Distribution system and program

The system addresses the issue of manipulated rankings by incorporating viewer engagement metrics, ensuring fair and motivated streamer rankings through gift and viewing time points across multiple games.

JP2025013101APending Publication Date: 2025-01-24MIRATIV CO LTD
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Patent Information

Application Number
JP2023189114
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-11-06
Publication Date
2025-01-24

AI Technical Summary

Technical Problem

Existing game live distribution systems fail to accurately reflect viewer engagement and support beyond gift quantity, leading to inappropriate rankings that can be manipulated by last-minute gift giving and neglect viewer activity.

Method used

A distribution system and program that calculates rankings based on both gift points and viewing time points, derived from viewer engagement during an aggregation period, across multiple games, to provide a comprehensive and fair ranking system.

Benefits of technology

Ensures that rankings reflect genuine viewer support and engagement, reducing manipulation and maintaining motivation for streamers by considering both gift quantity and viewer activity over time.

✦ Generated by Eureka AI based on patent content.

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Abstract

To appropriately perform ranking of distributors in a game live distribution service.MEANS FOR SOLVING THE PROBLEM: A distribution system for providing a game live distribution service for distributing a game play moving image of a distributor to a viewer includes: a gift point derivation unit for deriving a gift point based on a gift presented from the viewer to the distributor in a totalization period for each distributor in the game live distribution service; a viewing time point derivation unit for deriving a viewing time point based on the number of viewers that have viewed the game play moving image and a viewing time of the viewer in the totalization period for each distributor in the game live distribution service; and a ranking determination unit for determining the ranking of each distributor in the totalization period on the basis of the total of the gift points and the viewing time points.SELECTED DRAWING: Figure 2
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Description

[Technical field]

[0001] The present invention provides a live game distribution service between users including distributors and viewers. This invention relates to a distribution system and program for the above. [Background technology]

[0002] In recent years, various devices such as smartphones have become more powerful and functional, and the Internet has With the increase in communication speed, various video distribution services have become popular. Real-time gameplay video with live audio commentary A live game streaming service is now being offered that delivers games to a large number of viewers' devices. do.

[0003] Various distribution systems that perform such live game distribution distribute gameplay videos. To enable communication between the distributor who is streaming the gameplay video and the viewers who are watching the video. Various communication functions are implemented. For example, a live game distribution system The system displays gameplay videos on the device as well as a chat area, Listeners can communicate with the broadcaster through comments (text chat) It has become.

[0004] Furthermore, in recent years, viewers have been offering gifts to streamers that can fulfill certain functions. It is now possible for viewers to purchase these gifts and give them to streamers. This will allow viewers to support their favorite streamers and communicate with them. Or you can.

[0005] In Patent Document 1, rankings of each broadcaster are determined based on gifts given by viewers. Specifically, the technology distributes ranking information to each user over a unit period ( For example, during an event period, one day, one week, one month, etc.) Streamers based on gifts for all games streamed (multiple types of games combined) Each viewer can earn more gifts by giving more gifts to the streamer they want to support. This increases the chances that the streamer will be ranked higher and become more famous, and viewers will be more likely to follow the streamer. It is said that this can increase motivation to cheer. [Prior art documents] [Patent documents]

[0006] [Patent Document 1] Patent Publication No. 2021-41056 Summary of the Invention [Problem to be solved by the invention]

[0007] Unlike conventional technology, the ranking of each streamer is determined solely by the gifting situation. There is room for improvement in terms of proper ranking. Specifically, the ranking of gifts only If the ranking is decided by the deadline for the calculation period, sending a large number of gifts may increase your ranking. It is easy to push the King to the top. Also, for economic reasons, Although they can't give gifts frequently, some viewers support the streamers by frequently leaving comments. However, such a situation is difficult to reflect in the ranking. There may be a need for an element that allows a streamer with a large number of active viewers to be evaluated. do.

[0008] Therefore, the present invention provides a method for appropriately ranking broadcasters in a game live broadcast service. The present invention aims to provide a distribution system and program that can [Means for solving the problem]

[0009] The distribution system according to the first aspect is a game distribution system that distributes gameplay videos of distributors to viewers. A distribution system for providing a game live distribution service, The gift points based on the gifts given by viewers to the streamers during the collection period will be distributed to each streamer. A gift point derivation unit for deriving information about followers, and the game live distribution service Based on the number of viewers who watched gameplay videos during the collection period and the viewing time of those viewers, a viewing time point derivation unit for deriving a viewing time point for each of the distributors based on the Based on the total of the gift points and the viewing time points, and a ranking determination unit that determines the ranking of distributors.

[0010] The program according to the second aspect is a game that distributes a gameplay video of a distributor to viewers. A program for use in a distribution system for providing a live distribution service, comprising: The amount of gifts given to the streamer by viewers during the collection period of the said live game streaming service is calculated as follows: a gift point derivation unit for deriving gift points for each distributor based on the gift point value; Viewers who watched gameplay videos on a live game streaming service during the aforementioned collection period Derive a viewing time point for each of the broadcasters based on the number of broadcasters and the viewing time of the broadcaster. a viewing time point derivation unit for deriving a viewing time point based on the sum of the gift points and the viewing time points; a ranking determination unit that determines a ranking of each of the distributors within the aggregation period based on the ranking; Function as. Effect of the Invention

[0011] According to one aspect of the present invention, a ranking of broadcasters in a game live broadcast service is appropriately determined. It is possible to provide a distribution system and program that can perform this function properly. [Brief description of the drawings]

[0012] [Figure 1] FIG. 1 is a schematic diagram showing a distribution system according to an embodiment. [Diagram 2] FIG. 2 is a block diagram showing a configuration of a distribution server according to the embodiment. [Diagram 3] FIG. 2 is a diagram showing an example of a gift status DB according to the embodiment. [Figure 4] FIG. 2 is a diagram showing an example of a viewing situation DB according to the embodiment. [Diagram 5] 3 is a schematic diagram showing a specific example of a screen (game viewing screen) displayed on a viewer's terminal according to the embodiment; FIG. [Figure 6] FIG. 11 is a flow diagram illustrating an example of the operation of a distribution server according to the embodiment. [Figure 7] FIG. 11 is a diagram for explaining the operation according to the first modified example. [Figure 8] FIG. 13 is a block diagram showing a configuration of a distribution server according to a second modified example. [Figure 9] FIG. 11 is a flowchart showing an example of the operation of a distribution server according to a second modified example. [Figure 10] FIG. 13 is a block diagram showing a configuration of a distribution server according to a fourth modified example. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0013] The embodiments will be described with reference to the drawings. The same or similar reference symbols are used for the parts.

[0014] (1) Distribution system FIG. 1 is a schematic diagram showing a distribution system 1 according to the present embodiment. A follower plays a game on his / her own terminal 300a (a gameplay video) A live game distribution that distributes the game to one or more viewers' terminals 300b in real time together with audio. This is a system that realizes the service. When there is no distinction between the distributor and the viewer, They are also referred to simply as "users."

[0015] The distribution system 1 includes a distribution server 100, a game server 200, and a plurality of terminals 300. The distribution server 100, the game server 200, and the terminal 300 are connected to a network 1. The network 10 includes the Internet. nothing.

[0016] The distribution server 100 is configured with one or more computers and serves as a game live distribution server. The distribution server 100 is a server of a service provider that provides the service. The gameplay video (including audio) is provided by the distributor's terminal 300a. In the illustrated example, there is one distributor (one terminal 300a). ), but there may be multiple distributors (multiple terminals 300a). Even if there are multiple viewers (multiple terminals 300b), good.

[0017] For games where streamers play and broadcast gameplay videos, we provide a game live streaming service. The games provided by the service provider (distribution provider) and other games provided by other providers There may also be games outside the service provided by the gaming company.

[0018] In the case of a game within the service, for example, game operation information is distributed from the distributor's terminal 300a. The server 100 then transmits various kinds of game information based on the operation information. The result of the information processing is transmitted to the viewer's terminal 300b. The terminal 300 may display a gameplay video based on the result of the information processing. Generates and transmits game operation information and draws gameplay videos, and does not use other games. All of the information processing may be performed by the distribution server 100.

[0019] On the other hand, in the case of a game outside the service, for example, game operation information is sent from the distributor's terminal 300a. The game server 200 transmits the operation information to the game server 200. Various information processing is performed, and the results of the information processing are transmitted to the terminal 300a of the distributor. The terminal 300a may display the gameplay video based on the result of the information processing. The game server 00a transmits the gameplay video to the distribution server 100 in real time, and the distribution server 100 Even if the gameplay video is transferred to the viewer's terminal 300b and a live game broadcast is performed, good.

[0020] If a gamer wishes to live stream a video of themselves playing the game, The distribution server 100 transmits the gameplay video to a terminal of a viewer who wishes to watch the gameplay video. In the following embodiment, a distributor provides a live video of a game being played in the service to a user. This section mainly assumes the case of live streaming.

[0021] In the distribution system 1 according to the present embodiment, a distributor who distributes a game play video and the game player In order to enable communication between viewers who watch Ray videos, various communities are For example, the distribution server 100 has a terminal 300b The game will display gameplay videos and a chat area so viewers can comment ( It is possible to communicate with the broadcaster via text chat.

[0022] In addition, in the distribution system 1 according to the present embodiment, a viewer transmits a content to a distributor via a distribution server. Through 100, it is possible to give gifts that can perform specific functions. By purchasing these gifts and sending them to broadcasters, viewers can enjoy watching their favorite broadcasts. It can be used to support people and as an opportunity to communicate.

[0023] In this embodiment, the distribution server 100 performs a ranking process for the distributors, and Reveal the King. There are two types of rankings for streamers:

[0024] 1) Individual in-game streamer rankings for each game: In-game streamer rankings are the rankings of streamers in a specific game (specific game title). In-game streamer rankings are based on the viewers' ratings of a particular game. Based on gifts etc. given to streamers from the game, a streamer ranking dedicated to that specific game is created. The purpose of this Act is to determine and make public the following:

[0025] In the in-game streamer rankings, even if a streamer is ranked high in a particular game, Those achievements will not be reflected in other games. Streamers who are dedicated to one game will not be able to You may get bored with one game title, but start from scratch again with another. In addition, in the in-game distribution ranking, distributions participating in the ranking Since the rankings are distributed across multiple games, there may be cases where the rankings do not have an adequate number of participants. It is possible.

[0026] 2) Overall streamer ranking across multiple games: The overall streamer ranking is the ranking of streamers across multiple games (multiple game titles). The overall broadcaster ranking is based on the ranking period. Based on gifts given by viewers to the distributor for multiple games, In this embodiment, the ranking of distributors across multiple systems is determined and made public. The planning period may be set to a period longer than one day, such as several weeks or a month. It shall be so.

[0027] According to the overall streamer ranking, the streamer's performance in each game is included in the overall streamer ranking. Therefore, streamers who want to stay at the top of the overall streamer rankings should focus on specific games. Even if they get bored of the game, they may continue playing another game. This increases the motivation to continue using the service. The King is to be performed for each game in the service provided by the distribution server 100. However, games outside the service provided by the game server 200 may also be included.

[0028] The distribution server 100 is connected to the account of a user who uses the game live distribution service. An account includes a user ID that uniquely identifies a user.

[0029] The game server 200 is composed of one or more computers and is connected to one or more online In the illustrated example, There is one other game company (one game server 200), but there are multiple other game companies (game servers There may be a plurality of system servers 200.

[0030] The terminal 300 is a terminal equipped with a communication function, an operation function, a display function, etc., and is, for example, a smart The terminal 300 is a smartphone, a tablet terminal, a PC, or the like. By accessing the distribution server 100 or the game server 200 via the You can play various games and stream or watch videos of the games you play. The terminal 300 may have a chat function or a calling function. When a user (distributor) starts live game distribution via the terminal 300, On the other hand, the terminal 300a functions as a terminal of a distributor. When the viewer (the viewer) performs a viewing start operation via the terminal 300, the viewer's terminal 30 Functions as 0b.

[0031] (2) Distribution server FIG. 2 is a block diagram showing the configuration of the distribution server 100 according to the present embodiment. The server 100 includes a communication unit 110, a storage unit 120, and a processing unit 130.

[0032] The communication unit 110 is a network interface connected to the network 10. The communication unit 110 communicates with the game server 2 via the network 10 under the control of the processing unit 130. 00 and terminal 300.

[0033] The storage unit 120 is configured using a storage device such as a magnetic hard disk or a semiconductor storage device. The storage unit 120 stores various DBs related to the game live distribution service. In the embodiment, the storage unit 120 stores a storage unit for managing the status of gifts given from viewers to distributors. A gift status DB 121 and a viewing status DB 122 for managing the viewing status of viewers are stored. Yes.

[0034] FIG. 3 is a diagram showing an example of the gift status DB 121 according to the present embodiment.

[0035] The gift status DB 121 collects information on the game from viewers who watch the game play video. Each time a gift is given to a streamer playing, one record (gift record) is added. In the illustrated example, each record contains the user ID of the broadcaster to whom the gift was given and the The user ID of the viewer who gave the gift and the date and time when the gift was given (gift date and time ), the name of the game in question (game title), and the points required to purchase the gift (also called "coins") and used to determine the overall streamer ranking for that gift Gift points, etc.

[0036] Coins can be exchanged for gifts (i.e., gift purchases) within the game live streaming service. It is a currency within the game live streaming service that can be used for purchases and has economic value. Users can acquire coins by paying for them, but within the game live streaming service You can also get coins for free by clearing certain missions.

[0037] In this embodiment, there are three types of gifts that affect the overall streamer ranking: The viewer may purchase any of the gifts while watching the gameplay video on the terminal 300b. You can select a reward and give (donate) it to the broadcaster.

[0038] 1) First Gift: The first support gift is a support gift used exclusively for the overall streamer ranking across multiple games. The first support gift is favored in the overall streamer ranking compared to other gifts. For example, normally, 1 gift coin will be given to the streamer as 1 gift point. The first cheering gift will be awarded at a multiplier of 2x or more. If the multiplier is 50x, In this case, the first support gift will be 50 gift points per coin given to the streamer. By introducing these special gifts, we hope to help streamers reach the top of the overall streamer rankings. Viewers who wish to support a streamer can give the streamer a First Support Gift. This will make it easier for those who do this to rank high in the overall broadcaster rankings.

[0039] 2) In-game Gifts: In-game gifts are gifts that give items that can be used in each game. It may be equipment (armor or weapon) worn by a game character, or It may be something that restores the parameters of the character, or it may be something that makes it easier to increase the score in the game. For example, a general distribution In the ranking of players, 1 coin will be rewarded with 1 gift point (i.e. , and the same amount of gift points will be awarded to the streamer.

[0040] 3) Second Cheering Gift: The second support gift is a support gift used for the in-game streamer ranking for each game. For example, in the overall streamer ranking, the second support gift is 1 gift per 1 coin. The distributor will be awarded gift points (i.e., the same amount of gift points).

[0041] The total number of gifts given to streamers by viewers during the calculation period of the overall streamer ranking. The gift points in the code will be included when determining the overall streamer ranking.

[0042] FIG. 4 is a diagram showing an example of the viewing situation DB 122 according to the present embodiment.

[0043] In the viewing status DB122, each time a viewer watches a gameplay video of a broadcaster, one In the example shown, each record is a game play record. The user ID of the viewer who watched the Ray video and the user ID of the distributor of the gameplay video The start time when the gameplay video started to be viewed (the start time of viewing) and the game The duration of time the gameplay video was watched (viewing time) and the number of times the gameplay video was watched Information indicating whether a user made a comment (posted a comment) and the viewing time and viewing time points used in the overall distributor ranking.

[0044] When a viewer starts a view during the viewing record for a view that is within the calculation period of the overall broadcaster ranking The interval points are calculated when determining the overall distributor ranking. In the example shown, the viewing time is It is recorded in minute increments, and the broadcaster is awarded 2 viewing time points for every minute watched. However, the derivation of the viewing time point is not limited to this, and may be, for example, 1 minute viewing or 5 minutes viewing. A broadcaster may be awarded one viewing time point for every minute of viewing. The longer the viewing time, the more viewing time points are awarded.

[0045] If the overall ranking of streamers were determined solely by gift points, the deadline for the calculation period would be It is easy to push someone up the rankings by sending a large number of gifts at the last minute. In addition, although I cannot give gifts frequently due to financial reasons, I often comment. There are viewers who frequently go to the stream to support the streamers, but gift points alone are not enough to attract such viewers. Therefore, the overall distribution ranking is determined based on the viewing time. By including interval points, viewers can watch for longer and with more active viewers. This makes it easier for broadcasters who receive this kind of feedback to be appreciated.

[0046] However, for inactive viewers who do not post comments themselves, viewing time points will not be awarded. In the example shown in the figure, viewers who have not posted comments during the viewing time Listeners will not be given viewing time points regardless of viewing time. .

[0047] Returning to FIG. 2, the processing unit 130 includes a CPU that controls the entire processing unit 130 and a processor that operates on the CPU. ROM that stores the control programs that are executed, and RAM for temporarily storing various data. In this embodiment, the processing unit 130 includes a CPU stored in a ROM. The program stored in the memory is deployed in the RAM and executed to generate the gift point derivation unit 13. 1, a viewing time point derivation unit 132, a ranking determination unit 133, and a ranking publication unit 134 and functions as.

[0048] The gift point derivation unit 131 calculates the number of times a viewing is performed during a counting period in a game live streaming service. For each streamer, we derive a gift point based on the gifts given to the streamer by the streamer's users. For example, the gift point derivation unit 131 manages the gift status DB 121 as shown in FIG. The gift point derivation unit 131 calculates each gift point during the aggregation period from the gift status DB 121. By extracting the code by broadcaster and aggregating the gift points by broadcaster, the gift points can be is derived for each distributor.

[0049] In this embodiment, the gift point derivation unit 131 calculates the overall ranking across a plurality of games. Gift points will be derived for each streamer for the first support gift that will be used exclusively for the channel. The gift point deriving unit 131 also provides a game point deriving unit that can give items that can be used in each game. Further targeting of second support gifts for in-game gifts and / or game-specific rankings Then, gift points are derived for each distributor.

[0050] In this embodiment, the gift point derivation unit 131 calculates the first support gift, the in-game gift, Even if the value of the first and second support gifts are equal, the gift points of the first support gift may be used You can use the gift points from the in-game gift and / or the gift points from the second support gift to For example, the gift point derivation unit 131 derives a first cheering gift, an in-game gift, Even if both the first and second cheering gifts are purchased for 100 coins, the first cheering gift will be For gifts, gift points are derived at a rate of 2x or more (for example, 50x) 00 gift points will be derived, and in-game gifts and second support gifts will be multiplied by the same amount. derive gift points (e.g. derive 100 gift points) or The gift point deriving unit 131 derives the gift points at the same rate for the first support gift, and For the internal gift and the second support gift, gift points will be awarded at a rate less than 1 (for example, 0.2 times). The following points may be derived:

[0051] The viewing time point derivation unit 132 calculates the number of games played during a counting period in the game live distribution service. The number of viewers who watched the live-play video and the viewing time points based on the viewing time of the viewers For example, the viewing time point derivation unit 132 derives a viewing time point for each distributor. The viewing time point derivation unit 132 manages the viewing situation DB 122. Extract each viewing record from 122 during the collection period by distributor, and calculate viewing time points by distributor. By aggregating the views, viewing time points are derived for each broadcaster.

[0052] The viewing time point derivation unit 132 is configured to provide a comment to a broadcaster in a game live broadcast service. The viewing time points may be derived only for viewers who have provided the content. The viewing time point derivation unit 132 calculates the viewing time point of inactive viewers who do not post comments themselves. For the above, it is not necessary to derive viewing time points regardless of viewing time.

[0053] The ranking determination unit 133 determines the gift points ( The total gift points) and the viewing time points derived by the viewing time point derivation unit 132 (total viewing Based on the total of the number of listening points and the number of listening points, The overall ranking (overall distributor ranking) is determined. For example, the ranking determination unit 133 Ranking points during the collection period = total gift points during the collection period + total viewing time points The ranking points for each streamer during the collection period are calculated according to the formula Here, the total viewing time point can be conceptually expressed as "number of viewers x viewing time". Then, the ranking determination unit 133 distributes the content in descending order of the calculated ranking points. The ranking of each broadcaster (overall broadcaster ranking) is determined by ranking the broadcasters.

[0054] The ranking disclosure unit 134 publishes the overall distributor ranking determined by the ranking determination unit 133. The ranking publishing unit 134 publishes the overall distributor ranking on a web server. The overall broadcaster ranking will be posted on the website via the broadcaster's user ID and and / or a list showing nicknames along with their ranking. The ranking disclosure unit 134 receives the ranking information from the terminal 300a of the distributor who has accessed the distribution server 100. In response to a request from the user, information indicating the ranking (rank) of the relevant distributor is transmitted to the terminal 300a. The user may also notify the user and display the result.

[0055] (3) Screen display example FIG. 5 shows a screen (game viewing screen) displayed on the viewer's terminal 300b according to this embodiment. As shown in FIG. 5, during live streaming of a game, In 300b, there are a video area V, a chat area C, a chat input area I, and an avatar area A, gift icon G, and menu button M for calling up various operation menus are displayed. do.

[0056] The video area V is an area where a video of the distributor playing the game is displayed.

[0057] The chat area C is an area where comments (chats) from viewers are displayed. The names of the viewers who participated ("Hinata", "Neko Neko") and the comments made by each speaker ("Hajime The comment will be displayed along with "Please comment!" or "Now is your chance!". This may be a nickname different from the user ID.

[0058] Chat input area I is an area for entering comments that will be displayed in chat area C. A viewer who wishes to make a comment can enter the chat input area I from the viewer's terminal 300b. By using the character input function, characters are input and the character data is transmitted to the distribution server 100. The text will be displayed in the chat area C. The content of the chat will be It is also displayed on the terminal 300a.

[0059] Avatar area A is the area where avatar a is displayed. Avatar a corresponds to the broadcaster. The avatar may be an avatar corresponding to the viewer.

[0060] The Gift Icon G is used when a viewer gives a gift (gift content) to a streamer. By selecting the icon, the viewer's terminal 300b A list of gift contents that can be given will be displayed on the screen. In exchange for points (coins), you can select the gift content you want to give from the list of gift content. When the viewer selects the item, the viewer transmits a request for the item to be provided from terminal 300b to distribution server 100. In this embodiment, the list of gift contents that can be given includes a first cheering gift, an in-game gift, Includes a bonus, a promotional gift, and a second support gift.

[0061] (4) Operation flow example FIG. 6 is a flow diagram showing an example of the operation of the distribution server 100 according to the present embodiment.

[0062] In step S11, the gift point derivation unit 131 receives a game live distribution service The gift points based on the gifts given by viewers to the streamers during the collection period will be distributed to each streamer. The viewing time point derivation unit 132 also derives the viewing time point for the game live distribution service. The number of viewers who watched gameplay videos during the collection period and the number of viewers A time-based view time point is derived for each publisher.

[0063] In step S12, the ranking determination unit 133 determines whether the gift point derivation unit 131 The derived gift points (total gift points) and viewing time points are derived by the viewing time point derivation unit 132. Based on the total number of watch time points (total watch time points) across multiple games The overall ranking of each broadcaster during the collection period (overall broadcaster ranking) will be determined. In this case, the ranking determination unit 133 ranks the distributors in descending order of the calculated ranking points. The ranking of each broadcaster (overall broadcaster ranking) is determined by ranking them.

[0064] In step S13, the ranking disclosure unit 134 publishes the ranking determined by the ranking determination unit 133. The system then processes the overall broadcaster rankings to make them public.

[0065] (5) First change example In the above embodiment, the in-game gift and the second support gift are both converted into gift points at the same rate. We have explained an example of how points are awarded to distributors. However, the difficulty of the game, Depending on whether the game is currently being promoted (on sale), in-game gifts and Even if the rate at which the second support gift is converted into gift points can be set variably for each game, good.

[0066] FIG. 7 is a diagram for explaining the operation according to this modified example.

[0067] The gift point derivation unit 131 may determine whether or not a particular game has a gift point even if the gifts in the game have the same value. Gift points for in-game gifts about this game, in-game gifts for other games For example, if a newly released game A is At some point, the gift point derivation unit 131 determines that the in-game gift for game A is greater than 1. Set a larger multiplier (for example, 1.25x) to get 1.25 Gift Points per coin. For games other than game A, the gift point derivation unit 13 1 sets a 1x multiplier for in-game gifts, giving the streamer 1 gift point per coin. may be given to.

[0068] In the illustrated example, game "bbbbb" is the game on sale, and game "bbbb b" is calculated at a 1.2x rate for in-game gifts. Therefore, the gift points for an in-game gift worth 300 coins will be calculated as 360 points. It has been done.

[0069] In addition, the gift point derivation unit 131 may determine whether the second support gift is equal in value to the specific support gift. The second cheer gift points for the game, the second cheer gift points for other games Gift points may be derived higher than the gift points of the gift. For example, When there is a game A, the gift point derivation unit 131 assigns 1 to the second support gift for the game A. Set a multiplier larger than the limit (for example, 1.25x) and get 1.25 gift points per coin. For games other than Game A, the gift point derivation method may be used. Section 131 will set a flat rate for the second support gift, giving 1 gift point per coin. It may be given to the distributor.

[0070] In the illustrated example, game "bbbbb" is the game on sale, and game "bbbb The gift points for the second support gift are calculated at a rate of 1.2 times for "b". Therefore, the gift points for an in-game gift worth 300 coins will be calculated as 360 points. It has been done.

[0071] (6) Second Change Example In the above embodiment, the game proficiency of the distributor does not directly affect the overall distributor ranking. Although it is not shown, if the game proficiency of the streamer is reflected in the overall streamer ranking, the streamer This increased the motivation of fans to play the game, and ultimately led to the popularity of live game streaming services. It is thought to lead to activation.

[0072] FIG. 8 is a block diagram showing the configuration of distribution server 100 according to this modified example.

[0073] The distribution server 100 according to this modification performs a calculation based on the in-game score of each game during the calculation period. The score point derivation unit 135 further derives a score point for each distributor. The in-game score is the score that increases as the game progresses. Streamers who have a high score are those who are playing the game a lot. It can be said that.

[0074] For example, the score point derivation unit 135 may calculate the best game score for each distributor during the collection period. The score (high score) in each game is recorded and managed in the score status DB 123. The core point derivation unit 135 converts the recorded in-game score at a predetermined rate. The score points are calculated for each game. The conversion rate is calculated based on the game difficulty. The ranking may be set individually for each game by the ranking determination unit 133. Based on the total of gift points, viewing time points, and score points, multiple games The overall ranking of each broadcaster will be determined during the collection period spanning the two weeks.

[0075] FIG. 9 is a flow diagram showing an example of the operation of distribution server 100 according to this modified example.

[0076] In step S21, the gift point derivation unit 131 receives a game live distribution service The gift points based on the gifts given by viewers to the streamers during the collection period will be distributed to each streamer. The viewing time point derivation unit 132 also derives the viewing time point for the game live distribution service. The number of viewers who watched gameplay videos during the collection period and the number of viewers A time-based view time point is derived for each broadcaster. In addition, a score point is derived. The output unit 135 calculates score points based on the in-game scores of each game during the calculation period. Derive the believers.

[0077] In step S22, the ranking determination unit 133 determines whether the gift point derivation unit 131 The derived gift points (total gift points) and the viewing time point derived by the viewing time point derivation unit 132 The viewing time point (total viewing time point) and the score point derivation unit 135 derives Based on the total score points (total score points) and the total across multiple games The overall ranking of each broadcaster during the period (overall broadcaster ranking) will be determined. Specifically, The ranking determination unit 133 ranks the distributors in order of the calculated ranking points. This will determine the ranking of each broadcaster (overall broadcaster ranking).

[0078] In step S23, the ranking disclosure unit 134 publishes the ranking determined by the ranking determination unit 133. The system then processes the overall broadcaster rankings to make them public.

[0079] In this modification, the score point derivation unit 135 calculates the score of each game during the calculation period. We have explained an example of deriving score points for each distributor based on their in-game scores. However, the score point derivation unit 135 may be configured to calculate score points based on in-game actions. A core point may be derived for each streamer. An action (event) that occurs when a certain condition is met. It can be a fever that occurs when you win, or when you clear a stage in a game. Fever is a period of time when special effects occur in the game to speed up game progress. The score point derivation unit 135 may, for example, perform a process of generating a fever effect. Increase your score points depending on the number of occurrences and / or the number of times you clear a stage. The score points may be derived to increase the score.

[0080] (7) Third Change Example In the above-mentioned embodiment, the ranking of each distributor is determined by counting only a certain period. The ranking determination unit 133 determines the first Then, each of the multiple first periods is used as an aggregation period, and for each of the multiple first periods, For example, the ranking determination unit 133 may determine the ranking of each distributor based on the following data: The rankings for each distributor for each month of February and March will be calculated based on the calculation period. In this example, the months of January, February, and March are considered to be the preliminary periods before the main event. It is possible.

[0081] Secondly, the ranking determination unit 133 determines a predetermined number of For example, the ranking determination unit 133 may specify the top ranking users in January, February, And for each month of March, the streamers ranked 1st to 5th (or 1st to 10th) Here, the top ranked players in January will be those who have been selected to participate in the main event. It may be excluded from the February rankings or it may be included in the February rankings. In the latter case, the top ranking players in January will be excluded and the rankings will be 1st to 5th (or 1st place) It is also possible to identify the top 10 broadcasters.

[0082] Thirdly, the ranking determination unit 133 determines a predetermined number of rankings in each of the plurality of first periods. Only the top ranked players will be counted for the second period following the multiple first periods. For example, the ranking determination unit 133 may determine the distributor ranking as follows: Distribution for the top ranking users in February and March only, with April as the calculation period In this example, April can be considered the main competition period. As a result, the top ranked players in April will be determined as the final top ranked players.

[0083] According to this modification, it is possible to increase the motivation of distributors to continue broadcasting for a long period of time. In addition, advanced game streamers may not be able to participate in the rankings during a certain first period due to their absence. If this is not possible, you may still participate in the ranking in another first period.

[0084] (8) Fourth Change Example In the above embodiment, it is assumed that the distributor appropriately distributes the game. Some users may engage in inappropriate broadcasts on game live streaming services. For example, a person may upload himself or her own products to a live game streaming service without streaming gameplay videos. / Introductions / advertising of services, etc., or live game streaming services are not included. Examples of cases that can be envisaged include streaming gameplay videos.

[0085] Therefore, in this modified example, only if the distributor is properly distributing the game, FIG. 10 shows a distribution according to this modification. FIG. 1 is a diagram showing the configuration of a distribution server 100 according to this modified example. The distribution server 100 according to this modified example includes a confirmation unit 13. 6. The distributor selects the game for which the gameplay video is to be distributed and In the case of live distribution, the confirmation unit 136 transmits a play video of the selected game. Specifically, the confirmation unit 136 checks whether the relevant distributor is currently distributing. Monitor the status of distribution and actually play the games that each distributor has selected (declared) to distribute their gameplay videos. Check if it is laying or not.

[0086] If the distributor is not distributing the gameplay video of the selected game, The gift point derivation unit 131 calculates gift points for the distribution activity performed by the distributor. The viewing time point derivation unit 132 does not derive the viewing time point. In other words, when a distributor is conducting inappropriate distribution, the distributor will be subject to the Neither free points nor viewing time points are added. The same can be applied to the score point derivation unit 135 relating to the above.

[0087] (9) Other embodiments In the above embodiment, the ranking determination unit 133 determines the rankings of each distributor across multiple games. In this example, the ranking is determined as the overall distributor ranking. The gift point derivation unit 131 assigns the gift points to each distributor across multiple games. The viewing time point derivation unit 132 derives the viewing time points across multiple games. The ranking determination unit 133 derives a ranking for each broadcaster across multiple games. The ranking of broadcasters (overall broadcaster ranking) will be determined.

[0088] However, the ranking determination unit 133 may not be able to determine the ranking of each distributor for a particular game. In this case, gift points may be used to determine rankings for individual games. The gift derivation unit 131 derives the gift points for each distributor for the specific game. The viewing time point derivation unit 132 calculates the viewing time points for the specific game. The followers are derived, and the ranking determination unit 133 calculates the ranking of each distributor for the specific game. Rankings (individual game rankings) will be decided. In this case, viewing time points will also be used. By determining the rankings that take into account the streamer's performance, It is possible to perform ranking appropriately.

[0089] The operation flows and operation examples in the above-described embodiments are not necessarily shown in flow charts or sequence charts. For example, the steps in the operations do not have to be performed in the order described in the above. The steps may be executed in a different order than that shown in the flow or sequence diagram, but may be executed in parallel. Also, some of the steps in the operation may be omitted, and further Steps may be added to the process. The examples may be implemented independently, or two or more operational flows and examples may be implemented in combination. For example, some steps in one operational flow may be added to another operational flow. or replacing some steps in one behavioral flow with some steps in another behavioral flow. This is also fine.

[0090] A transaction support program for causing a computer to execute the operations according to the above-described embodiment is provided. The transaction assistance program may be recorded in a computer readable medium. The computer readable medium can be used to install the transaction support program on a computer. Here, a computer readable medium having a transaction support program recorded thereon can be installed. The removable medium may be a non-transitory recording medium. The non-transitory recording medium is not particularly limited. Although it is not guaranteed that the information will be used, even if it is a recording medium such as a CD-ROM or DVD-ROM, good.

[0091] As used in this disclosure, the terms "based on" and "depending on" are used unless expressly stated otherwise. The term "based on" does not mean "based only on" or "in accordance with" unless otherwise specified. The term "based solely on" means "based at least in part on" and "based solely on." Similarly, the phrase "in response to" should be used to mean "only in response to" and "at least in part in response to." " " Also, "include" and "comprise" The terms "inclusive" and variations thereof do not mean to include only the listed items, but rather to include only the listed items. This means that the item may include only the items listed, or may include additional items in addition to the items listed. In addition, the term "or" as used in this disclosure does not mean exclusive or. In this disclosure, for example, words such as a, an, and the in English are used interchangeably. If articles have been added by translation, these articles should be used only if they are not clearly stated in the context. Unless otherwise indicated, the plural is included.

[0092] The embodiment has been described in detail above with reference to the drawings, but the specific configuration is as described above. However, various design changes can be made without departing from the spirit of the product. It is possible. [Explanation of symbols]

[0093] 1: Distribution system 10: Network 100: Distribution server 110: Communications Department 120: Storage section 121: Gift Status DB 122: Viewing status DB 123: Score status DB 130: Processing section 131: Gift point derivation section 132: Viewing time point derivation unit 133: Ranking Decision Section 134: Ranking Publication Section 135: Score point derivation part 136: Verification Section 200: Game server 300: Terminal

Claims

1. A service that provides live game streaming services that stream gameplay videos of streamers to viewers. A communication system comprising: The number of gifts given by viewers to the broadcaster during the collection period in the above-mentioned live game distribution service A gift point derivation unit that derives gift points for each distributor based on the gift points. Watched gameplay videos on the game live streaming service during the collection period The number of viewers and viewing time points based on the viewing time of the viewers for each of the distributors. A viewing time point derivation unit for deriving the viewing time point; Based on the total of the gift points and the viewing time points, A ranking determination unit that determines a ranking of each of the distributors. Delivery system.

2. The gift point derivation unit allocates the gift points to each of the distributions across a plurality of games. Derive about the believer, The viewing time point derivation unit calculates the viewing time points across the plurality of games. Derive for each of the distributors; The ranking determination unit determines a ranking of each of the distributors across the plurality of games. do The distribution system according to claim 1 .

3. The gift point derivation unit allocates the gift points for a specific game to each of the distribution The person is derived, The viewing time point derivation unit calculates the viewing time points for the specific game. The following data was derived for each distributor: The ranking determination unit determines a ranking of each of the distributors for the specific game. do The distribution system according to claim 1 .

4. The gift point derivation unit is used exclusively for the ranking across the multiple games. The gift points are derived for each of the distributors for the first support gifts. The distribution system according to claim 2.

5. The gift point deriving unit outputs an in-game gift point that is used to give an item that can be used in each game. and / or the second support gift to be used for individual game rankings, Derive gift points for each of the distributors. The distribution system according to claim 4.

6. The gift point derivation unit is configured to determine the first support gift, the in-game gift, and the Even if the value of each of the two support gifts is equivalent, the gift points of the first support gift The gift points of the in-game gift and / or the gift points of the second support gift are Derived higher than The distribution system according to claim 5.

7. The gift point derivation unit may determine whether or not the value of the in-game gift is equal to the value of the in-game gift. The gift points of the in-game gift for the game may be used to The gift points will be higher than those of the gift points in the game. The distribution system according to claim 5 .

8. The gift point derivation unit may determine whether or not the second support gift is a specific game even if the second support gift has an equivalent value. The gift points of the second support gift for the other game are Earn higher points than the gift points for cheering gifts The distribution system according to claim 5.

9. The viewing time point derivation unit is configured to provide a comment to a broadcaster in the game live broadcast service. The viewing time points are derived only for viewers who have provided a comment. The distribution system according to claim 1 .

10. Based on the in-game score and / or in-game actions of each game during the collection period A score point derivation unit that derives a score point for each distributor, The ranking determination unit determines the gift points, the viewing time points, and the score. Determine a ranking for each of the broadcasters within the collection period based on the total number of appointments. A distribution system according to any one of claims 1 to 9.

11. The ranking determination unit: Each of the plurality of first periods is set as the aggregation period, and determining a ranking of each of said distributors; Identifying a predetermined number of top ranked individuals in each of the plurality of first periods; Only the top ranked people in the predetermined number of the first periods are targeted. Then, a distributor ranking is calculated using a second period that is later than the first periods as the aggregation period. Decide A distribution system according to any one of claims 1 to 9.

12. The broadcaster selects the game for which the gameplay video will be broadcast and broadcasts the game live. In this case, whether or not the distributor is distributing a gameplay video of the selected game A confirmation unit is further provided to confirm whether If the distributor is not distributing the gameplay video of the selected game, The gift point derivation unit derives the gift points for the distribution activity being performed. and controlling the viewing time point derivation unit not to derive the viewing time point. do A distribution system according to any one of claims 1 to 9.

13. A service that provides live game streaming services that stream gameplay videos of streamers to viewers. A program for use in a communication system, comprising: The number of gifts given by viewers to the broadcaster during the collection period in the above-mentioned live game distribution service A gift point derivation unit that derives gift points for each distributor based on the gift points. Watched gameplay videos on the game live streaming service during the collection period The number of viewers and viewing time points based on the viewing time of the viewers for each of the distributors. A viewing time point derivation unit for deriving the viewing time point; Based on the total of the gift points and the viewing time points, a ranking determination unit that determines a ranking of each of the distributors. program.

Citation Information

Patent Citations

  • Computer program, server device, terminal device, and method

    JP2021041056A