and the second position may be configured as the position of stop number 8.
[0346] In addition, in the case of being configured in this way, the slot machine 1 may be configured to be capable of displaying the red 7 symbol "red 7" arranged at stop number 7 on the pay line L1 (upper row of the left reel R1) when the first role is won, and may be configured to be capable of displaying the red 7 symbol "red 7" arranged at stop number 8 on the pay line L1 when the second role is won. In other words, the first position may be configured as the position of stop number 7, and the third position may be configured as the position of stop number 8.
[0347] In the third embodiment, the slot machine 1 is configured such that the red 7 symbol "red 7" arranged at the stop number 8 of the left reel R1 is not stopped and displayed regardless of the result of the internal lottery and the operation mode of the stop buttons B1 to B3, but is not limited thereto. For example, when the winning area "batting order bell 1" is won and the stop buttons B1 to B3 are stopped and operated in the operation mode in which the stop buttons B1 of the batting order 3 to the batting order 6 are operated after the second stop operation, the slot machine 1 may be configured such that the red 7 symbol "red 7" at the stop number 8 can be stopped and displayed on the pay line L1 when the operation timing of the stop button B1 is such that the red 7 symbol "red 7" at the stop number 7 cannot be stopped and the red 7 symbols "red 7" at the stop numbers 8 and 9 can be stopped and displayed.
[0348] In addition, in the third embodiment, the slot machine 1 has a left reel R1 as a specific reel and a stop button B1 as a specific stop button, but is not limited to this. For example, the slot machine 1 may have a center reel R2 as a specific reel and a stop button B2 as a specific stop button, or may have a right reel R3 as a specific reel and a stop button B3 as a specific stop button.
[0349] In the first to third embodiments, the slot machine 1 is configured not to notify whether or not it is in an advantageous zone, but is not limited to this. For example, the slot machine 1 may be configured to notify that it is in an advantageous zone when the expected medal acquisition value is 1 or more due to the assistance of the winning of a small winning combination.
[0350] In addition, in the first to third embodiments, the slot machine 1 has a left reel R1 to a right reel R3 as a plurality of reels, and a stop button B1 to a stop button B3 corresponding to the left reel R1 to the right reel R3 as a plurality of stop buttons, but is not limited to this and may have, for example, a fourth reel and a stop button corresponding to the fourth reel.
[0351] In addition, in the first to third embodiments, the slot machine 1 has a max bet button MB for inserting a specified number of medals, but is not limited to this. For example, in addition to the max bet button MB, the slot machine 1 may be configured to have a single bet button for inserting one medal.
[0352] In the first to third embodiments, the slot machine 1 is configured to be able to insert and pay out medals as game value, but is not limited thereto. For example, the slot machine 1 may be configured to set the game value to an inserted state based on an insert signal output from a game value management device (dedicated unit) that is provided outside the slot machine 1 and has a configuration capable of recording the total number of game values that a player can use for playing games by an electromagnetic method, and to output a payout signal to the game value management device when paying out the game value, and to record the game value corresponding to the payout signal in a predetermined recording medium in the game value management device by an electromagnetic method. In other words, the slot machine 1 may be configured as a so-called medal-less gaming machine.
[0353] When configured in this way, the slot machine 1 is configured to have, for example, a credit number display means for displaying the number of credits corresponding to the amount of money inserted into the game value management device by the player. The slot machine 1 may also be configured to be capable of crediting a game value equivalent to a maximum of 16,368 medals, and when a game value exceeding 16,368 medals is credited, the game control means may be set to an error state, and the game value may be paid out by a method of recording electromagnetically on a predetermined recording medium via the game value management device, making it impossible to play (a state in which the game value is not set to an inserted state and the start operation of the start lever SL is not enabled) until the number of credits becomes 16,368 medals or less.
[0354] Also, when configured in this manner, the slot machine 1 may be configured not to set an upper limit on the number of plays that can be performed in the advantageous zone, or may be configured to only set an upper limit on the difference in the number of coins for a specific ending condition of the advantageous zone.
[0355] Furthermore, in the first to third embodiments, the slot machine 1 is configured to set the stored value of each counter or memory means as an initial value, and perform a decrement update in which one is subtracted each time a game is played, or an increment update in which one is added each time a game is played, but this is not limited to this, and the method of updating each counter or memory means may be configured to perform multiplication, division, etc., and is not particularly limited. [Explanation of symbols]
[0356] 1. Slot machines (amusement machines) 120 Internal lottery method 130 Reel control means 330b Specific area (display window) B1 Stop button (specific stop button) B2 Stop button B3 Stop button L1 Valid Line R1 Left reel (specific reel) R2 Middle reel R3 Right reel
Claims
1. Multiple reels and Multiple stop buttons a display window through which the plurality of reels can be viewed; An internal lottery means for performing an internal lottery; a reel control means for controlling a rotation mode and a stopping mode of the reel, the plurality of reels includes a specific reel, the plurality of stop buttons includes a specific stop button corresponding to the specific reel, A common specific symbol is arranged at a first position and a second position on the specific reel, When the specific symbol arranged at the first position is stopped and displayed on the pay line, the specific reel in the first display mode can be viewed through the display window. When the specific symbol arranged at the second position is stopped and displayed on the pay line, the specific reel in the second display mode can be viewed through the display window. The subject of the internal lottery includes the first prize, The first combination is a combination of symbols on the specific reels that constitute a winning symbol combination, and When the specific stop button is operated to stop the specific symbol arranged in the second position, the specific symbol is not displayed stopped on the pay line regardless of the result of the internal lottery, When the first role is won in the internal lottery and the specific stop button is operated for the first time, the specific symbol arranged at the first position can be stopped on an active line. A gaming machine characterized by:
2. The specific reel has the specific symbols arranged in common at a third position, The subject of the internal lottery includes the second role, The second winning combination is a winning combination of the specific reels, and the specific symbols are the winning combination of the specific reels. When the second role is won in the internal lottery and the specific stop button is operated to stop for the first time, the specific symbol arranged at the third position can be stopped on the active line, and the specific symbol arranged at the first position is not displayed stopped on the active line.
2. The gaming machine according to claim 1 .
3. Multiple reels and Multiple stop buttons a display window through which the plurality of reels can be viewed; An internal lottery means for performing an internal lottery; a reel control means for controlling a rotation mode and a stopping mode of the reel, the plurality of reels includes a specific reel, the plurality of stop buttons includes a specific stop button corresponding to the specific reel, A common specific symbol is arranged at a first position and a third position on the specific reel, When the specific symbol arranged at the first position is stopped and displayed on the pay line, the specific reel in the first display mode can be viewed through the display window. When the specific symbol arranged at the third position is stopped and displayed on the pay line, the specific reel in the third display mode can be seen through the display window. The objects of the internal lottery include a first winning combination and a second winning combination, The first combination is a combination of symbols on the specific reels that constitute a winning symbol combination, and The second winning combination is a winning combination of the specific reels, and the specific symbols are the winning combination of the specific reels. When the first role is won in the internal lottery and the specific stop button is operated to stop for the first time, the specific symbol arranged in the first position can be stopped on the pay line, and the specific symbol arranged in the third position is not stopped and displayed on the pay line; When the second role is won in the internal lottery and the specific stop button is operated to stop for the first time, the specific symbol arranged at the third position can be stopped on the active line, and the specific symbol arranged at the first position is not displayed stopped on the active line. A gaming machine characterized by:
Citation Information
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